{"title":"Late 20th Century and Beyond","description":"","products":[{"product_id":"yalu-2nd-edition","title":"Yalu 2nd Edition","description":"\u003cp\u003eIn November of 1950, the United Nations counteroffensive against the North Koreans seemed to be in the final stages of a mop-up. Everywhere the Inmun Gun (the North Korean Army) was in full retreat toward the Chinese border, closely pursued by the victorious Allies.\u003cbr\u003e Chinese intervention in the war had been considered and dismissed as a bluff by the UN Command. Thus, the UN forces were badly overextended when the bluff materialized as a force of thirty divisions, having infiltrated into the Korean mountains.\u003cbr\u003e UN forces were sent reeling back to the 38th Parallel in confusion, attempting to reestablish a front line. The Communists followed relentlessly, infiltrating deep into UN positions. They attacked without caution, accepting high casualties in order to sustain momentum.\u003cbr\u003e Units in Yalu are mostly divisions, with some regiments and battalions. Ground scale is 10 miles per hex and turns are weekly. Weather plays a predominant role, influencing movement and combat options for both sides. Yalu, like no other game, effectively shows the differences in the opposing sides' Rules of Engagement - the two sides simply feel and play differently.\u003cbr\u003e Yalu was John Hill's first design and was a test-bed for many of his other game ideas. This is the second edition of Yalu; the first was published in GDW's Conflict Games line in 1977. The 2009, Second Edition of Yalu will be a fully updated version of the game with all new graphics, all known errata included and some additional rule updates.\u003cbr\u003e Bonus - 2 games in 1: Both 'New-Look' and 'Classic-Look' components. Second Edition Yalu has both 'New-Look' and 'Classic-Look' map and counters to provide some replay variability. The 1977 rules and the new rules will also be featured.\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":30597312714,"sku":null,"price":52.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/YULA_c10f958b-a93e-4b04-81cd-50102cf7d218.jpg?v=1569058319"},{"product_id":"hornet-leader-carrier-air-operations","title":"Hornet Leader - Carrier Air Operations","description":"\u003cp\u003eSolitaire air warfare game, from Dan Verssen games, designed by Dan Verssen, art by Wanny Choo.\nHornet Leader - Carrier Air Operations is a huge game based on the material seen in our Vassal\/PDF games. This new game takes a huge step forward in artwork created by Wan Chiu. Wan also created the fantastic artwork for our Frontline game, Alexander game, and the box art for our Phantom Leader.\u003c\/p\u003e \n\n\u003cp\u003eWe have also further enhanced the game systems and weapon values to make them fully consistent with the new systems seen in Phantom Leader.\u003c\/p\u003e \n\n\u003cp\u003eHornet Leader spans all aspects of US naval aviation throughout the service life of the F\/A-18 Hornet from 1983 to the present day.\u003c\/p\u003e \n\n\u003cp\u003eThe game places you in command of the pilots and aircraft of a squadron of U.S. Navy strike aircraft in hostile campaigns around the world. The aircraft and weapons available for each campaign are historically accurate.\u003c\/p\u003e \n\n\u003cp\u003eA major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?\u003c\/p\u003e \n\n\u003cp\u003eMissions are quickly resolved using an area movement system to display tactical combat over the target. Priority is placed on speed and realism. You get to resolve every missile launched at enemy bandits, and every air to ground attack against the enemy target. You also get to resolve the enemy SAM, AAA, and Bandit attacks against your aircraft.\u003c\/p\u003e \n\n\u003cp\u003eWhile performing each mission, you get to decide how your pilots engage the enemy Bandits, SAMs, and AAA Sites. This makes for some tough choices. The more suppression munitions you haul to the target, the safer your pilots will be, but you will be able to load fewer munitions to destroy the target.\u003c\/p\u003e \n\n\u003cp\u003eWe�ve included the cards for every pilot to progress in experience from Newbie, to Green, Average, Skilled, Veteran, and Ace!\u003c\/p\u003e \n\n\u003cp\u003eKey Design Features: \nAn all-around excellent solitaire game. \nManage your pilots as well as your hardware to be a successful squadron commander. \nIntuitive, fast-playing game system.\u003c\/p\u003e \n\n\u003cp\u003eHornet Leader includes the following aircraft:\nF\/A-18C Hornet\nF\/A-18E Super Hornet\nF\/A-18F Super Hornet\nEA-18G Grizzly\nF-14 Tomcat\nA-6 Intruder\nA-7 Corsair II\nEA-6B Prowler\nE-2C Hawkeye\nAV-8B Harrier II\u003c\/p\u003e \n\n\u003cp\u003eHornet Leader includes the following weapons: \nAIM-9 Sidewinder, AIM-7 Sparrow, AIM-120 AMRAAM, AM-54 Phoenix, Mk. 82, Mk. 83, Mk. 84, AGM-88 HARM, AGM-65 Maverick, AGM-84 Harpoon\/SLAM, AGM-130, AGM-154, Mk. 20 Rockeye, ECM Pods, GBU-10, GBU-12, GBU-16, Rocket Pods\u003c\/p\u003e \n\n\u003cp\u003eIf the US Navy has it, so do you!\u003c\/p\u003e \n\n\u003cp\u003eAnd ONE thing, even they don't have yet... The F-35!\u003c\/p\u003e \n\n\u003cp\u003eComponent List:\n330 Full Color Cards\n2 Full Color Counter Sheets (352 counters) \n8 Full Color Campaign sheets: Libya 1986, WWIII North Atlantic 1986, Iraq 1991, Israel Defense 2003, North Korea 2007, Taiwan Defense 2008, Russia 2012, Iran 2014\n11� x 17� Mounted Tactical Sheet\nFull Color Player Aid Sheets\u003c\/p\u003e \n\n\n\u003cp\u003eTarget Audience: \nThis game is perfect for both expert level military gamers as well as first time gamers. The core rules are easy to grasp and very intuitive, while still giving players a wide variety of decision-making options and tactical choices.\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30597326346,"sku":"DVGDV1-015","price":99.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Hornet_Leader_3e7ace53-2798-4c90-8174-dfe63af2b3ef.jpg?v=1569058400"},{"product_id":"the-forgotten-war-korea-decision-games","title":"The Forgotten War: Korea (Decision Games)","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eKorea, The Forgotten War\u003c\/strong\u003e includes three battle games of the Korean War. The scale is Platoon level with rules for fire combat, close combat, air support, special weapons, logistical units, tanks, and direct artillery fire.\u003c\/p\u003e\n\u003cp\u003eEach scenario is provided with its own map and sheet of counters. The scenarios are: The Naktong Bulge: August 1950; Chosin: November 1950; and Hedgehog at Chipyong-Ni: February 1951.\u003c\/p\u003e\n\u003cp\u003eContents include rules booklet, two player aid cards, 3 34\" x 22\" maps, 980 die-cut counters, 2 six-sided dice, and 6 storage bags.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed\" ng-if=\"awardsctrl.honors.length\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm\"\u003e\n\u003cdiv class=\"panel-title\"\u003eAWARDS \u0026amp; HONORS\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"panel-expandable expandable full\" gk-expandable-geekitem=\"awards\" expandable-height=\"100px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003cul class=\"list-unstyled\"\u003e\n\u003cli ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/22078\/1997-charles-s-roberts-best-post-world-war-ii-boar\" ng-href=\"\/boardgamehonor\/22078\/1997-charles-s-roberts-best-post-world-war-ii-boar\"\u003e1997 Charles S. Roberts Best Post-World War II Board Game Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cspan\u003e\u003c\/span\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv class=\"row col-xl-middle-border fs-responsive-sm\"\u003e\n\u003cdiv class=\"col-sm-6 col-xl-5\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597340682,"sku":"","price":44.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/forgotten-war-korea_4261b3a9-5f22-4e25-b27d-c211339f8512.jpg?v=1569058406"},{"product_id":"b-29-superfortress-hell-over-korea","title":"B-29 Superfortress: Hell Over Korea","description":"\u003cspan size=\"4pt\" style=\"font-size: large;\"\u003eAn Expansion Module for B-29 Superfortress\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan size=\"2pt\" style=\"font-size: small;\"\u003eSolitaire game by Steve Dixon and Shawn Rife\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe time period covered in the expansion module was chosen because it was the most dynamic period of the war for the B-29. Early missions (i.e., before November 1950) for the bomber met with little enemy opposition, with relatively ineffective raids against tactical targets. North Korea's few strategic targets and industries were also quickly disposed of. However, in November 1950 the Chinese Communists were in the war, and the B-29 began facing its first serious opposition with the introduction of large numbers of Soviet MiG-15 fighters. It was now a real contest. However, the MiG-15 had been specifically designed to shoot down B-29s and the aging Superfortresses were outmatched by the jet, even with fighter escorts. Aircraft losses would soon restrict most B-29 missions to night-only attacks, largely in a supply-interdiction role. \u003c\/span\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":30601781450,"sku":"","price":37.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/hell-over-korea_a7084320-da66-4175-aa03-1cf84c2d49e4.jpg?v=1569058301"},{"product_id":"thunderbolt-apache-leader","title":"Thunderbolt: Apache Leader","description":"\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSolitaire historical wargame, for ages 12+, playing time around 1 hour.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThunderbolt-Apache Leader (TAL) puts you in the cockpits of the world's best Close Air Support aircraft. In TAL, you'll zoom through canyons hunting enemy tanks and troops while dodging their AAA fire and SAMs.\u003c\/p\u003e\n\u003cp\u003eStuffing all this heavy metal in one box has allowed us to expand the normal Leader component set! This game comes with 168 cards and 5 counter sheets!\u003c\/p\u003e\n\u003cp\u003eTAL puts you down in the weeds in 8 campaigns spanning the globe. The game system creates immense replayability by pairing a Tactical Situation card with the Campaign card to create a unique environment for the campaign. This means that your campaign in North Korea might be part of a Holding Action, Show of Force, Rapid Deployment, or General War.\u003c\/p\u003e\n\u003cp\u003eThe game places you in command of the pilots and aircraft of a squadron of U.S. Close Air Support (CAS) aircraft in hostile campaigns around the world. The aircraft and weapons available for each campaign are historically accurate.\u003c\/p\u003e\n\u003cp\u003eA major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?\u003c\/p\u003e\n\u003cp\u003eMissions are quickly resolved using an area movement system to display tactical combat over the target. Speed and realism take top priority in this game. Terrain cards randomly generate each battlefield. The cards include mountain ranges that block lines of sight from both you and the enemy forces. If you plan it right, you get to fly nap of the earth through the canyons and come screaming over the ridgeline to rain fire down on the enemy before they can react. Beware! During each battle enemy air defenses will pop-up on the map to ruin your day, so watch were you're flying!\u003c\/p\u003e\n\u003cp\u003eYou get to resolve every missile launched at enemy bandits, and every air to ground attack against the enemy targets. Each enemy tank, S.P. Artillery, APC, Infantry, etc is represented by its own counter on the battlefield. You also get to resolve the enemy SAM, AAA, and Bandit attacks against your aircraft.\u003c\/p\u003e\n\u003cp\u003eWhile performing each mission, you get to decide how your pilots engage the enemy Bandits, SAMs, and AAA Sites. This makes for some tough choices. Do you hit the high value targets first, or take out the enemy SAM and AAA assets?\u003c\/p\u003e\n\u003cp\u003eTAL aircraft are usually able to survive more than one attack. These aircraft are rugged and made to soak-up damage. This also factors into your decision-making. How long should you loiter over the target blowing-up enemy tanks before heading for home? If your aircraft is too shot-up, it won't be able to fly the next day.\u003c\/p\u003e\n\u003cp\u003eTAL features an operation combat sheet that tracks the progress of enemy formations attempting to overrun your sector. You get to select the formation you want to engage each day and assign the air assets you think are best suited to the task.\u003c\/p\u003e\n\u003cp\u003eIf you've played Hornet Leader or Phantom Leader, you'll make an easy transition into TAL.\u003c\/p\u003e\n\u003cp\u003eWe've included the cards for every pilot to progress in experience from Newbie, to Green, Average, Skilled, Veteran, and Ace!\u003c\/p\u003e\n\u003cp\u003eKey Design Features: \u003cbr\u003e An all-around excellent solitaire game. \u003cbr\u003e Manage your pilots as well as your hardware to be a successful squadron commander. \u003cbr\u003e Intuitive, fast-playing game system.\u003c\/p\u003e\n\u003cp\u003eThunderbolt-Apache Leader includes the following aircraft:\u003cbr\u003e A-10A Thunderbolt II\u003cbr\u003e A-10C Thunderbolt II\u003cbr\u003e AH-64A Apache\u003cbr\u003e AH-64D Apache Longbow\u003cbr\u003e AV-8B Harrier II\u003cbr\u003e AH-1 Cobra\u003cbr\u003e RQ-1 Predator UAV\u003cbr\u003e MQ-1 Predator UAV\u003cbr\u003e AC-130 Spectre\u003c\/p\u003e\n\u003cp\u003eScheduled Campaigns:\u003cbr\u003e Iraq 1991\u003cbr\u003e Pakistan 2013\u003cbr\u003e Libya 1984\u003cbr\u003e Iran 2014\u003cbr\u003e Taiwan Defense 2008\u003cbr\u003e North Korea 2011\u003cbr\u003e Israel Defense 2001\u003cbr\u003e North Atlantic WWIII 1986\u003c\/p\u003e\n\u003cp\u003eThunderbolt-Apache Leader includes the following weapons: Mk.82 Iron Bomb, Mk.83 Iron Bomb, AGM-65 Maverick, AIM-92 Stinger, LAU-68, LAU-61, ECM Pod, AGM-114 Hellfire, AIM-9 Sidewinder, Mk.20 Rockeye\u003c\/p\u003e\n\u003cp\u003eComponent List:\u003cbr\u003e 165 Full Color Cards\u003cbr\u003e 2 Full Color Counter Sheets (352 counters) \u003cbr\u003e 3 Full Color Sheets of 3� Terrain Tiles \u003cbr\u003e 22� x 17� Full Color MOUNTED Tactical Sheet\u003cbr\u003e 1 Full Color Player Aid Sheet\u003cbr\u003e 1 Full Color Sector Map Sheet\u003c\/p\u003e\n\u003cp\u003eTarget Audience: \u003cbr\u003e This game is perfect for both expert level military gamers as well as first time gamers. The core rules are easy to grasp and very intuitive, while still giving players a wide variety of decision-making options and tactical choices.\u003c\/p\u003e\n\u003cp\u003eThe game can also be played co-op (like our other Leader games) by splitting-up the aircraft and planning\/resolving missions as a team.\u003c\/p\u003e\n\u003cp\u003eEach mission requires only in 30 to 60 minutes.\u003c\/p\u003e\n\u003cp\u003eEach campaign consists of 2 to 6 turns in which you�ll fly one or more missions each day.\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30601969162,"sku":"DVGDV1-017","price":89.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/thunderbolt-apache-leader_439934e8-cd17-462c-adf7-979667d39f7e.jpg?v=1569058248"},{"product_id":"mini-game-series-border-war","title":"Mini Game Series: Border War - Angola Raiders","description":"\u003cp\u003eSolitaire game\u003c\/p\u003e\n\u003cp\u003eAngola Raiders\u003c\/p\u003e\n\u003cp\u003eDuring the Cold War a ruthless conflict was waged on the Angolan border between the South African Defense Force and communist insurgents. Border War is a solitaire game that puts you in the middle of that fighting as commander of a South African battlegroup based on the frontier. You conduct raids into Angolan territory, seize enemy base camps and, just as important, return to home base.\u003c\/p\u003e\n\u003cp\u003eThe game includes two decks of cards. The Mission Cards provide scenario objectives and the resources with which battlegroups are assembled. The missions are drawn from historic cross-border raids, such as Operations Protea and Modular. You recruit from a variety of unit types, including recon, commandos, mechanized infantry, paratroopers, G-5 long-range artillery, and air support.\u003c\/p\u003e\n\u003cp\u003eBorder War is part of the Commando mini-game series. Once a battlegroup is organized, you move it across the border. When a force enters certain points an Event Card is picked. Events can include anything from special intelligence information to the appearance of major enemy forces. There's a range of foes, from SWAPO insurgents and Angolan government regulars to powerful Cuban armored formations. Combat is resolved via a quasi-tactical procedure in which both tactical superiority and firepower play their parts. There are special rules for helicopter reaction forces, PSYOP, and leaders.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602086986,"sku":"DCG1708","price":14.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/mini-game-border-war_d03ed9e2-1339-4232-bf5d-807dd1c097f8.jpg?v=1569058203"},{"product_id":"folio-series-naktong-bulge","title":"Folio Series: Naktong Bulge","description":"\u003cp\u003e'Folio series' game from Decision Games\u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" itemprop=\"description\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" ng-attr-itemprop=\"{{(!geekitemctrl.geekitem.data.item.short_description || undefined) \u0026amp;\u0026amp; 'description'}}\"\u003e\n\u003cp\u003eBy August 1950 the North Korean Army had overrun most of the Korean peninsula, and was advancing rapidly toward Pusan, the last open port in South Korea.\u003c\/p\u003e\n\u003cp\u003eThe US Army hastily formed a perimeter along the arcing Naktong River to stop — or at least delay — the final North Korean breakthrough. Every available US unit in Korea, including a Marine brigade, was thrown into the fight against three North Korean infantry divisions converging to crush what became known as the \"Naktong Bulge.\"\u003c\/p\u003e\n\u003cp\u003eNaktong Bulge utilizes the new Fire \u0026amp; Movement combat system that's designed so players can augment their units with \"support fire\" during the course of the turn. From fighter -bombers to artillery, units can receive support to engage enemy positions and formations, allowing combat to develop at all levels. A single recon company, for example — perhaps supported by howitzers — could be tasked to assault a lone enemy infantry battalion defending a mountain pass. As its attack gets underway, however, the recon company may find itself under fire from heavy artillery. More support will be necessary to take the pass, but assets are limited.\u003c\/p\u003e\n\u003cp\u003eIn Naktong Bulge the attritional design of the new Combat Results Table simulates the true nature of combat during the Korean War. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the Korean War. Winning the battle is thus a matter of maneuver, firepower and asset management.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602115274,"sku":"DCG1616","price":25.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Naktong_62dbe827-b3db-4916-b365-4adc4be89bf4.jpg?v=1569058396"},{"product_id":"angola","title":"Angola","description":"\u003cp\u003eFor 2-4 players, ages 12+, playing time around 8 hours.\u003c\/p\u003e\n\u003cp\u003eAngola recreates a brief portion of the violent, decades-long Angolan civil war that began in the 1970s with the fall of a colonial power and dragged its bloody way into the 21st century thanks in part to cold war politics.\u003c\/p\u003e\n\u003cp\u003eAngola is a multi-player game in which players control the various Soviet- and US-backed factions that vied for control of Angola from 1975 to 1976. Originally released in limited quantities by Ragnar Brothers of the Poland, Angola quickly became a rare and highly sought after game of almost cult status. Why? Angola features a number of innovative game systems that keep players guessing, create plenty of tension, and reward the right balance of boldness and caution. MMP is now updating this classic with the fabulous graphics of the IGS line of games and bringing it to a wider audiences.\u003c\/p\u003e\n\u003cp\u003eThe map is divided into areas, and units represent military formations and also special weapons, such as artillery, rockets, tanks, and airplanes. A unique command and activation system has players committing in secret to the order in which they will activate a limited number of their units for the turn. The players then take turns activating their units in the determined order. The result is like a tense game of poker, with players trying to analyze the map and out guess their enemies.\u003c\/p\u003e\n\u003cp\u003eThe game is finely balanced, and all players frequently feel as if they are simultaneously on the verge of victory or defeat thanks to an ingenious victory point system that rewards good play for both sides and allows players to absorb reversals and strike back with the right countermove.\u003c\/p\u003e\n\u003cp\u003eAngola contains:\u003cbr\u003e 2 decks of cards (110 total)\u003cbr\u003e 32 page full-color rulebook\u003cbr\u003e 2 player aid cards\u003cbr\u003e 22\" by 34\" inch map \u003cbr\u003e 3 countersheets \u003cbr\u003e 4 six-sided dice\u003c\/p\u003e\n\u003cp\u003eDeveloper: Adam Starkweather\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30602189386,"sku":"","price":89.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/angola-mmp_9eb93e91-2223-4068-ac5d-c559b6b4faf2.jpg?v=1569058207"},{"product_id":"folio-series-lebanon-82-operation-peace-for-gaillee","title":"Folio Series: Lebanon '82 - Operation Peace for Gaillee","description":"\u003cp\u003eLebanon 82 is a simulation of the Israeli invasion of Lebanon in 82, an attempt to clear out PLO terrorists and expel elements of the Syrian army from the country. Hoping to establish the pro-Israeli Christians as the legitimate government in Lebanon, the Israelis sent in the IDF, which soon became embroiled in vicious urban battles. The game also includes a 1975 scenario, as well as a 2006 scenario, showing the evolution of Israel's ongoing struggle against the PLO.\u003c\/p\u003e\n\u003cp\u003eLebanon 82 utilizes the Fire \u0026amp; Movement combat system that is designed so that players can augment their units with 'Support Fire' during the course of the battle. From artillery to air strikes, units can receive support assets to engage enemy positions and formations, allowing combat to develop at all levels. Lebanon 82 also includes rules for a possible Syrian entry, and features the Syrian Surface to Air Missiles! Israeli air support could come under fire from Syrian fixed SAM batteries; more support fire will be necessary, but assets are limited.\u003c\/p\u003e\n\u003cp\u003eIn Lebanon 82, the attritional design of the Combat Results Table simulates the true nature of modern warfare; Units are typically two-sided formations that can incur casualties during a game, accurately replicating the realities of combat, especially during the street fighting encountered in 1982. Winning the battle is thus a matter of maneuver, firepower and asset management not merely odds ratios requiring numerical superiority. A stunning map of Lebanon depicts the entire battle area, ranging from the Israeli border to the capital Beirut itself including all of the famous battle sites, such as the PLO refugee camps.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e17 x 22\" map\u003cbr\u003e 100 die-cut counters\u003cbr\u003e One Standard Rules booklet for this series\u003cbr\u003e One Exclusive Rules booklet for this title\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602224586,"sku":"","price":25.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/folio-lebanon-82_61f2189b-b091-4df1-8cc6-0ce8780aced0.jpg?v=1569058446"},{"product_id":"folio-series-golan","title":"Folio Series: Golan","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAt the start of the 1973 Arab-Israeli War, the Israelis could only spare two brigades to defend the strategic Golan Heights. On 6 October the Syrians attacked with five divisions, three of them mechanized, supported by mortars, artillery, mobile SAMs, and a heliborne commando brigade. The Israelis were therefore badly outnumbered, but were quickly reinforced by reservists (much sooner than the Syrians had anticipated). More significantly, the Israeli Air Force appeared overhead to impede the Syrian assault. However, the Syrians' surface-to-air missile batteries proved at least partially effective against those aircraft. Thus, among other things, the battle for the Golan would test the preeminence of air support against the ascendancy of the SAM.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eGolan utilizes the new Fire \u0026amp; Movement combat system that's designed so players can augment their units with \"support fire\" during the course of the turn. From artillery to air strikes, units can receive support to engage enemy positions and formations, allowing combat to develop at all levels. But Golan also introduces a new element to the battlefield: surface to air missiles. The Syrians fielded numerous SAM batteries during their advance, downing many Israeli jets and compelling that air force to implement new tactics. A single armor battalion, for example — perhaps supported by air support — could be tasked to assault a lone enemy commando brigade defending a fort. As that attack gets underway, though, the air support may find itself under fire from a mobile SAM battery. More support will be necessary to take the fort, but assets are limited.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn Golan the attritional design of the new Combat Results Table simulates the true nature of modern warfare. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the Yom Kippur War. Winning is thus a matter of maneuver, firepower and asset management.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602350026,"sku":"DCG1615","price":23.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Golan_2ed4f77a-2f7d-495d-9551-3c21f0f5d2da.jpg?v=1569058397"},{"product_id":"cuba-libre","title":"Cuba Libre (4th printing)","description":"\u003cp\u003e\u003cem\u003eFor 1-4 players, ages 12+\u003c\/em\u003e\u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eIn December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and—after a disastrous initial encounter with government forces—a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCastro’s Insurgency\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eFollowing up on GMT Games’ \u003cem\u003e\u003cstrong\u003eAndean Abyss\u003c\/strong\u003e\u003c\/em\u003e about insurgency in modern Colombia, the next volume in the \u003cem\u003eCOIN Series\u003c\/em\u003e, \u003cem\u003e\u003cstrong\u003eCuba Libre\u003c\/strong\u003e\u003c\/em\u003e, takes 1 to 4 players into the Cuban Revolution. Castro’s “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and expatriates try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista’s Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil, Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCOIN Series, Volume II\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eCuba Libre\u003c\/strong\u003e\u003c\/em\u003e will be easy to learn for \u003cem\u003eAndean Abyss\u003c\/em\u003e players—both volumes share the same innovative GMT COIN Series system. Like Volume I, \u003cem\u003eCuba Libre\u003c\/em\u003e is equally playable solitaire or by multiple players up to 4—and with a shorter time to completion than Andean Abyss. But Cuba Libre’s situation and strategic challenges will be new. A deck of 48 fresh events brings 1950s Cuba to life and includes …\u003c\/p\u003e\n\u003cp\u003e• The Twelve: The first wave’s escape to the Sierra Maestra—inspirational legend or harbinger of defeat?\u003cbr\u003e• El Che and Raúl: Brilliant in the field, or bungling hostage-takers?\u003cbr\u003e• Operation Fisherman: Can the rebels pull off a second invasion?\u003cbr\u003e• General Strike: Urban disruption or rebel embarrassment?\u003cbr\u003e• Radio Rebelde: Are the masses tuning in, or just the Army direction finders?\u003cbr\u003e• Pact of Caracas: Can the rebels unite?\u003cbr\u003e• Armored Cars: Mobile striking power, but in whose hands?\u003cbr\u003e• Rolando Masferrer: Brutal pro-government tactics—will they help or hurt?\u003cbr\u003e• Fat Butcher: Can the Mob’s enforcer protect its casinos?\u003cbr\u003e• Sinatra: Frankie’s Havana show a boom or bust, and who collects?\u003cbr\u003e… and much more.\u003c\/p\u003e\n\u003cp\u003eNew twists match the \u003cem\u003eCOIN Series\u003c\/em\u003e system to the situation in 1950s Cuba:\u003c\/p\u003e\n\u003cp\u003e• It’s the insurgents who build lasting capabilities, while the Government is limited to fleeting bursts of momentum.\u003cbr\u003e• The Syndicate’s bases are Casinos—expensive to build, but so important to Cuba no army will destroy them. \u003cbr\u003e• Syndicate special activities include calling in the “muscle” of Government troops and police to protect mob assets. \u003cbr\u003e• Stacks of Syndicate cash awaiting launder can fall in anyone’s hands—even the corrupt Government’s.\u003cbr\u003e• The Government has its own terror tactic—reprisals—and can skim a portion of Syndicate profits.\u003cbr\u003e• The eroding US Alliance with Batista overshadows all Government actions, not just through aid levels but also through the day-to-day ability of troops and police to operate.\u003cbr\u003e• Even if Batista flees, the struggle may not end—the counterrevolutionary government may even become stronger!\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eMultiplayer, 2-Player, Solitaire\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eCuba Libre\u003c\/strong\u003e\u003c\/em\u003e provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Cuban Revolutionaries can attempt to topple Batista and seize power for themselves. The non-player sides will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eMore COIN Series Volumes to Come\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eAndean Abyss and now Cuba Libre present a game system on modern insurgency readily adaptable to other conflicts, particularly those featuring the interaction of many sides (thus the name \u003cem\u003eCOunterINsurgency Series\u003c\/em\u003e). A rich and under-represented history of guerrilla warfare beckons, as modern insurgency offers virtually unlimited, under-gamed topics for the \u003cem\u003eCOIN Series\u003c\/em\u003e. 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Into this cockpit dropped a multinational post-9\/11 coalition to root out al-Qaeda and replace the hardline-Islamist Taliban regime that harbored it. A quick invasion and regime change portended quiet reconstruction and good governance, but it was not to be so. In their sanctuary across Pakistan's border, the Taliban rebuilt for an insurgency that would ensnare the Coalition in the tangle of Afghan rivalries, shifting allegiances, and warlordism that the West could at first only distantly grasp.\u003c\/p\u003e\n\u003cp\u003eThe latest volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today's headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare. 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Your high-tech forces are capable, but your publics are pressuring you to keep your footprint small: how will you stabilize this complex country and get out? \u003cbr\u003e As the Government, how can you run the country when your foreign partners continually redirect your war effort? You can reshape Afghanistan's human terrain by encouraging the resettlement of millions of refugees, and your Coalition-trained forces are potentially the most numerous of any faction. But they are unsteady, and your war chest is not your own: how will you keep your allies' firepower in-country long enough to ensure that you are the top dog once they leave? \u003cbr\u003e As the Taliban, how will you come back against the potent forces arrayed against you? Islamism, Pashtun ethnic solidarity, and your Pakistani friends behind you will help you recruit and move with ease amidst the enemy. 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The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent operations and capabilities. Terror, drug trafficking and eradication, highway extortion and sabotage, drone strikes, and many more options are on the menu. Flow charts are at hand to run the three Afghan factions, so that any number of players - from 4 to solitaire - can experience the internecine brawl that is today's Afghanistan. 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Resentments bred in part of US support for the regions' anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998\u003c\/span\u003e\u003cspan id=\"2!2218-info\"\u003eand the Arab Peninsula in 2000.\u003cbr\u003e\u003cbr\u003eBin Ladin's al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes--this time within the US Homeland--that Bin Ladin hoped would light off a global Muslim uprising. Uprising or no, the Western response to those September 11th attacks would reshape international affairs from Legnica to Jakarta and from Moscow to Dar es Salaam.\u003cbr\u003e\u003cbr\u003eLabyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT's highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists' use of terrorist tactics but the wider ideological struggle--guerrilla warfare, regime change, democratization, and much more. \u003cbr\u003e\u003cbr\u003eFrom the designer who brought you the award-winning card-driven game Wilderness War, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game's solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies.\u003cbr\u003e\u003cbr\u003eThe jihadists must operate in a hostile environment--staying below the authorities' radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran's Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory--or will it be a sudden strike at the United States with an Islamic weapon of mass destruction?\u003cbr\u003e\u003cbr\u003eThe United States has the full weight of its military force and diplomacy at the ready--but it can't be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out?\u003cbr\u003e\u003cbr\u003eLabyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key--but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun. “Let's roll!”\u003cbr\u003e\u003cbr\u003eLabyrinth contains 120 playing cards, including:\u003cbr\u003e\u003cbr\u003eTora Bora\u003cbr\u003ePatriot Act\u003cbr\u003ePredator\u003cbr\u003eIraq WMD\u003cbr\u003eRenditions\u003cbr\u003eLeak\u003cbr\u003eMartyrdom Operation\u003cbr\u003eTaliban\u003cbr\u003eKashmir\u003cbr\u003eWahhabism\u003cbr\u003eMadrassas\u003cbr\u003eZarqawi\u003cbr\u003eAbu Sayyaf\u003cbr\u003eIEDs\u003cbr\u003eTony Blair\u003cbr\u003eDanish Cartoons\u003cbr\u003eEx-KGB\u003cbr\u003eLebanon War\u003cbr\u003eMossad \u0026amp; Shin Bet\u003cbr\u003eHijab\u003cbr\u003eLoose Nuke\u003cbr\u003e…and so much more! \u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003eGAME CONTENTS:\u003cbr\u003e\u003cbr\u003eOne Counter Sheet\u003cbr\u003e22x34 inch Mounted Mapboard\u003cbr\u003e120 Playing cards\u003cbr\u003eRules Booklet\u003cbr\u003eTwo Player Aid sheets\u003cbr\u003eOne Solitaire Play sheet\u003cbr\u003e30 Wooden Cubes\u003cbr\u003eFour 6-sided dice\u003cbr\u003e\u003cbr\u003eGAME SCALE\u003cbr\u003e\u003cbr\u003eTIME: About 1 year per hand of cards\u003cbr\u003e\u003cbr\u003ePLAYERS: 1-2\u003cbr\u003e\u003cbr\u003eMAP: Point-to-Point system\u003cbr\u003e\u003c\/span\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32976789770,"sku":"","price":61.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Labyrinth_WaronTerror_3278eea7-d042-4718-b59c-86c48ee4081c.jpg?v=1569058320"},{"product_id":"labyrinth-the-war-on-terror-the-awakening","title":"Labyrinth: The War on Terror - The Awakening","description":"\u003cspan\u003eThis is a game expansion, NOT a complete game.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eLabyrinth: The Awakening, 2010 - ? expands on Labyrinth: The War on Terror, 2001 - ?, a 1-2 player card-driven board game simulating at the strategic level the ongoing bid by Islamic extremists to impose their brand of religious rule on the Muslim world. 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Labyrinth: The Awakening provides 120 all new event cards, four\u003c\/span\u003e\u003cspan id=\"2!83049-info\"\u003enew country mats, additional markers, cubes and cylinders, and 7 new scenarios, including 2 that are playable to conclusion in 7 turns or less.\u003c\/span\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32976830794,"sku":null,"price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/labyrinth-awakening_00fc53fe-adcc-4edc-86e2-8bd349a7af61.jpg?v=1569058442"},{"product_id":"golan-73-fab","title":"Fast Action Battles: Golan '73","description":"\u003cspan\u003eMichael Gustavsson teams up with Fast Action Battles (FAB) series designer Rick Young to jointly bring you volume III in the FAB game series. These two designers take you to the Golan Heights on October 6, 1973, where during the holiday of Yom Kippur, the silence on the Heights was disrupted by the thunder of tanks, guns, and aircraft when a Syrian assault was launched. The Syrian operation, code-named as Badr, was aimed to retake the Israeli-occupied Golan Heights, which the Syrians lost in the 1967 Six-day war.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eIn Golan '73, you will command highly mechanized forces and maneuver them across\u003c\/span\u003e\u003cspan id=\"82539-info\"\u003ethe rocky terrain of the Golan Heights. You will find new asset types to aid your cause such as SAM’s, mortars, and anti-tank guns. Battle specific events include Operation Dugman 5, Strategic Reserve Releases, the GHQ Air Raid, Lt. Zvicka Greengold, Electronic warfare, the Syrian Frog-7 missile strike and more. New terrain features in Golan '73 include escarpment, wadi, and the anti-tank ditch, known as the purple line. Helicopter-borne air-assaults and special rules for the first night are included to add more historical flavor from this important campaign. \u003cbr\u003e\u003cbr\u003eThe Israelis start with few units but gain strength as reinforcements arrive, but will there be enough and will they get there in time? The Syrian player starts with a very strong force, but must attack at the right places and rely on rapid breakthrough across the Golan Heights in order to seize the objectives. Time is against the Syrians, with not only the Israeli reserves arriving, but also as the SAM barrier gets reduced and the effectiveness of the Israeli Air Force grows. The Syrians must strike hard and fast, then fight to hold on to their gains.\u003cbr\u003e\u003cbr\u003eBoth players have a degree of variable setup that allows enhanced replay value, but still keeps the historical flavor. A historical setup is also provided for those that wish to more closely follow history.\u003cbr\u003e\u003cbr\u003eIn Golan '73, the FAB series meets modern warfare and now YOU are in command to fight one of the greatest tank battles ever fought.\u003c\/span\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":33463149834,"sku":"","price":53.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Golan_73_FAB_bdf1efcb-a463-46b4-8a4e-be83944bce70.jpg?v=1569058445"},{"product_id":"from-golan-to-sinai-the-arab-israeli-wars-1956-1973","title":"From Golan to Sinai. The Arab-Israeli Wars 1956-1973","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eContaining six scenarios spanning three wars, this Module includes all the supplemental rules and data needed to carry the CoA system through the Arab-Israeli Wars. Each scenario includes an 8 1\/2\" x 11\" map, a brief historical commentary and tables with all pertinent data extracted for the players' convenience.\u003c\/p\u003e\n\u003cp\u003eAlthough this module was designed to be used with CoA system, the scenarios can be easily adapted for use with other tactical armor systems.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Clash of Arms","offers":[{"title":"Default Title","offer_id":41258999188,"sku":"","price":16.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/from-golan-to-sinai_ddd34d4e-5942-47f1-abd8-3c76453d1567.jpg?v=1569058313"},{"product_id":"colonial-twilight-the-french-algerian-war-1954-62","title":"Colonial Twilight: The French-Algerian War, 1954-62","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eColonial Twilight\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003etakes 1 to 2 players into the tangled web of military and political actions comprising the French-Algerian war of 1954-62.\u003c\/p\u003e\n\u003cp\u003eThe insurgent Front de Liberation Nationale (FLN), starting from modest beginnings, must build massive and enduring popular support for its cause, and organize to assume power when Algeria finally gains its independence. The Government, representing both the colonial authorities and France’s military leadership, must engage the nationalist insurgency decisively while striving to preserve the support and commitment of the civilian government and society. Players will enter the “heart of darkness” as they use military, political, and economic actions and exploit events to build and maneuver forces to influence or control the population or otherwise achieve their aims along the twisting route to independence.\u003c\/p\u003e\n\u003cp\u003eThis latest instalment in GMT’s popular COIN Series system is the first to be designed for two players. You must consider carefully just what you want to do, and how much of it, before the initiative will slip from your fingers. Also, a full solitaire system enables solo players to test their skill against a devious game-run enemy.\u003c\/p\u003e\n\u003cp\u003eFrom the Casbah to the Aures, are you ready to run the gauntlet?\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":50518812948,"sku":"GMT1704","price":69.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/colonial-twilight_da18da5f-80a4-4e4a-ab75-ffe660bbdd8e.jpg?v=1569058249"},{"product_id":"triumph-of-the-will","title":"Triumph of the Will","description":"\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eNazi Germany vs. Imperial Japan, 1948\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThis game allows two players to game an alternate history where Germany and Japan have won WWII. Three years after that victory in 1948 they square off against each other for a final battle for world domination. The map of the game joins along the equator to depict the entire world.\u003c\/p\u003e\n\u003cp\u003eGame mechanics recreate dilemmas and challenges inherent in grand-strategic warfare and the issues involved with controlling the entire planet. Movement switches rapidly back and forth between players keeping you fully involved in the game with no long waits between players. In any order you want, you can: enter reinforcements; bring back into play previously eliminated units; move an army, air force, fleet or elite corps on the map via land, sea or air; launch a conventional attack or launch a nuclear attack. 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It was during that period the conventional “correlation of forces” between the two hostile alliances most favored the communists.\u003c\/p\u003e\n\u003cp\u003eThe scenario portrayed is the one that was most anticipated and feared by NATO’s intelligence analysts at the time. That is, despite their knowledge of the existence of Soviets plans to begin such a war with massive chemical and nuclear strikes, the West’s military planners gave those schemes little credence. They knew the Soviets understood such a strategy would bring on immediate nuclear retaliation by the West. That would’ve ended the war as quickly as it began – mostly likely along with all of civilization – with no winner identifiable.\u003c\/p\u003e\n\u003cp\u003eWhat was feared then was, one fine summer day, the Soviet units in East Germany would move out from eating breakfast in their mess halls and roll across the border into West Germany. 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Accessible mechanics and components put the emphasis on game play, but Andean Abyss also provides an engrossing model of insurgency and counterinsurgency in Colombia—smoothly accounting for population control, lines of communication, terrain, intelligence, foreign aid, sanctuaries, and a host of other political, military, and economic factors.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA New Kind of Card-Assisted Wargame\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eFrom the award-winning designer of\u003cspan\u003e \u003c\/span\u003eWilderness War\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003eLabyrinth,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAndean Abyss\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efeatures unique mechanics relating events and operations that guarantee difficult player decisions with each card flip. Most of the game’s 72 events are dual-use, representing alternative historical paths: players can choose either version of the event or from an array of operations and special faction activities. Every choice has implications for how the next card will be played. There is no hand management: the focus is on the map and on planning for the foreseeable—and the unforeseeable. Die rolls are only a small part of game: the key to victory is not luck but the ability to organize the most effective campaign.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eMultiplayer, 2-Player, Solitaire\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAndean Abyss\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eprovides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Colombian Government can take on the leftist FARC, the right-wing AUC, and the narco-trafficking cartels. The non-player insurgents will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eGMT COIN Series, Volume I\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAndean Abyss\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003epresents a game system on modern insurgency readily adaptable to other conflicts, particularly those featuring the interaction of many sides (thus our new COunterINsurgency series). A rich and under-represented history of guerrilla warfare beckons.\u003cspan\u003e \u003c\/span\u003eGMT COIN Series\u003cspan\u003e \u003c\/span\u003eVolume II is\u003cspan\u003e \u003c\/span\u003eCuba Libre—Castro's Insurgency 1957-1958, Volume III is\u003cspan\u003e \u003c\/span\u003eA Distant Plain—Insurgency in Afghanistan, and Volume IV is\u003cspan\u003e \u003c\/span\u003eFire in the Lake—Insurgency in Vietnam.\u003c\/p\u003e\n\u003cp\u003eTIME SCALE: multiple years per Propaganda round\u003cbr\u003eMAP SCALE: Area Movement\u003cbr\u003eUNIT SCALE: Varies\u003cbr\u003eNUMBER OF PLAYERS: 1-4 (full solitaire system)\u003c\/p\u003e\n\u003cp\u003eDESIGNER: Volko Ruhnke\u003cbr\u003eDEVELOPER: Joel Toppen\u003cbr\u003eMAP and CARD ART: Chechu Nieto\u003cbr\u003eCOUNTER ART: Chechu Nieto \u0026amp; Xavier Carrascosa\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":21242679296079,"sku":"GMT1212","price":62.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic1381149.jpg?v=1569148603"},{"product_id":"fire-in-the-lake-update-kit","title":"Fire in the Lake Update Kit","description":"\u003cp\u003eThis update kit includes the components necessary to upgrade the 1st edition version of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFire in the Lake\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eto 2nd Printing (2018 Edition). It includes the following:\u003c\/p\u003e\n\u003cul style=\"font-weight: 400;\"\u003e\n\u003cli\u003eFull deck of playing cards\u003cspan\u003e \u003c\/span\u003e(10 cards with changes from the original cards and 80 cards with icon additions)\u003c\/li\u003e\n\u003cli\u003e1 x updated Rules booklet\u003c\/li\u003e\n\u003cli\u003e1 x booklet containing the updated PB Tutorial and 1-player example section\u003c\/li\u003e\n\u003cli\u003e4 x updated Player Aid Card 1 Factions (foldout)\u003c\/li\u003e\n\u003cli\u003e2 x updated Player Aid Card 2 Flowcharts (foldout). \u003c\/li\u003e\n\u003cli\u003e2 x updated Player Aid Card 4 Sequence (single sheet)\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":21242679328847,"sku":"GMT1409-18UD","price":41.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/702.jpg?v=1569148709"},{"product_id":"stalins-world-war-3","title":"Stalin's World War 3","description":"\u003cp\u003e\u003cspan\u003eStalin's World War III is a two game package: Volume 1 – Operation Pincher \u0026amp; The Soviet Offensive in Europe; Volume 2 – Operation Sandown \u0026amp; The Soviet Offensive in the Mid-East. This is an alternative history monster-size wargame, designed by Ty Bomba, intended to investigate the strategic parameters that would’ve been in place during the first 10 weeks of operations had that dictator lived long enough to put in motion one of his many plans to start a global conflict in 1953.\u003c\/span\u003e\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":22099547848783,"sku":"COM1064","price":84.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/sww3_cover_opt.jpg?v=1569199120"},{"product_id":"fields-of-fire-volume-2-with-the-old-breed-the-5th-marines-in-wwii-korea-and-viet-nam","title":"Fields of Fire Volume 2: With the Old Breed: The 5th Marines in WWII, Korea and Viet Nam","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eIn Fields of Fire Vol. II: \"With the Old Breed,\" you pin on your captain's bars and take command of a rifle company in the 5th Marines, the most decorated regiment in the US Marine Corps. Test your mettle in three campaigns spanning World War II, Korea and Vietnam. Battle ashore in the blazing heat of Peleliu in September 1944 to discover the Japanese have changed their strategy and you are forced to dig them out of the coral ridges. Flares reveal waves of Chinese pouring over the rugged mountains of the Chosin Reservoir, Korea, in sub zero weather in November 1950. Fight house to house in Hue City, Vietnam in February 1968. These three campaigns live on in the legends and history of the United States Marine Corps.\u003c\/p\u003e\n\u003cp\u003eFields of Fire is a solitaire game system that gives players the challenge of commanding a rifle company between World War II and Present Day. The game is different from many tactical games in that it is diceless and card based. There are two decks used to play. The Terrain Deck is based on a specific region and is used to build a map for the various missions your company must perform. The Action deck serves many purposes in controlling combat, command and control, various activity attempts. The units of the company are counters representing headquarters elements, squads, weapons teams, forward observers, individual vehicles or helicopters. A single playing is a mission and several missions from an historical campaign are strung together for the player to manage experience and replacements. A mission can be played in about 1 – 2 hours.\u003c\/p\u003e\n\u003cp\u003eThis volume of Fields of Fire is based on three actual campaigns experienced by units of the 5th Marines of the 1st Marine Division \"Blue Diamond\" in World War II, Korea, and Vietnam and is the second volume of the Fields of Fire series.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":29218770288719,"sku":"GMT1810","price":79.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4604497.jpg?v=1569235360"},{"product_id":"front-toward-enemy","title":"Front Toward Enemy","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThree years after the collapse of South Vietnam, General William Westmoreland announced that “militarily we were successful . . . we didn’t lose a single battle above company level.” It was in these intense company- and platoon-level firefights, which characterized most combat in the Vietnam War, that military engagements could be won and lost. At close quarters in the jungle, at night, and in hamlets surrounded by rice paddies, American soldiers faced their North Vietnamese and Vietcong enemies on even terms. FRONT TOWARD ENEMY allows players to explore intense company- and platoon-level battles from the perspective of a company commander, using a fast-playing system that provides the feel and unpredictability of small unit combat.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eFront Toward Enemy\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a simulation that recreates tactical engagements during the Vietnam War at the scale of 50 meters per hex and five minutes per turn. Units represent fire teams, heavy weapon sections, leaders, vehicles, and helicopters. Eight scenarios with set-up options recreate twelve missions that typified company-level engagements during the Vietnam War, including airmobile insertions, assaults on fortified positions, and classic search-and-destroy operations, among others.\u003c\/p\u003e\n\u003cp\u003eRules cover all of the elements associated with combat in Vietnam: helicopter gunships, armored vehicles, artillery support, snipers, sappers, civilians, booby-traps, medics, evacuation of the wounded, prisoner interrogation, tunnels, hidden caches, and more. Winning doesn't always mean holding the objective if the cost in casualties is too great. Sudden combat in difficult terrain causes command and control to quickly break down. A chit-pull system means command and control is erratic, and volume of fire is rewarded, but results are fickle. The unforeseen occurs, ranging from non-combat injuries to interference from higher headquarters to so-called “friendly fire”. Immediate action drills, staying close, and the ability to move and act as a coordinated unit ensure survivability in this environment.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFront Toward Enemy\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eputs you in the middle of the toughest fighting of the longest war of the 20th Century.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFront Toward Enemy\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003escales:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eeach turn is approximately 5 minutes\u003c\/li\u003e\n\u003cli\u003eeach hex is approximately 50 meters across\u003c\/li\u003e\n\u003cli\u003ecounters represent Infantry Units of one to four men (Fire Teams, Weapons Teams, Leaders, and Individuals) Helicopters, and Vehicles\u003c\/li\u003e\n\u003cli\u003eAdditional markers represent Civilians, Caches (rice, medical, and ammo), Bunkers, Foxholes, and Tunnel entrances\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":31102052925519,"sku":"MMPFTE","price":74.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/front-toward-enemy.jpg?v=1572620758"},{"product_id":"next-war-korea-2nd-edition","title":"Next War: Korea, 2nd Edition","description":"\u003cp\u003e\u003cem\u003eSixty years of tense, uneasy peace are shattered as the Korean Peninsula erupts in renewed warfare. One historically, ethnically, and culturally homogeneous people polarized and separated by superpower politics and economics hurl men, weapons, and material into the maelstrom of modern combat in an attempt to settle their arbitrary division once and for all.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eFrom Pyongyang in North Korea to Busan in the South, the war rages. In a scene reminiscent of the first attack by the In Min Gun in 1950, the North Korean People’s Army surges across the Demilitarized Zone and penetrates deep into South Korea.\u003c\/p\u003e\n\u003cp\u003eSpecial Operations Forces from both sides conduct raids, interdiction, and reconnaissance missions behind enemy lines while airborne, air assault, and amphibious forces strike far behind those lines attempting to outflank the main army forces of both sides. In the air, both sides wage a heated campaign in an effort to establish superiority over the skies of Korea. With rough terrain and the full ferocity of modern armor, airmobile, airborne, and marine warfighting capabilities, there is no safe haven in the lethal cauldron of battle which has engulfed the Korean Peninsula.\u003c\/p\u003e\n\u003cp\u003eWhile North and South battle for a quick, decisive victory, the world awaits the response of the two military superpowers in the region: the United States of America and the People’s Republic of China. Will the United States, stung by high casualties among the soldiers of its 2nd Infantry Division near the DMZ during the surprise artillery barrages and initial assaults on the first day of the war, be able to reinforce the South quickly enough, and, if so, how and in what strength? Will the Communist Chinese again react (or pre-emptively intervene) to a massive US response and join the fray, thus widening the conflict? As the situation evolves, choices are made, forces are committed, and the security of Japan and the future of the two Koreas hangs in the balance.\u003cem\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eNext War: Korea\u003c\/strong\u003e\u003c\/em\u003e, the first of a planned series of Next War games, allows players to fight a near future war on the Korean peninsula. In this updated and improved version of the previously-released\u003cspan\u003e \u003c\/span\u003eCrisis: Korea 1995, players have access to virtually all military assets of North and South Korea, as well as large forces from the USA and the PRC. The integrated, easy to learn air-land combat system allows for unit efficiency, armor effects, light infantry, attack helicopters, Close Air Support, Cruise Missiles, and the particularly tough terrain of Korea.\u003c\/p\u003e\n\u003cp\u003eMake no mistake:\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eNext War: Korea\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis not an Introductory wargame. Rather, we have intended herein to create a system (and a series) that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward ruleset that will, we think, be considered pretty \"easy to learn\" by experienced wargamers. So players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, though, comes through in the Advanced Game, where you get much more control over airpower and can more clearly see each side's strengths and weaknesses. For players who want a \"mini-monster game\" experience, playing the Advanced Game Campaign Scenarios with some or all of the optional rules will definitely \"deliver.\"\u003c\/p\u003e\n\u003cp\u003eSo our hope is that we have created a game with enough variety and scaling of complexity that you can find an engaging and maybe even enlightening experience whether you want to play a fast two-player game, a longer monster game, or an ongoing solitaire study. We intend to provide tools for online game play as well (a Vassal module is being created now for use during playtesting) so that this game can be played in either real-time or over longer periods on the internet.\u003c\/p\u003e\n\u003cp\u003e\u003ca class=\"anchor-target\" name=\"Units\"\u003e\u003c\/a\u003e\u003ca class=\"anchor-target\" id=\"toc0\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003ch3\u003eUnits\u003c\/h3\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eGround units in\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eNext War: Korea\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003erepresent primarily divisions and brigades of armies of North and South Korea, The United States and her Allies, and the People's Republic of China. All ground units are rated for their attack and defense strengths, movement capabilities, and unit efficiency.\u003c\/p\u003e\n\u003cp\u003eAir units represent fighter, bomber, and attack squadrons of the major combatants and are rated for All-Weather Capabilities as well as their range, average pilot skill, and their abilities in Air-to-Air Combat, Close Air Support, and Strike missions.\u003c\/p\u003e\n\u003cp\u003eNaval units and capabilities are abstracted somewhat in the Next War series. A \"Sea Control\" mechanism reflects the results of the surface and sub-surface battles, while the game's naval unit counters represent the major Aircraft Carrier Battle Groups and Amphibious Ready Groups of the US Navy. Additional amphibious capabilities are represented by the Special Forces capabilities of each side.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003ca class=\"anchor-target\" name=\"Maps_and_Terrain\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\u003ca class=\"anchor-target\" id=\"toc1\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003ch3\u003eMaps and Terrain\u003c\/h3\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThe game's two maps present a portion of modern-day Korea at a scale of roughly 7.5 miles per hex. The maps cover the entire peninsula east-to-west and stretch from about 30 miles north of Pyongyang in the North to Taegu in the south. Hexes are larger than the standard 1\/2\" hex found in Crisis Korea: 1995, allowing us to use larger 9\/16\" counters in this game and make it a bit easier for players to move game pieces in the congested areas around the DMZ.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003ca class=\"anchor-target\" name=\"Game_System\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\u003ca class=\"anchor-target\" id=\"toc2\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003ch2\u003eGame System\u003c\/h2\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eAs in\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/3985\/crisis-korea-1995\"\u003eCrisis: Korea 1995\u003c\/a\u003e, there are two types of game turns: Initiative turns (longer turns where the side with the Initiative has more opportunities to move and attack) and Contested turns (shorter turns where neither side has the initiative but each is trying to muster the resources to regain the initiative). Thus the inherent \"initiative player advantage\" built into the game system incents each player to always be thinking about how to seize and maintain the battlefield initiative.\u003c\/p\u003e\n\u003cp\u003eA Standard game turn is composed of:\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eWeather Determination. Bad weather can severaly hamper air and naval operations activity and can significantly slow ground operations.\u003c\/li\u003e\n\u003cli\u003eInitiative Determination\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003ean Air\/Naval Phase, wherein air superiority levels and air availability are determined and Sea Control is established or modified.\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOne or more Movement and Combat Phases that allow both sides to move, react, and fight, with an advantage to the Initiative player on non-Contested turns\u003c\/li\u003e\n\u003cli\u003eArrival of Reinforcements and Replacements\u003c\/li\u003e\n\u003cli\u003eVictory Determination\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eCombat resolution examines not only unit strengths but also unit efficiency (representing training, doctrine, and morale), as well as the terrain where the combat takes place. The CRT tends to be very bloody, reflecting both what we believe will be a degree of attritional warfare early on in light of the massive artillery concentrations near the DMZ as well as the lethality of modern weapons. As in many games, casualties represent not only actual combat losses, but also losses of unit cohesion brought about by the rapidity and pace with which modern armies are able to engage and exploit on the battlefield.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003ca class=\"anchor-target\" name=\"Scenarios\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\u003ca class=\"anchor-target\" id=\"toc3\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003ch2\u003eScenarios\u003c\/h2\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThere are several Standard Game scenarios. The first three one mappers, \"Seoul Train,\" \"Uijong Blues,\" and \"East Coast Highway\" (North Map only) cover the first week of the war by dividing the DMZ into roughly three equal sections. These focus on the initial assaults to break the South Korean lines and introduce players to the basic mechanics of the system, while giving them insight into attack and defense strategies for the \"big game.\" Players can also play the entire DMZ front scenario, \"Militarized Zone,\" (North Map only) for the first week (basically, combining the three scenarios above). In addition, players can add the South Map and play the entire Standard Campaign game, \"All In.\" Two other scenarios are provided which examine the U.S. Amphibious landing. \"Inchon Again\" and the battle for Taejon, \"Spearhead.\" In addition, a scenario, \"They Did What?\" is provided for players to experiement with a South Korean attack on North Korea without, however, the help of the United States.\u003c\/p\u003e\n\u003cp\u003eThe Advanced Game Scenarios come in three flavors\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eà la\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eNATO: The Next War in Europe: Strategic Surprise, Tactical Surprise, and Extended Buildup. This offers the players the ability to game out a variety of \"At Start\" war scenarios based on varying levels of readiness.\u003c\/p\u003e\n\u003cp\u003eThere is also an International Posture Matrix\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eà la\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eFlashpoint: Golan\u003cspan\u003e \u003c\/span\u003eto allow players to experiment with a variety of intervention options for the non-Korean players in the region.\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eNext War: Korea\u003c\/strong\u003e, the Korean Peninsula is on fire with two of the world's most well-prepared, antagonistic forces arrayed against each other. Can you, as the North Korean People’s Army commander, conquer the South in 3 weeks before the full might of the U.S. can be brought to bear? Can you, as the Republic of Korea’s Army commander, hold out against the renewed Communist assault until help arrives? And what will China do? There’s only one way to find out...\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003ca class=\"anchor-target\" name=\"Components\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\u003ca class=\"anchor-target\" id=\"toc4\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003ch2\u003eComponents\u003c\/h2\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e2 22x34\" maps\u003c\/li\u003e\n\u003cli\u003e4 9\/16\" counter sheets + 1 Errata and Expansion Bonus 1\/2 sheet (1026 counters)\u003c\/li\u003e\n\u003cli\u003e2 rulebooks (Standard + Advanced Rules and Game Specific Rules)\u003c\/li\u003e\n\u003cli\u003e5 8.5x11\" Player Aids\u003c\/li\u003e\n\u003cli\u003e2 11x17\" Player Aids\u003c\/li\u003e\n\u003cli\u003e1 10-sided die\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe 2012 version and the 2016 ziplock version contain the same game components; except the 2012 version is packaged in a box, while the 2016 version is in a ziplock bag.\u003c\/p\u003e\n\u003cp\u003eGame Design and Development: Mitchell Land\u003cbr\u003eOriginal System Design: Gene Billingsley\u003c\/p\u003e\n\u003cp\u003eTIME SCALE 3.5 days per turn\u003cbr\u003eMAP SCALE 7.5 miles per hex\u003cbr\u003eUNIT SCALE Division \/ Brigade \/ Battalion\u003cbr\u003eNUMBER OF PLAYERS One or two (can be played in teams)\u003c\/p\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":31559037419599,"sku":"GMT120619","price":74.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic1345353.jpg?v=1579716224"},{"product_id":"europe-divided","title":"Europe Divided","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" class=\"ng-binding\"\u003e\n\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 2 players, ages 12+, playing time around 60-75 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eEurope Divided - a game of an expansionist Europe, a resurgent Russia, and a new Cold War\u003c\/p\u003e\n\u003cp\u003eThe end of the Cold War ushered in a new age of European expansion. Central and Eastern Europe had emerged from dictatorships and wanted to consolidate their democracies. They sought European integration to ensure they would not fall back into the Russian sphere of influence. Russia — a shell of its former power as the Soviet Union — could do nothing to slow the European expansion.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eBut then things changed.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eOil prices increased, bolstering Russia's economy. Putin came to power, and despite political discontent in Russia, his popularity remained strong. In 2008, war broke out between Russia and the NATO-aspirant, former Soviet country of Georgia. Russia's resurgence had begun, exemplified by the 2014 annexation of Crimea and invasion of eastern Ukraine.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eIn the game, you control of one of the two powers: Europe (controlling both NATO and the European Union) or Russia. Europe is powerful and rich, but bureaucratic and slow to react. Russia lacks Europe's resources, but can respond rapidly.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003ePlayers score victory points by having dominant influence in contested countries in Central Europe, Eastern Europe, and the Caucasus. They can also score victory points by bringing key historical events to fruition. Gameplay is rich with history and includes today's potential flashpoints, but it features a fast-playing card-driven core mechanism. Players use cards associated with countries they control to establish political and military influence, gain financial resources, and deploy their military presence. An elegant deck-manipulation mechanism weakens players' decks as they increase their influence, creating tension between seeking to expand and overreaching.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eWill the Velvet Revolution result in the split of the Czech Republic and Slovakia? How will the Bosnian War end? The players will decide the fate of history throughout this period of Europe Divided.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Phalanx Games","offers":[{"title":"Default Title","offer_id":32269382090831,"sku":"PPHAEURO01","price":40.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4537879.jpg?v=1589553647"},{"product_id":"brief-border-wars","title":"Brief Border Wars","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" class=\"ng-binding\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eBrief Border Wars\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a quadrigame or set of four mini-games on short border conflicts of the 20th and 21st century, using a card-driven system that models the chaotic, stop-and-start nature of these impromptu wars.\u003c\/p\u003e\n\u003cp\u003eThe four conflicts included:\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eEl Salvador vs. Honduras, 1969\u003c\/li\u003e\n\u003cli\u003eThe Turkish invasion of Cyprus, 1974\u003c\/li\u003e\n\u003cli\u003eChina vs. Vietnam, 1979\u003c\/li\u003e\n\u003cli\u003eIsrael vs. Hezbollah, southern Lebanon, 2006\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":32467038568527,"sku":"CPS1102","price":68.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/brief-border-wars.jpg?v=1595690006"},{"product_id":"1989-dawn-of-freedom-2nd-printing","title":"1989: Dawn of Freedom (2nd Printing)","description":"\u003cp\u003e\u003cem\u003e\"History punishes those who come too late.\" - Mikhail Gorbachev\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e1989: Dawn of Freedom\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis an exciting, fast paced game simulating the end of the Cold War in 1989. During this amazing year, a series of democratic revolutions ended the 40 year Soviet empire in Eastern Europe.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e1989\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003esimulates the political, social and economic aspects of these revolutions using a card-driven system similar to\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eTwilight Struggle\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\"No man is so old he cannot live one more year.\" - Leszek Kolakowski\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eOne player plays the Communist. At the start of the game he holds unquestioned power across the six nations of the Warsaw Pact. But there are ominous clouds on the horizon. The new leader in Moscow has declared no more will Soviet tanks prop up tottering Communist governments. The economies, after decades of central planning and stagnation, have reached various stages of crisis. Inside the churches and among the students and their professors there are dissident movements that have been emboldened. From crushing dissent to offering concessions, the Communist player will have to use a variety of strategies in a struggle to hold on to his empire.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\"A bad regime is never in so great danger as when it tries to improve.\" - Alexis de Tocqueville\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThe other player plays the Democrat. At the dawn of 1989, behind the iron curtain, no one considers revolution possible. The goal of dissidents is to create a civil society outside the control of the Communist regimes. On their side are students who are fascinated with the style and pop culture of the west, and the Church. Against them is the vast apparatus of the Communist state. Their challenge is to persuade the workers, who are the bulk of society, to join their cause.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\"Mr. Gorbachev, open this gate. Mr. Gorbachev, tear down this wall!\" - Ronald Reagan\u003c\/em\u003e\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32547783573583,"sku":"GMT1202","price":59.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/1989-dawn-of-freedom.jpg?v=1598535078"},{"product_id":"fire-in-the-lake-tru-ngbot","title":"Fire in the Lake: Tru’ng Bot Update Pack","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eTru’ng\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis the name of a new bot system for\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFire in the Lake\u003c\/em\u003e. It follows in the footsteps of the innovative card-based bot system that was first developed for Gandhi, giving fans of Fire in the Lake more opportunities to get this great game to the table.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eTru’ng is quick to use and easy to implement, but is sophisticated enough to play the full Fire in the Lake game. When selecting Operations and Special Activities, cards are drawn from the Tru’ng deck—there are six cards for each Fire in the Lake faction. Each card examines the current state of the game and selects the appropriate action for the active faction. A single, faction-specific table then determines where that action will occur. The same table is used to select spaces for Operations, Special Activities, and Events, minimizing the need to flip between multiple player aids.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003ePlaying against Tru’ng feels like playing against a human opponent. It is unpredictable yet responsive to strategic needs, it goes after its enemies while keeping an eye on its ally, and makes moves up to now limited to human players—like choosing a Limited Operation to block an opponent’s Event. Tru’ng can take the place of a human player for any Fire in the Lake faction, can be used with every Fire in the Lake scenario, and can be used in any combination of player and non-player setups.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eIn 40 CE, the Tru’ng sisters successfully fought to liberate their homeland from foreign occupation. They defeated the Chinese army that had been sent to pacify the region and for three years ruled as queens. In the past two millennia, the legend of the Tru’ng sisters has grown; they are now celebrated as exemplars of sacrifice and patriotism in defense of their homeland. It was the birth of Vietnamese national identity.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e“A woman proudly led a young nation; Even the Han emperor heard of it, and was terrified.”\u003cbr\u003e— 19th century Vietnamese poem\u003c\/p\u003e\n\u003cp\u003eNote: The Tru'ng bot works for Fire in the Lake only, not for the Fall of Saigon expansion. The bot in Fall of Saigon has to deal with the additions in that expansion, so it only works for Fall of Saigon.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32896671285327,"sku":"GMT2016","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5371193.jpg?v=1613147682"},{"product_id":"nato-the-cold-war-goes-hot-designers-edition","title":"NATO The Cold War goes Hot Designers Edition","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eNATO, The Cold War Goes Hot, Designer Signature Edition\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003emarks the return of a true wargaming classic by Bruce Maxwell. NATO simulates a potential NATO\/Warsaw Pact conflict in Central Europe during the Cold War years of the 1980's. First published in 1983, this game was Victory Games best-selling title, purchased by over 75,000 gamers worldwide. This new edition is based on an exhaustive two-year study by the Designer of the records that have come to light since the fall of the Berlin Wall. The game combines highly accurate information on the forces the Warsaw Pact actually had with now de-classified reports from the CIA and the Defense Intelligence Agency regarding what satellite surveillance and HUMINT revealed about their actual plans. The map has also been extensively updated with new satellite geography. Finally, the game system has been reworked to better reflect the fluid, fast paced and deadly nature of modern warfare, while retaining the original intention of simple and intuitive play. Here is the ultimate Cold War game, remastered, and playable in a single sitting.\u003c\/p\u003e\n\u003cp\u003eNATO is a division\/brigade level simulation of a Warsaw Pact invasion of Western Europe. The game map depicts the area from Denmark to the Swiss Alps, and from France to Poland. The time frame covers the first 14 days of war, after which one side or the other has usually run out of an army. The game offers four different Scenarios, covering 1) a surprise attack from a standing start, 2) an attempt by the WP to quietly prepare without tipping NATO off beforehand, 3) an extended buildup of forces by both sides before war breaks out, and 4) an introductory scenario covering the invasion of Denmark.\u003c\/p\u003e\n\u003cp\u003eEach Scenario can be played with an Order of Battle from 1983, when NATO was still relatively weak, or with an Order of Battle from 1988, when NATO had rearmed and reorganized and was at the peak of its strength. The difference is impressive.\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 1-4 players, ages 14+, playing time around 180-480 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eThe game features infantry, armor, airborne and airmobile troops, marines, with easy mechanics to leverage combined arms operations. It also has extensive options for employing air power, chemical weapons and, for the truly desperate player, a last resort to nuclear weapons. The combat system is built around the concept that the best defense is a good offense, and features artillery, tactical and operational air strikes, reserves, counterattacks and deep exploitation, allowing for a rich set of tactical nuances in play. This is not a game where the WP attacks and NATO defends. Both players have to attack relentlessly if they want to defeat their opponent.\u003c\/p\u003e\n\u003cp\u003eThis Designer Signature edition of the classic Bruce Maxwell game has been upgraded with new units, new scenarios, new terrain, new tables and new player aid cards. Additional enhancements introduced in this edition include:\u003c\/p\u003e\n\u003cp\u003e• Super-sized components feature 9\/16” counters and two game maps with larger hexes\u003cbr\u003e• Game map information has been updated and includes all-new map artwork\u003cbr\u003e• New units have been added, unit information has been updated and all units produced with new artwork\u003cbr\u003e• Existing scenarios have been updated and two new scenarios added\u003cbr\u003e• Orders of Battle are provided for all Scenarios both 1983 and 1988, allowing players to see the impact of the Reagan Era rearmament programs\u003cbr\u003e• The game system has been redesigned and the new rules include extensive illustrations, examples of play and Designer’s Notes to aid clarity\u003cbr\u003e• Each rules section now begins with a summary, allowing experienced players to skip many rules sections that embody classic game mechanics they already know\u003cbr\u003e• Rules details and restriction have been summarized graphically in Player Aids for faster reference and easier play\u003cbr\u003e• Enhanced ergonomics are provided for Scenario set up and Reinforcement charts\u003cbr\u003e• A new set of Designer’s Notes contain a wealth of historical information on what the West discovered after the Warsaw Pact collapsed and most of its members joined NATO.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eProduct Information:\u003c\/strong\u003e\u003cbr\u003e• Complexity: 7 out of 10\u003cbr\u003e• Solitaire Suitability: 7 out of 10 (no hidden units)\u003cbr\u003e• Time Scale: 24 hours per turn\u003cbr\u003e• Map Scale: 15 miles per hex\u003cbr\u003e• Unit Scale: regiments, brigades, and divisions, abstract air and naval forces\u003cbr\u003e• Players: one to four, best with two\u003cbr\u003e• Playing Time: 3-8 hours depending upon scenario\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\u003cbr\u003e• One Rules Booklet\u003cbr\u003e• One Play Booklet with Scenarios \u0026amp; Designer’s Notes\u003cbr\u003e• Two 22\" x 34\" Maps\u003cbr\u003e• Four Counter Sheets (9\/16\" size playing pieces)\u003cbr\u003e• One WP Player Charts \u0026amp; Tables Card\u003cbr\u003e• One NATO Player Charts \u0026amp; Tables Card\u003cbr\u003e• One WP Sequence of Play Card\u003cbr\u003e• One NATO Sequence of Play Card\u003cbr\u003e• One Warsaw Pact Strategic Surprise Reinforcement Schedule Card\u003cbr\u003e• One Warsaw Pact Extended Buildup Reinforcement Schedule Card\u003cbr\u003e• One NATO Strategic Surprise Reinforcement Schedule Card\u003cbr\u003e• One NATO Extended Buildup Reinforcement Schedule Card\u003cbr\u003e• Two 6-Sided Dice\u003cbr\u003e• One Game Box and Lid\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":39608387076175,"sku":"CPS1093","price":83.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5397688.jpg?v=1628264268"},{"product_id":"across-suez-the-battle-of-the-chinese-farm-october-15-1973","title":"Across Suez: The Battle of the Chinese Farm October 15, 1973","description":"\u003cstrong data-mce-fragment=\"1\"\u003eAcross Suez\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e is an operational level simulation of the Battle of Chinese Farm, 15 October 1973. The Israeli high command planned to cross the Suez Canal in order to isolate the Egyptian Third Army, but two Egyptian divisions threatened to block the Israeli counteroffensive. \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAcross Suez\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e is a relatively simple, yet challenging recreation of the wildest and most important battle of the October War. Such elements as surprise and shock of first combat, combined arms combat, Canal crossing, as well as artillery bombardment and support have been captured in a game system that is easily grasped and yet allows subtle strategic decisions on both sides. \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAcross Suez\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e contains an 11\" x 17\" map of the area around Chinese Farm in the Sinai, 100 cardboard playing pieces, rules booklet, and various playing aids.\u003c\/span\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":39760412180559,"sku":"DCG3006","price":27.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/ACROSS-SUEZ.jpg?v=1642067945"},{"product_id":"2-minutes-to-midnight","title":"2 Minutes to Midnight","description":"\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 1-2 players, ages 14+, playing time is around 60-420 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e2 Minutes to Midnight is a fresh design exploring the cold war in 5-year turns starting in 1946 and running for 9 turns to 1990.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eLiving clarifications \/ errata here:\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003ca rel=\"nofollow\" href=\"https:\/\/boardgamegeek.com\/thread\/2780535\/errata-clarifications-living-post\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/boardgamegeek.com\/thread\/2780535\/errata-clarifications-living-post\" onclick=\"window.open(this.href, '_blank'); return false;\"\u003ehttps:\/\/boardgamegeek.com\/thread\/2780535\/errata-clarifications-living-post\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe scale and depth of the game is unmatched by any other game on the market for this historical period – this is a detailed simulation of the cold war covering military, economics, politics, and trade, all in a playable package that hides the complexity and lets you focus on the strategy.\u003cbr data-mce-fragment=\"1\"\u003eA scenario runs 1-3 hours up to 6-7 hours for the full campaign game.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game is highly asymmetrical - the US has presidential elections \u0026amp; national debt to worry about, while the Soviets must try to achieve their 5-year plan and navigate freedom (or lack thereof) within the Soviet Union itself, with the risk of the whole Communist system coming crashing down if you reform too quickly.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe primary resource is money, which can be used to:\u003cbr data-mce-fragment=\"1\"\u003e• Influence a country, marking it as pro-US or pro-USSR or changing its government type (Communist, Democratic or Authoritarian).\u003cbr data-mce-fragment=\"1\"\u003e• Invest and create trade opportunities, improving the economy.\u003cbr data-mce-fragment=\"1\"\u003e• Recruit spies\u003cbr data-mce-fragment=\"1\"\u003e• Research technology\u003cbr data-mce-fragment=\"1\"\u003e• Strengthen strategic forces (ICBM, SLBM, Stealth bombers)\u003cbr data-mce-fragment=\"1\"\u003e• Deploy armies into civil wars or proxy wars or send arms \u0026amp; advisors..\u003cbr data-mce-fragment=\"1\"\u003e• Calm down an angry populace (and the Russians can apply the KGB for this purpose as well)\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe deck also contains around a dozen events per turn which, when pulled, may trigger - or may not - some of those that do not trigger go back into the deck for next turn and some are gone forever. This means that you aren't quite sure what's going to happen in each game – you can’t load a particular country because you know something is going to happen, because there are very few fixed events. The point of the events is to add friction - you’re never in complete control and will have to react to changing events.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eTechnology is represented by a technology tree including nuclear weapons, the space race, armed forces, computing and industry and for the Soviets agricultural progress.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMilitary is covered in three areas - nuclear, which prevents aggression against your nation; Conventional - which gives options to be more aggressive; Navy - boosting intelligence gathering and ability to invade from the sea, as well as hunting enemy strategic missile submarines.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSpies are deployed by players to try and instigate coups or stamp them out, and for the Soviets to infiltrate and steal western technology. CIA will be busy security those secrets and keeping advanced trade items away from the Soviets.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eLastly, there is an intelligence track - a high intel capability from U2 spy planes, satellites or submarines gives more ability to influence the events as they come out and react quicker than your opponent.\u003c\/p\u003e","brand":"Draco Ideas","offers":[{"title":"Default Title","offer_id":40091548352591,"sku":"PID01001","price":69.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/2-minutes-to-midnight.webp?v=1656764072"},{"product_id":"red-storm-baltic-approaches","title":"Red Storm: Baltic Approaches","description":"\u003cp\u003eRed Storm: Baltic Approaches is the first expansion for GMT’s Red Storm game of operational level air combat between NATO and the Warsaw Pact. Red Storm: Baltic Approaches adds the air forces of three new countries (Denmark, Sweden, and Poland) along with additional units for nations represented in Red Storm, including US Navy and US Marine Corps aircraft. The game will also add naval units, anti-ship missiles, maritime weather, and rules covering other facets of air combat in the predominantly maritime domain of the western Baltic.\u003c\/p\u003e\n\u003cp\u003eScenarios featuring mission types from Red Storm (close air support, interdiction, air defense suppression, and deep strike) will be joined by new types focused on raids against enemy ships, amphibious operation support, airborne drops, and aerial mining. Solo scenarios, using the Bot system introduced in Red Storm, will also be included.\u003c\/p\u003e\n\u003cp\u003eNew aircraft types will include the F-14A Tomcat, AV-8B Harrier II, F\/A-18A Hornet, A-6E Intruder, EA-6B Prowler, Atlantic 2, P-3C Orion, F-35XD Draken, JA-37\/AJ-37 Viggen, Tu-22M Backfire, Su-20 Fitter, Tu-95 Bear, IL-38 May, and more. Naval units range from cruisers and destroyers down through amphibious ships, missile patrol craft, and other types from the various countries whose navies would be engaged in the area.\u003c\/p\u003e\n\u003cp\u003ePlayers will need a copy of Red Storm: The Air War Over Central Germany, 1987 to play Red Storm: Baltic Approaches.\u003c\/p\u003e\n\u003cp\u003eComponents:\u003cbr\u003e2 x Maps (34\" x 22\")\u003cbr\u003e1 x Rules\/Scenario\/Appendices booklet\u003cbr\u003e1 x Counter Sheet\u003cbr\u003e1 x Player Aid Card (11 x 17)\u003cbr\u003e2 x Aircraft Data Cards (11 x 17)\u003cbr\u003e2 x Naval Data Cards (8.5 x 11)\u003cbr\u003e1 x Pad Naval Unit Log Sheets\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":40127817613391,"sku":"GMT2115","price":42.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic6471830.jpg?v=1658502034"},{"product_id":"fire-in-the-lake-fall-of-saigon","title":"Fire in the Lake: Fall of Saigon","description":"\u003cdiv class=\"ExtData2\"\u003e\u003ci\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/i\u003e\u003c\/div\u003e\n\u003cdiv class=\"ExtData2\"\u003e\u003ci\u003e\u003ci\u003e\u003cstrong\u003eThe Great Spring Offensive\u003c\/strong\u003e\u003c\/i\u003e\u003c\/i\u003e\u003c\/div\u003e\n\u003cdiv class=\"ExtData2\"\u003e\n\u003cdiv\u003e\n\u003cstrong\u003e\u003c\/strong\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cstrong\u003eVietnam, 1975\u003c\/strong\u003e. The Provisional Revolutionary Government was ready. After internal debate, the Communists had issued Resolution 21—the war to unify the country would continue. The Paris Peace would serve as merely one more tool in the armed struggle. In Saigon, President Thieu had known from the beginning that the ceasefire was an empty promise, but he had to accept his US ally’s hollow accords with the North. Nonetheless, he now fielded one of the world’s best equipped armies, and the victories of 1972 proved to him that it could withstand even an all-out assault from the North. While President Nixon had pledged peace with honor, his determination to enforce South Vietnam’s independence had floundered amidst the worst US presidential scandal in history. What now from Ford? From Hanoi, Le Duc Tho—the negotiator who had squared off against Kissinger in Paris—was to trek south to oversee the final push to Saigon on behalf of the Politburo. His orders: “Do not come home until victory is won.”\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003eMark Herman and Volko Ruhnke’s award-winning\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.gmtgames.com\/p-566-fire-in-the-lake-2nd-printing.aspx\"\u003e\u003cem\u003eFire in the Lake\u003c\/em\u003e\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003erevealed the factional clashes of the US insurgency in Vietnam, from the first entry of US combat troops under Westmoreland to the ’72 Christmas bombings that teed up their negotiated withdrawal. Now,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFall of Saigon\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eexpands\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFire in the Lake\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eto finish the story. Three\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFall of Saigon\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003escenarios enable 1-4 players to extend play beyond Paris, beginning \u003cspan\u003ebefore 1968’s Tet,\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003eon the eve of the 1972 Easter Offensive, or from 1964 all the way to the end of the war. A standalone 2‑player Black April scenario focuses tightly on the post-Paris sparring between NVA and ARVN, including the final massive battles, advances, and retreats.\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003eTo show the transition from insurgency and counterinsurgency to mobile mechanized warfare, Fall of Saigon introduces an array of new features, including:\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv\u003e\n\u003cli\u003eParis Peace Talks that may result in either US or NVA Retreat—or both.\u003c\/li\u003e\n\u003cli\u003eA building US Anti-War Movement and Northern War Weariness penalizing the continued campaigns.\u003c\/li\u003e\n\u003cli\u003eUS Posture that players influence to allow anything from full-bore US economic and financial backing of ARVN’s defense and even a return of US heavy bombers over the North to utter abandonment of South Vietnam.\u003c\/li\u003e\n\u003cli\u003eHard-hitting NVA and ARVN Armor units capable of lightning Spearhead actions and of capturing the enemy’s vehicles to turn around for their own use in the next attack.\u003c\/li\u003e\n\u003cli\u003eHead-to-head action, NVA versus ARVN, using the acclaimed 2-player Initiative system from COIN Series Volume VII,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.gmtgames.com\/p-548-colonial-twilight-the-french-algerian-war-1954-62.aspx\"\u003eColonial Twilight\u003c\/a\u003e\u003c\/em\u003e, by Brian Train.\u003c\/li\u003e\n\u003cli\u003e72 new Event cards for 1973-1975 and four new Pivotal Events to portray the political struggles in Washington, Hanoi, and Saigon; the building conventional military capabilities of the combatants; NVA probes and ARVN counterthrusts; threatened US enforcement of the Accords by air; and the chaos of the final collapse.\u003c\/li\u003e\n\u003cli\u003eFor solitaire players, Fall of Saigon introduces the popular new card-based Non-player system from Bruce Mansfield, designer of COIN Series Volume IX,\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.gmtgames.com\/p-630-gandhi-the-decolonization-of-british-india-19171947.aspx\"\u003eGandhi\u003c\/a\u003e.\u003cbr\u003e\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv\u003eFall of Saigon will include 79 Event, Pivotal Event, and Coup cards; about 30 Non-player cards; one sheet of counters and track tiles; about 20 added wooden pieces; new and updated player aid charts; and expansion rule and play booklets. Fire in the Lake veterans will find the war beyond Paris easy to rev up but a whole new experience. Fight on and find the end of the tunnel.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eA copy of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFire in the Lake\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewill be necessary to play the Fall of Saigon expansion.\u003c\/strong\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cstrong\u003eCOMPONENTS\u003cbr\u003e\u003c\/strong\u003e\n\u003cdiv\u003e\n\u003cli\u003eDeck of 79 playing cards (Fall of Saigon Events, Coups, Pivotals).\u003c\/li\u003e\n\u003cli\u003eDeck of 36 playing cards (FoS solitaire system).\u003c\/li\u003e\n\u003cli\u003e29 wooden pieces\u003c\/li\u003e\n\u003cli\u003e4 double-sided color 11x17” foldout PACs (Fall of Saigon Faction sheets).\u003c\/li\u003e\n\u003cli\u003e2 double-sided color 8½x11” PACs (Fall of Saigon Coup Round and Paris Peace sheets).\u003c\/li\u003e\n\u003cli\u003e2 double-sided color 11x17” foldout PACs (FoS solitaire system).\u003c\/li\u003e\n\u003cli\u003e2 double-sided color 8½x11” PACs (FoS solitaire system).\u003c\/li\u003e\n\u003cli\u003e1 Countersheet (US Policy and Initiative track tiles, Fall of Saigon counters).\u003c\/li\u003e\n\u003cli\u003eExpansion Rules booklet\u003c\/li\u003e\n\u003cli\u003eExpansion Background booklet\u003c\/li\u003e\n\u003cli\u003eSolitaire Rules booklet\u003c\/li\u003e\n\u003cli\u003eGame Box\u003c\/li\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv class=\"ExtData2\"\u003e\u003ci\u003e\u003cb\u003eNote:\u003c\/b\u003e\u003cspan\u003e \u003c\/span\u003e\u003cb\u003eFall of Saigon\u003c\/b\u003e\u003cspan\u003e \u003c\/span\u003eis compatible with the First and Second Edition of\u003cspan\u003e \u003c\/span\u003e\u003cb\u003eFire in the Lake\u003c\/b\u003e, as well as the Second Edition Upgrade Kit. The Solitaire System included in\u003cspan\u003e \u003c\/span\u003e\u003cb\u003eFall of Saigon\u003c\/b\u003e\u003cspan\u003e \u003c\/span\u003eis for the\u003cspan\u003e \u003c\/span\u003e\u003cb\u003eFall of Saigon\u003c\/b\u003e\u003cspan\u003e \u003c\/span\u003eonly, and cannot be used to play the Scenarios included in\u003cspan\u003e \u003c\/span\u003e\u003cb\u003eFire in the Lake\u003c\/b\u003e.\u003c\/i\u003e\u003c\/div\u003e\n\u003cp\u003eGame Design: Mark Herman and Volko Ruhnke\u003cbr\u003eDevelopment: Jason Carr\u003c\/p\u003e\n\u003cdiv\u003eSolitaire System: Bruce Mansfield\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":40186482688079,"sku":"GMT2111","price":48.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/832.jpg?v=1660908597"},{"product_id":"flashpoint-south-china-sea","title":"Flashpoint: South China Sea","description":"\u003cp\u003e\u003cspan\u003e“\u003cem\u003eWe are strongly committed to safeguarding the country's sovereignty and security, and defending our territorial integrity.”\u003c\/em\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e-\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003cstrong\u003eChinese President Xi Jinping\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cbr\u003e“\u003cem\u003eThe United States will continue to fly, sail and operate wherever international law allows, and support the right of all nations to do the same\u003c\/em\u003e.” -\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003cstrong\u003eU.S. PACOM Commander Chief Admiral Harry B. Harris Jr.\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e“\u003cem\u003eVietnam does not pursue a military buildup, but Vietnam pursues protecting our sovereignty, firstly with peaceful measures, diplomatic measures, and even justice measures\u003c\/em\u003e.” -\u003cstrong\u003eVietnamese Prime Minister Nguyen Xuan Phuc\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003e\u003cem\u003eFlashpoint: South China Sea\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/em\u003e\u003c\/strong\u003eis a two-player strategy game that simulates the complex geopolitical contest currently taking place between the United States and China in a disputed region of the South China Sea. The game is driven by a card deck that captures developments ripped straight from today’s headlines, bolstered by cards with a context-setting reading of recent history, and a set of speculative cards capturing a diverse range of potential future events.\u003cspan class=\"Apple-converted-space\"\u003e \u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe Chinese player works to influence other countries in the region, establish territorial claims and regional hegemony, and improve its world standing. The U.S. player works to maintain influence with allied countries in the region, secure freedom of navigation, and keep China in check. Success for both players hinges on the support and allegiance of non-player countries in the region. The game stops short of dealing with a potential full-scale military conflict. Rather, it requires the nuanced exercise of political, economic, and military resources, in a form of prima facie diplomacy – on the waters, in the air, and ultimately in the minds of the people – to achieve victory.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eEach player manages a hand of cards that can be used immediately for various operations, or may be held for future operations under more favorable circumstances.\u003cspan class=\"Apple-converted-space\"\u003e \u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eStrategically, there are several key focal points for the players:\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eFirst, the US player bears the burden of keeping the region’s shipping lanes free and open. If the US player falls behind in Freedom of Navigation Operations, Chinese claims grow and game momentum will shift.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan class=\"Apple-converted-space\"\u003e\u003cspan\u003eBoth players must take heed of the game’s Tension Track, which directly influences the impact of events. If the Track is not managed properly, a high level of tension can increase the stakes and derail the 'best-laid plans'.\u003c\/span\u003e \u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\n\u003cspan\u003eThe Chinese player must work to improve Chinese World Standing, which affords them added influence as their World Standing increases. The US player can win by reducing Chinese World Standing to a critically low level.\u003c\/span\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eProtagonist countries in the region are key influence battlegrounds for the players. This represents the pragmatic reality that claimant countries in the region have unique impact on international dispute resolution mechanisms. If the Chinese can influence them to the point that they will not exercise those claims, the Chinese position is strengthened. If the US can influence and support them to consistently exercise their claims, China’s position is weakened. In the game, both players attempt to assert economic and military influence on these claimant countries.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eIn order to increase the strength of their claims in the region, the Chinese can develop islands. This development will cost influence in the region and increase Tension, but is a cornerstone of Chinese strategy. To counter these claims, the United States must conduct offsetting Freedom of Navigation Operations. These Freedom of Navigation Operations help keep the Chinese claims in check but must be diligently maintained.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003eAs the United States player, can you defend the claims of your allies, stare down the Chinese player in a high stakes game of chicken, and use your economic and military influence in the region to thwart China’s expansion? Can you erode or limit Chinese World Standing while frustrating their ambitions, without allowing Tension to get out of control? \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAs the Chinese player, can you use your developing economic and military power in the region to solidify your claims and develop strategic dominance of the region?\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003e\u003cem\u003eFlashpoint: South China Sea\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/em\u003e\u003c\/strong\u003elets you determine how this conflict will play out in a fast-to-play, easy-to-learn game.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cbr\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003e1 22 x 17\" mounted map board\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e40+ wooden influence cubes and markers\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e60+ cards \u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e2 six-sided dice\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e1 Rulebook and Designer Notes\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":40207528951887,"sku":"GMT2120","price":44.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/688.jpg?v=1661510964"},{"product_id":"spruance-leader","title":"Spruance Leader","description":"\u003cp\u003eSpruance Leader focuses on commanding and managing a US Navy Carrier Battle Group in the Cold War setting of the 80s and 90s, simulating major naval conflicts in the Atlantic and Pacific Oceans.\u003c\/p\u003e\n\u003cp\u003eCarrier battle groups, comprising aircraft carriers and their escorting ships, must be protected from the devastating attacks of missiles, torpedoes, bombs, and enemy vessels. Attack submarines which threaten the carrier battle groups have to be hunted down and neutralized. Air assets must be carefully assigned to combat air patrols, long-range strategic missions and attack strikes. You will need to manage the right combination of seaborne and airborne resources under your command in order to complete the various types of missions, and lead your group to victory.\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":40517864915023,"sku":"DVG061","price":129.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic6606828.jpg?v=1673008141"},{"product_id":"skyhawk-rolling-thunder-1966","title":"Skyhawk - Rolling Thunder, 1966","description":"\u003cp\u003e\u003cspan data-mce-fragment=\"1\"\u003eSolitaire game design by Steve Dixon \u0026amp; Bob Best\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-mce-fragment=\"1\"\u003e\u003cstrong\u003eSkyhawk \u003c\/strong\u003eis a game which puts the player in the cockpit of an A-4E Skyhawk of VA-72 flying missions during the early days of Operation Rolling Thunder. Your base of operations is the USS Franklin D. Roosevelt on duty at Yankee Station. You play as a Navy pilot flying strike missions against targets in North Vietnam. Your goal will be to survive a mission or a campaign.\u003cbr\u003eThe Skyhawk was a nimble aircraft and was capable of carrying slightly over four tons of\u003cbr\u003eordnance. Depending on your target, the player has the opportunity to load out his aircraft to meet the mission requirements. The missions will not be easy. President Johnson and his civilian advisors may even change your target or ordnance loading depending upon the political situation in the USA.\u003cbr\u003e\u003cbr\u003eFacing you will be a determined North Vietnamese force. It is possible you will face small arms fire, AAA, SAM launches, and a rare encounter with a MiG.  You will have help. Support Forces allow the player to attack NV defense forces before you attack your target. Their success could make your job easier.\u003cbr\u003e\u003cbr\u003eThe player may fly a single mission or play one of the three campaigns included in the game. These campaigns are:\u003cbr\u003eFirst Tour of Duty: Yankee Station: 10 August 1966 – 10 September 1966\u003cbr\u003eSecond Tour of Duty: Yankee Station 20 October 1966 – 27 December 1966\u003cbr\u003eThe third campaign combines the two campaigns above with additional rules.\u003cbr\u003e\u003cbr\u003eThe game is not meant to be a detailed simulation of the Rolling Thunder campaign. It is a simple yet engaging, quick game for the player. Concepts for the game come from B-29 Superfortress, Target for Today, Target for Tonight, and Kenney’s Boys as well as Able Dog, a free print and play game by Patrick Millin. Some of the concepts used in Skyhawk will be expanded upon in the upcoming Operation Linebacker II game by myself and Bob Best.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":40607401214031,"sku":"","price":67.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/skyhawk.webp?v=1680184458"},{"product_id":"the-british-way-counterinsurgency-at-the-end-of-empire","title":"The British Way: Counterinsurgency at the End of Empire","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eThe British Way: Counterinsurgency at the End of Empire\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e is the first of several COIN multipacks, containing four separate wargames exploring a series of thematically related insurgencies. Between 1945 and 1960, the British fought four major “emergencies”, as they referred to their counterinsurgency campaigns, each trying to manage their retreat from empire. The four games in this pack focus on exploring British counterinsurgent responses to a variety of different opponents, including communist insurgents in Malaya, militant nationalists in Kenya, and smaller and more clandestine terrorist organizations in Palestine and Cyprus. The games adjust the core COIN mechanics to provide a compelling new way of handling two-player conflicts, while also streamlining several mechanics to quicken gameplay. \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eThe British Way\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e offers an approachable introduction to the COIN series for new players, while presenting experienced players with four mechanically distinct games to explore and compare.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":40685709787215,"sku":"GMT2302","price":79.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/the-british-way.webp?v=1686153901"},{"product_id":"saigon-75","title":"Saigon 75","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable full\" expandable-height=\"300px\" gk-expandable-geekitem=\"description\" ng-if=\"geekitemctrl.expandabledescription\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSaigon 75\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a simple and swift strategic wargame, simulating the fratricidal struggle between North and South Vietnam from summer 1973 to spring 1975. Everything is contained within a few pages of rules and 1 hour of strategy, with pressure at every moment! The game portrays the differences between North Vietnamese divisions and the Rangers\/Marines\/Parachutists and other units of the South Vietnamese. Air power and desertion are also featured, with the whole thing being completed by event cards that give the game great replayability. An ingenious mix that provides a game on tenterhooks right up to the last turn! If, at the end of any turn, the North player controls Saigon province the game ends with a North victory. The South player wins by successfully defending Saigon until the end of Turn 8.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSolo Rules\u003c\/strong\u003e\u003c\/em\u003e\u003cbr\u003eIn the solo mode, you play the South, while the North is controlled by a deck of cards (AI). There is not a lot of difference between the solo and two-player modes in terms of the rules and the winning condition. During each turn, there are phases (movement, attack, etc.) where the AI draws one card and does a specific action.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-condensed ng-scope\" ng-if=\"geekitemctrl.geekitem.loaded\"\u003e\n\u003cdiv class=\"panel-header panel-header-condensed panel-header-sm\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Nuts Wargames","offers":[{"title":"Default Title","offer_id":40794270728271,"sku":"ARESAIGON7522075","price":67.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/pic5209126.jpg?v=1695387380"},{"product_id":"we-are-coming-nineveh","title":"We Are Coming, Nineveh","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable full\" expandable-height=\"300px\" gk-expandable-geekitem=\"description\" ng-if=\"geekitemctrl.expandabledescription\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eWe Are Coming, Nineveh!\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a tactical\/operational-level game of the Iraqi government campaign to liberate the western area of the city of Mosul from the forces of Daesh between 19 February and 9 July 2017. This was one of the largest and most difficult urban operations of the post-WWII era, and marked a major defeat for Daesh and its so-called “Islamic State.” The game is thus able to combine low complexity (and hence be accessible to even neophyte wargamers) with a rich and detailed treatment of this important battle.\u003c\/p\u003e\n\u003cp\u003eUnlike most wargames where there is a single measure for victory or loss,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eWe Are Coming, Nineveh\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eassesses three key aspects of the campaign: the speed at which the operation is completed, the casualties suffered by Iraqi government forces, and the collateral damage done to Mosul. One might outperform the historical case, capturing the Old City faster—but at a terrible civilian cost.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-condensed ng-scope\" ng-if=\"geekitemctrl.geekitem.loaded\"\u003e\n\u003cdiv class=\"panel-header panel-header-condensed panel-header-sm\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Nuts Wargames","offers":[{"title":"Default Title","offer_id":40794270761039,"sku":"AREWACN21070","price":78.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/pic7466722.jpg?v=1695388381"},{"product_id":"goose-green","title":"Goose Green (Ziplocked)","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e\"Goose Green\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a Tactical Combat Series (TCS) board-wargame covering the first land battle of the Falklands War on May 28, 1982. The outcome of this engagement was crucial for both the Argentinians and the British: The Argentinians needed to prove themselves against the professional British war machine, while the British needed a land victory to satisfy the government and the public after recently suffering naval losses. Originally intended as a raid, the clash became a full 14-hour battle resulting in a hard-fought British victory.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eGoose Green covers this entire battle in turns representing 20-30 minutes each, and a map scale of 125 yards per hex. Units range from sections to platoons. Both sides fielded what was roughly a reinforced Battalion, making for a battle that made for a quick playing game with great replay value. With just a minimum of special rules, this game brings the TCS to the 1980s, where in a classic infantry confrontation, not a lot has changed since WWII.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe British player must orchestrate a fast-paced attack crossing the entire map, removing all points of Argentinian resistance, and capturing Goose Green with a minimum of losses. He must make good use of few supporting arms available (half a battery of artillery, MILAN ATGMs and light mortar and MG support) to overcome dug-in Argentinian forces that outnumber the British by 2:1.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Argentinian player has solid troops with reasonable artillery and air support but must create a defence in depth against a better lead British force accustomed to a higher operational tempo and greater firepower. Every turn requires important decisions of when to hold the line, when to withdraw, and where to commit the few remaining reserves to delay and possibly stop the British attack.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Argentinians do not have the motivation and training level of the British but are dug-in with the benefit of minefields, trenches, numerous heavy weapons, and AA guns to assist the defence.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eScenarios:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Battle of Goose Green (historical deployment, 39 turns)\u003cbr data-mce-fragment=\"1\"\u003eBurntside House and Low Pass (5 turns)\u003cbr data-mce-fragment=\"1\"\u003eDarwin Hill (15 turns)\u003cbr data-mce-fragment=\"1\"\u003eThe Airfield and the Schoolhouse (14 turns)\u003cbr data-mce-fragment=\"1\"\u003eBloody Goose Green (full battle with better Argentine deployment, 40 turns)\u003cbr data-mce-fragment=\"1\"\u003eComponents:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eTCS rulebook (version 4.01)\u003cbr data-mce-fragment=\"1\"\u003eGoose Green game-specific rulebook\u003cbr data-mce-fragment=\"1\"\u003e2 x TCS Charts \u0026amp; Tables\u003cbr data-mce-fragment=\"1\"\u003eOne Full Colour Game Map (22\"x34\")\u003cbr data-mce-fragment=\"1\"\u003e140 Counters\u003cbr data-mce-fragment=\"1\"\u003eZip Lock Bag\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":40845691977807,"sku":"MMPTCS-GG","price":35.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/goose-green.webp?v=1697740497"},{"product_id":"valley-of-tears-the-yom-kippur-war-1973","title":"Valley of Tears: The Yom Kippur War, 1973","description":"\u003cp data-mce-fragment=\"1\"\u003eValley of Tears is a Battalion Combat Series game depicting the entire 1973 Yom Kippur war from 6 Oct 73 until the ceasefire enforced by the Superpowers and the UN. As the culmination of over 20 years of research in consultation with world-class experts, Valley of Tears shows the Yom Kippur war at a level of detail not yet seen. For the first time ever, for example, the game’s maps were precisely drawn using actual tactical Israeli maps used during the war and include the official code names for hilly defensive positions in both battle areas.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eValley of Tears takes the BCS into a whole new level: that of post WW2 operations. For example, its dedicated air warfare system allows BCS players to not only pit F-4 Phantoms against MiG-21 Fishbeds in the contest for air superiority, but also assign the Front’s air units to execute SEAD and Deep Strike (both RAM and DOMINQUE) missions (to suppress the ever present SAM threat and attack enemy air bases\/destroy enemy infrastructure, respectively) as well as the traditional (but more effective) BCS Close Air Support missions.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game presents the largest tank battle since WWII, with the Cold War adversaries fighting a proxy war where the latest Centurion and Patton tanks faced off against T-62s following Soviet tactical doctrines.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eExpecting to have to repeat the war’s of 1967 and 1956, the Israelis were confronted by the then-new and unexpected masses of Sagger missiles and RPG hand-held weapons. It’s your job to win the war, with or against, these new weapons and the much more effective and versatile air war to generate a win without taking excessive casualties making the win Pyrrhic.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eCan you master the deadly environment and become the victor?\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eScenarios:\u003cbr data-mce-fragment=\"1\"\u003eThe Yom Kippur War: Two Front Campaign (All 4 maps)\u003cbr data-mce-fragment=\"1\"\u003eOn the Banks of the Suez: The Sinai Front Campaign (3 maps)\u003cbr data-mce-fragment=\"1\"\u003eSyrians at the Border: Golan Front Campaign (1 map)\u003cbr data-mce-fragment=\"1\"\u003eDual for the Golan (1 map)\u003cbr data-mce-fragment=\"1\"\u003eIraqi Intervention (1 map)\u003cbr data-mce-fragment=\"1\"\u003eAryeh Dov (1 map)\u003cbr data-mce-fragment=\"1\"\u003eOperation Stouthearted Men (less than 1 map)\u003cbr data-mce-fragment=\"1\"\u003eAfrica (2 maps)\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eComponents:\u003cbr data-mce-fragment=\"1\"\u003eBCS rulebook (v2.0, in full color)\u003cbr data-mce-fragment=\"1\"\u003eTwo BCS Charts and Tables (v2.0, in full color)\u003cbr data-mce-fragment=\"1\"\u003eBCS Support rulebook (v2.0, in full color)\u003cbr data-mce-fragment=\"1\"\u003eVoT Game Specific rulebook\u003cbr data-mce-fragment=\"1\"\u003eIsraeli Player Booklet\u003cbr data-mce-fragment=\"1\"\u003eArab Player Booklet\u003cbr data-mce-fragment=\"1\"\u003eTurn Record Track Card\u003cbr data-mce-fragment=\"1\"\u003eIsraeli Player Display Card\u003cbr data-mce-fragment=\"1\"\u003eArab Player Display Card\u003cbr data-mce-fragment=\"1\"\u003eTwo Frontal Air Display Cards\u003cbr data-mce-fragment=\"1\"\u003eFour 22” x 34” Full Color Game Maps (Three Sinai, One Golan)\u003cbr data-mce-fragment=\"1\"\u003e1,400 Counters (Three unit sheets and Two BCS marker sheets)\u003cbr data-mce-fragment=\"1\"\u003e8 scenarios total, 4 one-map (or smaller) scenarios of 2 to 5 turns.\u003cbr data-mce-fragment=\"1\"\u003eBox and Dice\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":40928845398095,"sku":"MMPBCSVOT","price":160.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/valley-of-tears.webp?v=1700395698"},{"product_id":"sovereign-of-discord-a-fire-in-the-lake-expansion","title":"Fire in the Lake: Sovereign of Discord Expansion","description":"\u003cp\u003eBuilding off of Mark Herman and Volko Runke’s legendary game\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFire in the Lake\u003c\/em\u003e, the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eSovereign of Discord Expansion\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eprovides a prequel to the events depicted in the base game, covering the years 1961-1963. The expansion allows players to see how the war escalated from an insurgency between ARVN and Viet Cong, assisted by the US and North Vietnam, to the eventual conventional interventions by North Vietnam and the United States at the start of the base game. New scenarios allow players to extend the game backward to 1961 right after the formation of the Viet Cong, or to 1963 during the tumultuous last year of the Diem regime. Players owning both expansions, Sovereign of Discord and Fall of Saigon, will be able to experience the full Indochina War from 1961 to 1975. This allows players to see how the war evolved from the lower intensity insurgency of the Diem period all the way to the massive conventional offensives of the last years of the war. A copy of Fire in the Lake will be necessary to play the Sovereign of Discord expansion.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eNew mechanics are introduced to reflect the war prior to escalation by the US and North Vietnam and the unique aspects of the Diem Regime:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e1961 and 1963 Scenarios with a Fall of Diem Sequence allow players to continue play into the Fire in the Lake Campaign Scenario (1964-1972), or even through to Fall of Saigon (1973-1975) if players also possess the sequel expansion.\u003c\/li\u003e\n\u003cli\u003eNew ARVN Strategic Hamlet pieces and mechanics reflect the Diem regime’s strategy of relocating the population into fortified villages.\u003c\/li\u003e\n\u003cli\u003eHanoi and Washington Tracks control the number of available pieces and some abilities of the Viet Cong and ARVN factions. In addition, rather than possessing Troops, the US and NVA each use Advisor pieces, which allow them to enhance and control the units of their South Vietnamese allies.\u003c\/li\u003e\n\u003cli\u003eA Regime Stability Track affects the cost of ARVN Operations to model the rising urban instability and coup plotting against the Ngo Dinh Diem regime.\u003c\/li\u003e\n\u003cli\u003eA head-to-head 2 player scenario uses the Initiative system from Brian Train’s Colonial Twilight for players wanting to focus on the internal clash between the Viet Cong and ARVN, and might also be suitable as an introductory scenario for players new to Fire in the Lake.\u003c\/li\u003e\n\u003cli\u003e72 new Events cover the 1961-1963 period, and four new Pivotal Events represent debates in Washington and Hanoi over their level of aid, the Strategic Hamlet Program by the Diem regime, and the major summer offensive by the Viet Cong. In addition, a new ARVN leader Card, Ngo Dinh Diem, is in play throughout the early 1960s scenarios and new Coup! Events reflect threats to Diem’s hold on power.\u003c\/li\u003e\n\u003cli\u003eA solitaire system using the card-based Non-player system, similar to those provided with the Tr’ung Bot Update Pack and Fall of Saigon.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003eFire in the Lake Bonus Content\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eIn addition to extending Fire in the Lake back to the early 1960s, Sovereign of Discord also includes additional bonus content for the base game:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e40 new Events (8 new 1964 Events, 16 new 1965 Events, 16 new 1968 Events) covering themes such as women’s role in the war, civilian victimization, the effect of the war on South Vietnamese society, North Vietnamese strategies, and the 1964 escalation debate. Among the new Events is also one new Capability Event for each faction.\u003c\/li\u003e\n\u003cli\u003eTwo new short scenarios:\n\u003cul\u003e\n\u003cli\u003eTurning Point (1967 to 1969), covering the period of fiercest offensives by both communist and allied forces to win control of the countryside.\u003c\/li\u003e\n\u003cli\u003eLong 1964 (Mid 1963 to Early 1965), covering the period that historian Frederick Logevall refers to as the “long 1964,” representing the crucial escalation debates in North Vietnam and the United States.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":41127909097551,"sku":"GMT2316","price":50.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/pic7531398.jpg?v=1706284001"}],"url":"https:\/\/zodiakhairteam.se\/collections\/late-20th-century-and-beyond.oembed","provider":"Flexsoft solutions","version":"1.0","type":"link"}