{"title":"Restocks - week commencing 24 June","description":"","products":[{"product_id":"camel-up","title":"Camel Up","description":"\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"color: #0000ff;\"\u003eDemonstration copy available in store - Try before you buy!\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFor 2-8 players, ages 8+, playing time around 30 minutes.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eIn Camel Up, up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win - should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving!\u003c\/p\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eThis 2018 edition of \u003cem\u003eCamel Up\u003c\/em\u003e features new artwork, a new game board design, a new pyramid design, engraved dice, and new game modes, including crazy rogue camels that start the race running in the opposite direction! You never know how a race will end!\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Eggertspiele","offers":[{"title":"Default Title","offer_id":31813322670159,"sku":"PBGESG50120EN","price":39.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4304741.jpg?v=1569138104"},{"product_id":"ticket-to-ride-europe","title":"Ticket To Ride Europe","description":"\u003cp\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.shutupandsitdown.com\/games\/ticket-to-ride\/\" target=\"_blank\"\u003e\u003cstrong\u003e\u003cspan\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/susd_recommends_alt_clear_720_small.png?v=1485779305\" alt=\"\"\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/a\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eBoard Game, 2-5 Players (This is a standalone game - not an expansion) \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTicket to Ride - Europe\u003c\/strong\u003e is a sequel to the Spiel des Jahres (German Game of the Year) award winning game Ticket to Ride. The new game was also designed by Alan R. Moon and published by Days of Wonder, and transports Ticket to Ride to the European continent. This new train adventure takes players through the great cities of turn-of-the-century Europe. From Legnica to Constantinople... from Barcelona to Moscow - players now compete to claim routes over a whole new continent. More than just a new map, Ticket to Ride: Europe features exciting gameplay additions. There are tunnels to help you traverse the high mountain passes, waterways to navigate aboard ferries, and new train stations waiting to be built. The game's superb components have also been given a firstclass makeover and now include larger cards and brand new train station pieces. Ticket to Ride - Europe remains elegantly simple; can be learned in 3 minutes; and appeals to both families and experienced gamers.\u003c\/p\u003e","brand":"Days of Wonder","offers":[{"title":"Default Title","offer_id":30597470282,"sku":"DOW7202","price":39.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/ticket_to_ride_europe_5d9a3880-e95e-41f0-b1e8-1d40de1c93e8.jpg?v=1569058247"},{"product_id":"pandemic","title":"Pandemic","description":"\u003cp\u003e\u003ca href=\"https:\/\/www.shutupandsitdown.com\/games\/pandemic\/\" target=\"_blank\"\u003e\u003cem\u003e\u003cimg src=\"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/susd_recommends_alt_clear_720_small.png?v=1485779305\" alt=\"\"\u003e\u003c\/em\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCo-operative Board Game For 2-4 players, ages 10+, playing time around 60 minutes. \u003c\/em\u003e\u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eIn \u003cem\u003e\u003cstrong\u003ePandemic\u003c\/strong\u003e\u003c\/em\u003e, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.\u003c\/p\u003e\n\u003cp\u003eThe game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are \u003cem\u003eEpidemic!\u003c\/em\u003e cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the \"normal\" spread of the infections.\u003c\/p\u003e\n\u003cp\u003eTaking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!\u003c\/p\u003e\n\u003cp\u003eThe 2013 edition of \u003cem\u003ePandemic\u003c\/em\u003e includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e\n\u003cp\u003eDesigned by Matt Leacock\u003c\/p\u003e\n\u003cp\u003e\u003cu\u003eReview by Alan How:\u003c\/u\u003e\u003c\/p\u003e\n\u003cp\u003eI'd heard much about the game before I played it. This is an unusual event and I was really keen to play as soon as I could. Games from US companies come to the Poland at different speeds. Some are dropped off on their way from Germany while others like Z-Man games take a variable amount of time. The news on the wires from the US for Pandemic was really positive which only increased my desire to play it quickly. Matt Leacock had previously designed Lunatic Loops, which was a game about car racing, so Pandemic is a way off that theme.\u003c\/p\u003e\n\u003cp\u003eFor a start it is a cooperative game, and there aren't (EDIT: weren't) that many of those. The Geek says there are hundreds, but I think they mean games that feature cooperative elements. The ones that spring readily to mind are the Lord of the Rings games and expansions from Knizia and Acid Rain (Saurer Regen) a game about protecting a tree from acid rain that came out in the early 1980's. Given this heritage, what sort of game should I expect? Well the good news is that Pandemic is a well put together game that takes no more than an hour, even with people who want to ponder before making their plans. The game board features a map of the world with links between cities. The cities are coloured in one of the four colours of the diseases - so the cities of the Far East are red, while of Western Europe are blue. The colours determine the type (colour) of the disease that will break out, and because the colours are all in one area, this helps the diseases to spread. The object of the game is to overcome three of the four major diseases before they spread across the world. To do this players cooperate using cards in their hands and the special powers that come from their role to reduce the risk of outbreaks and ultimately find cures for these diseases. Each player receives a role card and a set of player cards. The role card provides a special game benefit to that player while the other cards show cities on the board, and a colour that matches the four diseases. The map is populated with a starting set of diseases from each of the four types by using another deck of cards called the infection deck. The diseases are shown on the map as cubes in the colour of that disease. Some cities will start with 3 cubes (the most), others with 2 or 1, but the majority of cities are disease free. The significance of the number of cubes is that a maximum of 3 are allowed in a city before the outbreak starts to spread and adjacent cities (linked by a line) become infected. The players start in Atlanta which is the American home of The Centers for Disease Control and Prevention, an agency that focuses national attention on developing and applying disease prevention and control. So this is a good place to start for all players. There are several ways for players to lose, but only one way to win. The mechanisms for losing are: * If all the game markers (cubes) for a disease are used and more are required. * If the city deck is exhausted and more cards are required. * If too many of epidemics have taken place. The only way for the players to win is to obtain the cures to the diseases. It may appear that the odds look stacked up against the players, but the collective options for players allow for some coordinated action to increase their chances. For me, there are two game systems that really make the game work well. The first is the range of movement options for the players that encourage cooperative discussion and the second is the mechanism of dealing with an epidemic of a disease. Each turn a player has four actions they can take and movement will usually be the key feature. The options are moving along the links, with each link counting as an action, so a maximum of four links can be used in this way. The distances that you can travel using links is good and the links wrap around the world so the left and right edges of the board are adjacent. However, this is a slow way to move. A faster solution is to use a player card from your hand. If you are located at that city you can hand in the card and move to any other city in the world. Obviously this is a great way to travel, but you have to start from the city on the card. A third travel solution is to use a city card, but this time the city is your destination, rather than your start point. The advantage is that you can use it from any city, but you arrive at the city on the card. Player cards are also used to cure diseases, and having 5 of the same colour in your hand and moving to a research station will cure that disease. So using them for travel can limit the options on the ability to collect sets of cards. The final regular option is to move (for one action) from one research station to another. The game begins with one research station in Atlanta and 5 more can be built anywhere by handing in the city card, while having your game marker present in that city. Once they are built - ideally right across the world - movement options increase dramatically. Not only does it reduce card use, the time taken to get to outbreaks of diseases really comes down. Another action which can be taken is treating the disease in the city where your game marker is located. Normally each treatment removes one cube back to storage and off the map, but the Medic, which is another player role, treats all the cubes rather than just one. So you can see why movement is crucial to the game and how well the designer has provided options for players to consider. The other core system is the way that diseases continue to focus on specific cities. At the beginning of the game the city deck of cards is seeded with epidemic cards. The number indicates how difficult the game can be. An easy game is to have 4 of these in the deck, while a difficult game is to have 6. At the end of each player's turn, 2 infection cards are revealed from the deck. These show the cities where disease is spreading. Usually this adds one cube to the city. This city card is then discarded. When an epidemic card from the player's deck of cities is revealed, the current discarded set of cities where diseases have spread (including the cities that seeded the map at the beginning of the game) are reshuffled and placed on top of the infection deck. This means that future cards (taken each turn at the conclusion of each player's turn) will re-infect the cities that are already diseased. This creates an impetus for players to deal with diseases where the cubes have already reached 3 in a city in order to reduce the risk of outbreaks. It also ensures players recognise the danger from one disease spreading too widely across the world as the first losing criterion might be reached. Together these key game systems make the game. Options for moving provide players with the need to discuss the fastest routes and how to minimise risks, while the spread of diseases causes tension around which cities will be infected and at which rate. However, this is not all. The role cards are permanent rule breakers enabling players to meld the options available to solve problems that the rules present. For example, the Scientist can cure diseases with only four (rather than five) cards of the same colour so the player playing that role will tend to collect cards. Passing cards is fairly difficult. Both players have to be in the same city and the only card that can be passed is the city where they are located. This can be achieved and is probably necessary but another role - the Researcher - allows this to happen more easily by being able on their turn to pass any cards to a player located in the same city, which is a significant benefit. The final game system that could cause players to lose is the outbreak, where the 8th outbreak will end the game. I have found that this is less likely in the easy games of course, but another significant worry for players in the difficult settings. Other tweaks in the game are a set of special cards that are part of the players' city deck and allow actions like helicoptering any player to any city.\u003c\/p\u003e\n\u003cp\u003eI have tried the game with 2, 3 and 4 players; at all the difficulty levels; and with both regular and non regular gamers, and it works all the time. The game systems are intuitive so it is easy to pick up and I have found that non-gamers like the systems and especially the cooperative nature of the game. The presentation is excellent and rules are clearly presented, so Pandemic is a hit on my game table.\u003c\/p\u003e","brand":"Z-Man Games","offers":[{"title":"Default Title","offer_id":30597881738,"sku":"ZMG71100","price":39.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/pic1534148.jpg?v=1690559336"},{"product_id":"battletech-total-warfare-rulebook","title":"Battletech: Total Warfare Rulebook","description":"\u003cp\u003eThe Future of Warfare!\u003c\/p\u003e\n\u003cp\u003eIt is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction's flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate!\u003c\/p\u003e\n\u003cp\u003eThe product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact on the deadly battlefields of the thirty-first century appear in a unified rules set: from BattleMechs to ProtoMechs, Combat Vehicles to Support Vehicles, infantry to aerospace fighters and DropShips. Interwoven and meticulously updated, Total Warfare provides the most detailed and comprehensive rules set published to date for BattleTech the perfect companion for standard tournament play.\u003c\/p\u003e\n\u003cp\u003eTotal Warfare is the single-source rulebook for people who play Classic BattleTech. It is not intended to teach new players the game, but rather to serve as a reference work for people who know the game, while introducing more technologies and expansive rules than appear in the basic box set. The introductory game in the BattleTech line is the Classic BattleTech Introductory Box Set. New players should pick up that product before diving into this one. Construction rules for the various units presented in Total Warfare can be found in Classic BattleTech TechManual.\u003c\/p\u003e","brand":"Catalyst Game Labs","offers":[{"title":"Default Title","offer_id":30598040394,"sku":"CAT35001","price":33.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/totalwar.jpg?v=1569215743"},{"product_id":"risk","title":"RISK","description":"\u003cdiv class=\"content\"\u003e\n\u003csection class=\"pdp_description\"\u003e\n\u003cp class=\"description-text\"\u003eTake over the world in this game of strategy conquest, now with updated figures and improved Mission cards. In the Risk game, the goal is simple: players aim to conquer their enemies’ territories by building an army, moving their troops in, and engaging in battle. Depending on the roll of the dice, a player will either defeat the enemy or be defeated. This exciting game is filled with betrayal, alliances, and surprise attacks. On the battlefield, anything goes! Defeat all of the enemy troops in a territory to conquer that territory and get one step closer to global conquest! The player who completes his or her secret mission first -- and reveals the Secret Mission card to prove it -- wins. And remember…when it comes to taking over the world, it’s all about who is willing to take the biggest Risk.\u003c\/p\u003e\n\u003cp class=\"description-text\"\u003e\u003cbr\u003eIncludes gameboard, armies with 40 Infantry, 12 Cavalry, and 8 Artillery each, deck of 56 Risk cards, 1 card box, 5 dice, 5 cardboard war crates, and game guide.\u003c\/p\u003e\n\u003cp class=\"description-text\"\u003e• Take over the world in this game of strategy conquest \u003cbr\u003e• Features updated figures -- includes 300 figures\u003cbr\u003e• Improved Mission cards speed up the game; features 12 Secret Missions\u003cbr\u003e• Rich board art draws players into the Risk gaming world\u003cbr\u003e• Includes 5 war crates for easy storage\u003cbr\u003e• Ages 10 and up\u003cbr\u003e• For 2 to 5 players.\u003c\/p\u003e\n\u003c\/section\u003e\n\u003c\/div\u003e\n\u003csection class=\"module related_products\"\u003e\n\u003cdiv class=\"content\"\u003e\u003c\/div\u003e\n\u003c\/section\u003e","brand":"Hasbro","offers":[{"title":"Default Title","offer_id":30601543434,"sku":"HASB7404","price":40.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/risk-1_3046d32f-1a19-49ee-b497-998f4cab6128.jpg?v=1569058249"},{"product_id":"one-night-ultimate-werewolf","title":"One Night Ultimate Werewolf","description":"\u003cp\u003e\u003ca href=\"https:\/\/www.shutupandsitdown.com\/games\/one-night-ultimate-werewolf\/\" target=\"_blank\"\u003e\u003cimg src=\"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/susd_recommends_alt_clear_720_small.png?v=1485779305\" alt=\"\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eFor 3-10 players, ages 8+, playing time around 10 minutes.\u003c\/p\u003e\n\u003cp\u003eNo moderator, no elimination, ten-minute games.\u003c\/p\u003e\n\u003cp\u003eOne Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!\u003c\/p\u003e\n\u003cp\u003eBecause One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.\u003c\/p\u003e","brand":"Bezier Games","offers":[{"title":"Default Title","offer_id":30602843850,"sku":"BEZONUW","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/one-night-ultimate-werewolf_884da141-0a25-4ae2-9ee0-2f3e3415e6fb.jpg?v=1569058571"},{"product_id":"azul","title":"Azul","description":"\u003cp\u003e\u003ca href=\"https:\/\/www.shutupandsitdown.com\/games\/azul\/\" target=\"_blank\"\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cimg src=\"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/susd_recommends_alt_clear_720_small.png?v=1485779305\" alt=\"\"\u003e\u003c\/span\u003e\u003c\/i\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 2-4 players, ages 8+, playing time around 30-45 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eIntroduced by the Moors,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eazulejos\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e(originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.\u003c\/p\u003e\n\u003cp\u003eIn the game\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eAzul\u003c\/strong\u003e\u003c\/em\u003e, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"row col-xl-middle-border fs-responsive-sm\"\u003e\n\u003cdiv class=\"col-sm-6 col-xl-5\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Plan B","offers":[{"title":"Default Title","offer_id":415753764884,"sku":"PBG40020","price":39.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/azul_b616266e-3894-4ead-a00c-5f1733a75c43.jpg?v=1569058214"},{"product_id":"star-realms-frontier","title":"Star Realms Frontiers","description":"\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 1-4 players, ages 12+, playing time around 20-45 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eStar Realms: Frontiers is a new standalone Star Realms game with an 80-card trade deck and new scorecards that's suitable for play with up to four players. It can be combined with Star Realms and\/or Star Realms: Colony Wars.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAbout Star Realms\u003c\/strong\u003e\u003cbr\u003eStar Realms is a fast-paced game of space battles that combines the fun of a deckbuilding game with the interactivity of Trading Card Game-style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row.\u003cbr\u003e\u003cbr\u003eYou use the Ships and Bases you acquire to either generate more Trade, or to generate Combat to attack your opponent and their Bases. When you reduce your opponent’s score (called Authority) to zero, you win! Battle your friends or team up to play cooperatively against the game!\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eFeatures\u003c\/strong\u003e\u003cbr\u003eThe default Star Realms: Frontiers box is listed with the following as its features:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eGameplay for 1-4 players\u003c\/li\u003e\n\u003cli\u003eSolitaire and Cooperative mode\u003c\/li\u003e\n\u003cli\u003ePlays on its own, or combined with any other Star Realms set.\u003c\/li\u003e\n\u003cli\u003eAn all-new 80-card trade deck featuring some new mechanics like the double ally ability which really rewards you for focusing on a single faction!\u003c\/li\u003e\n\u003cli\u003eStarting decks for four players.\u003c\/li\u003e\n\u003cli\u003eFour sets of new, easy-to-use score cards.\u003c\/li\u003e\n\u003cli\u003ePlenty of Explorer cards.\u003c\/li\u003e\n\u003cli\u003eFull color rulebook for two player PVP games, and awesome multiplayer formats like Free-For-All, Hunter, and Hydra!\u003c\/li\u003e\n\u003cli\u003eA sturdy, attractive, 4\" x 6\" x 2\" game box\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Wise Wizard Games","offers":[{"title":"Default Title","offer_id":15925936914505,"sku":"WWG021","price":19.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4171533.png?v=1569136059"},{"product_id":"call-of-cthulhu-terror-australis-2nd-edition-hardcover","title":"Call of Cthulhu: Terror Australis - 2nd Edition - Hardcover + complimentary PDF","description":"\u003cstrong\u003eCall of Cthulhu in the Land Down Under\u003c\/strong\u003e\u003cbr\u003eThe driest, flattest, and smallest continent, Australia is almost as big as the continental United States, but has a fraction of the inhabitants—six million people in 1925. 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Whether run as an Australian campaign, a series of one-shot games, or a protracted stop over during a globe-spanning campaign, the time spent in the Land Down Under will not be wasted!\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eWhat’s In the Book?\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eAustralian History and Geography\u003c\/strong\u003e\u003cbr\u003eCovers the European exploration, from the land being a convict colony through to the Australian gold rush, and beyond to the Great War and its aftermath. We then look at the geography of the Australian continent, noting some archaeological sites and providing an overview of the differing regions and climates.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAustralians\u003c\/strong\u003e\u003cbr\u003eHere we focus on the history of Aboriginal Australians and Torres Strait Islanders, as well as the white population, and contrast life in the urban and life in the rural environments. 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Packs of savage beasts stalk the wilderness. Parades of disquiet dead stirred by baleful magics haunt the nights, enacting terrible vengeance upon the living. Hordes of Orruks, Grots, and Gargants rampage unchecked, driven by little more than destruction and despoilment for their own amusement. And the innumerable servants of the Ruinous Powers that once brought about the end of the world take root wherever mortals tread. The realms are rocked by never-ending conflict and nowhere is truly safe…\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003eThe Mortal Realms are filled with countless strange creatures and monstrous beasts. 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The Mortal Realms are full of incredible artefacts of power, will you claim them for yourselves?\u003c\/span\u003e\u003c\/i\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eWarhammer Age of Sigmar Soulbound: Artefacts of Power\u003c\/b\u003e\u003cspan\u003e is perfect for those who want to fill their Soulbound games with incredible magical items, adventures about fate-defining artefacts, and terrifying arcane manifestations unlike anything seen before. \u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eArtefacts of Power\u003c\/b\u003e\u003cspan\u003e contains:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDetailed information about realmstone — crystallised magic energy that can be used to craft powerful weapons, armour, and more.\u003c\/li\u003e\n\u003cli\u003eA vast selection of magical weapons, armour, and artefacts, along with methods of randomly generating your own — with thousands of possible combinations!\u003c\/li\u003e\n\u003cli\u003eA collection of Ancient Relics — artefacts so powerful they can change the fate of the realms. 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Girl by Moonlight explores the heartbreak of denying who you really are, and the transcendent power of relationships and community.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eMagical Girls grapple with destiny in this multi-genre tabletop RPG. Girl By Moonlight explores the heartbreak of denying who you really are, fighting for what you believe in, and the transcendent power of building relationships while embracing your true self. \u003c\/p\u003e\n\u003cp\u003eAs a Magical Girl you will clutch your tragic struggles tight, seeking to score defiant triumphs against the darkness of an oppressive society. The game reinterprets the classic examples of the genre to create an allegory for self-discovery and queer identity. The text uses ‘magical girl’ as a shorthand, but your magical girls need not be girls, necessarily, but people whose identities put them at the margins.\u003c\/p\u003e\n\u003cp\u003eDesigner Andrew Gillis takes the rules engine beneath highly-acclaimed\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/zodiakhairteam.se\/products\/blades-in-the-dark\"\u003eBlades In The Dark\u003c\/a\u003e\u003ca href=\"https:\/\/evilhat.com\/product\/blades-in-the-dark\/\"\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/a\u003eand tunes it to create a unique play experience representing the breadth of the Magical Girl genre.\u003c\/p\u003e\n\u003cp class=\"nitro-offscreen\"\u003eGirl By Moonlight draws inspiration from many sources. When you sit down to play, your group will pick a Series Playset and tailor it with special rules, themes, threats, and more to make your game truly your own.\u003c\/p\u003e\n\u003cp class=\"nitro-offscreen\"\u003eThe four major Series Playsets include:\u003c\/p\u003e\n\u003cul class=\"nitro-offscreen\"\u003e\n\u003cli\u003e\n\u003cstrong\u003eAt The Brink of The Abyss\u003c\/strong\u003e. Heroic magical girls fight to reclaim a corrupted world. 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Defy society’s expectations, assume your full power, and transcend into your true self. \u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"Evil Hat","offers":[{"title":"Default Title","offer_id":40907232411727,"sku":"EHP0062","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/girl-by-moonlight.png?v=1699548783"},{"product_id":"warhammer-fantasy-roleplay-lustria","title":"Warhammer Fantasy Roleplay: Lustria + complimentary PDF","description":"\u003cdiv aria-hidden=\"false\" role=\"tabpanel\" data-role=\"content\" id=\"description\" aria-labelledby=\"tab-label-description\" class=\"data item content\"\u003e\n\u003cdiv class=\"attribute-wrapper\"\u003e\n\u003cdiv class=\"product attribute description\"\u003e\n\u003cdiv class=\"value\"\u003e\n\u003cdiv class=\"magezon-builder\"\u003e\n\u003cdiv class=\"n23cblq mgz-element mgz-element-row full_width_row\"\u003e\n\u003cdiv class=\"mgz-element-inner n23cblq-s\"\u003e\n\u003cdiv class=\"inner-content mgz-container\"\u003e\n\u003cdiv class=\"tovjcgp mgz-element mgz-element-column mgz-col-xs-12\"\u003e\n\u003cdiv class=\"mgz-element-inner tovjcgp-s\"\u003e\n\u003cdiv class=\"w3m2nnq mgz-element mgz-child mgz-element-text\"\u003e\n\u003cdiv class=\"mgz-element-inner w3m2nnq-s\"\u003e\n\u003cp\u003e\u003cem\u003eFar from the shores of the Old World, across the Great Ocean, is the mysterious continent of Lustria. Tales tell of troves of golden treasure and repositories of arcane lore ready for the taking by those bold enough to risk it. Each week it seems that another ship full of hopeful adventurers departs to this new world on a voyage of exploration.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eBut those who make landfall on the shores of Lustria find themselves in an environment that is wholly inimical to warm-blooded life. The jungles seethe with venomous snakes, carnivorous lizards, poisonous flora, and deadly disease. The few precarious settlements that cling to the coast arouse the ire of Lustria’s oldest inhabitants, the Lizardmen, who sally forth from their temple-cities to destroy all who encroach on their territory.\u003c\/p\u003e\n\u003cp\u003eThis book contains all players and GMs of Warhammer Fantasy Roleplay need to set their adventures in the mysterious continent of Lustria. The book contains articles on:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThe history of Lustria, from the coming of the enigmatic Old Ones and the height of Lizardman civilization, to the present day, when the plans of the Old Ones are disputed by those who seek to carry them out, and younger warm-blooded species seek to rob Lustria of its wealth.\u003cbr\u003eThe great temple-city of Tlaxtlan, home to a multitude of Lizardmen and centre of devotions to the impassive and unshakeable Old One Tlazcotl.\u003c\/li\u003e\n\u003cli\u003eThe ruined temple-city of Quetza, an old lair of the Skaven of Clan Pestilens that houses many terrible secrets and brooding plagues.\u003c\/li\u003e\n\u003cli\u003eSkeggi, a Norse foothold of raiders and traders to the north of Lustria where adventurers may get rich quick, but more likely die trying.\u003c\/li\u003e\n\u003cli\u003eThe Citadel of Dawn, a High Elf fortress and port on the southern cape, threatened by the ambitions of the notorious Dark Elf corsair Lokhir Fellheart.\u003c\/li\u003e\n\u003cli\u003eThe Vampire Coast, a marshy morass of mangrove swamp within which Arch-Commodore Luthor Harkon holds his court of the undead and plots to expand his realm.\u003c\/li\u003e\n\u003cli\u003eGreat new rules for explorer careers, founding and managing a settlement, Lizardmen of several different species, events and endeavours, parasitic diseases, monstrous creatures of the Lustrian jungle, and fully playable Skink Characters.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003cp\u003eCubicle 7 Entertainment Ltd.© Copyright Games Workshop Limited 2023\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Cubicle 7","offers":[{"title":"Default Title","offer_id":41181055516751,"sku":"CB72477","price":41.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/marketing_cover_mock_up_im-recovered.jpg?v=1708096645"},{"product_id":"circus-flohcati","title":"Circus Flohcati","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003ci data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eFor 2-5 players, ages 7+, playing time is around 15 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable full\" expandable-height=\"300px\" gk-expandable-geekitem=\"description\" ng-if=\"geekitemctrl.expandabledescription\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" ng-attr-itemprop=\"{{(!geekitemctrl.geekitem.data.item.short_description || undefined) \u0026amp;\u0026amp; 'description'}}\"\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eCircus Flohcati\u003c\/strong\u003e\u003c\/em\u003e, players collect acts from the flea circus to score points, with the game containing ten types (colours) of acts, with acts being valued from 0-7 points.\u003c\/p\u003e\n\u003cp\u003eOn a turn, you can choose one of the face-up cards on the table and add that to your hand or flip the top card from the deck and add it to the cards on display. If you flip an action card, you must take that action — often stealing a card from an opponent — then your turn ends. If you flip a card of the same colour as any face-up card, then you instead discard the newly revealed card and your turn ends with you getting nothing. Otherwise, you again face the same options: Collect a face-up card or reveal a new card.\u003c\/p\u003e\n\u003cp\u003eIf on your turn you have three cards of the same value in hand, you can play this trio on the table for a guaranteed 10 points. The game ends either when someone reveals that they have all ten acts in hand or when the deck has been exhausted. You score only for the highest-valued act of each colour, so either avoid taking duplicate colours or ditch them in trios. If you have all ten acts in hand, score a 10-point \"gala show\" bonus. 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