{"title":"American Civil War Games","description":"","products":[{"product_id":"folio-series-chickamauga","title":"Folio Series: Chickamauga","description":"\u003cp\u003e'Folio series' game \u003c\/p\u003e\n\u003cp\u003eOnce again the Union Army of the Cumberland was in pursuit of Gen. Bragg's Army of the Tennessee, after the Confederate withdrawal from Chattanooga. Bragg's actual intention was to stand and fight. In fact, this time - indeed, for the first time - his army, heavily reinforced, actually outnumbered his pursuers. As the dispersed Federals deployed along the Chickamauga River, large numbers of Confederates assembled to strike the counter-blow. The Battle of Chickamauga would be the Confederates' last opportunity to annihilate an entire Union Army. Chickamauga utilizes the all-new Musket \u0026amp; Saber Combat System, which provides a simple yet accurate portrayal of warfare during the American Civil War. The combat system is intuitive, including all of the details that characterized battle during the Civil War while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, and reserves must be ready to plug holes or secure a line of retreat.\u003c\/p\u003e\n\u003cp\u003eIn Chickamauga a new Combat Results Table emphasizes playability while also simulating the lethality of the rifled musket. Leaders accelerate the action, replicating the importance of their presence during battle, and supply lines require players to protect their logistical trains. Winning a battle will depend on deployment, maneuver and massing firepower, as well as the strengths and weaknesses of each particular army.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e17 x 22\" (43 x 56 cm) terrain map\u003c\/li\u003e\n\u003cli\u003e100 die-cut counters \u003c\/li\u003e\n\u003cli\u003eOne Standard Rules booklet for this series\u003c\/li\u003e\n\u003cli\u003eOne Exclusive Rules booklet for this title\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30596214730,"sku":"","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Chickamauga_58e29e4a-cbe1-474f-96a9-6a9b89af4c3d.jpg?v=1569058396"},{"product_id":"folio-series-fraysers-farm","title":"Folio Series: Frayser's Farm","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThe Blue \u0026amp; Gray classics are being updated with a slight change in scale to 352 yards per hex, an updated game system that treats unit differences more accurately, and a combat system that includes step losses.\u003c\/p\u003e\n\u003cp\u003eIn June 1862, as Federal troops attempted to retreat after withdrawing from Gaine's Mill, Virginia, Gen. Robert E. Lee saw an opportunity to annihilate them on the congested roads between White Oak Swamp and the small community of Glendale. Lee's army included most of the notable Confederate luminaries, such as \"Stonewall\" Jackson, \"Old Pete\" Longstreet, A. P. Hill and others, collectively fielding 45,000 men. The Federals, numbering about 40,000, had become disjointed as they attempted to reach and cross the James River. At the same time, though, the Confederate approach became uncoordinated and irregular. The mass of the battle eventually pivoted north of Nelson's Farm, known to the locals by its former owner's name, Frayser.\u003c\/p\u003e\n\u003cp\u003eFrayser's Farm utilizes the all-new Musket \u0026amp; Saber Combat System, which provides a simple yet accurate portrayal of warfare during the American Civil War. The combat system is intuitive, including all of the details that characterized battle during the Civil War while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, and reserves must be ready to plug holes or secure the line of retreat.\u003c\/p\u003e\n\u003cp\u003eIn Frayser's Farm a new Combat Results Table emphasizes playability while also simulating the lethality of the rifled musket. Leaders accelerate the action, replicating the importance of their presence during battle, and supply lines require players to protect their logistical trains. Winning a battle will depend on deployment, maneuver and massing firepower, as well as the strengths and weaknesses of each particular army.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003ers\u003c\/p\u003e\n\u003cp\u003e� One Standard Rules booklet for this series\u003cbr\u003e � One Exclusive Rules booklet for this title\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30596221066,"sku":"","price":23.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Frayser_5001a068-c7b2-4782-9640-5c0a249c3bc9.jpg?v=1569058396"},{"product_id":"folio-series-shiloh","title":"Folio Series: Shiloh, Grant Surprised","description":"\u003cp\u003e'Folio series' game.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThe Blue \u0026amp; Gray classics are being updated with a slight change in scale to 352 yards per hex, an updated game system that treats unit differences more accurately, and a combat system that includes step losses.\u003c\/p\u003e\n\u003cp\u003eThere would never be a better chance to hit the Federals and inflict a decisive defeat on them than in April 1862. Two of the advancing Union armies in the Western Theater hadn't yet converged. The Confederates thus perceived a rare opportunity to concentrate against Grant's six divisions at Pittsburg Landing on the west bank of the Tennessee River. Organized into four corps, Gen. Albert Sidney Johnston marched his men 20 miles from Corinth, Mississippi, toward the Federal troops bivouacked along a skirmish line extending from the bank of the Tennessee River to the small \"Shiloh\" church inland.\u003c\/p\u003e\n\u003cp\u003eShiloh utilizes an all-new Musket \u0026amp; Saber combat system, which provides a simple yet accurate portrayal of warfare during the American Civil War. The combat system is intuitive, including all of the details that characterized battle during the Civil War, while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, and reserves must be ready to plug holes or secure the line of retreat.\u003c\/p\u003e\n\u003cp\u003eA new Combat Results Table emphasizes playability while also simulating the lethality of the rifled musket . Leaders accelerate the action, replicating the importance of their presence during battle. Supply lines forcing players to protect their logistical trains. Winning a battle will depend on deployment, maneuver and massing firepower, as well as understanding the strengths and weaknesses of each particular army.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30596223114,"sku":"DCG1607","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Shiloh_9d9e8201-793e-442f-8f82-944c9a9c35a7.jpg?v=1569058396"},{"product_id":"mini-game-series-wilson-s-creek-opening-round-in-the-west","title":"Mini Game Series: Wilson's Creek- Opening Round in the West","description":"\u003cp\u003eDecision GamesWilson's Creek uses the simplified QuickPlay version of the Musket \u0026amp; Saber system of warfare during the muzzle-loading era. Combat is based on unit quality rather than raw numbers, and rewards use of historical tactics.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30596439370,"sku":"","price":11.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/mini-wilsons-creek_f3a09da6-e6db-4da5-84e7-0bfe338cea3a.jpg?v=1569058215"},{"product_id":"folio-series-pea-ridge","title":"Folio Series: Pea Ridge","description":"\u003cp\u003eHistorical Wargame from Decision Games\u003c\/p\u003e\n\n\u003cp\u003eSt Louis, then Huzzah!\u003c\/p\u003e \n\n\u003cp\u003eA Union invasion of northern Arkansas ground to a halt in early 1862 due to logistical difficulties. The alarmed Confederates sent Earl Van Dorn to coordinate the fractious Southern forces to repel the Yankee invaders. Van Dorn, aggressive but careless, launched a quick offensive that nearly trapped Sam Curtis� Union Army of the Southwest, until Curtis extricated his army and placed it in a well-entrenched position on the plateau of Pea Ridge. After their rapid march north, the Confederates were exhausted and out of supplies, but Van Dorn nevertheless set them on a grueling night march around Curtis� position.\u003c\/p\u003e \n\n\u003cp\u003ePea Ridge uses the Musket \u0026amp; Saber system to accurately portray warfare during the American Civil War. All the primary facets of the muzzle-loading era are included. The combat system rewards intuitive play without the need for rifle-counting. There are substantial differences between infantry, artillery, and cavalry: Infantry, tough and resilient, bear the brunt of battle. Artillery can smash attacks or open holes in enemy lines, but is vulnerable and brittle. Cavalry is weak in stand-up combat, but crucial for pursuit and reconnaissance. All units are susceptible to rout when weakened, and the fortunes of war can intervene at any time, so players must maintain reserves. Leaders provide an important supplement to unit capabilities, and armies must protect their headquarters and logistical tail or risk deterioration of their mobility and combat power.\u003c\/p\u003e \n\n\u003cp\u003eWinning the battle depends upon deployment, thoughtful maneuver to concentrate at the key points, the proper coordination of arms, careful use of leaders and special units, and an understanding of the strengths and weaknesses of each army.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602064906,"sku":"DCG1623","price":24.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Series_Pea_Ridge_e06c0b91-9f2b-4908-bc9c-d8d2a57f7cbb.jpg?v=1569058396"},{"product_id":"a-house-divided","title":"A House Divided","description":"\u003cp\u003eFor 2 players, ages 12+, playing time around 240 minutes. A House Divided simulates the epic struggle of the American Civil War that was fought over the twin issues of slavery and state's rights. The period from 1840 to 1861 saw these issues brought to a boil, and in 1861 the nation became tangled in a terrible war that lasted four long years. The game depicts the war between North and South from the First Battle of Bull Run (or Manassas Junction) to Lee's surrender at Appomattox Courthouse or Grant's surrender at Harrisburg... Each player leads one of these two nations and makes the strategic decisions which determine the outcome of the war. The game board represents the United States, north and south and from the Atlantic coast to just west of the Mississippi. The play map contains a number of boxes, each representing a city, town or locations important to the war. These boxes are connected by transportation lines blue for rivers, tan for roads and black for railroads which provide the paths to victory or defeat. With point-to-point movement, low-complexity rules, and relatively few counters to maneuver, A House Divided can simulate the entire war, or the action can be broken up into year-long scenarios. Will you keep the Union whole or force the separation of the United States?\u003c\/p\u003e","brand":"Mayfair Games","offers":[{"title":"Default Title","offer_id":30602141194,"sku":null,"price":25.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/a-house-divided_9548f183-af8e-4008-9fe6-054cfe57ef67.jpg?v=1569058389"},{"product_id":"guns-of-gettysburg","title":"Guns of Gettysburg","description":"\u003cp\u003eFor 2 players, ages 13+, playing time around 180 minutes.\u003c\/p\u003e\n\u003cp\u003eThe Guns of Gettysburg is a simulation of the largest battle of the American Civil War. The game is derived from the system used in Bowen Simmons's previous games: Bonaparte at Marengo and Napoleon's Triumph. Units in the game are represented by linear blocks rather than the traditional hex and counters.\u003c\/p\u003e\n\u003cp\u003eThe Guns of Gettysburg is designed to have simple rules and fast play, while at the same time reflecting the historical limitations of the actual conflict. The game's rules are refined somewhat from its predecessors but overall reflect the same fast play as its predecessors.\u003c\/p\u003e","brand":"Mercury Games","offers":[{"title":"Default Title","offer_id":30602547658,"sku":null,"price":58.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/guns-of-gettysburg_983fff45-0b35-4887-a29a-ef5db76eb1e1.jpg?v=1569058218"},{"product_id":"mini-game-series-chantilly","title":"Mini Game Series: Chantilly","description":"\u003cp\u003eHistorical Wargame\u003c\/p\u003e\n\n\u003cp\u003eAfter the Confederate victory at Second Bull Run in August 1862, Stonewall Jackson led his wing of the Confederate army to get behind the retreating Federals and finish the job. Mud and fatigue slowed him just enough to allow some hastily-collected Federal units to get in position to stop him. The result was a confused battle near Chantilly. At stake was the survival of an entire Union army, or of Jackson's isolated Confederates.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602750730,"sku":"","price":11.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Mini_Chantilly_f5ba60c2-0182-4a56-b3ba-f5fb025b6fbd.jpg?v=1569058401"},{"product_id":"mini-game-series-salem-church","title":"Mini Game Series: Salem Church - East of Chancellorsville","description":"\u003cp\u003eAs the battle of Chancellorsville raged, a Union corps was dispatched to hit the vulnerable Confederate army from behind. The flanking column was delayed by a single Confederate brigade at Salem Church. The battle grew as Confederate arrived first to firm up the front, then to turn the tables on the Federals. The flankers became flanked, then had to fight for their lives.\u003c\/p\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• Scenario Instructions\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e• Level: Brigade\u003cbr\u003e• Hex: 352 yards\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30603023690,"sku":"","price":11.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/mini-salem-church_2af1d6a7-5b5c-486f-a640-23506943b3c1.jpg?v=1569058210"},{"product_id":"for-the-people-revised-2014-printing","title":"For The People (25th Anniversary Edition)","description":"\u003cp\u003e\u003cem\u003eFor 2 players, ages 12+, playing time around 6 hours.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eFor the People is a grand strategy game of the American Civil War covering the conflict from Texas to Pennsylvania, from the firing on Fort Sumter to the end at Appomattox Court House. You take the role of either President Lincoln or President Davis and command the armies, promote and relieve generals, conduct amphibious assaults, dispatch cavalry raids, and even battle incompetency and political intrigue among members of your own cabinet.\u003c\/p\u003e\n\u003cp\u003eFor the People includes a deck of strategy cards for conducting campaigns and incorporating the many events and personalities of the war. The Confederate player can build ironclads, naval mines (torpedoes), submarines, conduct overseas purchases, and work towards foreign intervention. The Union player can build up his naval blockade, his ironclad fleet, fight draft riots, secure the Border States, and issue the Emancipation Proclamation. Relive the history of this exciting time when our nation was torn asunder.\u003c\/p\u003e\n\u003cp\u003eTIME SCALE: 4 months per turn\u003cbr\u003e MAP SCALE: Point-to-point system\u003cbr\u003e UNIT SCALE: 6,000 men per strength point\u003cbr\u003e NUMBER OF PLAYERS: One or two\u003c\/p\u003e\n\u003cp\u003eCOMPONENTS\u003cbr\u003e 420 full-color, die-cut counters\u003cbr\u003e One 22x34\" full-color mounted mapsheet\u003cbr\u003e 130 Cards [101 Kb pdf]\u003cbr\u003e 40-page Rule and Scenario Book\u003cbr\u003e Player Aid Card\u003cbr\u003e Two 6-sided dice\u003c\/p\u003e\n\u003cp\u003eDESIGNER: Mark Herman\u003cbr\u003e DEVELOPER: Mark Simonitch\u003cbr\u003e MAP \u0026amp; CARD ART: Mark Simonitch\u003cbr\u003e COUNTER ART: Mark Simonitch \u0026amp; Rodger B. MacGowan\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30603592522,"sku":"GMT0011-14","price":62.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/for-the-people-25th.webp?v=1717605969"},{"product_id":"the-u-s-civil-war","title":"The U.S. Civil War","description":"\u003cp\u003e \u003cstrong\u003eThe U.S. Civil War\u003c\/strong\u003e is a 2-player strategic-level war game of the American Civil War. The game covers the entire war from 1861-65 on a large 30” x 44” map area (2 mounted maps) of the Southeastern United States. Turns represent 3 months during the winter and 2 months during the summer, with four Action Phases to each turn.\u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eMilitary forces are represented by generals and strength-points (SPs). Each SP represents approximately 5,000 soldiers. Game mechanics stress strategy, maneuver and leadership but details like ironclads, naval battles, leader promotions, forts, and commerce raiders are included.\u003c\/p\u003e\n\u003cp\u003eShorter scenarios are included that cover just 1861, 1862 and 1863.\u003c\/p\u003e\n\u003cp\u003ePlayers of Eric Lee Smith’s \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/2081\/civil-war\"\u003eThe Civil War\u003c\/a\u003e (VG) and Mark Herman’s \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/833\/people\"\u003eFor the People\u003c\/a\u003e (AH and GMT) will see many similarities between this game and those two benchmark games. Those two wonderful games inspired many of the rules and concepts used in this game.\u003c\/p\u003e\n\u003cp\u003eCONTENTS:\u003cbr\u003e• a rules booklet\u003cbr\u003e• Two mounted maps (\"30 x \"44 play area)\u003cbr\u003e• Three die-cut counter sheets (9\/16\" playing pieces)\u003cbr\u003e• Two identical 11” x 17” Player Aid Cards\u003cbr\u003e• Three 8.5\" x 11\" scenario cards\u003cbr\u003e• One deck of 30 Special Action Cards\u003c\/p\u003e\n\u003cp\u003eTIME SCALE: 2-3 weeks per Phase; 4 Action Phase per turn\u003cbr\u003eMAP SCALE: 24 miles per hex\u003cbr\u003eUNIT SCALE: Each Strength Point = 5,000 men\u003cbr\u003eNUMBER OF PLAYERS: 2\u003c\/p\u003e\n\u003cp\u003eDESIGNER \u0026amp; DEVELOPER: Mark Simonitch\u003cbr\u003eMAP ART: Mark Simonitch\u003cbr\u003eCOUNTER \u0026amp; CARD ART: Mark Simonitch \u0026amp; Rodger B. MacGowan\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30604610058,"sku":"GMT150621","price":77.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/the-us-civil-war_4577e4b4-b7f1-41cc-bd0b-2fa416325947.jpg?v=1569058407"},{"product_id":"mini-game-series-mansfield-crisis-in-the-pine-barrens","title":"Mini Game Series: Mansfield: Crisis in the Pine Barrens","description":"\u003cp\u003eDecision GamesIn early 1864, Union Gen. Nathaniel Banks led a small army up Louisiana's Red River. His objective, in conjunction with an overland campaign through Arkansas, was the Confederate Trans-Mississippi capital at Shreveport. Poor coordination of the two columns enabled the Confederates to concentrate their slender resources against each in turn. Banks was first, and in early April his spearhead was hit near the crossroads of Mansfield. Historically, the Union forces, strung out on the march, were routed piecemeal, but the battle could have gone the other way.\u003c\/p\u003e\n\u003cp\u003eMansfield uses the simplified QuickPlay version of the Musket \u0026amp; Saber system of warfare during the muzzle-loading era. Combat is based on unit quality rather than raw numbers, and rewards use of historical tactics. All units are susceptible to rout when weakened, so players must maintain reserves. Leaders enhance unit capabilities. Winning the battle depends on deployment, thoughtful maneuver to concentrate at the key points, the proper coordination of arms, careful use of leaders and special units, and an understanding of the strengths and weaknesses of each army.\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e Level: Brigade\u003cbr\u003e Hex: 440 yards\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30606168394,"sku":"DCG1721","price":16.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/mini-game-mansfield_92beb96c-f451-4743-8f61-b56c9e70ee0b.jpg?v=1569058296"},{"product_id":"summer-storm-the-battle-of-gettysburg","title":"Summer Storm: The Battle of Gettysburg","description":"\u003cp\u003eClash of ArmsFor 2 players, ages 12+, playing time around 480 minutes.\u003c\/p\u003e\n\u003cp\u003eA tactical and operational-level game of the battle of Gettysburg. The game's focus is on morale and command; the operational game is a double-blind recreation of the movements leading up to the battle, the results of which are transferred to the tactical maps.\u003c\/p\u003e\n\u003cp\u003eThe game includes a tactical map area of 51x44\", two 17x22\" operational maps, 980 counters, and numerous player aids and charts. This monster game's graphics were done by the game's designer--the prominent wargame artist Rick Barber, and the results are visually highly impressive. The tactical maps are extremely detailed, and feature virtually every feature on the actual battlefield.\u003c\/p\u003e\n\u003cp\u003eAWARDS \u0026amp; HONORS\u003cbr\u003e 1999 Charles S. Roberts Best Wargame Graphics Nominee\u003cbr\u003e 1998 Charles S. Roberts Best Wargaming Graphics Nominee\u003cbr\u003e 1998 Charles S. Roberst Best Pre-World War II Board Game Nominee\u003c\/p\u003e","brand":"Clash of Arms","offers":[{"title":"Default Title","offer_id":30606493962,"sku":null,"price":66.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/summer-storm_cbe4be6c-0bcc-46d5-b4b6-561878646087.jpg?v=1569058216"},{"product_id":"clash-of-giants-civil-war","title":"Clash of Giants: Civil War","description":"\u003cem\u003eClash of Giants: Civil War\u003c\/em\u003e, takes the game system from Ted S. Raicer’s popular and critically acclaimed \u003cem\u003eClash of Giants\u003c\/em\u003e WWI series to two of the storied battles of the American Civil War: Second Bull Run and\u003ccity w:st=\"on\"\u003e\u003cplace w:st=\"on\"\u003eGettysburg\u003c\/place\u003e\u003c\/city\u003e. \u003cem\u003eCoG: Civil War\u003c\/em\u003e uses a modified version of the chit-pull Activation system of \u003cem\u003eClash of Giants II: Campaigns of Galicia and First Ypres, 1914\u003c\/em\u003e, while retaining the \u003cem\u003eCoG\u003c\/em\u003e combat system. Every (mostly brigade-level) unit has a Tactical Efficiency Rating based on its morale, training, leadership, and experience, but even a poor unit can have a heroic moment, while the Iron Brigade might not always be made of iron. It is a true player’s system, which produces realistic results without a lot of fiddly procedures, and allows players to concentrate on the game rather than the rules.","brand":"GMT","offers":[{"title":"Default Title","offer_id":38857292554,"sku":"GMT1603","price":54.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Clash_of_Giants_Civil_War_a72b0a57-5fd0-4e15-afcd-3f8cf5a10090.jpg?v=1569058449"},{"product_id":"pemberton-grant-vicksburg-campaign-of-1863","title":"Pemberton \u0026 Grant: Vicksburg Campaign of 1863","description":"\u003cp\u003eA point to point block game that allows gamers to refight the final phase of Grant's 1863 Vicksburg Campaign. 1 Player is Grant and his Army of the Tennessee. The other player commands the armies led by Pemberton and Johnston, which can be split allowing for a three player game.\u003c\/p\u003e\n\u003cp\u003eGamers can refight the entire campaign in 2 hours or under. Low unit counts, and short turns create great tension, decision making, and high player interaction.\u003c\/p\u003e\n\u003cp\u003eEach game comes with a sturdy card stock map, blocks and labels, dice, short 8 page series rules, and game specific rules.\u003c\/p\u003e","brand":"Worthington Games","offers":[{"title":"Default Title","offer_id":46774613524,"sku":null,"price":58.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pemberton-and-grant_7a97652e-d22d-433d-94e9-2a987c2c0c07.jpg?v=1569058271"},{"product_id":"fort-sumter-the-secession-crisis-1860-61","title":"Fort Sumter: The Secession Crisis, 1860-61","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eFort Sumter\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a two-player Card Driven Game (CDG) portraying the 1860 secession crisis that led to the bombardment of Fort Sumter and the American Civil War. Fort Sumter is a small footprint game (11x17” mounted map) that takes approximately 25-40 minutes to play. The game pits a Unionist versus a Secessionist player. Each player uses the area control mechanic pioneered in Mark Herman's We The People design and immortalized in Twilight Struggle to place, move, and remove political capital. The location of political capital determines who controls each of the four crisis dimensions (Political, Secession, Public Opinion, and Armaments). After three rounds of play, the game culminates in a Final Crisis confrontation to determine the winner.\u003c\/p\u003e\n\u003cp\u003eThe heart of the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFort Sumter\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003edesign is Mark's CDG system where you use Strategy cards for their value or historic event to acquire political capital from the crisis track. Political capital tokens are used to compete for control of the twelve map spaces. Here the likes of William Lloyd Garrison, Sam Houston, Jefferson Davis, and Harriet Beecher Stowe walk on stage, while the Southern states dissolve the Union.\u003c\/p\u003e\n\u003cp\u003eThe twelve map spaces are grouped into the four dimensions of the crisis. You gain a victory point each round that you control a dimension’s three spaces. For example, the Armaments dimension is characterized by Federal Arsenals, Fort Pickens, and of course, Fort Sumter. In addition, each round you score a victory point for controlling your secret objective space. But beware; either player can score active objective spaces. At the end of the dual Presidential inaugurations (round three) a new Final Crisis mechanic drives the game to its hotly contested conclusion.\u003c\/p\u003e\n\u003cp\u003eUtilizing a new Final Crisis Series mechanic, you may accelerate the crisis by breaching zones (escalation, tension, final crisis) that yield bonus political capital. However, beware, as the first person to breach the final crisis zone gains political advantage, yet loses victory point ground. Each game ends with a Final Crisis, where cards set-aside during the three rounds complete your final political maneuvers that determine the winner.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":12145807884361,"sku":"GMT1808","price":38.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/fort-sumter.jpg?v=1569107763"},{"product_id":"late-unpleasantness","title":"The Late Unpleasantness","description":"\u003cp\u003e“Two Civil War Campaigns to take Richmond”\u003c\/p\u003e\n\u003cp\u003eIn the spring of 1861, Richmond, Virginia became the capital of the Confederacy. Being a manufacturing powerhouse only 120 miles from Washington DC and the Confederate capital, it became the focus of Union attention. The threat of capture by Federal forces was constant.\u003c\/p\u003e\n\u003cp\u003eThe Late Unpleasantness covers the two major attempts to capture the Confederate Capital City. Gates of Richmond covers the Seven Days Battles with Robert E Lee facing down George McClellan. If It Takes All Summer is Ulysses S Grant’s overland campaign of 1864, which added the names of Wilderness, Spotsylvania Courthouse and Cold Harbor to Civil War history.\u003c\/p\u003e\n\u003cp\u003eEach game stands alone, but share the majority of rules. Simple enough to learn and play in an evening, but enough twists and turns to make you want to replay it until it is worn.\u003c\/p\u003e\n\u003cp\u003eThe maps use a point to point movement system, rather than hexes to simulate the campaigning over the road networks and river crossings, rather than mass movements cross country. Combat is integrated into the movement, making coordination of large bodies of troops difficult.\u003c\/p\u003e\n\u003cp\u003eThe Gates of Richmond map covers the area from Richmond in the west to the White House on the Pamunkey, and from Mechanicsville south to Harrison’s Landing. Key features such as Malvern Hill, Beaver Dam Creek, and the bridges over White Oak swamp and the Chickahominy are highlighted. Will the Union army fail to attack the Richmond works as a result of “Prince John” Magruder’s antics?\u003c\/p\u003e\n\u003cp\u003eIf It Takes All Summer covers most of Central Virginia, from Brandy Station and Culpeper to the Cold Harbor north east of Richmond. The Wilderness features prominently in the campaign with a special table to create some of the confusion as a result of fighting in this tangle.\u003c\/p\u003e\n\u003cp\u003eThe basic units are divisions (a bit larger than usual for Civil War, but right in this case). Each unit is listed for strength and overall leadership\/morale quality. Stacks are hidden for limited intelligence. Corps and Army leaders are available to modify the die roll in an attack as well as to help coordinate attacks from more than a single stack.\u003c\/p\u003e\n\u003cp\u003eSequence of play is straight forward with supply first. Units out of supply suffer movement and combat penalties and those with a continued lack of supply will suffer attrition. Confederate supply is a simple trace to either Richmond or a railroad, while the Union needs to relocate his base to keep his offensive moving.\u003c\/p\u003e\n\u003cp\u003eUnits move, then attack as a part of the stack’s movement. Terrain, strength and leadership are all die roll modifiers, in combat. Combat losses are in terms of strength points, but a third die is rolled to determine if the combat ends in a retreat or continues. If it continues, you count it up and do it again. (and possibly again) If your leaders are good enough, they may be able to break off a losing battle.\u003c\/p\u003e\n\u003cp\u003eThrown into the mix are random events cards, but the game is not card driven. Each player can hold a hand of up to 10 cards, which can be played in nearly any combination and at any time (except during combat continuation). You use the cards to enhance your units or mess with the other player (ie. Grant steals a march - all Union units +2 MP this turn, or Rain - 1 left shift on all attacks) Others are one time events (Sedwick gets killed, Jackson falls asleep) that will ruin your perfect plan.\u003c\/p\u003e\n\u003cp\u003eEach game can be picked up and learned in under 30 minutes, and played entirely through in 4 hours or less. The cards, leaders and Wilderness\/Magruder tables add a level of chrome and history to the games without making them difficult. Combined with the hidden strengths and dummy counters, no two games are ever the same.\u003c\/p\u003e\n\u003cp\u003eComplexity: 4 out of 10\u003cbr\u003eSolitaire Suitability: 5 out of 10\u003cbr\u003eTime Scale: 1 turn = 2 days (IITAS)\u003cbr\u003e1 turn = 1\/2 day(GOR)\u003cbr\u003eMap Scale: Point to point movement\u003cbr\u003eUnit Scale: Divisions\u003cbr\u003ePlayers: 2 players\u003cbr\u003ePlaying Time: 2-4 hours\u003c\/p\u003e\n\u003cp\u003eComponents:\u003cbr\u003eTwo 22 X 34 inch maps- One for each game\u003cbr\u003eThree Countersheets\u003cbr\u003eTwo decks of 55 playing cards (1 for each game)\u003cbr\u003eTwo Rulebooks (1 for each game) with examples of play\u003cbr\u003ePlayer Aid cards with Charts and Tables\u003cbr\u003eThree 6-sided dice\u003cbr\u003eOne Box and Lid set\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":21807575171151,"sku":"COM1083","price":85.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4314158.jpg?v=1569177191"},{"product_id":"assault-at-cold-harbour","title":"Assault at Cold Harbour","description":"\u003cp\u003eSolitaire American Civil War Game.\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":21957362057295,"sku":null,"price":11.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/cold.png?v=1569188866"},{"product_id":"longstreet-attacks-the-second-day-at-gettysburg","title":"Longstreet Attacks: The Second Day at Gettysburg (ziplock)","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003eLongstreet Attacks: The Second Day at Gettysburg\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a game simulating the fighting on July 2nd, 1863 during the second day of the Battle of Gettysburg and focuses on the southern portion of the battlefield. These engagements involved General Longstreet’s attack against Sickles’ positions, with troops from Hood’s and McLaws’ Divisions, assisted as well by Anderson’s Division of A.P. Hill’s Corps.\u003c\/p\u003e\n\u003cp\u003eThe game is specifically designed to be a playable regimental-scale game that players can complete in a long evening. It allows the players the immersive experience of tactical combat without the heavy rules overhead normally found in such games, while also delivering a comprehensive experience of limited intelligence and unexpected events. The game features the Blind Swords chit-pull system which emphasizes the three “FOW’s” of military conflict: fog-of-war, friction-of-war and fortunes-of-war. With each chit pull, players will be challenged to make tough decisions based on their assessment of the situation at that moment. Unlike traditional chit-pull systems, the Blind Swords system ensures that no combat units can be counted on, or conversely, counted out. This yields an environment of tense action and constant surprises – an environment that will challenge each player.\u003c\/p\u003e\n\u003cp\u003eUNITS\u003c\/p\u003e\n\u003cp\u003eAll regiments and batteries of the Army of Northern Virginia and the Army of the Potomac that took part in these actions are represented in the Order of Battle. Each unit has a Strength Point number, with each point equaling 50 men or 1 artillery piece, and a Cohesion Rating, representing the unit’s morale, training and experience.\u003c\/p\u003e\n\u003cp\u003eSYSTEM HIGHLIGHTS\u003c\/p\u003e\n\u003cp\u003eCombat and Cohesion System: The combat system is “firepower” based and utilizes the unit’s size and Cohesion Rating to determine its effectiveness. The combat system is driven by a unique four-D6 dice mechanic. All four differently-colored dice are rolled simultaneously. The black and white dice generate an initial result ranging from 11 to 66. The other two dice (red and blue) simultaneously give the players the tangible effect of the initial result and represent physical casualties suffered by the unit (the red die) and the morale effect of the enemy’s fire (the blue die).\u003c\/p\u003e\n\u003cp\u003eOrders System: A player must first choose one of four possible Orders that an activated Brigade will operate under – Attack, Defend, Maneuver or Rally. Each Order has specific parameters that provide benefits and restrictions. This Order choice can be critical to a unit’s performance during its activation.\u003c\/p\u003e\n\u003cp\u003eChit-Pull System: The Blind Swords chit-pull system is a unique mechanic and generates challenging actions and difficult decisions for the players. It features four different types of chits, all of which reside in the same cup, each with special effects:\u003c\/p\u003e\nDivision Activation Chits. These activate any one Brigade (not yet activated) from the Division listed on the chit. However, further Brigade activations from this Division are dependent on the Division General’s Command Rating and a die roll. A successful die roll places the chit back into the cup and thereby the other Brigades of the Division have a chance to activate in the future. A failed die roll discards the chit for the turn and the remaining Brigades will not be able to activate normally (however, see below).\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003eCIC Chits. These are a special kind of Activation Chit. The Union player has a Sickles chit and the Confederate player has a Longstreet chit. These chits allow the player to select any one Brigade in the game for activation - even if it has already activated or will be activated later in the turn. Thus, this is the opportunity to activate a Brigade twice in the turn or activate a Brigade from a Division that has lost its Division Activation Chit.\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003eEvent Chits. There are nine Event chits assigned to each player. At the start of each turn, players may select any one of these chits to place in the cup (obviously an Event they really want). Three Event chits are randomly thrown out of the turn and will not be used – the remaining five Event chits are also then placed into the cup with the previously pre-selected chit. In this manner, players are never assured of drawing any particular Event chit, except for the one they chose. Each Event chit has a Unique Event side (all the chits have a different Event listed) and a Command Event side. The Unique Event is a tactical event that can be used on the battlefield and each Event has specific effects and options for the player to consider. Examples are Rebel Yell!, Union Logistics, Quick March and Heroic Stand. The Command Event side is used for more strategic options. The Union player may call for reinforcements from the rest of the Army of the Potomac (only the III Corps Divisions are available at start) and the Confederate player can attempt to better coordinate his attack (by increasing his Division General’s Command Ratings).\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003eWild Chits. These are the two “chaos” chits. One chit is Fog of War, which can possibly cause units from either side to conduct unexpected attacks or withdrawals, or can cause General officer casualties. The other chit is Fortunes of War which will immediately discard the next chit pulled with no effect – including that special pre-selected Event chit if it happens to come up!\u003cbr\u003e\n\u003cp\u003eMAP\u003c\/p\u003e\n\u003cp\u003eThe map is 22” x 34” hexagonal map of the entire south end of the Gettysburg battlefield. Each hex equal 150 yards and contains all the significant terrain details – elevations, slopes, woods, swamps, buildings, orchards, etc.\u003c\/p\u003e\n\u003cp\u003eSCENARIOS\u003c\/p\u003e\n\u003cp\u003eThe game will include at least five scenarios:\u003c\/p\u003e\n\u003cp\u003eThe Round Tops. A small scenario to introduce people to the games rules.\u003c\/p\u003e\n\u003cp\u003eThe Whirlpool. A ten turn scenario about the most contested part of the battlefield. The Wheatfield, Devils Den, Houck's Ridge and the Peach Orchard. 4:20 to 7:20pm\u003c\/p\u003e\n\u003cp\u003eAssault on the Emmitsburg Road. A 9 turn scenario of the battle for the Peach Orchard and Cemetery Ridge. 5:40 to 8:20 PM\u003c\/p\u003e\n\u003cp\u003eHammerin' Sickles. The full second days action on this part of the field. 14 turns. 4:00 to 8:20 pm.\u003c\/p\u003e\n\u003cp\u003eSickles Stays Put. A what if scenario exploring a set up closer to what Meade intended for Sickles before his forward advance.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Revolution Games","offers":[{"title":"Default Title","offer_id":22046931058767,"sku":null,"price":41.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/longstreet-attacks.jpg?v=1569194298"},{"product_id":"to-take-washington-jubal-earlys-summer-1864-campaign","title":"To Take Washington: Jubal Early's Summer 1864 Campaign","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eTo Take Washington\u003c\/strong\u003e:\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eJubal Early’s Summer 1864 Campaign\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis the third game in the\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/zodiakhairteam.se\/collections\/war-games\/series_line-of-battle\" title=\"MMP Line of Battle series\"\u003eLine of Battle Series\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003eseries and covers Jubal Early’s campaign during the summer of 1864. From June into July, Old Jube swept out of the Shenandoah Valley and across the Potomac River to advance on Washington DC. By threatening the Federal capital, Early and the Confederate command hoped to divert forces from Grant’s Overland Campaign, relieving the pressure on Richmond.\u003c\/p\u003e\n\u003cp\u003eHistorically, Early narrowly defeated Lew Wallace on the Monocacy River, outside of Frederick, MD. However, this ‘victory’ cost him precious time and manpower. Though he went on to test the outer forts protecting Washington itself (mainly at Fort Stevens), Early was too weak and too late to take advantage of the once-denuded nature of the fortress garrisons.\u003c\/p\u003e\n\u003cp\u003eAs Abraham Lincoln quipped, “Mr. Early, you are late.”\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eTo Take Washington\u003c\/em\u003e, players first fight the Battle of Monocacy. Their relative success or failure there, as well as their raw efficiency, determines when the Confederates show up on the separate Fort Stevens map. An arrival mere hours earlier than their historical appearance makes an enormous difference in the strength of Union forces manning the defenses, since they had been stripped bare prior to Early’s advance. Conversely, a mediocre showing at Monocacy will present the Confederate player with a very difficult problem at Fort Stevens. Jubal Early couldn’t solve it – can you?\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eTo Take Washington\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ecovers these two related actions on two separate map areas. One (with two map sheets) covers the Monocacy battlefield while the other (with one map sheet) shows the area around Fort Stevens and a portion of Washington itself.\u003c\/p\u003e\n\u003cp\u003eThe\u003cspan\u003e \u003c\/span\u003eLine of Battle Series\u003cspan\u003e \u003c\/span\u003eseries premiered with\u003cspan\u003e \u003c\/span\u003eNone But Heroes, covering the Battle of Antietam, and went on to set a new standard of excellence with its presentation of Gettysburg in\u003cspan\u003e \u003c\/span\u003eLast Chance for Victory. The LoB series rules are the pinnacle of over 30 years of development starting with the\u003cspan\u003e \u003c\/span\u003eCivil War Brigade (CWB) Series\u003cspan\u003e \u003c\/span\u003eand its follow-on\u003cspan\u003e \u003c\/span\u003eRegimental Sub-Series. The LoB system and battle-specific rules incorporate fresh research while discarding the mistaken assumptions and false impressions that have crept into ACW games of the past forty years. Above all, Line of Battle is designed to capture the free-for-all nature of an American Civil War battle in a fun, fast, and very playable format.\u003c\/p\u003e\n\u003cp\u003eScenarios: To Take Washington includes twelve scenarios, with one entry point for the full two-battle Campaign Game. Ten of the scenarios use only one map (either a portion of the Monocacy map set, or the single Fort Stevens map).\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e—description from the publisher\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003eGame Turn: 15-30 minutes\u003cbr\u003eHex: 110 yards \/ 100 meters\u003cbr\u003eUnits: Batteries to Regiments\u003c\/p\u003e\n\u003cp\u003eGame Inventory:\u003cbr\u003eThree 22 x 34\" full color mapsheets\u003cbr\u003eThree dual-side printed countersheet (840 1\/2\" counters - 267 playing pieces, rest markers)\u003cbr\u003eOne 36-page Line of Battle Series v2.0 rulebook\u003cbr\u003eOne 20-page To Take Washington rulebook\u003cbr\u003eTwo 6-page dual-side printed LoB Charts \u0026amp; Tables v2.0 booklet\u003cbr\u003eOne single-side printed Terrain Key\u003cbr\u003eOne Single-side printed Turn Record Track chart\u003cbr\u003eTwo 6-sided die\u003c\/p\u003e\n\u003cp\u003eSolitaire Playability: High\u003cbr\u003eComplexity Level: Medium\u003cbr\u003ePlayers: 2 or more\u003cbr\u003ePlaying Time: 4-15 hours\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":29484664094799,"sku":"MMP10-3","price":83.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/to-take-washington.jpg?v=1569257227"},{"product_id":"death-valley-battles-for-the-shenandoah","title":"Death Valley: Battles for the Shenandoah core game","description":"\u003cp\u003e\u003cstrong\u003eDeath Valley: Battles for the Shenandoah\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis the seventh installment of the Great Battles of the American Civil War (GBACW) series, published by GMT Games.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDeath Valley: Battles for the Shenandoah\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003econtains eight battle games with multiple scenarios. They range from division level contests on half sized maps to two map battles between armies. Experienced players will be able to play many of the scenarios in one sitting. The rules compare the development of the cavalry, and the changes in infantry and artillery organization and tactics in 1862 and 1864.\u003c\/p\u003e\n\u003cp\u003eThree Battles of the Shenandoah Valley Campaign of 1862\u003cbr\u003eIn a campaign still studied in military academies, Confederate General Thomas J. (Stonewall) Jackson engaged and defeated the Union forces pursuing him. Greatly outnumbered and at times facing three Union armies, Jackson defeated them all within ten weeks, at one point completely freeing the Shenandoah Valley of Union forces. Three battles from Jackson’s 1862 Valley Campaign are featured.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eKernstown, March 23, 1862\u003c\/li\u003e\n\u003cli\u003eWinchester, May 25, 1862\u003c\/li\u003e\n\u003cli\u003eCross Keys and Port Republic, June 8-9, 1862\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eFive Battles of the Shenandoah Valley Campaigns of 1864\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew Market, May 15, 1864\u003c\/li\u003e\n\u003cli\u003e2nd Kernstown, July 24, 1864\u003c\/li\u003e\n\u003cli\u003e3rd Winchester, September 19, 1864\u003c\/li\u003e\n\u003cli\u003eFisher's Hill, September 22, 1864\u003c\/li\u003e\n\u003cli\u003eCedar Creek, October 19, 1864\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e The Great Battles of the American Civil War Series:\u003c\/p\u003e\n\u003cp\u003eThis series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the oftentimes-chaotic nature of the 19th Century battlefield at the regimental level.\u003c\/p\u003e\n\u003cp\u003eChanges have been made to the series rules for Death Valley in order to enhance their clarity and simulation value. Veteran players will find the revised rules to be very familiar, with the main differences being in the user-friendliness of the rulebook, as well as how the game \"feels\", especially for players versed in Civil War tactics.\u003c\/p\u003e\n\u003cp\u003eComponents:\u003cbr\u003e1960 counters\u003cbr\u003eThree 22\" x 34\" double-sided maps\u003cbr\u003eTwo 17\" x 22\" double-sided maps\u003cbr\u003eOne GBACW series rules booklet\u003cbr\u003eTwo Battle booklets\u003cbr\u003eSixteen Activation and Turn Record charts\u003cbr\u003eTwo Player Aid Cards\u003cbr\u003eOne Terrain Effects Chart\u003cbr\u003eOne 2nd Disorder Chart\u003cbr\u003eTwo 10-sided dice\u003c\/p\u003e\n\u003cp\u003eTIME SCALE: Each Turn = 1 Hour\u003cbr\u003eMAP SCALE: 145 Yards Per Hex with 25-Foot Elevations\u003cbr\u003eUNIT SCALE: 50 Men or 1 Cannon per Strength Point\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":29928905310287,"sku":"GMT1909","price":84.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4912807.jpg?v=1569311339"},{"product_id":"atlanta-is-ours","title":"Atlanta Is Ours","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" class=\"ng-binding\"\u003e\n\u003cp\u003e\u003cstrong\u003eAtlanta Is Ours\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis the next game in the award-winning\u003cspan\u003e \u003c\/span\u003eGreat Campaigns of the American Civil War\u003cspan\u003e \u003c\/span\u003e(GCACW) series. The two maps included are painted by original map artist Charlie Kibler. The military unit counters have been redesigned by Charlie Kibler to harken back to the counters in the original games in the series but with a more modern graphical treatment.\u003c\/p\u003e\n\u003cp\u003eAtlanta Is Ours contains an updated version of the GCACW Standard Basic Game Rules that all the other games in the series use. The Advanced Game rules are also standardized so players will be able to move quickly from one campaign to the other.\u003c\/p\u003e\n\u003cp\u003eAtlanta Is Ours includes fourteen Basic Game scenarios and five Advanced Game campaigns, all extensively playtested:\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003ch3\u003eBasic Game Scenarios\u003c\/h3\u003e\n\u003cp\u003e \u003cbr\u003e\u003c\/p\u003e\n\u003col\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Opportunity of a Lifetime\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Snake Creek Gap\/Resaca (5\/9\/1864, 1 turn, small forces)\u003c\/em\u003e: Beginner’s scenario, great for learning how to play.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Gap Is Blocked\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(5\/8-5\/10\/1864, 3 turns)\u003c\/em\u003e: Hypothetical scenario, what could have happened if Sherman had not sent McPherson to Snake Creek Gap and instead attacked or tried to outflank other points in the Confederate defenses.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBattle of Resaca\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(5\/14\/1864; 1 turn)\u003c\/em\u003e: Sherman's entire army reinforces McPherson's corps outside Resaca, and attacks Johnston's army in Resaca, which has just arrived from its positions around Dalton.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eFrom the Oostanaula to the Etowah\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(5\/17-5\/23\/1864, 7 turns)\u003c\/em\u003e: Sweeping maneuver from one river to the other, with the aborted battle of Cassville near the end of the scenario. Includes special random events and optional limited intelligence.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAdvance and Retreat\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(5\/19-5\/22\/1864; 4 turns)\u003c\/em\u003e: Johnston's army attempts to attack a portion of Sherman's army while Sherman is advancing on a wide front. Hood aborts the attack as it is developing and falls back into a defensive line near Cassville.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Hell Hole\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(5\/25-5\/28\/1864; 4 turns)\u003c\/em\u003e: Sherman moves off the rail line to the west in an attempt to flank Johnston, but is stopped after several days of battle. This scenario encompasses the battles of Dallas, New Hope Church, and Pickett's Mill.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eKennesaw Mountain\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(6-22-6\/27; 6 turns)\u003c\/em\u003e: This scenario covers the battles of Kolb’s Farm and Kennesaw Mountain.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCrossing the Chattahoochee\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(7\/3-7\/8\/1864; 6 turns)\u003c\/em\u003e: Johnston retreats from Kennesaw Mountain and then Sherman breaches Johnston's line covering the bridges and fords of the Chattahoochee River.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBattle of Atlanta\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(7\/20-7\/22\/1864; 3 turns)\u003c\/em\u003e: Hood (now in command of the CSA army) attacks portions of Sherman's army twice, at Peachtree Creek and Bald Hill, but is beaten back with heavy losses both times.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eEzra Church\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(7\/28\/1864; 1 turn; half armies)\u003c\/em\u003e: Hood sends two corps to block Howard (now commanding the Army of the Tennessee), who is attempting to move around Atlanta from the west; they stop Howard, but incur heavy casualties in their attacks.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWheeler's Raid\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(8\/10-8\/15; 6 turns; solitaire cavalry scenario)\u003c\/em\u003e: Wheeler moves north to disrupt the Union supply line around Dalton; -Wheeler does minimal damage before being forced to retreat.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eKilpatrick's Raid\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(8\/18-8\/22\/1864; 5 turns, cavalry scenario)\u003c\/em\u003e: Kilpatrick takes the Union cavalry south around Atlanta to Lovejoy's Station, but he does minimal damage and returns to Union lines.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMarching On Tara\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(8\/28 - 9\/1\/1864; 5 turns)\u003c\/em\u003e: Sherman moves around the west flank of the Confederates and marches to the RR stations supplying Atlanta from the west and the south. The goal is to force the Confederates to fight outside the forts or abandon Atlanta. Tara is the fictional plantation in the movie Gone With The Wind, and is \"located\" a few miles from Jonesboro where the armies have their final battle.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eLast Stand At Tara\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(8\/31 - 9\/2\/1864; 3 turns)\u003c\/em\u003e: This scenario encompasses both the Confederate attack on the Union at Jonesboro and then the Confederate retreat and consolidation of their army at Lovejoy’s Station to the south on the RR line.\u003c\/li\u003e\n\u003c\/ol\u003e\n\u003cp\u003e \u003cbr\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003ch3\u003eAdvanced Game Scenarios\u003c\/h3\u003e\n\u003cp\u003e \u003cbr\u003e\u003c\/p\u003e\n\u003col\u003e\n\u003cli\u003e\n\u003cstrong\u003eTo The Chattahoochee\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Advanced scenario, May-July 1864)\u003c\/em\u003e: This scenario covers Johnston's retreat and the Union advance from the initial lines at Dalton to near Atlanta.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Real Game For Atlanta\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Advanced scenario, July-Sept. 1864)\u003c\/em\u003e: This scenario encompasses Hood's attacks near the Atlanta forts and Sherman's maneuvering resulting in the Union capture of Atlanta.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Atlanta Campaign\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Advanced scenario, May-Sept 1864)\u003c\/em\u003e: A \"grand campaign\" linking the two above advanced scenarios.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Hardest Knocks\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Advanced scenario, May-July or Sept 1864)\u003c\/em\u003e: Alternative setups to the May campaign startup.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWithout Home Or Habitation\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Advanced scenario, Sept – Oct 1864)\u003c\/em\u003e: After the fall of Atlanta, Hood heads north to cut Sherman’s rail line. Union forces pursue.\u003c\/li\u003e\n\u003c\/ol\u003e\n\u003cp\u003e\u003cstrong\u003eContents\u003c\/strong\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cul\u003e\n\u003cli\u003eGCACW Series Rules Booklet (24 pgs in color)\u003c\/li\u003e\n\u003cli\u003eAIO Specific Rules Booklet (96 pgs in color including scenarios, the game as history, map gazetteer, etc)\u003c\/li\u003e\n\u003cli\u003eTwo 22\"x 32\" full-color map sheets (preview).\u003c\/li\u003e\n\u003cli\u003eThree 280-piece counter sheets\u003c\/li\u003e\n\u003cli\u003eOne Terrain Effects Chart\u003c\/li\u003e\n\u003cli\u003eTwo full-color Force Displays\u003c\/li\u003e\n\u003cli\u003eOne Off-Map Display\u003c\/li\u003e\n\u003cli\u003eOne Turn Track\u003c\/li\u003e\n\u003cli\u003eTwo 4-page color Charts and Tables\u003c\/li\u003e\n\u003cli\u003eTwo 6-sided Dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCredits\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cp\u003eDesign \u0026amp; Development:\u003cspan\u003e \u003c\/span\u003eEd Beach,\u003cspan\u003e \u003c\/span\u003eMike Belles, and\u003cspan\u003e \u003c\/span\u003eChris Withers\u003cbr\u003eOriginal series design by\u003cspan\u003e \u003c\/span\u003eJoseph M. Balkoski\u003cbr\u003eMap Artwork by\u003cspan\u003e \u003c\/span\u003eCharlie Kibler\u003cbr\u003eCounter Graphics by\u003cspan\u003e \u003c\/span\u003eCharlie Kibler\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003eNicolás Eskubi\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":31788456083535,"sku":"","price":149.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/atlanta-is-ours.jpg?v=1581676976"},{"product_id":"flying-colors-deluxe","title":"Flying Colors (deluxe)","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eFor 1-4 players.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFlying Colors\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003erecreates naval actions during the height of the Age of Sail, from small engagements to full battles involving dozens of ships in each fleet. Play is fast, furious, and does not require the pre-plotted movement found in many other naval games. Instead, a simple initiative and command system allows players to activate and maneuver their fleets in a realistic manner, indicating how older commanders adhered to rules of engagement where more forward thinking commanders, like Nelson, could retain control of their fleets after the first broadsides began to be exchanged.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eRather than focusing on the abilities of individual ships,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eFlying Colors\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003euses broad classes of vessel within each \"rate\" and concentrates the players minds on maintaining command of their fleets using a simple command system.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThis is not a strategic level game where one piece represents several ships.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eFlying Colors\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eincludes 300 individually named ships rated for size, gunnery, boarding ability, and damage capacity. Also included are nearly four dozen individually named commanders, rated for their ability to control their formations as well as the impact of their presence within the fleet. The game system provides what naval enthusiasts will expect in a tactical Age of Sail game: broadsides, rakes, anchoring, wind effects, weather, shore batteries, and much more. All this is packed into a short, accessible rulebook.\u003c\/p\u003e\n\u003cp\u003eIncluded within the game are 17 historical scenarios ranging from the Battle of Minorca (1756) during the Seven Years War to the Battle of the Capes during the American Revolution and on through the Battle of Trafalgar (1805) during the Napoleonic Wars. The battles range in size from small engagements playable on a single map through huge engagements like the Glorious First of June playable on three maps. Players are also free to create their own variants and \"what-if\" scenarios using point values for each ship. Most scenarios can be played within a few hours and two players can complete even the largest within a day. Several are also well suited to solitaire play.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eScenarios:\u003c\/em\u003e\u003cbr\u003eMinorca, 20 May 1756\u003cbr\u003eCape Henry, 16 March 1781\u003cbr\u003eVirginia Capes, 5 September 1781\u003cbr\u003eFrigate Bay, St.Kitts, 26 February 1782\u003cbr\u003eThe Glorious First of June, 29 May through 1 June, 1794\u003cbr\u003eAudierne Bay, 13 January 1797\u003cbr\u003eCape St.Vincent, 14 February 1797\u003cbr\u003eCamperdown, 11 October 1797\u003cbr\u003eBec du Raz, 21 April 1798\u003cbr\u003eThe Nile, 1-2 August 1798\u003cbr\u003eGoza de candia, 18 August 1798\u003cbr\u003eEl Ferrol, 25 August 1800\u003cbr\u003eCopenhagen, 2 April 1801\u003cbr\u003eAlgeciras Bay, 6 July 1801\u003cbr\u003eGut of Gibraltar, 12-13 July 1801\u003cbr\u003eCape Finisterre, 22 July 1805\u003cbr\u003eTrafalgar, 21 October 1805\u003cbr\u003eCape Ortugal, 4 November 1805\u003c\/p\u003e\n\u003cp\u003e1st edition Components:\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e840 full-color counters\u003c\/li\u003e\n\u003cli\u003eThree 34x22 full-color maps\u003c\/li\u003e\n\u003cli\u003eRulebook\u003c\/li\u003e\n\u003cli\u003ePlaybook\u003c\/li\u003e\n\u003cli\u003ePad of Ship Status sheets\u003c\/li\u003e\n\u003cli\u003eOne 11x17 Player Aid card\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eTIME SCALE : 5-10 minutes per turn\u003cbr\u003eMAP SCALE: 100 meters per hex\u003cbr\u003eUNIT SCALE: Individual Ships\u003cbr\u003eNUMBER OF PLAYERS: One to Four\u003c\/p\u003e\n\u003cp\u003e(from GMT website and\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eBGG users\u003c\/em\u003e)\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32547785637967,"sku":"GMT2011","price":69.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/flying-colors.jpg?v=1598535353"},{"product_id":"shiloh-1862","title":"Shiloh 1862","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eSHILOH 1862\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis Volume II in the Civil War Brigade Battle Series from Worthington Publishing. The game is brigade level with 100 men per strength point. Hexes are 250yds from side to side. The game system uses command control for units within 4 hexes of their leader may move adjacent to enemy units.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIt is a ugo-igo system that follows a basic move-combat style system similar to the rules from Gettysburg High Tide of the Confederacy and Chickamauga River of Death by Phoenix Games.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eVictory is determined by terrain objectives and enemy casualties.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eShiloh is playable by 1 to 2 players in 3 hours. 2 Scenarios (April 6, and April 7) plus the two day battle game.\u003c\/p\u003e","brand":"Worthington Games","offers":[{"title":"Default Title","offer_id":32615137083471,"sku":"","price":67.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/shiloh-1862.jpg?v=1600878892"},{"product_id":"hood-strikes-north-the-tennessee-campaign-fall-1864","title":"Hood Strikes North: The Tennessee Campaign, Fall 1864","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eHood Strikes North\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis the latest design in the award-winning Great Campaigns of the American Civil War (GCACW) series. It depicts the desperate offensive undertaken by General John Bell Hood’s Army of Tennessee in November 1864 through central Tennessee in an effort to capture Union-held Nashville. Union forces defending the critical Nashville-Chattanooga corridor, led by Maj. Gen. George Thomas (“The Rock of Chickamauga”), were initially scattered and ill-prepared to meet Hood’s thrust. But under Thomas’ prudent and patient leadership, the Rebels were stopped at the gates of Nashville and then thoroughly defeated by a Union offensive in mid-December.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eHood Strikes North\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ewill include a single map, two countersheets, and limited special rules, thereby making it a highly suitable game for newcomers to the Great Campaigns of the American Civil War series. The game is designed by Joe Balkoski (the original GCACW series creator), Chris Withers, and Ed Beach. Based on mid-19th century Tennessee county maps, the game map will adhere to the high graphic standards of its predecessors, with map design executed by artist Charlie Kibler—whose work on the series dates back to its creation in 1992.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eHood Strikes North\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ewill use the latest version of the GCACW Standard Basic Game Rules that all other games in the series use. After more than a quarter of a century of refinement, these rules are extremely well organized and relatively easy to learn, even for series newcomers. The Advanced Game rules will cover situations specifically applicable to the November – December 1864 timeframe.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eHood Strikes North\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eincludes eight Basic Game scenarios and one Advanced Game campaign, all extensively playtested:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eHere Come the Rebels! (November 24, 1864, 1 turn): Introductory scenario, great for learning how to play, depicting the arrival of Nathan Bedford Forrest’s Rebel cavalry in central Tennessee, as Union forces under Maj. Gen. John Schofield hastily retreat to Columbia, Tennessee, covered by their cavalry.\u003cbr data-mce-fragment=\"1\"\u003eThe Race for Columbia (November 23 – 29, 1864, 7 turns): The initial attempt by Hood to cut off Union forces in southern Tennessee from Nashville.\u003cbr data-mce-fragment=\"1\"\u003eA Great Chance Was Lost (November 28 – 29, 1864, 2 turns): Hood’s army outflanks Union troops defending Columbia, Tennessee, and at Spring Hill attempts to cut them off from Nashville.\u003cbr data-mce-fragment=\"1\"\u003eWe Will Make the Fight (November 30 – December 1, 1864, 2 turns): Union troops under Maj. Gen. John Schofield make a stand against Hood’s onrushing army at Franklin, Tennessee in their attempt to escape to Nashville.\u003cbr data-mce-fragment=\"1\"\u003eThe Battle of Nashville (December 15 – 16, 1864, 2 turns): Thomas takes the offensive and strikes hard at Hood’s Rebel army entrenched on the outskirts of Nashville.\u003cbr data-mce-fragment=\"1\"\u003eThe Enemy Was Badly Whipped (December 4 – 7, 1864, 4 turns): While the Rebels entrench south of Nashville, Hood orders Nathan Bedford Forrest to attack the Union stronghold at Murfreesboro in an attempt to relieve pressure on Hood’s eastern flank.\u003cbr data-mce-fragment=\"1\"\u003eHood’s Retreat (December 17 – 19, 1864, 3 turns): Maj. Gen. James Wilson’s Federal cavalry aggressively pursues Hood’s beaten army, but Forrest’s Rebel cavalry stands in the way.\u003cbr data-mce-fragment=\"1\"\u003eThat Devil Forrest (December 23 – 24, 1864, 2 turns): A fast-playing introductory scenario for learning how to play multiple turns. Forrest’s Rebel cavalry is the rear guard trying to delay pursuing Union infantry and cavalry.\u003cbr data-mce-fragment=\"1\"\u003eHood Strikes North (advanced scenario, November 23 – December 24, 1864, 32 turns): A depiction of the entire campaign.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eHood Strikes North\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis the latest design in the award-winning Great Campaigns of the American Civil War (GCACW) series. It depicts the desperate offensive undertaken by General John Bell Hood’s Army of Tennessee in November 1864 through central Tennessee in an effort to capture Union-held Nashville. Union forces defending the critical Nashville-Chattanooga corridor, led by Maj. Gen. George Thomas (“The Rock of Chickamauga”), were initially scattered and ill-prepared to meet Hood’s thrust. But under Thomas’ prudent and patient leadership, the Rebels were stopped at the gates of Nashville and then thoroughly defeated by a Union offensive in mid-December.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eHood Strikes North\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewill include a single map, two countersheets, and limited special rules, thereby making it a highly suitable game for newcomers to the Great Campaigns of the American Civil War series. The game is designed by Joe Balkoski (the original GCACW series creator), Chris Withers, and Ed Beach. Based on mid-19th century Tennessee county maps, the game map will adhere to the high graphic standards of its predecessors, with map design executed by artist Charlie Kibler—whose work on the series dates back to its creation in 1992.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eHood Strikes North\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewill use the latest version of the GCACW Standard Basic Game Rules that all other games in the series use. After more than a quarter of a century of refinement, these rules are extremely well organized and relatively easy to learn, even for series newcomers. The Advanced Game rules will cover situations specifically applicable to the November – December 1864 timeframe.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eHood Strikes North\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eincludes eight Basic Game scenarios and one Advanced Game campaign, all extensively playtested:\u003c\/p\u003e\n\u003cp\u003eHere Come the Rebels! (November 24, 1864, 1 turn): Introductory scenario, great for learning how to play, depicting the arrival of Nathan Bedford Forrest’s Rebel cavalry in central Tennessee, as Union forces under Maj. Gen. John Schofield hastily retreat to Columbia, Tennessee, covered by their cavalry.\u003cbr\u003eThe Race for Columbia (November 23 – 29, 1864, 7 turns): The initial attempt by Hood to cut off Union forces in southern Tennessee from Nashville.\u003cbr\u003eA Great Chance Was Lost (November 28 – 29, 1864, 2 turns): Hood’s army outflanks Union troops defending Columbia, Tennessee, and at Spring Hill attempts to cut them off from Nashville.\u003cbr\u003eWe Will Make the Fight (November 30 – December 1, 1864, 2 turns): Union troops under Maj. Gen. John Schofield make a stand against Hood’s onrushing army at Franklin, Tennessee in their attempt to escape to Nashville.\u003cbr\u003eThe Battle of Nashville (December 15 – 16, 1864, 2 turns): Thomas takes the offensive and strikes hard at Hood’s Rebel army entrenched on the outskirts of Nashville.\u003cbr\u003eThe Enemy Was Badly Whipped (December 4 – 7, 1864, 4 turns): While the Rebels entrench south of Nashville, Hood orders Nathan Bedford Forrest to attack the Union stronghold at Murfreesboro in an attempt to relieve pressure on Hood’s eastern flank.\u003cbr\u003eHood’s Retreat (December 17 – 19, 1864, 3 turns): Maj. Gen. James Wilson’s Federal cavalry aggressively pursues Hood’s beaten army, but Forrest’s Rebel cavalry stands in the way.\u003cbr\u003eThat Devil Forrest (December 23 – 24, 1864, 2 turns): A fast-playing introductory scenario for learning how to play multiple turns. Forrest’s Rebel cavalry is the rear guard trying to delay pursuing Union infantry and cavalry.\u003cbr\u003eHood Strikes North (advanced scenario, November 23 – December 24, 1864, 32 turns): A depiction of the entire campaign.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":39485046849615,"sku":"MMPHSN","price":99.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/hood-strikes-north.jpg?v=1626211841"},{"product_id":"hidden-strike-american-revolution","title":"Hidden Strike American Revolution","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 1-5 players, ages 14+, playing time around 60-120 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eHidden Strike: American Revolution\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003erecreates the struggle between the American colonists and the British forces during the War of Independence. Each side tries to win the war by controlling a majority of regions.\u003c\/p\u003e\n\u003cp\u003eConfronted by overwhelming forces, the colonists will need strategy to defeat the larger British army and navy to gain their Independence. This is a card driven game, where players manage their hand of cards, usually playing just one card a turn to allow them to move tokens representing military forces across the board into key spaces at key times.\u003c\/p\u003e\nThe game can be played in five different modes:\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003eSolitaire: For those brave enough to take on the British forces on their own this mode offers a regular and a hardcore option. This mode is a good starting point if you’re trying to learn the game by yourself.\u003c\/li\u003e\n\u003cli\u003eVersus: A fierce head-to-head in which one player pitches the British forces against the other player’s American troops.\u003c\/li\u003e\n\u003cli\u003eCo-op mode: In this cooperative mode all players share the same objective: take on the role of the American colonists to win Independence from the British.\u003c\/li\u003e\n\u003cli\u003eTraitor Mode: The inclusion of a secret traitor who will try to thwart the Americans’ efforts adds a devious twist to the co-op mode.\u003c\/li\u003e\n\u003cli\u003eMastermind: As one player assumes the role of George III the Sons of Liberty will have to band together to overcome the British King’s formidable forces.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"Worthington Games","offers":[{"title":"Default Title","offer_id":39526081101903,"sku":"WPUB066","price":85.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5626323.jpg?v=1628263537"},{"product_id":"mini-game-series-little-round-top-flank-attack-at-gettysburg-2-july-1863","title":"Mini Game Series: Little Round Top: Flank Attack at Gettysburg, 2 July 1863","description":"\u003cp\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cspan data-mce-fragment=\"1\"\u003eRobert E. Lee’s invasion of Pennsylvania resulted in a collision at Gettysburg. The first contingent of George Meade’s Union army had been routed, but remained on the field southeast of town. For the second day of battle Lee planned a wide flank march to roll up the apparently open Union left. Instead, the flanking column arrived to find an entire Union corps astride their line of attack. Changing direction, the Confederates crushed the Union line, but the Union reserves arrived in the nick of time to form a new line anchored by the rugged massif of Little Round Top. Had they failed, Meade’s army would have been all-but trapped.\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/span\u003e\u003cspan data-mce-fragment=\"1\"\u003e\u003cb data-mce-fragment=\"1\"\u003eLittle Round Top\u003c\/b\u003e uses the \u003ci data-mce-fragment=\"1\"\u003eMusket \u0026amp; Saber QuickPlay\u003c\/i\u003e system to portray battle in the American Civil War. Combat is based on unit quality rather than numbers, and rewards use of historical tactics. Infantry—tough and resilient—bears the brunt of battle. Artillery can smash attacks or open holes in enemy lines, but is vulnerable and brittle. All units are susceptible to rout when weakened, so reserves are a must. Leaders enhance unit capabilities.\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003eW\u003c\/span\u003e\u003cspan data-mce-fragment=\"1\"\u003einning depends on careful deployment, balancing maneuver and attacks, and judicious use of leaders.\u003c\/span\u003e\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":39602978914383,"sku":"DCG1736","price":12.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/little-round-top.jpg?v=1631459755"},{"product_id":"bleeding-kansas","title":"Bleeding Kansas","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBleeding Kansas is a two-player game portraying the politics and violence in pre-statehood Kansas. The Kansas-Nebraska Act of 1854 gave new territories the right to “popular sovereignty,” allowing residents to choose whether or not to allow slavery. Within months the stream of settlers to Kansas was swelled by parties of sponsored abolitionists and pro-slavers, all more intent on fighting one another than building a new state. Bushwhacks and gun battles punctuated maneuvers by rival legislatures elected through massive fraud. It would not die out entirely until statehood in January 1861. The new state’s senators swung the US Senate irretrievably against the South, ensuring the continuation of secession started by the election of Abraham Lincoln.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe core of the game is the card system. Each card describes an important event, person, or factor in the conflict, and triggers associated actions in the game. Players alternate card play to influence settlers, build forces, control counties, sway politics, move friendly forces, disrupt or attack opposing forces, burn or rebuild towns, encourage migration, or request Federal intervention. The sequence of cards played not only determines the outcome of the game, but creates the narrative of this dramatic conflict.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eTake charge of your faction and gain control of Kansas.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":39677846126671,"sku":"DCG1907","price":69.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/bleeding-kansas.jpg?v=1636721869"},{"product_id":"how-the-union-was-saved-the-american-civil-war-1861-1865","title":"How the Union was Saved: the American Civil War 1861 - 1865","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e\"How the Union was Saved: the American Civil War 1861 - 1865\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a two player strategic wargame depicting the entire American Civil War. One player controls the forces and resources of the North and the other those of the South.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eDuring each Game Turn, which represents three months of actual time, players must consider how best to spend their precious Resource Points (RPs). These are used to build and maintain the chains of depots necessary to keep armies supplied and enable them to move and fight, as well as to construct fortifications. Generally, the RPs reflect the superiority of the Northern economy and resources; but, the actual number available each Turn is subject to a random modifier and cards depicting some of the most significant events of the war. The latter add historical colour and, often, increase the tension by throwing a spanner in the works of the most carefully laid plan. Those who have played the critically acclaimed\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eHow the West was Saved\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ewill recognize this approach.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eHow the Union was Saved\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eit is augmented by a new mechanic which emphasizes the “fog-of-war”. Only army commanders are deployed on the Game Map. The strength of forces under their command (comprising artillery, cavalry, and infantry) is hidden from the opponent until combat occurs and, even then, the total strength of one or both sides may not be revealed. This device puts players in the shoes of army commanders, able to gain an advantage through the clever use of bluff and deception; but, also vulnerable to a stinging reverse if, for example, they mistake a major offensive operation for a feint. It has produced some really exciting games during testing.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Stratagemata","offers":[{"title":"Default Title","offer_id":39687234060367,"sku":"Stratagemata017","price":59.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/how-the-union-was-saved.jpg?v=1637341729"},{"product_id":"mini-game-series-hornets-nest-buying-time-at-shiloh-6-april-1862","title":"Mini Game Series - Hornet's Nest: Buying Time at Shiloh, 6 April 1862","description":"\u003cspan data-mce-fragment=\"1\"\u003eAt dawn, the Confederates attacked Ulysses S. Grant’s Union army camp at Pittsburgh Landing, Tennessee, near Shiloh Church. The inexperienced first line dissolved under the impact. The remnants, with reinforcements, took station covering the roads to the landing. The position became a magnet for both sides and was dubbed the “Hornet’s Nest” due to the volume of bullets. The Union line cracked after a bloody struggle, but too late for the Confederate’s purposes. A quicker Union collapse might have resulted in the capture of Grant’s entire army.\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/span\u003e\u003cspan data-mce-fragment=\"1\"\u003e\u003cb data-mce-fragment=\"1\"\u003eHornet’s Nest\u003c\/b\u003e uses the \u003ci data-mce-fragment=\"1\"\u003eMusket \u0026amp; Saber QuickPlay\u003c\/i\u003e system to portray battle in the American Civil War. Combat is based on unit quality over quantity, and rewards use of historical tactics. Infantry—tough and resilient—bears the brunt of battle. Artillery can smash attacks or open holes in enemy lines, but is vulnerable and brittle. All units are susceptible to rout when weakened, so reserves are a must. Leaders enhance unit capabilities. Special rules cover the rallying of Union remnants and the formation of a massive Confederate artillery battery.\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/span\u003e\u003cspan data-mce-fragment=\"1\"\u003eWinning depends on careful deployment, balancing maneuver and attacks, and judicious use of leaders.\u003c\/span\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":39760139321423,"sku":"DCG1736","price":11.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/hornets-nest.jpg?v=1642064039"},{"product_id":"into-the-woods-the-battle-of-shiloh-april-6-7-1862","title":"Into the Woods: The Battle of Shiloh, April 6-7,1862","description":"\u003cdiv\u003e\n\u003cstrong\u003e\u003cem\u003eInto the Woods: the Battle of Shiloh\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis the eighth installment of the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eGreat Battles of the American Civil War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e(GBACW) series, published by GMT Games.\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cbr\u003e\u003cstrong\u003eThe Great Battles of the American Civil War Series:\u003c\/strong\u003e\u003cbr\u003eThis series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the often chaotic nature of the 19th Century battlefield at the regimental level.\u003cbr\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Game:\u003c\/strong\u003e\u003cbr\u003e\u003c\/p\u003e\nInto the Woods: the Battle of Shiloh includes ten scenarios. They range from division level contests on half sized maps to two-map battles depicting both the first and second day of the struggle. Experienced players will be able to play many of the scenarios in one sitting. The game reflects the Confederate surprise, the \"greenness\" of many units on both sides, as well as the unique role Albert Sidney Johnston played in the Confederate attack.\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eTIME SCALE: Each Turn = 1 Hour\u003cbr\u003e\u003c\/p\u003e\nMAP SCALE: 110 Yards Per Hex with 20-Foot Elevations\u003cbr\u003eUNIT SCALE: 50 Men or 1 Cannon per Strength Point\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39927242129487,"sku":"GMT2124","price":55.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/855.jpg?v=1649348750"},{"product_id":"us-civil-war-1st-print-update-kit","title":"US Civil War 1st print Update Kit","description":"\u003cdiv class=\"cHJvZHVjdC0=-description\" data-mce-fragment=\"1\" itemprop=\"description\"\u003e\n\u003cdiv data-mce-fragment=\"1\"\u003eThis item will update your 1st printing of T\u003cem data-mce-fragment=\"1\"\u003ehe US Civil War\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ewith rules and charts that have been updated for the 2nd printing. specifically, this kit includes:\u003c\/div\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003c\/p\u003e\n\u003cdiv data-mce-fragment=\"1\"\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eBasic Rulebook (36 pages)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAdvanced Naval Rulebook (16 pages)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e2 (identical) Player Aid Cards (11x17\")\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e1 x Union Setup Card (8.5x11\", 2-sided)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e1 x Confederate Setup Card (8.5x11\", 2-sided) \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"cHJvZHVjdC0=-properties panel has--border\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":40086861316175,"sku":"GMT2206","price":23.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/us-civil-war-update.jpg?v=1656500034"},{"product_id":"a-most-fearful-sacrifice-the-three-days-of-gettysburg","title":"A Most Fearful Sacrifice: The Three Days of Gettysburg","description":"\u003cp data-mce-fragment=\"1\"\u003eIt's early on July 1st, 1863, and Union Brigadier General John Buford’s 1st Reserve Cavalry Division is deployed to the west of the town of Gettysburg battling unidentified Confederate infantry advancing on the town. All morning long, the men in gray have pressured the Union cavalry. Help finally arrives in the form of I Corps commander Major Gen. John Reynolds. He rides up to the Lutheran Seminary, where Buford is directing the battle from its cupola. Reynolds calls to Buford, \"What goes, John?\" The cavalryman simply points to the long lines of advancing Confederates and says, \"The Devil's to pay!\" Reynolds then asks, \"Can you hold?\", to which Buford responds, \"I reckon I can.\" Reynolds ends the exchange with, “Let’s ride out and see all about it.\" And with that rather brief, mundane conversation began one of the most important and iconic military engagements in history – the Battle of Gettysburg.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eA Most Fearful Sacrifice is an epic two-player wargame with over 15 square feet of playing area and 526 playing pieces depicting the fighting that occurred during all three days of this decisive clash. The game utilizes a new ACW operating system called the Black Swan system, which is closely related to the popular Blind Swords game system first introduced in the game The Devil’s To Pay! by Tiny Battle Publishing. This version of the system is specifically designed to handle larger-scale battles yet keep rules overhead low. Players can simulate huge encounters in a reasonable amount of playing time. This is accomplished in one way through the use of card draws rather than chit pulls. Also, players will trigger activations by Corps instead of by lower-level formations but they still have tactical decision-making choices by needing to determine which Divisions get activation priority. Though at a grander scale, this system maintains a tactical feel about it and still emphasizes the three “FOW’s” of war … the Fortunes of War, the Friction of War and the Fog of War. Players will be challenged to deal with a constantly developing battle situation, never quite sure of what the Gods of War will throw at them, and thus they must always be prepared to deal with historically realistic “black swan” events.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eCOMPONENTS:\u003cbr data-mce-fragment=\"1\"\u003e1 – Full color rulebook\u003cbr data-mce-fragment=\"1\"\u003e1 – Full color scenario Book with THIRTEEN scenarios. Nine use one of the two maps, four use both.\u003cbr data-mce-fragment=\"1\"\u003e2 – 30x41\" full color mounted Game Maps (60x41\" together)\u003cbr data-mce-fragment=\"1\"\u003e4 - Sheets of a total of 352 13\/16” (that's big) counters\u003cbr data-mce-fragment=\"1\"\u003e1 – 5\/8” counter sheet (176 counters) for the admin markers\u003cbr data-mce-fragment=\"1\"\u003e90 - Cards to activate corps, initiate planned events, trigger unplanned events and create fog of war.\u003cbr data-mce-fragment=\"1\"\u003e2 – Player Aids\u003cbr data-mce-fragment=\"1\"\u003e2 – large, 11\" x 17\" Command Displays\u003cbr data-mce-fragment=\"1\"\u003e6 – Dice (2 red, 2 black, 2 white)\u003c\/p\u003e","brand":"Flying Pig","offers":[{"title":"Default Title","offer_id":40383503269967,"sku":"FPG-2000","price":134.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/most-fearful-sacrifice.webp?v=1667304382"},{"product_id":"battles-for-the-shenandoah-a-death-valley-expansion","title":"Battles For the Shenandoah: A Death Valley Expansion","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003eThe Game: Battles for the Shenandoah: A Death Valley Expansion contains four battle games with multiple scenarios.\u003cbr data-mce-fragment=\"1\"\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eMcDowell, May 8, 1862\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e2nd Winchester, June 13, 14, and 15, 1863\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003ePiedmont, June 5, 1864\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eCool Spring, July 18, 1864\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003eExperienced players will be able to play many of the scenarios in one sitting. The game reflects the development of the cavalry and the changes in infantry and artillery organization and tactics from 1862 through 1864.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eTIME SCALE: Each Turn = 1 Hour\u003cbr data-mce-fragment=\"1\"\u003eMAP SCALE: 145 Yards Per Hex with 25-Foot or 50-Foot Elevations\u003cbr data-mce-fragment=\"1\"\u003eUNIT SCALE: 50 Men or 1 Cannon per Strength Point\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eCOMPONENTS\u003cbr data-mce-fragment=\"1\"\u003e560 counters\u003cbr data-mce-fragment=\"1\"\u003eTwo 17” x 22” double-sided maps\u003cbr data-mce-fragment=\"1\"\u003eTwo 11” x 17” double-sided maps\u003cbr data-mce-fragment=\"1\"\u003eOne 8 1\/2” x 11” map\u003cbr data-mce-fragment=\"1\"\u003eOne Battle booklet\u003cbr data-mce-fragment=\"1\"\u003eEight Activation and Turn Record charts\u003cbr data-mce-fragment=\"1\"\u003eOne Terrain Effects Chart\u003cbr data-mce-fragment=\"1\"\u003eOne Range Effects Chart\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe remaining components necessary for play can be found in GMT’s Death Valley: Battles for the Shenandoah. These include the Player Aid Cards, the 2nd Disorder Chart, the game markers, four maps, and a ten-sided die. The GBACW Series Rules can be found on the GMT website.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":40445022535759,"sku":"GMT2209","price":36.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/death-valley-expansion.webp?v=1668765688"},{"product_id":"the-skirmisher-3","title":"The Skirmisher #3","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSkirmisher 3\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis the third magazine in the award-winning Great Campaigns of the American Civil War (GCACW) series of games.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eSkirmisher 3\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis centered around the module Atlanta Is Ours (AIO), so it is recommended that players should own this game to fully enjoy all the elements of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eSkirmisher 3\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSkirmisher 3\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003econtains the following scenarios and articles:\u003c\/p\u003e\n\u003cp\u003e“The Skirmish Line” which discusses upcoming GCACW plans and games.\u003cbr\u003eA discussion of map improvements to the older modules On To Richmond and Grant Takes Command that are included in the forthcoming On To Richmond II release.\u003cbr\u003eAn initial update on the Vicksburg game design.\u003cbr\u003eAn article about the evolution of the Long Roads to Gettysburg grand campaign game by its creator.\u003cbr\u003eA 20-page rule update to Atlanta Is Ours called “AIO Lite,” which simplifies out some of the details from the campaign game to streamline play.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":40595772768335,"sku":"MMPSKM03","price":18.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/skirmisher-3.webp?v=1679427956"},{"product_id":"fire-on-the-mountain-battle-of-south-mountain-september-14-1862","title":"Fire on the Mountain: Battle of South Mountain September 14, 1862","description":"\u003cp\u003e \u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eDuring Robert E. Lee's first invasion of the North, Lee learned of a threatening Federal advance East of Hagerstown, Maryland. Because Stonewall Jackson was besieging Harper' Ferry, he instructed Daniel Harvey Hill to hold the South Mountain passes in the rugged Blue Ridge, just East of Boonsboro. It was essential to delay McClellan’s progress so Jackson would have time to take Harper's Ferry and reunite his scattered divisions before the Army of the Potomac caught him unprepared.\u003c\/p\u003e\n\u003cp\u003eDespite strong defensive features the numerically superior Federal forces should have overwhelmed the rebels but the inaction of Pleasonton and Burnside squandered their advantage. In the end Lee's defense of the South Mountain passes cost him 2800 casualties as opposed to the Federal losses of 2300 and led directly to the fearful slaughter at Antietam.\u003c\/p\u003e\n\u003cp\u003eFire on the Mountain concentrates on the action around Turner's Gap and Fox Gap, emphasizing the difficulty of mountainous terrain and the seesaw nature of the battle into which reinforcements continue to trickle and the effects of officer casualties. The game uses simple mechanics to simulate movement, artillery, cavalry, leaders, and difficult terrain, with a unique combat system that allows the game to move quickly while still simulating the tense nature of the battle.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":40607466651727,"sku":"","price":53.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/fire-on-the-mountain.webp?v=1680187582"},{"product_id":"on-to-richmond-ii-the-union-strikes-south","title":"On to Richmond II: The Union Strikes South","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eOn to Richmond II: The Union Strikes South\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ecovers some of the most famous campaigns of the Civil War in a single module for the award-winning Great Campaigns of the American Civil War (GCACW) series. Two of the campaigns in this module have been revised, repackaged, and rebalanced for improved play; and the third is entirely new:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eOn To Richmond II\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e(which covers the 1862 Richmond Campaign) has had the Basic Game scenarios rebalanced as needed and modifications made to the rules and victory conditions for the Advanced Game scenario.\u003cbr data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGrant Takes Command II\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e(which covers the 1864 Overland Campaign) has had the various basic and advanced game scenarios revised as needed.\u003cbr data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Petersburg Campaign\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e(which covers the 1864-1865 Petersburg Campaign) is an entirely new module that covers the months of battles, mostly in the open field, that started when Grant marched across the James River in June 1864 and ended with the defeat of the Confederates at Five Forks in April 1865.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe four maps included are painted by original map artist Charlie Kibler and have been significantly revised to include all the latest GCACW terrain types including hills, swamps, dams, trails and landings. New map area has been added to cover the western portion of the Petersburg battles. The military unit counters have been redesigned by Charlie Kibler to harken back to the counters in the original games in the series but with a more modern graphical treatment.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eRichmond \u0026amp; Petersburg Campaigns includes a massive collection of twenty-five Basic Game scenarios and seven Advanced Game campaigns, divided as shown between the three modules:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eOn To Richmond II\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eincludes one new Basic Game scenario, the seven original Basic Scenarios redesigned and rebalanced, and the original Advanced Game campaign scenario extensively revised.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGrant Takes Command II\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eincludes the eight original Basic Scenarios rebalanced as needed and the four original Advanced Game campaigns.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eNote: the two grand campaigns require the Stonewall In The Valley maps which are not included.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Petersburg Campaign\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eincludes nine Basic Game scenarios and two Advanced Game scenarios.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":40757754626127,"sku":"MMPGCACWOTR2","price":222.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/on-to-richmond-2.webp?v=1691761724"},{"product_id":"rebel-fury-six-battles-from-the-campaigns-of-chancellorsville-and-chickamauga","title":"Rebel Fury: Six Battles from the Campaigns of Chancellorsville and Chickamauga","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eRebel Fury\u003c\/strong\u003e\u003c\/em\u003e, Volume I of the Civil War Heritage Series, uses the low-complexity Gettysburg system featured in C3i #32. The Battles featured are Chickamauga, Chattanooga, Wilderness, Spotsylvania, Chancellorsville, and Fredericksburg (solitaire).\u003c\/p\u003e\n\u003cp\u003eThis design features a new system on Civil War combat akin to the old SPI Blue and Gray Quads. Each game in Rebel Fury is quick-set-up, quick-playing, and deeply interactive. The density of counters in each scenario is low, allowing you to see and experience the big picture of the battle.\u003c\/p\u003e\n\u003cp\u003eRebel Fury places you, the player, in the role of the Army Commander (Lee, Burnside, Hooker, Bragg, Rosecrans, Grant). You manoeuver your army to find the enemy’s flanks, concentrate your forces for an attack, and determine where to commit your artillery assets.\u003c\/p\u003e\n\u003cp\u003eUnits are portrayed at the Infantry\/Cavalry division level. The Civil War Heritage Series game system features a new Zone of Influence\/Zone of Control mechanic that controls unit formation (March\/Battle) based on their proximity to your opponent. As your units close with the enemy, your forces naturally break into battle formation, where they then manoeuver the last distance to engage. Unlike most hex and counter wargames, this system allows you total freedom to move units in any order multiple times, unleashing the full range of historical tactics in a simple and clean format.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":41570898903119,"sku":"GMT2322","price":54.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/rebel-fury.webp?v=1714398056"},{"product_id":"gettysburg-1863","title":"Gettysburg 1863","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-attr-itemprop=\"{{(!geekitemctrl.geekitem.data.item.short_description || undefined) \u0026amp;\u0026amp; 'description'}}\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eGETTYSBURG 1863 is Volume IV in the Old School Wargames Civil War Brigade Battle series. The game allows gamers to refight the historic and pivotal battle of Gettysburg in 1863 using a large mounted map board, large pieces, and a streamlined set of series rules that is just 8 -12 pages long. The Battle Booklet will give you historical details, design, notes and 7 scenarios:\u003c\/p\u003e\n\u003cp\u003eJuly 1 - Meeting Engagement\u003cbr\u003eJuly 1 - Take That Hill (Can Ewell take Culp's Hill?)\u003cbr\u003eJuly 2 - The Fight for the Flanks\u003cbr\u003eJuly 2 - The Fight for Little Round Top\u003cbr\u003eJuly 3 - Lee's Folly\u003cbr\u003eJuly 4 - Should Meade Have Attacked?\u003cbr\u003eJuly 1 - July 4 (the full battle)\u003cbr\u003eThe single day scenarios should take between 1 to 3 hours to play with the full battle taking 6 - 10 hours to play.\u003c\/p\u003e\n\u003cp\u003eSpecial rules for early or late arrival of reinforcements, Follow up attacks, new terrain rules for multi level hex changes, a new rout rule, and more!\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003eGame Turn: 1 hour\u003cbr\u003eHex: 200-250 yards \/ 183-229 meters\u003cbr\u003eUnits: Infantry\/Cavalry Brigades \u0026amp; Artillery Battalions\u003c\/p\u003e\n\u003cp\u003eGame Inventory:\u003cbr\u003eTwo 22 x 34\" full color mounted map boards (34x44\" when combined for game play)\u003cbr\u003eFive dual-side printed countersheets (540 3\/4\" counters - including 4 extra Tide of Battle counters intended for the earlier Antietam \u0026amp; Shiloh games)\u003cbr\u003eTwo 8-page Brigade series v1.4 rulebooks\u003cbr\u003eTwo 16-page Gettysburg playbooks\u003cbr\u003eOne Cavalry Battle Board Play Aid\u003cbr\u003eTwo Order of Battle Charts\u003cbr\u003eTwo Reinforcement\/Casualty Charts\u003cbr\u003eTwo dual-side printed Combat \u0026amp; Terrain Charts\u003cbr\u003eTwo 10-sided dice\u003cbr\u003eOne Counter Tray\u003c\/p\u003e\n\u003cp\u003eSolitaire Playability: High\u003cbr\u003eComplexity Level: Medium\u003cbr\u003ePlayers: 2 or more\u003cbr\u003ePlaying Time: 1-10 hours\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Worthington Games","offers":[{"title":"Default Title","offer_id":41587198984271,"sku":"WPUB090","price":109.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/gettysburg-1863.webp?v=1714748036"}],"url":"https:\/\/zodiakhairteam.se\/collections\/american-civil-war-games\/publisher_compass-games.oembed","provider":"Flexsoft solutions","version":"1.0","type":"link"}