https://zodiakhairteam.se/collections/all.atom Flexsoft solutions 2024-08-29T20:39:41+01:00 Flexsoft solutions https://zodiakhairteam.se/products/7580808642639 2024-08-29T20:39:41+01:00 2024-08-29T20:39:41+01:00 Coral Sea Solitaire (Deluxe Edition) War Games Decision Games

Vendor: Decision Games
Type: War Games
Price: 77.99

Coral Sea was the first of the Pacific War’s great carrier versus carrier battles. It was the result of an Imperial Japanese Navy (IJN) offensive into the South Pacific, with their South Seas Fleet transporting invasion forces to Port Moresby (at New Guinea) and Tulagi (off Guadalcanal). Their strategic objective was to cut Allied lines of communication to Australia. The US Navy (USN) moved to counter and inflict a defeat on the Japanese fleet. The ensuing actions saw each side launch aircraft carrier strikes against opposing task forces. While the battle ended in an IJN tactical victory, the USN won strategically as the New Guinea invasion force broke off and returned to its base. Coral Sea set the stage for carrier battles which would pay off at Midway a month later.

Coral Sea Deluxe Edition is a one-player (solitaire) wargame of the decisive aero-naval battle that took place between the USN and the IJN in May 1942. The Coral Sea Deluxe Edition design is based on the system used in World at War magazine #2’s Solomons Campaign; however, there are significant differences owing to the different scale of the Coral Sea operation and the rules required for a solitaire design. The game system controls IJN forces via naval and air doctrine tables which initiate a range of strategies.

The player controls various Allied forces, collectively called the USN, through an operational system based on US military staff organization which provides a wide range of actions that can be conducted on the game map. The player can react to various threats and launch counterattacks to exploit opportunities as they occur. This is your chance to fight and win one of the decisive battles of World War II in the Pacific.

]]>
Availability_Available period_World War Two players_Solitaire publisher_Decision Games solitaire https://zodiakhairteam.se/products/7580808642639 Default Title 77.99 DCG1038 2001
https://zodiakhairteam.se/products/7574644981839 2024-08-20T15:50:31+01:00 2024-08-20T15:50:31+01:00 Blitz in the East: Scorched Earth War Games Vento Nuovo Games

Vendor: Vento Nuovo Games
Type: War Games
Price: 36.00

]]>
Availability_Available period_World War Two publisher_Vento Nuovo Games https://zodiakhairteam.se/products/7574644981839 Default Title 36.00 700
https://zodiakhairteam.se/products/7574643703887 2024-08-20T15:45:14+01:00 2024-08-20T15:45:14+01:00 Blitz in the East War Games Vento Nuovo Games

Vendor: Vento Nuovo Games
Type: War Games
Price: 85.00

]]>
Availability_Available period_World War Two publisher_Vento Nuovo Games https://zodiakhairteam.se/products/7574643703887 Default Title 85.00 1650
https://zodiakhairteam.se/products/1304796954697 2024-08-18T16:13:19+01:00 2024-08-18T16:13:19+01:00 Bitter Woods: Designer Edition War Games Compass Games

Vendor: Compass Games
Type: War Games
Price: 79.99

Historical Wargame for 2 Players

On December 16th 1944, Germany launched its last, desperate offensive in the West. The result was The Battle of the Bulge, a brutal struggle in a dismal winter landscape set against an enemy imbued with a fanatic conviction that victory could be snatched from defeat. It was the United States Army's greatest and fiercest battle of World War II. Over a million men and thousands of guns, tanks, and other fighting vehicles were engaged. In those 'Bitter Woods,' fighting against heavy odds, the American soldier slowed and then stopped the spearhead of two elite Panzer Armies, forever emblazing themselves in the annals of military history.

Compass Games presents the Designer Edition of this Charles S. Roberts and ORIGINS award nominee. New to this edition are updated unit counter graphics, additional scenarios, and an extended campaign game to allow the Allied counterattack to be fully realized. In addition to the 6 and 8 turn tournament games, Patton's famous relief of Bastogne can be recreated via scenario play. Specific rules include: Mechanized Exploitation Movement, Hidden Fuel Dumps, Leader Units, Reserves, Random Events, Bridge Demolition, Kampfgruppe Peiper Breakout, Skorzeny Infiltration, Air Power, and Artillery Support.

Designer Edition Bitter Woods is the premier edition of this highly acclaimed regimental level Battle of the Bulge game and includes all aspects of the original game plus the expansion edition. The potential for mechanized exploitation movement and an appropriate Allied counterattack capability ensure an exciting challenge for both sides. Designer Edition Bitter Woods is highly playable, yet historically accurate, further ensuring a game you will want to revisit for years to come.

]]>
Availability_Available period_World War Two players_Two publisher_Compass Games weightXestimated https://zodiakhairteam.se/products/1304796954697 Default Title 79.99 2001
https://zodiakhairteam.se/products/7555167256655 2024-08-02T15:24:34+01:00 2024-08-02T15:24:34+01:00 Sealion: The Proposed German Invasion of England - Deluxe Edition War Games Decision Games

Vendor: Decision Games
Type: War Games
Price: 79.99

Operation Sealion (Unternehmen Seelöwe) was Nazi Germany’s code name for the plan for an invasion of England during the Battle of Britain. Historically, the Royal Air Force successfully defended England and precluded the invasion, but it was a close call. Events and military choices might have driven the RAF from southern English skies and permitted the invasion to be carried out. Sealion is a two-player wargame simulating a hypothetical German invasion of England in September of 1940. The British have lost the aerial Battle over Britain. However, the RAF has not been completely vanquished, and the Royal Navy’s Home Fleet can still present a credible threat to the German landings and supply lines in the English Channel.
The game incorporates an unabstracted level of detail, including air and naval operations as well as all facets of land operations (operational and strategic). On the ground, the Germans have operational superiority, but the British Army can rely on their interior lines of communication and defensible terrain, including a crude network of hastily constructed fortifications. The units of maneuver are primarily divisions and brigades/regiments. Air units are Flieger divisions and groups. Naval units are flotillas and named capital ships representing each named ship plus escorts. Each game turn represents one to three days depending on the tempo of battle.

Game Contents
• 22×34 inch mounted game board
• 340 ½-inch die-cut counters
• 2 player aid cards
• 1 Rules / campaign analysis booklet
• 1 six-sided die
• Storage bags
]]>
Availability_Available period_World War Two publisher_Decision Games https://zodiakhairteam.se/products/7555167256655 Default Title 79.99 DCG1030 1370
https://zodiakhairteam.se/products/7550410063951 2024-07-29T12:29:50+01:00 2024-07-29T12:29:50+01:00 The Greatest Day: Utah Beach War Games Multi-Man Publishing

Vendor: Multi-Man Publishing
Type: War Games
Price: 330.00

The Greatest Day: Utah Beach is the second of three volumes in the Grand Tactical Series that covers the Battle for Normandy in June of 1944.

The Greatest Day: Utah Beach includes a wide array of scenarios from the beach landings, to airborne troops seizing Carentan, to cutting the Cotentin Peninsula. There are small 8.5”x11” scenarios up to full campaign games stretching across the entire peninsula.

]]>
Availability_Sold_out period_World War Two publisher_Multi-Man Publishing https://zodiakhairteam.se/products/7550410063951 Default Title 330.00 MMPGTS-UTAH 3300
https://zodiakhairteam.se/products/7510938615887 2024-06-18T16:12:31+01:00 2024-06-18T16:12:31+01:00 Operational Matters Vol. 2 An OCS Guide w/ Sicily II War Games Multi-Man Publishing

Vendor: Multi-Man Publishing
Type: War Games
Price: 59.00

Operational Matters: An OCS Guide is a support booklet devoted to the Operational Combat Series. Editor Mark Milke has selected a nice mixture of game-specific strategy articles on many of the games in this series, and also some generalized analysis of the system’s nuances.  Novice players will especially enjoy the blow-by-blow examination of the Primosole Bridge scenario from the game that is included in the magazine, Sicily II. 

Sicily II is a full-sized game covering the amphibious invasion of that island in the summer of 1943. This new edition is quite different from Dean Essig's original game from back in 2000. It features a revised order of battle, modified rules, and a new map. The most obvious change is in scale: hexes are now 3.5 miles across and there are two turns per week (the original had 2.5-mile hexes and four turns per week). This makes for a smaller, faster game that conforms to the scale chosen for Beyond the Rhine and the upcoming games set in Western Europe. We think Sicily II is a perfect way to give new recruits their baptism in the fire of OCS, and is also a worthy entry in the series for players who have already earned their stripes. 

Here are some of the game’s highlights:

The entire campaign lasts just 16 turns.
There are six scenarios in all (three using the entire map, and three using just a portion).
The Allied airborne fiasco is recreated with simple scatter rules. 
The amphibious landings can be played out using standard OCS naval rules, or players can mostly skip these and begin with the bulk of Allied forces already ashore.
The Luftwaffe’s Do.217K makes its series debut, armed with exotic Fritz-X missiles.
Rules for Italian unit wavering and surrender make every game different.
Several interesting options are provided, including revised Axis deployment and variable entry of the 29th Panzergrenadier Division.

Components:

  • 80-page magazine (includes the game rules for Sicily II)
  • 2 sheets of counters
  • 1 map (22” x 34”)

NOTE: the OCS Series Rulebook and Charts are not included; these can be downloaded from the MMP support website if you do not already have these. The 2024 reprint incorporates some minor errata, but is not a new version of the original game.

]]>
Availability_Sold_out period_World War Two publisher_Multi-Man Publishing https://zodiakhairteam.se/products/7510938615887 Default Title 59.00 MMPOCSSICILY 1501
https://zodiakhairteam.se/products/7507129630799 2024-06-14T12:55:07+01:00 2024-06-14T12:55:07+01:00 Total Domination Board & Card Games Phalanx Games

Vendor: Phalanx Games
Type: Board & Card Games
Price: 37.99

]]>
Availability_Available period_World War Two publisher_Phalanx https://zodiakhairteam.se/products/7507129630799 Default Title 37.99 PHARTD 1844
https://zodiakhairteam.se/products/7507128221775 2024-06-14T12:43:35+01:00 2024-06-14T12:43:35+01:00 Keep 'Em Rolling! 1944 - Race To The Rhine War Games Phalanx Games

Vendor: Phalanx Games
Type: War Games
Price: 79.00

Assume the role of a legendary Allied commander of World War II, keep the logistics chain working, advance your armies towards the Rhine, and strike at the heart of Nazi Germany. Outshine and outpace other Allied generals – and change history by winning the war in 1944, before Christmas!

Keep’em Rolling: Race to the Rhine features Race to the Rhine, a unique, logistics-focused euro-style wargame for 1-4 players (including a solitaire mode as well as optional cards and rules), and a standalone solitaire game – These Are My Credentials – covering the Allied liberation of Brittany.

As one of the historic Allied Commanders, you control several Corps that you must move along predefined, point-to-point routes, liberating cities from Axis control as you do.

Unlike many other wargames covering the liberation of Western Europe, in Race to the Rhine the focus is on planning and logistics. Moving your Corps requires fuel. Defeating Axis units and garrisons en route requires ammo. Feeding your armies as they move forward requires food.

The slower you are in moving to the Rhine, the longer you give the Axis to form a strong defense. But move too quickly and you risk overwhelming your logistical capacity to supply your advance. Whichever Commander can best manage these dual challenges will win the game.

]]>
Availability_Available period_World War Two publisher_Phalanx https://zodiakhairteam.se/products/7507128221775 Default Title 79.00 PHALER 2800
https://zodiakhairteam.se/products/7507128189007 2024-06-14T12:40:59+01:00 2024-06-14T12:40:59+01:00 Iron, Blood, Snow & Mud War Games Phalanx Games

Vendor: Phalanx Games
Type: War Games
Price: 29.00

For 2 players, ages 14+, playing time is around 60-90 minutes.

Iron, Blood, Snow & Mud is a quick and easy to learn two-player hex and counter strategic wargame simulating the Eastern Front of World War II. Poland and France have fallen, Greece and Norway have surrendered and Yugoslavia is no more... Now it’s time for the Soviet Union to suffer the same grim fate. Will the vaunted German blitzkrieg prove its invincibility once again? Or will the Soviet Union endure the onslaught long enough to rebuild its might and push back the enemy? The fate of the war is in your hands!

Lead the combat-hardened forces of Wehrmacht through mud and snow and unimaginably vast territories of the enemy, all the while trying to protect your overstretched supply lines. Or take control of initially outnumbered, but slowly building its might Soviet Red Army, hamper the lighting quick panzer attacks, harass the enemy’s supply lines with your partisans and bide your time for a bloody and devastating counteroffensive. This is the war of iron, blood, snow and mud

Iron, Blood, Snow & Mud is both asymmetrical in its overall design and simple yet surprisingly unique in its approach to the Eastern Front. The game is played over the course of four years, each consisting of three markedly different seasons, two of which – the aptly named Mud and Snow – inhibit the use of some actions and units. The movement and its range is predicated on the current season, unit type and the ability to create and maintain a chain of units. The Germans have to either hold a set of objectives by the end of 1944... or capture the Soviet leader, Stalin himself. The Soviets too can achieve a sudden victory, but only if they manage to seize one of three initially German-held cities.

]]>
Availability_Available period_World War Two publisher_Phalanx https://zodiakhairteam.se/products/7507128189007 Default Title 29.00 PHAIBSM 850
https://zodiakhairteam.se/products/7048622768207 2024-06-06T17:30:20+01:00 2024-06-06T17:30:20+01:00 Undaunted: Battle of Britain - reduced Board & Card Games Osprey Games

Vendor: Osprey Games
Type: Board & Card Games
Price: 32.00

For 2 players, ages 14+, playing time around 45-60 minutes.

The RAF faces the Luftwaffe in this two-player deck-building game of aerial WWII combat.

Summer, 1940. The German war machine has rolled through the continent in less than a year, crushing all before it. Britain is all that stands in the way of German victory in Europe. Command the pilots of the battle-tested Luftwaffe who are looking to extinguish all resistance and pave the way to invasion, or the resourceful and determined RAF opposing them at every turn.

Undaunted: Battle of Britain is a standalone game in the Undaunted series, adapting the core gameplay of the previous games to recreate the dynamic dogfighting of aerial combat. Maintain cohesion between your pilots, evade anti-aircraft artillery, and leverage talented aces to win the battle for the skies!

]]>
Availability_Available game_ All Core Games period_World War Two publisher_Osprey Games reduced_20% https://zodiakhairteam.se/products/7048622768207 Default Title 32.00 OSPUBOB 2001
https://zodiakhairteam.se/products/7495911735375 2024-06-05T14:07:07+01:00 2024-06-05T14:07:07+01:00 Operational Matters Vol. 2 An OCS Guide w/ Luzon War Games Multi-Man Publishing

Vendor: Multi-Man Publishing
Type: War Games
Price: 45.00

Operational Matters Volume 2 w/Luzon is a 40 page magazine focused on players new to Operational Combat Series games. The eight articles help players learn or even improve on their OCS knowledge. This also includes a set of six double-sided cardstock Reference Cards to help learning and experienced gamers as well. We've also included a small OCS game, Luzon: Race for Bataan, which is a low-density, quick-playing game.

Luzon: Race for Bataan covers the mobile campaign during the Japanese invasion of the Philippines, from December 22, 1941, when the main Japanese forces landed in Lingayen Gulf, to January 7, 1942, when the U.S.-Philippine Army completed its retreat to the Bataan Peninsula. New designer Matsuura Yutaka has created a five-turn OCS mini-game that recreates this period of intense manoeuvering. General Wainwright, commander of the North Luzon Force, conducted a brilliant retreat against the advancing Japanese blitzkrieg, and succeeded in getting a large number of troops to Bataan. In Luzon: Race for Bataan, the U.S.-Philippine Army must delay the Japanese advance and gather forces in the Bataan peninsula. As directed by Imperial General Headquarters, the Japanese priority is to capture Manila. However, if the U.S.-Philippine Army can be outmaneuvered, the Japanese could both occupy Manila and deal a devastating blow to the U.S.-Philippine Army. The game pits a small-but-elite Japanese force which must make fast progress against a larger, less-effective opponent.

Luzon: Race for Bataan has a single 22" x 34" map, fewer than 50 combat units, and is played at a scale of 5-miles per hex and 3.5 days per turn. There is only one scenario, with an option for random changes which alter play each time.

Operational Matters #2 contents:

  • Luzon Example of Play by Chip Saltsman. Detailed walkthrough of the first turn of Luzon with explanations and illustrations of key system mechanics.
  • Tony’s Top 10 Tips on OCS Strategy by Tony Zbaraschuk. Accumulated wisdom on your strategic plan for an OCS game.
  • Tony’s Top 12 Tactical Tips for OCS by Tony Zbaraschuk. Recommendation on the most efficient tactical play.
  • Best OCS Scenarios for Beginners by Matsuura Yutaka. Good next steps for OCS players.
  • Common Beginner Mistakes in OCS by Antonello Salvatucci and Paolo de Francesco. Benefitting from other’s hard-won experience.
  • OCS Combat Results & Retreats by Chip Saltsman. Detailed illustrations of how the system implements these concepts.
  • Fog of War and Enemy Stacks by Chip Saltsman. You can’t look at enemy stacks in OCS, but what can you see, what can’t you examine, and what is legal versus “gamey?”
  • Most Overlooked OCS Rules by Chip Saltsman. What even experienced players miss.
  • 16-page Luzon game-specific rulebook insert.
  • 6 Reference Cards:
    • Air Missions (two pages)
    • Key Game Definitions (one page)
    • Mode Reference Guide (one page)
    • Transport (two pages)
    • Supply (six pages covering concepts, Trace Supply, Combat Supply, Fueling, and a complete supply network example)

Luozon: Battle for Bataan Components

  • Game-Specific Rulebook with Scenarios, Historical Commentary, Designer's Notes, Developer's Notes, Random Events and Players Notes. (included in the magazine)
  • One Full Colour Game Map (22x34)
  • One Game Specific half-countersheet (units and markers) – 140 counters

Note: The OCS 4.3 Series Rules and OCS 4.3 Charts and Tables are not included with this magazine, they can be downloaded from the Gamers Archive on the publisher's website.

]]>
Availability_Available period_World War Two publisher_Multi-Man Publishing https://zodiakhairteam.se/products/7495911735375 Default Title 45.00 MMPOM2LZ 1501
https://zodiakhairteam.se/products/7495489519695 2024-06-05T11:44:32+01:00 2024-06-05T11:44:32+01:00 Storm of Steel: Ju-87 Stuka – Eastern Front War Games Compass Games

Vendor: Compass Games
Type: War Games
Price: 99.00

Storm of Steel: Ju-87 STPolandA, Eastern Front is a solitaire tactical air wargame where you take the role of a Staffelkapitän – Flight leader. Select, equip, and fly your aircraft, lead a squadron of Stuka dive bombers, and execute close air support missions along the Eastern Front from the opening day of Operation Barbarossa on June 22, 1941, up to the Kursk offensive in 1943.

Take command of the legendary Stuka dive bomber on combat missions over the vast battlefields on the Eastern Front. Select and equip your Stuka Staffel with individual and historically named pilots and gunners or create your own. Lead your unit during the opening days of Operation Barbarossa, targeting Soviet airfields, troop concentrations, rail lines, convoys, tank formations, and more. Attempt the final drive on Moscow during Operation Winter Storm. Continue your career to participate in Case Blue and the offensive on Stalingrad. Use the newly converted Ju-87G Stuka tank killer during Operation Citadel to destroy enemy armor. Conduct maritime missions to sink, and disrupt the Red Navy on the Gulf of Finland and the Black Sea utilizing specialized ordnance.

Manage StG-1, 2, or 77, and fly with your Staffel of up to ten Stukas deep into enemy territory. Avoid enemy fighters, bad weather, and murderous anti-aircraft fire to deliver your deadly payload accurately to its target. Log your missions, and scores, gain experience for yourself and your unit. An experienced-based promotion system provides an increased level of proficiency for your crew. Between missions; manage replacements and repairs of aircraft as well as wounded crew and pilot/gunner replacements.

]]>
aerial combat Availability_Available period_World War Two publisher_Compass Games https://zodiakhairteam.se/products/7495489519695 Default Title 99.00 CPS1189 2001
https://zodiakhairteam.se/products/7408308191311 2024-04-29T14:36:33+01:00 2024-04-29T14:36:33+01:00 France '40: 2nd Edition War Games GMT

Vendor: GMT
Type: War Games
Price: 54.99

France '40 contains two separate games - Sickle Cut and Dynamo. Both games use the same rules and share many game pieces, but each has a separate full size map.

2ND EDITION
France ’40 2nd Edition is a major upgrade to the original game. The rules for Extended Movement, Combat, Advance After Combat, Breakthrough Combat, and Determined Defense have been updated so they are more in line with the recent games in the 19XX series (such as Stalingrad ’42 and Salerno ’43). A new scenario has been included designed by Mark Merritt that combines both maps.

In addition, many new units have been added and some old units modified to provide a more accurate order of battle for both Sickle Cut and Dynamo. A few minor cities, some roads, and a fortified hex were added to the Dynamo map.

And most importantly, both scenarios have been sent through the playtest cycle again to make sure they are better balanced than they were in the first edition.

This game has long been one of my favourites due to the exciting situation and short playing time. I’m really pleased with this 2nd Edition and excited about the new features it has.

]]>
Availability_Sold_out period_World War Two publisher_GMT https://zodiakhairteam.se/products/7408308191311 Default Title 54.99 GMT23P22 900
https://zodiakhairteam.se/products/7400873754703 2024-04-26T12:36:37+01:00 2024-04-26T12:36:37+01:00 Rommel's War War Games Worthington Games

Vendor: Worthington Games
Type: War Games
Price: 69.99

Rommel's War is a 2 player game about the first year of the war in the desert, from March to December of 1941.  One player takes the role of Rommel in command of Axis forces, and the other player takes the role of the British commanders (Wavell and Auchinleck).

The game only has 8 pages of rules and a playing time of 1 hour so you will be picking the sand from your shorts in no time in this exciting, fast paced game of decision in the desert.

]]>
Availability_Available period_World War Two publisher_Worthington Games https://zodiakhairteam.se/products/7400873754703 Default Title 69.99 WPUB088 2001
https://zodiakhairteam.se/products/7291556921423 2024-03-19T11:00:21+00:00 2024-03-19T11:00:21+00:00 Panzer North Africa War Games GMT

Vendor: GMT
Type: War Games
Price: 139.99

Panzer North Africa is designer James Day's newest game in his acclaimed Panzer system of World War II small-formation armored and infantry combat. Now players can take command of armored formations of German, Italian, or British forces and re-fight key engagements in the North African desert from mid-1940 to late 1942. For Panzer veterans and newcomers alike, this stand-alone game requires no previous ownership of other games or modules in the Panzer series.

Contains rules for solo play, Italian, British and German units, and 32 scenarios (a list can be found below in the Community Wiki section).

The game system is designed for small unit actions from platoon to battalion-sized formations. Vehicles, towed guns, and aircraft are scaled at 1:1 with each 7/8” double-sided counter representing a single unit. The 5/8” double-sided leg unit counters are scaled at squads, half-squads, and sections, including their attached weapons. The game includes six double-sided geomorphic mapboards, 12 mapboards in total, plus diecut map terrain overlays to further customize your engagement maps. The game features a streamlined chit-based command system that moves the action along at a brisk pace. The game includes solitaire scenarios.

Panzer North Africa includes a Modular rules system with Basic, Advanced, and Optional rules section. Players may keep their battles as simple or as complex as desired. The game includes rules for:
  • Vehicles - 11 unique hit locations, armor angles, and penetration charts for level, rising, and falling fire
  • Various ammunition types, e.g., AP, APCR, HEAT, HE
  • Sighting Effects, e.g., dust, sun blinding, and heat haze
  • Overwatch fire
  • Rate-of-fire
  • Indirect fire, both on and off map
  • Hand-to-hand combat
  • Close assault
  • Troop quality
  • Command control
  • Leaders
  • Unit cohesion
  • Morale
  • Smoke Effects
  • Mines
  • Obstruction
  • Bogging
  • Air-to-ground and anti-aircraft combat

Included Panzer North Africa units:
German: , 15cm sIG, 2.8cm sPzB 41 ATG, 2cm FlaK 38 AAG, 2cm FlaK Zgwk 1t, 3.7cm FlaK Zgwk 5t, 3.7cm PaK 36 ATG, 5cm PaK 38 ATG, 7.5cm leIG, 7.5cm PaK 40 ATG, 8.8cm FlaK 36 ATG/AAG, Marder II, Marder III PaK36(r), Panzerjäger I, PSW 221, PSW 221 sPzB 41, PSW 222, PSW 231, Pz IB, Pz IIC, Pz IIF, Pz IIIF, Pz IIIG, Pz IIIH, Pz IIIJ, Pz IIIJ Lang, Pz IVD, Pz IVE, Pz IVF1, Pz IVF2, Pz VIH Tiger I, SPW 250/1, SPW 250/10, SPW 250/11, SPW 251/1, SPW 251/10, SPW 251/2, SPW 251/9; Artillery, Crew Served Weapons, Leg Units, Prime Movers, Trucks
German fliers: Bf 110C-4/B, Ju 81B-1

British: 2-Pdr Portée, 6-Pdr Portée, A9 Cruiser Mk I, A9 Cruiser Mk I CS, A10 Cruiser Mk II, A10 Cruiser Mk II CS, A13 Mk II Cruiser Mk IV, AEC Mk I, Crusader I, Crusader I CS, Crusader II, Crusader II CS, Crusader III & OP, Daimler Mk I, Daimler Dingo Mk 1A, Deacon, Humber Mk II/III, Humber Mk II AA, Loyd Carrier, M3 Grant, Marmon-Herrington Mk II, Matilda II, Matilda II CS, Mk VIB, Mk VIB AA, Morris CS9, OQF 2-Pdr ATG, OQF 6-Pdr ATG, OQF 25-Pdr Gun/Howitzer, OQF 40mm Mk III AAG, Rolls-Royce, Sherman III, Suart I 'Honey', Universal Carrier, Valentine II, White Scout Car; Artillery, Crew Served Weapons, Leg Units, Trucks
British fliers: Bristol Blenheim Mk IV, Hawker Hurricane Mk IIC

Italian:
20/65 Truck, 47/32 Portée, AB 41, Autocannone 20/65 AAG, Autocannone 90/53, Cannone 47/32 ATG, Cannone 65/17 IG, L3/35, L3/35 cc, L3/35 Lf, L6/40, M11/39, M13/40, M14/41, Semovente L40, Semovente M40/41; Artillery, Crew Served Weapons, Leg Units, Trucks
Italian fliers: Breda BA.65, Fiat CR.42AS

COMPONENTS

  • 8 double-sided 7/8” x 5/8” full-color counter sheets
  • 6 double-sided 10" x 27" geomorphic mapboards with 1" hexes (12 maps in total)
  • 49 double-sided 5” x 4” Unit Data Cards
  • 45 diecut Map Terrain Overlays
  • Modular full-color Rulebook with Basic & Advanced Rules
  • Modular full-color Rulebook with Optional Rules and Solitaire Rules sections
  • 2 Scenario Playbooks and Solitaire Scenario Playbook - 32 scenarios included
  • Table of Organization & Equipment booklet
  • 4 double-sided Player Aid Cards
  • 4 ten-sided dice
  • 3" Box

GMT Complexity scale
6 of 9
GMT Solitaire suitability
6 of 9
Time Scale
15 second to 15 minutes per turn
Map Scale
100 meters per hex
Unit Scale
Individual tanks, vehicles, towed guns and aircraft; infantry squads, half-squads, and sections
]]>
Availability_Available period_World War Two players_Solitaire publisher_GMT solitaire https://zodiakhairteam.se/products/7291556921423 Default Title 139.99 GMT2301 2501
https://zodiakhairteam.se/products/7251143524431 2024-02-24T12:32:23+00:00 2024-02-24T12:32:23+00:00 Advanced Squad Leader: Twilight of the Reich War Games Multi-Man Publishing

Vendor: Multi-Man Publishing
Type: War Games
Price: 160.00

]]>
Availability_Sold_out period_World War Two players_Two publisher_Multi-Man Publishing series_ASL https://zodiakhairteam.se/products/7251143524431 Default Title 160.00 MMPASLTOTR 1200
https://zodiakhairteam.se/products/6998485729359 2024-02-23T08:15:05+00:00 2024-02-23T08:15:05+00:00 Fighters of the Pacific War Games Don't Panic Games

Vendor: Don't Panic Games
Type: War Games
Price: 59.99

For 2 players, ages 14+, playing time is around 120 minutes.

Relive the fury of air and sea combat in the Pacific during World War II.

Direct each plane in multiple fighter and bomber squadrons to lead attacks on the enemy’s carriers and island bases. No dice, no rulers, only dozens of planes and ships! A fast-paced and streamlined game mechanic that plunges you in the heart of the battle. Move each plane individually on a hex grid. When you maneuver to get an enemy plane in your sights, it must try to dodge or else take damage. Some planes can use torpedoes and bombs do destroy ships and ground installations. Stay in formation to keep the initiative and dominate your opponent. Each plane has its own attributes in terms of speed, armor, and special abilities.
Each piece is illustrated as close as possible to its historical model to maximize your immersion!

The Fighters of the Pacific series includes a CORE GAME, and TWO EXPANSIONS.
The CORE GAME contains everything you need to play hours of battle over the Pacific Ocean: a huge modular board, 4 aircraft carriers, 4 destroyers, 94 aircraft tokens, 91 game tokens and 8 reference cards. The complete rules and 10 scenarios are also included of course. The carrier and aircraft tokens represent the forces of 4 real aircraft carriers fighting in 1942, with a ratio of 1 token to 3 aircrafts. For the Japanese, the AKAGI and KAGA form the 1st aircraft division that participated in the attack of Pearl Harbor and the battle of Midway. For the Americans, the USS HORNET and USS YORKTOWN were participating in the Doolittle Raid and the Battle of Midway too.

The first expansion, BATTLE OF MIDWAY contains enough tokens to complete the base game to have all the forces present in this battle, including the aircraft at the base on Midway Island. This includes 3 new American aircraft models, the old F2A Buffalo fighter, the B-26 Mitchell bomber that launched the very first counterattack on the Japanese forces, and some brand new TBF Avengers. Most importantly, this expansion includes 5 scenarios to relive one of the most unpredictable and decisive battles of the war as if you were there. The tokens are laid down, the story is in your hands!

One month before the Battle of Midway, the first ever naval air battle took place. It is known as the BATTLE OF THE CORAL SEE. Relive this battle with this expansion pack that provides 3 new Japanese aircraft carriers, the Shokaku, Zuikaku and Shoho, the USS Lexington forces and 4 exciting scenarios. Will you manage to save the Shoho and the USS Lexington?

]]>
Availability_Sold_out period_World War Two series_Fighters of the Pacific https://zodiakhairteam.se/products/6998485729359 Default Title 59.99 AREDPG1052 2001
https://zodiakhairteam.se/products/7233473871951 2024-02-01T19:45:40+00:00 2024-02-01T19:45:40+00:00 Halls of Hegra War Games Tompet Games

Vendor: Tompet Games
Type: War Games
Price: 49.99

For 1 player, ages 14+, playing time is around 70-90 minutes.

From an abandoned mountain fortress you command a group of Norwegian volunteers fighting numerically superior German forces in the early days of WW2.

Halls of Hegra is a solitaire-only wargame in the same vein as "Robinson Crusoe", "This War of Mine" and "Dead of Winter". The mechanics are worker placement, bag building, and area control/ tower defense.

You play as the commander of the Norwegian forces during the three stages of the game.

1. Mobilization.
Explore the fortress while you dig your way through mountains of snow and broken equipment. New recruits are joining your growing force while you plan supply routes for the coming siege.

2. 1st. attack
The village below the fortress is attacked. You try to defend it while you do the final preparations before the Siege. Send out patrols behind enemy lines to secure enough supplies.

3. Siege
The Siege of fortress Hegra begins. You have to endure constant bombing and infantry attack while keeping the morale up amongst your men. Will you survive?

]]>
Availability_Available period_World War Two players_Solitaire https://zodiakhairteam.se/products/7233473871951 Default Title 49.99 TOMHOH01 1324
https://zodiakhairteam.se/products/7227556855887 2024-01-26T15:48:56+00:00 2024-01-26T15:48:56+00:00 Quartermaster General: East Front War Games Ares Games

Vendor: Ares Games
Type: War Games
Price: 49.99

Quartermaster General: East Front is a two-player game that depicts the deadly struggle between the Soviet Union and Germany.

In June 1941, Germany invaded the Soviet Union, along with Finland, Romania, and other nations. Germany was seeking another lightning victory, like those attained in Poland, France, and elsewhere; four years and millions of lives later, Soviet troops captured Berlin and forced the German surrender.

Quartermaster General: East Front provides an in-depth look at one of the major operational theaters of the World War in less than two hours. The game is played over 16 game rounds, each representing three months, starting in Summer 1941 and ending in Spring 1945.

]]>
Availability_Available period_World War Two publisher_Ares series_Quartermaster General https://zodiakhairteam.se/products/7227556855887 Default Title 49.99 AREARTG024 2001
https://zodiakhairteam.se/products/7227557019727 2024-01-26T15:46:06+00:00 2024-01-26T15:46:06+00:00 Downfall: Conquest of the Third Reich, 1942-1945 War Games GMT

Vendor: GMT
Type: War Games
Price: 54.99

Downfall is a two-player game on the conquest of the Third Reich in World War II. One player controls the Western Allies and the other the Soviet Union in their joint effort to destroy the Axis. Though the two players share the goal of defeating the Reich, each seeks a victory that favors their dominance in post-war Europe. To this end, each player controls two factions:

  • The Western player commands the Western Allies faction and the OKH faction, that is the German and minor Axis armies battling the Soviet Union in the east (Oberkommando des Heeres).
  • The Soviet player commands the Soviet faction and the OKW faction, that is the German and Italian armies facing the Western allies in the west (Oberkommando der Wehrmacht).

Gameplay is driven by Downfall’s innovative initiative track. The faction with the initiative chooses an order, pays its initiative cost by advancing their marker along the track, and performs the order. Then, the faction with the initiative (based on the updated positions of the markers) chooses the next order. There is no set sequence of play; initiative expenditures determine who goes next. The progress of faction markers along the track also trigger strategic events, changes in weather, and advancement of game turns.

]]>
Availability_Sold_out period_World War Two publisher_GMT https://zodiakhairteam.se/products/7227557019727 Default Title 54.99 GMT2311 2001
https://zodiakhairteam.se/products/7206631473231 2024-01-05T19:03:32+00:00 2024-01-05T19:03:32+00:00 Crimea: Conquest & Liberation War Games Multi-Man Publishing

Vendor: Multi-Man Publishing
Type: War Games
Price: 99.00

Crimea covers the series of campaigns in the Crimean Peninsula during the war on the Eastern Front. Several scenarios cover the period of Axis ascendancy during the period September 1941 – July 1942. The Soviet resurgence is represented by scenarios from September 1943 – May 1944.

The map area covers all of Crimea, the Taman peninsula as far east as Krimsk, and southern Ukraine from Kherson to Mariupol.

Crimea can be played as a set of standalone scenarios or as an addition to the OCS game The Third Winter, where it considerably changes that game’s southern map boundary.

Crimea is a low-counter density, small OCS game. There are 560 combat units, and one 22x34 map at a scale of 5-mile hex/3.5 days turn. Seven scenarios are included so players can start at different points in the action.

Scenarios:

  • Rite of Passage (Initial German offensive, 28 turns), 26 Sept 1941 to 26 Dec 1941.
  • Tiger by the Tail, (Soviet counteroffensive, 20 turns), 26 Dec 41 to 1 Mar 42, can be combined with Rite of Passage scenario.
  • Eviction Notice (Operation Trappenjagd, 4 turns), 8-19 May 42.
  • Operation Störfang (Assault on Sevastopol, 10 turns), 5 June 42 to 5 Jul 42.
  • Cross of Iron (Taman peninsula, 36 turns), 26 Sept 43 to 22 Jan 44, also the setup to combine with The Third Winter 26 Sept 1943 campaign start.
  • Sword of Damocles (Crimea setup for combining with The Third Winter 26 Jan 1944 campaign start).
  • The Liberation Offensive (Soviet reconquest, 11 turns), 8 Apr 44 to 12 May 44.
]]>
Availability_Sold_out period_World War Two publisher_Multi-Man Publishing series_Operational Combat https://zodiakhairteam.se/products/7206631473231 Default Title 99.00 MMPOCSCRM 984
https://zodiakhairteam.se/products/7204061610063 2023-12-29T16:56:29+00:00 2023-12-29T16:56:29+00:00 The Last Hundred Yards Volume 4: The Russian Front War Games GMT

Vendor: GMT
Type: War Games
Price: 62.00

The Last Hundred Yards Vol. IV: The Russian Front is the fourth game in The Last Hundred Yards series. It covers major campaigns and missions from the second half of the war in the east, introducing the Russian army to the series for the first time. A series of missions simulates actions from the October 1943 fighting in the Ukraine near Krivoi Rog, while others feature fights during the Russian 1944 summer offensive, Operation Bagration. All major Russian armor from late 1942 onward is covered, plus some additional late war German armored vehicles.

The unique feature of this module is how Russian army behavior is modeled at the tactical level, particularly in its lack of local command-and-control flexibility and general indifference to casualties when fulfilling its missions. Make no mistake, playing the Russians will require a different mindset. The challenge will be in understanding the Russian behavior modeled in LHY and transitioning that into solid tactical applications. The Russians need numbers to make up for their lower tactical flexibility, but "quantity has a quality all its own,” and they generally do get those numbers. While the period of the war covered by the module was one of overall Russian initiative, it still featured numerous German counterattacks, and module missions feature plenty of German attacks against Russian defenses as well as the reverse. Another set of new tactical challenges in the module stem from the frequently more open terrain found in the western Ukraine.

The Last Hundred Yards (Base Game) and Volume II (Airborne Over Europe) are core volumes for the rest of the European LHY series. Thus, players must own both Volumes I and II to play the Russian Module, Mission Pack 1, and future modules in the series.

]]>
Availability_Available period_World War Two publisher_GMT https://zodiakhairteam.se/products/7204061610063 Default Title 62.00 GMT2317 1500
https://zodiakhairteam.se/products/7204055220303 2023-12-29T16:24:58+00:00 2023-12-29T16:24:58+00:00 Axis Empires: Ultimate Edition War Games Decision Games

Vendor: Decision Games
Type: War Games
Price: 315.00

Wargame for 2-4 players


]]>
Availability_Sold_out period_World War Two players_Three + players_Two publisher_Decision Games https://zodiakhairteam.se/products/7204055220303 Default Title 315.00 DCG1040 4300
https://zodiakhairteam.se/products/60422520852 2023-12-17T12:06:18+00:00 2023-12-17T12:06:18+00:00 ASL Action Pack 13: Oktoberfest XXXII War Games Multi-Man Publishing

Vendor: Multi-Man Publishing
Type: War Games
Price: 26.00

The ASLOK XXXII pack builds on the success of the ASL Oktoberfest XXX pack, and highlights the design and playtesting talents of Ohio’s finest. Guided by veteran playtesters and tournament directors Bret Hildebran and Bill Hayward, the expert scenario designers Bill Sisler and Pete Shelling bring us eleven scenarios ranging from 1939 Poland to 1945 Hungary, with stops in Ukraine, Russia, New Guinea, Burma, Italy, France, and Belgium along the way. Place names like Vistula, Balta, Luga, Bougainville, Myitkyina, Elba, Caen, Falaise, and Bastogne will all ring a bell. These scenarios will stretch your tactical knowledge and skills, with many different situations (although no night actions—so sad). Some are infantry only, one is armor only (almost), but most feature combined arms. Assault engineers with all their toys are featured, and the King of Battle makes its appearance in the form of offboard artillery in several scenarios. Along with the “typical” Russian, German, and American battles, these scenarios also involve Poles (both 1939 and 1944 versions), British, Japanese, Chinese, the Free French, and the SS (of all different squad types).

The two new boards bring added flexibility to the system and are integral to most of the scenarios. Board 78 is a true wilderness board (no buildings) featuring a brush-covered ridge along its length. Board 79 provides a new river, three to five hexes wide, with a village strung out along both banks. Both highlight the steady skills of Charlie Kibler and are sure to see wide use in future scenario design. With great boards and great scenarios, Action Pack #13 is sure to be a big hit.

]]>
Availability_Available period_World War Two publisher_Multi-Man Publishing series_ASL https://zodiakhairteam.se/products/60422520852 Default Title 26.00 MMPAP13 210