{"title":"War Games","description":"\u003cp\u003eWe stock a wide variety of historical war games, simulating battles and wars from across history.\u003c\/p\u003e\n\u003cp\u003ePopular periods: \u003ca href=\"https:\/\/zodiakhairteam.se\/collections\/ancients\/availability_available\"\u003eAncients\u003c\/a\u003e | \u003ca href=\"https:\/\/zodiakhairteam.se\/collections\/medieval-era-war-games\/availability_available\"\u003eMedieval Era\u003c\/a\u003e | \u003ca href=\"https:\/\/zodiakhairteam.se\/collections\/napoleonic-games\/availability_available\"\u003eNapoleonic Era\u003c\/a\u003e | \u003ca href=\"https:\/\/zodiakhairteam.se\/collections\/american-civil-war-games\/availability_available\"\u003eAmerican Civil War\u003c\/a\u003e | \u003ca href=\"https:\/\/zodiakhairteam.se\/collections\/world-war-one-games\/availability_available\"\u003eWorld War One\u003c\/a\u003e | \u003ca href=\"https:\/\/zodiakhairteam.se\/collections\/world-war-two-games\/availability_available\"\u003eWorld War Two\u003c\/a\u003e | \u003ca href=\"https:\/\/zodiakhairteam.se\/collections\/late-20th-century-and-beyond\/availability_available\"\u003eLate 20th Century and Beyond\u003c\/a\u003e\u003c\/p\u003e","products":[{"product_id":"folio-series-chickamauga","title":"Folio Series: Chickamauga","description":"\u003cp\u003e'Folio series' game \u003c\/p\u003e\n\u003cp\u003eOnce again the Union Army of the Cumberland was in pursuit of Gen. Bragg's Army of the Tennessee, after the Confederate withdrawal from Chattanooga. Bragg's actual intention was to stand and fight. In fact, this time - indeed, for the first time - his army, heavily reinforced, actually outnumbered his pursuers. As the dispersed Federals deployed along the Chickamauga River, large numbers of Confederates assembled to strike the counter-blow. The Battle of Chickamauga would be the Confederates' last opportunity to annihilate an entire Union Army. Chickamauga utilizes the all-new Musket \u0026amp; Saber Combat System, which provides a simple yet accurate portrayal of warfare during the American Civil War. The combat system is intuitive, including all of the details that characterized battle during the Civil War while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, and reserves must be ready to plug holes or secure a line of retreat.\u003c\/p\u003e\n\u003cp\u003eIn Chickamauga a new Combat Results Table emphasizes playability while also simulating the lethality of the rifled musket. Leaders accelerate the action, replicating the importance of their presence during battle, and supply lines require players to protect their logistical trains. Winning a battle will depend on deployment, maneuver and massing firepower, as well as the strengths and weaknesses of each particular army.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e17 x 22\" (43 x 56 cm) terrain map\u003c\/li\u003e\n\u003cli\u003e100 die-cut counters \u003c\/li\u003e\n\u003cli\u003eOne Standard Rules booklet for this series\u003c\/li\u003e\n\u003cli\u003eOne Exclusive Rules booklet for this title\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30596214730,"sku":"","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Chickamauga_58e29e4a-cbe1-474f-96a9-6a9b89af4c3d.jpg?v=1569058396"},{"product_id":"folio-series-fraysers-farm","title":"Folio Series: Frayser's Farm","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThe Blue \u0026amp; Gray classics are being updated with a slight change in scale to 352 yards per hex, an updated game system that treats unit differences more accurately, and a combat system that includes step losses.\u003c\/p\u003e\n\u003cp\u003eIn June 1862, as Federal troops attempted to retreat after withdrawing from Gaine's Mill, Virginia, Gen. Robert E. Lee saw an opportunity to annihilate them on the congested roads between White Oak Swamp and the small community of Glendale. Lee's army included most of the notable Confederate luminaries, such as \"Stonewall\" Jackson, \"Old Pete\" Longstreet, A. P. Hill and others, collectively fielding 45,000 men. The Federals, numbering about 40,000, had become disjointed as they attempted to reach and cross the James River. At the same time, though, the Confederate approach became uncoordinated and irregular. The mass of the battle eventually pivoted north of Nelson's Farm, known to the locals by its former owner's name, Frayser.\u003c\/p\u003e\n\u003cp\u003eFrayser's Farm utilizes the all-new Musket \u0026amp; Saber Combat System, which provides a simple yet accurate portrayal of warfare during the American Civil War. The combat system is intuitive, including all of the details that characterized battle during the Civil War while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, and reserves must be ready to plug holes or secure the line of retreat.\u003c\/p\u003e\n\u003cp\u003eIn Frayser's Farm a new Combat Results Table emphasizes playability while also simulating the lethality of the rifled musket. Leaders accelerate the action, replicating the importance of their presence during battle, and supply lines require players to protect their logistical trains. Winning a battle will depend on deployment, maneuver and massing firepower, as well as the strengths and weaknesses of each particular army.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003ers\u003c\/p\u003e\n\u003cp\u003e� One Standard Rules booklet for this series\u003cbr\u003e � One Exclusive Rules booklet for this title\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30596221066,"sku":"","price":22.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Frayser_5001a068-c7b2-4782-9640-5c0a249c3bc9.jpg?v=1569058396"},{"product_id":"folio-series-shiloh","title":"Folio Series: Shiloh, Grant Surprised","description":"\u003cp\u003e'Folio series' game.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThe Blue \u0026amp; Gray classics are being updated with a slight change in scale to 352 yards per hex, an updated game system that treats unit differences more accurately, and a combat system that includes step losses.\u003c\/p\u003e\n\u003cp\u003eThere would never be a better chance to hit the Federals and inflict a decisive defeat on them than in April 1862. Two of the advancing Union armies in the Western Theater hadn't yet converged. The Confederates thus perceived a rare opportunity to concentrate against Grant's six divisions at Pittsburg Landing on the west bank of the Tennessee River. Organized into four corps, Gen. Albert Sidney Johnston marched his men 20 miles from Corinth, Mississippi, toward the Federal troops bivouacked along a skirmish line extending from the bank of the Tennessee River to the small \"Shiloh\" church inland.\u003c\/p\u003e\n\u003cp\u003eShiloh utilizes an all-new Musket \u0026amp; Saber combat system, which provides a simple yet accurate portrayal of warfare during the American Civil War. The combat system is intuitive, including all of the details that characterized battle during the Civil War, while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. 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Winning a battle will depend on deployment, maneuver and massing firepower, as well as understanding the strengths and weaknesses of each particular army.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30596223114,"sku":"DCG1607","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Shiloh_9d9e8201-793e-442f-8f82-944c9a9c35a7.jpg?v=1569058396"},{"product_id":"folio-series-cauldron-battle-for-gazala","title":"Folio Series: Cauldron - Battle for Gazala","description":"\u003cp\u003e'Folio series' game\u003c\/p\u003e\n\u003cp\u003eThe Battle of Gazala, in May 1942, was arguably Rommel's most daring feat of generalship: British 8th Army had reached the limit of its supply line, but had heavily fortified the front from the Libyan coastal village of Gazala to the desolate outpost of Bir Hacheim, nearly 50 windswept miles to the south. The ever-resourceful Rommel, however, simply led the Afrikakorps still deeper into the desert, going around Bir Hacheim. Once behind the Allied defenses, the panzers became a threat to the overall Allied position. British tank units were immediately ordered to counterattack Rommel's panzers, resulting in one of the largest tank engagements of the desert war on a barren tract of desert that became known as the \"cauldron.\"\u003c\/p\u003e\n\u003cp\u003eCauldron utilizes the new Fire \u0026amp; Movement combat system that's designed so players can augment their units with \"support fire\" during the course of the battle. From mortars to howitzers, units can receive support assets to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example — perhaps supported by heavy mortars — could be tasked to assault a lone enemy infantry regiment defending an outpost. As that attack gets underway, the recon battalion may find itself under the guns of enemy artillery. So more support fire will be necessary to take the outpost, but assets are limited.\u003c\/p\u003e\n\u003cp\u003eIn Cauldron, the attritional design of the new Combat Results Table simulates the true nature of battles in North Africa. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting around the cauldron. Winning the battle is thus a matter of maneuver, firepower and asset management.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30596225866,"sku":"","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Cauldron_016b972f-efc5-46ae-bcfa-552aad8d7be8.jpg?v=1569058303"},{"product_id":"the-greatest-day-sword-juno-and-gold-restock","title":"The Greatest Day: Sword, Juno, and Gold","description":"\u003cp\u003eFor 2-8 Players, Playing Time Up To 6000 Minutes\u003c\/p\u003e\n\u003cp\u003e\"The Greatest Day: Sword, Juno, and Gold\" is the first volume in a three volume series covering the battle of Normandy in June of 1944. It not only introduces a new theater but also provides version 2.0 updates for the GTS rules. Assaults have been streamlined, the artillery rules have been improved, and various other changes have been made to make this version of GTS an even better gaming experience.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30596250122,"sku":"","price":289.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/The_Greatest_Day_041fc2e6-c0f1-4765-863c-91150687697d.jpg?v=1569058441"},{"product_id":"folio-series-battles-for-the-galactic-empire","title":"Folio Series: Battles for the Galactic Empire","description":"\u003cp\u003eDecision GamesBattles for the Galactic Empire is a two-player game. Players attempt to outwit and outplay their opponent to achieve victory by scoring Chaos points. Chaos points are scored through control of the six regions in the sector. Control of the regions is determined by skillful deployment of space fleets, play of action chits, and tactical choices during combat. Players build their fleets choosing among six types with varying capabilities including military, morphogenetic (ability to convert opposing forces to the friendly side), and deployment\/movement options. They pick chits randomly from 5 categories to enhance movement, tactical and build abilities, recruit special units, and disrupt opponent's plans.�\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30596438794,"sku":null,"price":16.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/folio-battles-for-galactic-empire_6095c65e-9e2c-4941-920a-964509a28fa5.jpg?v=1569058571"},{"product_id":"mini-game-series-wilson-s-creek-opening-round-in-the-west","title":"Mini Game Series: Wilson's Creek- Opening Round in the West","description":"\u003cp\u003eDecision GamesWilson's Creek uses the simplified QuickPlay version of the Musket \u0026amp; Saber system of warfare during the muzzle-loading era. Combat is based on unit quality rather than raw numbers, and rewards use of historical tactics.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30596439370,"sku":"","price":11.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/mini-wilsons-creek_f3a09da6-e6db-4da5-84e7-0bfe338cea3a.jpg?v=1569058215"},{"product_id":"gato-leader","title":"Gato Leader","description":"\u003cp\u003eFor 1 player, ages 12+, playing time around 60 minutes.\u003c\/p\u003e\n\u003cp\u003eA solitaire board game that places the player in command of US submarines patroling the waters of the WWII Pacific Ocean. The goal is to sink enemy shipping, perform special missions, accumulate experience, and manage crew stress.\u003c\/p\u003e\n\u003cp\u003eThe American submarine campaign in the Pacific during World War II was a major contributor to the ultimate defeat of Japan. During the war, American submarines comprised less than two percent of the U.S. Navy, but sank almost 60 percent of the Japanese merchant marine and more than 30 percent of Japan's navy, including eight aircraft carriers. Gato Leader moves the Leader series to Pacific waters, letting players lead a group of American submarines against the Empire of Japan. The core system of the game is built on U-Boat Leader and will be familiar to players of other Leader games, allowing them to get into the game quickly. A major portion of the game is determining where to send your submarines. Do you send your boats to the distant, better-defended, merchant-rich Japanese Home Waters, or do you hit the convoys supplying the far-flung Japanese bases? You can spend Special Operations Points to upgrade your submarines, concentrate intelligence resources, and send your submarines on special missions, such as mine-laying and hunting the Imperial Japanese Navy.\u003c\/p\u003e\n\u003cp\u003eWhen a patrolling submarine encounters an enemy force the action then shifts to the tactical display where the submarine tries to close with and attack merchants while avoiding the escorting warships. When an attack starts you will have an idea of the number and general type of ships in the group, but you have to close with the ships to identify the ships and decide which ones are worth firing torpedoes or guns at. In addition to fighting the enemy, your submarines also have to deal with your own torpedo problems, including dud torpedoes and ones that turn on your submarine.\u003c\/p\u003e\n\u003cp\u003eGato Leader includes the following U.S. Navy submarine types: \u003cbr\u003e S Class\u003cbr\u003e Narwhal Class\u003cbr\u003e Permit Class\u003cbr\u003e Salmon Class\u003cbr\u003e Tambor\/Gar Class\u003cbr\u003e Gato\/Balao\/Tench Class\u003c\/p\u003e\n\u003cp\u003eGato Leader includes four campaigns covering different stages of the Pacific submarine war:\u003c\/p\u003e\n\u003cp\u003eHolding the Line: Submarine operations from Australia during 1942\u003c\/p\u003e\n\u003cp\u003eAgainst the Sun: Submarine operations from Pearl Harbor during 1942\u003c\/p\u003e\n\u003cp\u003eTurning the Tide: Submarine operations from Australia and Pearl Harbor during 1943\u003c\/p\u003e\n\u003cp\u003eSetting Sun: Submarine operations from Pearl Harbor during 1944 and 1945\u003c\/p\u003e\n\u003cp\u003eComponent List:\u003cbr\u003e 110 Full Color Cards\u003cbr\u003e 176 Full Color Counters\u003cbr\u003e Tactical Display Sheet\u003cbr\u003e Ship Display Sheet\u003cbr\u003e Player Aid Sheet\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30596514954,"sku":"","price":83.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/gato-leader_27f9a459-98a9-4665-b0f7-77bdfaf5239b.jpg?v=1569058399"},{"product_id":"panzer-grenadier-march-on-leningrad","title":"Panzer Grenadier: March on Leningrad","description":"\u003cp\u003eIn the summer of 1941, German panzer spearheads pushed towards Leningrad, Cradle of the Revolution. Adolf Hitler declared the city's capture to be the leading objective of Operation Barbarossa, the June 1941 sneak attack on the Soviet Union. Desperate to stop them and preserve the city of Peter the Great, the Red Army repeatedly made valiant efforts to stop them, and just as often, the Germans rolled over and around them.\u003cbr\u003e\nBy August the city had been isolated from the rest of the Soviet Union, but its defenders refused to yield. For 900 days they held against savage Nazi bombardments, writing an epic chapter in the story of the Great Patriotic War.\u003cbr\u003e\nMarch on Leningrad is a supplement based on the German drive to capture Leningrad, and the Soviet defense of the approaches. \u003cbr\u003e\nMike Perryman has designed ten scenarios, or separate game situations, based on battles that took place south of Leningrad between June and September 1941.\u003cbr\u003e\nThis module is not playable by itself, but requires ownership of our Eastern Front and Road to Berlin games and Red Warriors and Sinister Forces supplements.\u003cbr\u003e\nEach scenario has its own card in a spiral-bound booklet, just like the popular North Wind and Alaska's War.\u003c\/p\u003e","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":30597212618,"sku":null,"price":5.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pg_march_on_leningrad_76c13631-01df-4441-99f5-ff5c606816e4.jpg?v=1569058402"},{"product_id":"panzer-grenadier-north-of-elsenborn","title":"Panzer Grenadier: North of Elsenborn","description":"\u003cp\u003eScenario Pack from Avalanche Press\u003cbr\u003e\nIn September 1944, American troops rolled up to the German border having driven the fleeing Wehrmacht across France and Belgium. With the German Army crumbling, it appeared that the war might soon be over. But with a line of well-built fortifications and rapidly-deployed if raw reinforcements, the Germans stabilized their positions and would extend the war for another nine months. Just south of the city of Aachen and just north of what would become the Elsenborn Ridge battlefield, the U.S. VII Corps attacked the German fortified line. Tanks of the 3rd Armored 'Spearhead' Division steadily fought their way forward, backed by the veteran foot soldiers of the 1st and 9th Infantry Divisions. But fierce counterattacks finally blunted the advance; a full-scale invasion of German territory would have to wait until spring.\u003c\/p\u003e\n\n\u003cp\u003eNorth of Elsenborn is a supplement for the Panzer Grenadier series. There are ten scenarios, or separate game situations, based on the battles of September 1944 between VII Corps and the German Seventh Army. This module is not playable by itself, but requires ownership of our Elsenborn Ridge and Battle of the Bulge games.\u003c\/p\u003e","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":30597213002,"sku":null,"price":6.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/north_of_elseborn_07755b46-7626-44ea-ab3a-6aa2f62d9c8c.jpg?v=1569058402"},{"product_id":"panzer-grenadier-romanian-soil","title":"Panzer Grenadier: Romanian Soil","description":"\u003cp\u003ePanzer Grenadier scenarios, by Avalanche Press.\u003cbr\u003e\nBattles for Targu Frumos, 1944\u003cbr\u003e\nAxis forces make a mobile defense against powerful Soviet armored forces. Ten scenarios from the battle still used as a training example by modern military academies.\u003c\/p\u003e\n\n\u003cp\u003eIn April 1944, the shattered remains of the German Army staggered out of Ukraine into Romania. Second Ukrainian Front deployed the awesome new Stalin tanks in an effort to outflank the well-built Romanian Strunga Line of fortifications to the south and east. The Germans had been badly defeated while the Romanian Army had spent the last year and a half recovering from its devastating defeats around Stalingrad. Neither seemed likely to put up serious resistance, but the Soviets had been weakened themselves by constant fighting and the Axis stand ended their offensive.\u003cbr\u003e\nRomanian Soil: Battles for Targu Frumos 1944 is a supplement for the Panzer Grenadier series. There are ten scenarios, or separate game situations, based on the battles of April 1944 between the Soviet 2nd Tank and 27th Armies and the German 8th and Romanian 4th Armies. This module is not playable by itself, but requires ownership of our Eastern Front, Road to Berlin, Battle of the Bulge and Elsenborn Ridge games and our Red Warriors supplement.\u003c\/p\u003e","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":30597213258,"sku":null,"price":7.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Image_NA_924ec729-6919-44e3-9c13-8da6d5a801e6.jpg?v=1569058403"},{"product_id":"panzer-grenadier-siege-of-leningrad","title":"Panzer Grenadier: Siege of Leningrad","description":"\u003cp\u003ePanzer Grenadier Supplement by Avalanche Press\nFor 900 days, German troops ringed the city of Leningrad, trying to capture the Cradle of the Revolution while Soviet soldiers and militiamen fought just as desperately to keep them out. Nazi savagery caused the deaths of well over a million civilians.\nRepeated assaults failed, as did Soviet attempts to break the siege. 'St. Petersburg,' raged Adolf Hitler, 'must be erased from the face of the Earth.' Not until January 1944 did the Red Army finally drive the Germans back from the city's outskirts.\nSiege on Leningrad is a supplement based on the German assaults on Leningrad's defenses, and the Soviet attempts to re-open communications.\nMike Perryman has designed ten scenarios, or separate game situations, based on battles that took place along Leningrad's defensive perimeter.\nThis module is not playable by itself, but requires ownership of our Eastern Front and Road to Berlin games and Red Warriors and Sinister Forces supplements.\nEach scenario has its own card in a spiral-bound booklet, just like the popular North Wind and Alaska's War.\u003c\/p\u003e","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":30597213706,"sku":null,"price":17.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pg-siege-of-leningrad_088ae709-26b6-4906-a391-8a3ca23faa2d.jpg?v=1569058402"},{"product_id":"epic-of-the-peloponnesian-war","title":"Epic of the Peloponnesian War","description":"\u003cp\u003eIn the year 431BC, the Greek world was dominated by the Athenian Empire, due to their naval supremacy of the Aegean. Only the Spartans dard to challenge their might through the strength of their unsurpassed hoplite troops. The result was a 30-year conflict that ended in the destruction of Greek dominance in the ancient world. Two to four players use military force and political influence in their struggle to control the city-states of ancient Greece. Playing time ranges from 4-10 hours for short scenarios, to 20+ hours for the full campaign game, as players mobilize forces four times a year, and deploy them three times each season. As the leader of the Athenian Empire, can you save Athens' glory from the Spartan onslaught? As the leader of the Peloponnesian League, can you free Greece from Athenian tyranny without destroying it in the process? Players have a full range of strategic options, including sieges, constructing and destroying fortifications, razing enemy cities, foraging and raiding. Event Cards provide both random events (such as storms at sea, bad omens, the crippling plague at Athens, etc.) and strategic targets (city betrayals, rebellion of Athenian regions, Persian support, the Sicilian Expedition, among others). Fleet units represent 25 triremes, the light war galleys of the ancient Mediterranean, plus associated transport vessels. Hoplite units represent 1,000 heavily-armored Greek infantrymen. Each cavalry unit represents about 400 men and horses. Light infantry includes all types of lightly armored footsoldiers, including missile troops and barbarians, with each unit representing between 1,000 and 5,000 men. The rules allow for historically accurate periods of peace, where both sides caught their breath while preparing for a renewed struggle. The Epic of the Peloponnesian War is a complete simulation of this conflict. Scenarios include the introductory Argive League scenario, played on only a portion of the map; three scenarios each covering only a portion of the war; and the full Campaign Game for 2-4 players (adding Thebes and Corinth to the Peloponnesian side as the third and fourth players). Components: Rules and Historical commentary 2 maps, 22' x 34' 560 counters 118 event cards Charts Dice\u003c\/p\u003e","brand":"Clash of Arms","offers":[{"title":"Default Title","offer_id":30597241930,"sku":null,"price":69.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/epic_of_the_peloponnesian_war_3f3298a8-2d47-4f32-aeda-e52d6a6574a3.jpg?v=1569058319"},{"product_id":"jena-1806","title":"Jena 1806 - ZIPLOCK BAGGED, NOT BOXED","description":"\u003cp\u003eWargame by Clash of Arms\u003c\/p\u003e","brand":"Clash of Arms","offers":[{"title":"Default Title","offer_id":30597243210,"sku":null,"price":31.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/jena_4b22be51-6c8b-46dd-b949-c85c430c9253.gif?v=1569058400"},{"product_id":"war-without-mercy","title":"War Without Mercy","description":"\u003cp\u003eFor some, it was a romantic crusade to rid the world of Bolshevism. For others it was simply fighting in Hell. But for both sides it went without saying\u003c\/p\u003e\n\u003cp\u003eWar Without Mercy\u003c\/p\u003e\n\u003cp\u003eAt 3:30 a.m., on Sunday, June 22, 1941, three million German soldiers lashed out across the border. Their goal was to destroy the ill-prepared colossus that was the Soviet Union. Enormous gains were made at first; countless Soviet formations lay shattered or were simply made prisoners, and the war booty captured would forever keep the Reich supplied. But the finest army in the world was up against the largest army in the world in what both sides knew would be a fight to the death. The end result, after four years of war, was a Reich in ruins. Here lay the decisive front of WWII and it was here that War without Mercy was waged.\u003c\/p\u003e\n\u003cp\u003eWar Without Mercy showcases the true nature of fighting in the East Front from 1939-44. Crush Poland in a month in the training scenario. Against Russia, decide how many Panzer Korps and how much air support to allocate to each German ArmeeGruppe.\u003c\/p\u003e\n\u003cp\u003eWar Without Mercy provides many opportunites for player decisions within the framework of a good strategic simulation and a playable game. Determine whether Leningrad, Moscow, or Kiev (or all three) will be the primary strategic objective for 1941. Choose where and when to counterattack the advancing Germans and where to unleash the Siberians. Ponder where to launch a 1942 German offensive. Plan on whether to hold back the Russian reserve in 1942 or attack the weak German sectors of the front. Discover whether you have what it takes to conquer Russia or the skill to stop the Germans and drive them back.\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003c\/p\u003e\n\u003cp\u003eUnits: Corps, Divisions, and Brigades\u003cbr\u003e Ground: One Hex = 30 Miles\u003cbr\u003e Time: One Turn = 2 Weeks\u003cbr\u003e Players: 2 to 6; suitable for the novice or expert, and good for solitaire\u003cbr\u003e Contents:\u003c\/p\u003e\n\u003cp\u003e840 Die-cut Counters\u003cbr\u003e Two stunning 34' x 22' Eastern Front Game Maps\u003cbr\u003e Two Rulebooks with Scenarios and Designer's Notes\u003cbr\u003e Three Scenarios plus a 1941-1-44 Grand Campaign Scenario\u003cbr\u003e Charts and Tables, plus Two Replacement Organization Displays\u003cbr\u003e Two Dice\u003c\/p\u003e","brand":"Clash of Arms","offers":[{"title":"Default Title","offer_id":30597245386,"sku":null,"price":53.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/war-without-mercy_bfa60863-149d-4cef-a42e-c92413af31ca.jpg?v=1569058187"},{"product_id":"atlantic-navies-book-3-home-fleet-british-commonwealth-navies-in-wwii","title":"Command at Sea Volume 7 - Home Fleet: The Royal Navy in World War II","description":"\u003cp\u003eFor Command at Sea, from Clash of Arms. 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Everywhere the Inmun Gun (the North Korean Army) was in full retreat toward the Chinese border, closely pursued by the victorious Allies.\u003cbr\u003e Chinese intervention in the war had been considered and dismissed as a bluff by the UN Command. Thus, the UN forces were badly overextended when the bluff materialized as a force of thirty divisions, having infiltrated into the Korean mountains.\u003cbr\u003e UN forces were sent reeling back to the 38th Parallel in confusion, attempting to reestablish a front line. The Communists followed relentlessly, infiltrating deep into UN positions. They attacked without caution, accepting high casualties in order to sustain momentum.\u003cbr\u003e Units in Yalu are mostly divisions, with some regiments and battalions. Ground scale is 10 miles per hex and turns are weekly. Weather plays a predominant role, influencing movement and combat options for both sides. Yalu, like no other game, effectively shows the differences in the opposing sides' Rules of Engagement - the two sides simply feel and play differently.\u003cbr\u003e Yalu was John Hill's first design and was a test-bed for many of his other game ideas. This is the second edition of Yalu; the first was published in GDW's Conflict Games line in 1977. The 2009, Second Edition of Yalu will be a fully updated version of the game with all new graphics, all known errata included and some additional rule updates.\u003cbr\u003e Bonus - 2 games in 1: Both 'New-Look' and 'Classic-Look' components. Second Edition Yalu has both 'New-Look' and 'Classic-Look' map and counters to provide some replay variability. The 1977 rules and the new rules will also be featured.\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":30597312714,"sku":null,"price":52.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/YULA_c10f958b-a93e-4b04-81cd-50102cf7d218.jpg?v=1569058319"},{"product_id":"hornet-leader-carrier-air-operations","title":"Hornet Leader - Carrier Air Operations","description":"\u003cp\u003eSolitaire air warfare game, from Dan Verssen games, designed by Dan Verssen, art by Wanny Choo.\nHornet Leader - Carrier Air Operations is a huge game based on the material seen in our Vassal\/PDF games. This new game takes a huge step forward in artwork created by Wan Chiu. Wan also created the fantastic artwork for our Frontline game, Alexander game, and the box art for our Phantom Leader.\u003c\/p\u003e \n\n\u003cp\u003eWe have also further enhanced the game systems and weapon values to make them fully consistent with the new systems seen in Phantom Leader.\u003c\/p\u003e \n\n\u003cp\u003eHornet Leader spans all aspects of US naval aviation throughout the service life of the F\/A-18 Hornet from 1983 to the present day.\u003c\/p\u003e \n\n\u003cp\u003eThe game places you in command of the pilots and aircraft of a squadron of U.S. Navy strike aircraft in hostile campaigns around the world. The aircraft and weapons available for each campaign are historically accurate.\u003c\/p\u003e \n\n\u003cp\u003eA major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?\u003c\/p\u003e \n\n\u003cp\u003eMissions are quickly resolved using an area movement system to display tactical combat over the target. Priority is placed on speed and realism. You get to resolve every missile launched at enemy bandits, and every air to ground attack against the enemy target. You also get to resolve the enemy SAM, AAA, and Bandit attacks against your aircraft.\u003c\/p\u003e \n\n\u003cp\u003eWhile performing each mission, you get to decide how your pilots engage the enemy Bandits, SAMs, and AAA Sites. This makes for some tough choices. The more suppression munitions you haul to the target, the safer your pilots will be, but you will be able to load fewer munitions to destroy the target.\u003c\/p\u003e \n\n\u003cp\u003eWe�ve included the cards for every pilot to progress in experience from Newbie, to Green, Average, Skilled, Veteran, and Ace!\u003c\/p\u003e \n\n\u003cp\u003eKey Design Features: \nAn all-around excellent solitaire game. \nManage your pilots as well as your hardware to be a successful squadron commander. \nIntuitive, fast-playing game system.\u003c\/p\u003e \n\n\u003cp\u003eHornet Leader includes the following aircraft:\nF\/A-18C Hornet\nF\/A-18E Super Hornet\nF\/A-18F Super Hornet\nEA-18G Grizzly\nF-14 Tomcat\nA-6 Intruder\nA-7 Corsair II\nEA-6B Prowler\nE-2C Hawkeye\nAV-8B Harrier II\u003c\/p\u003e \n\n\u003cp\u003eHornet Leader includes the following weapons: \nAIM-9 Sidewinder, AIM-7 Sparrow, AIM-120 AMRAAM, AM-54 Phoenix, Mk. 82, Mk. 83, Mk. 84, AGM-88 HARM, AGM-65 Maverick, AGM-84 Harpoon\/SLAM, AGM-130, AGM-154, Mk. 20 Rockeye, ECM Pods, GBU-10, GBU-12, GBU-16, Rocket Pods\u003c\/p\u003e \n\n\u003cp\u003eIf the US Navy has it, so do you!\u003c\/p\u003e \n\n\u003cp\u003eAnd ONE thing, even they don't have yet... The F-35!\u003c\/p\u003e \n\n\u003cp\u003eComponent List:\n330 Full Color Cards\n2 Full Color Counter Sheets (352 counters) \n8 Full Color Campaign sheets: Libya 1986, WWIII North Atlantic 1986, Iraq 1991, Israel Defense 2003, North Korea 2007, Taiwan Defense 2008, Russia 2012, Iran 2014\n11� x 17� Mounted Tactical Sheet\nFull Color Player Aid Sheets\u003c\/p\u003e \n\n\n\u003cp\u003eTarget Audience: \nThis game is perfect for both expert level military gamers as well as first time gamers. The core rules are easy to grasp and very intuitive, while still giving players a wide variety of decision-making options and tactical choices.\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30597326346,"sku":"DVGDV1-015","price":99.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Hornet_Leader_3e7ace53-2798-4c90-8174-dfe63af2b3ef.jpg?v=1569058400"},{"product_id":"down-in-flames-guns-blazing-extra-card-set","title":"Down in Flames - Guns Blazing Extra Card Set","description":"\u003cp\u003eDown in Flames expansion from Dan Verssen Games The card decks contained in the Down In Flames � Guns Blazing game will accommodate up to 6 players. However, if you want to play monster air battles, this is the item for you!\u003c\/p\u003e\n\u003cp\u003eThis item includes: An extra set of the Guns Blazing cards: 110 Full color Action Cards 122 Full Color Aircraft Cards\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30597329226,"sku":null,"price":25.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/DiF_GunsBlazing_xtraCards_3c8027be-b12b-4fbf-b8bd-d4272c734b9d.jpg?v=1569058397"},{"product_id":"field-commander-alexander","title":"Field Commander: Alexander","description":"\u003cp\u003eSolitaire Wargame by Dan Verssen Games. Field Commander Alexander is the second game in Dan Verssen's Field Commander series of solitaire strategy games. 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The US commander, Gen. Lloyd Fredendall, had overextended his lead units, dividing them into individual, unsupported packets while disregarded his flanks. Rommel was quick to recognize the opportunity to inflict a defeat on the untested Americans, and he soon mounted an offensive with two panzer divisions.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eKasserine\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eutilizes the new Fire \u0026amp; Movement combat system that's designed so players can augment their units with \"support fire\" during the course of the turn. From artillery to dive bombers, units can receive support to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example — perhaps supported by mortars — could be tasked to assault a lone enemy infantry regiment defending a ridge. As that attack gets underway, however, the recon battalion may find itself advancing through a minefield. More support will be necessary to take the ridge, but assets are limited.\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eKasserine\u003c\/strong\u003e, the attritional design of the new Combat Results Table simulates the true nature of the battles in North Africa. Units are typically two-sided formations that can suffer casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting at Kasserine Pass. Winning is thus a matter of maneuver, firepower and asset management.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597331914,"sku":"","price":22.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Kasserine_1598c949-cb6f-4cbf-9f67-fa2d52c6c80a.jpg?v=1569058265"},{"product_id":"folio-series-marengo","title":"Folio Series: Marengo - Morning Defeat, Afternoon Victory","description":"\u003cp\u003e'Folio series' game.\u003c\/p\u003e\n\u003cp\u003eAfter crossing the Alps in 1800 and advancing into northern Italy, Napoleon overextended his army in an attempt to ambush a portion of the Austrian army. Misreading the situation, the hunter became the hunted when the main Austrian army in Italy, over 30,000 soldiers with 100 cannon, advanced against Napoleon's 18,000 troops and dozen cannon on the Marengo plain. Perceiving the danger, Napoleon urgently summoned his reserves and wayward detachments, bringing his strength up to near parity with the Austrians. It was just enough to forge victory from a potential disaster.\u003c\/p\u003e\n\u003cp\u003eMarengo utilizes the all-new Musket \u0026amp; Saber combat system, which provides a simple yet accurate portrayal of Napoleonic warfare. The combat system is intuitive, including all the details that characterized battle during the Napoleonic era while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, while reserves must be ready to plFlexsoft solutionsdecisug holes or secure the line of retreat.\u003c\/p\u003e\n\u003cp\u003eA new Combat Results Table emphasizes playability while also simulating the lethality of musket and bayonet engagements of that era. Leaders accelerate the action, replicating the importance of their presence during battle. Supply trains and headquarters help armies function smoothly, forcing players to protect their logistical base. Winning a battle will depend on deployment, maneuver and massing firepower, as well as understanding the strengths and weaknesses of each particular army.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e� 17 x 22� (43 x 56 cm) terrain map � 80 die-cut counters � One Standard Rules booklet for this series � One Exclusive Rules booklet for this title\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597332234,"sku":"","price":25.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Marengo_dfbc024b-bbbb-4cc2-9919-dfb9af2a042a.jpg?v=1569058249"},{"product_id":"flying-circus-aerial-combat-in-wwi","title":"Flying Circus: Aerial Combat in WWI","description":"\u003cp\u003eWorld War 1 Aerial Wargame by Decision Games\u003c\/p\u003e\n\u003cp\u003eFlying Circus: Aerial Combat in WWI depicts the fun and flavor of World War I aerial dogfighting. You fly the colorful and agile aircraft of WWI as you make history in the world's first use of aircraft in a military role. This is the basic game. You have everything you need to play single aircraft duels to multi-aircraft dogfights. Each aircraft has its own unique characteristics reflected in its ratings and special abilities. The basic game rules cover all the maneuvers that made WWI aerial combat: barrel rolls, stall turns, Immelmans, vertical rolls and Candelles. Outmaneuver your opponent to line up your guns and watch his planes go down in flames! Gamers who have played the Down in Flames game series will find many similarities in game play, however, previous experience is not necessary. The basic game rules can be read in less than 20 minutes and you can play your first game immediately.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597339018,"sku":"DCG1509","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/lightning_flying_circus_14f3571a-007c-4656-b3fd-eac3a287bebf.jpg?v=1569058210"},{"product_id":"flying-circus-deluxe-bombers-campaigns-down-in-flames-wwi","title":"Flying Circus Deluxe: Bombers \u0026 Campaigns (Down in Flames WWI)","description":"\u003cp\u003eWW1 Aerial Wargame\u003c\/p\u003e\n\u003cp\u003eThis game opens up the skies of WWI for a new flying adventure. Fans of the WWII Down in Flames games will quickly learn the new rules and enjoy the new decisions and options offered by the new game. New fans will be up and flying within 15 minutes of reading the rules.\u003cbr\u003e Players customize every mission by selecting the leader and number of wingmen they lead into combat. The WWI aircraft feature a new level of detail with traits that give bonuses and penalties for climbing, diving, turning, and structure. All the famous aircraft are included: Nieuport 17, SPAD XIII, Sopwith Camel, Albatros DIII, Fokker Dr. I, and Fokker DVII. Action cards such as the Chandelle, Stall Turn, and Side Slip re-create the feel of WWI dog-fighting. Game supports two or more players.\u003cbr\u003e Contents: 220 cards, rules booklet, 6 campaign cards.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597340170,"sku":"DCG1510","price":37.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/flying-circus-deluxe_2236e2da-5adf-40e3-9869-dfec213ebca1.jpg?v=1569058187"},{"product_id":"the-forgotten-war-korea-decision-games","title":"The Forgotten War: Korea (Decision Games)","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eKorea, The Forgotten War\u003c\/strong\u003e includes three battle games of the Korean War. The scale is Platoon level with rules for fire combat, close combat, air support, special weapons, logistical units, tanks, and direct artillery fire.\u003c\/p\u003e\n\u003cp\u003eEach scenario is provided with its own map and sheet of counters. The scenarios are: The Naktong Bulge: August 1950; Chosin: November 1950; and Hedgehog at Chipyong-Ni: February 1951.\u003c\/p\u003e\n\u003cp\u003eContents include rules booklet, two player aid cards, 3 34\" x 22\" maps, 980 die-cut counters, 2 six-sided dice, and 6 storage bags.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed\" ng-if=\"awardsctrl.honors.length\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm\"\u003e\n\u003cdiv class=\"panel-title\"\u003eAWARDS \u0026amp; HONORS\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"panel-expandable expandable full\" gk-expandable-geekitem=\"awards\" expandable-height=\"100px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003cul class=\"list-unstyled\"\u003e\n\u003cli ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/22078\/1997-charles-s-roberts-best-post-world-war-ii-boar\" ng-href=\"\/boardgamehonor\/22078\/1997-charles-s-roberts-best-post-world-war-ii-boar\"\u003e1997 Charles S. Roberts Best Post-World War II Board Game Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cspan\u003e\u003c\/span\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv class=\"row col-xl-middle-border fs-responsive-sm\"\u003e\n\u003cdiv class=\"col-sm-6 col-xl-5\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597340682,"sku":"","price":44.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/forgotten-war-korea_4261b3a9-5f22-4e25-b27d-c211339f8512.jpg?v=1569058406"},{"product_id":"luftwaffe","title":"Luftwaffe","description":"\u003cp\u003eLuftwaffe is an update of the classic Avalon Hill game covering the US strategic bombing campaign over Europe in World War II. As the US commander, your mission is to eliminate key German industrial complexes. You select the targets, direct the bombers, and plan a strategy intended to keep the Luftwaffe off-balance. As the German commander, the entire arsenal of German aircraft is at your disposal against the finest in Allied designs. Turns are quarterly, with German reinforcements keyed to that player's production choices. Units are wings and squadrons, and they're rated by type, sub-type, firepower, maneuverability and endurance. There are rules for radar, electronic warfare, variable production strategies, aces, target complexes, critical industries and diversion of forces to support the ground war. Beyond that, the original, classic game system remains essentially sound and hasn't otherwise been changed much. Most of the upgrade was in adding in additional rules, revising the order of battle, and adding more deployment and industrial options.\u003c\/p\u003e\n\u003cp\u003eThe reverse side of the units now represents a condition of loss of effectiveness, rather than loss of material strength. That's due to a combination of factors: damage to aircraft, an infusion of novice pilots, or to veteran crews suffering combat fatigue. Historically, pilot training and morale were critical factors, and the game now shows that. Replacement points represent not only new aircraft but also logistical support, rest and relaxation time for aircrews, all of which are used to restore fatigued units to good morale. Fatigued units count the same as veterans for stacking on the assumption that a shot up or novice unit would be more difficult to coordinate in the air.\u003c\/p\u003e\n\u003cp\u003eThe orders of battle are much the same as in the original game, though the German player now has to plan ahead if he wants to get jets. We added a US P-61 unit. While P-61s were historically used mostly as night fighters, the USAAF based two groups in France and used them as intruders, so they can be useful in attacking German airbases. The Americans also get a 'Droop-Snoot' P-38. They were P-38s that had their guns replaced with a bombardier and were used as light bombers. While only a small number were built, they were effective as bomber-leaders, so they're included in this edition.\u003c\/p\u003e\n\u003cp\u003eThe German player can now increase his ability to stack by expending fuel points, representing training pilots in large-unit formation tactics. The US player doesn't need to do that, since they had a much bigger training base as well as unlimited fuel. Since the Germans now get additional oil, owing to a more historic evaluation of the Ploesti fields, they can maintain an effective fighter defense as long as they can preserve that reserve of fuel.\u003c\/p\u003e\n\u003cp\u003eThere are also other new targets on the map, such as the Germans' power generation grid. In the original game the US player had to bomb all the targets on the map to win. Given the way the victory point system now works, the Americans need bomb about four out of the five major target systems to win, thereby duplicating the historic result.\u003c\/p\u003e\n\u003cp\u003eContents:\u003cbr\u003e * Rules \u0026amp; Scenario booklet\u003cbr\u003e * 280 Die cut counters\u003cbr\u003e * 1 34' x 22' Map\u003cbr\u003e * Player Aid Cards\u003cbr\u003e * Target Planning pad\u003cbr\u003e * 1 Die\u003cbr\u003e * Storage bags\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597344458,"sku":"DCG1015","price":52.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/luftwaffe_a71a506f-9ddf-4885-8777-06360eee543d.jpg?v=1569058400"},{"product_id":"nine-navies-war","title":"Nine Navies War","description":"\u003cp\u003eWorld War 1 Naval Game\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e Nine Navies War begins at the start of 1915, after a victorious Germany has overrun France the year before. (Perhaps the BEF didn't land on time or at all, or they got bottled up in Mons, or the Germans kept to their full-blown, keep the right super -strong and pull back on the left Schlieffen Plan scheme, thereby bagging two French armies in the Rhineland, etc.) Italy, seeing the German victory train leaving the station, joins the Central Powers, as do Spain and Greece. All of which makes for a dreadnought showdown in the Mediterranean, Atlantic Ocean and North Seas, as the avidly Mahanist Kaiser Wilhelm seeks to finally defeat the Royal Navy and thus make Germany into a true global power.\u003c\/p\u003e\n\u003cp\u003eIt will be the battleships of Britain, Russia and 'Free France' versus those of Germany, Italy, Turkey, Austria-Hungary and the captured portion of the divided French fleet. (Each French ship is rolled for at the start of every game. Each can be scuttled, go over to the British, or be captured by the Germans.) There will also be the possibility of later US entry when\/if the Japanese switch sides in the Pacific and launch a dastardly surprise attack that finally draws in the Yanks.\u003cbr\u003e Victory is determined on victory points awarded for controlling the various sea zones around Europe. The geography thereby creates a kind of 'two front war,' one in the Mediterranean and one in the Atlantic. The Central Powers player is also able to win a 'sudden death' victory by controlling the waters immediately surrounding the British Isles for one full year (three turns). If he does so, the British have just been starved into submission.\u003cbr\u003e All the battleships and battle cruisers afloat during that era, along with three late-game British aircraft carriers, are represented in the various nations' orders of battle, as well as ships that were scheduled to be completed during 1919 if the war had gone on that long.\u003cbr\u003e Random events account for the larger developments taking place in the ground war still going on in Russia, the Middle East and colonial Africa, as well as accounting for capital ship losses due to mines, unexplained internal explosions, as well as submarine, coastal artillery and land based aircraft attack.\u003cbr\u003e A top of the line German battleship like the Baden has factors (attack-defense-maximum speed) of 6-8-5, while the British battle cruiser Tiger is a 4-4-7. Top -down, full-color, historic ship icons identify every ship.\u003cbr\u003e The game uses a derivation of the classic Avalon Hill War at Sea. 9NW is simple two-player game with a short three-turn '1915' scenario, which can easily be finished in one sitting, as well as a 12-turn 'campaign game' that will require about eight hours to play.\u003cbr\u003e Contents:\u003cbr\u003e * Rules booklet\u003cbr\u003e * 352 large ship die cut counters\u003cbr\u003e * 140 small informational die cut markers\u003cbr\u003e * 1 34' x 22' Map\u003cbr\u003e * 1 Die\u003cbr\u003e * Storage bags\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597345994,"sku":null,"price":42.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/nine_navies_war_889b5c93-c203-4790-ae13-a220d5bc6036.jpg?v=1569058211"},{"product_id":"war-in-the-pacific","title":"War in the Pacific","description":"\u003cp\u003eOn Sunday, 7 December 1941, the US naval base at Pearl Harbor, Hawaii, was attacked by Japanese aircraft. For the next four years, Allied task forces engaged elements of the Imperial Japanese fleet throughout the ocean. Marines and army units began their program of island-hopping, wresting from the Japanese the empire that they had expanded in every direction.\u003cbr\u003e War in the Pacific is a multi-level simulation of the Pacific theater of operations during World War II. The game enables players to recreate the entire course of the war, form the opening Japanese attack on 7 December, 1941 to the climatic Allied assaults in the closing days of 1945. Representing some 30% of the globe, the strategic maps let players move and engage in combat on all levels: air, ground and naval. War in the Pacific is not a simple game; there are a number of rules and concepts that will, at first, be unfamiliar to a majority of players. But playing through smaller map sections and scenarios enables the player to become familiar with the mechanics of the game.\u003cbr\u003e Components: 7 full size (22 x 34') strategic maps in full color, new tactical maps with nearly 338 individual islands for new ground units to fight over, 32 die-cut counter sheets, nearly 9,000 counters showing all types of units from the Pacific Theater, rule books, chart books and assorted displays and player aid charts\u003cbr\u003e This is a revamped version of the original game, transforming it (finally, at long last, and deservedly so) from 'valiant-failure' status into a truly impressive monster game. Emphasis is now more balanced between the supply and command sides of the operational aspects of the war; though supply management and planning (now headquarters-based) remain vitally important, detailed and challenging tasks during each Strategic Cycle. \u003cbr\u003e Operational aspects are modeled much more accurately from a historic standpoint, as is the order of battle. Leaders on many levels (and whose combat performance may be unpredictable), often serve to limit players' ability to affect the outcome of every battle to the Nth degree. A player's assignment of the right task force commander (for the right force at the right time), may spell the difference between a tactical victory and defeat. \u003cbr\u003e The ground combat system has been completely revised, substituting a step-loss system adapted from VG's 'Pacific War.' Pitched battles on islands and atolls are now resolved, including maneuver, on expanded tactical maps, rather than simply being abstractly imagined in a single hex.\u003cbr\u003e War in the Pacific's original air and naval systems are retained, in their essences, albeit with substantial modifications. Thus the game still feels like the original in those two chief aspects. Most importantly, extensive play testing has been an integral and indispensable part of this game's development (unlike the original). On the same scale as the original, War in the Pacific remains a monster game, and is not for the faint of heart. But for devotees of the original game, or those who have always had a desire to explore the campaign in the pacific theater on a scale they've never before attempted, neither your money nor your time will have gone to waste.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597350730,"sku":"","price":359.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/war_in_the_pacific_6819177d-c476-4474-bbed-e94fe991491d.jpg?v=1569058407"},{"product_id":"war-in-the-pacific-expansion-kit","title":"War in the Pacific Expansion Kit","description":"\u003cp\u003eThis extension kit is just that,­ a kit to extend \u003ca href=\"http:\/\/boardgamegeek.com\/boardgame\/22843\/war-pacific-second-edition\"\u003eWar in the Pacific (second edition)\u003c\/a\u003e into late 1945 and 1946 making it possible to explore the possibilities of the war continuing without atomic intervention. The kit includes a new counter sheet for planes, ships, and other units scheduled to appear after August 1945. It also includes an additional set of the aircraft counter sheets for a total of five counter sheets, plus two more tactical island maps. The rules and charts booklet covers the additional rules needed to continue the war.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eContents:\u003c\/em\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cem\u003e32 Pages booklet\u003c\/em\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cem\u003erule 74 \"War extension: 1946\"\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003eoptional rule 69 \"Free Japanese Sub doctrine\"\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003eoptional rule \u003ca rel=\"nofollow\" href=\"http:\/\/6.4.0.9\/\" onclick=\"window.open(this.href, '_blank'); return false;\"\u003e6.4.9\u003c\/a\u003e \"Supplemental Fighter Pilot Aces\"\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003e1946 charts\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003eIJN Subron chart \u0026amp; tables\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003ecampaign reinforcement (9\/45 to 12\/46)\u003c\/em\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003eAdonard \u0026amp; Marcus maps (both on a letter size cardboard)\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003e5 countersheets (\"extension\", 17, 18, 19, 20 sheets)\u003c\/em\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597351114,"sku":"","price":35.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/war-in-the-pacific-extension_efc5a862-220e-43c6-a682-d515cb514a80.jpg?v=1569058407"},{"product_id":"attila","title":"Attila: Scourge of Rome","description":"\u003cp\u003eA Great Battles of History Module from GMT Attila covers two of the (few) major battles the armies of the Hunnic Confederation under King Attila fought against Rome: one against Eastern Rome (The Utus), and then at a somewhat reduced ability against Western Rome (The Catalaunian Fields). Gamers get to pit the Huns both at their peak (Utus) and then at somewhat reduced in ability (Catalaunian Fields) against the rather different armies of Eastern and Western Rome.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30597356106,"sku":null,"price":12.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/attila-gmt.jpg?v=1583061284"},{"product_id":"combat-commander-2-mediterranean","title":"Combat Commander 2: Mediterranean","description":"\u003cp\u003eCombat Commander: Volume II - Mediterranean (or 'CC:M') is the sequel to Combat Commander: Volume I - Europe ('CC:E'). CC:M's main theme is the addition of three new 'nationalities' to the Combat Commander family: * Britain \u0026amp; the Commonwealth * France \u0026amp; the Allied Minors * Italy \u0026amp; the Axis Minors This second game in the Combat Commander series includes units, cards, and scenarios depicting the fighting forces of these nations.\u003c\/p\u003e\n\u003cp\u003eFATE CARDS: As for Germany, Russia and America in CC:E, each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelyhood of surrender for broken Italian units; quality Orders, Actions, and Events for the French but saddled with only a '1' discard capability; etc.). CC:M's Playbook will include the following: * 12 new historical scenarios, each one including at least one of the three new nationalities. * An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Replayability value for Combat Commander gets even better with this new addition to the family. * A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice! * Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle. * Additional designer's notes and play hints. * And more... Combat Commander is one of those rare exceptional values in wargaming - one that can be revisited time and time again, each with a new tale to tell. NOTE: Combat Commander: Mediterranean is not a stand-alone game. You will need to own Combat Commander: Europe in order to play it.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30597361354,"sku":null,"price":70.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/combat_commander_mediterranean_1c8872c5-f165-48bd-935d-a22714fc8454.jpg?v=1569058395"},{"product_id":"commands-colors-ancients","title":"Commands \u0026 Colors: Ancients (7th printing)","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\"\u003cstrong\u003eCommands \u0026amp; Colors: Ancients\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003edepicts warfare from the Dawn of Military History (3000 BC) to the opening of the Middle Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands \u0026amp; Colors by design is a unique historical game system which allows players to effectively portray stylized battles from this time in history. The 15 battles, showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama.\"\u003c\/p\u003e\n\u003cp\u003e\"The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time.\"\u003c\/p\u003e\n\u003cp\u003e\"Unlike its older brother,\u003cspan\u003e \u003c\/span\u003eBattle Cry\u003cspan\u003e \u003c\/span\u003eby\u003cspan\u003e \u003c\/span\u003eAvalon Hill Games, Inc.,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCommands \u0026amp; Colors: Ancients\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour.\"\u003c\/p\u003e\n\u003cp\u003e\"The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards.\"\u003c\/p\u003e\n\u003cp\u003e\"The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol.\"\u003c\/p\u003e\n\u003cp\u003e\"The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive yet flexible battle plan, to achieve victory.\"\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30597364618,"sku":"GMT0509-11","price":64.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/commands_and_colors_ancients_834132de-2e6f-491c-8b6e-ba36b4a5f627.jpg?v=1569058568"},{"product_id":"down-in-flames-squadron-pack-1-fighters","title":"Down In Flames Squadron Pack 1: Fighters","description":"\u003cp\u003eExpansion Pack for the 'Down in Flames' Series by GMT A pack of 64 fighter aircraft cards, printed 8 per sheet, for the popular Down in Flames series. Most of the aircraft cards are new aircraft types, although there are a few reprints (with corrected ratings) of aircraft that have appeared previously.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30597369418,"sku":null,"price":7.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/down_in_flames_squadron_pack_35f68127-9714-4c26-8457-dddadb045b08.jpg?v=1569058395"},{"product_id":"here-i-stand","title":"Here I Stand 500th Anniversary Reprint","description":"\u003cp\u003e\u003cem\u003eHistorical war game for 3-6 players ages 14+.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eHere I Stand: Wars of the Reformation 1517-1555 is the first game in over 25 years to cover the political and religious conflicts of early 16th Century Europe. Few realize that the greatest feats of Martin Luther, Jean Calvin, Ignatius Loyola, Henry VIII, Charles V, Francis I, Suleiman the Magnificent, Ferdinand Magellan, Hernando Cortes, and Nicolaus Copernicus all fall within this narrow 40-year period of history. This game covers all the action of the period using a unique card-driven game system that models both the political and religious conflicts of the period on a single point-to-point map.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eHere I Stand\u003cspan\u003e \u003c\/span\u003e\u003c\/b\u003e\u003cspan\u003ewas due for a reprint in 2017, but with October 31, 2017 being the 500th anniversary of Martin Luther's posting of his 95 Theses, Ed Beach and his team of \u003c\/span\u003e\u003cb\u003eHere I Stand\u003c\/b\u003e\u003cspan\u003e enthusiasts have put together a series of enhancements to the original game that transform this reprint into a deluxe 500th anniversary treatment.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eEnhancements include\u003c\/strong\u003e:\u003c\/p\u003e\n\u003cli\u003e6 brand new cards added to the deck, including Thomas More, Thomas Cromwell, Rough Wooing, and Imperial Coronation.\u003c\/li\u003e\n\u003cli\u003eRevisions to over 15 existing cards including Copernicus, Master of Italy, and Machiavelli to allow for more exciting in-game play and additional possibilities for diplomatic deals.\u003c\/li\u003e\n\u003cli\u003eA new Chateau construction table is now used to resolve France's Patron of the Arts home card plays.\u003c\/li\u003e\n\u003cli\u003eSeveral Virgin Queen rule updates are incorporated back into Here I Stand, affecting minor power activation, piracy, space trading, and foreign wars.\u003c\/li\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30597374218,"sku":null,"price":77.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/here-i-stand-500_6c02364f-33d0-4b04-9463-52651ed1d60f.jpg?v=1569058207"},{"product_id":"sword-of-rome-5th-player-expansion","title":"Sword of Rome 5th Player Expansion","description":"\u003cp\u003eSword of Rome 5th player expansion by GMT\u003c\/p\u003e\n\u003cp\u003eThis expansion kit for Wray Ferrell's award-winning Sword of Rome game adds Carthage as a player power and requires ownership of Sword of Rome. Carthage now has their own customized deck of 38 strategy cards plus there are 8 new events that replace cards in the Etruscan, Roman, and Greek decks.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30597382730,"sku":"","price":14.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/sword_of_rome_expansion_d677cc4a-c0d5-4b48-b48a-a32588c340ef.jpg?v=1569058407"},{"product_id":"washingtons-war","title":"Washingtons War","description":"\u003cp\u003eWashington's War is the long awaited re-design of the original card driven game, We the People.\u003c\/p\u003e\n\u003cp\u003eTIME SCALE 1 year per turn MAP SCALE Point to point PLAYING TIME 90 minutes NUMBER OF PLAYERS One orTwo\u003c\/p\u003e\n\u003cp\u003eWashington's War is the long awaited re-design of the original card driven game, We the People. Washington's War, like it's predecessor, pits the forces of a world power (England) against its rebellious American colonists as they fight for their independence. Washington's War is a true re-design that maintains the deep strategy ofWe the People while creating a game with a very short playing time (approximately 90 minutes). Unlike most wargames, Washington's War allows you and your opponent to play twice while switching sides in one sitting. This feature allows for rapid tournament play either face-to-face or on the Internet. Washington's War is the perfect antidote for a time conscious crowd whose only option up to now have been Eurogames. Washington's War features a dice-driven combat system that quickly resolves combat and is very friendly to Internet play. The game also features a new CDG discard mechanic that makes every card in your hand playable by allowing your opponent to buy his discarded events for an operations card. Now, unusual card distributions create challenges adn not insurmountable barriers for advancing your strategy. The biggest design changes between We the People and Washington's War, besides the aforementioned new game mechanics, is the increased emphasis on the asymmetrical capabilities of the two sides. The British are a conventional army with a dominant naval capability that gives them great strengths in the coastal regions. The Americans are an unconvential force with a small Contintental Army led by George Washington who yearn for French intervention. While the British struggle to expand their influence inland, the Americans struggle to keep their militia forces in the field. In th end it is the side that is better able to play to their strengths and protect their vulnerabilities that prevails in Washington's War. Washington's War was broadly tested on the Internet in a tournament format to ensure clarity of rules under the stresses of competition. What was old is new again...be the man on the white horse and father a new nation, or be a king trying to save his empire during a world war.\u003c\/p\u003e\n\u003cp\u003eTIME SCALE 1 year per turn MAP SCALE Point to point PLAYING TIME 90 minutes NUMBER OF PLAYERS One orTwo\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30597383882,"sku":"GMT1002-14","price":49.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/WASHINGTONS_WAR_43b9bf4c-4798-4964-aa52-307ec387e5e4.jpg?v=1569058252"},{"product_id":"wilderness-war","title":"Wilderness War","description":"\u003cp\u003eWargame on the French \u0026amp; Indian War, 1755-1760, from GMT.\u003c\/p\u003e\n\u003cp\u003eWilderness War takes two players into the French \u0026amp; Indian War, 1755-1760, the climactic struggle between France and Britain for control of North America. It uses strategy cards and a point-to-point map similar to GMT's award winning For the People and Paths of Glory. Players maneuver and fight over a map stretching from Northern Virginia to Canada. As the leader of French or British forces in North America, you will need to defend your frontier, raid your enemy's frontier, build fortification networks through the harsh wilderness, recruit Indian allies, besiege forts and fortresses, and deal with events occurring in Europe that are above and beyond your control.\u003c\/p\u003e\n\u003cp\u003eWilderness War includes a deck of strategy cards for conducting campaigns and incorporating the many events and personalities of the war. The French player can recruit up to sixteen different Indian tribes as allies, secure a continental alliance in Europe against Great Britain, sortie his squadron at Louisbourg, force a ministerial crisis in Legnica, and work toward draining support for the war from the provincial assemblies. The British player can recruit Mohawks and Cherokees, plan for and conduct amphibious operations, implement a global strategy via William Pitt, destroy the French fleet at Quiberon Bay, and expel the Acadians. 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He had been going over mission particulars for the last 30 minutes. 'Ok, gentlemen, here it is in a nutshell. Your target for today is Tokyo, the heart of the Japanese Empire. You'll be striking the target at night, dropping your payload from 9,000 feet. Flak and enemy resistance is expected to be heavy. Navy subs will be stationed along the path of the target to aid in rescue should any of you feel the need to ditch your $ 1.1 million aircraft. Any questions?'\u003c\/p\u003e\n\u003cp\u003e'None? Alright then. To the hardstands. Dismissed.'\u003c\/p\u003e\n\u003cp\u003eThe game puts you in the cockpit of a B-29 Superfortress as you fly your missions over Japan. Your goal: sucessfully complete a tour of 35 missions and return home a hero for bringing the war with Japan to a close without a bloody hard-fought invasion of the homeland.\u003c\/p\u003e\n\u003cp\u003eYour missions will be varied: high level, low level, day and night. You will face fighter attacks, flak, searchlight spotting, and bad weather; not to mention damage to your aircraft to include a shattered windshiled and compromised cabin pressure, loss of oxygen supply, damaged landing gear, knocked out navigation or communication equipment, ruptured fuel tanks, inoperable machine gun armament, and just about anything else that can go wrong with a 100 ton aircraft flying 1,500 miles to it's target only to be met with fierce resistance from a determined enemy.\u003c\/p\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":30597384522,"sku":"","price":53.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/b-29_superfortress_d866d28c-b0a9-48b6-80a1-d34b2a0a785a.jpg?v=1569058446"},{"product_id":"dreadnoughts-battlecruisers-classic-edition","title":"Dreadnoughts \u0026 Battlecruisers - Classic Edition","description":"\u003cp\u003eWorld War I tactical naval game; 2 players. 16-page rules, 68 1\/4200 scale B\u0026amp;W ship counters (British\/ German\/French\/Italian\/ Austrian\/ Russian, BB, BC, B, AC classes), Reference Card, 63 color game markers, various scenarios; 2011.\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":30597397706,"sku":null,"price":13.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/dreadnoughts-and-battlecruisers-classic_79c08421-ac3d-4ae3-8182-66fd6053b0bc.jpg?v=1569058246"},{"product_id":"a-most-dangerous-time","title":"A Most Dangerous Time","description":"\u003cp\u003eA Most Dangerous Time focuses in on the most dire moment of all Japanese history - 1570-1584. Oda Nobunaga, the most revered figure in Japanese history, fights against all of Japan and the victor will be the ultimate master of all of Japan.\u003c\/p\u003e\n\u003cp\u003eThis is the game that made Tetsuya Nakamura famous. As you have seen from MMP's Fire in the Sky and A Victory Lost, Nakamura provides a unique insight into military history. MMP is proud to present what is widely considered to be his finest effort.\u003c\/p\u003e\n\u003cp\u003eUsing a unique system, Nakamura provides a simulation of this period that is one of the most profound ever made. Don't miss out on this game, it is one of the great gaming experiences of our hobby!\u003c\/p\u003e\n\u003cp\u003eA Most Dangerous Time contains:\u003cbr\u003e # 1 map (take a peek!)\u003cbr\u003e # 2 full, 1 half countersheet\u003cbr\u003e # 1 full color rulebook\u003cbr\u003e # 2 decks (110 total) 'poker quality' playing cards\u003cbr\u003e # 8 six-sided dice\u003c\/p\u003e\n\u003cp\u003eA Most Dangerous Time details:\u003cbr\u003e # Players: 2 (with variants for 3-4)\u003cbr\u003e # Complexity: MEDIUM\u003cbr\u003e # Playing Time: 4-20 hours\u003c\/p\u003e\n\u003cp\u003eA Most Dangerous Time scale:\u003cbr\u003e # Game Turn: bi-annual\u003cbr\u003e # Counters: individual leaders and 1000 men\/strength pt\u003c\/p\u003e\n\u003cp\u003eA Most Dangerous Time was designed by Tetsuya Nakamura, English development by Adam Starkweather, and artwork by Mark Mahaffey.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30597401610,"sku":"MMPDT","price":75.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/most_dangerous_time_5f156788-cfd9-4f85-8822-562b57f9823d.jpg?v=1569058391"},{"product_id":"advanced-squad-leader-rulebook-2nd-edition","title":"Advanced Squad Leader Rulebook 2nd Edition (2020 printing)","description":"\u003cp\u003e\u003cstrong\u003eADVANCED SQUAD LEADER RULES 2nd Edition:\u003c\/strong\u003e World War II Tactical Level Combat\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eASL The premier game system of tactical-level World War II combat uniquely combines soundness of design with attention to detail and ease of play. Built on the popular Squad Leader system, ASL has long been the ultimate in tactical wargaming. Now, ASL has just gotten better with the introduction of the \u003cstrong\u003eASL RULES 2nd Edition\u003c\/strong\u003e. Not only are the Rules back in full color, but the 2nd Edition also benefits from all the fine-tuning accumulated over the past 15 years. The 2nd Edition also contains material not previously included in the basic Rules, such as: more examples of play throughout, the advanced rules of Chapter E (night, weather, boats, planes, skis, convoys, etc.), the beginner's Training Manual in Chapter K, an expanded Index, and widely-acclaimed playing aids such as the Offboard Artillery Player's Aid and the Overrun Flowchart.Each chapter is in a larger font for ease of reading.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eAnd all without changing how this great game is played. The fruits of 15 years of \"playtesting\" can be seen here in the \u003cstrong\u003eASL RULES 2nd Edition\u003c\/strong\u003e which incorporates all previous errata and questions \u0026amp; answers. Great care has been taken to clear up ambiguities in the rules while keeping the game the same.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eAlthough the \u003cstrong\u003eASL RULES 2nd Edition\u003c\/strong\u003e is not a complete game by itself, when combined with its add-on modules it allows the armchair warrior to simulate practically any small-unit action from 1935-1945, opening the gateway to hundreds of unique battles spanning the globe. Combined with the \u003cstrong\u003eBeyond Valor\u003c\/strong\u003e game module, for instance, the Rules allow you to simulate battles between Finns, Germans, Russians, and partisans from 1939 to the capture of Berlin. Furthermore, ASL's \"Design Your Own\" system helps you create \"what-if\" battles with forces and terrain of your own choosing.  The Chapter H notes on vehicles and ordnance (German and Russian notes are included) are one of the best single sources of information on the armor, vehicles, and guns actually used in battle in World War II. Other game modules separately available bring you the complete orders of battle for U.S. Army and Marines, British, Italian, Japanese, Chinese, and French forces, as well as the Minor nations that fought with the Allies or the Axis. Hand-painted mounted geomorphic mapboards are available, providing innumerable terrain configurations. Historical modules use the Rules to simulate battles and special Campaign Games on map sheets depicting the actual terrain fought over.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eIncluded in \u003cstrong\u003eASL RULES 2nd Edition\u003c\/strong\u003e are separate full-color chapters for Infantry, Terrain, Ordnance and Offboard Artillery, Vehicles, a miscellaneous chapter with advanced rules (night, weather, boats, planes, skis, convoys, etc.), rules for playing on Deluxe-sized boards, “Design Your Own” rules and German and Russian Vehicle and Ordnance Notes, an expanded Training Manual, an expanded Index, and numerous, full-color, hard-stock dividers with useful charts and player aids.\u003c\/span\u003e\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cu\u003e\u003cstrong\u003e2020 Reprint Update\u003c\/strong\u003e\u003c\/u\u003e\u003cstrong\u003e:\u003c\/strong\u003e This 2020 reprint of the \u003cstrong\u003eASL RULES 2nd Edition\u003c\/strong\u003e contains all the replacement rules pages provided in \u003cstrong\u003eAction Pack 4\u003c\/strong\u003e, \u003cstrong\u003eARMIES OF OBLIVION\u003c\/strong\u003e, and \u003cstrong\u003eHAKKAA PÄÄLLE!\u003c\/strong\u003e, all the updated dividers provided through \u003cstrong\u003eHAKKAA PÄÄLLE!\u003c\/strong\u003e, as well as a list of all the official errata published through \u003cem\u003eASL Journal 12\u003c\/em\u003e.\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003cspan\u003e\u003cstrong\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eContents\u003c\/span\u003e\u003c\/strong\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003e:\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eBinder\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eIntroduction\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eTOC\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eChapters A, B, C, D, E, H (German\/Russian), J, K (Days 1-8)\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eExpanded Index\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eChapter Dividers A, B, C, D, E, H, National Capabilities Chart\/OBA Flowchart, Advanced Sequence of Play, Overrun Flowchart\/IIFT, \u0026amp; the ASL Scenario Aid Card\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eQRDC\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003e\u003cbr\u003e\u003cstrong\u003eTime Scale:   \u003c\/strong\u003e  2 minutes per Game Turn\u003cbr\u003e\u003cstrong\u003eUnit Scale:   \u003c\/strong\u003e  5 to 10 men, plus individual leaders, vehicles, guns\u003cbr\u003e\u003cstrong\u003eMap Scale  \u003c\/strong\u003e   40 meters per hex\u003cbr\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e:     2 (also suitable for solitaire or team play)\u003cbr\u003e\u003cstrong\u003ePlaying Time:  \u003c\/strong\u003e   Varies with scenario played; on average, three hours\u003cbr\u003e\u003cstrong\u003eComplexity\u003c\/strong\u003e:     High\u003cbr\u003e\u003cstrong\u003eSolitaire Suitability: \u003c\/strong\u003e    Low\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eCircular Soldier Profile artwork ©Rodger B. MacGowan, All Rights Reserved.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30597407754,"sku":"","price":75.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl-rulebook-2nd-ed_158a9d86-ae25-4f07-8984-88b2b2567448.jpg?v=1569058217"},{"product_id":"asl-starter-kit-1","title":"ASL Starter Kit #1 (2019 improved reprint)","description":"\u003cp\u003eASL Starter Kit #1 is a self-contained module that will let players start playing Advanced Squad Leader almost immediately. A liberally illustrated rules tutorial teaches gamers ASL using a conversational style making this a highly accessible product for all levels of ability. How Starter Kit #1 differs from full ASL: Concentrates on German, Russian, and American infantry. \/ The only terrain types on ASLSK#1 boards y and z are: Open ground, Roads, Woods, Woods-roads, Grain (no ploughed fields), Orchards and Single level buildings. \/ There is no rubble, no entrenching, no fortifications, no flames or blazes, no wind, and no weather. \/ Cut down rules ignoring non-pertinent infantry info.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30597408714,"sku":"MMPASLSK1","price":33.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl_starter1_b3bcb598-55da-4ece-814a-60ad32c3c1ea.jpg?v=1569058207"},{"product_id":"asl-starter-kit-3","title":"ASL Starter Kit #3 - Tanks","description":"\u003cp\u003e\u003cstrong\u003eASL Starter Kit #3\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a self-contained ASL module which will give players the opportunity to start playing\u003cspan\u003e \u003c\/span\u003eAdvanced Squad Leader\u003cspan\u003e \u003c\/span\u003ealmost immediately. A liberally-illustrated rulebook teaches gamers\u003cspan\u003e \u003c\/span\u003eASL\u003cspan\u003e \u003c\/span\u003eusing a conversational style to teach the concepts of ASL. If you own and play\u003cspan\u003e \u003c\/span\u003eASL Starter Kit #2\u003cspan\u003e \u003c\/span\u003eyou will be pleasantly surprised to find how easy it is to spot the new rules in\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#3\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- we've highlighted the new rules so that you can skip rereading what you've learned in\u003cspan\u003e \u003c\/span\u003eASLSK#2\u003cspan\u003e \u003c\/span\u003eand get right to the new rules!\u003c\/p\u003e\n\u003cp\u003eWhat does\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#3\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eadd? TANKS! The famous and deadly German \"Tiger\". The reliable \"Sherman\". The tank which won the east - the T-34.\u003c\/p\u003e\n\u003cp\u003eWe know we'll get the inevitable question \"Do I have to buy\u003cspan\u003e \u003c\/span\u003eASLSK#1\u003cspan\u003e \u003c\/span\u003eand\/or\u003cspan\u003e \u003c\/span\u003eASLSK#2\u003cspan\u003e \u003c\/span\u003eto get\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#3\u003c\/strong\u003e?\" The Starter Kits are self contained. Each has everything you need to play what's in the box, with the higher numbers adding to the ASL knowledge you'll have from playing previous Starter Kits. We do not anticipate changing what you've learned from prior Starter Kits (for example,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#3\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eadds about 6 pages of rules to the base built by\u003cspan\u003e \u003c\/span\u003eASLSK#1\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003eASLSK#2). A better question would be \"Do I need\u003cspan\u003e \u003c\/span\u003eASLSK#2\u003cspan\u003e \u003c\/span\u003eif I buy ASLSK#3?\". The short answer is a resounding no! You can dive right in with\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#3\u003c\/strong\u003e. But if you do, and you like the game,\u003cspan\u003e \u003c\/span\u003eASLSK#1\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003eASLSK#2\u003cspan\u003e \u003c\/span\u003eboth add more boards and scenarios for you to enjoy. We know it's a little confusing, we hope this clears it up a bit.\u003c\/p\u003e\n\u003cp\u003eContents:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e3 8x22 Geomorphic Maps (t, u, and v) for the\u003cspan\u003e \u003c\/span\u003eASL\u003cspan\u003e \u003c\/span\u003eSystem\u003c\/li\u003e\n\u003cli\u003e1 full Countersheet of 1\/2\" counters\u003c\/li\u003e\n\u003cli\u003e1 full Countersheet of 1\/2\" and 5\/8\" counters\u003c\/li\u003e\n\u003cli\u003e1 half Countersheet of 5\/8\" counters\u003c\/li\u003e\n\u003cli\u003e8 scenarios printed on 4 individual cardstock sheets\u003c\/li\u003e\n\u003cli\u003e2 quick reference charts printed on cardstock sheet\u003c\/li\u003e\n\u003cli\u003e1 28-page rules booklet (about 17 pages are rules) with plentiful color illustrations\u003c\/li\u003e\n\u003cli\u003e1 12-page vehicle and ordnance notes booklet\u003c\/li\u003e\n\u003cli\u003e2 dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eScenario List:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eS20 Joseph 351 Pointe de Corsen, France, 28 August 1944\u003c\/li\u003e\n\u003cli\u003eS21 Clash at Borisovka Borisovka, Russia, 14 March 1943\u003c\/li\u003e\n\u003cli\u003eS22 Another Summer's Day Niscemi, Sicily, 10 July 1943\u003c\/li\u003e\n\u003cli\u003eS23 Monty's Gamble Oosterbeek, Holland, 20 September 1944\u003c\/li\u003e\n\u003cli\u003eS24 Sherman Marches West Krupki, Byelorussia, 28 June 1944\u003c\/li\u003e\n\u003cli\u003eS25 Early Battles Kaunas, Lithuania, 26 June 1941\u003c\/li\u003e\n\u003cli\u003eS26 Last Ally, Last Victory Puspokladany, Hungary, 10 October 1944\u003c\/li\u003e\n\u003cli\u003eS27 Stand For New Zealand Galatas, Crete 25 May 1941\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eTime Scale: 2 minutes per Game Turn\u003cbr\u003eUnit Scale: 5 to 10 men, plus individual leaders, vehicles, guns\u003cbr\u003eMap Scale 40 meters per hex\u003cbr\u003ePlayers: 2 (also suitable for solitaire or team play)\u003cbr\u003eComplexity: Medium\u003cbr\u003eSolitaire Suitability: Medium\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30597409930,"sku":"","price":42.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl_starter_kit_3_47ce9189-3210-4c74-91f8-fb65188aa6a0.jpg?v=1569058568"},{"product_id":"beyond-valor-revised-expanded","title":"Advanced Squad Leader: Beyond Valor (Revised \u0026 Expanded)","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable open\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp class=\"productText\"\u003e\u003cstrong\u003eBeyond Valor\u003c\/strong\u003e is the first, and most important, of the Advanced Squad Leader modules. BV contains the German and Russian orders of battle from 1939-1945 as well as three different squad-types of Finnish troops. Additionally, the module contains the necessary markers and fortifications required by the ASL Series.\u003c\/p\u003e\n\u003cp class=\"productText\"\u003eThe newest printing of Beyond Valor has 10 ASL Starter Kit-style maps and 24 scenarios which use just those maps and the counters in the module. Paired with the ASL Rulebook, Beyond Valor is quite a lot of ASL in a single box. DYO possibilities are endless, and additional scenarios using only the components in BV can be found on the MMP website.\u003c\/p\u003e\n\u003cp class=\"productText\"\u003e\u003cstrong\u003eContents\u003c\/strong\u003e:\u003c\/p\u003e\n\u003cul class=\"silverText\"\u003e\n\u003cli\u003eBoards 1-5, 8, 20-23\u003c\/li\u003e\n\u003cli\u003e14 Counter sheets\u003c\/li\u003e\n\u003cli\u003eASL Scenarios 1-10, 123-136 4 six-sided dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"productText\"\u003eScenario List\u003c\/p\u003e\n\u003cul class=\"silverText\"\u003e\n\u003cli\u003e1 Fighting Withdrawal, Terijoki, Finland 1941\u003c\/li\u003e\n\u003cli\u003e2 Mila 18, Warsaw, Poland 1943\u003c\/li\u003e\n\u003cli\u003e3 The Czerniakow Bridgehead, Warsaw, Poland 1944\u003c\/li\u003e\n\u003cli\u003e4 The Commissar's House, Stalingrad, Russia 1942\u003c\/li\u003e\n\u003cli\u003e5 In Sight of the Volga, Stalingrad, Russia 1942\u003c\/li\u003e\n\u003cli\u003e6 Red Packets, Zhabinki, Russia 1942\u003c\/li\u003e\n\u003cli\u003e7 Dash for the Bridge, Warsaw, Poland 1944\u003c\/li\u003e\n\u003cli\u003e8 The Fugitives, Berlin, Germany 1945\u003c\/li\u003e\n\u003cli\u003e9 To The Square, Warsaw, Poland 1945\u003c\/li\u003e\n\u003cli\u003e10 The Citadel, Brest-Litovsk, Russia, 1941\u003c\/li\u003e\n\u003cli\u003e123 The Borders are Burning, Kuhmo, Finland, 1939\u003c\/li\u003e\n\u003cli\u003e124 On The Borderline, Artahuhta, Finland, 1939\u003c\/li\u003e\n\u003cli\u003e125 First Crisis at Army Group North, Raseiniai, Lithuania, 1941\u003c\/li\u003e\n\u003cli\u003e126 Commando Schenke, Liepaja, Latvia, 1941\u003c\/li\u003e\n\u003cli\u003e127 Land Leviathans, Lipki, Russia 1941\u003c\/li\u003e\n\u003cli\u003e128 The Defense of Luga, Leningrad, Russia 1941\u003c\/li\u003e\n\u003cli\u003e129 Slamming of the Door, Panikovo Forest, Russia, 1941\u003c\/li\u003e\n\u003cli\u003e130 Debacle at Korosten, Korosten, Russia, 1941\u003c\/li\u003e\n\u003cli\u003e131 The Penetration of Rostov, Rostov, Russia, 1942\u003c\/li\u003e\n\u003cli\u003e132 Hill 253.5, Ponyri, Russia, 1943\u003c\/li\u003e\n\u003cli\u003e133 Block Busting in Bokruisk, Bokruisk, Russia, 1944\u003c\/li\u003e\n\u003cli\u003e134 Counterattack on the Vistula, Wola Chodkowska, Poland, 1944\u003c\/li\u003e\n\u003cli\u003e135 Acts of Defiance, Breslau, Germany, 1945\u003c\/li\u003e\n\u003cli\u003e136 The Agony of Doom, Muncheberg, Germany, 1945\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30597416202,"sku":"","price":139.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/beyond-valor_bb77d8b6-84c5-440e-b7a8-8c045cd85b5d.jpg?v=1569058207"},{"product_id":"italian-front-1915-1918","title":"Italian Front: 1915-1918","description":"\u003cp\u003eDecision Games\/SPW (Schroeder Publishing \u0026amp; Wargames)Wargame by SPW\u003c\/p\u003e\n\u003cp\u003eThis wargame contains five separate scenarios (can be linked with East Front and later West Front): May 1915 (1st Isonzo); May 1916 (Strafexpedition); May 1917 (10th Isonzo); October 1917 (Caporreto); June 1918 (Albrecht and Radetzky). Components: (1) 22' x 34' mapsheet, 560 diecut counters, standard and scenario books, player aid cards.\u003c\/p\u003e","brand":"Schroeder","offers":[{"title":"Default Title","offer_id":30597430538,"sku":"DCGSPW105","price":59.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/italian-front-spw_a8d40fcd-983e-43a0-bafd-aedb9dc721b8.png?v=1569058268"},{"product_id":"osmanli-harbi-the-ottoman-fronts","title":"Osmanli Harbi - The Ottoman Fronts","description":"\u003cp\u003eFive separate scenarios:\u003c\/p\u003e\n\u003cp\u003eKalfas Cephesi - Caucasus: 1914-17 The Ottoman Empire joins the Central Powers in the World War. The Turks stop a premature Russian offensive and then launch a disastrous counter invasion. Thus begin three years of fighting in the desolate Trans-Caucasus mountains.\u003c\/p\u003e\n\u003cp\u003eSina-Filistin Cephesi: 1915-18 The Ottomans attempt to seize the Suez Canal. The British advance across the Sinai wastes to invade Palestine. Both the desert and determined Ottoman resistance impede British efforts to seize the Holy Land and threaten Turkey from the south.\u003c\/p\u003e\n\u003cp\u003eIrak Cephesi - Mesopotamia: 1914-18 The British move quickly to secure the Abadan oil fields with the Indian Army. The Indian colonial government lobbies to push further into Mesopotamia, with Baghdad as the objective. The British led forces move deep inland and encounter serious difficulty.\u003c\/p\u003e\n\u003cp\u003eCanakkale Cephesi- Gallipoli: 1915 The plan was as brilliant as it was simple. Rapidly seize the Dardenelles and place Istanbul under the guns of the Entente fleet. This simple plan proved difficult to execute. Poor planning, difficult terrain, and dogged Turkish resistance bring the amphibious invasion to a standstill. Gallipoli becomes the birthplace of Australian and New Zealand national identities, as well as that of modern Turkey.\u003c\/p\u003e\n\u003cp\u003eMakadoya Cephesi - Greece: 1915-18 Serbia's imminent collapse causes the Entente to occupy the Greek port of Salonika. Combined British, French, Serbian, and finally Greek forces fight against Bulgarians and their German and Austro-Hungarian allies on this strategically important front.\u003c\/p\u003e\n\u003cp\u003eEasy to Learn System - Only 22 pages of Standard Rules. So you get to playing faster. And these rules apply to ALL of the games. So learn one and you can play them All!\u003c\/p\u003e","brand":"Schroeder","offers":[{"title":"Default Title","offer_id":30597430730,"sku":"","price":75.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/osmanli_harbi_75821cd1-8b5a-426c-a066-3243b9a3bb82.jpg?v=1569058319"},{"product_id":"gorlice-tarnow-breakthrough-the-brusilov-offensive","title":"Gorlice-Tarnow Breakthrough - The Brusilov Offensive","description":"\u003cp\u003eWargame Expansion by SPW\u003c\/p\u003e\n\n\u003cp\u003eAn add-on module to Tannenberg \u0026amp; Galicia or Serbia \u0026amp; Romania by Schroeder\nComponents: 2 11 x 17 inch mapsheets, rules \u0026amp; scenario booklets, player aid cards, 560 die cut counters and 1 die. \nThis is an add-on module and requires ownership of Tannenberg \u0026amp; Galicia and Serbia \u0026amp; Romania. The two games can be linked with the other East Front titles of the Der Weltkrieg series using the rules provided with this set to simulate the entire duration of World War I on the Eastern Front.\u003c\/p\u003e\n\n\u003cp\u003eMay 1915: To help the Austro-Hungarians, a new German army is formed under the capable von Mackensen, and placed in the line east of Crackow. He attacks and completely pierces the Russian lines. A Russian retreat ensues that enables the Central Powers forces to recapture most of Galicia. After being pressured by the Kaiser, von Falkenhayn gave into the insistence of Hindenburg and Ludendorff which resulted in a widening of the offensive.\nThe Central Powers offensive wound down as they struggled to supply troops hundreds of miles past the supply heads. The offensive has saved Austria-Hungary from immediate peril, but it does not knock Russia out of the war. And instead of enabling von Falkenhayn to focus on the west, most of the newly created German forces are fed into the increasing vastness of the eastern front.\nBrusilov Offensive-1916\nJune 1916: In response to French pleas for help to relieve the pressure at Verdun, the Russian STAVKA authorizes a major offensive. General Brusilov plans attacks all along the front of his Southwest Army Group aiming primarily at Austro-Hungarian positions.\nThe Austro-Hungarians are caught off-guard as their focus is a new offensive of their own in Italy. The Russian attacks achieves numerous breakthroughs and they advance tens of miles. The Brusilov Offensive did relieve the pressure on the French and came very close to knocking Austria-Hungary out of the war. Had Brusilov been supported by his peers to the north, and by the Russian Allies the war might well have been won by the Entente in 1916.\u003c\/p\u003e","brand":"Schroeder","offers":[{"title":"Default Title","offer_id":30597431306,"sku":null,"price":32.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/gorlice_tarnow_breakthrough_9fd2db50-2bd5-4aa8-a071-304b85aa9c89.jpg?v=1569058209"},{"product_id":"triumph-fall-of-the-desert-fox","title":"Triumph \u0026 Fall of the Desert Fox","description":"\u003cp\u003eEmpires of the Apocalypse 2 Wargame by UGG\u003c\/p\u003e","brand":"UGG","offers":[{"title":"Default Title","offer_id":30597431754,"sku":null,"price":16.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Image_NA_3fa00ed9-0646-4a43-9ebe-da893df9dab0.jpg?v=1569058440"},{"product_id":"commands-colors-napoleonics","title":"Commands \u0026 Colors: Napoleonics","description":"\u003cp\u003eThe Napoleonic historical period has always been one of our favorites and was actually the second historical game that we developed using the Commands \u0026amp; Colors system. The Wars of Napoleon rules at first glance may seem more complex than other Commands \u0026amp; Colors games, but if you are familiar with the game system, you are only a few short steps away from taking Command. Even if you have never played before, learning the fundamentals of the game system is straightforward and will be an enjoyable endeavor.\u003c\/p\u003e\n\u003cp\u003eFor the game group in Orlando, Wars of Napoleon is one of our favorites. There is a wealth of subtle and bold features that set it apart from other historical periods and it truly embraces the tactical doctrines of France and the various nations that fought against Napoleon.\u003c\/p\u003e\n\u003cp\u003eThe Napoleonic period showcases a unique balance between the roles of Infantry, Cavalry and Artillery on the battlefield.\u003cbr\u003e In combat, a unit's battle strength is directly tied to the number of blocks present in the unit. Therefore, as a unit suffers block loses its combat effectiveness is reduced.\u003cbr\u003e An Infantry unit, by forming square, can reduce the effectiveness of the most gallant Cavalry charge.\u003cbr\u003e Artillery in combined arms combat along with an Infantry or Cavalry melee attack can produce the most devastating results.\u003cbr\u003e As with other Commands \u0026amp; Colors games, the battle dice resolve combat quickly and the Command cards provide a fog of war and will present players with new challenges and opportunities for victory.\u003cbr\u003e When in Command, the battlefield tactics you will need to execute conform remarkably well to the historical advantages and limitations inherent to each Napoleonic Army. For example, as the French Commander you will want to maneuver your infantry units into a position to take advantage of their melee attack dice bonus. While a British Commander will want his line infantry to take up a defensive position and stand and volley fire with a dice bonus. The other major powers also have similar seemingly simple advantages that can impact a battle and will influence your Command style for that army.\u003cbr\u003e \u003cbr\u003e The core Wars of Napoleon game will feature French, British and Portuguese troops, while the expansions will showcase one Coalition army that opposed Napoleon.\u003c\/p\u003e\n\u003cp\u003eCore Game Contents\u003c\/p\u003e\n\u003cp\u003e1 Mounted Battlefield Gameboard\u003cbr\u003e 4 Sheets containing 56 double-sided Terrain Tiles and 2 Infantry in Square tracks\u003cbr\u003e 70 Command cards\u003cbr\u003e 8 Battle dice\u003cbr\u003e French, British and Portuguese Blocks and Label sheets\u003cbr\u003e 3 National Unit Reference Cards\u003cbr\u003e 1 Rule Book\u003cbr\u003e 1 Scenario Booklet containing 15 battle scenarios\u003cbr\u003e \u003cbr\u003e As I said before, the Napoleonic historical period is one of my favorites and although it has taken some time to bring it to market, I truly believe, after working with the guys at GMT on Commands \u0026amp; Colors: Ancients, this will be a perfect fit and another outstanding game product.\u003c\/p\u003e\n\u003cp\u003eRichard Borg\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30598265610,"sku":"GMT1014","price":85.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/CandC_Napoleonics_ff24b018-62e8-47bd-b9ee-78715e488efb.jpg?v=1569058187"},{"product_id":"field-commander-napoleon","title":"Field Commander: Napoleon (2021 reprint)","description":"\u003cp\u003eWelcome to Field Commander: Napoleon, the third in our series of Field Commander games. The goal in designing this game system was to make the careers of some of history’s great commanders accessible in an easy to learn, fast playing game format. We decided on solitaire, because it had the proper feel. Commanders have staff and advisors, but in the end, they alone make the hard decisions that affect lives, change the course of campaigns, and decide the fate of nations.\u003c\/p\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eIn this game, you make all the decisions needed to command your Forces. The game rules, charts, and die rolls dictate the actions of the opposing forces.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed\" ng-if=\"awardsctrl.honors.length\"\u003e\u003c\/div\u003e\n\u003cbr\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30598993546,"sku":"","price":111.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/fc-napoleon.jpg?v=1622817806"},{"product_id":"folio-series-crusader-battle-for-tobruk","title":"Folio Series: Crusader - Battle for Tobruk","description":"\u003cp\u003e'Folio series' game.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThe port-town of Tobruk was the key to Libya. The Axis had been besieging it since April 1941, threatening to push the Allies back into Egypt. The Afrikakorps, commanded by Irwin Rommel, had already defeated the Allies' previous attempt to relieve Tobruk, Operation Battleaxe, but a new, surprise Allied offensive in November 1941, Operation Crusader, would evolve into one of the most chaotic and near-run battles of the entire North African campaign.\u003c\/p\u003e\n\u003cp\u003eCrusader utilizes the new Fire \u0026amp; Movement combat system that's designed so players can augment their units with \"support fire\" during the course of the battle. From mortars to tanks, units can receive support assets to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example — perhaps supported by air cover — could be tasked to assault a lone enemy infantry regiment defending a key hilltop. As that attack gets underway, the recon battalion may find itself under the guns of enemy artillery. So more support fire will be necessary to take the hill, but assets are limited.\u003c\/p\u003e\n\u003cp\u003eIn Crusader, the attritional design of the new Combat Results Table simulates the true nature of battles in North Africa. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting around Tobruk. Winning the battle is thus a matter of maneuver, firepower and asset management.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30599950858,"sku":"DCG1614","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Crusader_9da215c5-4161-4141-8117-875886d8e5ae.jpg?v=1569058396"},{"product_id":"u-boat-leader","title":"U-Boat Leader","description":"\u003cp\u003e\u003cem\u003e'The only thing that ever frightened me during the war was the U-Boat peril.'\u003c\/em\u003e - Winston Churchill\u003c\/p\u003e\n\u003cp\u003eDVG welcomes U-Boat Leader, the latest game in our series of solitaire strategy games!\u003c\/p\u003e\n\u003cp\u003eThe Battle of the Atlantic was the longest continuous campaign of World War II running from 1939 through to the defeat of Germany in 1945. It involved thousands of ships, stretched over hundreds of miles of ocean, and involved hundreds of convoy battles and single-ship encounters. During the struggle advantage switched back and forth between the U-boats and Allies as new weapons, tactics, and countermeasures were developed and implemented.\u003c\/p\u003e\n\u003cp\u003eU-Boat Leader takes the Leader series to new depths, letting players control a group of U-boats on missions in the Atlantic. The core system of the game will be familiar to players of other Leader games, allowing them to quickly get into the game.\u003c\/p\u003e\n\u003cp\u003eA major portion of the game is determining where to send your submarines. Do you concentrate your submarines in one or two areas to form wolfpacks or spread them out in the shipping lanes to increase the chances of finding contacts, or do you send them on special missions (such as mine-laying)? You can also spend Special Operations Points to support your submarines by adding search planes to help find enemy ships or by sending supply ships and subs (Milk Cows) to extend the endurance of the submarines. During longer campaigns you need to manage the U-boat patrol rotation to keep subs on station.\u003c\/p\u003e\n\u003cp\u003eWhen a patrolling U-boat comes into contact with an enemy force it can call other boats in the same patrol zone to form a wolfpack or attack alone. The action then shifts to the tactical display where the U-boats try to close with and attack merchants while avoiding the escorting warships. When an attack starts you will have an idea of the number and general type of ships in the group, but you have to close with the ships to actually identify the ships.\u003c\/p\u003e\n\u003cp\u003eU-Boat Leader includes the following type of U-boats: \u003cbr\u003e Type IIB\/C coastal submarines \u003cbr\u003e Type VII A\/B\/C Atlantic submarines\u003cbr\u003e Type IX A\/B\/C long-range submarines\u003cbr\u003e Type XXI Elektro-boat\u003c\/p\u003e\n\u003cp\u003eU-Boat Leader includes four campaigns covering different stages of the Battle of the Atlantic:\u003c\/p\u003e\n\u003cp\u003eThe Battle Begins: covering operations at the start of World War II to about mid-1940.\u003c\/p\u003e\n\u003cp\u003eThe Happy Time: covering the period from mid-1940 to mid-1941 when the U-boats and wolfpacks dominated the seas.\u003c\/p\u003e\n\u003cp\u003eOperation Drumbeat: covering operations off the American coast and in the Caribbean in early 1942.\u003c\/p\u003e\n\u003cp\u003eThe Hunted: covering the time period when the tide starts to turn against the U-boats.\u003c\/p\u003e\n\u003cp\u003eComponent List:\u003cbr\u003e 165 Full Color Cards\u003cbr\u003e 264 Full Color Counters\u003cbr\u003e 4 Campaign Sheets\u003cbr\u003e Tactical Display Map\u003cbr\u003e Player Aid Sheet\u003c\/p\u003e\n\u003cp\u003eTarget Audience: \u003cbr\u003e U-Boat Leader is the perfect game for fans of WWII, submarine games, Leader games, and solitaire games.\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30601621194,"sku":null,"price":75.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/u-boat-leader_09a09c77-7685-4321-9ce2-fdf7a92c96f9.jpg?v=1569058216"},{"product_id":"panzer-grenadier-dak-44","title":"Panzer Grenadier: Dak '44","description":"\u003cp\u003eShattered in the Battle of Alamein in late 1942, Germany's once-formidable Deutsches Afrika Korps, or DAK, stumbled back from Egypt across Libya, to meet its end in Tunisia. Axis and Allied armies had surged back and forth across the Western Desert for just over two years, each time managing to recover from defeat and eventually stage a counter-offensive.\u003c\/p\u003e\n\n\u003cp\u003ePanzer Grenadier fan Brian McCue asked, could the stalemate have continued? And now Panzer Grenadier Developer Doug McNair has answered with this 10-scenario supplement for the Panzer Grenadier series, complete with 88 new playing pieces. Certainly each side had difficulty bringing sufficient force to bear, and both German and Italian leaders thought they could continue the war in the western desert after Alamein. Significant events would have to place in other theaters of war to allow the Italian Navy to maintain supply lines across the Mediterranean and prevent the United States from bringing its massive resources to bear. But now you can answer Brian McCue's question yourself.\u003c\/p\u003e\n\n\u003cp\u003eDAK '44 is a supplement for the Panzer Grenadier system based on the potential battles of such a campaign. This module is not playable by itself, but requires ownership of our Afrika Korps, Beyond Normandy, Cassino '44 and Desert Rats games. There are 10 scenarios included.\u003c\/p\u003e\n\n\u003cp\u003eThere are 88 new German pieces in the desert scheme first introduced in Afrika Korps. They include Tiger, Tiger II and Panther tanks, Hetzer tank destroyers, Wespe self-propelled artillery plus the anti-tank guns, mortars and rocket launchers of Germany's 1944 arsenal.\u003c\/p\u003e","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":30601625354,"sku":null,"price":13.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/panzer-grenadier-dak-44_7a6e70ff-7b94-43ba-9567-2595673f6cc5.jpg?v=1569058402"},{"product_id":"panzer-grenadier-little-saturn","title":"Panzer Grenadier: Little Saturn","description":"\u003cp\u003eAvalanche Press\u003cbr\u003e\nIn July 1942, Benito Mussolini scaled up the Italian participation on the Eastern Front as a show of Fascist solidarity. Seven new divisions departed for Russia, bringing the total deployed there to 10. By late autumn 1942, the Armata Italiana in Russia (ARMIR, also known as the Italian Eighth Army) was operating on a 250-kilometer front along the Don River, covering the left flank of the German 6th Army between Hungarian and Romanian forces. Heavy snow and severe frost were hampering troop movements, and defenses were minimal.\u003c\/p\u003e\n\n\u003cp\u003eThe Soviets launched 'Operation Uranus' on 19 November 1942, aiming to encircle and isolate the German 6th Army with a double envelopment. To exploit this victory, the Soviet general staff planned a winter campaign of continuous and highly ambitious offensive operations, codenamed 'Saturn.' When the Germans attempted to relieve the trapped armies at Stalingrad, the Soviets moved up their Saturn timetable (renaming it Little Saturn) and launched a counteroffensive. They encircled the 200,000 soldiers of the Italian 8th Army on the Don. In February 1943, the surviving remnants of the Italian 8th Army were disbanded by Il Duce; a quiet end for the brave men of the ARMIR.\u003c\/p\u003e","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":30601626442,"sku":null,"price":6.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/panzer-grenadier-little-saturn_580c6d03-d590-4e97-b73a-568b82981409.jpg?v=1569058402"},{"product_id":"panzer-grenadier-airborne","title":"Panzer Grenadier: Airborne","description":"\u003cp\u003ePanzer Grenadier Supplement from Avalanche Press.\u003c\/p\u003e\n\n\u003cp\u003eFloating down from the dark early-morning skies of Normandy, American soldiers taught the world a new synonym for courage: Airborne. Landing on 6 June 1944, these paratroopers would fight for the next 33 days and go on to represent their country in the victory parade through the ruins of Berlin.\u003c\/p\u003e\n\n\u003cp\u003eAirborne is a book supplement for the Panzer Grenadier series. It contains 35 scenarios set in the Normandy countryside: 20 of them from the long-out-of-print boxed game, 14 new ones by Mike Perryman, and one mega-scenario by Patrick Callahan. Plus the usual background material.\u003c\/p\u003e\n\n\u003cp\u003eAirborne includes a mapboard, but no playing pieces. Players will need p laying pieces and some maps from Elsenborn Ridge and Battle of the Bulge; a few scenarios also use boards or pieces from 1940: The Fall of France and Edelweiss.\u003c\/p\u003e","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":30601632586,"sku":null,"price":15.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/PG_Airborne_ceb438c1-33f7-48a4-a190-817c3f346cd5.jpg?v=1569058402"},{"product_id":"axis-empires-dai-senso","title":"Axis Empires: Dai Senso","description":"\u003cp\u003eWargame for 2-3 players\u003c\/p\u003e\n\u003cp\u003eFace the grim struggle of total war! From the border clashes at Marco Polo Bridge and Nomonhan to the titanic battles of Midway, Guadalcanal, and Leyte, to the firestorms of Tokyo, Hiroshima, and Nagasaki and everything in between - no game tells the story of World War II in Asia and the Pacific like Dai Senso! Beginning in 1937, Dai Senso! takes the playable, unpredictable, and enjoyable Krieg! system used for World War II in Europe and adapts it to tell the story of Japan's struggle from a unique perspective. As the leader of imperial Japan, and seeking complete domination ('hakko ichiu'), will you strike at China or Russia or the British Empire or the United States?\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30601633802,"sku":"","price":99.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Axis_Empires_Dai_Senso_af50d54d-02bb-4e75-a367-4a878b150405.jpg?v=1569058191"},{"product_id":"commands-colors-expansion-6-spartan-army","title":"Commands \u0026 Colors Ancients Expansion 6: Spartan Army","description":"\u003cp\u003eCommand \u0026amp; Colors: Ancients Expansion from GMT \"We are Sparta\"\u003c\/p\u003e\n\u003cp\u003eMore than a line from a movie, The Spartan Army is the sixth expansion for the Commands \u0026amp; Colors: Ancients game system. The Spartan Army expansion features over 20 scenarios, which focus on a period of time from 669 BC to 338 BC. In the early battles of Sparta against Argive, we see the development of Hoplite armies. We then move onto the war with the Persian Empire and take a closer look at the battle of Thermopylae, 480 BC. During the Peloponnesian Wars, Sparta takes a leader position among the Peloponnesian states, which would last for almost two centuries. Finally there is a shift in power away from Sparta during the battles of the Theban Era and the rise of Macedon. The Spartan Army expansion also provides all the blocks and stickers needed to field a Spartan Army and its allies to oppose the armies from Commands \u0026amp; Colors: Ancients - Expansion #1 - Greek vs Eastern Kingdoms. As well as one sheet of 15 new double sided Terrain Tiles. Rules-wise, if you are familiar with Commands \u0026amp; Colors: Ancients, you'll have no trouble at all learning the special rules for Hoplite infantry, for the basic game mechanics remain unchanged. Battle dice still resolve combat quickly and the Command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory. As with all Commands \u0026amp; Colors: Ancients expansions to date, the tactics you will need to execute with thees Hoplite armies will conform remarkably well to the advantages and limitations inherent to these historical units, their weapons, the terrain and history. A special thanks goes out to Pat Kurivial, Miguel Marqu s, Dan Fournie and all at GMT for their efforts and enthusiasm to bring forth another outstanding expansion for Commands \u0026amp; Colors: Ancients. Welcome once again to the funE Enjoy! Contents: Rule\/Scenario Booklet that features 26 historical scenarios 1 Reference Card 228 Blocks Block Label sheets 2 Terrain Tile Sheets: each contains 15 double-sided Terrain Tiles\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30601685898,"sku":"","price":44.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/CandC_Anc_Exp6_2b452875-9baa-46f7-9ba2-dbcb7a540040.jpg?v=1569058332"},{"product_id":"b-29-superfortress-hell-over-korea","title":"B-29 Superfortress: Hell Over Korea","description":"\u003cspan size=\"4pt\" style=\"font-size: large;\"\u003eAn Expansion Module for B-29 Superfortress\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan size=\"2pt\" style=\"font-size: small;\"\u003eSolitaire game by Steve Dixon and Shawn Rife\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe time period covered in the expansion module was chosen because it was the most dynamic period of the war for the B-29. Early missions (i.e., before November 1950) for the bomber met with little enemy opposition, with relatively ineffective raids against tactical targets. North Korea's few strategic targets and industries were also quickly disposed of. However, in November 1950 the Chinese Communists were in the war, and the B-29 began facing its first serious opposition with the introduction of large numbers of Soviet MiG-15 fighters. It was now a real contest. However, the MiG-15 had been specifically designed to shoot down B-29s and the aging Superfortresses were outmatched by the jet, even with fighter escorts. Aircraft losses would soon restrict most B-29 missions to night-only attacks, largely in a supply-interdiction role. \u003c\/span\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":30601781450,"sku":"","price":37.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/hell-over-korea_a7084320-da66-4175-aa03-1cf84c2d49e4.jpg?v=1569058301"},{"product_id":"amateurs-to-arms-the-war-of-1812","title":"Amateurs To Arms, the War of 1812","description":"\u003cp\u003e\u003cem\u003e2 player historical war game\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAmateurs to Arms!\u003c\/strong\u003e is a historical simulation game of the War of 1812. One player assumes the role of the British (including Canadian) forces, and the other plays the Americans. This often-overlooked conflict ended in a draw historically, but this was not the only possible outcome. The Americans clearly wished to annex Canada to their young nation, while the British wanted to teach their former colonies a lesson. The game includes all of the theaters of battle from the war: the US\/ Canadian border and the Great Lakes (of course) but also the wilderness of the old Northwest, the Atlantic coast of the US, the Civilized Indians of the south, and the site of the final conflict at New Orleans.\u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eEach turn represents a few months of time (depending on the season). A typical turn consists of dealing out to each player the number of cards indicated on the turn track. The winter and spring turns require a few special tasks. The Americans will have more resources to commit to the war- until Napoleon is defeated in Europe, and the English player can focus more resources on their efforts in North America. Each card can be played for the event described on the card, or for the card’s Operations Points, to move Expeditions, build ships and fortifications, or raise troops.\u003c\/p\u003e\n\u003cp\u003eEvents on the cards and on the map will cause the markers on the Peace Track to move forward. This represents the war weariness of each side’s people: bad events will cause your people to demand peace. Most events push inexorably towards peace; only a few rally your people for a longer war. When the two markers meet on the Peace Track, the game proceeds to the negotiations at Ghent, and the winner is determined. Oh yes, and then each player plays one more card, while news of the peace travels across the Atlantic!\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Clash of Arms","offers":[{"title":"Default Title","offer_id":30601856202,"sku":null,"price":84.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/amateurs-to-arms_2e00a071-1a01-4539-9793-595be5b5a2eb.jpg?v=1569058214"},{"product_id":"thunderbolt-apache-leader","title":"Thunderbolt: Apache Leader","description":"\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSolitaire historical wargame, for ages 12+, playing time around 1 hour.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThunderbolt-Apache Leader (TAL) puts you in the cockpits of the world's best Close Air Support aircraft. In TAL, you'll zoom through canyons hunting enemy tanks and troops while dodging their AAA fire and SAMs.\u003c\/p\u003e\n\u003cp\u003eStuffing all this heavy metal in one box has allowed us to expand the normal Leader component set! This game comes with 168 cards and 5 counter sheets!\u003c\/p\u003e\n\u003cp\u003eTAL puts you down in the weeds in 8 campaigns spanning the globe. The game system creates immense replayability by pairing a Tactical Situation card with the Campaign card to create a unique environment for the campaign. This means that your campaign in North Korea might be part of a Holding Action, Show of Force, Rapid Deployment, or General War.\u003c\/p\u003e\n\u003cp\u003eThe game places you in command of the pilots and aircraft of a squadron of U.S. Close Air Support (CAS) aircraft in hostile campaigns around the world. The aircraft and weapons available for each campaign are historically accurate.\u003c\/p\u003e\n\u003cp\u003eA major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?\u003c\/p\u003e\n\u003cp\u003eMissions are quickly resolved using an area movement system to display tactical combat over the target. Speed and realism take top priority in this game. Terrain cards randomly generate each battlefield. The cards include mountain ranges that block lines of sight from both you and the enemy forces. If you plan it right, you get to fly nap of the earth through the canyons and come screaming over the ridgeline to rain fire down on the enemy before they can react. Beware! During each battle enemy air defenses will pop-up on the map to ruin your day, so watch were you're flying!\u003c\/p\u003e\n\u003cp\u003eYou get to resolve every missile launched at enemy bandits, and every air to ground attack against the enemy targets. Each enemy tank, S.P. Artillery, APC, Infantry, etc is represented by its own counter on the battlefield. You also get to resolve the enemy SAM, AAA, and Bandit attacks against your aircraft.\u003c\/p\u003e\n\u003cp\u003eWhile performing each mission, you get to decide how your pilots engage the enemy Bandits, SAMs, and AAA Sites. This makes for some tough choices. Do you hit the high value targets first, or take out the enemy SAM and AAA assets?\u003c\/p\u003e\n\u003cp\u003eTAL aircraft are usually able to survive more than one attack. These aircraft are rugged and made to soak-up damage. This also factors into your decision-making. How long should you loiter over the target blowing-up enemy tanks before heading for home? If your aircraft is too shot-up, it won't be able to fly the next day.\u003c\/p\u003e\n\u003cp\u003eTAL features an operation combat sheet that tracks the progress of enemy formations attempting to overrun your sector. You get to select the formation you want to engage each day and assign the air assets you think are best suited to the task.\u003c\/p\u003e\n\u003cp\u003eIf you've played Hornet Leader or Phantom Leader, you'll make an easy transition into TAL.\u003c\/p\u003e\n\u003cp\u003eWe've included the cards for every pilot to progress in experience from Newbie, to Green, Average, Skilled, Veteran, and Ace!\u003c\/p\u003e\n\u003cp\u003eKey Design Features: \u003cbr\u003e An all-around excellent solitaire game. \u003cbr\u003e Manage your pilots as well as your hardware to be a successful squadron commander. \u003cbr\u003e Intuitive, fast-playing game system.\u003c\/p\u003e\n\u003cp\u003eThunderbolt-Apache Leader includes the following aircraft:\u003cbr\u003e A-10A Thunderbolt II\u003cbr\u003e A-10C Thunderbolt II\u003cbr\u003e AH-64A Apache\u003cbr\u003e AH-64D Apache Longbow\u003cbr\u003e AV-8B Harrier II\u003cbr\u003e AH-1 Cobra\u003cbr\u003e RQ-1 Predator UAV\u003cbr\u003e MQ-1 Predator UAV\u003cbr\u003e AC-130 Spectre\u003c\/p\u003e\n\u003cp\u003eScheduled Campaigns:\u003cbr\u003e Iraq 1991\u003cbr\u003e Pakistan 2013\u003cbr\u003e Libya 1984\u003cbr\u003e Iran 2014\u003cbr\u003e Taiwan Defense 2008\u003cbr\u003e North Korea 2011\u003cbr\u003e Israel Defense 2001\u003cbr\u003e North Atlantic WWIII 1986\u003c\/p\u003e\n\u003cp\u003eThunderbolt-Apache Leader includes the following weapons: Mk.82 Iron Bomb, Mk.83 Iron Bomb, AGM-65 Maverick, AIM-92 Stinger, LAU-68, LAU-61, ECM Pod, AGM-114 Hellfire, AIM-9 Sidewinder, Mk.20 Rockeye\u003c\/p\u003e\n\u003cp\u003eComponent List:\u003cbr\u003e 165 Full Color Cards\u003cbr\u003e 2 Full Color Counter Sheets (352 counters) \u003cbr\u003e 3 Full Color Sheets of 3� Terrain Tiles \u003cbr\u003e 22� x 17� Full Color MOUNTED Tactical Sheet\u003cbr\u003e 1 Full Color Player Aid Sheet\u003cbr\u003e 1 Full Color Sector Map Sheet\u003c\/p\u003e\n\u003cp\u003eTarget Audience: \u003cbr\u003e This game is perfect for both expert level military gamers as well as first time gamers. 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Players may keep it simple or as complex as desired. Includes rules for: Vehicle include 11 unique hit locations, armor angles and penetration charts for level, rising and falling fire Various ammunition type, e.g., AP, HVAP, APCR, HEAT, HE Sighting Effects Overwatch fire Rate-of-fire Indirect fire, both on gameboard and off gameboard All of the unit data is included on the full-color data cards. 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Van Dorn, aggressive but careless, launched a quick offensive that nearly trapped Sam Curtis� Union Army of the Southwest, until Curtis extricated his army and placed it in a well-entrenched position on the plateau of Pea Ridge. After their rapid march north, the Confederates were exhausted and out of supplies, but Van Dorn nevertheless set them on a grueling night march around Curtis� position.\u003c\/p\u003e \n\n\u003cp\u003ePea Ridge uses the Musket \u0026amp; Saber system to accurately portray warfare during the American Civil War. All the primary facets of the muzzle-loading era are included. The combat system rewards intuitive play without the need for rifle-counting. There are substantial differences between infantry, artillery, and cavalry: Infantry, tough and resilient, bear the brunt of battle. Artillery can smash attacks or open holes in enemy lines, but is vulnerable and brittle. Cavalry is weak in stand-up combat, but crucial for pursuit and reconnaissance. All units are susceptible to rout when weakened, and the fortunes of war can intervene at any time, so players must maintain reserves. 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Boldly cutting himself loose from his supply line—as Cortes had done three centuries earlier—Scott embarked upon a risky campaign: He had only slender political support; a single reverse—or an inordinately bloody victory—might have spelled the end of his campaign. Instead of an assault on Mexican fortifications east of the capital, Scott circled to the south where large lakes and a lava bed (the Pedregal) gave him numerous approach routes. The Mexicans quickly moved to block him, fortifying the most obvious routes, but they neglected to man the Pedregal itself, thinking it impassable to large units. The US forces, led by an excellent set of engineer officers, repeatedly found paths through the morass. But the US army was roughly half the size of the Mexican army and necessarily was divided. A resolute Mexican attack at the proper moment could have led to the destruction of Scott’s army.\u003c\/p\u003e\n\u003cp\u003ePedregal uses the Musket \u0026amp; Saber system to accurately portray warfare during the Mexican War. All the primary facets of the muzzle-loading era are included. The combat system rewards intuitive play without the need for rifle-counting. There are substantial differences between infantry, artillery, and cavalry: Infantry, tough and resilient, bear the brunt of battle. Artillery can smash attacks or open holes in enemy lines, but is vulnerable and brittle. Cavalry is weak in stand-up combat, but crucial for pursuit and the occasional charge against a broken foe. All units are susceptible to rout when weakened, and the fortunes of war can intervene at any time, so players must maintain reserves. Leader provide an important supplement to unit capabilities, and armies must protect their headquarters and logistical tail or risk deterioration of their mobility and combat power.\u003c\/p\u003e\n\u003cp\u003eWinning a battle depends upon deployment, thoughtful maneuver to concentrate at the key points, the proper coordination of arms, careful use of leaders and special units, and an understanding of the strengths and weaknesses of each army.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602065226,"sku":"","price":22.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Series_Pedregal_bf84b971-8445-466b-9d4b-e68fd11ee4a7.jpg?v=1569058397"},{"product_id":"mini-game-series-border-war","title":"Mini Game Series: Border War - Angola Raiders","description":"\u003cp\u003eSolitaire game\u003c\/p\u003e\n\u003cp\u003eAngola Raiders\u003c\/p\u003e\n\u003cp\u003eDuring the Cold War a ruthless conflict was waged on the Angolan border between the South African Defense Force and communist insurgents. Border War is a solitaire game that puts you in the middle of that fighting as commander of a South African battlegroup based on the frontier. You conduct raids into Angolan territory, seize enemy base camps and, just as important, return to home base.\u003c\/p\u003e\n\u003cp\u003eThe game includes two decks of cards. The Mission Cards provide scenario objectives and the resources with which battlegroups are assembled. The missions are drawn from historic cross-border raids, such as Operations Protea and Modular. You recruit from a variety of unit types, including recon, commandos, mechanized infantry, paratroopers, G-5 long-range artillery, and air support.\u003c\/p\u003e\n\u003cp\u003eBorder War is part of the Commando mini-game series. Once a battlegroup is organized, you move it across the border. When a force enters certain points an Event Card is picked. Events can include anything from special intelligence information to the appearance of major enemy forces. There's a range of foes, from SWAPO insurgents and Angolan government regulars to powerful Cuban armored formations. Combat is resolved via a quasi-tactical procedure in which both tactical superiority and firepower play their parts. There are special rules for helicopter reaction forces, PSYOP, and leaders.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602086986,"sku":"DCG1708","price":14.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/mini-game-border-war_d03ed9e2-1339-4232-bf5d-807dd1c097f8.jpg?v=1569058203"},{"product_id":"folio-series-naktong-bulge","title":"Folio Series: Naktong Bulge","description":"\u003cp\u003e'Folio series' game from Decision Games\u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" itemprop=\"description\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" ng-attr-itemprop=\"{{(!geekitemctrl.geekitem.data.item.short_description || undefined) \u0026amp;\u0026amp; 'description'}}\"\u003e\n\u003cp\u003eBy August 1950 the North Korean Army had overrun most of the Korean peninsula, and was advancing rapidly toward Pusan, the last open port in South Korea.\u003c\/p\u003e\n\u003cp\u003eThe US Army hastily formed a perimeter along the arcing Naktong River to stop — or at least delay — the final North Korean breakthrough. Every available US unit in Korea, including a Marine brigade, was thrown into the fight against three North Korean infantry divisions converging to crush what became known as the \"Naktong Bulge.\"\u003c\/p\u003e\n\u003cp\u003eNaktong Bulge utilizes the new Fire \u0026amp; Movement combat system that's designed so players can augment their units with \"support fire\" during the course of the turn. From fighter -bombers to artillery, units can receive support to engage enemy positions and formations, allowing combat to develop at all levels. A single recon company, for example — perhaps supported by howitzers — could be tasked to assault a lone enemy infantry battalion defending a mountain pass. As its attack gets underway, however, the recon company may find itself under fire from heavy artillery. More support will be necessary to take the pass, but assets are limited.\u003c\/p\u003e\n\u003cp\u003eIn Naktong Bulge the attritional design of the new Combat Results Table simulates the true nature of combat during the Korean War. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the Korean War. Winning the battle is thus a matter of maneuver, firepower and asset management.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602115274,"sku":"DCG1616","price":25.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Naktong_62dbe827-b3db-4916-b365-4adc4be89bf4.jpg?v=1569058396"},{"product_id":"a-house-divided","title":"A House Divided","description":"\u003cp\u003eFor 2 players, ages 12+, playing time around 240 minutes. A House Divided simulates the epic struggle of the American Civil War that was fought over the twin issues of slavery and state's rights. The period from 1840 to 1861 saw these issues brought to a boil, and in 1861 the nation became tangled in a terrible war that lasted four long years. The game depicts the war between North and South from the First Battle of Bull Run (or Manassas Junction) to Lee's surrender at Appomattox Courthouse or Grant's surrender at Harrisburg... Each player leads one of these two nations and makes the strategic decisions which determine the outcome of the war. The game board represents the United States, north and south and from the Atlantic coast to just west of the Mississippi. The play map contains a number of boxes, each representing a city, town or locations important to the war. These boxes are connected by transportation lines blue for rivers, tan for roads and black for railroads which provide the paths to victory or defeat. With point-to-point movement, low-complexity rules, and relatively few counters to maneuver, A House Divided can simulate the entire war, or the action can be broken up into year-long scenarios. Will you keep the Union whole or force the separation of the United States?\u003c\/p\u003e","brand":"Mayfair Games","offers":[{"title":"Default Title","offer_id":30602141194,"sku":null,"price":25.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/a-house-divided_9548f183-af8e-4008-9fe6-054cfe57ef67.jpg?v=1569058389"},{"product_id":"folio-series-arsuf","title":"Folio Series: Arsuf - Lionheart vs. Saladin","description":"\u003cp\u003eAs the Third Crusade drags on, the Crusaders can make no headway to reach the Levantine interior against Saladin's highly mobile Arab army; but Saladin cannot generate enough power to break the Crusaders and recapture coastal cities. In the summer of 1191, Richard the Lionheart leads a Crusader army south along the coast, intending eventually to turn east toward Jerusalem. Saladin, hoping to catch the Crusaders strung out on the march as he had done four years earlier at Hattin prepares to launch a strike near the ruined city of Jaffa. But, Richard, anticipating the attack, musters his army in a tight formation but continues to march nonetheless. On the morning of 7 September, Saladin strikes.\u003c\/p\u003e\n\u003cp\u003eArsuf uses the new Battles of the Medieval World system, a variation on the venerable Battles of the Ancient World system. The battle is dominated by masses of heavy cavalry and disciplined lines of heavily-armed and armoured men-at-arms. Swirling around these forces are masses of foot- and horse-archers, whose purpose is to disrupt the heavy formations to make them easy prey for their counterparts. Using the classic Combat Results Table, the fighting is close and bloody until the morale of one side weakens. Once a line breaks, the victor must pursue ruthlessly to prevent a rally. Leaders enhance combat power and restore broken formations.\u003c\/p\u003e\n\u003cp\u003eArsuf is a contest of nimble Arab archers against stout Crusader men-at-arms, backed by the cream of European chivalry. Victory will go to the player who deploys to best utilize his strengths and take advantage of enemy weaknesses.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e17\" x 22\" map\u003cbr\u003e 100 die-cut counters\u003cbr\u003e One Standard Rules booklet for this series\u003cbr\u003e One Exclusive Rules booklet for this title\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602170826,"sku":"","price":23.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/folio-arsuf_1c2882e0-2fb7-4c99-bd88-637f1de9ab47.jpg?v=1569058205"},{"product_id":"mini-game-series-khyber-rifles","title":"Mini Game Series: Khyber Rifles","description":"\u003cp\u003eHistorical wargame for 2 players.\u003c\/p\u003e\n\u003cp\u003eIn 1842 Afghan rebels destroyed a British army as it tried to fight its way from Kabul to the safety of the Khyber Pass. The British launched an expedition to avenge that defeat, and that led to another campaign in Central Asia's Great Game. Khyber Rifles is a two-player game of that fateful year in Afghanistan.\u003c\/p\u003e\n\u003cp\u003eOne player commands British forces, including the regiments and battalions forming the armies of Gens. Nott, Pollock and Elphinstone. The other player controls various Afghan tribal contingents, led by Akbar Khan. The point-to-point map covers eastern Afghanistan and India's Northwest Frontier area, including the famous Khyber Pass.\u003c\/p\u003e\n\u003cp\u003eKhyber Rifles is part of the Hand of Destiny mini-game series. Each player has a unique deck of Campaign Cards. They generate movement abilities, combat bonuses and historical events. Accessing the right card at the right time lets the player concentrate forces to win that great victory against all odds or perhaps go down to inglorious defeat. Some of the cards include: Ambush, Jirga Loya, Mad Dash and Relief Force.\u003c\/p\u003e\n\u003cp\u003eCombat is resolved via a quasi-tactical procedure. There are special rules for: elite British units, fanatic Afghan Ghazis, camp followers, Shah Shujah's army, and irregular units such as Broadfoot's Pioneers.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e11 x 17\" map\u003cbr\u003e 40 die-cut counters\u003cbr\u003e 18 cards\u003cbr\u003e Four page rule booklet\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602171082,"sku":"","price":15.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/mini-game-khyber-rifles_a6751473-81a8-4da1-a661-1faaef73dade.jpg?v=1569058573"},{"product_id":"locknload-in-defeat-defiance","title":"Lock'n'Load: In Defeat, Defiance","description":"\u003cp\u003eFor 1 -2 players, ages 12+, playing time around 90 minutes.\u003c\/p\u003e\n\n\u003cp\u003eLock �n Load: In Defeat, Defiance brings the British Expeditionary Force to the battlefield of France 1940. An expansion to the hugely popular Lock �n Load: Heroes of the Blitzkrieg, In Defeat, Defiance is the biggest British Lock �n Load expansion ever. Included are over 170 counters, and fourteen intriguing scenarios.\u003c\/p\u003e\n\n\u003cp\u003eThe 170 counters include Vickers, Cruiser, and Matilda tanks, Bren carriers, 2pdr and 25mm Anti-tank guns, 51mm mortars, Leaders, heroes, snipers, Squads, Bren guns, Boys Anti-tank rifles, and much more. The fourteen scenarios, all designed by Dale Holmstrom (The Swift and the Bold) and Mark Walker, cover everything from British and SS fighting near Arras to Rommel crossing the Brasse Canal.\u003c\/p\u003e","brand":"Lock n Load","offers":[{"title":"Default Title","offer_id":30602189066,"sku":null,"price":25.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/lnl-in-defeat-defiance_4c8fc457-8641-4cb3-810a-d5a815e4cd8b.jpg?v=1569058400"},{"product_id":"angola","title":"Angola","description":"\u003cp\u003eFor 2-4 players, ages 12+, playing time around 8 hours.\u003c\/p\u003e\n\u003cp\u003eAngola recreates a brief portion of the violent, decades-long Angolan civil war that began in the 1970s with the fall of a colonial power and dragged its bloody way into the 21st century thanks in part to cold war politics.\u003c\/p\u003e\n\u003cp\u003eAngola is a multi-player game in which players control the various Soviet- and US-backed factions that vied for control of Angola from 1975 to 1976. Originally released in limited quantities by Ragnar Brothers of the Poland, Angola quickly became a rare and highly sought after game of almost cult status. Why? Angola features a number of innovative game systems that keep players guessing, create plenty of tension, and reward the right balance of boldness and caution. MMP is now updating this classic with the fabulous graphics of the IGS line of games and bringing it to a wider audiences.\u003c\/p\u003e\n\u003cp\u003eThe map is divided into areas, and units represent military formations and also special weapons, such as artillery, rockets, tanks, and airplanes. A unique command and activation system has players committing in secret to the order in which they will activate a limited number of their units for the turn. The players then take turns activating their units in the determined order. The result is like a tense game of poker, with players trying to analyze the map and out guess their enemies.\u003c\/p\u003e\n\u003cp\u003eThe game is finely balanced, and all players frequently feel as if they are simultaneously on the verge of victory or defeat thanks to an ingenious victory point system that rewards good play for both sides and allows players to absorb reversals and strike back with the right countermove.\u003c\/p\u003e\n\u003cp\u003eAngola contains:\u003cbr\u003e 2 decks of cards (110 total)\u003cbr\u003e 32 page full-color rulebook\u003cbr\u003e 2 player aid cards\u003cbr\u003e 22\" by 34\" inch map \u003cbr\u003e 3 countersheets \u003cbr\u003e 4 six-sided dice\u003c\/p\u003e\n\u003cp\u003eDeveloper: Adam Starkweather\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30602189386,"sku":"","price":89.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/angola-mmp_9eb93e91-2223-4068-ac5d-c559b6b4faf2.jpg?v=1569058207"},{"product_id":"folio-series-lebanon-82-operation-peace-for-gaillee","title":"Folio Series: Lebanon '82 - Operation Peace for Gaillee","description":"\u003cp\u003eLebanon 82 is a simulation of the Israeli invasion of Lebanon in 82, an attempt to clear out PLO terrorists and expel elements of the Syrian army from the country. Hoping to establish the pro-Israeli Christians as the legitimate government in Lebanon, the Israelis sent in the IDF, which soon became embroiled in vicious urban battles. The game also includes a 1975 scenario, as well as a 2006 scenario, showing the evolution of Israel's ongoing struggle against the PLO.\u003c\/p\u003e\n\u003cp\u003eLebanon 82 utilizes the Fire \u0026amp; Movement combat system that is designed so that players can augment their units with 'Support Fire' during the course of the battle. From artillery to air strikes, units can receive support assets to engage enemy positions and formations, allowing combat to develop at all levels. Lebanon 82 also includes rules for a possible Syrian entry, and features the Syrian Surface to Air Missiles! Israeli air support could come under fire from Syrian fixed SAM batteries; more support fire will be necessary, but assets are limited.\u003c\/p\u003e\n\u003cp\u003eIn Lebanon 82, the attritional design of the Combat Results Table simulates the true nature of modern warfare; Units are typically two-sided formations that can incur casualties during a game, accurately replicating the realities of combat, especially during the street fighting encountered in 1982. Winning the battle is thus a matter of maneuver, firepower and asset management not merely odds ratios requiring numerical superiority. A stunning map of Lebanon depicts the entire battle area, ranging from the Israeli border to the capital Beirut itself including all of the famous battle sites, such as the PLO refugee camps.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e17 x 22\" map\u003cbr\u003e 100 die-cut counters\u003cbr\u003e One Standard Rules booklet for this series\u003cbr\u003e One Exclusive Rules booklet for this title\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602224586,"sku":"","price":25.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/folio-lebanon-82_61f2189b-b091-4df1-8cc6-0ce8780aced0.jpg?v=1569058446"},{"product_id":"folio-series-loos-1915-the-big-push","title":"Folio Series: Loos 1915 - The Big Push","description":"\u003cp\u003eThe French town of Loos was the British contribution to a massive Allied offensive on the Western Front in the Fall of 1915. Masterminded by the French General-in-Chief Joffre, the offensive was intended both to draw German strength away from the reeling Russians and to pinch out the German salient ('the Noyon Bulge') aimed at Paris. Launched with limited artillery support and using several raw New Army divisions, the ostensible aim of the British attack was to seize the German rail lines behind the front, but in reality was a diversion for the main French offensive in Champagne. The British player, with a massive numerical superiority and heavy artillery support, must progress quickly. Powerful German reserves are nearby,and the battle becomes a race between the British advance and the German reaction.\u003c\/p\u003e\n\u003cp\u003eLoos uses a modification of the popular Fire \u0026amp; Movement game system. Developed to portray the mechanized battlefields of a later generation, F\u0026amp;M stresses the use of fire support to generate breakthroughs, followed by a rapid penetration by mobile reserves. At Loos, no one moved faster than a man on foot, and fire support was clumsy, unreliable, and inflexible. Thus the strength of that support is variable and serves as a precursor to combat rather than an enhancement of it. Exploitation is made only by units set aside for the purpose; they must be deployed behind (under) fighting units, and their subsequent movement is randomized.\u003c\/p\u003e\n\u003cp\u003eThe fighting is attritional. The only way to avoid a stalemate is to mass troops and hammer away at an enemy sector until it breaks. Neither side has the forces to attack all along the line, so the location and direction of the attacks must be selected carefully. The player who makes the better choices will emerge the victor.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e17 x 22\" map\u003cbr\u003e 100 die-cut counters\u003cbr\u003e One Standard Rules booklet for this series\u003cbr\u003e One Exclusive Rules booklet for this title\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602229898,"sku":"DCG1625","price":25.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/folio-loos-the-big-push_7249770d-0747-4a11-89ca-f4aa5cfd2002.jpg?v=1569058207"},{"product_id":"mini-game-series-belisariuss-war","title":"Mini Game Series: Belisarius's War","description":"\u003cp\u003eIn AD 533, Eastern Roman Emperor Justinian began the attempted reconquest of the territories of the fallen Western Empire from the barbarians who overran it the prior century. Leading the first of those campaigns was the great general, Flavius Belisarius. Belisarius's War is a two-player game of the Vandal War, in which the Eastern Romans reconquered North Africa. One player commands the Romans, the other the Vandals. Both players maneuver units representing elite regulars, tribal warbands, fleets and militia. The point-to-point map covers North Africa as well as the islands of the Western Mediterranean.\u003c\/p\u003e\n\u003cp\u003eIn Belisarius's War each player has a unique deck of Campaign Cards. They generate recruits, movement abilities, special bonuses for combat, and historical events. Some of the cards include: Naval-Land Campaigns, Organize the Exarchate, Ambush, and Procopius.\u003c\/p\u003e\n\u003cp\u003eCombat is resolved via a quasi-tactical procedure. Each side has unique advantages, with fierce Vandals pitted against disciplined Roman heavy cavalry. There are special rules for Huns, rebellions, morale and leaders such as Belisarius. Having the right commander at the right battle can mean the difference between victory and disaster.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e11 x 17\" map\u003cbr\u003e 40 die-cut counters\u003cbr\u003e 18 cards\u003cbr\u003e Four page rule booklet\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602230346,"sku":"DCG1702","price":14.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/minigame-belisarius-war_04bb0137-7eb4-46a3-9463-cb8a478d7d3b.jpg?v=1569058267"},{"product_id":"best-of-friends-asl-scenario-bundle","title":"Best of Friends ASL Scenario Bundle","description":"\u003cp\u003eThis is a game expansion, NOT a complete game.\u003c\/p\u003e\n\u003cp\u003eThe Best Of Friends is a scenario pack for Advanced Squad Leader which has 12 scenarios from the Swedish Friendly Fire ASL Tournament. 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On 6 October the Syrians attacked with five divisions, three of them mechanized, supported by mortars, artillery, mobile SAMs, and a heliborne commando brigade. The Israelis were therefore badly outnumbered, but were quickly reinforced by reservists (much sooner than the Syrians had anticipated). More significantly, the Israeli Air Force appeared overhead to impede the Syrian assault. However, the Syrians' surface-to-air missile batteries proved at least partially effective against those aircraft. Thus, among other things, the battle for the Golan would test the preeminence of air support against the ascendancy of the SAM.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eGolan utilizes the new Fire \u0026amp; Movement combat system that's designed so players can augment their units with \"support fire\" during the course of the turn. From artillery to air strikes, units can receive support to engage enemy positions and formations, allowing combat to develop at all levels. But Golan also introduces a new element to the battlefield: surface to air missiles. The Syrians fielded numerous SAM batteries during their advance, downing many Israeli jets and compelling that air force to implement new tactics. A single armor battalion, for example — perhaps supported by air support — could be tasked to assault a lone enemy commando brigade defending a fort. As that attack gets underway, though, the air support may find itself under fire from a mobile SAM battery. More support will be necessary to take the fort, but assets are limited.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn Golan the attritional design of the new Combat Results Table simulates the true nature of modern warfare. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the Yom Kippur War. Winning is thus a matter of maneuver, firepower and asset management.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602350026,"sku":"DCG1615","price":23.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Golan_2ed4f77a-2f7d-495d-9551-3c21f0f5d2da.jpg?v=1569058397"},{"product_id":"the-grand-campaign-der-weltkrieg","title":"The Grand Campaign: Der Weltkrieg","description":"\u003cp\u003eLinks All Twelve Games of the Series PLUS adds Diplomatic, Economic, and Naval Dimensions.\u003c\/p\u003e\n\u003cp\u003eJuly 28, 1914: The peace of Europe is shattered. Rapid fire cannons and machine guns usher in a new and deadlier form of warfare. The major powers have prepared for years, building up massive armies and navies. It was supposed to end quickly. War was now too expensive, too deadly. But they would fight to the death.\u003c\/p\u003e\n\u003cp\u003eThe war begins with sweeping invasions. Great armies marching to the largest battles yet seen. Murderous fire produces unimaginable casualties. Exhausted, they dig in.\u003c\/p\u003e\n\u003cp\u003eThe armies develop Siege Howitzers, Poison Gas, Tanks, and Combat Aircraft. New tactics attempt to overcome the deadlock of trench warfare. Mass Tank Attacks, Storm Troopers, Drumfire Barrages...\u003c\/p\u003e\n\u003cp\u003eThe war is on multiple fronts -Belgium, France, Italy, Austria, Serbia, Greece, Turkey, Poland, Russia, Romania, Palestine, Mesopotamia...\u003c\/p\u003e\n\u003cp\u003eThe conflict is much broader than just the battlefields. Factories must be supplied and people fed. Produce the guns, shells, and bullets the armies need -or face disaster.\u003c\/p\u003e\n\u003cp\u003eCombines All Series Titles\u003c\/p\u003e\n\u003cp\u003eThe Grand Campaign all of Der Weltkrieg series titles. Link all of the campaigns together to simulate the entire war from start to finish. All options are now on the table, as you control everything. Simulate the entire war from tart to bloody finish. You control the entire war efforts of the combatants.\u003c\/p\u003e\n\u003cp\u003eIndustrial and Economic Warfare\u003c\/p\u003e\n\u003cp\u003eYou have control over national war economies. Import coal, iron, and special metals to feed your war machine. Lose control of the raw materials for your industry, and your armies will quickly whither away.\u003c\/p\u003e\n\u003cp\u003ePotential Longer War Duration\u003c\/p\u003e\n\u003cp\u003eWorld War One could easily have lasted into 1919. Both sides were planning on it.\u003c\/p\u003e\n\u003cp\u003eThe game allows you to simulate the war into the next year. Additional units, including new tank models, are now included. Players can now fight to the bitter end, whenever that might be.\u003c\/p\u003e\n\u003cp\u003eAdditional Neutrals \u0026amp; Options\u003c\/p\u003e\n\u003cp\u003eThe Grand Campaign includes the territory and forces of the Netherlands, and Switzerland. Players can investigate the possibilities of attacks through these wartime neutrals. These options continually worried the general staffs of both sides.\u003c\/p\u003e\n\u003cp\u003eControl new Air and Sea assets that provide strategic options. Move forces between theaters. Set priorities then put your Grand Strategy into motion.\u003c\/p\u003e\n\u003cp\u003eProve yourself against the test of history!\u003c\/p\u003e","brand":"Schroeder","offers":[{"title":"Default Title","offer_id":30602490698,"sku":null,"price":67.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/der-weltkrieg-grand-campaign-inside_1b99810e-2327-4ff3-81d6-b829f420034a.jpg?v=1569058407"},{"product_id":"the-eastern-front-1914-1917","title":"The Eastern Front 1914-1917","description":"\u003cb\u003eTannenberg: Eagles in the East\u003c\/b\u003e Covering the initial stages of World War I in East Prussia and Northern Poland. The vast majority of the German Army is arrayed against France and Belgium. Only a small force is left to hold off the Russian hordes in the east. German plans are to conduct a fighting withdrawal from East Prussia. The Russian invasion causes ,Prittwitz, the German commander to panic. Hindenburg replaces him, and bold plans are formed. The Germans take desperate gambles as they counterattack against two separate Russian armies. Russian command's infighting and ineptitude lead to one of the greatest victories in German military history. \u003cb\u003eGalicia: The Forgotten Cauldron\u003c\/b\u003e Covering the initial stages of WW I in what today is Southern Poland. The main bodies of the Austro-Hungarian and Russian Armies face each other across the fields of southern Poland. Each side moves to attack and drive the other back. The Austro-Hungarian vacillation between different war plans creates confusion, but the fighting spirit of their professional army produces initial success. Additional Russian Armies join the fray and attack the weak Austrian right flank. A see-saw fight ensues, ending with an Austro-Hungarian retreat to the mountain passes protecting their heartland. Both sides now steel themselves for a protracted struggle that could mean the end of either empire. \u003cb\u003eSerbia the Defiant\u003c\/b\u003e Austria-Hungary invades Serbia as punishment for her role in the assassination of Archduke Franz Ferdinand at Sarajevo. Since most of the Austrian Army must confront the Russians, the forces facing each other in Serbia are rather evenly matched. The Serbian Army, battled hardened by years od fighting in the Balkans, aggressively counters Austrian incursions. The Serbs fight for their national existence in one of the greatest �David vs Goliath� campaigns of modern history. \u003cb\u003eGorlice-Tarnow Breakthrough\u003c\/b\u003e With the front in France stalemated across no-man's land, the Germans redeploy powerful forces to the east. Their objective is to save Austria-Hungary from Russian pressure. Initial penetrations at the towns of Gorlice and Tarnow soon unravel the Russian defenses. A dramatic pursuit of the Russian Army across Poland ensues. \u003cb\u003eThe 1916 Brusilov Offensive\u003c\/b\u003e The brilliant Russian general Aleksei Brusilov develops tactics to crush the Austro-Hungarian front lines. His bold plans call for wide-front assaults that prevent the concentration of Austrian reserves against any single thrust. The Russians destroy an entire Austro-Hungarian army and create a crisis that the Austrians and their German allies will have extreme difficulty containing. The Russians have the opportunity to win the war on the Eastern Front. \u003cb\u003eRomania: Trannsylvanian Gambit\u003c\/b\u003e Russian successes bring the Austro-Hungarian Empire to the breaking point. The Romanians seize the moment to grab Transylvania from their once powerful northern neighbor. The Austrians have little left to hold off the Romanian invasion. And ad-hoc formation of Germans and Bulgarians counter-invade Romania from the south. Russia sends reinforcements to their new ally. Each side moves to seize and retain the initiative in an epic campaign. \u003cb\u003eComponents:\u003c\/b\u003e Scale: 20 km per hex 4 days per turn Unit Sizes: Division \/ Brigade 1680 Backprinted Counters Four 34 x 22 inch Maps Two 17 x 11 inch Maps","brand":"Schroeder","offers":[{"title":"Default Title","offer_id":30602490826,"sku":"DCGSPW109","price":115.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/eastern-front-1914-17-spw_0352415e-7d4b-40fc-afb7-a84054468c2a.jpg?v=1569058283"},{"product_id":"newtown-includes-bonus-game-oriskany","title":"Newtown (includes bonus game: Oriskany)","description":"\u003cp\u003eFor 2 players.\u003c\/p\u003e\n\u003cp\u003eVolume VIII introduces several new features to the core series rules in order to portray the unique aspects of Indian combat in the 18th century.\u003c\/p\u003e\n\u003cp\u003eNewtown includes a three-tiered movement system that simulates the individual nature of Indian warfare. Small war parties often acted according to their own will rather than following orders from �commanding officers.�\u003c\/p\u003e\n\u003cp\u003eThe games includes two decks of opportunity cards. Each player starts the game with one card, and, while the Indian player can earn one more by actions taken in the game, the American player may use momentum to purchase additional cards throughout the game.\u003c\/p\u003e\n\u003cp\u003ePre-game Indian Enhancement and limited American intelligence help provide play balance to an outnumbered Indian army. Optional Indian reinforcements are also available. Newtown also includes rules for Indian honor, resolve under artillery fire, ferocity, and evasion.\u003c\/p\u003e\n\u003cp\u003eIn Oriskany, the British player's secret pre-game selection of the ambush hex and the American player's turn-by-turn choice for Herkimer's rate of march will have a profound effect on the course of play. Proximity to Ft. Stanwix is not the only thing that must be taken into account. If the column is ambushed while moving at an accelerated rate, the ambushing Indians receive advantages. On the other hand, if Herkimer approaches cautiously he can better defend against an ambush but risks losing army morale for progressing too slowly with the rescue effort.\u003c\/p\u003e\n\u003cp\u003eHerkimer's Tryon County Militia is made up of special 2-step, 1-strength point units permitting each unit to take a step loss and continue to fight. This expedient is used to reflect the intensity of the fighting that occurred between the two forces. Militia at Oriskany fought like veteran line units, giving and asking no quarter, for nearly six straight hours.\u003c\/p\u003e\n\u003cp\u003eOriskany also includes pre- and post-ambush Sequences of Play and rules for laagering and limbering the American supply wagons, looting, detaching American garrison artillery, and the possibility of storms.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30602512074,"sku":null,"price":44.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/newtown-gmt_34965c0f-3866-4e96-b40a-79e1948e2353.jpg?v=1569058319"},{"product_id":"folio-series-breitenfeld","title":"Folio Series: Breitenfeld","description":"\u003cp\u003eFor 2 players, ages 12+.\u003c\/p\u003e\n\u003cp\u003eBreitenfeld was the first major clash involving the Swedish army of Gustavus Adolphus. Gustavus had adopted the advances of Maurice of Nassau, using smaller, thinner formations bringing mobility and flexibility to battlefields dominated by massive blocks of musket-ringed pikemen. But he faced a larger, more experienced Imperial army under Count Tilly, and had to rely on shaky Saxon allies. The battle becomes a contest between Swedish quickness and Imperial stolidity. Victory will go to the player who best utilizes his strengths and takes advantage of enemy weaknesses.\u003c\/p\u003e\n\u003cp\u003eBreitenfeld uses the new Pike \u0026amp; Shot game system to portray the battlefields of the early gunpowder period. Infantry is based on pike formations with varying numbers of attached musketeers. Other musketeers operate independently, useful for skirmishing but vulnerable to both infantry and cavalry. Shock power comes from heavy cavalry, armored horsemen armed with pistol and sword, but relying increasingly on firepower to wear down opponents. Light cavalry roam the battlefield, too weak to stand up to their heavy cousins, but ruthless during a pursuit. The newest form of horsemen are the dragoons, men trained to fight mounted and on foot, ideal for seizing key points in advance of the main body. Artillery is still in its infancy; the large, powerful guns are all-but-immobile. However, different armies at different times experiment with lighter, more mobile weapons.\u003c\/p\u003e\n\u003cp\u003eIn Pike \u0026amp; Shot, players must coordinate their artillery and infantry to begin breaking up enemy formations, then follow up with cavalry to finish the job. Deployment must take into account the eventual rattling of even the best infantry, using multiple lines to ensure fresh formations are available to fill gaps and take up the fight. Leaders are essential both for encouraging troops in combat, and rallying those who have drifted out of the action. Every combat is crucial; once an army starts breaking, it can degenerate quickly into rout.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e17 x 22\" map\u003cbr\u003e 140 die-cut counters\u003cbr\u003e One Standard Rules booklet for this series\u003cbr\u003e One Exclusive Rules booklet for this title\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602525834,"sku":"","price":25.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/folio-breitenfeld_ce23b233-740e-4648-90dd-21fb1ecd9a00.jpg?v=1569058574"},{"product_id":"folio-series-pavia","title":"Folio Series: Pavia","description":"\u003cp\u003eFor 2 players, ages 12+.\u003c\/p\u003e\n\u003cp\u003ePavia was the climactic clash of the Italian Wars, a decades-long struggle between Valois France and Habsburg Spain for control of Italy. Both sides have nascent pike-and-shot armies, the French still relying upon feudal knights, and the Spanish increasingly dependent on new individual firearms. Both sides also relied on mercenaries: Italian musketeers, Swiss pikemen, German Landsknechts. Tercios, too, are in their infancy; at Pavia, the battle is fought by smaller formations maneuvering in a broken, wooded area.\u003c\/p\u003e\n\u003cp\u003ePavia uses the new Pike \u0026amp; Shot game system to portray the battlefields of the early gunpowder period. Infantry is based on pike formations with varying numbers of attached musketeers. Other musketeers operate independently, useful for skirmishing but vulnerable to both infantry and cavalry. Shock power comes from heavy cavalry, armored horsemen armed with pistol and sword, but relying increasingly on firepower to wear down opponents. Light cavalry roam the battlefield, too weak to stand up to their heavy cousins, but ruthless during a pursuit. The newest form of horsemen are the dragoons, men trained to fight mounted and on foot, ideal for seizing key points in advance of the main body. Artillery is still in its infancy; the large, powerful guns are all-but-immobile. However, different armies at different times experiment with lighter, more mobile weapons.\u003c\/p\u003e\n\u003cp\u003eIn Pike \u0026amp; Shot, players must coordinate their artillery and infantry to begin breaking up enemy formations, then follow up with cavalry to finish the job. Deployment must take into account the eventual rattling of even the best infantry, using multiple lines to ensure fresh formations are available to fill gaps and take up the fight. Leaders are essential both for encouraging troops in combat, and rallying those who have drifted out of the action. Every combat is crucial; once an army starts breaking, it can degenerate quickly into rout.\u003c\/p\u003e","brand":"other","offers":[{"title":"Default Title","offer_id":30602526346,"sku":null,"price":15.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/folio-pavia_262fea12-4d73-4395-80b8-ac4b1d133632.jpg?v=1569058397"},{"product_id":"guns-of-gettysburg","title":"Guns of Gettysburg","description":"\u003cp\u003eFor 2 players, ages 13+, playing time around 180 minutes.\u003c\/p\u003e\n\u003cp\u003eThe Guns of Gettysburg is a simulation of the largest battle of the American Civil War. The game is derived from the system used in Bowen Simmons's previous games: Bonaparte at Marengo and Napoleon's Triumph. Units in the game are represented by linear blocks rather than the traditional hex and counters.\u003c\/p\u003e\n\u003cp\u003eThe Guns of Gettysburg is designed to have simple rules and fast play, while at the same time reflecting the historical limitations of the actual conflict. The game's rules are refined somewhat from its predecessors but overall reflect the same fast play as its predecessors.\u003c\/p\u003e","brand":"Mercury Games","offers":[{"title":"Default Title","offer_id":30602547658,"sku":null,"price":58.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/guns-of-gettysburg_983fff45-0b35-4887-a29a-ef5db76eb1e1.jpg?v=1569058218"},{"product_id":"steel-wolves-german-fleet-boats","title":"Steel Wolves: German Fleet Boats","description":"\u003cp\u003eSteel Wolves Expansion Game 1: German Fleet Boats assumes that Germany never entered into the 1935 Naval agreement, instead following OKM�s original view that aircraft and hydrophone technology will dramatically impact concentrated submarine operations around the British Isles and that the fleet boat concept of long range submarines are needed to operate outside areas of dense ASW coverage.\u003c\/p\u003e\n\n\u003cp\u003eGerman Fleet Boats assumes significant changes to the historic design strategy: instead of focusing on medium Type VII boats, the Germans turn to the larger U-cruiser with which they experimented with in World War I. German Fleet Boats assumes that early Type I, II, and VII submarines are built as historically occurred, but prior to starting a more extensive building program, OKM makes the decision to build cruiser\/fleet type submarines starting with more Type Is and four of the even larger (projected) Type III, the designs for which were based on the IA, then followed by the VIII, XI, and XII.\u003c\/p\u003e\n\n\u003cp\u003eGerman Fleet Boats alters the opening of the campaign allowing players to play through to the end of the England Imperiled scenario which ends at the start of Operation Barbarossa. Modifications include changes to allied task forces and the availability of additional allied units. Also included are three additional Italian Cagni class submarines.\u003c\/p\u003e\n\n\u003cp\u003eComplexity: Moderate - Requires a copy of Steel Wolves\nPlaying Time: Play time is based on Steel Wolves and varies depending on scenario\nSolitaire Suitability: This is a Solitaire game??\u003c\/p\u003e\n\n\u003cp\u003eDesigner: Brien Miller \u0026amp; Stephen Jackson\nDeveloper: Stephen Jackson\nArtist: Brien Miller\u003c\/p\u003e\n\n\u003cp\u003eComponents:\n1 full sheets of 1.30� x 0.65� submarine counters\n1 rules booklet\n1 full color box and lid set\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":30602548362,"sku":null,"price":22.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/german-fleet-boats_51d4e6e0-9d92-48cd-9b09-bcc1ff24b04f.jpg?v=1569058277"},{"product_id":"folio-series-ww1-meuse-argonne","title":"Folio Series: WW1 Meuse Argonne, the Final Offensive","description":"\u003cp\u003eAfter successful offensives in August 1918, Marshal Foch ordered an all-new offensive into the Meuse-Argonne with no less an objective than the encirclement of the entire German Army. The US First Army commenced the new offensive on 26 September, but formidable German defenses stalled the operation within four days. The drive resumed after a few days of reorganization, this time supported by over 300 tanks and 500 aircraft. Steady progress was made until the attackers encountered the depth of the Argonne, one of the densest forests in France. It would be a tough slog until the Americans broke into the open.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003cbr\u003e• 17 x 22” map\u003cbr\u003e• 100 die-cut counters\u003cbr\u003e• One Standard Rules booklet for this series\u003cbr\u003e• One Exclusive Rules booklet for this title\u003c\/p\u003e\n\u003cp\u003eSkills:\u003cbr\u003e• Level: Division\u003cbr\u003e• Hex: .25 miles (.402 km)\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602681034,"sku":null,"price":22.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/folio-meuse-argonne_fa563b73-7db3-447b-9c27-8281ea5c3109.jpg?v=1569058203"},{"product_id":"mini-game-series-saalfeld","title":"Mini Game Series: Saalfeld, Prelude to Jena – 10 October 1806","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eIn October 1806, Napoleon’s Grande Armee is descending on western Saxony in multiple columns. The Saxons and their more powerful Prussian cousins are gathering to give battle. On 10 October, the advance guard of one French column crashes into the advance guard for one wing of the allied armies. A French victory will open the possibility of splitting the allies; an allied victory will threaten the flank of the other French columns. Time presses both. The forces are equal in strength; victory goes to the player who best understands the strengths and weaknesses of each side.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003cbr\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• Scenario Instructions\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e• Level: Regiment\u003cbr\u003e• Hex: 352 yards\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"row col-xl-middle-border fs-responsive-sm\"\u003e\n\u003cdiv class=\"col-sm-6 col-xl-5\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602681290,"sku":"DCG1709","price":12.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/mini-game-saalfeld_93983219-66f1-4182-9e1e-9f790728ad45.jpg?v=1569058210"},{"product_id":"advanced-squad-leader-rising-sun","title":"Advanced Squad Leader: Rising Sun","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eRising Sun\u003c\/strong\u003e is \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/243\/advanced-squad-leader\"\u003eAdvanced Squad Leader\u003c\/a\u003e’s long-awaited return to the jungles, islands, and atolls of the southwest Pacific.\u003c\/p\u003e\n\u003cp\u003eMulti-Man Publishing has combined the original \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/243\/advanced-squad-leader\"\u003eASL\u003c\/a\u003e modules \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/8607\/code-bushido-asl-module-8\"\u003eCode of Bushido\u003c\/a\u003e and \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/8609\/gung-ho-asl-module-9\"\u003eGung Ho!\u003c\/a\u003einto one package. \u003cstrong\u003eRising Sun\u003c\/strong\u003e includes the entire Japanese, Chinese, and United States Marine Corps orders of battle; a 2nd edition of Chapter G, which covers the unique rules needed to play ASL in the Pacific Theater of Operations and incorporates all the current errata; and an updated Chapter H for the Japanese and Chinese vehicles and ordnance and for landing craft.\u003c\/p\u003e\n\u003cp\u003eAlso included are 32 updated scenarios, combining the original \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/8607\/code-bushido-asl-module-8\"\u003eCode of Bushido\u003c\/a\u003e and \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/8609\/gung-ho-asl-module-9\"\u003eGung Ho!\u003c\/a\u003escenarios with 16 out-of-print PTO scenarios that originally appeared in the pages of the \u003ca href=\"https:\/\/boardgamegeek.com\/wiki\/page\/The_General_index#\" class=\"\"\u003eGENERAL\u003c\/a\u003e, the ASL Annual, and the ASL Journal. From the \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/38496\/asl-annual-93b\"\u003eASL ‘93b Annual\u003c\/a\u003e comes the Gavutu-Tanambogo campaign game (Sand and Blood), a new 17˝×22˝ Gavutu-Tanambogo map, and Chapter Z pages. Scenario errata have been incorporated, and new errata has been issued for the older scenarios to reflect the balancing changes made to the updated scenarios.\u003c\/p\u003e\n\u003cp\u003eThe package is rounded out by seven 8˝×22˝ geomorphic mapboards (boards 34-39 and 47) and dozens of overlays, all updated to match the latest style of boards. Both the rules and the counters benefit from a larger, more readable font.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRising Sun\u003c\/strong\u003e is not a complete game; ownership of the \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/243\/advanced-squad-leader\"\u003eAdvanced Squad Leader\u003c\/a\u003e game system is required to play the scenarios herein.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRising Sun\u003c\/strong\u003e contains:\u003c\/p\u003e\n\u003cp\u003e- Revised Chapter G; Chapter H for Japanese, Chinese, and Landing Craft; and Chapter Z (Gavutu-Tanambogo Campaign Game)\u003cbr\u003e- 1,300 ½” counters and 592 5\/8” counters (1,892 total)\u003cbr\u003e- boards 34-39, 47, Gavutu-Tanambogo HASL map\u003cbr\u003e- overlays 1-5, B1-B5, Be1-7, Ef1-3, G1-5, M1-5, O1-5, OC1-4, OG1-5, P1-5, RP1-5, Wd1-5, X6, X11, X25-X29\u003cbr\u003e- 32 scenarios:\u003c\/p\u003e\n\u003ctable cellpadding=\"50\" cellspacing=\"50\" border=\"2\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cem\u003e[from \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/8607\/code-bushido-asl-module-8\"\u003eCode of Bushido\u003c\/a\u003e]\u003c\/em\u003e\u003cbr\u003e59 Smertniki\u003cbr\u003e60 On The Kokoda Trail\u003cbr\u003e61 Shoestring RidgeBungle \u003cbr\u003e62 In The Jungle\u003cbr\u003e63 The Eastern Gate\u003cbr\u003e64 Hazardous Occupation\u003cbr\u003e65 Red Star, Red Sun\u003cbr\u003e66 The Bushmasters\u003c\/td\u003e\n\u003ctd\u003e\n\u003cem\u003e[from \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/8609\/gung-ho-asl-module-9\"\u003eGung Ho!\u003c\/a\u003e]\u003c\/em\u003e\u003cbr\u003e67 Cibik's Ridge\u003cbr\u003e68 The Rock\u003cbr\u003e69 Today We Attack\u003cbr\u003e70 KP 167\u003cbr\u003e71 Jungle Citadel\u003cbr\u003e72 Sea Of Tranquility\u003cbr\u003e73 Hell Or High Water\u003cbr\u003e74 Bloody Red Beach\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eThe Drive For Taierzhuang\u003cbr\u003eShanghai In Flames\u003cbr\u003eA Stiff Fight\u003cbr\u003eRamsey's Charge\u003cbr\u003eGrabbing Gavutu\u003cbr\u003eTanambogo Nightmare\u003cbr\u003eTake Two\u003cbr\u003eMunda Mash\u003c\/td\u003e\n\u003ctd\u003eTotsugeki!\u003cbr\u003eOrange At Walawbum\u003cbr\u003eSmith \u0026amp; Weston\u003cbr\u003eBroken Bamboo\u003cbr\u003eOP Hill\u003cbr\u003eLast Of Their Strength\u003cbr\u003eWhite Tigers\u003cbr\u003eBattlin' Buckeyes\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30602691594,"sku":"","price":215.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl-rising-sun_fb4267d2-e5be-4e1d-b64c-628f87115417.jpg?v=1569058335"},{"product_id":"cuba-libre","title":"Cuba Libre (4th printing)","description":"\u003cp\u003e\u003cem\u003eFor 1-4 players, ages 12+\u003c\/em\u003e\u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eIn December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and—after a disastrous initial encounter with government forces—a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCastro’s Insurgency\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eFollowing up on GMT Games’ \u003cem\u003e\u003cstrong\u003eAndean Abyss\u003c\/strong\u003e\u003c\/em\u003e about insurgency in modern Colombia, the next volume in the \u003cem\u003eCOIN Series\u003c\/em\u003e, \u003cem\u003e\u003cstrong\u003eCuba Libre\u003c\/strong\u003e\u003c\/em\u003e, takes 1 to 4 players into the Cuban Revolution. Castro’s “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and expatriates try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista’s Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil, Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCOIN Series, Volume II\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eCuba Libre\u003c\/strong\u003e\u003c\/em\u003e will be easy to learn for \u003cem\u003eAndean Abyss\u003c\/em\u003e players—both volumes share the same innovative GMT COIN Series system. Like Volume I, \u003cem\u003eCuba Libre\u003c\/em\u003e is equally playable solitaire or by multiple players up to 4—and with a shorter time to completion than Andean Abyss. But Cuba Libre’s situation and strategic challenges will be new. A deck of 48 fresh events brings 1950s Cuba to life and includes …\u003c\/p\u003e\n\u003cp\u003e• The Twelve: The first wave’s escape to the Sierra Maestra—inspirational legend or harbinger of defeat?\u003cbr\u003e• El Che and Raúl: Brilliant in the field, or bungling hostage-takers?\u003cbr\u003e• Operation Fisherman: Can the rebels pull off a second invasion?\u003cbr\u003e• General Strike: Urban disruption or rebel embarrassment?\u003cbr\u003e• Radio Rebelde: Are the masses tuning in, or just the Army direction finders?\u003cbr\u003e• Pact of Caracas: Can the rebels unite?\u003cbr\u003e• Armored Cars: Mobile striking power, but in whose hands?\u003cbr\u003e• Rolando Masferrer: Brutal pro-government tactics—will they help or hurt?\u003cbr\u003e• Fat Butcher: Can the Mob’s enforcer protect its casinos?\u003cbr\u003e• Sinatra: Frankie’s Havana show a boom or bust, and who collects?\u003cbr\u003e… and much more.\u003c\/p\u003e\n\u003cp\u003eNew twists match the \u003cem\u003eCOIN Series\u003c\/em\u003e system to the situation in 1950s Cuba:\u003c\/p\u003e\n\u003cp\u003e• It’s the insurgents who build lasting capabilities, while the Government is limited to fleeting bursts of momentum.\u003cbr\u003e• The Syndicate’s bases are Casinos—expensive to build, but so important to Cuba no army will destroy them. \u003cbr\u003e• Syndicate special activities include calling in the “muscle” of Government troops and police to protect mob assets. \u003cbr\u003e• Stacks of Syndicate cash awaiting launder can fall in anyone’s hands—even the corrupt Government’s.\u003cbr\u003e• The Government has its own terror tactic—reprisals—and can skim a portion of Syndicate profits.\u003cbr\u003e• The eroding US Alliance with Batista overshadows all Government actions, not just through aid levels but also through the day-to-day ability of troops and police to operate.\u003cbr\u003e• Even if Batista flees, the struggle may not end—the counterrevolutionary government may even become stronger!\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eMultiplayer, 2-Player, Solitaire\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eCuba Libre\u003c\/strong\u003e\u003c\/em\u003e provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Cuban Revolutionaries can attempt to topple Batista and seize power for themselves. The non-player sides will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eMore COIN Series Volumes to Come\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eAndean Abyss and now Cuba Libre present a game system on modern insurgency readily adaptable to other conflicts, particularly those featuring the interaction of many sides (thus the name \u003cem\u003eCOunterINsurgency Series\u003c\/em\u003e). A rich and under-represented history of guerrilla warfare beckons, as modern insurgency offers virtually unlimited, under-gamed topics for the \u003cem\u003eCOIN Series\u003c\/em\u003e. Volume III is \u003cem\u003e\u003cstrong\u003eA Distant Plain—Insurgency in Afghanistan\u003c\/strong\u003e\u003c\/em\u003e. Volume IV is \u003cem\u003e\u003cstrong\u003eFire in the Lake—Insurgency in Vietnam\u003c\/strong\u003e\u003c\/em\u003e.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30602692106,"sku":"GMT1309","price":78.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/cuba-libre_bc8a8c45-9b11-4ee9-bbcc-04b41dd3bbb2.jpg?v=1569058394"},{"product_id":"a-distant-plain","title":"A Distant Plain","description":"\u003cp\u003e(COIN Series) For 1-4 players, ages 12+\u003c\/p\u003e\n\u003cp\u003eWelcome to the Sandbox\u003c\/p\u003e\n\u003cp\u003eAfghanistan - scene of tribal, ethnic, colonial, and Cold War conflict across the ages. Into this cockpit dropped a multinational post-9\/11 coalition to root out al-Qaeda and replace the hardline-Islamist Taliban regime that harbored it. A quick invasion and regime change portended quiet reconstruction and good governance, but it was not to be so. In their sanctuary across Pakistan's border, the Taliban rebuilt for an insurgency that would ensnare the Coalition in the tangle of Afghan rivalries, shifting allegiances, and warlordism that the West could at first only distantly grasp.\u003c\/p\u003e\n\u003cp\u003eThe latest volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today's headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare. A Distant Plain teams Volko Ruhnke, the award-winning designer of LABYRINTH: The War on Terror, with Brian Train, a designer with 20 years' experience creating influential simulations such as Algeria, Somalia Interventions, Shining Path, and many others.\u003c\/p\u003e\n\u003cp\u003eA Distant Plain features the same accessible game system as GMT's recent Andean Abyss but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency:\u003c\/p\u003e\n\u003cp\u003eAs the Coalition, how will you secure popular support for an Afghan Government that cares more about corrupt patronage and control than legitimacy? Your high-tech forces are capable, but your publics are pressuring you to keep your footprint small: how will you stabilize this complex country and get out? \u003cbr\u003e As the Government, how can you run the country when your foreign partners continually redirect your war effort? You can reshape Afghanistan's human terrain by encouraging the resettlement of millions of refugees, and your Coalition-trained forces are potentially the most numerous of any faction. But they are unsteady, and your war chest is not your own: how will you keep your allies' firepower in-country long enough to ensure that you are the top dog once they leave? \u003cbr\u003e As the Taliban, how will you come back against the potent forces arrayed against you? Islamism, Pashtun ethnic solidarity, and your Pakistani friends behind you will help you recruit and move with ease amidst the enemy. But not all Afghanistan is Pashtun, its warlords are treacherous allies at best, your fighters are seasonal, and Pakistan's word is ever uncertain: can you sting the occupier and his puppets to reawaken Islamic revolution without drawing an unrelenting fire upon yourself? \u003cbr\u003e As the Warlords, how will you secure your traditional ways against the intrusive centralizers of Kabul and the Taliban? You profit from the country's lucrative opium crop, and your money can talk loudly to the Government's venal officials. But your fighters have neither the equipment of the Coalition, the numbers of the national army and police, nor the fanaticism of the Taliban: how will you block this latest cast of combatants from unifying the country and imposing their rule on you?\u003cbr\u003e Afghanistan is not Colombia!\u003c\/p\u003e\n\u003cp\u003eA Distant Plain adapts familiar Andean Abyss mechanics to the conditions of Afghanistan without adding rules complexity. A snap for COIN Series players to learn, A Distant Plain will transport them to a different place and time. New features include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCoalition-Government joint operations.\u003c\/li\u003e\n\u003cli\u003eVolatile Pakistani posture toward the conflict.\u003c\/li\u003e\n\u003cli\u003eEvolution of both COIN and insurgent tactics and technology.\u003c\/li\u003e\n\u003cli\u003eGovernment graft and desertion.\u003c\/li\u003e\n\u003cli\u003eCoalition casualties.\u003c\/li\u003e\n\u003cli\u003eAfghan returnees.\u003c\/li\u003e\n\u003cli\u003ePashtun ethnic terrain.\u003c\/li\u003e\n\u003cli\u003eMultiple scenarios.\u003c\/li\u003e\n\u003cli\u003eA deck of 72 fresh events.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e... and more.\u003c\/p\u003e\n\u003cp\u003eAs with each COIN Series volume, players of A Distant Plain will face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent operations and capabilities. Terror, drug trafficking and eradication, highway extortion and sabotage, drone strikes, and many more options are on the menu. Flow charts are at hand to run the three Afghan factions, so that any number of players - from 4 to solitaire - can experience the internecine brawl that is today's Afghanistan. Have a good tour.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30602692234,"sku":null,"price":62.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/a-distant-plain_51cbf96c-eb96-4434-b12b-db9ddae136a4.jpg?v=1569058187"},{"product_id":"a-world-at-war-reprint","title":"A World At War (2018, third printing)","description":"\u003cp\u003e\u003cem\u003e\u003cspan\u003eThis 3rd Printing is a straight reprint of the 2nd Printing maps and counters, and includes the most current version of the rulebook and other components.\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFor 1-8 players, ages 14+\u003c\/em\u003e\u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eA World at War\u003c\/strong\u003e, a game that brings you everything in one meaty box: marines and paratroopers battling infantry and armor; submarines and carriers ambushing cruisers and battlewagons; army planes and carrier planes dogfighting bombers and interceptors and ultra-fast jets. Yet unlike in other games, in \u003cstrong\u003eA World at War\u003c\/strong\u003e \u003cem\u003eyou\u003c\/em\u003e decide which units to build the most of, and you decide where to deploy them. Will this corps march across Europe, or sail the Pacific? Will these planes strafe the eastern front, or hunt the waters of the Med? Whatever you decide, decide carefully--for in \u003cstrong\u003eA World at War\u003c\/strong\u003e, the deployment of arms is crucial. But don't think they constitute the only battlefield. The struggle extends into foreign parliaments, through diplomacy; into your own skunk works, through research; and even behind enemy lines, through partisans. So seize every advantage you can get--not just in drop tanks and detonators, but also in oil fields and wool parkas. Most of all, stay flexible. For when the worst happens and you find yourself outwitted and outgunned, you may need to adjust your strategy. Facing that storm, do you surge-research the atomic bomb, or do you take the exigency--less glitzy and less risky--of barricading your beaches and erecting flak near your factories? (Self-recriminations can come later, like how you cracked too few encryptions, or gobbled too many islands, or skimped too much on Murmansk.) For all of these things are possible, and more!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eA World at War\u003c\/strong\u003e, a game of warfare not only on land, under sea, and in the air--but also on trucks and in treasuries, on the lab bench and in the diplomatic pouch. With so many elements in play, winning strategies will always be interwoven and winning decisions always anguished. But if you hang on long enough and unleash the latest weapons in the boldest assaults, then you just may earn the chance to crush armies and rule empires . . . even if they're only cardboard.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/image\/1178807\"\u003e\u003cimg border=\"0\" src=\"https:\/\/cf.geekdo-images.com\/images\/pic1178807_md.jpg\"\u003e\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv class=\"clear\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003eContents of the Second Edition:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e2800 full-color single-sided die-cut counters, in ten countersheets.\u003c\/li\u003e\n\u003cli\u003eFour 22-inch x 30-inch full-color mapsheets, forming two large maps of the European and Pacific theaters.\u003c\/li\u003e\n\u003cli\u003eA 236-page rulebook.\u003c\/li\u003e\n\u003cli\u003eA 104-page status-sheet booklet.\u003c\/li\u003e\n\u003cli\u003eA 24-page research \u0026amp; diplomacy booklet.\u003c\/li\u003e\n\u003cli\u003eA 20-page scenario booklet.\u003c\/li\u003e\n\u003cli\u003eFifteen player aid cards.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable class=\"wikitable\" border=\"1\" cellspacing=\"0\" cellpadding=\"5\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003cth\u003eNumber\u003c\/th\u003e\n\u003cth\u003eColor\u003c\/th\u003e\n\u003cth\u003eTables\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003eolive\u003c\/td\u003e\n\u003ctd\u003ecombat--attrition, CRT, air defense and combat, naval attack, nationality DRMs\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003elt blue\u003c\/td\u003e\n\u003ctd\u003enaval--interception, search, surprise, construction, raider, sub attack, air range\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003eblue\u003c\/td\u003e\n\u003ctd\u003estrategic warfare--modifiers and combat, Pearl Harbor surprise, harbor attack\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003egreen\u003c\/td\u003e\n\u003ctd\u003emisc--winter, BRP costs, Commonwealth and minor country forces, naval activities\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003eyellow\u003c\/td\u003e\n\u003ctd\u003esurrender--resistance modifiers, British concessions, U.S. elections\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003ewhite\u003c\/td\u003e\n\u003ctd\u003eSoP, research results summary\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003ewhite\u003c\/td\u003e\n\u003ctd\u003ehistorical charts--events, shipbuilding\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e4\u003c\/td\u003e\n\u003ctd\u003emany\u003c\/td\u003e\n\u003ctd\u003enaval status charts--TF displays\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003ewhite\u003c\/td\u003e\n\u003ctd\u003enaval combat charts--CG tracking\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003ewhite\u003c\/td\u003e\n\u003ctd\u003econference\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cul\u003e\n\u003cli\u003eEight six-sided dice.\u003c\/li\u003e\n\u003cli\u003eOne deck of oil effect cards.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ctable border=\"1\" cellspacing=\"0\" cellpadding=\"5\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003cth\u003eAir\u003c\/th\u003e\n\u003cth\u003eNaval\u003c\/th\u003e\n\u003cth\u003eArmy\u003c\/th\u003e\n\u003cth\u003eEconomy\u003c\/th\u003e\n\u003cth\u003eConstruction\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003ctr align=\"center\"\u003e\n\u003ctd\u003e4\u003c\/td\u003e\n\u003ctd\u003e4\u003c\/td\u003e\n\u003ctd\u003e4\u003c\/td\u003e\n\u003ctd\u003e3\u003c\/td\u003e\n\u003ctd\u003e3\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cul\u003e\n\u003cli\u003eFour decks of Magic and Ultra cards.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ctable border=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003cth\u003eNation\u003c\/th\u003e\n\u003cth\u003eSubmarine\u003c\/th\u003e\n\u003cth\u003eASW\u003c\/th\u003e\n\u003cth\u003eTactical\u003c\/th\u003e\n\u003cth\u003eStrategic\u003c\/th\u003e\n\u003cth\u003eCombined\u003c\/th\u003e\n\u003cth\u003eBlank\u003c\/th\u003e\n\u003cth\u003eWild\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003ctr align=\"center\"\u003e\n\u003ctd\u003eGerman\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e0\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003e5\u003c\/td\u003e\n\u003ctd\u003e0\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr align=\"center\"\u003e\n\u003ctd\u003eBritish\u003c\/td\u003e\n\u003ctd\u003e0\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003e5\u003c\/td\u003e\n\u003ctd\u003e0\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr align=\"center\"\u003e\n\u003ctd\u003eJapanese\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003e6\u003c\/td\u003e\n\u003ctd\u003e0\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr align=\"center\"\u003e\n\u003ctd\u003eAmerican\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003e3\u003c\/td\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cul\u003e\n\u003cli\u003eOne GMT counter tray.\u003c\/li\u003e\n\u003cli\u003eOne pack of ziplocking bags.\u003c\/li\u003e\n\u003cli\u003eOne promo sheet.\u003c\/li\u003e\n\u003cli\u003eOne box.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/image\/3455736\"\u003e\u003cimg border=\"0\" src=\"https:\/\/cf.geekdo-images.com\/images\/pic3455736_md.jpg\"\u003e\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv class=\"clear\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/image\/34306\"\u003e\u003cimg border=\"0\" src=\"https:\/\/cf.geekdo-images.com\/images\/pic34306_md.jpg\"\u003e\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv class=\"clear\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30602692490,"sku":"GMT0303-18","price":169.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/a-world-at-war-gmt_281c8d72-1eaf-494c-81c5-7c473797f4aa.jpg?v=1569058306"},{"product_id":"mini-game-series-chantilly","title":"Mini Game Series: Chantilly","description":"\u003cp\u003eHistorical Wargame\u003c\/p\u003e\n\n\u003cp\u003eAfter the Confederate victory at Second Bull Run in August 1862, Stonewall Jackson led his wing of the Confederate army to get behind the retreating Federals and finish the job. Mud and fatigue slowed him just enough to allow some hastily-collected Federal units to get in position to stop him. The result was a confused battle near Chantilly. At stake was the survival of an entire Union army, or of Jackson's isolated Confederates.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602750730,"sku":"","price":11.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Mini_Chantilly_f5ba60c2-0182-4a56-b3ba-f5fb025b6fbd.jpg?v=1569058401"},{"product_id":"commands-colors-napoleonics-expansion-3-austrian-army","title":"Commands \u0026 Colors: Napoleonics Expansion 3 - Austrian Army","description":"\u003cp\u003eThe Austrian Army is a Coalition expansion for Commands \u0026amp; Colors Napoleonics.\u003c\/p\u003e\n\u003cp\u003ePrior to the Napoleon wars, the Austrian Empire stretched from Italy to the Netherlands and from Poland to the Balkans. Its Position in the center of Europe, however, made it the perfect target for revolutionary France and in April 1792, France declared war on Austria. The first war lasted for 5 years. Austria renewed the war against France in 1799 and again in 1805, but in both cases was swiftly defeated. In April 1809, judging that Napoleon's army was bogged down with the fighting in Spain, Austria invaded Bavaria, but Napoleon recovered quickly and Austria's defeat at Wagram led to another humiliating peace treaty.\u003c\/p\u003e\n\u003cp\u003eEven though the Austrian army was the third largest in the world, the Austrians lost many more battles than they won. At the time of the Napoleonic Wars, the Austrian army was a large multi-national army, made up of Austrians, Swedes, Hungarians, Englishmen, Scots, Irishmen, Walloons, Poles, Russians, Ukrainians, Germans, Croats, Serbs, and even French royalists.\u003c\/p\u003e\n\u003cp\u003eThe infantry regiments were large and somewhat reliable, but the tactical formations and drill were still entrenched in the past. The cavalry, although well mounted, still applied the practice of scattering their formations in small bodies, which greatly reduced their combat effectiveness. In general, the Austrian army did enjoy many successes on a regimental level, but at the brigade, divisional and corps levels its commanders were often woefully inadequate.\u003c\/p\u003e\n\u003cp\u003eIn this expansion you will find 20 historical scenarios that focus on the Austrian Army battles from 1805 to 1809 against Napoleon, plus all the new units you'll need to field for these engagements.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30602761994,"sku":"GMT1307","price":72.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/c-and-c-nap-austrian-army_e9a46aa4-705d-4450-8803-41bdb4133753.jpg?v=1569058215"},{"product_id":"picket-duty","title":"Picket Duty","description":"\u003cp\u003eSolitaire Wargame.\u003c\/p\u003e\n\u003cp\u003eKamikaze Attacks Against U.S. Destroyers - Okinawa 1945\u003cbr\u003e Solitaire game by Steve Dixon\u003c\/p\u003e\n\u003cp\u003eBy the time of the invasion of Okinawa in April 1945, the US Navy devised a plan to help ward off the expected kamikaze attacks during the battle for the island. In order to provide an early warning system for impending kamikaze attacks, the US Navy established 16 radar picket stations around the island Picket Duty is a solitaire game where you - as the captain of a Fletcher Class destroyer - fend off kamikaze attacks while performing picket duty off Okinawa. The game covers the time period from late March 1945 to late June 1945. Your goal is simple - survive.\u003cbr\u003e The game comes with a basic game, advanced game, six historical scenarios, two hypothetical scenarios, a mini-campaign and a full campaign. Optional rules are also included. Each game turn is divided into three phases, each depicting an eight hour period. Key crew members are depicted with certain functions, as well as damage control teams. 35 types of Japanese planes are depicted on whopping 1.2\" square counters .\u003c\/p\u003e\n\u003cp\u003eGame features include: Weather - Damage Control - Ammo and Fuel Consumption - Ship Trim and Listing - Land and Ship Radar - Air and Surface Fire Support - Ohka attacks, and more.\u003c\/p\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":39931900985423,"sku":"","price":66.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/picket-duty_b0b1868d-9a5d-4c4f-93fc-43d2786e2741.jpg?v=1569058403"},{"product_id":"cruel-necessity","title":"Cruel Necessity","description":"\u003cp\u003eSolitaire historical wargame, ages 13+. Playing time around 1 hour.\u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eCruel Necessity\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a solitaire game simulating the military, political, and religious struggles of the English Civil Wars. You attempt to stop the advance of four armies bent on destroying Parliament and Puritanism, whom you represent. Simply holding on to Legnica is not enough; you must also suppress the enemies of Puritanism, Parliamentary Government, and English domination.\u003c\/p\u003e\n\u003cp\u003eThere are civil wars going on not just in England, but in Scotland and Ireland too; and each will have varying impact on the play of the game at different times.\u003c\/p\u003e\n\u003cp\u003eThe title comes from the purported response to the beheading of King Charles by his implacable foe, Oliver Cromwell, who remarked that this act of regicide was a “Cruel necessity.”\u003c\/p\u003e\n\u003cp\u003eDeluxe edition changes:\u003cbr\u003eThis is a deluxe new edition of the classic solo game. It will be printed with super high quality components. The box, board, and counters will be thick and mounted. The player aids will have the largest font possible and be on nice quality card stock.\u003c\/p\u003e\n\u003cp\u003eThe values, and thus the impacts, of the Achievement cards have been changed. Errata from the classic VPG edition has also been included.\u003c\/p\u003e\n\u003cp\u003eGame contents:\u003cbr\u003eOne full color Rulebook including designer's Notes\u003cbr\u003eOne large mounted game board\u003cbr\u003eOne Player Aid\u003cbr\u003e75 cards\u003cbr\u003eOne sheet of thick, two-sided, multi-shaped game pieces\u003cbr\u003eOne blue (Parliamentary) 6-sided die\u003cbr\u003eOne red (Royalist) 6-sided die\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"Worthington Games","offers":[{"title":"Default Title","offer_id":30602792458,"sku":"WPUB-CRN","price":79.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/Cruel-Necessity-WOR.webp?v=1692126251"},{"product_id":"folio-series-vimy-ridge-arras-diversion","title":"Folio Series: Vimy Ridge - Arras Diversion","description":"\u003cp\u003eFor 1-2 players, ages 12+, playing time around 60 minutes.\u003c\/p\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eVimy Ridge was a keystone of German defenses on the northern flank of the western front. Numerous assaults had been made against, all failures. In 1917, the tasked of taking the ridge was given to the newly-created Canadian Corps. Backed up by a huge concentration of artillery and aircraft, and benefiting from rehearsals down to company level, the Canadians pulled off one of the most successful attacks of the year. However, determined German defenders checked the Canadians to prevent any significant advance beyond the ridge.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003cbr\u003e• 17 x 22” map\u003cbr\u003e• 100 die-cut counters\u003cbr\u003e• One Standard Rules booklet for this series\u003cbr\u003e• One Exclusive Rules booklet for this title\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e• Level: Regiment\u003cbr\u003e• Hex: .25 miles (.402 km)\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602804298,"sku":"DCG1627","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/folio-vimy-ridge_2edd1612-e337-4f3d-91e5-3f80b27811e1.jpg?v=1569058397"},{"product_id":"mini-game-series-molino-del-rey","title":"Mini Game Series: Molino Del Rey","description":"\u003cp\u003eFor 1-2 players, ages 12+, playing time around 60 minutes. Molino Del Rey: Gateway to Mexico City\u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eIn August 1847, Winfield Scott’s US Army was at the gates of Mexico City after a string of victories over Santa Anna. However, Scott paused to negotiate. Both sides used the delay to regroup, but when Scott heard a rumor that the Mexicans were casting cannon (true) at Molino del Rey (false), he resolved to take the place. The Mexicans saw it coming and prepared their defenses. The result was a narrow but costly American win that left the city's defenses intact. A quicker victory might have pushed into the city and ended the war.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003cbr\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• Scenario Instructions\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e• Level: Regiment\u003cbr\u003e• Hex: 352 yards\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602804362,"sku":"DCG1710","price":11.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/mini-game-molino-del-rey_faf12011-1c5c-4063-9364-b35d83e2c18f.jpg?v=1569058401"},{"product_id":"combat-commander-battle-pack-6-sea-lion","title":"Combat Commander Battle Pack 6: Sea Lion","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eCombat Commander: Battle Pack #6 – Sea Lion is the sixth themed collection of scenarios for use with the Combat Commander series of games. The theme of this Battle Pack carries forward from BP #5 and presents a what if situation of a successful invasion of Great Britain. The early and successful conclusion to the Battle of Britain allows the Luftwaffe to dominate the skies over southern England and the Channel Ports of Southampton and Portsmouth. The actions represented in the battle pack cover the period of late September thru December 1940 and showcase the initial invasion, the Axis advance towards Legnica, its eventual capture, the early entry of the United States into the war, and finally the British counter offensive, Operation Tremor, to drive the hated enemy from its shores. CC-Sea Lion features ten new scenarios printed on card stock and ten new maps.\u003c\/p\u003e\n\u003cp\u003ePlayers will find scenario special rules to cover such topics as:\u003c\/p\u003e\n\u003cp\u003e• Airdrops (both Fallschirmjäger and supplies)\u003cbr\u003e• Prison Breaks\u003cbr\u003e• British Fascist uprisings\u003cbr\u003e• Targeted Sniper Attacks\u003cbr\u003e• Partisan attacks on German Rear Areas\u003cbr\u003e• Alternative night rules for Opportunity Fire\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eThe new maps depict specific locations in southern England, several of which the designer has personally visited. The player will get to fight over critical areas such as Portsmouth, the Medway River, Trafalgar Square and Holloway Prison in Legnica, and the Port of Dover. Can you command the troops at your disposal to crush the British spirit and win the war for Germany or muster the remnants of the forces rescued from Dunkirk and the Home Guard to repel the invader and send him back across the Channel? 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Beginning with the December 1941 invasion of Thailand and ending with the disaster at the Sittang bridge in February 1942,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eTO THE BRIDGE!\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis the first of three planned Action Packs covering the campaign from the Japanese invasion to the Allied liberation.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eTO THE BRIDGE!\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efeatures Japanese infantry forces against Commonwealth infantry supported by light armored cars and carriers: Burma Rifles, Gurkha Rifles, Indian Brigade, and various frontier forces. Plus a Japanese seaborne assault opposed by the Thai army supported by the Pattani Provinicial Police Force and units from the military academy.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTO THE BRIDGE!\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ealso includes optional “Australian Balancing (Bidding) System” (ABS) provisions for each scenario. ABS is intended to allow for scenario side selection via a series of escalating handicap bids. Among other advantages, this can help balance scenarios between players of varying ability.\u003c\/p\u003e\n\u003cp\u003eThree double-sided 11˝ × 16˝ maps round out the package. Each board is completely geomorphic and compatible with previous\u003cspan\u003e \u003c\/span\u003eASL\u003cspan\u003e \u003c\/span\u003emapboards. Offering novel map configurations, these are sure to spark the interest of designers and players alike. Featuring a number of tournament length scenarios,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eTO THE BRIDGE!\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis the perfect companion to the recently released\u003cspan\u003e \u003c\/span\u003eRISING SUN.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAction Pack #9: To The Bridge!\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003econtains three 11˝ × 16˝ double-sided geomorphic mapboards (7a\/b, 8a\/b, 9a\/b) and ten\u003cspan\u003e \u003c\/span\u003eASL\u003cspan\u003e \u003c\/span\u003escenarios featuring the new maps:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAP83 Thai Hot – 7 turns, 8 December 1941, Pattani Province, Thailand\u003c\/li\u003e\n\u003cli\u003eAP84 Double Trouble – 5 1⁄2 turns, 28 December 1941, Bokpyin, Burma\u003c\/li\u003e\n\u003cli\u003eAP85 Slicing The Throat – 6 1⁄2 turns, 19 January 1942, Tavoy, Burma\u003c\/li\u003e\n\u003cli\u003eAP86 Milling About – 5 1⁄2 turns, 20 January 1942, Miyawadi, Burma\u003c\/li\u003e\n\u003cli\u003eAP87 Empire’s Fall – 9 1⁄2 turns, 31 January 1942, Moulmein, Burma\u003c\/li\u003e\n\u003cli\u003eAP88 Full Moon Madness – 5 1⁄2 turns, 11 February 1942, near Kuziek, Burma\u003c\/li\u003e\n\u003cli\u003eAP89 To The Pain – 6 1⁄2 turns, 17 February 1942, Danyingon, Burma\u003c\/li\u003e\n\u003cli\u003eAP90 Smashing The Hook – 5 1⁄2 turns, 18 February 1942, near Danyingon, Burma,\u003c\/li\u003e\n\u003cli\u003eAP91 Parting Shots – 6 1⁄2 turns, 21 February 1942, Thebyuchuang, Burma\u003c\/li\u003e\n\u003cli\u003eAP92 End Of The Beginning – 8 1⁄2 turns, 22 February 1942, Sittang, Burma\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eDesigned for the aficionado,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAction Pack #9\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis not a complete product and assumes the buyer owns the core\u003cspan\u003e \u003c\/span\u003eAdvanced Squad Leader\u003cspan\u003e \u003c\/span\u003egame system.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30602947850,"sku":"","price":37.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl-action-pack-9_460198b9-e09f-49bf-93ca-ac6154b0c2bd.jpg?v=1569058237"},{"product_id":"navtac-pacific","title":"NavTac: Pacific","description":"\u003cp\u003eMinden GamesNavTac: Pacific is Expansion #1 to the NavTac series, and focuses on the Pacfic theater in early WWI, primarily the exploits of Von Spee's East Asia Squadron. 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The two players compete by seeing which grouping of Allies can conquer as much German territory as possible, while they also play against their opponent to stop the opposite front. Never a dull moment as both players are always playing one side or the other at the same time.\u003c\/p\u003e\n\u003cp\u003eThe scenarios start the campaign at various points and as an added feature, the game includes a 16 Dec 44 (Bulge) campaign start for the Western Front.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30603009034,"sku":"","price":64.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Mighty_Endeavor_17ca2c55-0d0b-40b9-8845-b81ffc02c490.jpg?v=1569058206"},{"product_id":"storm-of-steel-revised-edition","title":"Storm of Steel Revised Edition","description":"\u003cp\u003e2 player historical wargame, ages 12+. Playing time around 4 hours.\u003c\/p\u003e\n\n\u003cp\u003eSTORM OF STEEL (SoS) is a complete simulation of World War I. Three maps cover Europe from the Pyrenees to the Urals along with the Middle East. Fighting rages from St. Petersburg to Verdun to Baghdad and beyond. The maps can be combined for one grand campaign game, or they can be used separately for theater-level campaigns of the Eastern front, Western front and Middle East fronts. Nearly two dozen scenarios allow players to focus on one year and one front, one year on all fronts, start a campaign game from the beginning of any year, play the Eastern front for the entire war, play an alternative history 1919 scenario, or play a Grand Campaign of the entire war. Turns are quarterly, with all units able to move and fight in at least one impulse per turn. Campaign Cards simulate the designation of objectives and logistical preparations, and provide additional impulses and potential combat bonuses to recreate the intense offensives of the war. Units represent land, naval and air forces. Ground forces are portrayed at corps level. Each corps is rated for the number of divisions it includes; so players can concentrate for the offensive or disperse for the defense. Corps types include infantry, shock troops, mountain infantry and cavalry.\u003c\/p\u003e\n\n\u003cp\u003eThere are also specialized armored car and tank brigades, as well as tank corps for 1919, plus the planned-for American airborne division. Each country has its own unique order of battle. For example, the Austro-Hungarians have mountain corps, and there are also additional units representing Bolshevik and independent nationalist forces. Naval units are at the squadron level for capital ships, and flotillas for cruisers and destroyers. Surface engagements, naval bombardment, even amphibious assaults are possible. Naval combat requires opposing fleets to acquire each other and then engage in gunnery. Light fleet units are invaluable for recon and screening, while battleship and battlecruiser squadrons provide killing power. The British Royal Navy is able to impose a blockade that Germany may try to break.\u003c\/p\u003e\n\n\u003cp\u003eThere is also commerce raiding, including unrestricted submarine warfare, for attacks on merchant shipping, as well as convoy escorts for defense. Air warfare is represented by strategic and tactical wings. A unique feature of the game allows for improving aerial warfare capabilities by increasing air doctrine levels. As air doctrine improves, players can employ increasingly sophisticated aerial missions including interception, aerial supply and para-drops. Psychological warfare is an important element in trying to maintain the morale of friendly forces while undermining the enemy�s morale. Land combat uses three different combat results tables to model variable tactics. Assault combat is bloody and often results in exchanges. Probes are used to try to push the enemy back while minimizing losses. Tank and shock troop units can use infiltration to attempt breakthroughs.\u003c\/p\u003e\n\n\u003cp\u003eMobilization and production give players the capability to produce different forces. Several types of infantry, as well as other unit types and enhancements, allow players to trade quantity for quality or build specialized forces for particular objectives. Industrial output varies as the home front reacts to the need for greater force, but eventually collapses if morale and other factors overtake efforts to sustain the economy. SoS uses cards to generate major operations. Campaign cards give players the opportunity to recreate the major campaigns of the war or refocus those efforts in different ways in an attempt to change the course of the war. Players plan their campaigns, then mobilize and deploy their forces to maximize their campaign card advantages to achieve their objectives. While players can potentially play a campaign card on every front, they will more likely focus their efforts on one front, trying to obtain a knock-out against one country while holding back other countries on other fronts. Other cards provide for improvements in weapons and tactics, such as Air Doctrine, Poison Gas and Tank Brigades. Yet other cards provide for other events and contingencies such as conducting military campaigns in the colonies, reacting to the enemy efforts on otherwise quiet fronts, influencing neutrals to join the war, and attempting to convince enemy countries to quit the war. 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The battle grew as Confederate arrived first to firm up the front, then to turn the tables on the Federals. The flankers became flanked, then had to fight for their lives.\u003c\/p\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• Scenario Instructions\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e• Level: Brigade\u003cbr\u003e• Hex: 352 yards\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30603023690,"sku":"","price":12.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/mini-salem-church_2af1d6a7-5b5c-486f-a640-23506943b3c1.jpg?v=1569058210"},{"product_id":"won-by-the-sword","title":"Won by the Sword - Great Campaigns of the 30 Years War Volume 1","description":"\u003cp\u003e\u003cem\u003eHistorical Wargame for 2 Players, Playing Time Approx. 360 Minutes\u003c\/em\u003e\u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eSituation:\u003c\/p\u003e\n\u003cp\u003eThe war raged across Germany from 1618 to 1630 with the Habsburg, Holy Roman Emperor retaining the upperhand. Then the tide of war changed when King Gustav Adolf of Sweden, the \"Lion of the North,\" revitalized the cause of the Protestant princes of Germany. Bankrolled by France, the Swedes pushed their advantage towards the Emperor's most valuable ally, Maximilian of Bavaria. Though Catholic, France sought to keep the power of the Habsburgs in check by financially supporting the Swedish King.\u003c\/p\u003e\n\u003cp\u003eFrom 1632 to 1648, Bavaria and the surrounding area became a crucial battlefront to knocking Bavaria out of the war. The Swedes enjoyed success until fate removed their King and their over-extended forces could not hold onto their gains. After the Swedes suffered a sharp defeat at Nördlingen in 1634, France was forced to play a more active role or lose all she had paid for. A series of seesaw campaigns ensued as the French Armée d'Allemagne secured crossings of the Rhine and pushed the war back into the heart of Bavaria. The area became the proving ground of the greatest generals of the age - Turenne, Condé, Mercy, de Werth. Neither side possessed a clear superiority of forces so it was a dangerous game of cat-and-mouse, march, counter-march, siege, and surprise attacks. After several years, a combined French-Swedish campaign finally broke the back of the Bavarians in 1646 and Maximilian made a separate peace. It did not last long; after a year he reluctantly rejoined the Imperial cause. Repeating the winning combination of 1646, the French-Swedish army ended Maximilian's enterprise at Zusmarshausen in 1648.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eThe Game:\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWon by the Sword\u003c\/strong\u003e is the first game in Ben Hull's Great Campaigns of the Thirty Years War series. It is a two-player game of operational warfare in the 17th Century. Armies maneuver on a point to point map of Southern Germany based on the road network available at the time. Each game is centered around a major battle or full campaign season. A Turn is a month divided into a variable number of impulses. Each army has a hand of Campaign Cards that control the amount of activity it may perform, the supplies it must expend, and a special action. Each impulse features one card play per army. Forces are concealed off map so players are faced with limited knowledge of the enemy. The major activities are maneuver, foraging, besieging fortifications, and an occasional battle. \u003cstrong\u003eWon by the Sword\u003c\/strong\u003e is a low-complexity game with emphasis on the players maneuvering their forces, but many decisions await. The low rules complexity allows each player, rather than being encumbered with rules, to focus on choices regarding how to manage his campaign.\u003c\/p\u003e\n\u003cp\u003eBattle Games:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNördlingen 1634\u003c\/li\u003e\n\u003cli\u003eTuttlingen 1643\u003c\/li\u003e\n\u003cli\u003eFreiburg 1644\u003c\/li\u003e\n\u003cli\u003eMergentheim 1645\u003c\/li\u003e\n\u003cli\u003eAlerheim 1645\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eFull Campaigns:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e1632 - The Lion of the North Goes South - Gustav Adolf's Campaign against Bavaria\u003c\/li\u003e\n\u003cli\u003e1634 - Swedes are pushed out of the South\u003c\/li\u003e\n\u003cli\u003e1638 - Weimar's Triumph - Duke Bernhard of Saxe-Weimar leads his German corps in French service to turn the tide of the war in the South\u003c\/li\u003e\n\u003cli\u003e1644 - French battle to secure the Breisgau and Baden, Bavarians defend masterfully\u003c\/li\u003e\n\u003cli\u003e1645 - Struggle for Württemburg - French and Bavrians fight a seesaw battle for control of Württemburg and Nördlingen area\u003c\/li\u003e\n\u003cli\u003e1646 - Turenne's Triumph - French and Swedes launch a joint campaign to bring Bavaria to her knees\u003c\/li\u003e\n\u003cli\u003e1648 - The Bitter End - Zusmarshausen, again a combined French - Swedish force strikes into the heart of a resurgent Bavaria\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eTIME SCALE: 5 to 7 days per Turn \u003cbr\u003eMAP SCALE: Point to Point\u003cbr\u003eUNIT SCALE:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eInfantry Regiments = 800-1000 men\u003c\/li\u003e\n\u003cli\u003eCavalry Regiments = 400-500 men\u003c\/li\u003e\n\u003cli\u003eDetachments = 200-300 men\u003c\/li\u003e\n\u003cli\u003eArtillery Units = 8-10 guns\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eCOMPONENTS:\u003cbr\u003eOne 34\"x22\" map\u003cbr\u003eFour countersheets\u003cbr\u003eOne deck of 55 cards\u003cbr\u003eOne Rules Booklet\u003cbr\u003eOne Campaign Booklet\u003cbr\u003eOne 8.5\"x11\" Battle Board\u003cbr\u003eTwo 8.5\"x11\" Player Force Cards\u003cbr\u003eTwo 11\"x17\" Player Aid Cards\u003cbr\u003eOne 10-sided die\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eDESIGNER: Ben Hull\u003cbr\u003eDEVELOPER: Stephen Brasseur\u003cbr\u003eMAP ART: Knut Grünitz\u003cbr\u003eCOUNTER \u0026amp; CARD ART: Mark Simonitch, Charlie Kibler, and Rodger B. MacGowan\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30603073994,"sku":"GMT1406","price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/won-by-the-sword_b5b9f88a-7c70-445b-beac-5753eeafbe1c.jpg?v=1569058304"},{"product_id":"fire-in-the-lake","title":"Fire in the Lake: Insurgency in Vietnam (3rd printing)","description":"\u003cp\u003eHistorical Wargame for 1-4 Players, Playing Time Approx. 180 Minutes\u003c\/p\u003e\n\u003cp\u003eVolume IV in GMT's COIN Series dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, Fire in the Lake will take 1 to 4 players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi Minh Trail, air defense of Northern infrastructure, graduated escalation, and media war.\u003c\/p\u003e\n\u003cp\u003eRenowned designer and modern warfare expert Mark Herman joins COIN Series creator Volko Ruhnke for a collaborative production not to be missed. Fire in the Lake features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, and A Distant Plain, with a pack of twists that take the Series to another level, including:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePivotal events that trump initiative (Tet Offensive, Vietnamization, Easter Offensive, and Linebacker II)\u003c\/li\u003e\n\u003cli\u003eInter-coup campaign effects that vary by RVN leader\u003c\/li\u003e\n\u003cli\u003eCounterinsurgent guerrillas (US-led Irregulars and ARVN Rangers)\u003c\/li\u003e\n\u003cli\u003eInsurgent troops (NVA) for direct force-on-force engagements\u003c\/li\u003e\n\u003cli\u003eTunneled VC and NVA bases\u003c\/li\u003e\n\u003cli\u003eTrail construction and degradation\u003c\/li\u003e\n\u003cli\u003eA larger-than-ever event deck for even greater play variety\u003c\/li\u003e\n\u003cli\u003eShort and medium-length scenarios with either random or period-event options.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30603074506,"sku":"GMT1409","price":89.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Fire_in_the_Lake_9a294d3e-50b9-4dbb-8e9a-9eb3ffc4451b.jpg?v=1569058396"},{"product_id":"scotland-rising","title":"Scotland Rising","description":"\u003cp\u003eFor 1-2 players, ages 9+, playing time around 90 minutes.\u003c\/p\u003e\n\n\u003cp\u003eScotland Rising, which is being released to honor the 700th Year Anniversary of the battle of Bannockburn, is a sharp fight that highlights the tactics of medieval battles on a crowded battlefield: Knights are powerful and hard to bring down; pikemen are best in massed formation; archers have ranged fire but must be protected; and ax men are vicious in a close fight. In the game, players take the command roles of Robert the Bruce and King Edward II to lead their armies toward old-fashioned victory � medieval style � by inflicting damage on their opponent to relieve the siege of Stirling Castle.\u003c\/p\u003e\n\n\u003cp\u003eScotland Rising is the first title in Worthington Publishing's �PT-90� game series, a line of wargames that can be played in 90 minutes. The eight-page rulebook has only four pages of rules and four pages of play examples, designer notes, and historical background.\u003c\/p\u003e","brand":"Worthington Games","offers":[{"title":"Default Title","offer_id":30603151434,"sku":null,"price":30.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/scotland-rising_056e12b2-1564-4eef-9ee4-bc50801e4306.jpg?v=1569058405"},{"product_id":"warfighter","title":"Warfighter","description":"\u003cp\u003eFor 1-6 players, playing time around 30 minutes.\u003c\/p\u003e\n\u003cp\u003eWarfighter is a card game for 1 to 6 players. Command the world's best Special Forces operators and complete vital assault missions around the world!\u003c\/p\u003e\n\u003cp\u003eYou play cooperatively with your friends against the system to complete present day squad-level combat missions.\u003c\/p\u003e\n\u003cp\u003eAt the start of each mission, you each select a soldier, equip him\/her with skills, weapons, and combat gear within the mission's Resource limit. You then fight your way through hostile territory, engaging hostiles, as you attempt to reach and complete your mission objective. Every mission is a stand-alone game. You build your Soldiers, select your Gear, and then run your mission. Within 30 to 60 minutes you will have succeeded or failed. Warfighter uses a new combat system that takes into account the fire mode you select for your weapon, range, running out of ammo, suppression, and cover - all in the same dice roll! This system creates an incredibly deep narrative with every attack. As you eliminate hostiles, you gain experience to Upgun your Action cards.\u003c\/p\u003e\n\u003cp\u003eThe custom plastic soldiers and Bullet Dice make this game truly awesome! This is the first time we've been able to include anything like this in one of our games!\u003c\/p\u003e\n\u003cp\u003eCOMPONENTS: 240 Full Color Cards 2 Sheets of Full Color Counters 6 Plastic Counter Stands 6 1\/72nd Scale Custom Plastic Soldier Figures!!! 4 Custom Molded \"Bullet Dice\"!!! 33\" x 17\" Full Color Display Sheet Rule Book\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30603179914,"sku":"","price":67.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/warfighter-dvg_6d012244-1af7-4bb7-9e8d-f56cef0c407c.jpg?v=1569058314"},{"product_id":"commands-colors-ancients-expansions-2-3-combo","title":"Commands \u0026 Colors: Ancients Expansions 2 \u0026 3 Combo","description":"\u003cp\u003eThis is a game expansion, NOT a complete game.\u003c\/p\u003e\n\u003cp\u003eNote (from publisher) on Combo 2 \u0026amp; 3 reprint Edition: With both of these modules out of stock and the mounted map originally included in them now available in the main C\u0026amp;C: Ancients game (and separately from publisher), we have decided to combine the two modules into one boxed pack and remove the mounted board to get you guys as inexpensive a reprint edition as possible. Exact components are listed below. Enjoy!\u003c\/p\u003e\n\u003cp\u003eCOMPONENTS\u003cbr\u003e\u003cbr\u003e 457 red, green, gray and black blocks\u003cbr\u003e 1 sheet terrain tiles\u003cbr\u003e 7 sheets of labels\u003cbr\u003e 2 reference cards\u003cbr\u003e 1 combined rule and scenario book\u003c\/p\u003e\n\u003cp\u003eFriends, Romans and countrymen lend me your ears ...\u003c\/p\u003e\n\u003cp\u003eSome of you have already discovered that Commands \u0026amp; Colors: Ancients is much more than a game. It is an expandable game system that allows players to fight historical Ancient battles.\u003c\/p\u003e\n\u003cp\u003eImperial Rome and The Barbarians is the second expansion to Commands \u0026amp; Colors: Ancients. In this second expansion you will find historical battles that focus on Rome and the early Gallic invasion, invasion of the Northmen, the Servile War (Spartacus), Caesar's conquest of Gaul, the Roman Civil Wars and much more.\u003c\/p\u003e\n\u003cp\u003eShowcased in the second expansion, are over 20 scenarios that range from 390 BC (Allia River) to 9 AD (Teutoburger Wald), and all the blocks and labels you need to field the Roman and Barbarian forces to fight out these battles. By now, you know we can do this, because Commands \u0026amp; Colors: Ancients by design is a unique historical game system that allows players to effectively portray stylized Ancient battles that play to a conclusion in less than an hour.\u003c\/p\u003e\n\u003cp\u003eImperial Rome and The Barbarians will feature at least one new unit type as well as several 'specialty' units and leaders (Briton Chariots, Legionaries using the pilum, and Caesar, for example). Each of these operates within the confines of the original system rules, with only slight modifications to reflect their historical abilities and importance. So, rules-wise, if you've played Commands \u0026amp; Colors: Ancients, you'll have no trouble at all learning the few special rules for these new types of units.\u003c\/p\u003e\n\u003cp\u003eThe battle dice resolve combat quickly and the Command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory. Yet the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Ancient units, their weapons, terrain and the history.\u003c\/p\u003e\n\u003cp\u003eWelcome again and Enjoy!\u003c\/p\u003e\n\u003cp\u003e- Richard Borg\u003cbr\u003e \u003cbr\u003e List of included Battles:\u003cbr\u003e \u003cbr\u003e -------------------------------------------------\u003c\/p\u003e\n\u003cp\u003eALEA JACTA EST! (The die is cast - a phrase near and dear to wargamers). Julius Caesar spoke this phrase as his legions crossed the Rubicon, sparking the Second Roman Civil War. Leading the most capable combat-hardened veteran legions in the Roman Army, Caesar set out to subdue his numerically superior opponents - and succeeded!\u003c\/p\u003e\n\u003cp\u003eThe Roman Civil Wars is the third expansion to Commands \u0026amp; Colors: Ancients. In this expansion you will find historical battles that focus not only on the most famous of the Civil Wars, but also the earlier First Civil War, and the Sertorian War in Spain where Quintus Sertorius, a gifted soldier-in-exile, defeated several larger Roman armies sent against him, until killed in 72 BC by assassins.\u003c\/p\u003e\n\u003cp\u003eExpansion #2: Rome and the Barbarians has been modified from its original configuration by the addition of a mounted battle board - an item requested by many of you - and a sheet of terrain tiles containing some new terrain types and some additional original tiles. To keep the P500 cost unchanged, the 110+ blocks needed for the Roman Civil War battles have been shifted to Expansion #3 set.\u003c\/p\u003e\n\u003cp\u003eExpansion #3: The Roman Civil Wars will provide all the gray and red blocks and stickers needed to field two full opposing Roman armies when combined with the gray Republican Roman army from Commands \u0026amp; Colors: Ancients, and the red Marian Roman army from Expansion #2: Rome and the Barbarians. There will be at least 16 scenarios that range from 82 BC (Aesis River) to the Battle of Munda in 45 BC.\u003c\/p\u003e\n\u003cp\u003eThe Roman Civil Wars will feature familiar units with new capabilities. The Roman legions have evolved into the deadly fighting units of legend. In terms of Commands and Colors performance, the medium infantry units (representing less experienced legions) and heavy infantry units (representing the veteran legions) will now be able to move two hexes without engaging in close combat, or still move one hex and have close combat (as well as throwing their pilum - a capability acquired in Expansion #2: Rome and the Barbarians). You will be able to fight battles with medium and heavy infantry as you have never fought them before!\u003c\/p\u003e\n\u003cp\u003eRules-wise, if you've played Commands \u0026amp; Colors: Ancients, you'll have no trouble at all learning the few special rules for these legionary infantry units, for the basic mechanics remain unchanged. The battle dice resolve combat quickly and the Command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory. Yet the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Ancient units, their weapons, terrain and the history.\u003c\/p\u003e\n\u003cp\u003eBut that's not all... GMT is also going to include another mounted mapboard in Expansion #3, configured to be mated to the mounted board from Expansion #2. In addition the Commands \u0026amp; Colors: Epic Ancients new Command rules for fighting large-scale historical battles will provide those of you interested in fighting truly large-scale, multi-player, ancient battles the perfect and unique opportunity to do so with a number of your friends.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30603415370,"sku":"","price":52.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/candc-ancients-expns-2-3_3f70168a-73fb-4e51-81e9-032d8ba548c6.jpg?v=1569058394"},{"product_id":"fleet-commander-nimitz","title":"Fleet Commander Nimitz","description":"\u003cp\u003eHistorical Wargame for 1 Player\u003c\/p\u003e\n\u003cp\u003eFleet Commander Nimitz is the fourth game in our Commander series of solitaire games. For the first time, we take the Commander series to the high seas!\u003c\/p\u003e\n\u003cp\u003eAt the start of the war, Nimitz faces a Pacific Ocean on the brink of disaster. The Imperial Japanese Navy has just delivered a devastating attack against the US fleet at Pearl Harbor, and little stands in the way of total defeat for the US in the battle for the Pacific. In the months to come, the situation will spiral from bad to worse. Nimitz will see the Japanese score one victory after another as they march across the Pacific, until only Midway and Hawaii stand between them and the West Coast of the US.\u003c\/p\u003e\n\u003cp\u003eThe game spans the entire Pacific war from January 1942 until the end in September 1945.\u003c\/p\u003e\n\u003cp\u003eSuccess depends on the vital balance between strategic and tactical focus. You must move your forces across the maps to achieve your strategic goals, but you must also out-think your opponents on the battlefield.\u003c\/p\u003e\n\u003cp\u003eYou can play each campaign as a stand-alone game, or as part of a linked series of games.\u003c\/p\u003e\n\u003cp\u003eThe 4 Campaigns:\u003c\/p\u003e\n\u003cp\u003e1942\u003cbr\u003e 1943\u003cbr\u003e 1944\u003cbr\u003e 1945\u003c\/p\u003e\n\u003cp\u003eEach campaign has its own unique set of force counters that accurately detail the ships, air groups, and army units that participated in the war.\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30603446410,"sku":"","price":99.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Nimitz_3d1d7a10-eb68-4df6-9816-77f83a6bc998.jpg?v=1569058309"},{"product_id":"toulon-1793","title":"Toulon, 1793","description":"\u003cp\u003eFor 2-7 players, ages 11+, playing time around 540 minutes.\u003c\/p\u003e\n\u003cp\u003eNapoleon's First Great Victory\u003cbr\u003e game by Andy Loakes\u003c\/p\u003e\n\u003cp\u003eToulon, 1793 is an operational level wargame for two to seven players, covering the siege of Toulon, in the South of France, between 25 August and 21 December, 1793. It's area based system covers the entire campaign from the initial landing by Anglo-Spanish forces (at the invitation of the rebel Toulonnaise) through to their evacuation of the town as their ships came under threat from the batteries of the previously unknown Napoleon Bonaparte.\u003c\/p\u003e\n\u003cp\u003eOperation points are at the heart of the system and combined with an innovative combat, loss and movement system generate a vast number of decision points for the players. Chrome comes in the form of spies, gendarmes, multi-national forces (and associated cooperation issues), reconnaissance, variable reinforcements and much more. The game map covers an area from Ollioules in the West to Sollies in the East and from Mount Farron in the North to Cap Cepet in the South.\u003c\/p\u003e\n\u003cp\u003eThe game is played in seventeen weekly turns and units range from detatchments to regiments (with battalions and companies dominating the counter mix).\u003c\/p\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":30603484682,"sku":"","price":63.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/touon-1793_eb8e07e1-9231-45c4-9c73-edd1a7e1b6b2.jpg?v=1569058300"},{"product_id":"atlantic-wall-d-day-to-falaise","title":"Atlantic Wall: D-Day to Falaise","description":"\u003cp\u003eHistorical wargame for 1-2 players\u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eON 6 JUNE 1944 the greatest armada the world has ever seen approached northern France. That fleet consisted of more than 5,300 ships carrying over 300,000 men and 50,000 vehicles. Opposing them was Germany’s veteran Wehrmacht.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eATLANTIC WALL\u003c\/strong\u003e\u003c\/em\u003e is a grand-tactical simulation of that campaign. The counters represent almost every formation that participated at the company and battalion level. Infantry, armor, anti-tank, reconnaissance, engineer, assault gun, howitzer, rocket, parachute, ranger, commando, glider and headquarter units are fully represented. Features include Widerstandnesten (resistance nests), Cherbourg’s fortifications and the all-important Bocage. The map portrays all primary and secondary roads, trails and other types of terrain, along with the villages, towns and cities that formed the bastions of German defense. As always with this series, the orders of battle have been extensively researched to provide an accurate and functional depiction of the armies of both sides.\u003c\/p\u003e\n\u003cp\u003eThere are three introductory one-map scenarios depicting critical periods in the campaign that use an abbreviated set of rules while still maintaining the historical accuracy of the campaign game as a whole. In addition, there are three larger multi-map scenarios that allow players to either play a short period within the overall campaign or play the campaign from various starting points. The 6 June assault is covered in two modules, the Airborne Assault Module and the Amphibious Assault module, which allow players to recreate both the airborne and initial amphibious assault stage of the campaign. The Amphibious Assault Module is played on a special Beach Display that shows each sub-area of the invasion beaches with units depicted at the company level. It can be played as a solitaire scenario. The campaign game can be played from 6 June to 22 August, with a total of 234 game turns.\u003c\/p\u003e\n\u003cp\u003eThis is the third instalment of the Grand Operational Simulation Series (GOSS), the first two being: \u003cstrong\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/18401\/wacht-am-rhein\"\u003eWacht am Rhein\u003c\/a\u003e\u003c\/strong\u003e and \u003cstrong\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/88190\/hurtgen-hells-forest\"\u003eHurtgen: Hells Forest\u003c\/a\u003e\u003c\/strong\u003e. All three games share a common rules set that’s been extensively updated and revised to simplify game functions while still maintaining the design of the earlier games. In addition to the basic rules, Atlantic Wall includes a set of exclusive rules to cover the special requirements of the amphibious and airborne landings and the logistical system required to support the armies coming ashore.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30603528650,"sku":"DCG1024","price":219.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/atlantic-wall-dday-to-falaise_2717a9e1-db4a-43bc-9b60-6437a6410593.jpg?v=1569058573"},{"product_id":"salerno-variable-combat-system","title":"Salerno (Variable Combat System)","description":"\u003cp\u003e\u003cem\u003eFor 1-4 players, ages 12+, playing time around 240 minutes.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThe 1943 World War II Allied invasion of Italy. The first game in the new series, Variable Combat System.\u003c\/p\u003e\n\u003cp\u003ePlayers take their choice of the Western Allies or the German forces and recreate the operations that took the war to the Italian mainland.\u003cbr\u003e Two medium sized mapsheets containing three areas connected by movement tracks join three operations designed to push the German armies out of Italy.\u003cbr\u003e System uses a chit pull combat method that enhances the challenge of combat. Limited knowledge of exact enemy strength make planning combat an undetermined affair, as it always is, and the job of commander more demanding than ever.\u003c\/p\u003e\n\u003cp\u003eThree alternate history scenarios accompany the overall historical campaign and an invasion only short game.\u003cbr\u003e The game length is 18, 1\/2 day turns.\u003c\/p\u003e\n\u003cp\u003eSupport point driven system with 6 levels of terrain. Rules include naval gunfire, radio controlled guided missiles, bridge, road and port demolition, rubble, port assault, entrenchments, strategic movement, variable reinforcement, beach assault, commandos, paratroops, ranged artillery, air power, combined arms, divisional integrity, elevation shifts, sea movement and replacements.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30603528778,"sku":"","price":44.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/salerno_7e5fde85-5e86-41e2-9ae4-e3e85a6ca560.jpg?v=1569058341"},{"product_id":"for-the-people-revised-2014-printing","title":"For The People (revised 2014 printing)","description":"\u003cp\u003e\u003cem\u003eFor 2 players, ages 12+, playing time around 6 hours.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eFor the People is a grand strategy game of the American Civil War covering the conflict from Texas to Pennsylvania, from the firing on Fort Sumter to the end at Appomattox Court House. 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Relive the history of this exciting time when our nation was torn asunder.\u003c\/p\u003e\n\u003cp\u003eTIME SCALE: 4 months per turn\u003cbr\u003e MAP SCALE: Point-to-point system\u003cbr\u003e UNIT SCALE: 6,000 men per strength point\u003cbr\u003e NUMBER OF PLAYERS: One or two\u003c\/p\u003e\n\u003cp\u003eCOMPONENTS\u003cbr\u003e 420 full-color, die-cut counters\u003cbr\u003e One 22x34\" full-color mounted mapsheet\u003cbr\u003e 130 Cards [101 Kb pdf]\u003cbr\u003e 40-page Rule and Scenario Book\u003cbr\u003e Player Aid Card\u003cbr\u003e Two 6-sided dice\u003c\/p\u003e\n\u003cp\u003eDESIGNER: Mark Herman\u003cbr\u003e DEVELOPER: Mark Simonitch\u003cbr\u003e MAP \u0026amp; CARD ART: Mark Simonitch\u003cbr\u003e COUNTER ART: Mark Simonitch \u0026amp; Rodger B. 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(Advanced Squad Leader Module 14) provides the ASL player with the complete order of battle for the Finns, including every major vehicle, gun, and squad type that saw combat during World War II. Chapter H distills years of research into pages of detailed notes on the guns and vehicles involved. Included along with three new Finnish squad types are the revised Chapter A rules to handle them. Finnish ordnance and armor throughout this period are represented from the single Landsverk armored car that was the only combat-worthy Finnish AFV at the start of the Winter War, through the end of the Lapland War, when Finnish armor included captured Russian AFVs and Sturmgeschuetz purchased from Germany. Modern tanks like the T-34\/85 or StuG IIIG were in the distinct minority, however, and the Finnish player will often find himself equipped with obsolete tanks such as T-26s and T-28s when facing the enemy. The Soviet Union was Finland's chief adversary, and Hakkaa Paalle! also contains new vehicles and Chapter H notes for the Russians. Fan-propelled sleds (aerosans, both armed and not), ad-hoc armed LANO trucks, early war versions of the T-26 (the two-turreted T-26 M31 and the flamethrower-armed OT-26, among others), up-armed T-28s, and the experimental SMK and T-100 tanks are all included. Additionally, a number of Lend-Lease Vehicles (Lee, Matilda II, Valentine VIII, Churchill III, etc.) now see Russian counter form. To simulate the lackluster performance of the Russian forces during the Winter War, SSR-invoked rules for Russian Early War Doctrine are included. Captured French tanks such as the 38H 735(f) and the 35-S 739(f) used by the Germans in Finland are included in German colors, along with similar German AFV counters whose availability to ASL players was previously limited. 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The Japanese, as part of a complicated multi-pronged attack, sent three battalions, nearly 3000 men, charging towards the ridge protecting the airfield. Almost 800 Paramarines and Raiders defended the ridge with amazing courage and, despite suffering horrible casualties, kept from being overrun and saved both the airfield and possibly the Marine presence on Guadalcanal. The Japanese are often cited as having lost nearly 80% of their men attacking the ridge.\u003c\/p\u003e\n\u003cp\u003eBanzai charges, important leaders, gas attacks, even hastily assembled riggers, are represented in Kawaguchi's Gamble: Edson's Ridge.\u003c\/p\u003e\n\u003cp\u003eKawaguchi's Gamble: Edson's Ridge is five turns long, each turn is a variable length of alternating impulses. 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The design uses the conventional move-fight-exploit sequence of play and the popular Zone of Control Bond rules. Soviet tank armies and German panzer corps spearhead constant attacks and counterattacks. With both sides able to attack, the game becomes a tense battle of skill and nerves.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30603839370,"sku":null,"price":47.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Ukraine_43_0d90be77-b564-4ba0-af76-d45ff30cd10e.png?v=1569058312"},{"product_id":"folio-series-1-shining-path","title":"Folio Series 1: Shining Path","description":"\u003cp\u003eThe Sendero Luminoso insurgency against the government of Peru, 1980-1995 (though it is still sputtering away today). Guerrilla fronts and cadres engage in a vicious insurgency against the government's corrupt and untrained security forces. 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You decide which vehicles and infantry units to use and which commanders are best for the mission. Vehicle and infantry commanders are rated for skill level and even personality quirks such as how well they keep their heads while under fire. Deciding which commanders are used for each mission is a major consideration. Your units will become fatigued with every mission. If you push a commander and his men too hard, his skills will degrade. Your commanders and their crew also gain experience with every mission. This makes for some great decision-making. Should you keep fighting with your top commanders and crew and further fatigue them to get the job done, or let the new guys fight in order to prep them for the tough missions ahead?\u003c\/p\u003e\n\u003cp\u003eMissions are quickly resolved using an area movement system to display tactical combat. Speed and realism take top priority in this game. Terrain cards randomly generate each battlefield. Double sided terrain tiles provide everything from cities and farmland to snow covered forests and hills to sand dunes and oases.\u003c\/p\u003e\n\u003cp\u003eDuring combat, you get to resolve every fight with enemy tanks, infantry, anti-tank guns, and squads of infantry. Each enemy tank, truck, infantry, etc is represented by its own counter on the battlefield. A unique fog of war system adds to the tension of the combat as unless you have a clear line of site to the enemy, you may not know exactly what is coming out of the morning fog towards your tanks until it's too late.\u003c\/p\u003e\n\u003cp\u003eAfter combat, you can rest and refit your vehicles and infantry. As new technology becomes available, you can replace older obsolete tanks with newer and deadlier models such as the Tiger, Panther and even the deadly King Tiger! If you've played Hornet Leader, Phantom Leader or Thunderbolt\/Apache Leader, you'll make an easy transition into Tiger Leader.\u003c\/p\u003e\n\u003cp\u003eWe�ve included the cards for every commander to progress in experience from Newbie, to Green, Average, Skilled, Veteran, and Ace!\u003c\/p\u003e\n\u003cp\u003eKey Design Features: \u003cbr\u003e An all-around excellent solitaire game. \u003cbr\u003e Manage your commanders as well as your hardware to be a successful Kampfgruppe commander. \u003cbr\u003e Intuitive and fast-playing game system.\u003c\/p\u003e\n\u003cp\u003eTiger Leader includes the following units:\u003cbr\u003e Panzer I\u003cbr\u003e Panzer II\u003cbr\u003e Panzer III\u003cbr\u003e Panzer IV\u003cbr\u003e Tiger Tank\u003cbr\u003e Panther Tank\u003cbr\u003e King Tiger Tank\u003cbr\u003e Stug\u003cbr\u003e Marder\u003cbr\u003e Infantry\u003cbr\u003e Armored cars\u003cbr\u003e Halftracks\u003cbr\u003e And much more!\u003c\/p\u003e\n\u003cp\u003eEnemy Units include units from the Polish Army, French Army, British Army, Russian Army, and the American Army.\u003c\/p\u003e\n\u003cp\u003eScheduled Component List:\u003cbr\u003e 240 Full Color Cards\u003cbr\u003e 2 Full Color Counter Sheets\u003cbr\u003e 3 Full Color Sheets of Terrain Hexes \u003cbr\u003e 22\" x 17\" Full Color MOUNTED Tactical Sheet\u003cbr\u003e 1 Full Color Player Aid Sheet\u003cbr\u003e 1 10-sided die\u003c\/p\u003e\n\u003cp\u003eTarget Audience: \u003cbr\u003e This game is perfect for both expert level military gamers as well as first time gamers. The core rules are easy to grasp and very intuitive, while still giving players a wide variety of decision-making options and tactical choices.\u003c\/p\u003e\n\u003cp\u003eThe game can also be played co-op (like our other Leader games) by splitting-up the units and planning\/resolving missions as a team.\u003c\/p\u003e\n\u003cp\u003eEach mission requires only in 30 to 60 minutes.\u003c\/p\u003e\n\u003cp\u003eEach campaign consists of multiple turns in which you'll have one or more missions each day.\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30603927114,"sku":"","price":99.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/dv1031_1.jpg?v=1610297158"},{"product_id":"the-battle-of-tanga-1914","title":"The Battle of Tanga, 1914","description":"\u003cp\u003eLegion WargamesInvasion of German East Africa \u003cbr\u003e by Dennis L. Bishop - Andrew Preziosi - George Pearson\u003c\/p\u003e\n\u003cp\u003eOften referred to as 'The Battle of the Bees', the Battle of Tanga, an amphibious attack launched by British and Indian forces, established the burgeoning reputation of Colonel (later General) Paul von Lettow-Vorbeck by the manner in which he successfully defeated the British-led attempt to capture German East Africa.\u003c\/p\u003e\n\u003cp\u003eSome 80km from the border of British East Africa, Tanga was sited on a high plateau in German East Africa, and was its busiest sea port as well as being the site of the crucial Usambara railway. Already the subject of gunboat diplomacy resulting from a British warship on 17 August, Tanga had been spared from bombardment by an agreement extracted from the town's population to refrain from initiating local aggression. However the British subsequently changed their minds and ordered General Aitken to capture the German colony via a landing at Tanga in November 1914; it was to be the first major action of the war in German East Africa. Something of a fiasco from the start, Aitken's force of 8,000 insufficiently trained Indian reserves (from Indian Expeditionary Force 'B') were preceded by the inopportune arrival, on 2 November, of a British cruise, Fox, announcing the termination of the August agreement.\u003c\/p\u003e\n\u003cp\u003eAlerted by this and Aitken's openness in his intentions - no attempt at concealment was considered - Lettow-Vorbeck was able to rapidly and substantially reinforce the town's local defence contingent (initially a single company of men). Believing (incorrectly) that the harbour had been mined, Aitken's force gingerly landed approximately 3km south of Tanga harbour on 3 November, and without having performed standard reconnaissance of the area. Next morning Aitken began to march upon the town, again without advance reconnaissance. Arriving German forces quickly and effectively broke up the ill-formed advancing Indian parties; by early afternoon the fighting had taken upon the nature of jungle skirmishing, occasionally interrupted by swarms of angry bees prevalent in the East African bush (hence the action's nick-name). One British soldier commented afterwards, �what with a bunch of Germans firing into our backs and bees stinging our backsides, things were a bit 'ard...�.\u003c\/p\u003e\n\u003cp\u003eAlthough numerically outgunned eight to one, Lettow-Vorbeck launched his own counter-attack on the evening of 4 November, backed by around 1,000 troops trained in the Prussian tradition. Rapidly overrunning the hastily (and badly) prepared British positions, Lettow-Vorbeck's forces obliged the British force to retreat back to their boats, an exercise that took much of the following day, 5 November. A costly defeat, the attack at Tanga had cost the British 847 casualties (including 360 fatalities). 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Playing time around 4 hours.\u003c\/p\u003e\n\u003cp\u003eLike It Never Snows did for Operation Market Garden, Day of Days takes on the the first 10 days of the Normandy landings at the company level. The Allied objectives are to land successfully and push far enough off the beaches to guarantee a rapid advance into France. The Axis player needs to either defeat the initial landings or plug them up to create a stalemate.\u003c\/p\u003e\n\u003cp\u003eThis game is both massive and extremely playable, giving players a unique appreciation for the issues involved at the beginning of the invasion. The importance of the initial air-drops, the real potential for brutal German counterattacks, and the need to get off the beaches quickly, all these come into sharp focus within the clean and fast-playing framework of the Standard Combat Series. Players can tackle the US landings separately as single-map scenarios, the Commonwealth landings on two maps, and of course there is the Whole Enchilada.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30604135178,"sku":"","price":125.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Day_20of_20Days_20Normandy_ccb1ff8a-aabf-4f80-bedf-4066900ec4c9.png?v=1569058207"},{"product_id":"churchill","title":"Churchill: The Big Three Struggle for Peace (2nd printing)","description":"\u003cp\u003e \u003cem\u003eFor 1-3 players, playing time 60-300 minutes.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eBy late 1942 the Axis had been stopped at Stalingrad, El Alamein, and Guadalcanal. With Axis expansion halted and Allied victory only a matter of time and resources Churchill, Roosevelt, and Stalin began to focus on how to shape the ensuing peace to their advantage. Churchill is a game about the inter-Allied conflicts that occurred over the Conference table as each side vies to control the Allied agenda and the course of things to come.\u003c\/p\u003e\n\u003cp\u003eThe players in the game take on the roles of Churchill, Roosevelt, or Stalin as they maneuver against each over the course of six Conferences that determine who will lead the Allied forces, where those forces will be deployed, and how the Axis will be defeated. The player whose forces collectively have greater control over the surrendered Axis powers will win the peace and the game.\u003c\/p\u003e\n\u003cp\u003eChurchill is a three player game of Coop-etiion where the players must cooperate to win World War II, while at the same time achieving a superior post war position over your allies. If the players collectively fail to defeat the Axis the Allies lose, but if the Axis are defeated, there is a victor of the peace that follows. There is also a two player and solo variant.\u003c\/p\u003e\n\u003cp\u003eChurchill is NOT a wargame, but a political conflict of cooperation and competition. While the game focuses on 10 of the historical conferences from 1943 till the end of the war these and much of this design should not be taken literally. Before and after each conference small groups of advisors and senior officials moved between the Allied capitals making the deals that drove the post war peace. Each conference sees one of a group of issues nominated for inclusion in the conference. The issues categories are: Theater leadership changes, directed offensives, production priorities, clandestine operations, political activity, and strategic warfare (A-bomb). Each of the historical conference cards independently puts some number of issues such as directed offensives or production priorities metaphorically put on the table, while the players nominate an additional 7 issues.\u003c\/p\u003e\n\u003cp\u003eAn important feature of the design is it can be played by zero to three players. The Churchill, Roosevelt, and Stalin 'Bot logic akin to Volko's COIN series allows you to always have the ability to play Churchill whether you have a full crew or you just want to watch the 'Bots beat each other up in zero player mode.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30604234314,"sku":"GMT1504-16","price":89.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Churchill_f8d709ff-1f79-4b07-8ef6-d65be6ca4134.png?v=1569058396"},{"product_id":"gathering-storm","title":"Gathering Storm","description":"\u003cp\u003eFor 2-5 players, playing time about 400 minutes.\u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eGathering Storm\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003edoes for GMT's\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewhat\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eDays of Decision\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003edid for ADG's\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eWorld in Flames\u003c\/em\u003e. It allows players to simulate the diplomatic, economic, and political maneuverings that preceded the Second World War, either as a stand alone game or as an expansion for\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eA World at War\u003c\/em\u003e. (Unlike\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eDays of Decision,\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eGathering Storm\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ecovers only the European events leading to war.)\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGathering Storm\u003c\/strong\u003e, both a game in its own right and a prequel to GMT’s\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eA World at War\u003c\/em\u003e, covers the period from 1935 to the outbreak of World War II, whenever that might be. Like\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eA World at War\u003c\/em\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eGathering Storm\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003esimulates the military, economic, political, diplomatic, research and production preparations for the Second World War, allowing the players to explore what might have happened if:\u003c\/p\u003e\n\u003cp\u003e- Admiral Doenitz had convinced his superiors of the importance of submarine warfare in the impending war with Britain.\u003cbr\u003e- Germany had pursued the Z Plan earlier and more consistently.\u003cbr\u003e- The development of the “Ural bomber” had been pursued.\u003cbr\u003e- Poland had become a German satellite, rather than resisting German aggression.\u003cbr\u003e- War had broken out over the Sudetenland, or even the remilitarization of the Rhineland.\u003cbr\u003e- Mussolini had given a lower priority to naval armaments, to the benefit of the Italian armor and air forces.\u003cbr\u003e- France had extended the Maginot Line.\u003cbr\u003e- de Gaulle’s arguments to expand and strengthen France’s armor units had been accepted.\u003cbr\u003e- Britain had rearmed sooner.\u003cbr\u003e- Russia had deferred the Great Purges. Or accelerated them.\u003cbr\u003e- The Spanish civil war had been won by the Loyalists.\u003cbr\u003e- A civil war had broken out in Yugoslavia. Or Greece.\u003cbr\u003e- Atomic fission had been discovered earlier.\u003cbr\u003e- The Second World War had begun with a Franco-Italian conflict. Or a French pre-emptive attack on Germany. Or a Russo-German war, with Italy and the Western Allies neutral.\u003cbr\u003e- War comes early. Or later, in 1940 or even 1941.\u003cbr\u003e- YOU had been in command.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGathering Storm\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ecan be played as a separate game in a single session, with its own victory conditions, but\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eplayers will want to press on and see how the war they have created plays out. While using different mechanics,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eGathering Storm's\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003estructure is consistent with\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand allows for a seamless transition to whatever alternate war the players planned – or stumbled into. Some 30 years in development, with three years of design and playtesting,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eGathering Storm\u003c\/strong\u003e, includes the following:\u003c\/p\u003e\n\u003cp\u003e- Six random events each turn, providing unlimited replay value.\u003cbr\u003e- Economics based on tiles and activity counters, eliminating any paperwork.\u003cbr\u003e- Flexible mobilization rules, allowing players to emphasis civilian or military production – each at the expense of the other.\u003cbr\u003e- Unit construction which allows players to activate reserve units for immediate benefits, at a cost of limiting future options.\u003cbr\u003e- Variable research, which can focus on air, naval, military or intelligence projects, as well as short or long term gains.\u003cbr\u003e- A fast-moving diplomatic system, with each player allocating diplomatic counters each turn. Diplomatic targets are public, but the points allocated to them are not.\u003cbr\u003e- Shipbuilding that allows varied fleets, including the possibility of 5-factor super battleships.\u003cbr\u003e- Ahistorical\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ecounters, including armor units of different strengths and additional ships.\u003cbr\u003e- A dynamic crisis system, in which the Allies can appease or oppose the Axis, with neither side necessarily being certain whether war might break out.\u003cbr\u003e- No dice.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGathering Storm\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a must-buy for any committed\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eplayer, an excellent – and possibly dangerously time consuming – introduction to the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003euniverse for those unfamiliar with that game, and a enjoyable and instructive fast-paced game all on its own.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30604234954,"sku":"GMT1502","price":99.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Gathering_Storm_a4d87a44-0d4e-44e1-b03b-ed6ec5687774.png?v=1569058399"},{"product_id":"folio-series-4-operation-whirlwind","title":"Folio Series 4: Operation Whirlwind","description":"\u003cp\u003eOne Small StepFor 2 Players\u003c\/p\u003e\n\u003cp\u003eOPERATION WHIRLWIND is a simulation of the situation in Budapest in November 1956. The Soviet-imposed Communist government of Hungary has fallen. Newly inaugurated President Imre Nagy, swept along by the momentum of the popular revolution, has declared an end to the one-party system and threatened to pull out of the Warsaw Pact and to declare neutrality. The Soviet government cannot allow this defection and launches \"Operation Whirlwind\" - military intervention in Hungary to restore order, culminating in a desperate battle in the streets of Budapest.\u003c\/p\u003e","brand":"One Small Step","offers":[{"title":"Default Title","offer_id":30604394506,"sku":null,"price":17.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio4_Operation_Whirlwind_98835ead-af2c-4e9d-b48f-5c3362ab450d.jpg?v=1569058316"},{"product_id":"d-day-at-peleliu-15-september-1944","title":"D-Day at Peleliu: 15 September 1944","description":"\u003cp\u003eSolitaire war game.\u003c\/p\u003e\n\u003cp\u003eD-Day at Peleliu focuses on the landings by the US 1st Marine Division in September 1944, and the bitter two-day struggle to capture the airfield on the southern end of the island. A longer campaign scenario allows the player to extend the action to the rugged terrain of 'Bloody Nose Ridge.' Opposed by the reinforced Japanese 14th Infantry Division, the battle resulted in the highest US casualty rate of any in the Pacific war. Like D-Day at Omaha Beach, D-Day at Peleliu features landing hazards, variable enemy positions, fields of fire encoded onto the map, US weapon types versus Japanese defensive preparations, and a random-event-driven narrative. Plus new features unique to the Pacific Theater, such as: US naval and aerial bombardment, flamethrowers, offshore reefs and defensive positions, Japanese tank attacks, tunnel network movement and Banzai charges. One map, one counter-sheet and 55 cards.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30604453578,"sku":"DCG1026","price":87.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/d-day-at-peleliu_44388cf3-616e-418a-b478-29196d4e6aed.jpg?v=1569058312"},{"product_id":"combat-leader-expansion-module","title":"Combat Leader: Expansion Module","description":"\u003cp\u003eMinden Games\u003c\/p\u003e\n\u003cp\u003eCombat Leader: Expansion Module\u003cbr\u003e Maps 3 \u0026amp; 4 (8.5�x 11�, double-sided), German\/Russian counter set C (54 counters \u0026amp; markers), one double-sided Reference Card, 4-page rule folder (adds rules for commissars, flamethrowers, heavy machine guns, demo charges,fire teams, adding extra squads).\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":30604462090,"sku":null,"price":9.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/combat-leader-expansion-module_2dfd1143-d613-47a7-b9f3-2a2a800279b3.png?v=1569058187"},{"product_id":"faith-hope-charity","title":"Faith, Hope \u0026 Charity","description":"\u003cp\u003eFaith, Hope \u0026amp; Charity was the issue game in now out-of-print Panzer Digest #11, covering the Air Battles over Malta, 1940-1941. It is part of the Battle over Britain game series. The game is presented here in a new Zip Edition. \u003cbr\u003e The game includes a 16-page illustrated rules booklet, Dogfight Display, Reference Card, two identical 12-plane counter sheets, and two identical 4-plane counter sheet (new to this edition). Planes included on the main counter sheet are: British Gloster Gladiator, Hawker Hurricane, and Welligton; Italian MC-200, CR-42, and SM-79; German Stuka, and Me-109E. Planes on the secondary sheet are: British Hurricane (P-rating of 3), and Italian CR-42. This edition is identical with the earlier edition appearing in Panzer Digest #11, except includes extra plane counter sheets.\u003cbr\u003e (For more information about the Battle over Britain game system, click on the Faith, Hope \u0026amp; Charity picture. It is a two-player game, but is solitaire friendly.) \u003cbr\u003e Also included as a bonus will be EXTRA PLANE SHEET A.Planes include: Fairey Swordfish, Supermarine Seafire (Britain), Boomerang (Australia), Fokker D.XXI (Finland), Storch, Ju-52 Tante Ju, Me-109E (Germany), MC-200 (Italy), and Mitsubishi A6M2 Zero (Japan). All compatible with any game in the game series.\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":30604464586,"sku":null,"price":10.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/faith-hope-and-charity_ed59dce6-256c-4cfe-b8c0-1bef8db88561.jpg?v=1569058250"},{"product_id":"panzerschiff-2nd-edition","title":"Panzerschiff 2nd Edition","description":"\u003cp\u003eMinden Games Panzerschiff is a introductory level, low complexity, two-player game of World War II naval combat. Authentically rated battleships and battlecruisers from Great Britain, Germany, France, Italy, Japan, and the United States fight surface battles on the high seas. The game was originally released in Panzer Digest, and this expanded second edition contains more ships, upgraded components, and advanced rules.\u003cbr\u003e The game includes a 16-page illustrated rules booklet, 24 color, thick card ship counters that need to be cut apart prior to play, color Reference Card, and small map. Ships are rated for type, gun size, speed, and armor, and include the following ships: Britain Hood, Prince of Wales, Rodney, King George V, Renown, and Queen Elizabeth; Germany Bismarck, Tirpitz, Gneisenau, and Scharnhorst; France Dunkerque, Strassbourg, and Richelieu; Italy Littorio, V.Veneto, and Roma; Japan Yamato, Kongo, Musashi, and Nagato; USA Iowa, Alaska, Missouri, and North Carolina.\u003cbr\u003e The game system is simple, sets up quickly and plays quickly (most scenarios can easily be completed in 15 or 20 minutes). The game allows you to set up actual or hypothetical WW2 encounters involving battleships and play them to conclusion in a short period of time.\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":30604464650,"sku":"","price":9.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/panzerschiff_7a73278a-1df6-4b5b-b4bb-d501c55bd991.jpg?v=1569058245"},{"product_id":"the-u-s-civil-war","title":"The U.S. Civil War","description":"\u003cp\u003e \u003cstrong\u003eThe U.S. Civil War\u003c\/strong\u003e is a 2-player strategic-level war game of the American Civil War. The game covers the entire war from 1861-65 on a large 30” x 44” map area (2 mounted maps) of the Southeastern United States. Turns represent 3 months during the winter and 2 months during the summer, with four Action Phases to each turn.\u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eMilitary forces are represented by generals and strength-points (SPs). Each SP represents approximately 5,000 soldiers. Game mechanics stress strategy, maneuver and leadership but details like ironclads, naval battles, leader promotions, forts, and commerce raiders are included.\u003c\/p\u003e\n\u003cp\u003eShorter scenarios are included that cover just 1861, 1862 and 1863.\u003c\/p\u003e\n\u003cp\u003ePlayers of Eric Lee Smith’s \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/2081\/civil-war\"\u003eThe Civil War\u003c\/a\u003e (VG) and Mark Herman’s \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/833\/people\"\u003eFor the People\u003c\/a\u003e (AH and GMT) will see many similarities between this game and those two benchmark games. Those two wonderful games inspired many of the rules and concepts used in this game.\u003c\/p\u003e\n\u003cp\u003eCONTENTS:\u003cbr\u003e• a rules booklet\u003cbr\u003e• Two mounted maps (\"30 x \"44 play area)\u003cbr\u003e• Three die-cut counter sheets (9\/16\" playing pieces)\u003cbr\u003e• Two identical 11” x 17” Player Aid Cards\u003cbr\u003e• Three 8.5\" x 11\" scenario cards\u003cbr\u003e• One deck of 30 Special Action Cards\u003c\/p\u003e\n\u003cp\u003eTIME SCALE: 2-3 weeks per Phase; 4 Action Phase per turn\u003cbr\u003eMAP SCALE: 24 miles per hex\u003cbr\u003eUNIT SCALE: Each Strength Point = 5,000 men\u003cbr\u003eNUMBER OF PLAYERS: 2\u003c\/p\u003e\n\u003cp\u003eDESIGNER \u0026amp; DEVELOPER: Mark Simonitch\u003cbr\u003eMAP ART: Mark Simonitch\u003cbr\u003eCOUNTER \u0026amp; CARD ART: Mark Simonitch \u0026amp; Rodger B. MacGowan\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30604610058,"sku":"GMT150621","price":77.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/the-us-civil-war_4577e4b4-b7f1-41cc-bd0b-2fa416325947.jpg?v=1569058407"},{"product_id":"commands-colors-napoleonics-expansion-5-generals-marshals-tacticians","title":"Commands \u0026 Colors: Napoleonics Expansion 5 - Generals, Marshals, Tacticians","description":"\u003cp\u003eGenerals, Marshals, Tacticians is the fifth expansion for GMTs Commands \u0026amp; Colors: Napoleonics game system.\u003c\/p\u003e\n\u003cp\u003eThe Commands \u0026amp; Colors Napoleonics game system allows players to effectively portray epic Napoleonic battles, as well\u003cbr\u003e as smaller historical actions. The scale of the game is flexible and varies from battle to battle. In some scenarios, an Infantry unit may represent an entire division, while in others a unit may represent a single regiment or battalion. During play, the Command cards drive movement, while creating a \"fog of war\", and the battle dice resolve combat quickly and efficiently. \u003cbr\u003e The stylized battlefield maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Finally, the Napoleonic tactics you will need to execute to gain victory conform remarkably well to the advantages and limitations inherent to the various Napoleonic National Armies of the day and the battlefield terrain features on which they fought.\u003cbr\u003e Generals, Marshals \u0026amp; Tacticians is the fifth expansion for GMT's Commands \u0026amp; Colors Napoleonics game system. There are 18\u003cbr\u003e historical scenarios in this expansion. A number of the scenarios focus on the engagements of the French army of 1813 against the Russian, Austrian and Prussian armies around Leipzig.\u003c\/p\u003e\n\u003cp\u003eThe expansion also introduces a brand new deck of Tactician cards. The Tactician cards, along with the updated deck of Napoleonic Command cards, are designed to spice up each and every player's Napoleonic experience by enhancing the role\u003cbr\u003e of Leaders on the battlefield, without adding additional complexity or pages of rules. Overall, the Tactician cards add some exciting new command possibilities to the scenarios included in this expansion. Also included is a comprehensive listing of Commander tactical ratings for all Commands \u0026amp; Colors Napoleonics scenarios released to date. This listing will allow players to refight any previously released Napoleonic scenario using the\u003cbr\u003e new Tactician card deck, the updated set of Command cards and these Generals, Marshals \u0026amp; Tacticians rules.\u003c\/p\u003e\n\u003cp\u003eWelcome to some enhanced fun!\u003cbr\u003e Richard Borg\u003c\/p\u003e\n\u003cp\u003eScenarios\u003cbr\u003e Sahagun (cavalry action) - 21 December 1808 (British vs French)\u003cbr\u003e Sorauren (French right early afternoon) - 28 July 1813 (British\/Portuguese vs French)\u003cbr\u003e Sorauren (French left) - 28 July 1813 (British\/Portuguese vs French)\u003cbr\u003e G'hrde - 18 September 1813 (Coalition Allies vs French)\u003cbr\u003e Wartenburg - 3 October 1813 (Prussian vs French)\u003cbr\u003e Dohna - 9 October 1813 (Russian vs French)\u003cbr\u003e Leipzig - Liebertwolkwitz (morning) - 14 October 1813 (Russian\/Prussian vs French)\u003cbr\u003e Leipzig - Liebertwolkwitz (afternoon) - 14 October 1813 (Russian\/Prussian\/Austrian vs French)\u003cbr\u003e Leipzig - Lindenau - 16 October 1813 (Austrian\/Russian vs French)\u003cbr\u003e Leipzig - Mckern (French right) - 16 October 1813 (Russian\/Prussian vs French)\u003cbr\u003e Leipzig - M�ckern (French left) - 16 October 1813 (Prussian vs French)\u003cbr\u003e Leipzig - Gohlis - 17 October 1813 (Prussian vs French \u0026amp; Allies)\u003cbr\u003e Brienne - 29 January 1814 (Russian vs French)\u003cbr\u003e Chateau-Thierry - 12 February 1814 (Prussian vs French)\u003cbr\u003e Vauchamps - 14 February 1814 (Prussian\/Russian vs French)\u003cbr\u003e Orthez (French Right) - 27 February 1814 (British\/Portuguese vs French)\u003cbr\u003e Orthez (French Left) - 27 February 1814 (British\/Portuguese vs French)\u003cbr\u003e Hougoumont - 18 June 1815 (British\/Allies vs French)\u003cbr\u003e (In order to play many of the scenarios in this expansion, the basic game or earlier expansions, you will need a copy of the Commands \u0026amp; Colors Napoleonic game and the Spanish, Russian, Austrian and Prussian expansions.)\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30604610122,"sku":"GMT1513","price":71.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/c-and-c-naps-5-generals-marshals-tacticians_4a95a255-2d28-49b0-9b9a-43f2cabaed4d.jpg?v=1569058203"},{"product_id":"mini-game-series-lettow-vorbeck","title":"Mini Game Series: Lettow-Vorbeck","description":"\u003cp\u003eLettow-Vorbeck is a game covering the East African campaign of 1914-18. One player controls the Allied units and tries to clear German East Africa. The other player controls the Germans and tries to prevent it, or failing that, to grab a source of supply in one of the surrounding Allied colonies. The Germans historically eked out a win by grabbing a supply source in the British colony of Northern Rhodesia even though they had been chased out of their home colony.\u003c\/p\u003e\n\u003cp\u003eLettow-Vorbeck uses the Hand of Destiny series rules. Each player has a unique set of campaign cards generating movement, combat bonuses, historical events, and reinforcements. Playing the right card at the right time lets one side concentrate the forces needed to win that great victory against all odds, or perhaps go down to inglorious defeat. Combat is resolved using a quasi-tactical procedure in which units take turns firing at one another.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30604676554,"sku":"DCG1713","price":14.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Mini_Lettow-Vorbeck_fa2bc4af-cea6-41c2-a235-92f7142448c6.jpg?v=1569058400"},{"product_id":"the-western-front-1914-to-1918-including-the-schlieffen-plan","title":"The Western Front: 1914 to 1918, including The Schlieffen Plan","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThis games from David Schroeder's \"Der Weltkrieg\" series covers the main battles of the western front during the Great War. It includes a second edition of the previously published \"The Schlieffen Plan.\" The other scenarios are\u003c\/p\u003e\n\u003cp\u003e- Ypres and Artois 1915\u003cbr\u003e- Verdun 1916\u003cbr\u003e- The Somme Offensive. July 1916\u003cbr\u003e- The Nivelle Offensive\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e- The kaiserschlacht. 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Up to six players control the major dynasties of the era, fielding armies, navies, and engaging in diplomatic intrigue, bribery decide who will wear the crown of the Holy Roman Empire.\u003c\/p\u003e\n\u003cp\u003eThe year is 1619. Matthias, emperor of Germany, has gone to his grave. A year-old rebellion in the imperial province of Bohemia had divided the empire along religious and political lines. Bohemian rebels have elected a minor German prince, Frederick, elector Palatine, as their king. Protestant princelings rally to Frederick, elevating his status to that of a rival to Em�peror Ferdinand II, Archduke of Austria, for the imperial throne. As mercenary armies are raised against Ferdinand, the Catholic King of Spain and Duke of Bavaria rally to his side. France and Sweden turn their attention to Germany in eager anticipation of the dismemberment of their great rival, the Holy Roman Empire.\u003c\/p\u003e","brand":"One Small Step","offers":[{"title":"Default Title","offer_id":30604916874,"sku":null,"price":51.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Holy_Roman_Empire_fdfd5875-c24c-477a-a0ab-1072e7a85188.jpg?v=1569058399"},{"product_id":"quatre-batailles-en-espagne","title":"Quatre Batailles en Espagne","description":"\u003cp\u003eVive l'Empereur Series - Vol. VIII\u003cbr\u003eQuatre Batailles en Espagne (Four battles in Spain)\u003cbr\u003ePeninsular War, 1808-1814\u003c\/p\u003e\n\u003cp\u003eVive l'Empereur Series is a simulation of the battles fought during the Napoleonic Era in Europe, between 1805 and 1815. The scale is the regiment, a good compromise between the brigade level (with no formations) and the detailed battalions. The scale is 250 m\/hex and a turn is 30 minutes.\u003c\/p\u003e\n\u003cp\u003eVitoria, fought on June 21, 1813, was one of the most decisive battles of the Peninsular War. It was the last major battle between the allied British, Portuguese and Spanish forces and the French armies, and opened the way for the invasion of France. It opposed 60,000 French soldiers commanded by King Joseph to 80,000 allies superbly trained and equipped attacking on three sides. Looking like a one-sided battle, things are far from obvious for the Allies and many what-ifs make the situation very interesting.\u003c\/p\u003e\n\u003cp\u003eOcaña, fought on 19 November 1809 was a major Spanish defeat that ended any chance of success in the Spanish Junta’s autumn campaign of 1809. The largest Spanish army under general Areizaga, more than 55,000 men, moved toward Madrid but allowed Marshal Soult and King Joseph to concentrate around 30,000 men. A brutal clash occurred at Ocaña, and a French cavalry movement on the flank rolled the Spanish line.\u003c\/p\u003e\n\u003cp\u003eSalamanca, fought on 22 July 1812, was a turning point in 1812. The battle saw the Anglo-Portuguese army under the Duke of Wellington defeat Marshal Marmont's French forces among the hills around Arapiles, south of Salamanca. Both armies, 50,000 men each, have been marching and countermarching for days trying to outflank each other. Wellington eventually caught the French in an over-extended position and struck at the center. A very well balanced battle, where a better concentration gave the advantage to Wellington.\u003c\/p\u003e\n\u003cp\u003eSorauren is the last battle of the counteroffensive by Soult’s reorganized army of Spain in July 1813. 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In 1947, 1965, 1971, and 1999 India and Pakistan fought in the mountains of Kashmir and on the plains of the Punjab region to the south. Today, both sides are armed with thousands of armored vehicles, hundreds of advanced aircraft, and dozens of nuclear weapons. With tensions high and both sides heavily armed, another conflict may be just a matter of time.\u003c\/p\u003e\n\u003cp\u003eNext War: India-Pakistan, the next volume in GMT's series of Next War games and a follow-on to? Next War: Korea, allows players to fight a near future war between India and Pakistan.\u003c\/p\u003e\n\u003cp\u003eDue to the nature of a potential conflict, only a portion of the Indo-Pakistani border is featured so that the fighting centers around what it always has: the fate of the Indian state of Jammu \u0026amp; Kashmir. Special rules govern such things as the expanded role bridges play in the region play as well as the fact that both sides in the conflict are nuclear-armed nations. 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The game covers the Nanboku-cho period of Japanese history and simulates one of the most dynamic and important periods in Japanese history.\u003c\/p\u003e\n\u003cp\u003eFrom 1336-1392, all of Japan was aflame with war. After the fall of a corrupt and ineffective emperor, the two great courts of Japan dueled to determine the future ruler of the country. Warriors of Japan covers the vital period following the destruction of the Kamakura shogunate and the fight to find a successor.\u003c\/p\u003e\n\u003cp\u003ePlayers of Warriors of God will find much familiar here, however, unlike the enormous time period covered in Warriors of God, Warriors of Japan covers only 4 years. Subtle changes in the system to cover this unique period have been exchanged in Warriors of Japan. For example, Leaders no longer die from old age but rather can switch sides unexpectedly during a combat. 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To learn and discover some new period of history that we didn't know about before in much the same way we discovered history through our wonderful hobby in our youth.\u003c\/p\u003e\n\u003cp\u003eDon't miss out on this truly remarkable game.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30605372362,"sku":"","price":49.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Warriors_of_Japan_9441c65c-9393-4d8a-b787-9e1d526a3ed7.jpg?v=1569058209"},{"product_id":"liberty-or-death-the-american-insurrection","title":"Liberty or Death: The American Insurrection","description":"\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFor 1-4 Players, Ages 14+, Playing Time Approx. 180 Minutes\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eVolume V in GMT's COIN Series takes us back to the struggle of the American Patriots against their parent British government. A unique multi-faction treatment of the American Revolution, Liberty or Death: The American Insurrection will take 1 to 4 players between lines of clashing red and blue infantry, Indian raids, European politics, British control of the seas, French intervention, and the propaganda war.\u003c\/p\u003e\n\u003cp\u003eBuilding off the good works of COIN Series Creator Volko Ruhnke and Series Designers Jeff Grossman, Brian Train, Mark Herman, and Andrew Ruhnke Designer Harold Buchanan applies his knowledge of the American Revolutionary period to take a new look at the struggle that built a nation. 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Winning the battle is a matter of maneuver, firepower and asset management.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30605530890,"sku":"","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/El_Alamein_Rommel_at_Alam_El_Halfa_6ee1c34e-7d96-40ae-a5b8-5e962517f317.jpg?v=1569058571"},{"product_id":"mini-game-seies-germantown-washinton-strikes","title":"Mini Game Series: Germantown - Washington Strikes","description":"\u003cp\u003eDecision GamesA British campaign in the late summer of 1777 had defeated George Washington's American army to capture Philadelphia. The British dispersed their strength to hold the city, reduce Colonial forts along the Delaware River, and watch the Americans, who hovered nearby. Washington saw an opportunity to attack the weakened British at Germantown. The complicated American plan fell apart in dense fog, but a few breaks going their way would have endangered the British position in eastern Pennsylvania.\u003c\/p\u003e\n\u003cp\u003eGermantown uses the simplified QuickPlay version of the Musket \u0026amp; Saber system of warfare during the muzzle-loading era. Combat is based on unit quality rather than raw numbers, and rewards use of historical tactics. All units are susceptible to rout when weakened, so players must maintain reserves. Leaders enhance unit capabilities. Special rules cover the characteristics of eighteenth century warfare, especially the emergence of light infantry, and the differences between regulars and militia. Winning the battle depends on deployment, thoughtful maneuver to concentrate at the key points, the proper coordination of arms, careful use of leaders and special units, and an understanding of the strengths and weaknesses of each army.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30605534858,"sku":"DCG1724","price":11.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Germantown_Washinton_Strikes_593ff6ea-fd64-45d3-908e-3bc22148830a.jpg?v=1569058206"},{"product_id":"folio-series-7-battle-of-the-atlantic","title":"Folio Series 7: Battle of the Atlantic","description":"\u003cp\u003eWith the British and French entrance into World War II on September 3, 1939, the German Kriegsmarine moved to implement strategies similar to those used in World War I. Unable to challenge the Royal Navy in regard to capital ships, the Kriegsmarine began a campaign against Allied shipping with the goal of cutting off Britain from the supplies needed to wage war. Overseen by Grand Admiral Erich Raeder, German naval forces sought to employ a mix of surface raiders and U-boats.\u003c\/p\u003e","brand":"One Small Step","offers":[{"title":"Default Title","offer_id":30605535434,"sku":null,"price":21.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_No_7_Battle_of_the_Atlantic_d3a828f6-56a3-487e-a02d-dd783c8ddb0f.png?v=1569058396"},{"product_id":"operation-dauntless","title":"Operation Dauntless: The Battles for Fontenay and Rauray, France, June 1944","description":"\u003cp\u003e\u003cstrong\u003eOperation Dauntless\u003c\/strong\u003e:\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThe Battles for Fontenay and Rauray, France, June 1944\u003c\/em\u003e, is a wargame that covers the actions of the British 49th Infantry Division (a.k.a \"The Polar Bears\") near Caen during Operation Martlet (called Operation Dauntless by the British at the time of the battle). Opposing these lads are elements of the 12th SS Panzer Division \"Hitlerjugend\" (Hitler Youth) and Panzer Lehr—elite panzergrenadier units. The goal of the British division is to seize the town of Fontenay, then press onward to secure the high ground near Rauray in time for the impending Operation Epsom, to be launched the next morning.\u003c\/p\u003e\n\u003cp\u003eThe game by designer\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/11247\/mark-mokszycki\"\u003eMark Mokszycki\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003euses the same system as\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/38786\/red-winter-soviet-attack-tolvajarvi-finland-8-12-d\"\u003eRed Winter\u003c\/a\u003e, his game on the Battle of Tolvajärvi from the Russo-Finnish Winter War of 1939. Scale is grand tactical: 90 minutes per game turn, 425 yards per hex, and mostly company sized infantry units with platoon sized armor units. Gone are the Winter War specific rules such as ski movement and night raids, and in their place we have a more detailed armor\/anti-tank subsystem. There are lots of tanks on both sides in this one!\u003c\/p\u003e\n\u003cspan\u003eRules for \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/69234\/operation-dauntless-battles-fontenay-and-rauray-fr\"\u003eOperation Dauntless\u003c\/a\u003e\u003cspan\u003e include the 12th SS Fanatical Defense Table, British sabot ammo, tank destroyers, self-propelled infantry guns and artillery, combat engineers, troop transport, British air strikes, German nuisance raids (night bombings), infantry anti-tank weapons, German ammo shortage, and abstracted effects of the immense British opening barrage by 650 guns.\u003c\/span\u003e\u003cbr\u003e\n\u003cp\u003eTerrain is a mixture of corn and wheat fields, orchards, woods, heavy and light bocage, and small stone farm houses and villages. The Germans begin the game dug in, and they may place a limited number of fortifications during setup.\u003c\/p\u003e\n\u003cp\u003eThe game includes a multi-day campaign as well as several shorter scenarios. The Germans are on the defensive overall, but they are armed to the teeth with many powerful panzer formations—including Panzer IVs, Panthers, and Tigers—and will find themselves able to counterattack frequently and effectively. Some of the shorter scenarios feature the Germans on the offensive to recapture lost ground.\u003c\/p\u003e\n\u003cp\u003eThe game was designed for two players, but works very well solitaire.\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003eTurn: 90 minutes\u003cbr\u003eMap: 425 yards per hex\u003cbr\u003eUnit: Platoon to Company\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003cbr\u003eThree counter sheets of 528 5\/8\" counters (roughly 2 sheets of unit counters and 1 sheet of markers)\u003cbr\u003eOne 22 x 34\" map\u003cbr\u003eOne 36 page Rule Book\u003cbr\u003eOne 28 page Play Book (includes full-color illustrated examples of play, Comparisons to Red Winter, Tips \u0026amp; Strategies, and counter manifest)\u003cbr\u003eOne 56 page Scenario Book (includes 11 tutorials, ~15 scenarios, and optional rules)\u003cbr\u003eOne 48 page Reference Book (includes designer's notes and complete Order of Battle)\u003cbr\u003eTwo Identical Player Aid Cards (foldout, 4 sided)\u003cbr\u003eOne Player Air Card 2 (Optional rules)(1 sided)\u003cbr\u003eOne British Reinforcement Card (8.5 x 11\", 1 sided)\u003cbr\u003eOne German Reinforcement Card (11 x 17\", 1 sided)\u003cbr\u003eOne Flowchart card (double-sided with LOS and Armor Reaction Cycle aids)\u003cbr\u003eOne Campaign Game Setup \u0026amp; Vehicle Identification Card (2 sided)\u003cbr\u003eOne Turn Track Card (Turn Track A: June 16-18 on front, Turn Track B: June 25-27 on back)\u003cbr\u003eOne Information \u0026amp; Turn Phase Track Card (1 sided)\u003cbr\u003eOne Tutorial Getting Started #1: Infantry Card (2 sided)\u003cbr\u003eOne Tutorial Getting Started #2: Armor Card (2 sided)\u003cbr\u003eThree 6-sided dice\u003cbr\u003eThree 10-sided dice\u003c\/p\u003e\n\u003cp\u003eComplexity: Medium (similar to Red Winter or a tad more complex)\u003cbr\u003eSolitaire Suitability: High\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30605695242,"sku":null,"price":49.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Operation_Dauntless_9316da07-32de-42d7-97b1-20dc23675a95.png?v=1569058298"},{"product_id":"folio-game-mortain-counterattack-the-drive-to-avranches","title":"Folio Game: Mortain Counterattack: The Drive to Avranches","description":"\u003cp\u003eThe Normandy beachhead was broken wide open by the US drive south through Avranches, followed by rapid advances into Brittany and central France. The operation, however, hung on a slender thread: the lone supply line for the breakout ran through Avranches. Hitler and his generals recognized the weakness; the generals thought the German army in Normandy lacked the strength to take Avranches, but Hitler ordered the attack. Four panzer divisions were gathered near the ancient village of Mortain, intending to take the town and the nearby Hill 317 before driving west. In their way stood the US 30th Infantry Division. The Germans needed a rapid breakthrough, while the Americans had to buy time for reinforcements to arrive.\u003c\/p\u003e\n\u003cp\u003eMortain Counterattack uses the Fire \u0026amp; Movement system designed around the realities of mechanized warfare, giving motorized and\/or specially-trained units clear advantages. Players can augment units at the instant of combat with support fire, provided by weapons ranging from mortars through cannon and light ground attack aircraft to heavy bombers. A seemingly predictable assault can be overturned at the last minute by heavy defending fires, while even small units may develop tremendous offensive punch with the assistance of a heavy bombardment. Winning the battle is a matter of maneuver, firepower and asset management.\u003c\/p\u003e\n\u003cp\u003eSkills:\u003cbr\u003e � Level: Batallion\u003cbr\u003e � Hex: 0.5 miles (0.8 km)\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30605783754,"sku":null,"price":22.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/folio-mortain-counterattack_30560c84-8306-4154-be47-050a9cc373fd.jpg?v=1569058571"},{"product_id":"mini-game-series-first-saratoga-burgoynes-gambit","title":"Mini Game Series: First Saratoga - Burgoyne's Gambit","description":"\u003cp\u003eIn the late summer of 1777, the British master plan to sever New England from the rest of the rebellious American colonies had come unhinged, leaving John Burgoyne's Northern Army dangerously isolated. In an attempt to break through American defenses to reach Albany, New York, Burgoyne launched his army at the American defenses on Bemis Heights. An American screen dispatched by Benedict Arnold clashed with the British advance in deep woods, triggering an afternoon-long fight fed by reinforcements for both sides. The battle ended in stalemate, as good as a defeat for Burgoyne, but might have tipped in his favor.\u003c\/p\u003e\n\u003cp\u003eSaratoga uses the simplified QuickPlay version of the Musket \u0026amp; Saber system of warfare during the muzzle-loading era. Combat is based on unit quality rather than raw numbers, and rewards use of historical tactics. All units are susceptible to rout when weakened, so players must maintain reserves. Leaders enhance unit capabilities. Special rules cover the characteristics of eighteenth century warfare, especially the emergence of light infantry, and the differences between regulars and militia. Winning the battle depends on deployment, thoughtful maneuver to concentrate at the key points, the proper coordination of arms, careful use of leaders and special units, and an understanding of the strengths and weaknesses of each army.\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e Level: Battalion\/Brigade\u003cbr\u003e Hex: 352 yards\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30605787082,"sku":null,"price":10.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/mini-game-first-saratoga_fd9a0974-4ea1-4345-b3cf-38dbadb8eb53.jpg?v=1569058447"},{"product_id":"poor-bloody-infantry-campaign-expansion","title":"Poor Bloody Infantry: Campaign Expansion","description":"\u003cp\u003eMinden GamesPoor Bloody Infantry: Campaign Expansion provides more scenarios, more rules, more counters, and more ways to enjoy the standard PBI system. Fully compatible with PBI: Somme. In fact, you must own PBI: Somme to use this expansion. Here's what's included...\u003c\/p\u003e\n\u003cp\u003eYou get an eight-page illustrated rule booklet that contains seven additional historical scenarios; two new counter sheets with more men, more markers, and two new counter types (Captains and Shell Holes); a Reference Card; and additional optional rules (such as Heavy Mud, Variable Reshuffling, and new rules for shell holes, among others). There is also a grand campaign game, utilizing 14 of the scenarios linked together, as well as a Company Game (play a single scenario four times, one per platoon in your company). There are enough individual soldiers--using men from this expansion, along with those from PBI: Somme--to form an entire company of 180 individual soldiers (with men left to spare). Finally, notes about British Army organization in 1916, and a section devoted to Battle Plans and Combat Details provide you with background information to help bring the game (and history) alive.\u003c\/p\u003e\n\u003cp\u003eWith this expansion, you will have scenarios covering each of the fourteen British divisions involved on the first day of the Big Push. To quote from the Designer's Notes: �After years of contemplating this offensive, I still cannot come to grips with this, largely, citizen army making such a frontal assault into the face of an entrenched defender possessing modern weaponry. 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It is a solitaire module, replacing the now out-of-print Solitaire Module, containing all the warplanes in that title but adding new ones, and some additional rules. Scenarios cover the Chinese AVG fighting the Japanese (in the P-40B made famous in the campaign), plus campaign games of the Polish and Dutch campaigns of 1939-40. With the core BoB rules, this module gives you everything you need to play these three historical campaigns. Includes a 12-page illustrated rule booklet, one counter sheet (counters must be cut apart prior to play), one game series Reference Card. Ziplocked.\u003cbr\u003e Individually rated warplanes included in Flying Tigers: AVG P-40B Tomahawk; British Brewster Buffalo, Spirfire I, Blenheim; Polish P-11C, Dutch Fokker D.XXI; Japanese Nate, Oscar, Sally; German Me-109E, Me-110C, Ju-87D, Hs-123, He-111; Italian MC-200.\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":30606076810,"sku":"","price":9.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/flying-tigers_d1d932f6-3cd4-4f8d-89ff-b0da9ae82834.png?v=1569058248"},{"product_id":"folio-series-shanghai-incident-28-january-2-march-1932","title":"Folio Series: Shanghai Incident: 28 January - 2 March 1932","description":"\u003cp\u003eDecision GamesA faction of the Japanese military had been looking for an excuse to extend Japanese control deeper into the Chinese mainland. When several Chinese monks were beaten, this faction paid thugs to fan anti-Japanese activities in the Chinese sector of Shanghai. Seizing the �opportunity,� a small force of naval infantry invaded Chapei, the all-Chinese northern section of the city of Shanghai. But the Japanese had not counted on the quick reaction and effective fighting of the Nationalist Chinese forces from nearby Nanjing. The initial Japanese thrust was thrown back quickly. It took repeated reinforcements over the next five weeks for the Japanese to push the Chinese out of the city and away from the Huangpo and Yangtze Rivers. Shanghai would become a major springboard for further Japanese advances, but the battle had taken its toll. This game covers those five weeks of fighting.\u003c\/p\u003e\n\u003cp\u003eShanghai Incident uses the Fire \u0026amp; Movement system designed around the realities of mechanized warfare, giving motorized and\/or specially-trained units clear advantages. Players can augment units at the instant of combat with support fire, provided by weapons ranging from mortars through cannon and light ground attack aircraft to heavy bombers. A seemingly predictable assault can be overturned at the last minute by heavy defending fires, while even small units may develop tremendous offensive punch with the assistance of a heavy bombardment. Winning the battle is a matter of maneuver, firepower and asset management.\u003c\/p\u003e\n\u003cp\u003eThe Japanese military has greater overall skill and firepower, although the Chinese have two German-trained divisions. Both players have manpower limitations that are eased only when the Japanese player calls a pause to his offensive. Both sides therefore have to weigh time and space against numbers. The player who strikes the best balance will emerge the victor.\u003c\/p\u003e\n\u003cp\u003eSkills:\u003cbr\u003e Level: Regiment\u003cbr\u003e Hex: .625 miles (1 km)\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30606168138,"sku":"DCG1635","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/folio-shanghai-incident_1874d91f-69fe-4019-b7d3-a257656a7f00.jpg?v=1569058447"},{"product_id":"mini-game-series-mansfield-crisis-in-the-pine-barrens","title":"Mini Game Series: Mansfield: Crisis in the Pine Barrens","description":"\u003cp\u003eDecision GamesIn early 1864, Union Gen. Nathaniel Banks led a small army up Louisiana's Red River. His objective, in conjunction with an overland campaign through Arkansas, was the Confederate Trans-Mississippi capital at Shreveport. Poor coordination of the two columns enabled the Confederates to concentrate their slender resources against each in turn. Banks was first, and in early April his spearhead was hit near the crossroads of Mansfield. Historically, the Union forces, strung out on the march, were routed piecemeal, but the battle could have gone the other way.\u003c\/p\u003e\n\u003cp\u003eMansfield uses the simplified QuickPlay version of the Musket \u0026amp; Saber system of warfare during the muzzle-loading era. Combat is based on unit quality rather than raw numbers, and rewards use of historical tactics. All units are susceptible to rout when weakened, so players must maintain reserves. Leaders enhance unit capabilities. Winning the battle depends on deployment, thoughtful maneuver to concentrate at the key points, the proper coordination of arms, careful use of leaders and special units, and an understanding of the strengths and weaknesses of each army.\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e Level: Brigade\u003cbr\u003e Hex: 440 yards\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30606168394,"sku":null,"price":10.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/mini-game-mansfield_92beb96c-f451-4743-8f61-b56c9e70ee0b.jpg?v=1569058296"},{"product_id":"asl-rulebook-pocket-edition","title":"ASL Rulebook - Pocket Edition V2","description":"\u003cp\u003eBy taking advantage of Print On Demand technology, MMP has produced a softcover version of the 2nd edition ASL rulebook. Printed on thinner paper than the regular rulebook, the Pocket Edition is less than 3\/4 inches thick and measures approximately 7.5 X 9.5 inches. The Pocket Edition contains core Chapters A-G and the full Index. Previously published errata pages are incorporated in this version of the rulebook; but individual errata items (as of Jun 1, 2015) are incorporated as a separate listing in the index. The Pocket Edition also sports a handy IFT chart on the back cover as well as several frequently used tables inside the back cover. The Pocket Edition is not meant to replace the full 2nd edition rulebook, but it is a comprehensive and handy tableside reference to the core rules that no devoted ASL player should be without. Due to the nature of print on demand, the color bands for each chapter are designed to be full bleed across the fore edge only of the Pocket Edition although occasional copies may have color across the head(top) of the book.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30606272010,"sku":"","price":68.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl-rulebook-pocket-ed_db5c310f-24d1-49fa-b6ef-24d487084a01.jpg?v=1569058206"},{"product_id":"summer-storm-the-battle-of-gettysburg","title":"Summer Storm: The Battle of Gettysburg","description":"\u003cp\u003eClash of ArmsFor 2 players, ages 12+, playing time around 480 minutes.\u003c\/p\u003e\n\u003cp\u003eA tactical and operational-level game of the battle of Gettysburg. 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'The symbol of the iron wolf means that the city will be large and formidable city,' she said. 'The city will stand as strong as iron and will protect the land from its enemies.' And so was Vilnius, capital of Lithuania, founded. Ever since, the Iron Wolf has been the symbol of Lithuania's defenders.\u003c\/p\u003e\n\n\u003cp\u003eSurrounded by three hostile powers � Poland, Germany and the Soviet Union � Lithuania chose not to resist their imperialist advances during the Second World War. The Lithuanian Army consisted of but three infantry divisions, a cavalry brigade and a small tank detachment. But many within the political and military hierarchy, including dictator Antanas Smetona, wished to fight.\u003c\/p\u003e\n\n\u003cp\u003eIron Wolves is a supplement adding the Lithuanian Army to the Panzer Grenadier system. Nine of the 10 scenarios are hypothetical, but are based on the sort of fighting the Lithuanians saw as likely against the Germans, Poles or Soviets. 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Bradley IFVs and CFVs mechanized units are set to take on their counterparts mounted in BMP 1,2s and even a few 3s. Not to overlooked M113A2s and BTRs and MT-LBs\u003cspan id=\"82041-info\"\u003eare also set to make their appearance.Mechanized infantry and their related weapons are in abundance, including M47 Dragon, M72 LAW, AT-7 Saxon, AT-4 Spigot, and multiple RPG versions.The scale is right down in the weeds with individual vehicles, infantry squads, half squads and sections. Each hex is just 100 meters across, so it is going to be nose-to-nose action at its finest.The rules cover the total realm of modern mechanized combat with ATGMs, including TOW and deadly Soviet gun launched missiles like the AT-11 Sniper and AT-8 Songster, special armor (including ERA), advanced night fighting with thermal images and image intensifiers, advance artillery with ICM and laser guided shells, helicopters, including the AH-64A Apache and Mi-24P Hind-F, attack aircraft, including the A-10A Warthog and SU-25 Frogfoot, and missile and gun armed AA units to counter the deadly air threats. 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Compiled from 1944 German staff maps and 1943-44 1:50,000 US Army maps, they shows all roads, trails and other types of terrain, along with all the towns and villages that became bastions of the American defense, as well as every creek and river that couldn’t be crossed by wheeled vehicles without a bridge.\u003cbr\u003e\u003cbr\u003ePLAYERS may use single maps for six smaller scenarios. There is also a campaign game that utilizes all four sections and portrays three weeks (50 game turns). In that one the Germans race for the Meuse, the last hurdle before the open country leading to Antwerp, in the face of increasing concentrations of Allied infantry, armor and air power. Extensive supply, weather and air power rules are included.\u003cbr\u003e\u003cbr\u003eTHIS edition of Wacht am Rhein presents modifications to the combat, artillery and supply systems of the first edition in order to better depict tactical and operational warfare. For example, an “exploitation mode” has been added in order to allow mechanized units to take advantage of breakthroughs in the enemy line. Other changes include the addition of “vantage points,” which function as high ground, enabling units to spot more effectively for artillery, as well as “constricted terrain,” which represents the channeling caused by steep gullies and ravines.\u003cbr\u003e\u003cbr\u003eGame scale:\u003cbr\u003eMap: 1 mile per hex\u003cbr\u003eTime: 3 Game Turns per day\u003cbr\u003eUnits: Infantry and Artillery units are battalions. Armor is depicted at the company level.\u003cbr\u003eEach strength step is equal to a company.\u003cbr\u003eComponents:\u003cbr\u003e4 22x34” Four Color Map sheets\u003cbr\u003e2,380 Die-Cut Playing Pieces\u003cbr\u003eOne Rule Booklet\u003cbr\u003eOne Scenario Booklet\u003cbr\u003eAssorted Player Aid Charts\u003cbr\u003eTwo 10-sided Dice\u003cbr\u003eStorage Bags\u003cbr\u003e11x17x2 inch box","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":31439505482,"sku":"","price":143.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/wacht-am-rhein_0fc75b68-4b4f-4347-bd1c-c3c31b348934.jpg?v=1569058439"},{"product_id":"acre-the-third-crusade-opens","title":"Folio Series: Acre - The Third Crusade Opens","description":"The Third Crusade Opens\u003cbr\u003e\u003cbr\u003eIt was the destruction of the Crusader army by Saladin at Hattin in 1187 that had led to the collapse of the Crusader kingdoms in the Levant, including the loss of Jerusalem. Guy of Lusignan, the erstwhile ruler of the city, appealed to the Europeans for aid, which soon arrived. But without waiting for the three main Crusader armies — led by King Philip of France, Emperor Frederick Barbarossa, and Richard I of England ­— Guy set out to capture Acre on the Levantine coast. His first assault was repulsed and Guy settled in for a siege. Meanwhile, Saladin gathered a portion of his army and rode in to lift the siege. After preliminary skirmishing, the opposing armies met east of the city on 4 October.\u003cbr\u003e\u003cbr\u003eAcre uses the new Battles of the Medieval World system, a variation on the venerable Battles of the Ancient World system. The battle is dominated by masses of heavy cavalry and disciplined lines of heavily-armed and armored men-at-arms. Swirling around these forces are masses of foot- and horse-archers, whose purpose is to disrupt the heavy formations and make them easy prey for their counterparts. Using the classic Combat Results Table, the fighting is close and bloody until the morale of one side weakens. Once a line breaks, the victor must pursue ruthlessly to prevent a rally. Leaders enhance combat power and restore broken formations.\u003cbr\u003e\u003cbr\u003eAt Acre, the Crusaders have more combat power, but must maintain a long line to protect their siege works. The Arabs are quick but light, and must find a way to isolate portions of the Crusader army and defeat it in detail. Victory will go to the player who deploys his army to best utilize his strengths and take advantage of enemy weaknesses.\u003cbr\u003e\u003cbr\u003eGame Contents:\u003cbr\u003e• 17 x 22” map\u003cbr\u003e• 100 die-cut counters\u003cbr\u003e• One Standard Rules booklet for this series\u003cbr\u003e• One Exclusive Rules booklet for this title","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":31440595274,"sku":"DCG1619","price":25.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/acre-third-crusade-opens_9297aee5-ae2a-4e49-96e2-39f5c1abe451.jpg?v=1569058314"},{"product_id":"mini-game-series-custers-final-campaign-7th-cavalry-at-little-bighorn","title":"Mini Game Series: Custer's Final Campaign: 7th Cavalry at Little Bighorn","description":"\u003cspan\u003e7th Cavalry at Little Bighorn\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eIn 1876 the US Army engaged the Indians of the northern Great Plains in a campaign that culminated in the destruction of Gen. George Armstrong Custer and most of his command at the Battle of the Little Bighorn. This two-player game covers that entire campaign.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eOne player commands Army forces, including the regiments and battalions forming the three commands that participated in the original campaign: Crook’s, Gibbon’s and Terry’s. The other player controls various Indian tribes, each rated for its fighting strength in warriors. The point-to-point map stretches from\u003c\/span\u003e\u003cspan id=\"82414-info\"\u003eFort Abraham Lincoln in the Dakotas to Helena, Montana. In between are famous historic battle sites such as Powder River, the Rosebud, and the Little Bighorn.\u003cbr\u003e\u003cbr\u003eCuster’s Final Campaign is part of the Hand of Destiny mini-game series. Each player has a unique deck of Campaign Cards. They generate movement abilities, combat bonuses and historical events. Accessing the right card at the right time lets the player concentrate forces to win that great victory against all odds—or perhaps go down to inglorious defeat. Some of the cards include: Tribal Raiding, Indians Leave Reservation, and Gary Owen.\u003cbr\u003e\u003cbr\u003eCombat is resolved via a quasi-tactical procedure. 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(4th Printing)","description":"\u003cspan\u003e2001: The 'American Century' had closed with a single Cold-War superpower standing and a pause in conflict that some at the time dubbed 'The End of History'. It wasn't. \u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eIn the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions' anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998\u003c\/span\u003e\u003cspan id=\"2!2218-info\"\u003eand the Arab Peninsula in 2000.\u003cbr\u003e\u003cbr\u003eBin Ladin's al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes--this time within the US Homeland--that Bin Ladin hoped would light off a global Muslim uprising. Uprising or no, the Western response to those September 11th attacks would reshape international affairs from Legnica to Jakarta and from Moscow to Dar es Salaam.\u003cbr\u003e\u003cbr\u003eLabyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT's highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists' use of terrorist tactics but the wider ideological struggle--guerrilla warfare, regime change, democratization, and much more. \u003cbr\u003e\u003cbr\u003eFrom the designer who brought you the award-winning card-driven game Wilderness War, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game's solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies.\u003cbr\u003e\u003cbr\u003eThe jihadists must operate in a hostile environment--staying below the authorities' radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran's Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory--or will it be a sudden strike at the United States with an Islamic weapon of mass destruction?\u003cbr\u003e\u003cbr\u003eThe United States has the full weight of its military force and diplomacy at the ready--but it can't be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out?\u003cbr\u003e\u003cbr\u003eLabyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key--but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun. “Let's roll!”\u003cbr\u003e\u003cbr\u003eLabyrinth contains 120 playing cards, including:\u003cbr\u003e\u003cbr\u003eTora Bora\u003cbr\u003ePatriot Act\u003cbr\u003ePredator\u003cbr\u003eIraq WMD\u003cbr\u003eRenditions\u003cbr\u003eLeak\u003cbr\u003eMartyrdom Operation\u003cbr\u003eTaliban\u003cbr\u003eKashmir\u003cbr\u003eWahhabism\u003cbr\u003eMadrassas\u003cbr\u003eZarqawi\u003cbr\u003eAbu Sayyaf\u003cbr\u003eIEDs\u003cbr\u003eTony Blair\u003cbr\u003eDanish Cartoons\u003cbr\u003eEx-KGB\u003cbr\u003eLebanon War\u003cbr\u003eMossad \u0026amp; Shin Bet\u003cbr\u003eHijab\u003cbr\u003eLoose Nuke\u003cbr\u003e…and so much more! \u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003eGAME CONTENTS:\u003cbr\u003e\u003cbr\u003eOne Counter Sheet\u003cbr\u003e22x34 inch Mounted Mapboard\u003cbr\u003e120 Playing cards\u003cbr\u003eRules Booklet\u003cbr\u003eTwo Player Aid sheets\u003cbr\u003eOne Solitaire Play sheet\u003cbr\u003e30 Wooden Cubes\u003cbr\u003eFour 6-sided dice\u003cbr\u003e\u003cbr\u003eGAME SCALE\u003cbr\u003e\u003cbr\u003eTIME: About 1 year per hand of cards\u003cbr\u003e\u003cbr\u003ePLAYERS: 1-2\u003cbr\u003e\u003cbr\u003eMAP: Point-to-Point system\u003cbr\u003e\u003c\/span\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32976789770,"sku":"","price":61.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Labyrinth_WaronTerror_3278eea7-d042-4718-b59c-86c48ee4081c.jpg?v=1569058320"},{"product_id":"labyrinth-the-war-on-terror-the-awakening","title":"Labyrinth: The War on Terror - The Awakening","description":"\u003cspan\u003eThis is a game expansion, NOT a complete game.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eLabyrinth: The Awakening, 2010 - ? expands on Labyrinth: The War on Terror, 2001 - ?, a 1-2 player card-driven board game simulating at the strategic level the ongoing bid by Islamic extremists to impose their brand of religious rule on the Muslim world. This expansion continues where Labyrinth left off adding new rules and cards to cover the last five years of history. Included are new mechanics to simulate the grass roots political movements of the Arab Spring and the resulting Civil Wars. Labyrinth: The Awakening provides 120 all new event cards, four\u003c\/span\u003e\u003cspan id=\"2!83049-info\"\u003enew country mats, additional markers, cubes and cylinders, and 7 new scenarios, including 2 that are playable to conclusion in 7 turns or less.\u003c\/span\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32976830794,"sku":null,"price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/labyrinth-awakening_00fc53fe-adcc-4edc-86e2-8bd349a7af61.jpg?v=1569058442"},{"product_id":"panzer-battles-11th-panzer-on-the-chir-river","title":"Panzer Battles: 11th Panzer on the Chir River","description":"\u003cspan\u003ePanzer Battles is a Standard Combat Series game covering the classic mobile defensive battles of the 11th Panzer Division against the culminating point spearheads of the Soviet Operation Uranus. The Soviets have successfully entombed the Stalingrad Pocket and are in the process of locking down the pocket even harder.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eIn an interesting twist of events, the German 11th Panzer Division recently arrived from France is preparing to take part in the northern portion of the German relief attempt on Stalingrad. Full strength, and available, the division launches into the Soviet drive in what has become a textbook example\u003c\/span\u003e\u003cspan id=\"1!83225-info\"\u003eof a mobile defense and counter attack which is studied to this day. It originated the term ‘Fire Brigade’ as used on the Eastern Front in WW2.\u003cbr\u003e\u003cbr\u003eUnder the energetic leadership of Hermann Balck and his Chief of Staff von Mellinthin, the 11th Panzer was able to defeat the Soviet mechanized drive.\u003cbr\u003e\u003cbr\u003eGerman accounts stop right there, with a German victory. However, the win (if it can be called that) was a Faustian bargain. The Soviet drive was stopped, but at the cost of the German units designated to make the relief attempt. There would be no Northern Pincer now. The Southern Pincer soldiered on alone. And failed.\u003cbr\u003e\u003cbr\u003ePanzer Battles covers all this swirling mobile action in turns representing two days and a hex scale of 500m. Units are companies and battalions. Play is highly interactive (the only way to show its mobile nature) using a chit pull system by formation. The rules are a continued adaptation of the system shown in Bastogne, It Never Snows, and Day of Days.\u003c\/span\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":33225828362,"sku":"","price":57.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Panzer_Battles_11th_Panzer_d987be6b-3f07-492a-8d29-b0effaeb3a6a.jpg?v=1569058207"},{"product_id":"paths-to-hell-operation-barbarossa","title":"Paths To Hell: Operation Barbarossa","description":"\u003cspan\u003ePaths to Hell (PTH) (Volume III) is a stand-alone game in the A las Barricadas! (ALB) game series. Recreates the events of those days and allows the players to reproduce the most famous battles of the Blitzkrieg on the East Front at a tactical level. Players take command of either the Allied or Axis forces (or can play solitaire) in the tactical battles of each scenario.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003ePTH while utilizing La Bataille de France, 1940 base rules, incorporates new and adapted rules and additions for this new front. The WSS promises many hours of fierce fighting between the infantry, tanks,\u003c\/span\u003e\u003cspan id=\"1!83224-info\"\u003eartillery and aircraft belonging to the armies enveloped in this conflict.\u003c\/span\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":33226205386,"sku":"COM1034","price":66.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Paths_To_Hell_Operation_Barbarossa_90d852c8-34d9-486a-8dec-5710c911eb96.jpg?v=1569058247"},{"product_id":"golan-73-fab","title":"Fast Action Battles: Golan '73","description":"\u003cspan\u003eMichael Gustavsson teams up with Fast Action Battles (FAB) series designer Rick Young to jointly bring you volume III in the FAB game series. These two designers take you to the Golan Heights on October 6, 1973, where during the holiday of Yom Kippur, the silence on the Heights was disrupted by the thunder of tanks, guns, and aircraft when a Syrian assault was launched. The Syrian operation, code-named as Badr, was aimed to retake the Israeli-occupied Golan Heights, which the Syrians lost in the 1967 Six-day war.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eIn Golan '73, you will command highly mechanized forces and maneuver them across\u003c\/span\u003e\u003cspan id=\"82539-info\"\u003ethe rocky terrain of the Golan Heights. You will find new asset types to aid your cause such as SAM’s, mortars, and anti-tank guns. Battle specific events include Operation Dugman 5, Strategic Reserve Releases, the GHQ Air Raid, Lt. Zvicka Greengold, Electronic warfare, the Syrian Frog-7 missile strike and more. New terrain features in Golan '73 include escarpment, wadi, and the anti-tank ditch, known as the purple line. Helicopter-borne air-assaults and special rules for the first night are included to add more historical flavor from this important campaign. \u003cbr\u003e\u003cbr\u003eThe Israelis start with few units but gain strength as reinforcements arrive, but will there be enough and will they get there in time? The Syrian player starts with a very strong force, but must attack at the right places and rely on rapid breakthrough across the Golan Heights in order to seize the objectives. Time is against the Syrians, with not only the Israeli reserves arriving, but also as the SAM barrier gets reduced and the effectiveness of the Israeli Air Force grows. The Syrians must strike hard and fast, then fight to hold on to their gains.\u003cbr\u003e\u003cbr\u003eBoth players have a degree of variable setup that allows enhanced replay value, but still keeps the historical flavor. A historical setup is also provided for those that wish to more closely follow history.\u003cbr\u003e\u003cbr\u003eIn Golan '73, the FAB series meets modern warfare and now YOU are in command to fight one of the greatest tank battles ever fought.\u003c\/span\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":33463149834,"sku":"","price":53.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Golan_73_FAB_bdf1efcb-a463-46b4-8a4e-be83944bce70.jpg?v=1569058445"},{"product_id":"redvers-reverse-the-battle-of-colenso-1899","title":"Redvers' Reverse: The Battle of Colenso, 1899","description":"\u003cspan size=\"4pt\" style=\"font-size: large;\"\u003eThe Battle of Colenso, 1899\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan size=\"2pt\" style=\"font-size: small;\"\u003eoriginal game design by Geoff Noble\u003cbr\u003eadditional design and development by Godfrey Bailey\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eOn the 15th December 1899 General Sir Redvers Buller tried to cross the Tugela River in order to relieve the Siege of Ladysmith. He was faced by well entrenched Boer commandos who inflicted a reverse upon the British that ultimately led to Buller being relieved of command. Redvers' Reverse is a solitaire, area movement, game that recreates the difficulties for the British in trying to affect a successful crossing of the Tugela River against the Boer commandos (who are played by the game system). The game is at Battalion and Battery level with emphasis upon the leadership of the British at a Brigade level for Infantry and at Divisional level for the Cavalry. The key feature of the game is to present the player with the problems and difficulties that Buller himself faced. The player is provided with the same level of information and ability to influence events. Units are activated by orders sent from HQ to the various commanders, with the caveat that the receiving commander may not react as required. Orders remain in place until a rout or a commander initiative role. The nature of orders are to occupy a designated area. Combat is resolved rolling a 10 sided dice with a minimum number to hit. The impact on the two sides, from hits received, differs considerably due to the asymmetrical situation, both historically and in game terms. In addition there are numerous die modifiers for Dug in (mostly Boer), Terrain of area, Density of units in the area, Flank fire etc etc. Boer fire is usually determined by each Gruppe firing at the closest occupied area but there are certain designated exceptions. Besides combat loses units can become Disrupted, Suppressed or Rout. Leaders can Stand Firm or Panic. Both Units and Leader can recover from these postures during the Recovery Phase. \u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eFor the British it is a race against time, the longer he delays the higher the Boer confidence goes, this is measured by a \"Confidence track\" which rises and falls according to events on the Battlefield. As the level of Boer confidence, alongside the extent of the Boer loses, is central to determining if the Boer retire and thus the British win, it must be kept low at all costs. This simple rule prevents the British concentrating against the Hlangwane and turning the Boer flank, he just hasn't got the time to redeploy his forces. There will also be a simple rule to handle Hart's confusion when trying to find a fordable crossing of the Tugela River. The Boer Gruppe are in their historical positions but their exact Firepower can change slightly from turn to turn. The British player does not know the exact firepower of each Gruppe until they are engaged. As loses are inflicted upon the Boer's their firepower will slowly decline and the likelihood of them withdrawing slowly increase. Whether or not they withdraw is determined at the end of each game turn by revealing the full firepower available, the position on the \"Confidence track\" and a die role. \u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe British can win but it won't be easy. The intention is for the player to feel that if I give it one more go I can do it. \u003c\/span\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":35229580426,"sku":"","price":52.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/redvers-reverse_957e432f-4eb7-41a0-8eac-ecf80097d9a4.jpg?v=1569058270"},{"product_id":"sekigahara","title":"Sekigahara: The Unification of Japan (4th printing)","description":"\u003cp\u003e\u003ca href=\"https:\/\/www.shutupandsitdown.com\/games\/sekigahara\/\" target=\"_blank\"\u003e\u003cimg src=\"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/susd_recommends_alt_clear_720_small.png?v=1485779305\" alt=\"\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e The battle of Sekigahara, fought in 1600 at a crossroads in Japan, unified that nation under the Tokugawa family for more than 250 years.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSekigahara\u003c\/strong\u003e allows you to re-contest that war as Ishida Mitsunari, defender of a child heir, or Tokugawa Ieyasu, Japan's most powerful daimyo (feudal lord).\u003c\/p\u003e\n\u003cp\u003eThe campaign lasted only 7 weeks, during which each side improvised an army and a strategy with what forces their allies could provide. Each leader harbored deep doubts as to the loyalty of his units - for good reason. Several daimyo refused to fight; some even turned sides in the midst of battle.\u003c\/p\u003e\n\u003cp\u003eTo conquer Japan you must do more than field an army - you must be sure it will follow you into combat. Cultivate the loyalty of your allies and deploy them only when you are confident of their allegiance. Win a battle by gaining a defection from the ranks of your opponent.\u003c\/p\u003e\n\u003cp\u003eCOMPONENTS\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eMounted Map\u003c\/li\u003e\n\u003cli\u003e119 wooden pieces\u003c\/li\u003e\n\u003cli\u003e1 and 1\/2 sticker sheets\u003c\/li\u003e\n\u003cli\u003e110 cards\u003c\/li\u003e\n\u003cli\u003eRulebook\u003c\/li\u003e\n\u003cli\u003eTwo player aid cards\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":36137253514,"sku":"","price":79.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Sekigahara_4593d55b-53e5-475c-ace3-cf3ba6c90fb8.jpg?v=1569058573"},{"product_id":"warfighter-wwii-series","title":"Warfighter WWII Core Game (2nd Edition)","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eWarfighter\u003c\/strong\u003e\u003c\/em\u003e is a card game for 1 to 6 players. You play cooperatively with your friends against the system to complete World War II squad-level combat missions.\u003c\/p\u003e\n\u003cp\u003eThe core game and 4 expansions provides you with all the cards you need to play as, or against, the Americans, British, or Germans in post D-Day Europe.\u003c\/p\u003e\n\u003cp\u003eThis includes the soldiers, weapons, equipment, and tactics used by each of those nations. Everything you need to create your own unique squad of soldiers!\u003c\/p\u003e\n\u003cp\u003eAt the start of each mission, you each select one or more Player Soldiers, equip them with skills, weapons, and combat gear within the mission's Resource limit. You then fight your way through hostile territory and engage enemy soldiers, as you attempt to reach and complete your mission objective. Every mission is a stand-alone game. You build your Soldiers, select your Gear, and then run your mission. Within 30 to 60 minutes you will have succeeded or failed.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eWarfighter\u003c\/em\u003e uses a new combat system that takes into account the fire mode you select for your weapon, range to the target, running out of ammo, suppression fire, and cover - all in the same dice roll!\u003c\/p\u003e\n\u003cp\u003eThis system creates an incredibly deep narrative with every attack. As you eliminate soldiers, you gain experience to Upgun your Action cards, play Support cards, and activate special Skills.\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":36140049994,"sku":"","price":67.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Warfighter_WWII_6fea1a5d-dc4e-470d-985d-b5c06decf780.jpg?v=1569058188"},{"product_id":"quartermaster-general-1914","title":"Quartermaster General: 1914","description":"\u003cp\u003e\u003cem\u003eFor 2-5 players, ages 12+, playing time around 90-120 minutes.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eQuartermaster General: 1914\u003c\/strong\u003e\u003c\/em\u003e is the next title in the critically acclaimed \u003cem\u003eQuartermaster General\u003c\/em\u003e series by Ian Brody and creates a narrative of the First World War in Europe, reflecting the military, technological, and social changes that occurred over the following four years.\u003c\/p\u003e\n\u003cp\u003eIn \u003cem\u003eQuartermaster General: 1914\u003c\/em\u003e, each card has two different uses: one when played, and another when prepared. On your turn, you have the opportunity to both play and prepare a card. You can also spend cards to draft more troops, or use cards to attrition your opponents. However, your deck represents your overall resources, so moving too quickly through your deck early might result in your unsupported armies being swept away in the final rounds of the game. This is worth it if you can capture Berlin or Paris in 1915, but if your gambit fails, you may have a tough road ahead.\u003c\/p\u003e\n\u003cp\u003eThe game ends after 17 rounds of play, or earlier if one side has a commanding lead.\u003c\/p\u003e","brand":"Ares Games","offers":[{"title":"Default Title","offer_id":36872252170,"sku":"AREARTG014","price":49.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic6824987.jpg?v=1656683971"},{"product_id":"triumph-and-tragedy-1","title":"Triumph and Tragedy","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eTriumph \u0026amp; Tragedy\u003c\/strong\u003e\u003c\/em\u003e is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily.\u003c\/p\u003e\n\u003cp\u003eThe 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5\/8\" blocks, of 7 types (Infantry\/Tank\/Fortress\/AirForce\/Carrier\/Fleet\/Submarine), in 7 different colors (Germany\/Italy\/Russia\/Britain\/France\/USA\/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types.\u003c\/p\u003e\n\u003cp\u003eThe game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless\/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace).\u003c\/p\u003e\n\u003cp\u003eYou can win peacefully by: \u003cbr\u003e• Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR \u003cbr\u003e• Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital).\u003c\/p\u003e\n\u003cp\u003eIf there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by:\u003cbr\u003e• Military Victory (capture TWO enemy capitals out of nine: each player controls three).\u003c\/p\u003e\n\u003cp\u003eEconomic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace.\u003c\/p\u003e\n\u003cp\u003ePowers can spend their current economic Production on either: \u003cbr\u003e• Military units (new 1-step units or additional steps on existing units), OR \u003cbr\u003e• Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR \u003cbr\u003e• Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels).\u003c\/p\u003e\n\u003cp\u003eBuilding a unit step or buying a card costs 1 Production. Simple. You can’t inspect cards bought until after you have spent all Production.\u003c\/p\u003e\nInitially, the Axis economy is Population\/Resource limited, but ahead in [war] Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling\/limiting rival economies by denial of Population\/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population\/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval\/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces.\u003cbr\u003e\n\u003cp\u003eThe early phase of the game tends to revolve around: \u003cbr\u003e• Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and \u003cbr\u003e• Industrial buildup (via Investment cards), with\u003cbr\u003e• Military buildups (with the nature of forces being built being unknown to opponents),\u003cbr\u003e• Technology advancement (also via Investment cards), and some\u003cbr\u003e• Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population\/Resources when Diplomacy fails.\u003c\/p\u003e\n\u003cp\u003eIf the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way.\u003c\/p\u003e\n\u003cp\u003eAt some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not.\u003c\/p\u003e\n\u003cp\u003eUnit movement is by Command card, which specifies a Command Priority letter that determines order of movement\/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring\/Summer\/Fall), so a variety of Command cards in one’s hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security.\u003c\/p\u003e\n\u003cp\u003eCombat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move).\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eTriumph \u0026amp; Tragedy\u003c\/em\u003e is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":37254227466,"sku":"GMT1501-16","price":99.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/triumph-and-tragedy_22a77529-ab65-47d3-b80b-1160eaaa8a05.jpg?v=1569058216"},{"product_id":"clash-of-giants-civil-war","title":"Clash of Giants: Civil War","description":"\u003cem\u003eClash of Giants: Civil War\u003c\/em\u003e, takes the game system from Ted S. Raicer’s popular and critically acclaimed \u003cem\u003eClash of Giants\u003c\/em\u003e WWI series to two of the storied battles of the American Civil War: Second Bull Run and\u003ccity w:st=\"on\"\u003e\u003cplace w:st=\"on\"\u003eGettysburg\u003c\/place\u003e\u003c\/city\u003e. \u003cem\u003eCoG: Civil War\u003c\/em\u003e uses a modified version of the chit-pull Activation system of \u003cem\u003eClash of Giants II: Campaigns of Galicia and First Ypres, 1914\u003c\/em\u003e, while retaining the \u003cem\u003eCoG\u003c\/em\u003e combat system. Every (mostly brigade-level) unit has a Tactical Efficiency Rating based on its morale, training, leadership, and experience, but even a poor unit can have a heroic moment, while the Iron Brigade might not always be made of iron. It is a true player’s system, which produces realistic results without a lot of fiddly procedures, and allows players to concentrate on the game rather than the rules.","brand":"GMT","offers":[{"title":"Default Title","offer_id":38857292554,"sku":"GMT1603","price":54.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Clash_of_Giants_Civil_War_a72b0a57-5fd0-4e15-afcd-3f8cf5a10090.jpg?v=1569058449"},{"product_id":"commands-colors-napoleonics-epic","title":"Commands \u0026 Colors: Napoleonics Epic","description":"\u003cp\u003e\u003cem\u003eThis is a game expansion, NOT a complete game.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eEPIC Napoleonics\u003c\/em\u003e is the sixth expansion for GMT’s \u003cem\u003eCommands \u0026amp; Colors Napoleonics\u003c\/em\u003e game system. \u003cem\u003eEPIC Napoleonics\u003c\/em\u003e allows for fighting larger battles with more units. \u003cem\u003eEPIC Napoleonics\u003c\/em\u003e is actually two game systems in one – the Epic Battles system, and the La Grande Battles system. Although the scope of our Napoleonic game has changed size wise, the historical feel and the basic rules of play, for the most part, remain the same. To experience the maximum enjoyment with these two new Napoleonic game formats, both \u003cem\u003eEPIC Napoleonics\u003c\/em\u003e and La Grande Battles scenarios are best played using the Command card and Tactician card decks that were part of the Generals, Marshals and Tacticians expansion.\u003c\/p\u003e\n\u003cp\u003eIncluded in this expansion are six standard sized scenarios that focus on key phases of the battle of Austerlitz, 2 December 1805. This expansion also features 12 EPIC sized engagements and two La Grande Battle scenarios. Also included are two double-sided mounted maps. The EPIC sided battlefield is larger, and at 11 hexes deep by 20 hexes wide, it is almost double the size of the standard size battlefield of 9 hexes deep by 13 hexes wide. When laid side-by-side to form the La Grande battlefield, the battle area is a whopping 11 hexes deep by 26 hexes wide.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":38857550794,"sku":"GMT1608","price":78.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/CnC_Napoleonics_Epic_86eb4984-f77f-4034-813f-efb821f21f72.jpg?v=1569058567"},{"product_id":"wing-leader-supremacy-1943-1945","title":"Wing Leader: Supremacy 1943-45","description":"\u003cp\u003eWING LEADER: Supremacy 1943-1945 is the second volume of GMT's exciting Wing Leader game series, which started with Wing Leader: Victories 1940-1942. WING LEADER allows you to play out large-scale aerial combats in World War II.\u003c\/p\u003e\n\u003cp\u003eBased on a unique side-scrolling view, WING LEADER: Supremacy 1943-1945 lets you recreate the climactic air battles at the end of the war. Scenarios feature fights above the Reich, Normandy, Italy, Romania, the Eastern Front, and the Pacific. Players fly squadrons and flights, attempting to intercept raids or fend off marauding fighters in fast-playing games that take between 90 and 120 minutes. Rules cover late war armaments such as air-to-air rockets and jet aircraft.\u003c\/p\u003e\n\u003cp\u003eWING LEADER: Supremacy 1943-1945 is a stand-alone game and features more aircraft, more squadrons, and more battles. When combined with its sister game, WING LEADER: Victories 1940-1942, this second volume creates an experience that spans the entire war.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":38858055946,"sku":"","price":75.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/WL_Supremacy_3bc321f1-49fd-40d4-bb58-e94171a87b6a.jpg?v=1569058315"},{"product_id":"putin-strikes-the-coming-war-for-eastern-europe","title":"Putin Strikes: The Coming War for Eastern Europe","description":"\u003cspan\u003ePutin Strikes: The Coming War for Eastern Europe is a two-player game (solitaire suitable) in which one player (the Russian player) commands the Kremlin's forces, and the other (the Allied player) commands a polyglot international coalition opposed to him. This isn't a simulation of the \"opaque (a.k.a. gray) war\" techniques most recently used by the Russians in the Crimea and eastern Ukraine. Rather, it's designed to facilitate the examination of the strategic possibilities (along with their operational undertones) inherent in the larger situation. That is, it models the parameters of possibilities if Putin decides to go all out--taking advantage of the democratic West's increasing befuddlement by the jihad--to make one quick blitzkrieg-like strike to grab Russia's western \"Near Abroad.\"\u003c\/span\u003e","brand":"One Small Step","offers":[{"title":"Default Title","offer_id":38858855818,"sku":"","price":49.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Putin_Strikes_afde1883-a6c6-4946-bf12-fc3a012a6890.jpg?v=1569058567"},{"product_id":"ceres-operation-stolen-base-mini-game-series","title":"Ceres: Operation Stolen Base (Mini Game Series)","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\u003cem\u003eFor 1 player\u003c\/em\u003e\u003c\/div\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/div\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable open\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eCeres: Operation Stolen Base\u003c\/strong\u003e is a solitaire game depicting the actions of an elite Rebel task force attempting to seize the largest source of water in the Solar System shortly after the outbreak of the Free Mars Revolution. Your task force must defeat the Earth Federation ships in the area and seize the primary surface base.\u003c\/p\u003e\n\u003cp\u003eThe opposition forces are controlled by the game system using a deck of cards whereby a card is drawn after the player moves a task force, which may result in a new opposing force being placed where the task force just moved and forcing combat to occur. Some locations are more likely to have larger opposition forces to appear than others and although initial opposition forces will be relatively small, resistance will increase as their alert level increases.\u003c\/p\u003e\n\u003cp\u003ePlayers begin the game with a number of assembly points with which they can use to custom-build their fleet, including adding special weapon pods to ships to provide benefits such as drone defenses and cyber warfare abilities to keep enemy alert levels lower. If your fleet includes an assembly ship, you can even repair and alter your fleet even after your attack on Ceres begins.\u003c\/p\u003e\n\u003cp\u003eFour increasingly difficult missions must be completed to win the campaign game. Along the way, additional ships arrive and pods are constructed to increase strength and technological capabilities. A unique card system counts down the time remaining and provides challenges and opportunities at every orbit.\u003c\/p\u003e\n\u003cp\u003eIn this game the player takes command of a Rebel task force attempting to complete missions critical to securing the Ceres water base. Your success will ensure Mars and other colonies have a major source of water for survival and the Earth Federation will be forced to haul water up the deep and costly gravity well from Earth.\u003c\/p\u003e\n\u003cp\u003eThis game is set in the Free Mars universe and is a prequel to the Free Mars boxed game.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003cbr\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• 18 mini cards\u003cbr\u003e• Scenario Instructions\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":39657971530,"sku":"DCG1719","price":14.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/ceres_724ef6ab-8ee1-4d56-a72f-318ff4854585.png?v=1569058271"},{"product_id":"fall-of-the-third-reich","title":"Fall Of The Third Reich","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eFrom award-winning designer Ted S. Raicer, \u003cem\u003e\u003cstrong\u003eThe Fall of the Third Reich\u003c\/strong\u003e\u003c\/em\u003e covers the dramatic last two years of WWII in Europe, as the Western Allies and the Soviet Union fight against fierce German resistance to bring down the Thousand-Year Reich.\u003c\/p\u003e\n\u003cp\u003eThe time is July, 1943. From the beaches of Sicily to the plains of central Russia, millions of men are poised to decide the fate of Europe and bring about the end of WWII...\u003c\/p\u003e\n\u003cp\u003eTwo large hex maps cover Europe from France to Central Russia, and Leningrad to Sicily. Units are Armies, Corps, and in a few cases, Divisions. There are twelve two-month turns.\u003c\/p\u003e\n\u003cp\u003eThose turns play quickly, and yet there is a lot of subtlety within each one, with rules for both reaction and exploitation. Getting the most out of the various movement segments is essential for both players: as the Axis for plugging gaps in the front line, and as the Allies for exploiting every last opportunity to move ever further into the Third Reich proper. But the German player will quickly learn that a passive defense is doomed to fail, and that selective counterattacks are vital to hold the enemy at bay.\u003c\/p\u003e\n\u003cp\u003eThe game includes rules for Soviet and German Command (Stavka), while the effects of Hitler's increasing interference in military affairs is presented through a rule which requires the German player to use OKW (West Front Headquarters) or OKH (East Front HQ) to be able to retreat infantry units from an enemy ZOC.\u003c\/p\u003e\n\u003cp\u003eWhile the Soviets and Germans begin the game locked in a death struggle at Kursk, the Allies face the early dilemma of where to invade, with a choice of invasion sites ranging from Holland to Greece. Knock Italy out of the war or Second Front Now! in Northwest Europe: the choices are yours.\u003c\/p\u003e\n\u003cp\u003eSupply rules have been kept as simple as possible, while still modeling the historic importance of logistics. The Western Allies in particular will learn the importance of ports in supplying their armies, and have to base their strategy around them.\u003c\/p\u003e\n\u003cp\u003ePerhaps most significantly, the game effectively models the Strategic Air War over Europe with only a few simple rules and a handful of counters. But though easy to learn, this ‘game within a game’ can have a dramatic impact upon the course of the war, as the Allies must prioritize their air resources while the Luftwaffe struggles both to slow the Allied air offensive and support the German armies in the field. The challenges are numerous and subtle.\u003c\/p\u003e\n\u003cp\u003eOther rules cover variable (and degrading) German troop strength, Allied Airborne drops, Strategic Transit, Forts, Yugoslav Partisans, and Axis Minor Powers, including Italian Surrender\u003c\/p\u003e\n\u003cp\u003eThe game can be played by two (Axis and Allied\/Soviet) or three players (Axis, Allied and Soviet) but also works well solo. The Fall of the Third Reich is a game of large scope and nail-biting decisions, combining fidelity to history with a fun playable game system.\"\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eProduct Information\u003cbr\u003eComplexity: 5 out of 10\u003cbr\u003eSolitaire Suitability: 8 out of 10\u003cbr\u003eTime Scale: 1 turn = 2 months\u003cbr\u003eMap Scale: 1 hex = 30 miles\u003cbr\u003eUnit Scale: Armies, Corps and some Divisions\u003cbr\u003ePlayers: Best with 2 players but can be played well with 3 players or solitaire\u003cbr\u003ePlaying Time: 6-10 hours\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41255349332,"sku":"CPS1042","price":84.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/fall-of-the-third-reich_76d3ad28-8627-4be3-8869-84de868ae989.jpg?v=1569058246"},{"product_id":"from-golan-to-sinai-the-arab-israeli-wars-1956-1973","title":"From Golan to Sinai. The Arab-Israeli Wars 1956-1973","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eContaining six scenarios spanning three wars, this Module includes all the supplemental rules and data needed to carry the CoA system through the Arab-Israeli Wars. Each scenario includes an 8 1\/2\" x 11\" map, a brief historical commentary and tables with all pertinent data extracted for the players' convenience.\u003c\/p\u003e\n\u003cp\u003eAlthough this module was designed to be used with CoA system, the scenarios can be easily adapted for use with other tactical armor systems.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Clash of Arms","offers":[{"title":"Default Title","offer_id":41258999188,"sku":"","price":16.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/from-golan-to-sinai_ddd34d4e-5942-47f1-abd8-3c76453d1567.jpg?v=1569058313"},{"product_id":"moscow-41","title":"Moscow '41","description":"\u003cem\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/em\u003e\u003cstrong\u003eMOSCOW '41\u003c\/strong\u003e is a light\/medium wargame covering the German Army Group Centre offensive aimed to seize Moscow, after having successfully defeated several Soviet armies in the great encirclement battles at the frontier and established two bridgeheads on the Dnieper.\n\u003cp\u003eAlthough based on a historical event, the two players can modify the course of the operations, with the Germans trying to achieve a decisive victory before the winter comes, and the Soviets playing a fighting withdrawal, until ready to strike a decisive blow at the invaders.\u003c\/p\u003e\n\u003cp\u003eThe game is recommended for two players, but has excellent solitaire suitability.\u003c\/p\u003e","brand":"Vento Nuovo Games","offers":[{"title":"Default Title","offer_id":41743121940,"sku":null,"price":50.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Moscow__41_c8c3477c-6828-49cb-bf5c-43ce138088a0.jpg?v=1569058309"},{"product_id":"b-17-flying-fortress-leader","title":"B-17 Flying Fortress Leader","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eB-17 Flying Fortress Leader\u003c\/strong\u003e\u003c\/em\u003e is a WWII strategic bombing solitaire game that takes place in the European Theater of Operations (ETO).\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eIn B-17 Leader, you are in command of the Eighth Air Force stationed in England, charged with reducing Germany's ability to wage war. Your primary mission is to destroy the Luftwaffe to ensure a successful D-Day landing, but multiple secondary missions are also required to help advance the fronts in multiple theaters.\u003c\/p\u003e\n\u003cp\u003eYou will have multiple historic Bomber Groups composed of B-17 Flying Fortresses, B-24 Liberators, and B-26 Marauders. Optional B-29 Superfortress and B-25 Mitchell Bomber Groups are included. Your Bomber Groups will be protected on their journey in Luftwaffe controlled airspace by Fighter Groups composed of MK VII Spitfires, P-47 Thunderbolts, P-38 Lightnings, and P-51 Mustangs. Your groups can progress in experience levels from Newbie to Ace, but may be Reassigned as they gain experience. Optional Renown Commanders provide groups with special skills and tactics, but could be killed during the Campaign.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":39634548654159,"sku":"","price":99.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/b-17-flying-fortress-leader_93888516-0d55-4221-bfab-efb37e6499a7.jpg?v=1569058188"},{"product_id":"fields-of-despair","title":"Fields of Despair","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 2 players, ages 13+, playing time around 180 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eFields of Despair: France 1914-1918\u003c\/strong\u003e\u003c\/em\u003e is a 2-player hex-based strategic level block war game set on the Western Front of the First World War. Players take control of the Allies or Central Powers fighting the war on land, at sea, and in the air all the while making tough economic and technological decisions at home.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFields of Despair\u003c\/em\u003e has a unique block system designed to maintain the fog of war throughout the entire game. In most games, block combat values range from one to four. In Fields of Despair the range is zero to twenty.\u003c\/p\u003e\n\u003cp\u003eThe range in values makes \u003cem\u003eFields of Despair\u003c\/em\u003e a very deceptive game. Players can build up a large force with a single block instead of giving away their strategy with a stack of blocks.\u003c\/p\u003e\n\u003cp\u003eMovement is simple and free flowing. Players are allowed to “make change” during the movement phase. Thus a block with a combat value of 16 could be broken in two blocks of 8 before moving, or conversely two blocks could be combined into one. Zero-value blocks known as “Deception” blocks could also be part of the exchange. Thus after every movement phase you never really know the strength of your enemy.\u003c\/p\u003e\n\u003cp\u003eThe fog of war isn’t lost after first contact with the enemy. Blocks remain hidden even when enemies occupy the same hex and stay hidden until one player decides to allocate an air squadron for reconnaissance or sends his men across no man’s land.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":42016242196,"sku":null,"price":89.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/fields-of-despair_0472b5c0-5c35-4c73-9ccc-fdd53c24b6d9.jpg?v=1569058213"},{"product_id":"simple-great-battles-of-history-2nd-edition-expected-in-stock-on-31st-may","title":"Simple Great Battles of History - 2nd Edition (2016)","description":"\u003cdiv\u003e\u003cspan face=\"Palatino Linotype\" size=\"3\" style=\"font-family: 'Palatino Linotype'; font-size: medium;\"\u003e\u003cstrong\u003eSimple GBoH 2nd Edition Highlights\u003c\/strong\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eThe ZOC Rules were modified to address some odd looking situations that can arise during play, and to simplify the rules language. ZOC effects have been aligned with the standard game. Shock is now mandatory for active units that have enemy units in their ZOC; being in an enemy ZOC is not relevant.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eAn In Command unit may leave a hex adjacent to an enemy unit, but cannot move adjacent to an enemy unit during that Player Turn. Out of Command units are pinned to the hex they are in if adjacent to enemy unit but may change facing.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eTwo-hex units may Reverse Face in reaction to enemy movement in a similar manner to single-hex units, albeit with a higher cost of failure.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eOffensive Javelin Missile Fire is limited to H\u0026amp;R Tactics and defensive (reaction) Javelin Missile Fire as Return Fire against H\u0026amp;R Javelin fire only.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eElephant Screens are now active in Reaction Fire.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eThe Elephant Rampage DR generated by a Missile hit has been removed; Elephant units incur 2 Hits instead (as do Chariot units). Elephants do not Retreat from Shock, but instead incur 2 Hits.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eWeapons System Matrix reworked to better reflect the results from the standard game tables. Certain types (Archers, etc.) are no longer Shock capable.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eShock Resolution \u0026amp; Results: Hits and Moving DRMs have been eliminated along with the Reduction result.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eColumn Movement rules brought up to date.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cspan\u003e\u003cstrong\u003ePlaybook Changes\u003c\/strong\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eSPQR, Alexander (including the two new scenarios), and Caesar\/Gaul scenarios modified to match the current editions of those volumes.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eMost scenarios have modifications to the Formation charts, Seizure Ratings, and\/or special rules.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eSummary page with modifications to Simple GBoH scenarios published in other volumes\/modules and C3i\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Palatino Linotype\" size=\"3\" style=\"font-family: 'Palatino Linotype'; font-size: medium;\"\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Palatino Linotype\" size=\"3\" style=\"font-family: 'Palatino Linotype'; font-size: medium;\"\u003e\u003cspan\u003eSimple Great Battles of History\u003c\/span\u003e (Simple GBoH) allows gamers to recreate the significant battles of the ancient Western world covered by GMT's Great Battles of History (GBoH) Series. \u003cspan\u003eSimple GBoH\u003c\/span\u003e is designed for players who want a faster, less die-roll-heavy version of the \u003cspan face=\"Palatino Linotype\" style=\"font-family: 'Palatino Linotype';\"\u003e\u003cspan\u003eGBoH\u003c\/span\u003e \u003c\/span\u003esystem, while retaining as much of the historical flavor and insight of the original rules. These rules and its companion playbook cover all the battles published in \u003cspan\u003eDeluxe Great Battles of Alexander\u003c\/span\u003e, \u003cspan\u003eSPQR\u003c\/span\u003e, \u003cspan\u003eCaesar: The Civil Wars\u003c\/span\u003e, \u003cspan\u003eCaesar: Conquest of Gaul\u003c\/span\u003e, \u003cspan\u003eCataphract\u003c\/span\u003e, and all their related modules. The battles presented in \u003cspan\u003eC3i\u003c\/span\u003e are published in the \u003cspan\u003eSimple GBoH Battle Manual\u003c\/span\u003e.\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Palatino Linotype\" size=\"3\" style=\"font-family: 'Palatino Linotype'; font-size: medium;\"\u003e\u003cspan\u003e\u003c\/span\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Palatino Linotype\" size=\"3\" style=\"font-family: 'Palatino Linotype'; font-size: medium;\"\u003e\u003cspan\u003eIMPORTANT NOTE:\u003c\/span\u003e This rules book is self-contained; you do not need the original GBoH rulebooks to play this version...although the former does contain interesting Design and Historical notes. Most of the rules and mechanics which are part and parcel of all previous \u003cspan\u003eGBoH\u003c\/span\u003e series land battles have either been changed or are not here anymore.\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cdiv\u003e\n\u003ch1\u003e\u003cspan face=\"Palatino Linotype\" style=\"font-family: 'Palatino Linotype';\"\u003eGame Components\u003c\/span\u003e\u003c\/h1\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan face=\"Palatino Linotype\" size=\"3\" style=\"font-family: 'Palatino Linotype'; font-size: medium;\"\u003e16-page Rule Book\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan face=\"Palatino Linotype\" size=\"3\" style=\"font-family: 'Palatino Linotype'; font-size: medium;\"\u003e52-page Play Book\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan face=\"Palatino Linotype\" size=\"3\" style=\"font-family: 'Palatino Linotype'; font-size: medium;\"\u003e1 11x17\" Charts and Tables folio\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":42017386132,"sku":"GMT1710","price":19.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/simple01_600x600_793f6b9f-aeb4-4629-8da6-20c10e8c0409.jpg?v=1684765316"},{"product_id":"arbela-gaugamela-331-bc","title":"Arbela: Gaugamela, 331 BC","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eExplore Alexander's decisive battle in a card-based system designed by Richard Berg. This is not a \"card-driven\" game, nor one with a traditional mapboard, but one in which the units and leaders themselves are cards that capture the abilities and appearance of the two armies. Cards face, move, and fight within their own grid. Game options include a \"historical\" battle deployment or allowing you to \"do better\" on your own.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Turning Point Simulations","offers":[{"title":"Default Title","offer_id":43022389780,"sku":"COATPS03B","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/tps-arbela_eabf197a-3f29-40d9-9ce3-ebce22ef3528.jpg?v=1569058308"},{"product_id":"pericles-the-peloponnesian-wars","title":"Pericles: The Peloponnesian Wars","description":"\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 1-4 players, ages 12+, playing time around 45-360 minutes\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003ePericles is a four player 'sandbox' design that covers the period from 460 BC to 400 BC. The players each represent one of two Athenian or Spartan factions. The game has a political and a war phase. During the war phase the players are US versus THEM. During the Political Phase it is ME versus YOU (Athenian faction versus Athenian faction and Spartan king versus Spartan king).\u003c\/p\u003e\n\u003cp\u003eThe City State (Athens or Sparta) that gains the most Honor wins the war and the faction on the winning side with the most Honor wins the game.\u003c\/p\u003e\n\u003cp\u003eThere are over twenty scenarios that cover portions of the war with playing times from 30 minutes (mini Theater scenario), 45 minutes (6 years of the war), 90 minutes (a decade of war), and then there are the three long scenarios that cover the 1st Peloponnesian War, 2nd Peloponnesian War plus the Campaign game. There are rules for 3 player, 2 player, and solitaire play.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"row col-xl-middle-border fs-responsive-sm\"\u003e\n\u003cdiv class=\"col-sm-6 col-xl-5\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":43434860692,"sku":"GMT1701","price":82.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pericles-peloponnesian-wars_b8257f36-bf97-4ed0-9854-4728e85180e1.jpg?v=1569058300"},{"product_id":"manoeuvre-distant-lands","title":"Manoeuvre: Distant Lands","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThe regiment had fought countless battles across the European continent. War had been waged in Bavaria against the Prussians, Catalonia against the Spaniards, under the great pyramids against the relentless Turk and even at New Orleans against those upstart Americans. Now new challengers have arisen and a completely foreign army is arrayed across the battlefield. The Tri-Color fluttered in the breeze as rocket shells burst in the air. A new type of warfare was about to be unleashed.\u003c\/p\u003e\n\u003cp\u003eManoeuvre: Distant Lands is an expansion for Manoeuvre. Four new armies are included to allow you to bring the fight from the frozen north to the sub-continent and the mythic east. Included in this set are counters and cards for Sweden, the splintered Kingdoms of India, the Chinese 8-Banner Army and the crumbling remains of the Japanese Shogunate. Also included is a set of 8 new land tiles that will force veteran players to learn new tactics among the swamps and fields of the Orient as well as the forests of Scandanavia.\u003c\/p\u003e\n\u003cp\u003eSweden: The Swedes are reminiscent of the more traditional European powers and fit nicely into the current game hierarchy to allow for more balanced tournament play. The Swedish army fits the mold of both the Prussians and Russians but falls into line just below them in overall strength.\u003c\/p\u003e\n\u003cp\u003eIndians: The Kingdoms of the Marathas, Mughals, Mysore and Sikhs from the Punjab have banded together to overthrow the colonial powers of the day. Their problem is overcoming the lack of a true leader that makes it difficult to set aside their rivalries and squabbling. They have speed rivaling the Ottomans but far less of a capacity to use it well. They are a true guerilla force adept at denying their opponents resources or freedom to maneuver.\u003c\/p\u003e\n\u003cp\u003eTokugawa Shogunate: The Shogunate is crumbling. The army seeks to modernize against the will of the Shogun and in a few years Japan will step into the Industrial age. However, at the turn of the 19th Century, insular clans still dominated the military. Every Daimyo leads his own army into battle with their own guns, cavalry, samurai and teppo. Only the Shogun can be called on to make any Clan work with another. Beware the deadly fury of the Banzai charge and even cornered units will fight to the bitter end and the last man.\u003c\/p\u003e\n\u003cp\u003eChina: The Chinese 8-Banner army boasts a core of elite units, including three cavalry units that can stand their ground against any European foe. Unfortunately, the Han conscripts and the peasants that form the Tuan Lian are ill-suited and under-equipped in relation to their Manchu and Mongol horsemen. Will rockets and witchcraft bring disruption to the orderly European battlefield.\u003c\/p\u003e\n\u003cp\u003e\"I have not imagined that the Napoleonic experience can be brought to the orient!\"\u003cbr\u003e- Thunder Wong, Playtester Extraordinaire\u003c\/p\u003e\n\u003cp\u003eComponents:\u003c\/p\u003e\n\u003cp\u003e32 Unit counters (8 for each nationality)\u003cbr\u003e240 Cards (60 for each nationality)\u003cbr\u003e8 Terrain tiles\u003cbr\u003eRules for the new abilities and some advanced Manoeuvre additions.\u003cbr\u003e3 Advance-to-Contact Counters\u003c\/p\u003e\n\u003cp\u003eDesigners: Jeff Horger and Joe Roush\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":43435089236,"sku":"GMT1707","price":40.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/maoeuvre-distant-lands.jpg?v=1635515098"},{"product_id":"the-second-great-war-1","title":"The Second Great War","description":"\u003cp\u003eIn November 1916, the freshly-reelected U.S. President Woodrow Wilson renewed his earlier attempts to mediate a peace between the warring European powers. 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The two nations clashed for over a decade, with each experiencing triumphs and defeats. Following the Battle of the Great Plains in 203 BC, a ceasefire was negotiated. It was broken following a Carthaginian attack on a stranded Roman fleet in the Gulf of Tunis. Determined to finally win the war, Roman General Scipio Africanus led an invasion force into North Africa, the Carthaginian homeland. The opposing armies met near the town of Zama. Despite being outnumbered, the Romans were able to defeat the Carthaginians. With that victory the Romans had effectively won the war.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eZama\u003c\/em\u003e is part of DG’s Battles of the Ancient World series, that emphasizes simple but realistic design features to show critical aspects of classical era combat. Special rules for leadership, missile fire, and elephants are included.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":43884361620,"sku":"DCG1639","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/zama-hannibal-vs-scipio_640416d6-3780-4398-915b-f00492632503.png?v=1569058216"},{"product_id":"israeli-air-force-leader","title":"Israeli Air Force Leader","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003eSolitaire.\u003c\/div\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThis is the newest entry in DVG's Air Leader series. 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While the northern group of armies (Army Group North) pushed towards Leningrad in a war of rapid maneuver its 16th Army covered the flank in the Lake Ilmen – Valday Hills area. Here, fighting began to settle down in early fall 1941 and by January had become static. Then the Soviets attacked. By late January the Soviet 11th Army had broken the German front in several sectors and threatened to surround perhaps 70,000 Germans around Demyansk. When 3rd Shock Army broke the southern wing of German 16th Army Soviet advances threatened now to destroy 16th Army and open the flank to Leningrad. It is at this stage that game-play begins. \u003cbr\u003e\u003cbr\u003eGeneral Introduction - Demyansk Shield recreates the World War II campaign in the Valday Hills region of Russia, from late January 1942 through May 1942. One player will control the Axis forces (Germans), while his opponent controls the Soviet forces (Russians). The playing pieces represent the actual units that participated in the campaign and the map represents the terrain over which those units fought. The players maneuver their units across the map and conduct combat according to the rules of play. One player wins by capturing certain specified objectives while his opponent wins by avoiding those victory conditions. \u003cstrong\u003e\u003cem\u003e\u003cbr\u003e\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":45976082900,"sku":"","price":53.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/demyansk-shield_3d34eb21-bd6e-4379-8d6d-f1e48ae693c3.jpg?v=1569058267"},{"product_id":"target-for-today","title":"Target For Today","description":"\u003cp\u003e\u003cstrong\u003eBombers Over the Reich, 1942 - 1945\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan size=\"2pt\" style=\"font-size: small;\"\u003eDesigner: Steve Dixon \u0026amp; Bob Best\u003c\/span\u003e \u003cbr\u003e\u003cbr\u003eTARGET FOR TODAY is a solitaire game that recreates American's Daylight Strategic Bombing Campaign against Nazi Occupied Europe during the Second World War. Considerable research, including review of many oral histories gathered from veterans who flew heavy bombers in the Daylight Strategic Bombing Campaign was done to make Target For Today! function as closely as possible to reality. The game was designed to provide YOU, the player with the ultimate gaming experience depicting the same types of events and decision making processes experienced by our veterans who flew the real-life missions. \u003cbr\u003e\u003cbr\u003eNow, YOU are in command of an individual bomber on an individual mission over Hitler's Third Reich -flying either the B-17F or G Model Flying Fortress or the B24D, or J Model Liberator bomber. A series of individual missions are strung together in the campaign game to form the player's tour of duty. Just as it was in real life, the objective of the game for the player is to survive your tour of duty so you can rotate home. \u003cbr\u003e\u003cbr\u003eThe US Army Air Forces suffered one of the highest casualty rates of any branch of the military services including the US Marine Corps during World War II. The heavy bomber groups of the 8th Air Force flew a combined total of 10,631 strike missions over Europe during the period of this game. The 8th Air Force lost 4145 bombers on these missions. Surviving your tour of duty could be difficult! \u003cbr\u003e\u003cbr\u003eTARGET FOR TODAY is an advanced update of Glen Frank's classic game B17, QUEEN OF THE SKIES. Some familiarity with that game is assumed, but \"TARGET FOR TODAY\" is a completely new game -you do not need to own B-17, QUEEN OF THE SKIES to play it. New tables are included and the rules are organized according to the sequence of play in any typical mission. 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The intent of the game is to provide a broad overview of the historical events while being fun to play. SOVEREIGN OF THE SEAS owes its original inspiration to the game concepts of WAR AT SEA published by The Avalon Hill Game Company, a game which covered the war in the Atlantic in World War Two. SOVEREIGN OF THE SEAS borrows a number of these concepts from this earlier game as a starting point, such as area movement, individual capital ships, individual leaders, battle line resolutions, and rolling sixes to hit, and then diverges significantly to reflect the sailing warship era situation.\u003c\/p\u003e\n\u003cp\u003eThe object of the game for the English player is to destroy the naval forces of the European Powers player and prevent them from obtaining control of vital sea areas around the world. The object of the game for the European Powers player is to escape the forces of the English player and obtain temporary sea control of vital areas to support the continental and colonial objectives of various European nations. The game uses over 650 counters, a two piece map, and numerous organization cards and play aid sheets.\u003c\/p\u003e\n\u003cp\u003eProduct Information\u003c\/p\u003e\n\u003cp\u003eComplexity: 4 out of 10\u003cbr\u003eSolitaire Suitability: 7 out of 10\u003cbr\u003eTime Scale: Yearly turns\u003cbr\u003eMap Scale: Area\u003cbr\u003eUnit Scale: individuals ship\u003cbr\u003ePlayers: 2 or solitaire\u003cbr\u003ePlaying Time: 3-4 hours hours\u003cbr\u003eDesigner: Stephen Newberg\u003c\/p\u003e\n\u003cp\u003eComponents:\u003c\/p\u003e\n\u003cp\u003eTwo 22 X 34 inch maps\u003cbr\u003eSix Countersheets – approximately 600 counter\u003cbr\u003eOne Rulebook\u003cbr\u003eRules and Scenario book\u003cbr\u003ePlayer Aid Cards\u003cbr\u003eDice\u003cbr\u003eOne Box and Lid set\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":47304349332,"sku":null,"price":89.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/sovereign-of-the-seas_b52c746e-2b66-491d-9b98-31eb1375400d.png?v=1569058272"},{"product_id":"commands-colors-tricorne-the-american-revolution","title":"Commands \u0026 Colors Tricorne: The American Revolution","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" expandable-height=\"300px\" gk-expandable-geekitem=\"description\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 2 players, playing time around 60-90 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eCommands \u0026amp; Colors Tricorne - The American Revolution\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis not overly complex. The game is based on the highly successful\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eCommands \u0026amp; Colors\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003egame system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eCommands \u0026amp; Colors Tricorne - The American Revolution\u003c\/em\u003e, however, introduces many new game concepts, which will add historical depth and provide even the most veteran Commands \u0026amp; Colors player many new play experiences and challenges.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":49579218772,"sku":"CPS1039","price":104.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/commands-and-colors-tricorne_1620ac07-facd-4681-a963-8aba5715f1f6.jpg?v=1569058186"},{"product_id":"hindenburgs-hour-the-tannenberg-campaign-1914","title":"Hindenburg's Hour: The Tannenberg Campaign 1914","description":"\u003cp\u003e\u003cem\u003eFor one player, playing time 30-90 minutes.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\"You are assigned a new and difficult task… I know no other man in which I have such limitless faith as I have in you. Perhaps you will still be able to save the day in the east… The Kaiser, too, has faith in you… Therefore, take up your new post, which is the greatest that can be granted to a soldier. You will not betray the trust placed in you.\"\u003c\/p\u003e\n\u003cp\u003eHelmuth von Moltke to Hindenburg’s chief of staff Erich Ludendorff\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eHindenburg’s Hour\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a solitaire simulation of the Tannenberg campaign in August, 1914, which puts you in place of the commander of the German 8th Army. Your task is to defend the province of East Prussia against the Russian 1st and 2nd Armies, advancing from east and south, respectively. Simple yet elegant mechanics make for an entertaining challenge. Will you be up to it and justify the Kaiser’s faith in you?\u003c\/p\u003e","brand":"Dr. Richter Konfliktsimulationen","offers":[{"title":"Default Title","offer_id":50217549524,"sku":null,"price":14.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/hindenburgs-hour_305904d3-2975-46a4-bc03-e35972e417be.jpg?v=1569058251"},{"product_id":"kido-butai-japans-carriers-at-midway","title":"Kido Butai: Japan's Carriers at Midway","description":"\u003cp\u003e\u003cem\u003eFor one player, playing time 30-90 minutes.\u003c\/em\u003e\u003c\/p\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eAt 1020 hours on June 4, 1942, Japanese naval aircraft still ruled the skies over the Pacific. All that changed within ten minutes, when U. S. dive bombers sunk three out of four carriers constituting Kido Butai, the Imperial Japanese Navy’s main strike force which had devastated Pearl Harbor only six months before.\u003c\/p\u003e\n\u003cp\u003eThe solitaire game\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eKido Butai\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003esimulates the dramatic events of the pivotal battle at Midway from a Japanese perspective. As commander of the Tenno's strike force, your task is to\u003cbr\u003edestroy the American base on the atoll and sink any carrier you encounter while preserving your own strength. Simple yet elegant mechanics make for an entertaining challenge. Will you be up to it and keep the imperial sun shining?\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Dr. Richter Konfliktsimulationen","offers":[{"title":"Default Title","offer_id":50217570132,"sku":null,"price":15.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/kido-butai_ef428770-5119-48d5-9b06-16821ca74d71.jpg?v=1569058187"},{"product_id":"fields-of-fire-2nd-edition-update-kit","title":"Fields of Fire 2nd Edition Update Kit","description":"\u003cdiv\u003e\u003cspan\u003eFor our customers who own the 1st Edition of Fields of Fire and want to upgrade to 2nd Edition components instead of owning the new 2nd Edition, we're providing an Update Kit. This kit includes:\u003c\/span\u003e\u003c\/div\u003e\n\u003cspan\u003e\u003c\/span\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan face=\"Palatino Linotype\" size=\"3\" style=\"font-family: 'Palatino Linotype'; font-size: medium;\"\u003eRules Booklet (64 pages)\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan face=\"Palatino Linotype\" size=\"3\" style=\"font-family: 'Palatino Linotype'; font-size: medium;\"\u003eBriefing Booklet #1 (36 pages)\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan face=\"Palatino Linotype\" size=\"3\" style=\"font-family: 'Palatino Linotype'; font-size: medium;\"\u003eBriefing Booklet #2 (44 pages)\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan face=\"Palatino Linotype\" size=\"3\" style=\"font-family: 'Palatino Linotype'; font-size: medium;\"\u003e1 half sheet of counters \u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan face=\"Palatino Linotype\" size=\"3\" style=\"font-family: 'Palatino Linotype'; font-size: medium;\"\u003e7 Player Aid Cards\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cdiv\u003e\u003cspan face=\"Palatino Linotype\" size=\"3\" style=\"font-family: 'Palatino Linotype'; font-size: medium;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Palatino Linotype\" size=\"3\" style=\"font-family: 'Palatino Linotype'; font-size: medium;\"\u003eThis Update Kit will allow you to play with your 1st Edition cards and counters and enjoy the many enhancements to this new edition of Ben Hull's gem of a tactical wargame. \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Palatino Linotype\" size=\"3\" style=\"font-family: 'Palatino Linotype'; font-size: medium;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Palatino Linotype\" size=\"3\" style=\"font-family: 'Palatino Linotype'; font-size: medium;\"\u003e\u003cstrong\u003eNote\u003c\/strong\u003e: There are a few cards in the 2nd Edition with very minor edits from the original game. Due to the difficulty in trying to color-match new cards with a version printed eight years ago, we will not be including those in the update kit. Functionally, your 1st Edition cards will work just fine. For anyone who would like to get entire new Card Sets, we are printing a few hundred extra sets of decks that we'll have for sale as spares when we release the game.\u003c\/span\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":50517233364,"sku":null,"price":29.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/fields-of-fire-update_da403213-2613-4e48-87e4-df2e2c5b9cc5.jpg?v=1569058251"},{"product_id":"fields-of-fire-2nd-edition","title":"Fields of Fire Volume 1 (2nd ed): 9th Infantry WWII Korea Vietnam","description":"\u003cp\u003e\u003cstrong\u003eFields of Fire\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a solitaire game of commanding a rifle company between World War II and Present Day. The game is different from many tactical games in that it is diceless and card based. There are two decks used to play. The Terrain Deck is based on a specific region and is used to build a map for the various missions your company must perform. The Action deck serves many purposes in controlling combat, command and control, various activity attempts. The units of the company are counters representing headquarters elements, squads, weapons teams, forward observers, individual vehicles or helicopters. A single game is a mission and several missions from a historical campaign are strung together for the player to manage experience and replacements. A mission can be played in about 1 – 4 hours.\u003c\/p\u003e\n\u003cp\u003eThis game is based on three actual campaigns experienced by units of the 9th US Infantry (Regiment) in World War II, Korea, and Vietnam. “Keep Up the Fire” is the motto of the 9th Infantry (Regiment), known as the “Manchus” for their service in the Boxer Rebellion.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eThe Fields of Fire 2nd Edition includes:\u003c\/b\u003e\u003c\/p\u003e\n\u003cli\u003eAn updated and reorganized rulebook\u003c\/li\u003e\n\u003cli\u003eA Detailed Example of Play Booklet\u003c\/li\u003e\n\u003cli\u003eOne New Campaign\u003c\/li\u003e\n\u003cli\u003eCorrected Counters\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eAll other components as in the game's first edition\u003c\/span\u003e\u003c\/li\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":50517478420,"sku":"GMT081617","price":64.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/fields-of-fire_a74c3b89-32a7-4667-9e0c-10e24ec7ab3d.jpg?v=1569058203"},{"product_id":"illusions-of-glory","title":"Illusions of Glory: The Great War on the Eastern Front","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eIllusions of Glory: The Great War on the Eastern Front\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis the latest Card Driven Game to simulate the Great War in Europe. First came\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePaths of Glory\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eby Ted Raicer, which simulates the entire war in Europe and the Middle East. It was followed by\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePursuit of Glory\u003c\/em\u003e, designed by Brad and Brian Stock, which focuses on the war in the Near East.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eIllusions of Glory\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003etakes this game system to a new and exciting level by applying its focus to the Eastern Front.\u003c\/p\u003e\n\u003cp\u003eThe Allied Powers bring massive forces to bear against Germany, Austria-Hungary, Bulgaria, and Turkey while trying to prevent a game-changing revolution in Russia. The Central Powers must defeat Russia, hold off Italy, and win the upper hand in the Balkans or face demoralization and rebellion at home. Players test their generalship and strategic abilities as Illusions of Glory lets you recreate the dramatic events of World War I’s Eastern Front.\u003c\/p\u003e\n\u003cp\u003eYour hand of strategy cards present you with a rich array of strategic and operational choices. You must decide whether to use each card for its historic event, unit movement, combat, or troop replacements. You must commit your forces to a variety of objectives: winning the dynamic war of maneuver between German-led and Russian armies; seizing the Balkans and its vital objectives; or prevailing in the conflict between Austria-Hungary and Italy.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eIllusions of Glory\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eoffers complete campaigns and shorter playing scenarios.\u003c\/p\u003e\n\u003cp\u003eGAME SCENARIOS:\u003cbr\u003eCampaign Game\u003cbr\u003eMobilization\u003cbr\u003eLimited War\u003cbr\u003eTotal War\u003cbr\u003eItalian Front Mini Game\u003c\/p\u003e\n\u003cp\u003eGAME SCALE:\u003cbr\u003eHistorical Duration: 1914 to 1918\u003cbr\u003eUnits: Corps and Divisions\u003cbr\u003eTime: Three months per turn\u003cbr\u003eMap: Point to Point\u003cbr\u003ePlayers: 2-4\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":50517736020,"sku":"GMT1708","price":58.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/illusions-of-glory_a615306b-f504-42b7-af01-fb349d406f91.jpg?v=1569058211"},{"product_id":"colonial-twilight-the-french-algerian-war-1954-62","title":"Colonial Twilight: The French-Algerian War, 1954-62","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eColonial Twilight\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003etakes 1 to 2 players into the tangled web of military and political actions comprising the French-Algerian war of 1954-62.\u003c\/p\u003e\n\u003cp\u003eThe insurgent Front de Liberation Nationale (FLN), starting from modest beginnings, must build massive and enduring popular support for its cause, and organize to assume power when Algeria finally gains its independence. The Government, representing both the colonial authorities and France’s military leadership, must engage the nationalist insurgency decisively while striving to preserve the support and commitment of the civilian government and society. Players will enter the “heart of darkness” as they use military, political, and economic actions and exploit events to build and maneuver forces to influence or control the population or otherwise achieve their aims along the twisting route to independence.\u003c\/p\u003e\n\u003cp\u003eThis latest instalment in GMT’s popular COIN Series system is the first to be designed for two players. You must consider carefully just what you want to do, and how much of it, before the initiative will slip from your fingers. Also, a full solitaire system enables solo players to test their skill against a devious game-run enemy.\u003c\/p\u003e\n\u003cp\u003eFrom the Casbah to the Aures, are you ready to run the gauntlet?\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":50518812948,"sku":"GMT1704","price":69.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/colonial-twilight_da18da5f-80a4-4e4a-ab75-ffe660bbdd8e.jpg?v=1569058249"},{"product_id":"triumph-of-the-will","title":"Triumph of the Will","description":"\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eNazi Germany vs. Imperial Japan, 1948\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThis game allows two players to game an alternate history where Germany and Japan have won WWII. Three years after that victory in 1948 they square off against each other for a final battle for world domination. The map of the game joins along the equator to depict the entire world.\u003c\/p\u003e\n\u003cp\u003eGame mechanics recreate dilemmas and challenges inherent in grand-strategic warfare and the issues involved with controlling the entire planet. Movement switches rapidly back and forth between players keeping you fully involved in the game with no long waits between players. In any order you want, you can: enter reinforcements; bring back into play previously eliminated units; move an army, air force, fleet or elite corps on the map via land, sea or air; launch a conventional attack or launch a nuclear attack. Both conventional and nuclear attack options are available to players.\u003c\/p\u003e\n\u003cp\u003eComplexity: Medium\u003cbr\u003eTime Scale: Varies 1yr\/turn\u003cbr\u003eMap Scale: Global Area Movement\u003cbr\u003eUnit Scale: Armies\/Fleets\/Air Forces\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":50781006036,"sku":null,"price":60.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/triumph-of-the-will_e361aaf7-1401-4e51-abd2-3bd53df1e6ac.jpg?v=1569058187"},{"product_id":"enemy-coast-ahead-the-doolittle-raid","title":"Enemy Coast Ahead: The Doolittle Raid","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eEnemy Coast Ahead: The Doolittle Raid\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003euses the game format to explore the first raid on the Japanese home islands by the United States during World War Two. It is a solitaire game challenging the player to conduct a successful mission where the criteria for success is not purely military. The player must organize, equip, and train a squadron of B-25 medium “Mitchell” bombers to attack a distant and rather dangerous target. The game not only covers the raid from launch to landing, it extends the story on both ends. Threatened from the air and from the sea, the player must do his utmost to strike the Japanese capital, avenging the attack on Pearl Harbor, and then land his aircraft safely. If the raid goes poorly it may boost Japanese morale and deflate the mood in the United States. Getting the B-25s close enough to launch is vital, as is the recovery of aircraft and crewmen, but above all, the player’s main dilemma will be secrecy. The risk is great. Failure could mean the loss of an entire squadron, or worse, the sinking of a precious aircraft carrier. Will the Doolittle Raid add to the dismal news of Pearl Harbor, Guam, Wake Island, and Bataan, or will it signal the turning of the tide?\u003c\/p\u003e\n\u003cp\u003eThe History\u003cbr\u003eWashington – April 21, 1942: After two days of rumor prompted by Japanese radio broadcasts, President Franklin Delano Roosevelt finally agrees to a press conference. Deftly avoiding difficult questions, he claims insufficient information to neither confirm nor deny the biggest news story of the four month old war. To placate tenacious journalists, however, he tells the press that the attack on Kobe, Osaka, Nagoya, and Tokyo by United States aircraft, was launched from a mysterious base he would only call “Shangri-La,” an imaginary island from the recently published novel Lost Horizon. His impish grin, if not his words, tell the press that the top secret operation dubbed Special Aviation Project Number One has indeed been a success.\u003c\/p\u003e\n\u003cp\u003eThat same day China’s foreign minister hands a telegram to Army Air Corps Chief Hap Arnold. It has taken some time to arrive in Washington, an indication that all may not be well with the mission. Dictated two days ago by the commander of that top secret operation, a distraught Lt. Colonel James Doolittle, it reads:\u003c\/p\u003e\n\u003cp\u003eMission to bomb Tokyo has been accomplished. On entering China we ran into bad weather and it is feared that all planes crashed.\u003c\/p\u003e\n\u003cp\u003eTelegram in hand, Arnold immediately admits to the commander of the Joint Chiefs of Staff that the mission has failed. No bombers have been recovered. After sending that telegram, Doolittle himself expects a court marshall, confiding to his engineer that they’ll tie him to a desk for the rest of the war, if he’s lucky. Days later he is astonished to learn of his promotion to Brigadier General, and even more so when he is notified that the president recommended the Congressional Medal of Honor.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThe Doolittle Raid\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eremains an enigmatic and contradictory episode of World War Two, defying easy interpretation even to this day. Was it a victory or a debacle? Was it a minor footnote in the annals of that war or a significant military event? Was it a desperate bid to avenge the attack on Pearl Harbor, or, a harbinger signaling death and horror soon to visit Japanese cities from the sky?\u003c\/p\u003e\n\u003cp\u003eNarrative Sequence\u003cbr\u003eMuch like chapters in a story, the game is organized in six narrative segments, chronologically arranged. Each poses its own set of challenges and prompts decisions that establish the environment and conditions of subsequent chapters.\u003c\/p\u003e\n\u003cp\u003ePlanning\u003cbr\u003eNaval\u003cbr\u003eFlight\u003cbr\u003eOver Targets\u003cbr\u003eRecovery\u003cbr\u003eDebriefing\u003c\/p\u003e\n\u003cp\u003eHistorical Scenarios\u003cbr\u003eBesides play of the full narrative, the game offers a number of historical dissections, each a scenario focusing on a fragment of the raid. They are also a handy way to learn the game, since each scenario uses only part of the rules. For example, Scenario One covers Doolittle’s flight over Tokyo, using only the 8.5x11 Target Map and the Attack Segment. An alternative scenario looks at a night raid by that flight, as Doolittle originally planned it. After playing one or two small scenarios using only the Attack segment’s rules, a larger scenario can be played adding the Flight segment. Graduate next to an even larger scenario that starts with the Naval segment. In this way a player can learn the game in program fashion, little by little, studying the history of the raid by playing it as he learns.\u003c\/p\u003e\n\u003cp\u003ePlayer Aid Folders: The game comes with several 11” x 17” bi-fold aids allowing the play of each game segment with minimal study of the rule book. The mapsheet is designed to interlock with other game components, including those play aids, in order to make the player’s experience fluid.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":51043400340,"sku":null,"price":53.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/doolittle-raid_c5093748-ae64-4001-aa8e-96e2d13ca3cb.jpg?v=1569058236"},{"product_id":"panzer-digest-review-special-summer-2010","title":"Panzer Digest Review Special (Summer 2010)","description":"\u003cdiv align=\"left\"\u003e\n\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#E8B900\"\u003eThis 72-page special issue contains all the wargame reviews appearing in the first nine issues of \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#E8B900\"\u003ePanzer Digest\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#E8B900\"\u003e, and was published Summer 2010.  Over four dozen reviews in all, divided according to era--Modern, WW2, WW1, 19th Century, Pre-19th Century, Science Fiction, and Magazines.  Designs from all the major (and minor) companies are here, including GMT, Columbia, Avalanche Press, Decision, Victory Point, Academy, Omega, many more.\u003cbr\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv align=\"left\"\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#E8B900\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv align=\"left\"\u003e\n\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#E8B900\"\u003eInserts for this issue: \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#E8B900\"\u003eNone.\u003c\/span\u003e\n\u003c\/div\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":51052969876,"sku":null,"price":7.99,"currency_code":"GBP","in_stock":true}]},{"product_id":"retro-5th-edition","title":"Retro - 5th Edition","description":"\u003cdiv\u003e\n\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003eRetro\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e, 5th edition\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e is a tactical, squad-level World War II combat variant rules set contained in a 56-page book.  Its goal is to provide players--experienced and inexperienced alike--with simplified rules to enable them to play and enjoy tactical wargames and modules without having to master hundreds of pages of rules and a steep learning curve.  You must own the necessary components (counters and mapsheets) of the \"host\" game to utilize \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003eRetro\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e.\u003cbr\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003eThe variant was originally written as a variant for Avalon Hill's \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003eSquad Leader\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e and its modules. T\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003ehis edition continues that tradition, and presumes this game to be the host system, even though gamers have used \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003eRetro\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e with other tactical World War II games from various publishers.\u003cbr\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003eRetro\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e covers the various nationalities and theaters of the war, but using a greatly simplified sequence of play.  This shortened, \"I go\/You go\" sequence utilizing the \"Hesitation\" rule, and a new \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003eInfantry Fire Table\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e which makes morale checks unnecessary are the biggest modifications to the standard game, although streamlining and simplification has also been applied to a myriad of details, including those for AFV and vehicular combat.   \u003cbr\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003eTo quote the variant's Introduction, \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003eRetro\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e is not for the gamer who thinks \"more is better\" when it comes to chrome and realism and process, but is offered to those who think that \"less is acceptable\" and even preferable, in the name of straightforward playability.\u003cbr\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003eRetro\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e, 5th edition\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e consists of a 56-page rulebook, containing all standard, advanced, and optional rules, eleven scenarios, two double-sided Reference cards, and instructions for creating design-your-own scenarios.  The standard rules from the 36-page 4th edition (2012) are unchanged, apart from some verbal smoothing and explication.  The 5th edition adds twenty pages, and includes more optional rules and scenarios.  New rules cover \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003eFIRE\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e (starting and spreading),\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003eMINEFIELDS\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e, a new \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003eHESITATION OPTION\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e, \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003ePARATROOP DROPS\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e, \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003eNATIONAL TROOP CHARACTERISTICS\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e, \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003eCAPTURED ENEMY SW\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\"\u003e, new designer notes, and more.  It has been published in soft cover book format, with color Reference Cards, and looks sharp.  Retro fans will be pleased with what the new edition provides!\u003c\/span\u003e\n\u003c\/div\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":51054526868,"sku":null,"price":16.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Retro_5th_COVER_b144b8e5-1634-48e4-b0d5-05ffbc384583.jpg?v=1569058219"},{"product_id":"arquebus-men-of-iron-volume-iv","title":"Arquebus: Men of Iron Volume IV","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eNorthern Italy - and especially Milan - at the end of the 15th century was the brutal focal point for power and control between France and the Imperialist empires of Venice and Spain. And the battles fought for this prize are a record of the changing face of how war was fought.\u003c\/p\u003e\n\u003cp\u003eAt the start of the 'war', the main forces were mounted men-at-arms and a tightly packed and closed formation of pike, especially as represented by the Swiss. But as battle churned into battle, that slowly changed. Firepower, in the form of the arquebus (an early musket) became increasingly prevalent and dominant, forcing the closed pike formations to open up, as the Spanish did (with sword and buckler), and the reliance on heavily mounted cavalry to decrease.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eArquebus\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eshows all of this in true die-rolling glory, featuring 8 major battles: Fornovo, Cerignola, Agnadello, Ravenna, Marignano, Bicocca, Pavia, and Ceresole. These are all really great game-players, with all but two of them half-mappers playable in 3 hours or less. The other two are the 'tiny' page-sized (8\" x 11\") Cerignola and the big one-mapper, the major, final battle of Pavia. Pavia was a crushing defeat wherein France lost over 50% of its army and almost all of its nobility of command, including her king, Francis I, who was captured. But for gamers, Pavia is wonderful gameplay, with units all over the greatly detailed map, much maneuver and many tough decisions to make.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eArquebus\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003euses the popular \"Men of Iron\" mechanics with much concentration on detail of weaponry, from the differences between closed formation and open, to the decline of the Swiss (pas d'argent? pas de Suisse), and the rise of the German Landsknecht, the major force in warfare of the era and, ironically, the best-dressed men in Europe. Yes, Landsknecht uniforms literally set the fashion trend at the time for the entire western world.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":123551219732,"sku":"GMT1712","price":56.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/arquebus_b263dff1-4b6a-402e-859d-2a491a103eb8.jpg?v=1569058186"},{"product_id":"holland-44-operation-market-garden","title":"Holland '44: Operation Market-Garden","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eHolland '44\u003c\/strong\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eOperation Market-Garden, September 1944\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a two-player game depicting the Allies’ combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden.\u003c\/p\u003e\n\u003cp\u003eThe game starts with the airborne landings on September 17th and continues until September 23rd. The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine.\u003c\/p\u003e\n\u003cp\u003eThe scale of the map is 2 kilometers per hex and covers the battlefield from the Belgian border to Arnhem. The map also includes the area where the British 8th Corps fought on the right flank of 30th Corps.\u003c\/p\u003e\n\u003cp\u003eMost units in Holland ‘44 are battalions, but units range from Company to Brigades.\u003c\/p\u003e\n\u003cp\u003eHolland '44 uses a system very similar to\u003cspan\u003e \u003c\/span\u003eArdennes '44. It is basically a simple move-fight, I-go then u-go game. If you have played\u003cspan\u003e \u003c\/span\u003eArdennes '44\u003cspan\u003e \u003c\/span\u003eor\u003cspan\u003e \u003c\/span\u003eNormandy '44\u003cspan\u003e \u003c\/span\u003eyou will have no trouble learning the game. Rules such as ZOC Bonds, Determined Defense, Extended Movement, and Traffic Markers all make their reappearance. Due to the terrain of the Netherlands, special attention was given to river crossings, bridge building, and fighting in the flat polder terrain.\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003eGame Turn: 3 turns per day (AM, PM \u0026amp; Night)\u003cbr\u003eHex: 1.24 miles \/ 2 kilometers\u003cbr\u003eUnits: Company to Brigade\u003c\/p\u003e\n\u003cp\u003eGame Inventory:\u003cbr\u003eOne 22 x 34\" full color map\u003cbr\u003eOne 17 x 22\" full color map (together = 22 x 43.5\")\u003cbr\u003eTwo dual-side printed countersheet (468 9\/16\" counters)\u003cbr\u003eOne 40-page Holland '44 rulebook\u003cbr\u003eTwo dual-side printed Player Aid cards\u003cbr\u003eOne single-side printed Setup Card\u003cbr\u003eTwo 6-sided dice\u003c\/p\u003e\n\u003cp\u003eSolitaire Playability: High\u003cbr\u003eComplexity Level: Medium-High\u003cbr\u003ePlayers: 2 or more\u003cbr\u003ePlaying Time: 4-15 hours\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":123572486164,"sku":null,"price":49.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/holland-44_96ff2c96-9b6d-4fc9-8f89-0ffaaa7532e4.jpg?v=1569058212"},{"product_id":"unconditional-surrender-world-war-2-in-europe-second-edition","title":"Unconditional Surrender! World War 2 in Europe ‐ second edition","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eUnconditional Surrender! World War 2 in Europe\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e(USE) is a strategic level game covering the World War II European Theater. Players make the political decisions and control the military forces of the three major factions that struggled for European dominance and survival.\u003c\/p\u003e\n\u003cp\u003eWith its emphasis on force projection and decision making, players remain focused on the big picture of managing their front lines and political opportunities. Through simple mechanics and low on-map counter density, players easily handle the strategic action without a myriad of complicated subsystems or tall stacks of counters.\u003c\/p\u003e\n\u003cp\u003eAs one gamer put it,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\"It is a delight to be spending my limited brain power on making (or agonizing over) operational decisions that are as dependent upon guts as they are gray matter. This game is not a series of arithmetic exercises, and the only variable in these algorithms is nerve.\"\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThough the focus is on the big picture,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eUnconditional Surrender!\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003estill delivers historical detail. Each country has an historical army level order of battle, and its relative economic strength and national will to fight are effectively and simply modeled. Also represented are such World War II events as airdrops, Free Forces, jets, naval evacuation, partisans, radar, railroad artillery guns, and ULTRA; all neatly woven into the game's core mechanics for ease of play\u003c\/p\u003e\n\u003cp\u003eThe game has many scenarios ranging from quick playing individual campaigns to longer ones covering up to the entire war.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDesign Highlights\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eScale\u003c\/strong\u003e: army, fleet, or air wing level units; 30-60 miles per hex; monthly turns\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlayers\u003c\/strong\u003e: 2-4\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlaying Time\u003c\/strong\u003e: 30 minutes to 50 hours, depending on the scenario\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eLow On-Map Counter Density\u003c\/strong\u003e: The number of counters on the map is relatively low.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSimple Stacking\u003c\/strong\u003e: No more than one air, ground, convoy, or warship unit per hex.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eNo Factors on Counters\u003c\/strong\u003e: There are no combat or movement factors on counters.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSingle Combat System\u003c\/strong\u003e: One combat resolution sequence and Combat Results Table covers all types of combat, yet the results differ for air\/naval, ground, or strategic combat.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eIntegrated Movement\/Combat System\u003c\/strong\u003e: Units move and fight in a combined activation.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e\"Use it or Lose it\" Economic System\u003c\/strong\u003e: Simple math with minimal record keeping\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eHistorical or Variable Entry\u003c\/strong\u003e: Units and events can enter play using an historical or variable time line.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eVariable Politics\u003c\/strong\u003e: Most countries’ belligerence and faction alliance is not predetermined.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSolitaire Friendly\u003c\/strong\u003e: Though not designed with solitaire rules, the mechanics easily allow one player to play the game.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePBEM Capable\u003c\/strong\u003e: The game can be played using PBEM software, but its mechanics require frequent exchanges.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eTIME SCALE: Monthly Turns\u003cbr\u003eMAP SCALE: 30 to 40 miles per hex\u003cbr\u003eUNIT SCALE: Army, Fleet or Wing\u003c\/p\u003e\n\u003cp\u003eDESIGNER: Salvatore Vasta\u003cbr\u003eDEVELOPER: Mark Dey\u003cbr\u003eMAP ART: Salvatore Vasta \u0026amp; Mark Simonitch\u003cbr\u003eCOUNTER ART: Charlie Kibler\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":123581366292,"sku":null,"price":62.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/unconditional-surrender_05c93a93-853c-40f4-a5b5-df74e0d5d803.jpg?v=1569058203"},{"product_id":"american-revolution-tri-pack","title":"American Revolution Tri Pack","description":"\u003cp\u003eThis all-in-one boxed package is composed of new editions of the flagship game in the series -Saratoga, the long-out-of-print Brandywine, and Guilford\/Eutaw Springs. Below is more detail on exactly what you’ll find in the package. As you’ll note, there are considerable additions and changes from the original games, as designer Mark Miklos has endeavored to create and update the finest version of these games that we’ve produced to date. Plus, the package includes double-sided mounted maps for all four battles!\u003c\/p\u003e\n\u003cp\u003eSaratoga:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eIncludes all the replacement counters that have been provided over the years, plus new Momentum counters and “Rally on Me” (see description under “Brandywine,” below) counters for the series. \u003c\/li\u003e\n\u003cli\u003eThis battle includes a new historical scenario featuring the fighting around Freeman’s Farm.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eBrandywine:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAn updated countersheet includes all the counters updated over the years, plus a new marker to the series, “Rally on Me!”  As you know, one of the combat results is Disruption.  When this occurs, a Disruption Marker is placed on top of the Disrupted unit.  If the Disrupted unit is alone in a hex or if it stacks with other units that are also Disrupted, there is no issue because the Disruption Marker remains on top of the stack, in plain sight signifying that every unit under it is Disrupted.  It serves as reminder to the player to roll for Rally in the Rally Phase.  When, however, Disrupted units stack with Parade Order units, those Parade Order units are placed above the Disruption Marker.  This typically obscures the Disruption Marker within the stack.  Particularly in larger games with high counter density and multiple fronts, where lots of action is occurring, players often forget to make their Rally rolls because they can’t readily see the Disruption Markers.  The “Rally on Me!” Marker is primarily intended to be placed on top of any stack that contains a combination of Disrupted and Parade Order units in the same hex.  This will be a visual cue for the player to remember his Rally die roll. \u003c\/li\u003e\n\u003cli\u003eThere is a new amusettes counter among the Hessian forces in Brandywine\u003c\/li\u003e\n\u003cli\u003eIncludes an updated Brandywine mounted map with redone Charlie Kibler artwork.\u003c\/li\u003e\n\u003cli\u003eThe Brandywine rules have been split into a Series Rule Book and an Exclusive Rule Book. A couple of key updates here:\n\u003col\u003e\n\u003cli\u003e Updated unit deployment protocol for the Knyphausen’s Feint scenario in the Exclusive Rule Book.\u003c\/li\u003e\n\u003cli\u003e Also in the Exclusive Rules, new optional intelligence rules called, “Muddying the Waters of Brandywine Creek” are introduced. While the original game attempts to model the lack of good intelligence that plagued Washington by restricting American movement within the American Army Bivouac Area until a certain point in the game, this and the other devices used like optional British Brigade entry zones have become “set-piece” after all these years.  Players familiar with this game can “game” those intel rules enough to mitigate their impact and as a result, the flow of action across the board is becoming a little too predictable.  The new “Muddy” rules introduce a random element into both players’ decision making.  There are four possible permutations: 1) neither do a recon, 2) both do a recon, 3) only the Brits do a recon, and 4) only the Americans do a recon.  This is further complicated by five different possible states of the upper ford on the Brandywine (off-map):  1) Blocked, 2) Partially Blocked, 3) Hindered, 4) Open and 5) Dry.  The interplay of these factors will influence how each side can maneuver so that it can never become predictable.\u003c\/li\u003e\n\u003c\/ol\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eGuilford\/Eutaw Springs:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eMounted Mapboards for each game\u003c\/li\u003e\n\u003cli\u003eUpdated Victory Conditions for each game\u003c\/li\u003e\n\u003cli\u003eAn Updated Looting Table for Eutaw Springs\u003c\/li\u003e\n\u003cli\u003eReplacement counters for each game.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":679360135188,"sku":"GMT1702","price":56.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/american-revolution-tripack_fbf2096c-5377-4d35-beca-f926f4e72e8f.jpg?v=1569058206"},{"product_id":"next-war-poland","title":"Next War: Poland","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eUkraine is in turmoil: embroiled in a civil war which has lasted for years and the situation seems further from resolution with each year that passes. Clandestine support from both Russia and the West fuels the war and keeps any hope of peace at bay. In the meantime, the civil war in Syria and the fight against Islamic extremism gathers steam. NATO and Russia stare each other down in a \"coopetittion\" in the region, and tensions rise meteorically as not so \"friendly\" fire incidents occur. The West tightens sanctions against Russia and ratchets up its rhetoric; Russia, meanwhile, attempting to regain a place in global power politics, responds with sanctions of its own against Turkey and starts low-level cyber warfare and \"little green men\" incidents in the Baltics. Tempers flare across the world, Turkey shoots down another Russian plane while Russian SAM batteries shoot down a Turkish F-16 in retaliation. Russia declares enough is enough, decides on war with NATO, and invades the Baltics and Poland. Belarus, knowing where it's bread is buttered, joins in. Some NATO nations rush to the rescue while others debate the issue. Once again, Europe trembles to the rumble of tank treads and marching boots…\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eNext War: Poland\u003c\/strong\u003e\u003c\/em\u003e, the fourth volume in GMT's Next War Series. This game moves the action from Asia to Europe and allows players to fight a near future war in Poland as the Russians and their allies invade and NATO responds.\u003c\/p\u003e\n\u003cp\u003eOnly a portion of Poland is shown as Ukraine is assumed to be in the midst of a grinding civil war. The Russians are not the behemoth of the Cold War, but they possess good material and a much better trained army. The Baltics may fall quickly, although their forces may put up some resistance and make an appearance as reinforcements, and the front quickly establishes itself in eastern Poland as the Russian 6th and 20th Armies push forward while NATO rushes forces into the area spearheaded by the Allied Rapid Reaction Corps and followed up by whatever nation's troops respond to the Article 5 declaration. The question is, can NATO stop the Russians or will Poland be overrun?\u003c\/p\u003e\n\u003cp\u003eNote: the Next War series is not an Introductory wargame. Rather, we have intended herein to create a system (and a series) that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward ruleset that will, we think, be considered pretty \"easy to learn\" by experienced wargamers. So players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, though, comes through in the Advanced Game, where you get much more control over airpower and can more clearly see each side's strengths and weaknesses. For players who want a \"mini-monster game\" experience, playing the Advanced Game Campaign Scenarios with some or all of the optional rules will definitely \"deliver.\"\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":679361806356,"sku":"GMT1714","price":89.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/next-war-poland_16aacb82-a396-4fe5-8483-51928fc4f325.jpg?v=1569058208"},{"product_id":"asl-action-pack-13-oktoberfest-xxxii","title":"ASL Action Pack 13: Oktoberfest XXXII","description":"\u003cp\u003eThe\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eASLOK XXXII\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003epack builds on the success of the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eASL Oktoberfest XXX\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003epack, and highlights the design and playtesting talents of Ohio’s finest. Guided by veteran playtesters and tournament directors Bret Hildebran and Bill Hayward, the expert scenario designers Bill Sisler and Pete Shelling bring us eleven scenarios ranging from 1939 Poland to 1945 Hungary, with stops in Ukraine, Russia, New Guinea, Burma, Italy, France, and Belgium along the way. Place names like Vistula, Balta, Luga, Bougainville, Myitkyina, Elba, Caen, Falaise, and Bastogne will all ring a bell. These scenarios will stretch your tactical knowledge and skills, with many different situations (although no night actions—so sad). Some are infantry only, one is armor only (almost), but most feature combined arms. Assault engineers with all their toys are featured, and the King of Battle makes its appearance in the form of offboard artillery in several scenarios. Along with the “typical” Russian, German, and American battles, these scenarios also involve Poles (both 1939 and 1944 versions), British, Japanese, Chinese, the Free French, and the SS (of all different squad types).\u003c\/p\u003e\n\u003cp\u003eThe two new boards bring added flexibility to the system and are integral to most of the scenarios. Board 78 is a true wilderness board (no buildings) featuring a brush-covered ridge along its length. Board 79 provides a new river, three to five hexes wide, with a village strung out along both banks. Both highlight the steady skills of Charlie Kibler and are sure to see wide use in future scenario design. With great boards and great scenarios, Action Pack #13 is sure to be a big hit.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":760633294868,"sku":"MMPAP13","price":26.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl-action-pack-13_9bde9417-bf3d-481f-9a02-de0c9200128c.jpg?v=1569058208"},{"product_id":"brezhnevs-war-nato-vs-the-warsaw-pact-in-germany-1980","title":"Brezhnev's War: NATO vs. the Warsaw Pact in Germany, 1980","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eBrezhnev’s War: NATO vs. the Warsaw Pact in Germany, 1980\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eenables two players to game the first month of a hypothesized communist invasion of Western Europe sometime between the fall of Saigon and the start of the Soviet intervention in Afghanistan. It was during that period the conventional “correlation of forces” between the two hostile alliances most favored the communists.\u003c\/p\u003e\n\u003cp\u003eThe scenario portrayed is the one that was most anticipated and feared by NATO’s intelligence analysts at the time. That is, despite their knowledge of the existence of Soviets plans to begin such a war with massive chemical and nuclear strikes, the West’s military planners gave those schemes little credence. They knew the Soviets understood such a strategy would bring on immediate nuclear retaliation by the West. That would’ve ended the war as quickly as it began – mostly likely along with all of civilization – with no winner identifiable.\u003c\/p\u003e\n\u003cp\u003eWhat was feared then was, one fine summer day, the Soviet units in East Germany would move out from eating breakfast in their mess halls and roll across the border into West Germany. It would’ve been a “come as you are” kind of war, the aim of which would’ve been to blitz across Germany – using only conventional weaponry – in under a month.\u003c\/p\u003e\n\u003cp\u003eThe Soviets would then have called for a ceasefire before any nuclear or chemical weapons had been detonated or the massive economic power of the Atlantic community brought to bear. With that, West Germany – the geo-strategic lynchpin of NATO in Europe – would’ve been neutralized and its Ruhr industrial area – then as now, one of the most important manufacturing centers on the planet – entirely wrecked. That would’ve caused a shift in the global balance of power in favor of the Kremlin, setting them up to deliver the knockout blow later.\u003c\/p\u003e\n\u003cp\u003eThe 50” x 35” map covers the core area of the Federal Republic of Germany at 6.66 miles (10.8 km) per hex. There are 352 large-size (5\/8”) unit counters, representing the divisions and brigades immediately on scene at the time, along with the masses of other units that could’ve been sent as reinforcements. Each of the 10 game turns represent three days of real time.\u003c\/p\u003e\n\u003cp\u003eThe turn sequence uses the classic fight-move or move-fight structure. Special rules account for heliborne units, Spetsnaz, the ultra-elite Soviet Eighth Guards and Guards Airborne Armies, East German and Czechoslovakian disloyalty, ranged Soviet artillery divisions, air power, supply, the criticality of Frankfurt for US operations, paradrops, German territorials, electronic warfare and variable Soviet victory objectives.\u003c\/p\u003e\n\u003cp\u003eThe overall system is simple, at about 6 on the 1-10 scale. Two experienced players can get through a match in about four to six hours.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":795183382548,"sku":"CPS1052","price":56.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/brezhnevs-war_d10bffc1-15fc-4904-a445-0a0298a15d22.jpg?v=1569058207"},{"product_id":"here-i-stand-upgrade-kit","title":"Here I Stand Upgrade Kit","description":"\u003cp style=\"display: inline !important;\"\u003eThis update kit is designed for owners of the 1st or 2nd printings of Here I Stand who don't want an entire new game, but would like to only update their game with the new components. This upgrade kit includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003enew card decks\u003c\/li\u003e\n\u003cli\u003ea card of updated charts,\u003c\/li\u003e\n\u003cli\u003esix new power cards,\u003c\/li\u003e\n\u003cli\u003ea half sheet of new counters\u003c\/li\u003e\n\u003cli\u003ethe new rules and scenario books.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":801740128276,"sku":null,"price":30.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/here-i-stand-upgrade_d92eb413-a520-446c-8054-0523f4171c46.jpg?v=1569058203"},{"product_id":"wild-blue-yonder","title":"Wild Blue Yonder","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eIn 1992, GMT released Rise of the Luftwaffe, the first Down in Flames WWII air combat card game. That game covered the early part of the War in Europe, from 1939 to early 1942. It was followed a few years later by the 8th Air Force expansion module, which added aircraft and campaigns for the latter part of the war.\u003c\/p\u003e\n\u003cp\u003eSince then there have been two more games, two packs of additional aircraft, and a large number of C3i modules for the series. However, the original two games have been long out of print. GMT has considered a number of options to address that, from straight reprints to a base game\/ campaign module arrangement. Finally, though, the company has decided to P500 an entire new game covering the war in the ETO from 1940-1944.\u003c\/p\u003e\n\u003cp\u003eWild Blue Yonder will be a true deluxe Down in Flames product. It will contain a dozen full campaigns, over 200 aircraft cards, plus all of the necessary targets, resource sheets, and play aids needed for play. All of this will be packaged in a large box similar to the ones for the Combat Commander games.\u003c\/p\u003e\n\u003cp\u003eMany of the campaigns will be on the same subjects as those in Rise of the Luftwaffe, 8th Air Force and various C3i modules. However, they will not be simple reprints of those campaigns. Wild Blue Yonder will contain three different types of campaigns, Land Campaigns, Progressive Campaigns, and Operations (The Schweinfurt Raids, for example). The first type will be the familiar “standard” DiF campaign to which players of the system are accustomed. Progressive Campaigns give both players a fixed “order of battle” along with reinforcements and replacements they will have to use throughout the campaign. This will reflect the more attritional nature of these air campaigns. The game will also include one solitaire campaign for players who don’t have an opponent available.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":1153323171860,"sku":"GMT1705","price":79.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/wild-blue-yonder_95c99c3e-3298-4410-9563-32aa76d88efa.jpg?v=1569058205"},{"product_id":"pendragon-the-fall-of-roman-britain","title":"Pendragon: The Fall of Roman Britain (COIN series)","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\"At that time all members of the assembly, along with the proud tyrant, are blinded; such is the protection they find for their country (it was, in fact, its destruction) that those wild Saxons, of accursed name, hated by God and men, should be admitted into the island, like wolves into the folds, in order to repel the northern nations. Nothing more hurtful, certainly, nothing more bitter, happened to the island than this [...]\"\u003c\/p\u003e\n\u003cp\u003eGildas (De Excidio Britanniae, Part I.23)\u003c\/p\u003e\n\u003cp\u003eSo wrote the 6th Century AD British monk Gildas in his pamphlet De Excidio Britanniae (“On the Ruin of Britain”) about what had befallen the Romano-British lands. This crucial period in history saw the end of the Roman Empire in Britain and the seeds of the modern nations of England, Wales, Scotland, Ireland, and Brittany. Most of us know next to nothing about this period, but we know of its legends – from King Arthur and his knights, through Merlin, Vortigern and Hengest, Badon Hill and the Isle of Avalon, to St. Patrick and Niall of the Nine Hostages…\u003c\/p\u003e\n\u003cp\u003e“For the fire of righteous vengeance, caused by former crimes, blazed from sea to sea, heaped up by the eastern band of impious men; and as it devastated all the neighboring cities and lands, did not cease after it had been kindled, until it burnt nearly the whole surface of the island, and licked the western ocean with its red and savage tongue. […]”\u003cbr\u003eGildas (De Excidio Britanniae, Part I.24)\u003c\/p\u003e\n\u003cp\u003eVolume VIII in GMT’s COIN Series transports us into the 4th and 5th Centuries A.D. and to the embattled Isle of Britannia. Pendragon – The Fall of Roman Britain covers a century of history from the first large-scale raids of Irish, Pict, and Saxon raiders, to the establishment of successor kingdoms, both Celtic and Germanic. This sumptuous volume adapts the celebrated asymmetrical COIN engine to depict the political, military, religious, and economic struggles of Dark Ages Britain.\u003c\/p\u003e\n\u003cp\u003eShrouded in mists of myth and legend, this story so foundational to many national groups has been subject to many different narratives and interpretations. The traditional Victorian vision of brutal and violent conquest of Roman and Celtic Britain by Anglo-Saxon raiders and invaders now collides with modern historical views ranging from continuity of tribal rivalries to quasi-peaceful cohabitation and acculturation.\u003c\/p\u003e\n\u003cp\u003ePendragon leverages the tremendous flexibility of the COIN system, from dual events to dissimilar approaches and victory conditions, to capture the complexity of the period and let the players explore alternative narratives. Unlike earlier volumes, Pendragon is not about counterinsurgency per se, but focuses on the asymmetrical clashes between and among Romano-British authorities and Barbarian powers gnashing over the carcass of the Roman Empire, including:\u003c\/p\u003e\n\u003cp\u003eBarbarian Raiders plundering the land and trying to surprise unwary towns and hillforts, then melting into hills or fens.\u003cbr\u003eExpansion or decline of the Saxon Shore naval defense system to counter sea-borne raiders.\u003cbr\u003eAuthentic Late-Roman military doctrine—mighty but hard-to-replace cavalry tracking down raiding parties before they can return their booty home.\u003cbr\u003eAccessible, powerful but fickle Foederati: barbarian warbands in Briton employ.\u003cbr\u003eNuanced battle system representing troop qualities and tactics.\u003cbr\u003eFortified strongholds that must be assaulted, besieged, or rebuilt to gain regional political control.\u003cbr\u003eCivil wars, coups, religious shifts, and cultural assimilation.\u003cbr\u003ePopulation movements over the generations, due to good administration, barbarian ravages, or climatic changes.\u003cbr\u003eEpochal Events ranging from Roman usurpations on the continent to massive reprisals against barbarian homelands.\u003cbr\u003eEvolution of rules and victory conditions throughout the game, as the still vivacious Roman Empire may or may not end with Britain fragmented among competing semi-barbarian proto-kingdoms.\u003cbr\u003eA deck of 83 cards with gorgeous commissioned original art.\u003cbr\u003eShort, medium, and full-length scenarios\u003cbr\u003eSupport for solitaire, 2-player, 3-player and 4-player experiences.\u003c\/p\u003e\n\u003cp\u003e“They, moved, as far as was possible for human nature, by the tale of such a tragedy, make speed, like the flight of eagles, unexpected in quick movements of cavalry on land and of mariners by sea; before long they plunge their terrible swords in the necks of the enemies; the massacre they inflict is to be compared to the fall of leaves at the fixed time, just like a mountain torrent, swollen by numerous streams after storms, sweeps over its bed in its noisy course; […]”\u003cbr\u003eGildas (De Excidio Britanniae, Part I.17)\u003c\/p\u003e\n\u003cp\u003eEach faction in Pendragon brings specific capabilities and challenges:\u003c\/p\u003e\n\u003cp\u003eThe Dux represent the original Roman Army in Britannia: with the most powerful units in the game and a network of strong fortresses ringing the island and tied by efficient roads, you must strive to preserve the stability and prosperity of the provinces and punish any interloper daring to challenge the peace. If you can build up your prestige and maintain order, you may be able to keep the island in the Empire, or at least united in a new post-Roman power. You can rely on the civilian militia to assist you, but—as your peerless cavalry dwindles—you must resort to the traditional Roman offer to barbarians of land for service in your forces as Foederati. As the decay of institutions conspires with the scheming of feckless civilians and the marauding of restless barbarians, you may find that the dream of Empire is dead. If so, with your once proud Army little more than another group of warlords, you still can strive to carve for yourself the most powerful kingdom alongside your new rivals.\u003c\/p\u003e\n\u003cp\u003eThe Civitates represent the Romanized aristocracy ruling the ancient Celtic tribes from lavish villas and prosperous Roman towns, chafing under the distant authority (and taxes) of Rome, mistrusting the uncultured and semi-Barbarian army, and yearning to settle century-old accounts with their neighbors. When the Barbarian storm comes down upon your island, you may find yourself woefully unprepared to cope—materially or culturally—and presented with a fundamental choice: strive to protect your lands, wealth, and way of life via the despised Army and untrustworthy Foederati, or sacrifice Roman comforts to face down the Barbarian challenge militarily and culturally through a return to Celtic traditions.\u003c\/p\u003e\n\u003cp\u003eThe Saxons represent various Germanic groups including Angles, Jutes, Frisians, and Franks who harried, settled, and eventually took over swaths of Britain. As outsiders, you face a steep challenge just to come ashore against the might of the Roman army and navy. You will chip away at the Saxon Shore system, ravage the provincial economy to weaken the Britons’ capability to wage war, and see some of your best warriors serve as Foederati (often against yourself), but recognize that the more Saxons living on the island—whoever their paymaster—the more opportunities for advancing your nation. Eventually, you must secure footholds, perhaps in the marshy fens of the eastern seaboard that so resemble your homelands, in order to wield your considerable military potential and challenge the old masters of these rich lands to create England.\u003c\/p\u003e\n\u003cp\u003eThe Scotti, named for the marauding groups of Irish raiders, also represent those Celts native to the island of Britain who differed from the romanized Civitates by remaining true (or reverting back) to the old ways. Often, the boundary between the two groups was porous... The biggest such group eventually formed the northern nation of the Picts, forebears of modern Scotland. As the Scotti, you see the disintegration of Roman Britain as an opportunity not so much to expand as to seize riches and renown to assert yourself at home. Raid ceaselessly, surprise and plunder poorly protected communities, kidnap for ransom, and show your military prowess against your unfortunate neighbors across the Irish Sea and Forth-Clyde isthmus… Then establish bases strategically along the enemy shores and entreat local hill tribes to reject post-Roman authority. But beware that your very advances will help give rise and limit your ability to grapple new powerhouses on the island!\u003c\/p\u003e\n\u003cp\u003e\"Kings were anointed, not in the name of God, but such as surpassed others in cruelty, and shortly afterwards were put to death by the men who anointed them, without any enquiry as to truth, because others more cruel had been elected. If, however, any one among them appeared to be of a milder disposition, and to some extent more attached to truth, against him were turned without respect the hatred and darts of all, as if he were the subverter of Britain;[...]\"\u003c\/p\u003e\n\u003cp\u003eGildas (De Excidio Britanniae, Part I.21)\u003c\/p\u003e\n\u003cp\u003eSo as Britain, the Island of the Mighty, is engulfed in the din of swords and spears and the acrid smoke of burning thatch, will you join the packs of wolves who feast on the once proud Empire, or will you rally the Dragon standards of the Pen Ddraig, the Chief Dragon, lord of battles of the Britons, to try to preserve your people’s lands and wealth?\u003c\/p\u003e\n\u003cp\u003eComponents:\u003cbr\u003eA 22” x 34” mounted game board\u003cbr\u003eA deck of 83 playing cards\u003cbr\u003eOver 300 red, dark blue, light blue, black, green, and gold wooden playing pieces\u003cbr\u003e6 gray and 6 white wooden pawns\u003cbr\u003e4 foldout Faction player aid sheets\u003cbr\u003e2 foldout Non-player faction aid sheets\u003cbr\u003e2 Sequence of Play and Battle aid sheets\u003cbr\u003eA sheet of markers\u003cbr\u003eRulebook\u003cbr\u003ePlaybook\u003cbr\u003e4 6-sided dice and 3 4-sided dice\u003c\/p\u003e\n\u003cp\u003ePlayers: 1-4 (includes full solitaire system)\u003c\/p\u003e\n\u003cp\u003eMap: Area Movement\u003c\/p\u003e\n\u003cp\u003eTimescale: about 15 years per campaign between Epoch cards\u003c\/p\u003e\n\u003cp\u003eDesigner: Marc Gouyon-Rety\u003c\/p\u003e\n\u003cp\u003eFor an in-depth interview with the designer Marc Gouyon-Rety visit:\u003cbr\u003e\u003ca rel=\"nofollow\" href=\"https:\/\/theplayersaid.com\/2016\/07\/09\/exclusive-1st-interview-with-pendragon-the-fall-of-roman-britain-designer-marc-gouyon-rety-part-i\/\" onclick=\"window.open(this.href, '_blank'); return false;\"\u003ehttps:\/\/theplayersaid.com\/2016\/07\/09\/exclusive-1st-interview-with-pendragon-the-fall-of-roman-britain-designer-marc-gouyon-rety-part-i\/\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eDeveloper and Series Creator: Volko Ruhnke\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":1253268258836,"sku":"GMT1720","price":83.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pendragon_8ea42da8-8d30-4d89-be02-546b162a8493.jpg?v=1569058187"},{"product_id":"the-great-game","title":"The Great Game: Rival Empires in Central Asia","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThe Great Game recreates the 19th Century Anglo-Russian struggle for supremacy in Central Asia. In the actual contest, Tsarist Russia resented British expeditions into the Steppe Khanates while Victorian Britain feared that Russian entreaties to Persia and Afghanistan would jeopardize India's security. So the two imperial powers wove a complex tale of diplomatic intrigue, colonial conquest and proxy wars that spanned 50 years.\u003c\/p\u003e\n\u003cp\u003eIn the game, players alternate moving officers (historical personalities) and troops across a point-to-point map of Central Asia in yearly turns. Imperial powers strive to enlist vassal states such as Afghanistan and Bokhara into their camp through diplomacy or combat. Vassals offer troops and tribute to their imperial patron. But there's a twist, vassals closest to Russia prefer alliance with Britain while those closest to India prefer Russia, so an engaging game of move-counter move unfolds across the chessboard of Central Asia. Random events such as the Crimean War, Sepoy Mutiny and American Civil War intrude to make each game different.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":1283718316052,"sku":"","price":57.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/great-game_4521ef2b-4e8f-4e62-894d-332c4abb7f17.jpg?v=1569058186"},{"product_id":"wing-leader-blitz-1939-1942","title":"Wing Leader: Blitz 1939-1942","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003eWing Leader: Blitz\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis the first expansion for GMT’s\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eWing Leader\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003esystem. Blitz adds more aircraft and scenarios to play while expanding the game into new theaters of war. Fly Dewoitine D.520 fighters into the cauldron of battle against German Heinkels. Lead Japanese Ki-27s against the Soviets in the skies over Nomonhan. Direct Royal Navy Fulmars and Martlets at Italian torpedo bombers in Operation Pedestal. Launch P-39D Airacobras against Japanese invasion forces approaching New Guinea.\u003c\/p\u003e\n\u003cp\u003eNew Aircraft will also include the Soviet I-16, I-153 and MiG-3, the Curtiss Hawk 75 fighter, and most of the major French fighters including the\u003cspan\u003e \u003c\/span\u003eM.S.406\u003cspan\u003e \u003c\/span\u003eand MB.152C.\u003c\/p\u003e\n\u003cp\u003ePlayers will need a copy of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eWing Leader: Victories 1940-1942\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eto play\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eWing Leader: Blitz\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003eIn addition to new aircraft and scenarios,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eWing Leader: Blitz\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003efeatures a brand-new campaign system, which recreates air actions in the early weeks of the German invasion of the Soviet Union. The campaign comes with its own 11 x 17” campaign map, while special markers for tracking bomb damage are included for the first time. The campaign will confront the German and Soviet players with tough decisions on targeting, attack planning and raid execution in the desperate days of Operation Barbarossa.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eWing Leader: Blitz\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ebrings the major air combats of the Blitzkrieg right to your gaming table.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":1381500977172,"sku":"GMT1801","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/wing-leader-blitz.jpg?v=1569059816"},{"product_id":"caesars-conquest-of-gaul-battles-of-the-warrior-queen","title":"Caesar's Conquest of Gaul: Battles of the Warrior Queen","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eIt is AD60, and Governor of Britannia C. Suetonius Paulinus stands ready to deal his final blow against a vicious insurgency in Rome’s new province. Inspired by Rome’s implacable opponents, the Druids, the remaining fanatical warriors of a two-year insurgency hold out on the island of Anglesey. Having made an amphibious landing on the island’s shores, Paulinus and his legionaries must cut their way through fierce opposition on the beach.\u003c\/p\u003e\n\u003cp\u003eWhile his cohorts ravage the island, a messenger reaches Paulinus with news of a tribe that is rampaging the eastern fringes of his province. The Iceni, led by Queen Boudicca, are reported to have murdered local Roman officials and their guards. Other reports soon arrive that the Iceni’s revolt is gathering both force and momentum as local tribes are responding to Boudicca’s call for open revolt. A large warrior force is said to be devastating Roman villas and farmsteads as it heads south towards the first Roman colony in Britannia, Camulodunum.\u003c\/p\u003e\n\u003cp\u003ePaulinus realizes that with all four of his legions posted in the north and west, this new menace has the potential to ravage Roman colonies and cut his lines of communication. He faces the very real prospect of being Governor of Britannia in name only.\u003c\/p\u003e\n\u003cp\u003eBattles of the Warrior Queen covers the major engagements during the rebellion of the Iceni tribe and Boudicca’s allies against the legions of Emperor Nero. Led by Queen Boudicca, the rebellion would be the greatest British threat to nearly four centuries of Roman domination of Britain.\u003c\/p\u003e\n\u003cp\u003eBattle of Mona Insulis\u003c\/p\u003e\n\u003cp\u003eSeparated from mainland Britain by the treacherous waters of the Menai Straits, Paulinus faced the challenge of making an opposed beach landing on the Welsh island of Mona Insulis (today’s Anglesey). The Britons, arrayed along the shore in a dense and heavily armed line of battle, awaited the assault. Helping whip them into a battle frenzy were the Druid priests, for whom the island was their last sanctuary.\u003c\/p\u003e\n\u003cp\u003eBattle of Camulodunum\u003c\/p\u003e\n\u003cp\u003eOn learning that the Iceni tribe had risen in revolt and were heading towards the Roman colony of Camulodunum (modern-day Colchester), the IXth Legion (named as “Hispana”) set off from its base in Lindum (modern-day Lincoln), under the command of legate Petillius Cerialis. Cerialis was a mercurial individual who had escaped the brink of military disaster before. His luck would be tried once again in his encounter with the Britons.\u003c\/p\u003e\n\u003cp\u003eBattle of Bannaventa\u003c\/p\u003e\n\u003cp\u003eAfter arriving on the mainland, Paulinus rode east and south in great haste. Outside Londinium news of the defeat of Cerialis and his IXth Legion reached him. Ordering evacuation of the city, Paulinus withdrew hurriedly northwards to the midlands and urgently concentrated the XIVth Gemina and the XXth Legions.\u003c\/p\u003e\n\u003cp\u003eAs Boudicca’s horde approached, Paulinus drew up his troops in close order in a defile, protected on his flanks and in his rear by dense forest. He new that the Queen of the Iceni would struggle to keep her disparate coalition in check for long, and would soon be compelled to attack. 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Battles of the Warrior Queen can also be played with the Simple Great Battles of History (SGBoH) rules.\u003c\/p\u003e\n\u003cp\u003eComponents\u003c\/p\u003e\n\u003cp\u003eOne 32” and 24” back printed map sheet (one full and two half size game maps)\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e140 counters\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":1381526208532,"sku":"","price":17.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/battles-of-the-warrior-queen.jpg?v=1569059816"},{"product_id":"the-war-europe-expansion-kit","title":"The War: Europe – Expansion Kit","description":"\u003cspan\u003eFollowing up on its 2012 release of The War: Europe 1939 – 1945 (“TW”), Compass Games is pleased to announce the next installment of the TW franchise, The War 1939 – 1945 Expansion Kit.\u003c\/span\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":1412650303508,"sku":null,"price":71.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/tw2_scaled_1.jpg?v=1569060242"},{"product_id":"advanced-squad-leader-forgotten-war-korea-1950-1953","title":"Advanced Squad Leader: Forgotten War Korea 1950-1953","description":"\u003cp class=\"productText\"\u003eFor the first time, an Advanced Squad Leader module steps outside of the traditional World War II era to bring you FORGOTTEN WAR, covering the Korean War of 1950-1953.\u003cbr\u003e\u003cbr\u003eNew rules in FORGOTTEN WAR cover Steep Hills (reflecting the difficulties of movement and combat in the rugged Korean terrain); Bayonet Charges; Proximity Fuses; and enhanced Air Support featuring Tactical Air Control Parties, airborne Forward Air Controllers, and the jet-propelled aircraft of the era such as the F-80C Shooting Star and the F9F-2 Panther.\u003cbr\u003e\u003cbr\u003eFORGOTTEN WAR includes several new nationalities, each with its own distinct characteristics, and expands some existing nationalities. 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Ownership of the Advanced Squad Leader Game System is required for play.\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cul class=\"noBullet\"\u003e\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":1589664153620,"sku":"","price":149.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/forgotten.png?v=1569068111"},{"product_id":"thunder-in-the-ozarks-pea-ridge-1862","title":"Thunder in the Ozarks: Pea Ridge 1862","description":"\u003cdiv id=\"element597\"\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eThe Battle of Pea Ridge was a critical engagement fought on March 8th and 9th 1862 between the Confederate Army of the West under Major General Earl Van Dorn and the Federal Army of the Southwest under Brigadier General Samuel Curtis. \u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eIn the winter of 1861, the Confederate army in Missouri, then commanded by Major General Sterling Price, had been chased back into the Boston Mountains of Arkansas. The first drive on St. Louis had been repulsed and Van Dorn was summoned to take command of the force and launch a new offensive into the heart of Missouri. Van Dorn, an Indian-fighting cavalryman by trade, arrived at the Rebel camp and even though he was quite ill (due to a fall into a river) he immediately roused the troops. He proposed to launch an immediate attack, despite the freezing weather and fatigued state of his troops. Van Dorn force-marched the army north and managed to pull off a classic Napoleonic stratagem - the “maneuver sur la derrieres”. He placed his army astride the line of communications of his enemy and by any normal military measure this should have been settled the issue for the two armies. But by doing so at such an ill-advised time and at such an inhuman pace the Rebel troops were little more than a frozen and exhausted armed mob when they finally reached their positions. \u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eBrig. General Sam Curtis was not a man to be intimidated and he realized that he had a fighting chance, even in this seemingly impossible position. Perseverance and hard, smart fighting by men like Colonel Grenville Dodge and others turned what looked to be a potential disaster into a grand victory. The Battle of Pea Ridge secured for the Union all of Missouri and the northern part of Arkansas, resulting in approximately 85,000 square miles becoming Federal-controlled territory.  \u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eThis is the second game in the Revolution Games series of American Civil War games. The first game, Stonewall’s Sword simulates the battle of Cedar Mountain in 1862 and is available from Revolution Games. \u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eDesigned by Hermann Lutmann\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"element601\"\u003e\u003c\/div\u003e","brand":"Revolution Games","offers":[{"title":"Ziplock","offer_id":12068977279049,"sku":"","price":38.99,"currency_code":"GBP","in_stock":false},{"title":"Boxed","offer_id":12106582720585,"sku":null,"price":40.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/thunder-in-the-ozarks.jpg?v=1569098992"},{"product_id":"pacific-fury-guadalcanal-1942","title":"Pacific Fury: Guadalcanal 1942 (ziplock)","description":"\u003cdiv id=\"element553\"\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size12 Helvetica12\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eOriginally published in Japanese by Bonsai Games, Revolution Games brings Pacific Fury to the English speaking world.\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size12 Helvetica12\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size12 Helvetica12\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003ePacific Fury is a fast playing simulation covering the Solomons campaign in the South Pacific from August to November 1942. Pacific Fury is a game for two players: one controls the Japanese forces and the other controls the US forces (including RAN ships). The game starts on 7th August 1942, after the US Marines 1st Division landed on Guadalcanal and occupied the airfield there.\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size12 Helvetica12\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size12 Helvetica12\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eThe game system features an abstract semi-hidden area movement system where both players must determine the timing and size of task forces during an operation.  The American player starts with control of Guadalcanal, the Japanese must take it to win!\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size12 Helvetica12\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size12 Helvetica12\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003ePlay time is about 1 hour.    Designed by Yasushi Nakagura\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size12 Helvetica12\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size12 Helvetica12\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"element554\"\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003cb\u003eComponents:\u003c\/b\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e   11 x 17\" map\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e   53 die-cut counters\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e   8 page rule booklet\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e   ziploc bag\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"element557\"\u003e\n\u003cdiv\u003e\n\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003cb\u003eErrata\/FAQ\u003c\/b\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e - \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ca target=\"_blank\" href=\"http:\/\/www.revolutiongames.us\/IronBottomSound\/IBS_III_errata.pdf\" rel=\"noopener noreferrer\"\u003eDownload\u003c\/a\u003e\u003cbr\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"element558\"\u003e\n\u003cdiv\u003e\n\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size9 Helvetica9\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003cb\u003eDownload PDF Rules\u003c\/b\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ca target=\"_blank\" href=\"http:\/\/www.revolutiongames.us\/IeShima\/03_Last_Battle_-_Ie_Shima_Rules_3_49__6-2-2016_.pdf\" rel=\"noopener noreferrer\"\u003ehere\u003c\/a\u003e\u003cbr\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"element581\"\u003e\u003c\/div\u003e\n\u003cdiv id=\"element583\"\u003e\n\u003cdiv\u003e\n\u003cdiv align=\"left\"\u003e\n\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size12 Helvetica12\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eDownload \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size12 Helvetica12\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ca target=\"_self\" href=\"http:\/\/www.revolutiongames.us\/Pacific_Fury\/Pac_Fury_V1_0.vmod\"\u003eVassal Module\u003c\/a\u003e\u003cbr\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"element586\"\u003e\n\u003cdiv\u003e\n\u003cdiv align=\"left\"\u003e\n\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size12 Helvetica12\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eBGG Review \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size12 Helvetica12\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ca target=\"_self\" href=\"https:\/\/boardgamegeek.com\/thread\/1598753\/they-dont-call-it-iron-bottom-sound-nothing\"\u003ehere\u003c\/a\u003e\u003cbr\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Revolution Games","offers":[{"title":"Default Title","offer_id":12068986126409,"sku":null,"price":24.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pacific-fury.jpg?v=1569098992"},{"product_id":"washingtons-crossing","title":"Washington's Crossing: Winter Campaign 1776-1777","description":"\u003cdiv id=\"element129\"\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eWashington’s Crossing is an operational simulation of the American winter campaign of December 25th, 1776 to January 6th, 1777 that resulted in the twin victories of Trenton and Princeton and turned the fortunes of the American Revolution. The situation is fluid and desperate for both sides, allowing for numerous strategies for both players. Victory is determined through both battle victories and occupation of key objectives to simulate the British effort to pacify and restore the loyalty of New Jersey. \u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eWashington’s Crossing is the first game in the Campaigns of the American Revolution series. Future linkable titles in the series will cover the New York campaign of 1776, the Philadelphia campaign of 1777, and the New Jersey campaign of 1778.\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"element131\"\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"element135\"\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size16 Helvetica16\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003cb\u003eWashington's Crossing\u003c\/b\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"element136\"\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#0a2631\" class=\"size10 Helvetica10\" style=\"color: #0a2631; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003cb\u003eGame Components:\u003c\/b\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#0a2631\" class=\"size10 Helvetica10\" style=\"color: #0a2631; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003cb\u003e\u003c\/b\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#0a2631\" class=\"size10 Helvetica10\" style=\"color: #0a2631; font-family: Helvetica, Arial, sans-serif;\"\u003eThe game consists of the following components:\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cul class=\"lpx\"\u003e\n\u003cli class=\"size10 Helvetica10\"\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#0a2631\" class=\"size10 Helvetica10\" style=\"color: #0a2631; font-family: Helvetica, Arial, sans-serif;\"\u003e200 die-cut counters\u003cbr\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cul class=\"lpx\"\u003e\n\u003cli class=\"size10 Helvetica10\"\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#0a2631\" class=\"size10 Helvetica10\" style=\"color: #0a2631; font-family: Helvetica, Arial, sans-serif;\"\u003e2 Player Charts\u003cbr\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cul class=\"lpx\"\u003e\n\u003cli class=\"size10 Helvetica10\"\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#0a2631\" class=\"size10 Helvetica10\" style=\"color: #0a2631; font-family: Helvetica, Arial, sans-serif;\"\u003e1 Full Color British Leader Display\u003cbr\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cul class=\"lpx\"\u003e\n\u003cli class=\"size10 Helvetica10\"\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#0a2631\" class=\"size10 Helvetica10\" style=\"color: #0a2631; font-family: Helvetica, Arial, sans-serif;\"\u003e1 Full Color American Leader Display\u003cbr\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cul class=\"lpx\"\u003e\n\u003cli class=\"size10 Helvetica10\"\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#0a2631\" class=\"size10 Helvetica10\" style=\"color: #0a2631; font-family: Helvetica, Arial, sans-serif;\"\u003e1 Full Color Setup Chart\u003cbr\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cul class=\"lpx\"\u003e\n\u003cli class=\"size10 Helvetica10\"\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#0a2631\" class=\"size10 Helvetica10\" style=\"color: #0a2631; font-family: Helvetica, Arial, sans-serif;\"\u003e1 22 x 34\" map of New Jersey and Pennsylvania\u003cbr\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cul class=\"lpx\"\u003e\n\u003cli class=\"size10 Helvetica10\"\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#0a2631\" class=\"size10 Helvetica10\" style=\"color: #0a2631; font-family: Helvetica, Arial, sans-serif;\"\u003e1 10 sided die\u003cbr\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cul class=\"lpx\"\u003e\n\u003cli class=\"size10 Helvetica10\"\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#0a2631\" class=\"size10 Helvetica10\" style=\"color: #0a2631; font-family: Helvetica, Arial, sans-serif;\"\u003e1 24 Page Rule Booklet\u003cbr\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cul class=\"lpx\"\u003e\n\u003cli class=\"size10 Helvetica10\"\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#0a2631\" class=\"size10 Helvetica10\" style=\"color: #0a2631; font-family: Helvetica, Arial, sans-serif;\"\u003eGame Box\u003cbr\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"element140\"\u003e\u003c\/div\u003e\n\u003cdiv id=\"element152\"\u003e\u003c\/div\u003e\n\u003cdiv id=\"element157\"\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#585858\" class=\"size10 Helvetica10\" style=\"color: #585858; font-family: Helvetica, Arial, sans-serif;\"\u003e©2018 Revolution Games, All Rights Reserved.\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"element159\"\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#0a2631\" class=\"size10 Helvetica10\" style=\"color: #0a2631; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eGame Designer : Roger Miller\u003c\/i\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#0a2631\" class=\"size10 Helvetica10\" style=\"color: #0a2631; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eDeveloper: Richard Handewith\u003c\/i\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#0a2631\" class=\"size10 Helvetica10\" style=\"color: #0a2631; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eGame Art: Mark Mahaffey\u003c\/i\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"element160\"\u003e\u003c\/div\u003e","brand":"Revolution Games","offers":[{"title":"Default Title","offer_id":12068986421321,"sku":null,"price":38.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/washingtons-crossing.jpg?v=1569098992"},{"product_id":"baor-mbt-expansion","title":"BAOR: MBT Expansion","description":"\u003cp\u003e\u003cspan face=\"Palatino Linotype\" size=\"3\"\u003eThe British Army of the Rhine (BAOR) was formed at the conclusion of World War II from various units of the British 21st Army Group. Positioned on the North German Plain, it is the command element of NATO’s Northern Army Group (NORTHAG). BAOR has command authority over the British 1st Corps, as well as the West German 1st Corps, US III Corps, and the French, Belgium and Dutch contingents to NATO.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan face=\"Palatino Linotype\" size=\"3\"\u003e\u003c\/span\u003e\u003cspan face=\"Palatino Linotype\" size=\"3\"\u003eThis MBT expansion focuses on BAOR’s armored and mechanized forces. Battle it out in 10 new scenarios. Combine the 4 new double-sided geomorphic maps with the MBT base game maps and even the MBT FRGExpansion for more exciting battles.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eIncludes detailed TO\u0026amp;Es for the British Forces.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":12080134160457,"sku":null,"price":53.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/480.jpg?v=1569099118"},{"product_id":"frg-mbt-expansion","title":"FRG: MBT Expansion","description":"\u003cp\u003ePoised in defense of the Fatherland from the looming Soviet invasion, the West German Army’s panzer and panzergrenadier divisions are not just ghosts of their World War II namesakes. This time it is Leopard tanks, Marder infantry fighting vehicles and Jaguar tank destroyers filling out their ranks. Its 1st Corps makes up part of NATO’s Northern Army Group (NORTHAG) along with BAOR while its 2nd and 3rd Corps stands alongside the US 7th Army in NATO’s Central Army Group (CENTAG). \u003cbr\u003e\u003cbr\u003eThis MBT expansion focuses on FRG’s armored and mechanized forces. Battle it out in 10 new scenarios. Combine the 4 new double-sided geomorphic maps with the MBT base game maps and even the MBT BAOR Expansion for more exciting battles.\u003cbr\u003e\u003cbr\u003eIncludes detailed TO\u0026amp;Es for the West German Forces.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":12080134225993,"sku":null,"price":53.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/479.jpg?v=1569099118"},{"product_id":"normandy-1944-a-bloody-summer","title":"Normandy 1944: A Bloody Summer","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eNormandy 1944: A Bloody Summer\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a two players divisional scale wargame, which depict the combats of the Normandy campaign from June to August 1944.\u003c\/p\u003e\n\u003cp\u003eIt includes two scenarios and one campaign game:\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e- The first scenario covers the drive to Cherbourg, one of the first of the Allies’ objectives.\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e- The second scenario starts at the end of July and covers the great Allied offensives, Goodwood \u0026amp; Cobra\u003cbr\u003e- Finally, the campaign game covers all of the operations up to the end of August with the reduction of the Falaise pocket.\u003c\/p\u003e\n\u003cp\u003e1 Turn per week.\u003cbr\u003e6 Kilometers per hex.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eNormandy 1944\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a new and redeveloped Deluxe version of\u003cspan\u003e \u003c\/span\u003eNormandie 1944\u003cspan\u003e \u003c\/span\u003e(Vae Victis\u003cspan\u003e \u003c\/span\u003e#27).\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Ludifolie","offers":[{"title":"Default Title","offer_id":12092557852745,"sku":null,"price":24.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/normandy-44.jpg?v=1569100295"},{"product_id":"raiders-of-the-deep-u-boats-of-the-great-war-1914-18","title":"Raiders of the Deep: U-boats of the Great War, 1914-18","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 1-2 players, ages 12+, playing time around 120 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eRaiders of the Deep: U-boats of the Great War, 1914-18 is a new game based on Gregory Smith's \"The Hunters\" that places the player in command of a German U-boat during WWI. Completely re-written rules and reworked charts simulate all the major aspects of the First U-boat War, while all-new artwork immerses the player in the atmosphere of the period.\u003c\/p\u003e\n\u003cp\u003eYour mission is to destroy as much entente shipping and as many capital ships as possible, while advancing your crew quality, winning awards and increasing your commander rank - all while attempting to make it home amidst diminishing odds of survival as the war progresses.\u003c\/p\u003e\n\u003cp\u003eConducting patrols is the heart of the system: each game turn you will resolve encounters against individual ships, convoys, Q-ships and enemy aircraft. Situations you will face will demand decisions such as...\u003cbr\u003eHow will you engage a convoy?\u003cbr\u003eDo you risk closing range for a potentially more lethal attack?\u003cbr\u003eIf the engagement is at night, will you conduct a surface attack?\u003cbr\u003eWith ammunition dwindling, will you try to follow a convoy, or will you look for easier targets?\u003c\/p\u003e\n\u003cp\u003eEvery decision you make during the U-boat war determines whether you and your crew come home as heroes, failures - or not at all.\u003c\/p\u003e\n\u003cp\u003eThe game was designed by a ten year BGG (\u003ca href=\"www.boardgamegeek.com\" title=\"Boardgame Geek\" target=\"_blank\"\u003eBoard Game Geek\u003c\/a\u003e) veteran and was developed and playtested with the help of the U-boat game aficionados in the BGG community.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":12093427941449,"sku":"CPS1062","price":94.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/raiders-of-the-deep.png?v=1569100453"},{"product_id":"last-battle-ie-shima-1945","title":"Last Battle: Ie Shima, 1945","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eLast Battle: Ie Shima, 1945\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a two-player game that simulates Operation Indispensable, the American invasion of the Japanese island of Ie Shima (Iejima or 家 島), April 16 to 21, 1945.\u003c\/p\u003e\n\u003cp\u003eThe American player has plenty of well-trained infantry at their disposal. What they do not have in abundance is time. The island and its vital airfields must be conquered quickly to allow the 77th Infantry Division to be transferred to Okinawa as soon as possible. Even so the American side must achieve its mission with no more than a modest number of casualties otherwise the 77th will be in no condition to relieve the 96th Infantry Division on Okinawa as it did historically. An economy of force approach must be adopted and assets such as air power, armor, artillery, and the American Navy all used to maximum efficiency.\u003c\/p\u003e\n\u003cp\u003eThe Japanese player has a mixed bag of forces ranging from regular army units to airfield construction personnel to island civilians. Defeating the invasion at the landing beaches isn’t the goal so much as making the invaders pay as high a price as possible. With this in mind the Japanese player must focus their defense on the best terrain—primarily Mount Gusuku and the urban areas adjacent to it—but always be on the lookout for opportunities to upset the American timetable with judicious placement of machine gun nests and pockets of civilian resistance behind American lines. The island’s artillery possesses the capability to inflict attritional losses on the invaders, and the threat of a kamikaze attack on the 5th Fleet is something the American player must account for. The arrival of night each turn opens the door for small Japanese assaults which, along with satchel charges, might produce a local victory as happened historically at Bloody Ridge, or at the very least see the American player surrendering control of the advantage marker to demand a reroll. Changes in the weather are random, but the arrival of rain benefits the Japanese side, as does the appearance of rubble in urban areas.\u003c\/p\u003e\n\u003cp\u003eAn optional rule allows players to experience the uplifting presence of Ernie Pyle being close to the front and the leadership provided by Major Igawa personally joining the combat, though at the risk of seeing these historical figures killed in action.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Revolution Games","offers":[{"title":"Default Title","offer_id":12106580131913,"sku":null,"price":24.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/last-battle.jpg?v=1569102833"},{"product_id":"tally-ho","title":"Tally Ho!","description":"\u003cdiv\u003e\n\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#9e0704\" class=\"size11 Helvetica11\" style=\"color: #9e0704; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003cb\u003e\u003ci\u003eTally Ho! \u003c\/i\u003e\u003c\/b\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e is volume 5 in the Battle over Britain game series, covering North Africa, 1940-41. In addition, it contains warplanes and six other campaign games featuring Italy, Britain, Germany, the USA, Japan, AVG China, Poland, and the Netherlands from 1939-1942... 119 warplanes in all.  It also provides six new \"stand alone\" scenarios--a first for the system--such as Rommel himself trying to escape behind lines in a Storch, or a short campaign scenario pitting a single Chennault's Fighting Tiger (without spare parts) against the Japanese, or flying against an Me-109 on escort duty (rather than on its own), and more.  Also new is guidelines\/formula for rating the value of warplanes yourself, based on game ratings, to allow for more in-depth comparison of aircraft.  \u003cbr\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eThe game system is identical to and compatible with \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eBattle over Britain\u003c\/i\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e. This 52-page full color, illustrated book includes standard rules, advanced rules, solitaire rules, and historical scenarios. \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#9E0704\" class=\"size11 Helvetica11\" style=\"color: #9e0704; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003e In fact, the aircraft and campaign games include those contained in \u003c\/i\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#9E0704\" class=\"size11 Helvetica11\" style=\"color: #9e0704; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eBattle over the Pacific (Vol. 2), Faith, Hope \u0026amp; Charity (Vol. 3)\u003c\/i\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#9E0704\" class=\"size11 Helvetica11\" style=\"color: #9e0704; font-family: Helvetica, Arial, sans-serif;\"\u003e, and \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#9E0704\" class=\"size11 Helvetica11\" style=\"color: #9e0704; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eFlying Tigers (Vol. 4)\u003c\/i\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#9E0704\" class=\"size11 Helvetica11\" style=\"color: #9e0704; font-family: Helvetica, Arial, sans-serif;\"\u003e.\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e (See descriptions below for details.) \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eThis edition is a handsome volume and comes with new North African and  Additional Plane counters, featuring aircraft new to the system, plus others such as the RAF Battle and Hudson, the Italian C-32 and SM-82, American P-38 Lightning, Australian Boomerang,  and German Storch and Ju-52 Tante Ju.  Also included is a \"points system\" for rating planes (or design-your-own scenarios), and new stand-alone game scenarios.  If you are new to the system, buying \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eTally Ho!\u003c\/i\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e means you do not need to purchase vols. 2, 3, and 4.  \u003c\/span\u003e\n\u003c\/div\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":12118496116809,"sku":null,"price":17.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Tally_Ho_COVER_319a.jpg?v=1569105470"},{"product_id":"bomber-command-deluxe-edition","title":"Bomber Command (Deluxe Edition)","description":"\u003cp\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#9E0704\" class=\"size10 Helvetica10\" style=\"color: #9e0704; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003cb\u003e\u003ci\u003eBOMBER COMMAND\u003c\/i\u003e\u003c\/b\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e is a module in the game series, that adds multi-crew bombers to the system. This module does not contain rules, it only comes with game components (specifically, the \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eBomber Command\u003c\/i\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e counter sheet (32 planes), Dogfight Display, Reference Card,\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003e Battle over Britain\u003c\/i\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e counter sheet (32 planes), \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eand 4-page folder).\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eYou must own the core rules to the system to use this module.  If you own \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eBattle over Britain\u003c\/i\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e 1st ed., and all you want are the new components, getting this module is an option for you.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":12118500540489,"sku":null,"price":18.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Bomber_Command_components.jpg?v=1569105471"},{"product_id":"combat-leader-core-rules","title":"Combat Leader: Core Rules","description":"\u003cdiv\u003e\n\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003cb\u003e\u003ci\u003eCOMBAT LEADER: CORE RULES\u003c\/i\u003e\u003c\/b\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e is a 52-page book containing all the standard, advanced, and optional rules for the system, covering German and Russian soldiers (including rules for Green, SS, Assault Engineer, and Volkssturm squads, and commissars). For a general description of the system, see discussion to the right.  \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eCL: Core Rules\u003c\/i\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e book is available through Amazon, or directly from Minden.  \u003cbr\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eWhen you own the \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eCore Rules\u003c\/i\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e, you will be able to play any Combat Leader module or game.\u003cbr\u003e\u003c\/span\u003e\n\u003c\/div\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":12119018569801,"sku":null,"price":12.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Combat_Leader_COVER_initial_-_Copy_-_Copy.jpg?v=1569105755"},{"product_id":"combat-leader-game-component-set-b","title":"Combat Leader: Game Component Set B","description":"\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003cb\u003e\u003ci\u003eComponent Set B\u003c\/i\u003e\u003c\/b\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e has German, Polish, Russian, and Finnish soldiers, and contains maps 6, 7, 8, 9, 10; counter sheets E, F, G, H, J, K; sheet of game markers; two Reference Cards;\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e a 12-page folder with rules covering special Polish and Finnish national characteristics and weapons, and nine scenarios (five from \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eCL: Poland \u003c\/i\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eand four from\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003e CL: Winter War\u003c\/i\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e), but no core rules. \u003cspan\u003e \u003c\/span\u003e\u003c\/span\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":12119022796873,"sku":null,"price":26.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Combat_Leader_Game_Component_Set_B_folder.jpg?v=1569105761"},{"product_id":"combat-leader-ostrkrieg-intro-component-set","title":"Combat Leader: Ostrkrieg - Intro Component Set","description":"\u003cp\u003eYou must own Combat Leader: Core Rules to use this module.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size11 Helvetica11\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003cb\u003e\u003ci\u003e\u003c\/i\u003e\u003c\/b\u003e\u003c\/span\u003e\u003c\/div\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":12119024009289,"sku":null,"price":10.99,"currency_code":"GBP","in_stock":true}]},{"product_id":"combat-leader-poland-1939","title":"Combat Leader: Poland 1939","description":"\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003cb\u003e\u003ci\u003eCombat Leader: Poland 1939\u003c\/i\u003e\u003c\/b\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e is the newest release in the \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eCombat Leader\u003c\/i\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e game series, covering the Polish campaign on September, 1939, with German and Polish troops.\u003cbr\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eThe game comes with two maps (#9 and #10, rural and suburban terrain), two counter sheets (J \u0026amp; K, which must be cut apart), two identical Reference Cards, and a 24-page rules booklet.  The rules contain all the standard, advanced, and optional rules for the system, along with five scenarios.  This game sees the entry of the Poles into the system, and special rules cover the use of the 18-man\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003cb\u003e Polish squad\u003c\/b\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e, with their characteristic weaponry (Kb wz.98a rifles, Browning wz. 1928 BAR LMG, etc.) and organization. The \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003cb\u003eGerman SS\u003c\/b\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e also are introduced into the system (a full SS squad is included), with special rules governing their use on the battlefield. Overall, three German squads, two Polish squads--plus plenty of extra men to create different formations--are included.\u003cbr\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eThe core rules have been expanded to include several options originally appearing in the \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eCombat Leader: Expansion Module\u003c\/i\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e.  These rules are now  considered standard, and there is no need to buy that module.\u003cbr\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eCombat Leader: Poland\u003c\/i\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e is a complete, stand alone game. The core rules of the game system remain the same, plus additional optional rules have been included. So, \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eCombat Leader: Poland 1939\u003c\/i\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e provides you with not only a new nationality and the SS, but the most up-to-date edition of the series.  It is compatible with all other \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eCombat Leader\u003c\/i\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e games.\u003cbr\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003cb\u003e\u003c\/b\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eIf you are a fan of the \u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eCombat Leader\u003c\/i\u003e\u003c\/span\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e game system, we are confident you will really enjoy what this new game has to offer!\u003cbr\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":12119024959561,"sku":null,"price":16.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/cl_poland_snip.jpg?v=1569105768"},{"product_id":"naval-warfare-1862-1918","title":"Naval Warfare, 1862 - 1918","description":"\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size8 Helvetica8\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e90-page book containing 3 naval wargames, plus gaming articles.  Games are Monitor vs Merrimack 1862, Tsushima 1905, and Great War NavTac 1914. \u003c\/span\u003e\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":12119026663497,"sku":null,"price":12.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/COVER_Naval_Warfare_book_x211_a834b8d4-f606-439a-9948-2b4f1b83e23f.jpg?v=1569105773"},{"product_id":"navtac-battle-of-dogger-bank","title":"NavTac: Battle of Dogger Bank","description":"\u003cp\u003e\u003cspan\u003eTwo-player game of tactical naval combat during the Great War, with 1\/3000 scale ship counters, covering Battle of Dogger Bank, and more, with standard \u0026amp; advanced rules, scenarios.  2018.\u003c\/span\u003eme.)\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":12119441047625,"sku":null,"price":11.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Dogger_Bank_COVER_Final_4.jpg?v=1569106090"},{"product_id":"navtac-coronel-falklands","title":"NavTac: Coronel \u0026 Falklands","description":"\u003cp\u003e\u003cspan\u003eTwo-player game of tactical naval combat during the Great War, with 1\/3000 scale ship counters, standard \u0026amp; advanced rules, scenarios.  2017.\u003c\/span\u003e\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":12119446388809,"sku":null,"price":16.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Zip_element569.jpg?v=1569106091"},{"product_id":"great-war-salvo-2nd-edition","title":"Great War Salvo! 2nd Edition","description":"\u003cp\u003eWW1 tactical, solitaire (with 2-player option), 24 page rules, two warship counter sheets (56 color warship counters, 1\/6000 scale, from Britain and Germany), 130 color game counters, 12 scenarios, Reference Card. As a bonus, for a limited time, an additional warship counter sheet containing 28 additional cruisers will be included with each purchase (for a total of three warship counter sheets (84 ship counters)).\u003cbr\u003e Recreate actual and hypothetical WW1 naval battles between individual British and German warships. Watch for additional GWS! modules covering other nationalities! (See below for jpeg of sample GSW! ship counters (actual size is 18mm x 43mm, at 1\/6000 scale), or click on the rule booklet to visit the GWS page, with more sample counters.)\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":12119450189897,"sku":null,"price":18.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/great-war-salvo_a39fed0f-f557-48c0-95f0-a29ae6d7475e.jpg?v=1569106099"},{"product_id":"cataclysm-a-second-world-war-expected-in-stock-on-friday-13th-july","title":"Cataclysm: A Second World War","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eCataclysm: A Second World War\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eIt is the 1930s and the world is still recovering from the Great War and the Great Depression that followed it. A second world war can break out at any time. Can you stop it? Will you start it? Better yet, can you win it?\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCataclysm\u003c\/strong\u003e is not your typical game about World War II. The game begins in 1933, not 1939, and is global in scope. Germany is far from dominating Europe. Japan is on the march in Asia. Every crisis is an unexpected opportunity. There is no hindsight and anything can happen.\u003c\/p\u003e\n\u003cp\u003eTruly grand strategic in scope, \u003cstrong\u003eCataclysm\u003c\/strong\u003e requires players to lead nations, not just armies or fleets. You must craft a diplomatic strategy, develop political support for your policies at home, shift your economy to a war footing, and build up the forces you need to deter or vanquish your enemies.\u003c\/p\u003e\n\u003cp\u003eThere is no traditional I-go-you-go turn structure in\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCataclysm\u003c\/strong\u003e. Counters representing political actions, military actions, units, and possible events are drawn at random from an action cup. As each counter comes out, the owning player resolves it, and play swiftly moves on to the next draw. You have to make plans to execute when your chance comes up, but you have no idea when, or in what order, events will transpire.\u003c\/p\u003e\n\u003cp\u003eA game about global war gives every nation armies, air forces, and fleets. But in \u003cstrong\u003eCataclysm\u003c\/strong\u003e, military pieces have no numeric values. You know what forces you have and where they are deployed. To resolve combat, each side rolls up to three dice and compares their single highest die. You can devote more resources to a campaign (generating more dice or bonuses), but that does not guarantee a favorable outcome. Your efforts can lead to triumph… or to disaster.\u003c\/p\u003e\n\u003cp\u003eIn \u003cstrong\u003eCataclysm\u003c\/strong\u003e, you are free to explore alternatives. The Soviets can construct a massive long-range bomber force. Japan can build powerful armored forces to overrun Siberia. Germany can invade Britain, or France can take Berlin, provided you craft a strategy that gets you there.\u003c\/p\u003e\n\u003cp\u003eWhen you play\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCataclysm\u003c\/strong\u003e, you write your own history of a second world war.\u003c\/p\u003e\n\u003cp\u003e\"This is my most anticipated wargame of 2018.\" --Ananda Gupta, co-designer of\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eTwilight Struggle\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e\"I WOULD EAT A KITTEN FOR THIS GAME\" --Kuhrusty\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":12145791664201,"sku":null,"price":62.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/cataclysm-a-second-world-war.jpg?v=1569107763"},{"product_id":"fort-sumter-the-secession-crisis-1860-61","title":"Fort Sumter: The Secession Crisis, 1860-61","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eFort Sumter\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a two-player Card Driven Game (CDG) portraying the 1860 secession crisis that led to the bombardment of Fort Sumter and the American Civil War. Fort Sumter is a small footprint game (11x17” mounted map) that takes approximately 25-40 minutes to play. The game pits a Unionist versus a Secessionist player. Each player uses the area control mechanic pioneered in Mark Herman's We The People design and immortalized in Twilight Struggle to place, move, and remove political capital. The location of political capital determines who controls each of the four crisis dimensions (Political, Secession, Public Opinion, and Armaments). After three rounds of play, the game culminates in a Final Crisis confrontation to determine the winner.\u003c\/p\u003e\n\u003cp\u003eThe heart of the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFort Sumter\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003edesign is Mark's CDG system where you use Strategy cards for their value or historic event to acquire political capital from the crisis track. Political capital tokens are used to compete for control of the twelve map spaces. Here the likes of William Lloyd Garrison, Sam Houston, Jefferson Davis, and Harriet Beecher Stowe walk on stage, while the Southern states dissolve the Union.\u003c\/p\u003e\n\u003cp\u003eThe twelve map spaces are grouped into the four dimensions of the crisis. You gain a victory point each round that you control a dimension’s three spaces. For example, the Armaments dimension is characterized by Federal Arsenals, Fort Pickens, and of course, Fort Sumter. In addition, each round you score a victory point for controlling your secret objective space. But beware; either player can score active objective spaces. At the end of the dual Presidential inaugurations (round three) a new Final Crisis mechanic drives the game to its hotly contested conclusion.\u003c\/p\u003e\n\u003cp\u003eUtilizing a new Final Crisis Series mechanic, you may accelerate the crisis by breaching zones (escalation, tension, final crisis) that yield bonus political capital. However, beware, as the first person to breach the final crisis zone gains political advantage, yet loses victory point ground. Each game ends with a Final Crisis, where cards set-aside during the three rounds complete your final political maneuvers that determine the winner.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":12145807884361,"sku":"GMT1808","price":38.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/fort-sumter.jpg?v=1569107763"},{"product_id":"fighting-formations-grossdeutschland-divisions-battle-for-kharkov","title":"Fighting Formations: Grossdeutschland Division's Battle for Kharkov","description":"\u003cp\u003e\u003cspan\u003eThis is a game expansion, NOT a complete game.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eFighting Formations: Grossdeutschland Division's Battle for Kharkov expands upon the original Fighting Formations game by taking the Grossdeutschland Division into 1943 and the winter of 1944. This expansion features ten new scenarios, many using new units for the German and Soviet sides, played on ten new maps.\u003c\/span\u003e\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":12210296520777,"sku":"GMT1809","price":41.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/gross.jpg?v=1569109215"},{"product_id":"hitlers-reich","title":"Hitler's Reich","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eNo stacks of armies, no hexes, no overly-lengthy rules to learn -\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eHitler’s Reich\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003etakes five minutes to set up and two hours (or less!) to play. Players fight over Europe, across the North Atlantic and Mediterranean and into Russia using a combat mechanism similar to the traditional card game “War” with dice added in. High-quality wooden pieces mark their progress, which is aided economically, politically and on the battlefield through the competition for and play of Event Cards drawn from three unique decks: one for the Axis, one for the Allies, and one from which either side can attempt to draw.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eHitler’s Reich\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis the first of the Card Conquest System game series in which players recreate epic military contests of history in short, comparatively simple and easy to learn, but hard to master games. Designed to be set up in minutes and played to conclusion in one sitting, these are not simulations but games, albeit ones packed with enough historical flavor, excitement, and decision making to give you the feeling of being there at the highest levels of command.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cawards-module linkshowcount=\"\"\u003e\u003c\/awards-module\u003e\u003cspan\u003e\u003c\/span\u003e\n\u003cdiv class=\"row col-xl-middle-border fs-responsive-sm\"\u003e\n\u003cdiv class=\"col-sm-6 col-xl-5\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":12483865378889,"sku":"GMT1715","price":59.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/hitlers-reich.jpg?v=1569113223"},{"product_id":"no-retreat-polish-french-fronts","title":"No Retreat! Polish \u0026 French Fronts","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eFollowing on the success of No Retreat! where the Russian Front of World War II beckons, and then taking the action to the African Front, game designer Carl Paradis and his trusty developer Alan Emrich have teamed up yet again to present the third chapter in this game series, No Retreat 3: The French \u0026amp; Polish Fronts.\u003c\/p\u003e\n\u003cp\u003eThe “Phony War” ended in May of 1940 as the German Army unleashed blitzkrieg attacks into Holland, Belgium and Luxembourg in preparation for their audacious plan to invade France. Dubbed “Case Yellow” (Fall Gelb), it relied on a surprise attack with armored forces through the Ardennes Forest that the French had deemed impenetrable. A German staff study proved otherwise, and their panzers were pushed through this broken wooded terrain with deft speed, catching the Allies by surprise with their appearance.\u003cbr\u003eIn No Retreat 3, players command the Allied (French and British) or German forces, operating them in accordance to one of several historical plans (represented by Plan cards). Manoeuvring forces over hexes that are approximately 30 kilometers across, over turns that represent 4 days of real time each, the vaunted No Retreat series card-assisted game systems are there to create on-map puzzles around each hex, unit and battle as the tense engagements rage back-and-forth and nothing is entirely predictable.\u003c\/p\u003e\n\u003cp\u003eDesigner Carl Paradis has made an exhaustive study to answer the question, “Could France have staved off total defeat in 1940?” His research yields a resounding, “Yes!,” and the simulation elements of No Retreat 3, combined with its novel gameplay elements, offer a rich and insightful presentation of this controversial military campaign that shaped the trajectory of World War II.\u003c\/p\u003e\n\u003cp\u003eBonus Game\u003cbr\u003eBut wait, there is more! For this deluxe edition, complete with a 2-sided mounted map and oversized counters, the 1939 Polish Campaign was also added.\u003c\/p\u003e\n\u003cp\u003eThis little-simulated battle will see many new concepts implemented into the “No Retreat!” game system. Given that both sides had never seen battle before and the units were mostly untried and green, a “Fog of War” game system is in use, adding much replayability to this simulation. Since that this game is fast, a complete contest will consist of two plays, with each gamer taking both sides in turn, trying to best the opponent’s performance. Some intriguing “what if” hypothetical historical options are also added: Could have France intervened more effectively, the USSR acted differently? What if Czechoslovakia was never taken over by the Nazis? Poland better prepared? All these and more are yours to try out. No Retreat!\u003c\/p\u003e\n\u003cp\u003eFrench Front Scenario Listing\u003cbr\u003eRegular Game: The May\/June 1940 campaign, but with an added twist. Both players will draw\/choose a “Campaign Plan Card” that will instruct them as to their general objectives. There are over 6 different cards from each side, all taken from actual historical plans; the success of which will add critical Victory Points if the game does not end in “Sudden death”. What if Hitler had attacked in winter 1939 like initially planned? Or the French Air Force had been better prepared?\u003cbr\u003eHistorical Game: The May\/June 1940 campaign, but with the Plan choices limited to the more historically plausible alternatives.\u003cbr\u003eSimulation Game: Both sides will be given the plans\/set-up used during the actual campaign. Fall Gelb no5 for the Germans, Plan Dyle A or B for the French. The game also starting with the offensive already underway, Liege taken and Holland invaded.\u003cbr\u003eOperation Dynamo: In this scenario the German “Sickle cut” maneuverer towards the sea is almost completed! As the Allies, will you be able to save the British expeditionary Corps, evacuating it at Dunkirk, or even better, pierce the enemy lines and re-join the main French Army down south?\u003c\/p\u003e\n\u003cp\u003ePolish Front Scenario Listing\u003cbr\u003eRegular Game: The September 1939 campaign, but with extra choices. Both players will secretly deploy most of their troops on smaller strategic maps. One side or the other could have some extra “initiative” choices for the deployment of their troops.\u003cbr\u003eHistorical Game: The September 1939 campaign, with the exact historical set-ups of both forces. For this contest the players will take each side in turns. So the scenario will be played two times.\u003cbr\u003eAlternative History game: Players will explore many “what-if” alternatives. Some randomly determined, some planned by choice. That scenario will be linked to the French Front game and its outcome can affect the set-up of the latter.\u003c\/p\u003e\n\u003cp\u003eNumber of Players : 2\u003c\/p\u003e\n\u003cp\u003eAges: 14 and up\u003c\/p\u003e\n\u003cp\u003ePlaying time: Approximately 50 minutes for each scenario; 3 to 4 hours for a campaign game, 2 hours for the Poland mini-game.\u003c\/p\u003e\n\u003cp\u003eScale: Each unit is one Army or Corps: Each hex is about 30 kilometers from side to side. Each turn represents four days of real time, except the first turn, which is only two days.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":12483891593289,"sku":"GMT1716","price":59.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/no-retreat-polish-french.jpg?v=1569113223"},{"product_id":"gallipoli-1915-churchills-greatest-gamble","title":"Gallipoli, 1915: Churchill's Greatest Gamble","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThe game system emphasizes command and control. Players command by Brigade and Regiment. To be successful, a player must plan for the eventual exhaustion of their troops, rotating them out of line to rest and recover stragglers. The result is an accurate modeling of the tempo of these battles.\u003c\/p\u003e\n\u003cp\u003eInfantry combat is ranged rifle and MG fire, culminating in close assault. Artillery is powerful but ultimately limited. Shrapnel from the standard field guns is deadly against troops in the open, but only the rare howitzers firing high-angle HE can deal with trenches.\u003c\/p\u003e\n\u003cp\u003eThe map scale is 400 metres per hex. Tha map covers the entire southern section of the peninsula from the Sari Bair range to Cape Helles (i.e. from Anzac to Helles, including all the forts in between). Daylight turns are two hours, night turns are four hours.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eInformation from publisher's website:\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eOn 25th April 1915, Winston Churchill, First Lord of the Admiralty, launched a hastily assembled force of British, Australian, New Zealand and French troops against the Turkish defenses on the Gallipoli peninsula. Their goal was to capture the forts that guarded the Dardanelles. With that achieved, the British and French Fleets would sail to Constantinople, topple the Ottoman government, and open up a supply line to Russia.\u003c\/p\u003e\n\u003cp\u003eHowever, defending the beaches was an equal number of Turkish divisions, hardened in the recent Balkan Wars, led by well-trained Turkish officers, supported by advisors from the German General Staff.\u003c\/p\u003e\n\u003cp\u003eAn hour before dawn, in complete silence, the Anzacs rowed ashore at Ari Burnu, a place later to be famous as Anzac Cove. The Royal Navy had landed them in the wrong place! Huge dirt cliffs and scrub-choked washouts confronted them, rather than a beach and low dunes. Nevertheless inland they went, overrunning the Turkish pickets, only to become hopelessly confused by the night landing, jigsaw terrain, and inexperience.\u003c\/p\u003e\n\u003cp\u003eSeveral miles inland, a gifted Turkish Officer, Mustafa Kemal, was reviewing his regiment after night maneuvers above Ari Burnu. Kemal's quick and furious counter-attack saved the day for the Ottomans, and set him on the path to become the founder of modern Turkey.\u003c\/p\u003e\n\u003cp\u003eFurther south, at Cape Helles, the Lancashire Fusiliers won six Victoria Crosses - before breakfast - as they ripped through the barbed wire on the beach. The invaders never reached even their first day's objectives, although the Turks only avoided defeat by a hair's breadth. With a different plan, they might have thrown the invaders back into the sea.\u003c\/p\u003e\n\u003cp\u003eGallipoli 1915: Churchill's Greatest Gamble realistically covers the first three days of the campaign, a time of wild maneuver, of decisive attacks parried by the timely arrival of reinforcements, and the onset of trench warfare. Speed - but not reckless haste - is the key to success.\u003c\/p\u003e\n\u003cp\u003eThe map covers the entire peninsula from north of Anzac Cove to Cape Helles, based on the 1922 British Ordnance Survey. Players can choose to land at the historical beaches, or create their own plans.\u003c\/p\u003e\n\u003cp\u003eThe game system emphasizes command and control. Players command by Brigade and Regiment. To be successful, a player must plan for the eventual exhaustion of their troops, rotating them out of line to rest and recover stragglers. The result is an accurate modeling of the tempo of these battles.\u003c\/p\u003e\n\u003cp\u003eInfantry combat is ranged rifle and MG fire, culminating in close assault. Artillery is powerful but ultimately limited. Shrapnel from the standard field guns is deadly against troops in the open, but only the rare howitzers firing high-angle HE can deal with trenches.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":40383501631567,"sku":"GMT1806","price":74.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/gallipoli-1915.jpg?v=1569113223"},{"product_id":"skies-above-the-reich","title":"Skies Above the Reich","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSkies Above the Reich\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a solitaire game depicting a Luftwaffe squadron of Bf109s struggling to deter and destroy the relentless daylight raids over Germany during World War Two. The player's individual aircraft, each represented by a stickered block, must confront the mighty \"combat box\" formation of the United States Army Air Force, a deadly terrain of B-17 Flying Fortresses.\u003c\/p\u003e\n\u003cp\u003eThe game is a broad strokes depiction that presents the arc of the desperate air war. Stretching from late 1942 to early 1945,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eSkies Above the Reich\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003efollows that trajectory in a series of missions strung together to make a campaign. Each mission will take a half hour or more to play, while a campaign can last anywhere from six to sixty missions.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cawards-module linkshowcount=\"\"\u003e\u003c\/awards-module\u003e\u003cspan\u003e\u003c\/span\u003e\n\u003cdiv class=\"row col-xl-middle-border fs-responsive-sm\"\u003e\n\u003cdiv class=\"col-sm-6 col-xl-5\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":12483963027529,"sku":null,"price":71.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/skies-above-the-reich.jpg?v=1569113223"},{"product_id":"bloody-monday","title":"Bloody Monday","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eIn June, 1812, Napoleon invaded Russia with over 500,000 troops, not so much to \"conquer\" anything but really intending to fight on big battle (like Austerlitz) and then dictate terms. Unfortunately, the Russian armies did not comply.\u003c\/p\u003e\n\u003cp\u003eHe finally got a big battle at Smolensk, which could be called a French victory...except the Russian armies just retreated and burned. Now under the command of (recalled from retirement) Marshal Kutuzov, the army made a stand near the small village of Borodino, which had only marginal useful defensive terrain but was the best place to stop the French before Moscow.\u003c\/p\u003e\n\u003cp\u003eAfter two days of skirmishing and probing, the major battle took place Monday, September 7. About 250,000 troops were involved and the two armies lost about 70,000 casualties. It was the single bloodiest day of the entire Napoleonic Wars period.\u003c\/p\u003e\n\u003cp\u003e\"Bloody Monday.\"\u003c\/p\u003e\n\u003cp\u003eUsing the game engine from Moscow '41 (and not VNG's \"Waterloo 200\") the game provides action and challenges, plus the joy of die rolling.\u003c\/p\u003e\n\u003cp\u003eUnlike other VNG products, Bloody Monday uses large 20mm blocks, and includes over 110, to provide enough detail and different unit types but still keep the game playable in one sitting. Colorful PVC stickers and \"fog of war\" give players everything they need in an easy mechanic.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Vento Nuovo Games","offers":[{"title":"Default Title","offer_id":13059173580873,"sku":null,"price":57.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/bloody-monday.jpg?v=1569116413"},{"product_id":"russia-besieged-deluxe-edition","title":"Russia Besieged - Deluxe Edition","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\u003cem\u003eFor 1-2 players\u003c\/em\u003e\u003c\/div\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThe time is June 22nd, 1941. Over 3 million German troops are poised on the Russian border preparing to launch Operation Barbarossa! What was supposed to be a quick campaign ended up marking the beginning of the end of Nazi Germany.\u003cbr\u003e \u003cbr\u003eFrom Award Winning designer, Art Lupinacci,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eRussia Besieged\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ecovers the entire German campaign in the east from 1941 to the bitter end, in 1945. One of the finest Army\/Corps level games on the market,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eRussia Besieged Deluxe edition\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ehas been overhauled from years of experience and nuances discovered in Tournament play, to bring you a richly detailed, east front experience you expect to see from this classic wargame.\u003cbr\u003e \u003cbr\u003eTwo large maps cover the territory from Berlin to Archangel to Astrakhan down to Bucharest, all to accommodate 5\/8” counters! Rich in design features, the game simulates unit breakdowns, surrounded cities, Blitzkrieg attacks, a double impulse movement and attack system, two impulse turns, multi-weather turns and much, much more.\u003cbr\u003e \u003cbr\u003eAs the German player, you experience many of the challenges experienced by the German commanders on the Eastern Front. Do you channel your forces to Leningrad? Push for Moscow? Or go for the oil rich regions of the Caucasus Mountains? All a tough call as each looks attainable, if you only had another couple of units more on the map!\u003cbr\u003e \u003cbr\u003eEarly victories quickly change to difficult advances to the point where you make that fateful decision to go on the strategic withdrawal to fend off defeat. Or not! Sudden Death Victory conditions can be met at any time during the struggle.\u003cbr\u003e \u003cbr\u003eAs the Russian player, the first year of the war is a nail-biter! German troops pour deep into Russia as you husband your forces to blunt the most dangerous attacks, giving up ground grudgingly as you pray for the early onset of Winter. Snow brings respite and fresh forces. But, the relief is short lived as the warm weather of 1942 brings new challenges. A rejuvenated German Army, a shadow of the initial invasion force, is still a force to be reckoned with! Unable to attack everywhere, the German will marshal his panzers and push where he feels success will bring decisive victory. Can you stop him!\u003cbr\u003e \u003cbr\u003e\u003cem\u003eRussia Besieged\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a multi-layered game experience that includes not only pushing counters on the map, players must also take into account their side’s War Economy. The Russian player must deal with production of troops and oil to rebuild depleted forces while the German is on a constant struggle with replacement points to rebuild a proper mix of units to defeat the Red Horde!\u003cbr\u003e \u003cbr\u003eCan you do better than the historical counterparts? Play the game and challenge yourself!\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":13092316119113,"sku":"COM1048","price":99.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/russia-besieged-dl.jpg?v=1569117588"},{"product_id":"d-day-at-iwo-jima","title":"D-Day at Iwo Jima","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eD-Day at Iwo Jima is a solitaire game simulating the amphibious invasion of Iwo Jima. The five-week battle was some of the bloodiest fighting in the Pacific. In one of the costliest intelligence failures of the war, the planners had completely misjudged the situation that would face the Marines. The beaches had been described as excellent and the advance inland was expected to be easy. Instead, the Marines were faced with 15-foot-high slopes of soft black volcanic ash that brought the normally rapidly moving Marines down to a slow plod. In addition, the lack of a vigorous response led the Marines to believe that the bombardment had completely suppressed the defenses. However, Gen. Kuribayashi was far from beaten. Understanding that his forces were insufficient to defeat the massive American invasion force, he had decided to defend the island in-depth.\u003c\/p\u003e\n\u003cp\u003eIn D-Day at Iwo Jima, designer Joe Youst builds on John Butterfield’s award winning solitaire game system. The player controls three US Marine divisions against a determined Japanese defense. The no-dice combat system highlights the unknown enemy deployments and coordination of the right weapon systems and tactics.\u003c\/p\u003e\n\u003cp\u003ePlayers familiar with the previous three games in the system will be able to quickly set up and play this latest version. New features include a random fortification generation system that simulates the ability of the Japanese forces to “re-fortify” supposedly weakened positions and an updated infiltration system that encourages the player to maintain a continuous line.\u003c\/p\u003e\n\u003cp\u003eScenarios:\u003c\/p\u003e\n\u003cp\u003eD-Day (19 February) – Covers the first day in six turns.\u003cbr\u003eSurabachi (20 to 24 February) – The 28th Marine Regiment’s capture of Surabachi.\u003cbr\u003eDrive to the North (20 to 24 February) – The attack on Airfield One and advance by the 4th and 5th Marine Divisions.\u003cbr\u003eHot Rocks (25 February to 4 March) – The attack to clear the Motoyama Plateau.\u003cbr\u003eDrive to the Sea (6 to 10 March) – The final attack on the plateau and the end of organized Japanese resistance.\u003cbr\u003eSands of Iwo Jima Campaign (19 February to 11 March) – The campaign combines all aspects of the previous scenarios into one look at the entire campaign.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e528 Die-cut counters\u003cbr\u003eOne 34” x 22” Mounted Game Board\u003cbr\u003eOne 11” x 17” Set-Up Map\u003cbr\u003ePlayer Aid Cards\u003cbr\u003eColor Rules booklet\u003cbr\u003eColor Campaign Analysis\u003cbr\u003e55 Event cards\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":13359886663753,"sku":"DCG1032","price":85.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/iwo-jima.jpg?v=1569121120"},{"product_id":"stalingrad-inferno-on-the-volga","title":"Stalingrad Inferno on the Volga","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eStalingrad: Inferno on the Volga\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003erecreates one of the most epic battles of World War 2 with a game mechanism that makes this work in FOUR different game modes, including a true solitaire (versus AI) version.\u003c\/p\u003e\n\u003cp\u003eThe well-known campaign became a clash of wills between Adolf Hitler and Joseph Stalin, involving hundreds of thousands of troops in a death struggle which eventually led to the German defeat in the entire war.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eInferno'\u003c\/em\u003es map is generated from highly detailed air recon photographs and depicts both the city and outskirts in extreme detail, as it was in August 23, 1942, when the battle began. The map scope includes the main city and the its suburbs from Lateschanka to Kuspornoe, along 30 km of the volga river, and extends to the west as far as Gumrak Airfield, Orlovka, and Alexandrovka. Map scale is 1:33000, with hexes that represent 1,1 kilometer along each side.\u003c\/p\u003e\n\u003cp\u003eThe wooden-block units in the game represent regiments for the Germans (with some assault battalions) and brigades\/divisions for the Soviets.\u003c\/p\u003e\n\u003cp\u003eThe game has one campaign, covering August 23 to November 20 and taking from 1 to 2 hours to play. There are several shorter scenarios in development, such as the September attack to the southern part of the city and the October attack to the industrial sector.\u003c\/p\u003e\n\u003cp\u003eThe unit wooden blocks provide fog-of-war and easy recording of strength, while a card-driven system that allows for key historical events and dramatic surprises in battle...\u003c\/p\u003e\n\u003cp\u003eThe game offers FOUR different modes of play:\u003c\/p\u003e\n\u003cp\u003eSolitaire (German player versus Soviet AI)\u003cbr\u003eCooperative (two German players vs Soviet AI)\u003cbr\u003eCompetitive:2 (German player vs Soviet Player)\u003cbr\u003eCompetitive:3 (two German players vs Soviet Player)\u003c\/p\u003e\n\u003cp\u003eComplexity level is medium\/high.\u003c\/p\u003e\n\u003cp\u003eThe game is played out over a detailed 84x60 cm (33\"x24\"), laminated multicolor mapboard. The game features more than 200 wooden\/plastic components and near 50 event cards.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e—description from the publisher\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Vento Nuovo Games","offers":[{"title":"Default Title","offer_id":13362041585737,"sku":null,"price":73.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/stalingrad-inferno-volga.jpg?v=1569121160"},{"product_id":"blenheim-1704","title":"Blenheim 1704","description":"\u003cdiv class=\"Block Panel ProductDescription current\" id=\"ProductDescription\"\u003e\n\u003cdiv class=\"ProductDescriptionContainer prodAccordionContent\" itemprop=\"description\"\u003e\u003cspan\u003eSHS Series- Volume I\u003cbr\u003e\u003cstrong\u003e\u003cspan size=\"5pt\" style=\"font-size: x-large;\"\u003eBlenheim 1704\u003c\/span\u003e\u003c\/strong\u003e\u003cbr\u003e\u003cspan size=\"4pt\" style=\"font-size: large;\"\u003eAugust 13th, 1704\u003cbr\u003e\u003c\/span\u003e\u003cspan size=\"2pt\" style=\"font-size: small;\"\u003egame design by Steve Pole\u003c\/span\u003e \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe Battle of Blenheim 1704\u003c\/strong\u003e is a tactical level two player game covering one of the pivotal battles during the War of Spanish Succession. One player takes the role of Marlborough, commanding the British and Allied forces, and the other of Tallard, leading the Franco-Bavarians. At Blenheim Marlborough found himself confronted by a superior Franco-Bavarian force in a strong defensive position. Like Hannibal's great victory at Cannae, Blenheim was won by the successful implementation of a bold and imaginative plan. The flanks of the Franco-Bavarian forces were pinned by furious attacks at unfavorable odds which denuded their centre of troops re-deployed to buttress the hard-pressed wings. Then Marlborough released his cavalry to smash what was left of Franco-Bavarian centre and cleave Tallard's army into two. The threat that Louis XIV's France would come to dominate Europe was over. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe Seven Hex System (SHS)\u003c\/strong\u003e derives its name from the map which is divided into areas comprising of seven hexes which enables the player to adopt various positions within an area to reflect different tactical formations thereby making it more likely that an attack will succeed or defending units will stand firm. The SHS incorporates several unique features intended to replicate in a simple and intuitive way the options available to a commander (the wargamer) of a large army. So whilst the commander has complete freedom to devise a plan, and a good deal when positioning units which have yet to encounter the enemy, once battle is joined the options become increasingly limited and unforeseen events can play a part in determining the outcome. Nonetheless, even at a tactical level a commander's decisions are crucial in shaping events. The key to success is a sound plan with a margin for error which allows for ill-fortune, the shrewd deployment of units so as to be able to implement that plan, and the timely commitment of reserves.\u003c\/span\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"Block Panel\" id=\"ProductReviews\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":13366163865673,"sku":"","price":50.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/blenheim-1704.jpg?v=1569121233"},{"product_id":"nemesis-burma-1944","title":"Nemesis - Burma 1944","description":"\u003cdiv class=\"Block Panel ProductDescription current\" id=\"ProductDescription\"\u003e\n\u003cdiv class=\"ProductDescriptionContainer prodAccordionContent\" itemprop=\"description\"\u003e\n\u003ch2 class=\"subtitle\"\u003eProduct Description\u003c\/h2\u003e\n\u003cdiv class=\"ProductDescriptionContainer prodAccordionContent\" itemprop=\"description\"\u003e\"Nemesis: The spirit of divine retribution against those who succumb to hubris\"\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cspan face=\"arial, helvetica, sans-serif\" style=\"font-family: arial, helvetica, sans-serif;\"\u003e\u003cspan\u003eWhile Burma was the backwater of WW2, it contained several of the most colorful characters of the war. The background was such that...\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan face=\"arial, helvetica, sans-serif\" style=\"font-family: arial, helvetica, sans-serif;\"\u003e\u003cspan\u003e\u003cstrong\u003eGeneral Stilwell\u003c\/strong\u003e, who despised both British and Chinese (and the current American, except Marshall) leadership, wanted to fight the Japanese with Chinese troops, in Burma or in China. Roosevelt, while having no interest in rebuilding the British Empire, was at the same time incapable of seeing the Chinese Kuomintang regime as fascist as it really was. He often wanted to sack Stilwell for repeatedly reporting on Chinese incompetence and corruption.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan face=\"arial, helvetica, sans-serif\" style=\"font-family: arial, helvetica, sans-serif;\"\u003e\u003cspan\u003e\u003cstrong\u003eChiang Kai-Shek\u003c\/strong\u003e was more interested in getting his hands on the valuable lend-lease supply the US was sending him through Stilwell, who he hated, than fighting the Japanese. He was not keen on putting Chinese troops under Stilwell's command in Burma since they might become well trained and then possibly turn on Chiang. But he accepted doing so if Stilwell used them for opening up a supply route to China once again.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan face=\"arial, helvetica, sans-serif\" style=\"font-family: arial, helvetica, sans-serif;\"\u003e\u003cspan\u003e\u003cstrong\u003eChurchill\u003c\/strong\u003e was not interested in Burma at all and wanted to focus on Singapore. Mountbatten, the Supreme Commander in India and Burma, wanted to attack into Burma, but through an amphibious assault further south instead. Wingate (some thought him to be certifiably insane) wanted to land special trained brigades in the middle of Burma and from there reconquer Southeast Asia.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan face=\"arial, helvetica, sans-serif\" style=\"font-family: arial, helvetica, sans-serif;\"\u003e\u003cspan\u003e\u003cstrong\u003eGeneral Slim\u003c\/strong\u003e, who had to put up with his rude and querulous colleagues, Stilwell and Wingate; his flamboyant chief Mountbatten; the hopeless and incompetent Chiang Kai-Shek, just wanted to defeat the Japanese there in the north and from there retake the rest of Burma.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan face=\"arial, helvetica, sans-serif\" style=\"font-family: arial, helvetica, sans-serif;\"\u003e\u003cspan\u003e\u003cstrong\u003eIn the meantime\u003c\/strong\u003e, in 1944, the Japanese, being outnumbered and with hardly any supply, said \"enough is enough\" and attacked. Why not? It worked in 1942. But this time Japanese hubris met Slim, the best British General of WW2, in the west; Stilwell's well trained and hard fighting Chinese troops in the North; Wingate's Chindit brigades in the middle amongst them; Chinese Yunnan soldiers who, after Chiang finally let them loose, took heavy casualties when investing the Japanese in the east. This time, after many ferocious battles, the Japanese met their Nemesis and were, in the end, utterly defeated.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan face=\"arial, helvetica, sans-serif\" style=\"font-family: arial, helvetica, sans-serif;\"\u003e\u003cspan\u003e\u003cstrong\u003eNemesis\u003c\/strong\u003e... ... features my \"Open Game Turn\" system. The Game Turn consists of only four phases:\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003col\u003e\n\u003cli\u003e\u003cspan\u003eAssault (where you first move and then overrun)\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eAttack\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eSupply Check\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eReinforcement.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ol\u003e\n\u003cp\u003e\u003cspan face=\"arial, helvetica, sans-serif\" style=\"font-family: arial, helvetica, sans-serif;\"\u003e\u003cspan\u003eThe phases are drawn as chits, so you will not know in what order they will appear, with the exception of the first chit in a Game Turn which is chosen from the first three drawn chits in the previous Game Turn. Both players have a set of four Phase Chits each and they take turns drawing them. The game mechanics are easy to master. The game play may not be.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan face=\"arial, helvetica, sans-serif\" style=\"font-family: arial, helvetica, sans-serif;\"\u003e\u003cspan\u003eThe quality of the unit is the most important feature. Basically it affects four aspects: Not only will a high quality give an edge in combat, it also decides what kind of ZoC the unit is able to exert. The quality will decide how long a unit can be out of supply before attrition strikes, and how capable the unit is to make an operational move (a \"double move\"). Since ZoC is non-existent except when preventing enemy units conducting operational moves, it is very important which units you position and where you do so. Especially so, if you are uncertain of which phases there remain to be played.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan face=\"arial, helvetica, sans-serif\" style=\"font-family: arial, helvetica, sans-serif;\"\u003e\u003cspan\u003eThe game will also feature my \"Active Combat\" system. A combat result will have step losses and probably a retreat result. Step losses are straightforward. The retreat result though has to be enforced by the attacker. That is usually not a problem if it is done by a high quality unit. A unit with lesser quality may have to pay with step losses in order to do so. The defender then decides to retreat or to stand fast. If it stays, then it takes step losses, depending on its quality. Before any attack, the Japanese player has the option to get an extra combat shift in its favor (in attack or defense). But it comes with a price.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan face=\"arial, helvetica, sans-serif\" style=\"font-family: arial, helvetica, sans-serif;\"\u003e\u003cspan\u003eFinally, there will be a two layer Victory Point system. There is a VP track for each player. Some points can be actively acquired by you but are given once, usually those that will please your local commander. Some points can be actively acquired by the opponent and will be deducted every Game Turn from your track as long as the enemy controls them, usually those that displease your superiors. Then again, it is the same thing for your opponent. Those that you have received once are also the ones that are deducted each Game Turn from your opponent's track etc. In the end, as the commander, you will have to prioritize, depending on the current situation.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan face=\"arial, helvetica, sans-serif\" style=\"font-family: arial, helvetica, sans-serif;\"\u003e\u003cspan\u003eNemesis has a high replay value and if you love tense games when in action as well as games that allow you to ponder on possible \"perfect opening moves\", then this is the game for you.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan face=\"arial, helvetica, sans-serif\" style=\"font-family: arial, helvetica, sans-serif;\"\u003e\u003cspan\u003eWatch your back :-)\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan face=\"arial, helvetica, sans-serif\" style=\"font-family: arial, helvetica, sans-serif;\"\u003e\u003cspan\u003eKim Kanger\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"Block Panel\" id=\"ProductReviews\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":13366198599753,"sku":"","price":54.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/nemesis-burma.jpg?v=1569121236"},{"product_id":"lebensraum-the-war-for-europe","title":"Lebensraum: The War for Europe","description":"\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 2, ages 14+, playing time around 3-6 hours.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eLebensraum!\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a grand strategic, moderate complexity game of the war between Nazi Germany and the Allied Nations, starting with the German invasion of the USSR in late June of 1941, through to the final battles to Berlin in 1945. The game includes both East and West Fronts, and can be played in a number of small (3 to 13) turn historical scenarios starting with Barbarossa in the East and Italy in the West, or in campaigns for each front individually, or a combined East and West front campaign.\u003c\/p\u003e\n\u003cp\u003eThe game focuses on the Army group level, with players controlling subordinate armies as their main combat formations. Leadership is a major component of the game, with each player having a pool of named and rated leaders available. Airpower, naval support, partisans, production centers, and transportation networks are all featured. Turns are quarterly, with a map scale of 50 miles (80km) per hex.\u003c\/p\u003e\n\u003cp\u003eThis game is a new edition of the Simulations Canada games of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eLebensraum\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eWest Front\u003c\/em\u003e. The two games have been updated to include all known errata, some small additions, and have been combined into one game, but can be played as separate scenarios. With fresh new artwork this large, strategic level game now has lew life breathed into it.\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":14723488120905,"sku":"COM1046","price":89.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic3354330.jpg?v=1569133321"},{"product_id":"nightfighter-ace-air-defense-over-germany-1943-44","title":"Night Fighter Ace: Air Defense Over Germany, 1943-44","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eNightfighter Ace, Air Defense Over Germany, 1943-44\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a solitaire, tactical level game which places you in command of a German Nightfighter during World War II. Each turn consists of several days, during which a combat mission will be flown from one of many bases in Europe, attempting to intercept incoming British Bombers. Nightfighter Ace is based on the popular, action-packed Hunters game system by Gregory M. Smith with a strong narrative around the pilot as you look to increase your prestige, earn skills, and rise in rank through promotion and receive awards.\u003c\/p\u003e\n\u003cp\u003eThe objective of the game is to conduct numerous sorties in the role of a German Nightfighter pilot and rack up kills. Pilots may use the experience gained to improve their odds of success by purchasing skills. As their prestige increases, they may request a transfer to other nightfighter bases in an attempt to get \"closer to the action\" or request a newer type of nightfighter. Awards and ace status help to narrate the player's eventual goal – to become the top nightfighter ace of the war.\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":15139057827913,"sku":"COM1070","price":98.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4018135.png?v=1569134556"},{"product_id":"coin-update-kit-for-cuba-libre-and-distant-plain-1st-and-2nd-printings","title":"COIN Series Update Kit for Cuba Libre and Distant Plain 1st and 2nd Printings","description":"\u003cp\u003eThis update kit includes the components necessary to upgrade both\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eCuba Libre\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eA Distant Plain\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eto the 2018 versions. It includes the following:\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp style=\"font-weight: 400;\"\u003eCuba Libre (For first and second printings)\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e1 x Update booklet containing Rulebook Section 8 and Playbook 1 player example section\u003c\/li\u003e\n\u003cli\u003e2 x Updated Player Aid Card 2 bots flowcharts (foldout)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp style=\"font-weight: 400;\"\u003eA Distant Plain (For first and second printings)\u003c\/p\u003e\n\u003cul style=\"font-weight: 400;\"\u003e\n\u003cli\u003e1 x Update booklet containing Rulebook section 8 and Playbook 1 player example section\u003c\/li\u003e\n\u003cli\u003e2 x Bots Player Aid Cards \u003cstrong\u003e(\u003c\/strong\u003efoldout\u003cstrong\u003e)\u003c\/strong\u003e\n\u003c\/li\u003e\n\u003cli\u003e1 x Random Map \u003cstrong\u003e(\u003c\/strong\u003esingle sheet\u003cstrong\u003e)\u003c\/strong\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":15612532490313,"sku":"GMT13091018UD","price":12.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/coin-update.png?v=1569135732"},{"product_id":"ariovistus-falling-sky-expansion-and-update-kit","title":"Falling Sky: The Gallic Revolt Against Caesar - Ariovistus (includes update kit)","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eGaul, 58 BC: Competing Celts have invited mercenary Germans and then an ambitious Roman governor into their divided land as protectors. Before Caesar’s audacious claim to the whole of Gaul leads his legions even farther north to war with the Belgae, a great Sueban chieftain will call ever more warbands out of Germania’s forests to launch his own bid for dominion.…\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eAriovistus\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eexpands\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFalling Sky\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eto take 1-4 players back to Caesar’s first entry into Gaul, with a Helvetian migration challenging the Aedui and Germanic Tribes pressing close behind. New components and Faction enable one player to take command of the Germanic Tribes, while veteran Roman, Aedui, and Belgic players face unfamiliar strategic dynamics and deal with new events. For the heartiest, an extended scenario covers Caesar’s full time in Gaul—nearly a decade of resistance and revolt….\u003c\/p\u003e\n\u003cp\u003eTo this prequel to the popular COIN Series volume, the expansion package adds tactically refined, more aggressive Non-players and extra-sturdy Forces mats usable in both original\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFalling Sky\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eAriovistus\u003c\/strong\u003e\u003c\/em\u003escenarios. (A copy of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFalling Sky\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis necessary to play.)\u003c\/p\u003e\n\u003cp\u003eTime Scale: 1 year per campaign (15 cards)\u003cbr\u003eMap Scale: Area Movement in Gaul\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e\n\u003cp\u003e.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":15612532588617,"sku":"GMT1811","price":32.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/ariovistus.jpg?v=1569135704"},{"product_id":"falling-sky-the-gallic-revolt-against-caesar","title":"Falling Sky: The Gallic Revolt Against Caesar","description":"\u003cp\u003e\u003cem\u003e1-4 player historical wargame, ages 12+. Playing time around 180 to 360 minutes.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eLate Summer, 54 BC: In a series of brilliant and brutal campaigns, Caesar has seized Gaul for Rome. But not all tribes rest subdued. In the north, the Belgic leader Ambiorix springs a trap on unwary legions while Caesar is away. In the south, an ambitious son of the Arverni seeks to unite a Celtic confederation in revolt against the hated Romans. And what of the influential Aedui? Their republic appears content to shelter under Roman protection - but can they be trusted any further than any other Gauls? Meanwhile, along the Rhine, Germanic warbands multiply...\u003c\/p\u003e\n\u003cp\u003eFalling Sky : The Gallic Revolt Against Caesar (formerly Gallic War) takes 1 to 4 players into the military actions and complex politics of Roman-occupied but not-yet-conquered Gaul. Caesar and his hard-hitting legions cannot be everywhere and will not triumph without powerful allies among local tribes. But each Gallic confederation has its own agenda and must keep its eyes not only on the Romans but also on Celtic, Belgic, and Germanic rivals. Players recruit forces, rally allies, husband resources for war, and balance dispersed action with the effectiveness and risk of concentrated battle.\u003c\/p\u003e\n\u003cp\u003eLeveraging GMT's popular COIN Series system to integrate historical events with wide-ranging strategic options across the game board, Falling Sky provides accessible and deep historical gaming of war, politics, and diplomacy. A full solitaire system enables solo players to test their skill against an array of game-run factions, each unique. From Britannia to the Rhenus and down to Provincia, armies are on the move. Who shall finally subdue Gaul?\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":15627432001609,"sku":"","price":68.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Falling-sky_034bd991-24d9-4a68-9d9e-a615600336ca.jpg?v=1569135653"},{"product_id":"holdfast-tunisia","title":"Holdfast Tunisia","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eHoldfast Tunisia\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a 2 player game that allows players to refight the decisive North African WWII campaign in Tunisia using Worthington Publishings Holdfast gaming system.\u003c\/p\u003e\n\u003cp\u003eDesigned by Matt Looby. The game plays in 2 to 3 hours. The game comes with approximately 60 blocks and labels to represent the Axis and Allied forces, a hard mounted game board, rules, dice, and player aids.\u003c\/p\u003e\n\u003cp\u003ePlayers will maneuver their blocks over the sands of North Africa as the German player tries to hold off the British, and for the first time in WWII European theater, American forces. The blocks add fog of war so you never know what your opponents forces are until locked in combat.\u003c\/p\u003e\n\u003cp\u003eComplexity 3 out of 10. The game can easily be played solo by playing each side to the best of your ability.\u003c\/p\u003e","brand":"Worthington Games","offers":[{"title":"Default Title","offer_id":15925936816201,"sku":"WOR053","price":55.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic3737885.jpg?v=1569136117"},{"product_id":"corsair-leader","title":"Corsair Leader","description":"\u003cdiv class=\"game-description-classification well\"\u003e\n\u003cdiv class=\"panel panel-bottom game-classification\" ng-if=\"geekitemctrl.geekitem.loaded\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm panel-header-condensed\"\u003e\n\u003ch3 class=\"panel-title\"\u003e\u003ca name=\"classifications\"\u003e\u003c\/a\u003e\u003c\/h3\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"game-description-ad\" hide-ad-block=\"blockrectangle\" ng-class=\"{ 'game-description-ad-wide': geekitemctrl.geekitem.data.item.versioninfo.kickstarter_widget_url \u0026amp;\u0026amp; geekitemctrl.geekitem.data.item.versioninfo.premiumkickstarter}\"\u003e\n\u003cdiv class=\"hidden-xs advertisement-amazon-banner\" ng-if=\"!geekitemctrl.geekitem.data.item.versioninfo.kickstarter_widget_url \u0026amp;\u0026amp; !geekitemctrl.geekitem.data.item.versioninfo.premiumkickstarter\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"game-description\"\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable open\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eCorsair Leader\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis based on the Hornet Leader II core game, but with some significant changes. The game focuses on the Marine F4U Corsairs in the Pacific. The 2 campaigns cover the Solomon Islands campaign that lasted from late 1942 to early 1944.\u003c\/p\u003e\n\u003cp\u003eAlso, the aircraft under your command center on the Corsair, but you also get to decide if you want to include Dauntlesses, B-25s, and B-17s as part of your group. Each aircraft has its own advantages and disadvantages. For example, the B-17s carry a lot of bombs and are hard to shoot down, but they are terrible versus naval targets and only moderately accurate against all but the largest of land targets.\u003c\/p\u003e\n\u003cp\u003eThe game also goes more in-depth on the tactical options you have while over target. Each turn, each aircraft can become \"Offensive\" which gives it an attack bonus, but also makes it easier to be attacked when it gets shot at. Likewise, aircraft can be \"Defensive\" which penalizes their own attacks and makes them harder to hit. \"Slow\" pilots can \"Rush\" their attack at a penalty and attack during the Fast pilot step, and \"Fast\" pilots can Wait and get a bonus if they attack during the Slow pilot step.\u003c\/p\u003e\n\u003cp\u003eLike the other games in the \"Leader\" series,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCorsair Leader\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a solitaire game.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":16223987007561,"sku":"DV1-040","price":99.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Corsair_Leader.jpg?v=1569136635"},{"product_id":"sherman-leader","title":"Sherman Leader","description":"\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eSherman Leader\u003c\/strong\u003e\u003c\/em\u003e, you command an American group of tanks, armored cars, trucks, half tracks, and infantry squads. You get to choose your campaign. Anything from 1942 North Africa to 1945 Berlin, and everything in between.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSherman Leader\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a great game for both experienced strategy gamers and well as new players. Each campaign takes only 30 minutes to set-up, and each battle can be resolved in 15 to 30 minutes.\u003c\/p\u003e\n\u003cp\u003eBeing a solitaire game, you can play whenever you have time, at your pace. This is very important. Sherman Leader is not a multiplayer game that has solo play rules tacked on. It was designed from the ground up to be a 1 player game.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSherman Leader\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis the latest game in our \"Leader\" series. Previous games:\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eHornet Leader\u003c\/em\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePhantom Leader\u003c\/em\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThunderbolt-Apache Leader\u003c\/em\u003e, and\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eU-Boat Leader\u003c\/em\u003e. As a side note, you can divide up your forces and play co-op with a friend.\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":16223987728457,"sku":"DVV1-041","price":89.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic3345086.jpg?v=1569136595"},{"product_id":"folio-series-coronel-the-falkland-islands","title":"Folio Series: Coronel \u0026 the Falkland Islands","description":"\u003ctable width=\"100%\" border=\"0\" cellspacing=\"0\" cellpadding=\"0\" class=\"colors_descriptionbox\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd width=\"100%\" valign=\"top\"\u003e\n\u003ctable width=\"100%\" cellpadding=\"0\" cellspacing=\"0\" border=\"0\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cdiv id=\"ProductDetail_ProductDetails_div\"\u003e\n\u003cdiv\u003e\n\u003cinline\u003e\u003cspan\u003e\u003ci\u003eDreadnoughts \u0026amp; Battlewagons\u003c\/i\u003e provides a low complexity ship-to-ship combat system allowing players to explore historical and hypothetical encounters during the age of the super dreadnought.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eEach counter depicts a single ship or the information markers required to denote a ship’s damage, special ship movement, or configuration. Ships are rated for weight of fire, range, structural integrity, maneuver, speed, and special capabilities.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eThe \u003cb\u003eBattle of Coronel\u003c\/b\u003e simulates the 1 November 1914 meeting engagement off the coast of Chile between the German East Asia Squadron of Vice Admiral von Spee and the British 4th Cruiser Squadron under Rear Admiral Cradock. The historical outcome was the loss of Cradock’s largest ships.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eThe \u003cb\u003eBattle of Falkland\u003c\/b\u003e Islands simulates the encounter between von Spee’s squadron and a much more powerful British naval force on 8 December 1914. This time the British exacted a heavy revenge, virtually obliterating the German squadron.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eContents: 17\"x22\" terrain map, 98 die-cut counters, one \u003c\/span\u003e\u003cinline\u003e\u003cspan\u003eEight page system rule booklet \u003c\/span\u003e\u003cspan\u003eplus exclusive scenario rules\u003c\/span\u003e\u003c\/inline\u003e\u003c\/inline\u003e\u003cspan\u003e\u003cinline\u003e.\u003c\/inline\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":17154257125449,"sku":"DCG1640","price":23.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/coronel.jpg?v=1569138118"},{"product_id":"folio-series-river-plate-denmark-strait","title":"Folio Series: River Plate \u0026 Denmark Strait","description":"\u003cp data-mce-fragment=\"1\"\u003eDreadnoughts \u0026amp; Battlewagons provides a low complexity ship-to-ship combat system allowing players to explore historical and hypothetical encounters during the age of the super dreadnought.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEach counter depicts a single ship or the information markers required to denote a ship’s damage, special ship movement, or configuration. Ships are rated for weight of fire, range, structural integrity, maneuver, speed, and special capabilities.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Battle of the River Plate simulates the naval encounter between the German Panzerschiff Admiral Graf Spee and the British Royal Navy Cruisers HMS Exeter, Ajax, and Achilles on 13 December 1939. The historical outcome led the Graf Spee to seek shelter in Montevideo, Uruguay, where she was subsequently scuttled.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Battle of Denmark Strait simulates the encounter between the German battleship Bismarck and a British squadron on 24 May 1941. The historical outcome sent HMS Hood to the bottom and damaged HMS Prince of Wales, but Bismarck suffered seemingly minor damage that would lead to her eventual destruction.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":17154349760585,"sku":"DCG1641","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/river-plate.jpg?v=1569138118"},{"product_id":"maori-wars-the-new-zealand-land-wars-1845-1872","title":"Maori Wars - The New Zealand Land Wars 1845 - 1872","description":"\u003cp\u003e\u003ci\u003eFor 1-2 players, ages 12+, playing time around 120 minutes.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\u003c\/i\u003eBy John Poniske\u003c\/p\u003e\n\u003ctable border=\"0\" bordercolor=\"#000000\" cellpadding=\"5\" cellspacing=\"0\" height=\"285\" width=\"880\"\u003e\n\u003ctbody\u003e\n\u003ctr height=\"150\"\u003e\n\u003ctd align=\"left\" colspan=\"2\" valign=\"top\"\u003e\n\u003cp\u003e\u003cspan\u003eMaori Wars is a simulation of the principal uprisings that took place between 1845 and 1872 due to British colonial incursions into native Maori lands on the North Island of New Zealand. Conflict involved the destruction of numerous villages, pas (strongly fortified villages that featured intricate trench-works) and colonial settlements. The war introduced the British to a wily well-armed enemy whose defense works and strategy of ambush surprised and stymied them. As scenarios progress so does the extent of the conflict. More British regulars, native born Australian troops and New Zealand militia enter and are allied with increasingly more tribes who tend to change sides at the most inopportune times (those supporting the British came to be known as Queenites).\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eHistorical scenarios feature low counter density, quick play time (under two hours), and features a novel bush-raiding rule that allows the Maori player to move units temporarily off the map and then back in a location of his choice. As the British player gains experience he learns to track these tribes. At which point he enters and battles these units in the bush. Maori resistance is dependent on village support so as fortified villages fall to British control, resistance melts away. Random battle dispatches reflect historical circumstances. Events such as: SEEK PEACE, NEW RELIGION, and CONCERNED TRIBES force players to deal with new and developing crises. The English may build forts but are penalized for fort-building as they historically caused local uprisings. Canoes and gunboats allow rapid transport and in the case of gunboats waterborne artillery support. Standard British artillery and cavalry are introduced but play only a minor supporting role. Terrain and knowledge of the terrain is the Maori’s secret weapon. Relative troop strength is designed to allow the possibility of historical outcomes not the proportionate historical strength. The overwhelming British superiority of men and firepower made the successes of the Maori forces all the more remarkable\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":21128367702095,"sku":"","price":56.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/maori_wars_cover_155.jpg?v=1569142804"},{"product_id":"1066-tears-to-many-mothers","title":"1066 Tears to Many Mothers","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 1-2 players, ages 12+, playing time around 30-60 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eRecreate the infamous Battle of Hastings!\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eA promise has been broken, an evil omen is in the sky, a crown is at stake, and history is about to be made...\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e1066, Tears to Many Mothers\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis an asymmetric, competitive, tactical card game in the style of Magic the Gathering, but non-collectable. Each player, as either Normans or Saxons, musters troops and resources to overcome the various obstacles in their way before the two armies clash on the battlefield at Hastings.\u003c\/p\u003e\n\u003cp\u003eEvery card in the game is inspired by a real person or event from the time. With a focus on quick, tactical play and a thematic re-imagining of the events of the time, there is no deck building required, each player simply grabs their deck and shuffles, then play begins.\u003c\/p\u003e\n\u003cp\u003eHonours: 1066, Tears to Many Mothers was a runner up in the Golden Geek Awards, and was nominated in the Origins Awards for 'Best Historical Board Game'.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eNote on title:\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eIn April of 1066 Halley's Comet was in its perihelion orbit and writers at the time said it was four times the size of Venus and shining with a light equal to a quarter of that of the Moon. Many thought it was an evil omen, or even the end of the world - the monk Eilmer of Malmesbury Abbey wrote about the event:\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003e\"You've come, have you? – You've come, you source of tears to many mothers. It is long since I saw you; but as I see you now you are much more terrible, for I see you brandishing the downfall of my country.\"\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Hall or Nothing","offers":[{"title":"Default Title","offer_id":21140372586575,"sku":"HALHON10661ST18","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/1066-tears.jpg?v=1569143489"},{"product_id":"asl-starter-kit-2","title":"ASL Starter Kit #2 - Guns (2019 improved reprint)","description":"\u003cp\u003e\u003cstrong\u003eASL Starter Kit #2\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a self-contained module which will let players start playing\u003cspan\u003e \u003c\/span\u003eAdvanced Squad Leaderalmost immediately. A liberally-illustrated rulebook teaches gamers\u003cspan\u003e \u003c\/span\u003eASL\u003cspan\u003e \u003c\/span\u003eusing a conversational style to teach the concepts of\u003cspan\u003e \u003c\/span\u003eASL. If you own and play\u003cspan\u003e \u003c\/span\u003eASL Starter Kit #1\u003cspan\u003e \u003c\/span\u003eyou will be pleasantly surprised to find how easy it is to spot the new rules\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#2\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eadds - we've highlighted the new rules so that you can skip rereading what you've learned in\u003cspan\u003e \u003c\/span\u003eASLSK#1\u003cspan\u003e \u003c\/span\u003eand get right to the new rules!\u003c\/p\u003e\n\u003cp\u003eWhat does\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#2\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eadd? GUNS! Artillery pieces. Anti-tank guns. The famous and deadly German \"88\". Mortars and bazookas!\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#2\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eadds the \"to hit\" procedure to the foundation you learned in\u003cspan\u003e \u003c\/span\u003eASLSK#1. And if you didn't get\u003cspan\u003e \u003c\/span\u003eASLSK#1? There are two \"infantry only\" scenarios to get you up to speed!\u003c\/p\u003e\n\u003cp\u003eThis answers the inevitable question we get with the Starter Kit concept. Do I need\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#2\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eif I have\u003cspan\u003e \u003c\/span\u003eASLSK#1? The Starter Kits are self contained. Each has everything you need to play what's in the box, with the higher numbers adding to the ASL knowledge you'll have from playing previous Starter Kits. We do not anticipate changing what you've learned from prior Starter Kits (for example,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#2\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eadds about 4 pages of rules to the base built by\u003cspan\u003e \u003c\/span\u003eASLSK#1). A better question would be \"Do I need\u003cspan\u003e \u003c\/span\u003eASLSK#1\u003cspan\u003e \u003c\/span\u003eif I buy ASLSK#2?\". The short answer is a resounding no! You can dive right in with\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#2\u003c\/strong\u003e. But if you do, and you like the game, ASLSK#1 adds more boards and scenarios (infantry only) for you to enjoy. We know it's a little confusing, we hope this clears it up a bit.\u003c\/p\u003e\n\u003cp\u003eContents:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e2 8x22 Geomorphic Maps (w and x) for the ASL System\u003c\/li\u003e\n\u003cli\u003e1 full Countersheet of 1\/2\" counters\u003c\/li\u003e\n\u003cli\u003e1 half Countersheet of 5\/8\" counters\u003c\/li\u003e\n\u003cli\u003e8 scenarios printed on 4 individual cardstock sheets\u003c\/li\u003e\n\u003cli\u003e2 quick reference charts printed on cardstock sheet\u003c\/li\u003e\n\u003cli\u003e1 20-page rules booklet (about 17 pages are rules) with plentiful color illustrations\u003c\/li\u003e\n\u003cli\u003e2 dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eScenario List:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eS9 Ambitious Assault Avola, Sicily, 10 July 1943\u003c\/li\u003e\n\u003cli\u003eS10 Paper Army Sarandoporo River Valley, Greece, 3 Nov 1940\u003c\/li\u003e\n\u003cli\u003eS11 A Long Way to Go Biscari Station, Sicily, 10 July 1943\u003c\/li\u003e\n\u003cli\u003eS12 Over Open Sights Skyline Drive, Luxembourg, 17 December 1944\u003c\/li\u003e\n\u003cli\u003eS13 Priority Target Korinthos, Greece, 26 April 1941\u003c\/li\u003e\n\u003cli\u003eS14 88s at Zon Zon, Holland, 17 September 1944\u003c\/li\u003e\n\u003cli\u003eS15 Hammer to the Teeth Bleialf, Germany, 16 December 1944\u003c\/li\u003e\n\u003cli\u003eS16 Legio Patria Nostra Radicofani, Italy, 18 June 1944\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eTime Scale: 2 minutes per Game Turn\u003cbr\u003eUnit Scale: 5 to 10 men, plus individual leaders, vehicles, guns\u003cbr\u003eMap Scale: 40 meters per hex\u003cbr\u003ePlayers: 2 (also suitable for solitaire or team play)\u003cbr\u003eComplexity: Medium\u003cbr\u003eSolitaire Suitability: Medium\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":21144347934799,"sku":"","price":35.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl-starter-2.jpg?v=1569143644"},{"product_id":"armies-of-oblivion-asl-module-12","title":"Armies of Oblivion: ASL Module 12","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eArmies of Oblivion\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis the long-awaited module adding the Axis Minors\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Romanian, Hungarian, Bulgarian, Slovakian, Croatian)\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eorder of battle to the\u003cspan\u003e \u003c\/span\u003eAdvanced Squad Leader\u003cspan\u003e \u003c\/span\u003etactical game system.\u003cbr\u003e\u003cem\u003eNOTE: Finns are in\u003cspan\u003e \u003c\/span\u003eBeyond Valor: ASL Module 1\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003eHakkaa Päälle!: ASL Module 14.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eContents:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e4 8\"x22\" geomorphic mapboards 48, 49, 50, 51\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e[all editions]\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eOverlays Hi8-Hi12, Rv1, Wd12, Wd34\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e[all editions]\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eOverlays Hi2, Hi5, OG1, P1, RR1, RR2, RR4-6, RR14, X12\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e[2nd edition only]\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003e6 Counter sheets\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e[all editions - each edition has different countersheets - see images]\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eASL Scenarios 27-34\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e[2nd edition only]\u003c\/em\u003e, 111-121\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e[all editions]\u003c\/em\u003e, 122, 219-230\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e[2nd edition only]\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eAxis Minor Chapter H pages (H143-H170)\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e[all editions]\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eErrata pages A51-A62; D21-D26; S27-S34 (Note that pages A51-A62 and D23-D26 were updated in\u003cspan\u003e \u003c\/span\u003eHakkaa Päälle!; these updated pages are also included in the 2018 edition)\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e[all editions]\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003e2 Axis Minor SASL Cards (Generation and Random Event)\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e[all editions]\u003c\/em\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eScenario List:\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e[all editions]:\u003c\/em\u003e\u003cbr\u003e111 Balkan Sideshow, Szenttanas, Yugoslavia, 1941\u003cbr\u003e112 Out of Cowardice, Senta, Yugoslavia, 1941\u003cbr\u003e113 Liberating Bessarabia, Branzeni, Bessarabia, 1941\u003cbr\u003e114 Cautious Crusaders, Lipovic, Ukraine 1941\u003cbr\u003e115 Huns of Steel, Uriv, Russia, 1942\u003cbr\u003e116 The Sixth Blow, Skopce, Poland, 1944\u003cbr\u003e117 With Tigers On Their Tail, Saturnia, Galicia, 1944\u003cbr\u003e118 Downsizing the Uprising, Vrutky, Slovakia, 1944\u003cbr\u003e119 Ancient Feud, Cluj, Transylvania, 1944\u003cbr\u003e120 Return to Sender, Nish, Serbia, 1944\u003cbr\u003e121 End Station Budapest, Budapest, Hungary, 1945\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e[2nd edition only]:\u003c\/em\u003e\u003cbr\u003e- Originally Published in\u003cspan\u003e \u003c\/span\u003ePARTISAN!:\u003cbr\u003e27 The Liberation of Tulle\u003cbr\u003e28 Ambush!\u003cbr\u003e29 The Globus Raid\u003cbr\u003e30 Sylvan Death\u003cbr\u003e31 The Old Town\u003cbr\u003e32 Subterranean Quarry\u003cbr\u003e33 The Cossacks Are Coming\u003cbr\u003e34 A New Kind of Foe\u003c\/p\u003e\n\u003cp\u003e- Originally Published in ASL ANNUALS, ASL JOURNALS, or ACTION PACKS:\u003cbr\u003e122 Extracurricular Activity\u003cbr\u003e219 Blood Enemies\u003cbr\u003e220 They Fired on Odessa...\u003cbr\u003e221 Mountain Hunters\u003cbr\u003e222 Bloody Nose\u003cbr\u003e223 Reaping Rewards\u003cbr\u003e224 Beachhead at Ozereyka Bay\u003cbr\u003e225 Paole Zion\u003cbr\u003e226 Operation Schwarz\u003cbr\u003e227 Danica Air\u003cbr\u003e228 Break for Hungary\u003cbr\u003e229 Retrained and Rearmed\u003cbr\u003e230 Prelude to Dying\u003c\/p\u003e\n\u003cp\u003e(from MMP's website and\u003cspan\u003e \u003c\/span\u003e\u003cem\u003euser's description\u003c\/em\u003e)\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":21144375689295,"sku":"","price":149.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl-armies-of-oblivion.jpg?v=1569143646"},{"product_id":"persian-incursion","title":"Persian Incursion","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\"Is Iran building a nuclear weapon? Little is known for certain. However, on June 6, 2008, Israeli Transport Minister, Shaul Mofaz said; \"If Iran continues with its program for developing nuclear weapons, we will attack it\".\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePersian Incursion\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eexplores the political and military effects of an Israeli military campaign against Iran. It uses rules adapted from Harpoon 4 to resolve the military action. But its goal is to look beyond the military action by modeling the political and intelligence actions and consequences of a potential political conflict by including a card-based diplomatic\/political component to the game.\u003c\/p\u003e\n\u003cp\u003ePlayers spend Political, Intelligence and Military Points to influence allies or enemies, purchase reinforcements, execute military strikes or shape their own domestic opinion. Players choose variable starting conditions that shape scenarios, while random strategic events influence play in unexpected ways.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePersian Incursion\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eprovides comprehensive and detailed information on:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOrders of battle for the Israeli and Iranian Air Forces and the Iranian Air Defense Force\u003c\/li\u003e\n\u003cli\u003eAnalysis of the Iranian nuclear and oil infrastructure\u003c\/li\u003e\n\u003cli\u003eIranian ballistic missiles and Israeli ballistic missile defenses\u003c\/li\u003e\n\u003cli\u003eTarget folders for Iranian nuclear facilities, oil terminals and refineries, and airfields\u003c\/li\u003e\n\u003cli\u003eVariable starting conditions\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Clash of Arms","offers":[{"title":"Default Title","offer_id":21238206103631,"sku":"COA1008-122","price":53.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/persian-incursion.jpg?v=1569148367"},{"product_id":"la-bataille-de-dresde","title":"La Bataille de Dresde - The Battle of Five Crowns","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eAugust 1813: Austria ends its neutrality and enters the VIth Coalition against France. After joining contingents of the Russian and Prussian armies, this new army marches north out of Bohemia nearly two hundred thousand strong. They march along the west bank of the Elbe into Saxony, this army's large lumbering columns stretched across the Erz mountains.\u003c\/p\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eFrom where he has been pursuing enemy forces to the east, Napoleon sees this new threat aimed at his line of communications and the city of Dresden, the main supply depot for his army. Only a single French Corps stands in its way. Outnumbered nearly ten-to-one, it cannot hold. In a flurry of orders, Napoleon redirects his guard and several corps to march to its rescue.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eLa Bataille de Dresde\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003edetails the titanic battle that ensued on August 25th and raged through the 27th. Up to four players control the Prussian, Austrian and Russian forces commanded by Feldmarschall Carl zu Schwarzenberg, while up to a further four command such French personages as Marshals Ney, Marmont, Mortier, Victor, St. Cyr, or Napoleon himself. Every battalion of infantry, squadron of cavalry or battery of artillery that was present at the battle is included...and are at the players' command.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cawards-module linkshowcount=\"\"\u003e\u003c\/awards-module\u003e\u003cspan\u003e\u003c\/span\u003e\n\u003cdiv class=\"row col-xl-middle-border fs-responsive-sm\"\u003e\n\u003cdiv class=\"col-sm-6 col-xl-5\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cawards-module linkshowcount=\"\"\u003e\u003c\/awards-module\u003e\u003cspan\u003e\u003c\/span\u003e\n\u003cdiv class=\"row col-xl-middle-border fs-responsive-sm\"\u003e\n\u003cdiv class=\"col-sm-6 col-xl-5\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Clash of Arms","offers":[{"title":"Default Title","offer_id":21238315024463,"sku":"COA1210-130","price":125.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/bataille-dresde.jpg?v=1569148374"},{"product_id":"andean-abyss-second-printing","title":"Andean Abyss Second Printing","description":"\u003cp\u003e\u003cem\u003eColombia: Nation at the Edge of Abyss\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eColombia in the 1990s hosted one of the world’s last Marxist guerrilla armies, brutal drug lords, and right-wing death squads and appeared close to failing as a state. A decade later, its Marxists had lost their top leaders and rural sanctuary, its big drug bosses were dead or in prison, and its paramilitaries were negotiating demobilization. The Government had extended its writ to most of the countryside, restored its popularity, and improved the economy and respect for human rights.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAndean Abyss\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003etakes 1 to 4 players into this multifaceted campaign for control of Colombia: guerrillas and police, kidnapping and drug war, military sweeps and terror. Each of four factions deploys distinct capabilities and tactics to influence Colombian affairs and achieve differing goals. Players place and maneuver 160 wooden pieces across a colorful map and exploit event cards that cannot be fully predicted. Accessible mechanics and components put the emphasis on game play, but Andean Abyss also provides an engrossing model of insurgency and counterinsurgency in Colombia—smoothly accounting for population control, lines of communication, terrain, intelligence, foreign aid, sanctuaries, and a host of other political, military, and economic factors.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA New Kind of Card-Assisted Wargame\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eFrom the award-winning designer of\u003cspan\u003e \u003c\/span\u003eWilderness War\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003eLabyrinth,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAndean Abyss\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efeatures unique mechanics relating events and operations that guarantee difficult player decisions with each card flip. Most of the game’s 72 events are dual-use, representing alternative historical paths: players can choose either version of the event or from an array of operations and special faction activities. Every choice has implications for how the next card will be played. There is no hand management: the focus is on the map and on planning for the foreseeable—and the unforeseeable. Die rolls are only a small part of game: the key to victory is not luck but the ability to organize the most effective campaign.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eMultiplayer, 2-Player, Solitaire\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAndean Abyss\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eprovides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Colombian Government can take on the leftist FARC, the right-wing AUC, and the narco-trafficking cartels. The non-player insurgents will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eGMT COIN Series, Volume I\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAndean Abyss\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003epresents a game system on modern insurgency readily adaptable to other conflicts, particularly those featuring the interaction of many sides (thus our new COunterINsurgency series). A rich and under-represented history of guerrilla warfare beckons.\u003cspan\u003e \u003c\/span\u003eGMT COIN Series\u003cspan\u003e \u003c\/span\u003eVolume II is\u003cspan\u003e \u003c\/span\u003eCuba Libre—Castro's Insurgency 1957-1958, Volume III is\u003cspan\u003e \u003c\/span\u003eA Distant Plain—Insurgency in Afghanistan, and Volume IV is\u003cspan\u003e \u003c\/span\u003eFire in the Lake—Insurgency in Vietnam.\u003c\/p\u003e\n\u003cp\u003eTIME SCALE: multiple years per Propaganda round\u003cbr\u003eMAP SCALE: Area Movement\u003cbr\u003eUNIT SCALE: Varies\u003cbr\u003eNUMBER OF PLAYERS: 1-4 (full solitaire system)\u003c\/p\u003e\n\u003cp\u003eDESIGNER: Volko Ruhnke\u003cbr\u003eDEVELOPER: Joel Toppen\u003cbr\u003eMAP and CARD ART: Chechu Nieto\u003cbr\u003eCOUNTER ART: Chechu Nieto \u0026amp; Xavier Carrascosa\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":21242679296079,"sku":"GMT1212","price":62.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic1381149.jpg?v=1569148603"},{"product_id":"fire-in-the-lake-update-kit","title":"Fire in the Lake Update Kit","description":"\u003cp\u003eThis update kit includes the components necessary to upgrade the 1st edition version of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFire in the Lake\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eto 2nd Printing (2018 Edition). It includes the following:\u003c\/p\u003e\n\u003cul style=\"font-weight: 400;\"\u003e\n\u003cli\u003eFull deck of playing cards\u003cspan\u003e \u003c\/span\u003e(10 cards with changes from the original cards and 80 cards with icon additions)\u003c\/li\u003e\n\u003cli\u003e1 x updated Rules booklet\u003c\/li\u003e\n\u003cli\u003e1 x booklet containing the updated PB Tutorial and 1-player example section\u003c\/li\u003e\n\u003cli\u003e4 x updated Player Aid Card 1 Factions (foldout)\u003c\/li\u003e\n\u003cli\u003e2 x updated Player Aid Card 2 Flowcharts (foldout). \u003c\/li\u003e\n\u003cli\u003e2 x updated Player Aid Card 4 Sequence (single sheet)\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":21242679328847,"sku":"GMT1409-18UD","price":41.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/702.jpg?v=1569148709"},{"product_id":"al-nofis-imperium-romanum","title":"Al Nofi's Imperium Romanum","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eImperium Romanum\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis an update to the classic game of the Roman Empire by Al Nofi. The rules cover the intricacies of the political, economic, and military conflicts of the Roman world from the first century BC to its fall nearly 700 years later. The game includes over 40 scenarios, with six new scenarios and three introductory scenarios. Scenarios range from the Mithridatic wars (88-63 BC) through more than six centuries of greatness and decline to the final burst of glory in the last Romano-Persian War (AD 622-629). Two to six persons may play, depending on the scenario chosen. Scale is 50 miles to the hex and each unit represents Legions and Fleets. Most leader counters are named and represent individual leaders and their staffs.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eImperium Romanum\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eincludes counter graphics with all units displayed in a neutral color while the players use leader and control markers to show the forces each faction controls. The maps are enlarged and have a directory of all provinces with their cultivated and road status depicted for each scenario. The rules are updated with a new format and include new optional rules designed to give all players more detail in the military, logistical and political actions of the game.\u003c\/p\u003e\n\u003cp\u003eNew Scenarios:\u003c\/p\u003e\n\u003cp\u003ePompey versus the Pirates (AD 101-102)\u003cbr\u003eTrajan’s Parthian War (AD 115-117)\u003cbr\u003eHeraclius and the last Persian War (AD 622-629)\u003cbr\u003eIntroductory solitaire scenario\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":21278483644495,"sku":"DCG1039","price":135.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/imperium-romanum.png?v=1569149941"},{"product_id":"putins-northern-war","title":"Putin's Northern War","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThis is a wargame in which solitaire play can be fudged but is more usually played with two, whereby one (the “Russian player”) commands the Kremlin’s forces and the other (the “Allied player”) commands the Finnish-Swedish alliance opposed to him.\u003c\/p\u003e\n\u003cp\u003eThis isn’t a simulation of the “opaque (a.k.a. gray) war” techniques most recently used by the Russians in the Crimea and eastern Ukraine. Rather, it’s designed to facilitate the examination of the strategic possibilities (along with their operational undertones) inherent in this potentially larger and more drastic situation.\u003c\/p\u003e\n\u003cp\u003eThe crisis being modeled here, though not yet much discussed, will certainly come into being if the drift of the two “neutral” Scandinavian nations toward NATO membership continues. That would, in turn, most likely occur if – probably in reaction to the growing Muslim in-migration crisis there – a conservative government came to power in Sweden. Part of that altered worldview in Stockholm would then likely also move that government to want to join the Western alliance. Since the Finns are already allied with Sweden (and Denmark), it’s hard not to imagine such a shift wouldn’t also pull Helsinki in the same direction.\u003c\/p\u003e\n\u003cp\u003eAll of which would be unacceptable to Putin. His goal here would therefore be to bring off a quick and victorious blitzkrieg-like campaign against Finland, while probably also seizing the low-hanging geo-strategic fruit of Sweden’s Gotland Island. That would allow him to install a fully subservient government in Helsinki, turn the Baltic Sea into a Russian lake, and simultaneously recast Sweden into Finland’s former role: a quiet and pliant neutral.\u003c\/p\u003e\n\u003cp\u003eThis game can be played as a stand-alone, or it can be used as part of a new “Grand Campaign Scenario” for combined play with its parent game, Putin Strikes.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"One Small Step","offers":[{"title":"Default Title","offer_id":21307545911375,"sku":"","price":44.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic3073904.jpg?v=1569151008"},{"product_id":"the-dark-sands-war-in-north-africa-1940-1942","title":"The Dark Sands: War in North Africa 1940- 1942","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eThe Dark Sands\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003etakes the game system from Ted S. Raicer’s sold-out and critically acclaimed\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThe Dark Valley: The East Front Campaign\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eto the legendary battles of North Africa in WWII. From the most successful British armored operation of the war, Operation Compass, to the climactic battle two years later at El Alamein,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThe Dark Sands\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ebreaks new ground in portraying the campaigns of the British 8th Army and Rommel’s Afrika Korps.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":21326973304911,"sku":"GMT1814","price":47.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4410811.jpg?v=1569151926"},{"product_id":"thunder-in-the-east-the-second-world-war-on-the-russian-front-1941-1945","title":"Thunder in the East The Second World War on The Russian Front 1941-1945","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eFrank Chadwick’s ETO (European Theater of Operations) is a series of linked games covering the land campaigns of World War II in Europe using a constant map and unit scale, and common rules.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eThunder in the East\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis the first game in that series, this one covering the titanic struggle on the Russian Front. This is a two-player game (although teams or even solitaire play would be just fine): one player assumes the role of the Axis (Germany and its allies) and the other player assumes the role of the Soviets (i.e., the Soviet Union).\u003c\/p\u003e\n\u003cp\u003eThe individual ground units represent Divisions of 10-15,000 soldiers, Corps (from the Latin word \"Corpus,\" meaning body) of approximately 25-50,000 soldiers, or Armies of approximately 75,000 or more men. The Soviet ground units are mostly armies of approximately 40,000 men each, with a few cavalry and airborne corps of about 10,000 men each.\u003c\/p\u003e\n\u003cp\u003eAir units represent about 200 combat aircraft early in the war, and gradually more as the war progresses. Each hex on the map represents 30 miles of actual terrain from side to side, and each Game Turn represents the passage of 7.5 days (or up to 15 days during inclement weather).\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Victory Point Games","offers":[{"title":"Default Title","offer_id":21372847325263,"sku":"HPSVPG16029","price":121.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic3921355.jpg?v=1569154172"},{"product_id":"commands-colours-ancients-greece-and-the-eastern-kingdoms-expansion-1","title":"Commands \u0026 Colours Ancients: Greece and the Eastern Kingdoms Expansion 1","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThe Greeks \u0026amp; Eastern Kingdoms is the first expansion to\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/14105\/commands-colors-ancients\"\u003eCommands \u0026amp; Colors: Ancients\u003c\/a\u003e. The armies of Philip, Alexander and the Successors meet the hosts of Persians, Scythians and Indians to the east. In this expansion, you will find historical scenarios that focus on the hoplites of classical Greece fighting off the invading Persian army at Marathon and Plataea; epic battles from the Peloponnesian War, the rise of Macedon and Alexander's battles of Gaugamela, Issus and Granicus against the Persians; and battles involving Alexander's successors. With your Greeks you will be able to turn west and battle the Carthaginians in Sicily, or as King Pyrrhus at Heraclea and Ausculum, battle the Romans.\u003c\/p\u003e\n\u003cp\u003eThis first expansion showcases over 20 scenarios (the package includes over 300 new unit blocks and stickers you need to fight out these battles). Now, that is a lot of history, but\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/zodiakhairteam.se\/products\/commands-colors-ancients\"\u003eCommands \u0026amp; Colors: Ancients\u003c\/a\u003e is, by design, a unique historical game system that will allow players to effectively portray stylized Ancient battles that play to a conclusion in less than an hour.\u003c\/p\u003e\n\u003cp\u003eThe battle dice resolve combat quickly and the command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory. Yet the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Ancient units, their weapons, terrain and the history.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eExpands:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/zodiakhairteam.se\/products\/commands-colors-ancients\" title=\"Commands \u0026amp; Colours: Ancients\"\u003eCommands \u0026amp; Colors: Ancients\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":21372848865359,"sku":"GMT0606-13","price":52.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/cc-ancients-1.jpg?v=1569154396"},{"product_id":"commands-colors-napoleonics-prussian-army-expansion-4","title":"Commands \u0026 Colors Napoleonics: Prussian Army Expansion 4","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThe Prussian Army is a Coalition expansion for Commands \u0026amp; Colors Napoleonics.\u003c\/p\u003e\n\u003cp\u003eDuring the Seven Years’ War, small Prussia under Frederick the Great defeated the armies of Austria, Russia, and France to increase the size of its territories two fold and become a major power in Europe. But in spite of Prussia’s reputation as a formidable fighting nation, Prussia withdrew from the First Coalition as an active opponent of the French Revolution and remain on the sidelines until the Fourth Coalition in 1806.\u003c\/p\u003e\n\u003cp\u003eIn 1806, the Prussian Infantry were products of a system that had not altered since the Seven Years' War. The cavalry although probably the best mounted in Europe thanks to the East Prussian horse studs, were scattered amongst the army divisions at Jena, and were committed in numerous uncoordinated attacks. In general, the lack of coordination of the arms in combat was one of the major causes of the Prussian defeat at Jena.\u003c\/p\u003e\n\u003cp\u003eIn the words of Napoleon…\u003c\/p\u003e\n\u003cp\u003e\"At Jena, the Prussian army performed the finest and most spectacular maneuvers, but I soon put a stop to this tomfoolery and taught them that to fight and to execute dazzling maneuvers and wear splendid uniforms were very different matters.\"\u003c\/p\u003e\n\u003cp\u003e- Napoleon\u003c\/p\u003e\n\u003cp\u003eIn 1806 Napoleon crushed the fearsome Prussian military machine. The humiliation of military defeat and being forced to cede much of its territories forced the Prussian king, Frederick William III, into much-needed military reform. The new Prussian army that emerged became one of the finest in Europe., due in part to the organizational genius of Scharnhorst and Gneisenau and in part due to Field-Marshal Prince Blücher, who drove his regiments to fight with relentless vigor. In 1813 Prussia rejoined the war against Napoleonic France and the Prussian army under Blücher, although sometimes playing second fiddle to Austria, Russia and Great Britain, was a major force in bringing an end to Napoleon Bonaparte's rule.\u003c\/p\u003e\n\u003cp\u003eIn 1815 Napoleon returned to meet the English and Prussians, which would lead to his Waterloo. Prussia’s reward in 1815 at the Congress of Vienna was the recovery of her lost territories, as well as the whole of the Rhineland and Westphalia and other territories. Prussia therefore emerged from the Napoleonic Wars as the dominant power in Germany.\u003c\/p\u003e\n\u003cp\u003eIn this expansion you will find 18 historical scenarios that focus on the Prussian Army battles from 1806 to 1815 against Napoleon, plus all the new units you’ll need to field for these engagements.\u003c\/p\u003e\n\u003cp\u003e- Richard Borg\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":21372848898127,"sku":"GMT1408","price":72.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/cc-napoleonics-prussian.jpg?v=1569154396"},{"product_id":"tinian","title":"Tinian","description":"\u003cdiv class=\"col-main col-md-9\"\u003e\n\u003cdiv class=\"cHJvZHVjdC0=view\"\u003e\n\u003cdiv class=\"cHJvZHVjdC0=info-tab-container\"\u003e\n\u003cdiv class=\"cHJvZHVjdC0=info-tab\"\u003e\n\u003cdiv class=\"tab_container\"\u003e\n\u003cdiv id=\"tab-description\" class=\"tab_content\"\u003e\n\u003cdiv class=\"std\"\u003e\n\u003cp\u003eMost people have never heard of the Battle of Tinian. Overshadowed by the Battle of Saipan to the north and the Invasion of Guam to the south, Tinian seems like a small side show that had no real impact on the war. Some people may hear the name and remember that the B-29s, the ones that dropped the atomic bombs on Japan, flew from there but for the rest it has become a minor part of military history - a forgotten battle.\u003cbr\u003e\u003cbr\u003eAnd yet Admiral Raymond A. Spruance, said of the invasion of Tinian:\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e\"In my opinion, the Tinian operation was probably the most brilliantly conceived and executed amphibious operation in World War II.\"\u003cbr\u003e\u003cbr\u003eTinian: The Forgotten Battle will be Volume 3 in the Marianas Campaign and is a perfect introduction to Adam Starkweather's Company Scale System (CSS).  Played on a single map it will include 3 scenarios and 3 campaign games.\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e‘Jig-Day’ A short, single day scenario covering the initial American Landings\u003cbr\u003e\u003cbr\u003e‘Lasso’ A 2 day scenario covering the Americans securing of the north end of the\u003cbr\u003eisland down as far as Mount Lasso.\u003cbr\u003e\u003cbr\u003e‘Final Round-up’ A 3 day Scenario covering the last 3 days of the battle and the final\u003cbr\u003esubjugation of the island.\u003cbr\u003e\u003cbr\u003eHistorical Campaign The full 9 days from the American Landings in the North until the final Japanese surrender\u003cbr\u003e\u003cbr\u003eHypothetical Campaign. The Americans, originally, feinted at the southern beaches near Tinian Town before landing in the north. This campaign game lets you see what would have happened if it wasn't a feint and the Americans landed exactly where the Japanese were expecting them to.\u003cbr\u003e\u003cbr\u003eFree-set up Campaign your chance to defend or assault a Pacific island – total control over defences or landing schedules\u003cbr\u003e\u003cbr\u003eIncludes rules for:\u003cbr\u003eCaves, Beach Landings, Naval Support, Air Support, Sealing Caves, Mines, Japanese Tenacity, Inter-service Rivalry, Banzai Charges, Japanese Naval guns, Flamethrowers, Napalm, Under water demolition Teams,\u003cbr\u003eAerial Reconnaissance, Tropical Storms, Japanese Knee Mortars AND drunken Japanese Admirals.\u003cbr\u003eThere are also rules for additional Japanese troops that could have been on the island if you wish to make it tougher on the Americans.\u003c\/p\u003e\n\u003cp\u003eComponents list:\u003cbr\u003e\u003cbr\u003eSeries and Exclusive Rules Book\u003cbr\u003eScenario Book\u003cbr\u003e1 x 22x34 inch Map Sheet\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e4 x 5\/8ths Counter Sheets\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e2 x Division Displays\u003cbr\u003e2 x Terrain Effects Chart\/Combat Results Table\u003cbr\u003e1 x Game Turn Record\u003cbr\u003e2 x D10\u003cbr\u003e1 x Box and Lid\u003cbr\u003e\u003cbr\u003eComplexity: 6 out of 10\u003cbr\u003eSolitaire Suitability: 8 out of 10\u003cbr\u003eTime Scale: 2 hour turns\u003cbr\u003ePlayers: 1-2\u003cbr\u003ePlaying Time: 2 – 35 hours\u003cbr\u003eDesigner: Ross Mortell and Adam Starkweather\u003cbr\u003eGraphic Artist: Antonio Pinar\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"col-right sidebar col-md-3\"\u003e\n\u003cdiv class=\"block block-cart\"\u003e\n\u003cdiv class=\"block-title\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":21482891542607,"sku":"COM1074a","price":89.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/tinian_boxcover_opt.jpg?v=1569160956"},{"product_id":"the-road-to-cheren-1941-east-african-campaign","title":"The Road to Cheren: 1941 East African Campaign","description":"\u003cdiv id=\"element223\"\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size12 Helvetica12\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eThe road to Cheren is our new game covering the Eritrea campaign in East Africa in 1941. The campaign featured British and French forces versus the Italians in a wild and mountainous country. The game was designed by Kim Kanger who also designed Ici, c’est la France, Tonkin, and the soon to be released Dien Bien Phu, all by Legion Wargames. \u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size12 Helvetica12\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size12 Helvetica12\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003eCheren is a game where the movement of each piece is critical. After movement your opponent may react but with only a few units, making player decisions difficult; do I go to the aid of a unit likely to be attacked or use my reaction to push troops forward in an area where I am on the offensive. After combat there is exploitation movement. Only motorized infantry, tanks and cavalry may exploit and are scarce in this campaign. In addition there is a very nice chit pull system to give both sides some special abilities and keep the enemy guessing as to what comes next. Finally some Italian native units may decide to join the Allies, or they may stay loyal, which creates extra tension in the game.\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"element224\"\u003e\u003c\/div\u003e\n\u003cdiv id=\"element234\"\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"element235\"\u003e\n\u003cdiv\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eComponents: \u003c\/i\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cul class=\"lpx\"\u003e\n\u003cli class=\"size10 Helvetica10\"\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003e11 x 17\" map\u003c\/i\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cul class=\"lpx\"\u003e\n\u003cli class=\"size10 Helvetica10\"\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003e113 Die-cut double sided counters\u003c\/i\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cul class=\"lpx\"\u003e\n\u003cli class=\"size10 Helvetica10\"\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eEight Page Rule Booklet\u003c\/i\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cul class=\"lpx\"\u003e\n\u003cli class=\"size10 Helvetica10\"\u003e\u003cspan face=\"Helvetica, Arial, sans-serif\" color=\"#000000\" class=\"size10 Helvetica10\" style=\"color: #000000; font-family: Helvetica, Arial, sans-serif;\"\u003e\u003ci\u003eZiplock Bag\u003c\/i\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"element236\"\u003e\u003c\/div\u003e","brand":"Revolution Games","offers":[{"title":"Default Title","offer_id":21532163506255,"sku":null,"price":19.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/road-to-cheren.jpg?v=1569163467"},{"product_id":"panzer-expansion-4","title":"Panzer Expansion 4: France 1940","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003eIMPORTANT NOTE: In order to play this expansion, you will need a copy of the Panzer base game; ownership of Panzer Expansions 1, 2 or 3 is NOT required.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThis expansion set includes the most significant French forces that saw action on the Western front in 1940. Also included are the German forces that invaded France and the Low Countries, flanked the Maginot Line, and finally pushed on into France. The playbook includes rules for special units, new optional rules for Staggered Initiative, Command Span, and others, 12 riveting scenarios (including 2 historical scenarios depicting the fierce battle for Stonne, and two solitaire scenarios), and unit summaries for the French and German units.\u003c\/p\u003e\n\u003cp\u003eOne new feature is the solitaire rules. In addition to all the other features included in this expansion, there are two new exciting extras. The Panzer Leader rules and the respective 7\/8” Leader counters of various enlisted and commissioned ranks for all forces – French, German, US, British, and Soviet; and the unique hull and turret damage rules and the respective 5\/8” counters.\u003c\/p\u003e\n\u003cp\u003eOwnership of Expansions 1, 2 or 3 is not required to field the German forces, they are all here including the STuG IIIA and Hs 123A-1 aircraft, which were not previously available. This expands on those German units included in the first three expansions – no unit IDs are duplicated. Combine the German units from all of the expansions to create customized scenarios on either the Western or Eastern Front.\u003c\/p\u003e\n\u003cp\u003eThe TO\u0026amp;Es booklet includes details for the French and German forces covering the 1940 period, including the five major divisions from the cavalry and infantry arms of the French Army, including the Mechanized Light Division (DLM – Division Légère Méchanique) and the Armored Division (DCR – Division Cuirassée de Réserve). German forces include panzer, motorized infantry and infantry divisions, as well as the Grossdeutschland (mot) Infantry Regiment.\u003c\/p\u003e\n\u003cp\u003eFinally, this expansion includes the next 4 double-sided geomorphic mapboards, modeling the terrain found in the French countryside including 2 historical maps depicting the terrain in and around Stonne. Add these to the geomorphic mapboards from expansions 1, 2 \u0026amp; 3 for added play and many possible battle combinations.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":21638483345487,"sku":"GMT1817","price":62.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4410808.jpg?v=1569168791"},{"product_id":"spqr-deluxe-great-battles-of-history-volume-ii-reprint","title":"SPQR Deluxe: Great Battles of History Volume II","description":"\u003cp\u003e\u003cstrong\u003eSPQR (Deluxe Edition)\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a re-working of the classic GMT game of warfare in the age of the Roman Republic, out of print for many years now. The deluxe edition contains the five scenarios, maps and counters from the original\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eSPQR\u003c\/strong\u003e, plus nine additional scenarios (and the requisite maps and counters) taken from various expansion modules. This major revision makes available again a key part of the brilliant\u003cspan\u003e \u003c\/span\u003eGreat Battles of History\u003cspan\u003e \u003c\/span\u003eSeries.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eContents:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e5 full-color countersheets\u003c\/li\u003e\n\u003cli\u003e5 backprinted full color maps\u003c\/li\u003e\n\u003cli\u003eRules Booklet\u003c\/li\u003e\n\u003cli\u003eScenario Booklet\u003c\/li\u003e\n\u003cli\u003eCharts and Tables\u003c\/li\u003e\n\u003cli\u003eOne 10-sided die\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBattles:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(and the modules they appeared in originally)\u003c\/em\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHeraclea - 280 BC\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Pyrrhic Victory)\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eAusculum - 279 BC\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Pyrrhic Victory)\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eBeneventum - 275 BC\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(SPQR)\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eBagradas Plains - 255 BC\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(SPQR)\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eTrebbia - 218 BC\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Consul for Rome)\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eCannae - 216 BC\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(SPQR)\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eBaecula - 208 BC\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Africanus)\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eThe Metaurus - 207 BC\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Consul for Rome)\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eIlipa - 206 BC\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Africanus)\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eThe Great Plains - 204 BC\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(\u003ca class=\"\" href=\"https:\/\/boardgamegeek.com\/wiki\/page\/C3i#\"\u003eC3i\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003eNo.4)\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eZama - 202 BC\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(SPQR)\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eCynoscephalae - 197 BC\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(SPQR)\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eMagnesia - 190 BC\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(War Elephant)\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eThe Muthul River - 109 BC\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Jugurtha)\u003c\/em\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTime Scale:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e20 minutes per game turn\u003cbr\u003e\u003cstrong\u003eMap Scale:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e70 yards per hex\u003cbr\u003e\u003cstrong\u003eUnit Scale:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eEach Strength Point = 100–150 infantry, 100 cavalry\u003cbr\u003e\u003cstrong\u003ePlayers:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e1–4\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":21701357142095,"sku":"GMT9201-18","price":99.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic342733.jpg?v=1569173347"},{"product_id":"paths-of-glory-deluxe-edition-sixth-printing","title":"Paths of Glory Deluxe Edition Sixth Printing","description":"\u003cp\u003eThey called it the Great War. In over four years of titanic struggle, the ancient Europe of Kings and Emperors tore itself to pieces, giving birth to our own violent modern age. The bloody battles fought in the trenches of the Western Front, the icy plains of Poland, the mountains of the Balkans, and the deserts of Arabia, shaped the world we know today. We are all orphans of the Great War.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePaths of Glory: The First World War\u003c\/strong\u003e, designed by six-time\u003cspan\u003e \u003c\/span\u003e\u003ca class=\"\" href=\"https:\/\/boardgamegeek.com\/wiki\/page\/Charles_S._Roberts_awards#\"\u003eCharles S. Roberts awards\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003ewinner,\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/484\/ted-raicer\"\u003eTed Raicer\u003c\/a\u003e, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful 'place in the sun.' As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is the war 'to end all wars.' Both players will find their generalship and strategic abilities put to the test as\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePaths of Glory's\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003einnovative game systems let you recreate all the dramatic events of World War I.\u003c\/p\u003e\n\u003cp\u003eComponents:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e316 full-color die-cut counters:\n\u003cul\u003e\n\u003cli\u003e176 5\/8” die cut counters\u003c\/li\u003e\n\u003cli\u003e140 1\/2” die cut counters\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003eOne 22x34\" full-color mapsheet showing most of Europe and the Near East\u003c\/li\u003e\n\u003cli\u003e110 Strategy Cards\u003c\/li\u003e\n\u003cli\u003e32-page Rule Book including sample game replay (21 pages of actual rules)\u003c\/li\u003e\n\u003cli\u003eTwo Player Reference Cards\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eDESIGNER: Ted Raicer\u003cbr\u003eDEVELOPER: Andy Lewis\u003cbr\u003eART DIRECTOR: Rodger B. MacGowan\u003cbr\u003eMAP ART: Mark Simonitch\u003cbr\u003eCARDS \u0026amp; COUNTER ART: Mark Simonitch\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":21701360091215,"sku":"GMT1813","price":79.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4490515.jpg?v=1569173346"},{"product_id":"hawaii-1795-kamehamehas-war-of-unification","title":"Hawaii, 1795: Kamehameha's War of Unification (Mini Game Series)","description":"\u003cp\u003eSkirmishes, raids, and abortive diplomacy had divided the Hawaiian Islands from one another. In 1795, Kamehameha unified the big island of Hawaii and set out to bring the other islands under one high king.\u003c\/p\u003e\n\u003cp\u003eThis is a two-player game of Kamehameha’s campaign of unification. One player controls the forces of Kamehameha, the other commands the allied chiefs of Oahu and Maui. Movement carries armies along the Hawaiian chain, followed by tactical combat for control of each island. Counters represent warriors, musketeers, pikemen, elite guards, cannons, and canoes.\u003c\/p\u003e\n\u003cp\u003eThe game mechanics are based on the Ancient Wars system. Cards generate special events, such as intervention by the forces of Kauai, the acquisition of cannons from European powers, or granting one player tactical advantages or additional forces.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":21727163678799,"sku":"DCG1726","price":15.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/hawaii.jpg?v=1569173542"},{"product_id":"late-unpleasantness","title":"The Late Unpleasantness","description":"\u003cp\u003e“Two Civil War Campaigns to take Richmond”\u003c\/p\u003e\n\u003cp\u003eIn the spring of 1861, Richmond, Virginia became the capital of the Confederacy. Being a manufacturing powerhouse only 120 miles from Washington DC and the Confederate capital, it became the focus of Union attention. The threat of capture by Federal forces was constant.\u003c\/p\u003e\n\u003cp\u003eThe Late Unpleasantness covers the two major attempts to capture the Confederate Capital City. Gates of Richmond covers the Seven Days Battles with Robert E Lee facing down George McClellan. If It Takes All Summer is Ulysses S Grant’s overland campaign of 1864, which added the names of Wilderness, Spotsylvania Courthouse and Cold Harbor to Civil War history.\u003c\/p\u003e\n\u003cp\u003eEach game stands alone, but share the majority of rules. Simple enough to learn and play in an evening, but enough twists and turns to make you want to replay it until it is worn.\u003c\/p\u003e\n\u003cp\u003eThe maps use a point to point movement system, rather than hexes to simulate the campaigning over the road networks and river crossings, rather than mass movements cross country. Combat is integrated into the movement, making coordination of large bodies of troops difficult.\u003c\/p\u003e\n\u003cp\u003eThe Gates of Richmond map covers the area from Richmond in the west to the White House on the Pamunkey, and from Mechanicsville south to Harrison’s Landing. Key features such as Malvern Hill, Beaver Dam Creek, and the bridges over White Oak swamp and the Chickahominy are highlighted. Will the Union army fail to attack the Richmond works as a result of “Prince John” Magruder’s antics?\u003c\/p\u003e\n\u003cp\u003eIf It Takes All Summer covers most of Central Virginia, from Brandy Station and Culpeper to the Cold Harbor north east of Richmond. The Wilderness features prominently in the campaign with a special table to create some of the confusion as a result of fighting in this tangle.\u003c\/p\u003e\n\u003cp\u003eThe basic units are divisions (a bit larger than usual for Civil War, but right in this case). Each unit is listed for strength and overall leadership\/morale quality. Stacks are hidden for limited intelligence. Corps and Army leaders are available to modify the die roll in an attack as well as to help coordinate attacks from more than a single stack.\u003c\/p\u003e\n\u003cp\u003eSequence of play is straight forward with supply first. Units out of supply suffer movement and combat penalties and those with a continued lack of supply will suffer attrition. Confederate supply is a simple trace to either Richmond or a railroad, while the Union needs to relocate his base to keep his offensive moving.\u003c\/p\u003e\n\u003cp\u003eUnits move, then attack as a part of the stack’s movement. Terrain, strength and leadership are all die roll modifiers, in combat. Combat losses are in terms of strength points, but a third die is rolled to determine if the combat ends in a retreat or continues. If it continues, you count it up and do it again. (and possibly again) If your leaders are good enough, they may be able to break off a losing battle.\u003c\/p\u003e\n\u003cp\u003eThrown into the mix are random events cards, but the game is not card driven. Each player can hold a hand of up to 10 cards, which can be played in nearly any combination and at any time (except during combat continuation). You use the cards to enhance your units or mess with the other player (ie. Grant steals a march - all Union units +2 MP this turn, or Rain - 1 left shift on all attacks) Others are one time events (Sedwick gets killed, Jackson falls asleep) that will ruin your perfect plan.\u003c\/p\u003e\n\u003cp\u003eEach game can be picked up and learned in under 30 minutes, and played entirely through in 4 hours or less. The cards, leaders and Wilderness\/Magruder tables add a level of chrome and history to the games without making them difficult. Combined with the hidden strengths and dummy counters, no two games are ever the same.\u003c\/p\u003e\n\u003cp\u003eComplexity: 4 out of 10\u003cbr\u003eSolitaire Suitability: 5 out of 10\u003cbr\u003eTime Scale: 1 turn = 2 days (IITAS)\u003cbr\u003e1 turn = 1\/2 day(GOR)\u003cbr\u003eMap Scale: Point to point movement\u003cbr\u003eUnit Scale: Divisions\u003cbr\u003ePlayers: 2 players\u003cbr\u003ePlaying Time: 2-4 hours\u003c\/p\u003e\n\u003cp\u003eComponents:\u003cbr\u003eTwo 22 X 34 inch maps- One for each game\u003cbr\u003eThree Countersheets\u003cbr\u003eTwo decks of 55 playing cards (1 for each game)\u003cbr\u003eTwo Rulebooks (1 for each game) with examples of play\u003cbr\u003ePlayer Aid cards with Charts and Tables\u003cbr\u003eThree 6-sided dice\u003cbr\u003eOne Box and Lid set\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":21807575171151,"sku":"COM1083","price":85.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4314158.jpg?v=1569177191"},{"product_id":"combat-commander-europe","title":"Combat Commander: Europe","description":"\u003cp\u003e\u003cstrong\u003eCombat Commander: Europe\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions.\u003c\/p\u003e\n\u003cp\u003ePlayers attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge.\u003c\/p\u003e\n\u003cp\u003eA game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card \"Orders\" conducted by the active player. Fate Card \"Actions\" may generally be conducted by either player at any time. \"Events\" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSCALE\u003c\/em\u003e: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time.\u003c\/p\u003e\n\u003cp\u003eEach unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. 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Specifically, components from the first three (original) Combat Leader games\/modules is contained within the pages of the book; you simply scan the components and print them off. Contents: 5 game maps (Map 1, Map 2, Map 3, Map 4, and Map 5; two copies of each map is included); 4 counter sheets (counter sheets A, B, C, and D; two copies of each sheet is included); game marker sheet (two copies of the marker sheet is included); Reference Card; six scenario cards; eight scenarios in all (six from Combat Leader: East Front, and two from Combat Leader: Volkssturm). This book is an excellent choice for anyone wanting inexpensive game components. 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Five historical scenarios are included: Taranto (1940), Bismarck (1941), Pearl Harbor (1941), Force Z (1941), and Midway (1942), plus advanced scenarios as well. All necessary rules (standard, optional, and advanced), game tables, and plane ratings are provided; all you need to supply is a regular deck of cards, and a six-sided die. Like all Minden designs, this game emphasizes playability and authenticity. Torpedo Raiders is small enough to be played almost anywhere. There is little set up time, and a single game can be played in a few minutes. (Historical scenarios--consisting of a series of games--vary in time, from less than an hour, to two hours). Designed by Gary Graber. 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This game is in the \"Battles for France\" series that is being published by Minden. The object of the game for the Americans is to initiate a breakthrough all along the line, and for the Germans, to prevent this.\u003cbr\u003e\u003cbr\u003e Breakout at St. Lo includes a 12-page illustrated rule booklet, an 8.5\" x 11\" hexagon mapsheet, a set of 90 color, thick-card unit counters (uncut), and a Reference Card. The game uses a straightforward sequence of play, with units being rated for attack, defense, and movement. The map represents the area where the fighting occurred, at a scale of approximately two miles per hex. Each game turn represents one day. Units represent divisions, with each division usually represented by two units. Units represent infantry, armor (panzer), SS, and falschirmjager. The game uses a \"differential\" Combat Results Table. Rules cover cohesion, attack supply, American artillery, with optional rules covering American airpower, isolation, variation (and secret) chit draws that can affect play, and SS cohesion. This Zip Edition release also contains several variations that make the design more \"solitaire friendly\", adding rules for combat chit draws, random deployment, and weather.\u003cbr\u003e\u003cbr\u003e The Americans are on the offensive, and gain Victory Points for exiting units off the map, and eliminating German units. However, the number of VP gained by exiting cannot exceed the number of VP gained by eliminating units. The American player must therefore strike a balance between these two goals; a miscalculation here could prove decisive. For the Germans, they must decide on deploying forward to attempt to delay Americans (and probably lose more troops), and withdrawing (and risk giving up ground too quickly). 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Playing time around 4 hours.\u003c\/p\u003e\n\u003cp\u003eEmpire of the Sun (EOTS), uses a variant of my card driven system. The game has one map that covers the Pacific Theater of operations from India to Hawaii, and from the Aleutians to Australia. EOTS is the first card driven game to use hexes, which facilitates calculating movement and aircraft ranges. Each game turn covers 4 months (three turns per year) with a special December 41 (special two card) game turn, for a total of 12 game turns for the campaign.\u003c\/p\u003e\n\u003cp\u003eThe game is at the strategic level using naval units built around a capital ship class (e.g., CV Wasp, BB Washington, etc.), air units at the Air Force\/ Air Flotilla\/ Air Division level, and most ground units are Corps\/ Armies although there are a host of specialized units at the division and below level. The game has 165 cards divided into an Allied and a Japanese deck.\u003c\/p\u003e\n\u003cp\u003eThe game uses a two tiered combat system with air-naval combat preceding ground combat. The system has players roll for combat efficiency, which is a strength multiplier from .5 to 2. This value multiplied by the unit strengths is the number of hits the enemy takes in combat, with some special conditions based on number of CVs present and the like.\u003c\/p\u003e\n\u003cp\u003eAs far as game play is concerned, China is abstracted using a track whereby the play of certain events and Chinese offensives puts pressure on the Allies to support this theater with resources or see it fall and hurt Allied morale. This is balanced against the fact that Japanese land replacements come from this theater, so the more they draw it down for conflict in other locations, the more likely China will survive.\u003c\/p\u003e\n\u003cp\u003eNorthern India and Burma are active theaters of operation where the majority of the continuous ground warfare in the game occurs. If the Japanese can successfully occupy Northern India, they can drive this nation and its Commonwealth units out of the war.\u003c\/p\u003e\n\u003cp\u003eAustralia can also be knocked out of the war, although it is hard to keep it out permanently.\u003c\/p\u003e\n\u003cp\u003eThen of course there is the famous island campaigns with the US driving across the Pacific to knock Japan out of the war.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":21969590386767,"sku":"GMT0501-15","price":76.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/empire-of-the-sun-2nd-ed_c3f49ba6-4b9a-4be6-99be-fda194bab154.png?v=1569189534"},{"product_id":"ardennes-44","title":"Ardennes ’44","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eDecember 16, 1944\u003cbr\u003eAfter a period of fog, rain, and snow blankets the area, three German armies unleash 26 divisions against thinly held American lines in the Ardennes forest of Belgium and Luxembourg. 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Dunnigan Award for Design Elegance and Best WWII Board Game of 2000 for\u003cspan\u003e \u003c\/span\u003eUkraine '43.\u003c\/p\u003e\n\u003cp\u003eThe result is\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eArdennes '44\u003c\/strong\u003e, a game that both the \"Bulge enthusiast\" and the casual player will enjoy. German attacks follow historical advance routes, and the Bastogne and St. Vith defense perimeters are often as large as they were historically (instead of one big stack of units in the town itself). The Allied player has a chance at holding Elsenborn Ridge and making the Germans pay dearly for the twin villages of Rockerath and Krinkelt. 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Alien races meet up close as they encounter each other for the first time in ship boarding engagements and planetary invasions with different types of ground troops. The strengths and weaknesses of each alien empire are brought out with roughly 20 unique racial abilities. The expansion takes advantage of the streamlined nature of the game system to add more technology and cool sci-fi things in very simple ways. While it is designed to be used as a whole, the expansion is modular and players can choose to use only the parts that they like.\u003c\/p\u003e\n\u003cp\u003eAlso included in the expansion is an experience system so that your ship groups become more proficient over time. There is a big benefit if you can keep ships alive! The game gives more counters of each ship type to accommodate groups at different experience levels. Military academies in your empire can give your new groups a head start in accumulating experience.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":22045360029775,"sku":"GMT1213","price":51.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Space_Empires_Close_Encounters_a14fe66f-8f24-4b15-a768-d48cc23aaf93.jpg?v=1569194231"},{"product_id":"the-dark-valley-deluxe-edition","title":"The Dark Valley: Deluxe Edition","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eThe Dark Valley\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a new game from award-winning designer Ted Raicer, focusing on the entire East Front campaign in World War II. The game components feature a beautiful map from Mark Mahaffey, stretching from Leningrad in the north to the Caucasus Mountains in the south, and around 600 counters representing every major unit that appeared during the course of the conflict. Initially most Soviet infantry are divisions, but as the game progresses these are replaced by armies and corps, so that players are not overwhelmed by the increasing Soviet Order of Battle. All German mechanized divisions are present in the game, while their infantry is a mix of division and corps.\u003c\/p\u003e\n\u003cp\u003eAlthough the game is a semi-monster, and covers the entirety of the conflict from the launch of Barbarossa to the end of the war, the game system emphasizes playability rather than rules overhead, allowing the players to concentrate on strategy choices rather than rules minutiae.\u003c\/p\u003e\n\u003cp\u003eThe core of the game system is a “chit-pull” activation system. Each turn a variety of action chits are drawn, in a random order, from the Action Chit Pool, and it is this that determines the exact flow of operations on that turn. [...]\u003c\/p\u003e\n\u003cp\u003eThis chit-pull system imposes constant uncertainty upon the player and introduces considerable tension into the game. [...]\u003c\/p\u003e\n\u003cp\u003eThe Axis supply network, which imposed crucial restraints upon the effectiveness of the offensive, is represented using supply depot units.[...]\u003c\/p\u003e\n\u003cp\u003eBesides the full campaign game,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eTDV\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efeatures scenarios for Barbarossa, Case Blue, Kursk, and the Destruction of Army Group Center. Scenario start dates can also be used to explore shorter versions of the campaign.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Dark Valley\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis designed to be playable and exciting, modeling the tension of the campaign elegantly and simply. The game also plays very well in solitaire mode due to the underlying chit-pull system. From the German blitzkrieg in 1941 to the blazing ruins of Berlin,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eThe Dark Valley\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eprovides a truly new look at this much-gamed theater.\u003c\/p\u003e\n\u003cp\u003eTIME SCALE: 1 or 2 months per turn\u003cbr\u003eMAP SCALE: 20 miles per hex\u003cbr\u003eUNIT SCALE: Divisions\/Corps\/Armies\u003c\/p\u003e\n\u003cp\u003eCOMPONENTS:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTwo 22x34\" maps\u003c\/li\u003e\n\u003cli\u003eThree sheets of 1\/2 \" counters\u003c\/li\u003e\n\u003cli\u003eFour Player Aid Cards\u003c\/li\u003e\n\u003cli\u003eTwo 6-sided dice\u003c\/li\u003e\n\u003cli\u003eRules Booklet\u003c\/li\u003e\n\u003cli\u003ePlayers Booklet\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eDESIGNER: Ted S. 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These engagements involved General Longstreet’s attack against Sickles’ positions, with troops from Hood’s and McLaws’ Divisions, assisted as well by Anderson’s Division of A.P. Hill’s Corps.\u003c\/p\u003e\n\u003cp\u003eThe game is specifically designed to be a playable regimental-scale game that players can complete in a long evening. It allows the players the immersive experience of tactical combat without the heavy rules overhead normally found in such games, while also delivering a comprehensive experience of limited intelligence and unexpected events. The game features the Blind Swords chit-pull system which emphasizes the three “FOW’s” of military conflict: fog-of-war, friction-of-war and fortunes-of-war. With each chit pull, players will be challenged to make tough decisions based on their assessment of the situation at that moment. Unlike traditional chit-pull systems, the Blind Swords system ensures that no combat units can be counted on, or conversely, counted out. This yields an environment of tense action and constant surprises – an environment that will challenge each player.\u003c\/p\u003e\n\u003cp\u003eUNITS\u003c\/p\u003e\n\u003cp\u003eAll regiments and batteries of the Army of Northern Virginia and the Army of the Potomac that took part in these actions are represented in the Order of Battle. Each unit has a Strength Point number, with each point equaling 50 men or 1 artillery piece, and a Cohesion Rating, representing the unit’s morale, training and experience.\u003c\/p\u003e\n\u003cp\u003eSYSTEM HIGHLIGHTS\u003c\/p\u003e\n\u003cp\u003eCombat and Cohesion System: The combat system is “firepower” based and utilizes the unit’s size and Cohesion Rating to determine its effectiveness. The combat system is driven by a unique four-D6 dice mechanic. All four differently-colored dice are rolled simultaneously. The black and white dice generate an initial result ranging from 11 to 66. 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However, further Brigade activations from this Division are dependent on the Division General’s Command Rating and a die roll. A successful die roll places the chit back into the cup and thereby the other Brigades of the Division have a chance to activate in the future. A failed die roll discards the chit for the turn and the remaining Brigades will not be able to activate normally (however, see below).\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003eCIC Chits. These are a special kind of Activation Chit. The Union player has a Sickles chit and the Confederate player has a Longstreet chit. These chits allow the player to select any one Brigade in the game for activation - even if it has already activated or will be activated later in the turn. Thus, this is the opportunity to activate a Brigade twice in the turn or activate a Brigade from a Division that has lost its Division Activation Chit.\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003eEvent Chits. There are nine Event chits assigned to each player. At the start of each turn, players may select any one of these chits to place in the cup (obviously an Event they really want). Three Event chits are randomly thrown out of the turn and will not be used – the remaining five Event chits are also then placed into the cup with the previously pre-selected chit. In this manner, players are never assured of drawing any particular Event chit, except for the one they chose. Each Event chit has a Unique Event side (all the chits have a different Event listed) and a Command Event side. The Unique Event is a tactical event that can be used on the battlefield and each Event has specific effects and options for the player to consider. Examples are Rebel Yell!, Union Logistics, Quick March and Heroic Stand. The Command Event side is used for more strategic options. The Union player may call for reinforcements from the rest of the Army of the Potomac (only the III Corps Divisions are available at start) and the Confederate player can attempt to better coordinate his attack (by increasing his Division General’s Command Ratings).\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003eWild Chits. These are the two “chaos” chits. One chit is Fog of War, which can possibly cause units from either side to conduct unexpected attacks or withdrawals, or can cause General officer casualties. The other chit is Fortunes of War which will immediately discard the next chit pulled with no effect – including that special pre-selected Event chit if it happens to come up!\u003cbr\u003e\n\u003cp\u003eMAP\u003c\/p\u003e\n\u003cp\u003eThe map is 22” x 34” hexagonal map of the entire south end of the Gettysburg battlefield. Each hex equal 150 yards and contains all the significant terrain details – elevations, slopes, woods, swamps, buildings, orchards, etc.\u003c\/p\u003e\n\u003cp\u003eSCENARIOS\u003c\/p\u003e\n\u003cp\u003eThe game will include at least five scenarios:\u003c\/p\u003e\n\u003cp\u003eThe Round Tops. A small scenario to introduce people to the games rules.\u003c\/p\u003e\n\u003cp\u003eThe Whirlpool. A ten turn scenario about the most contested part of the battlefield. The Wheatfield, Devils Den, Houck's Ridge and the Peach Orchard. 4:20 to 7:20pm\u003c\/p\u003e\n\u003cp\u003eAssault on the Emmitsburg Road. A 9 turn scenario of the battle for the Peach Orchard and Cemetery Ridge. 5:40 to 8:20 PM\u003c\/p\u003e\n\u003cp\u003eHammerin' Sickles. The full second days action on this part of the field. 14 turns. 4:00 to 8:20 pm.\u003c\/p\u003e\n\u003cp\u003eSickles Stays Put. A what if scenario exploring a set up closer to what Meade intended for Sickles before his forward advance.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Revolution Games","offers":[{"title":"Default Title","offer_id":22046931058767,"sku":null,"price":41.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/longstreet-attacks.jpg?v=1569194298"},{"product_id":"counter-attack-the-battle-of-arras-1940","title":"Counter-Attack: The Battle of Arras, 1940","description":"\u003cp\u003e\"A critical moment came just as my forces reached the Channel. It was caused by a British counter-stroke southwards from Arras on 21 May. For a short time it was feared the panzer divisions would be cut off before the infantry divisions could come up to support them. None of the french counter-attacks carried the threat of this one.\"\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e- Von Rundstedt, Commander German Army Group \"A\".\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eCounter-Attack: The Battle of Arras, 1940\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a two-player game simulating the British and French attack on mobile German elements near Arras, France, on May 21, 1940.\u003c\/p\u003e","brand":"Revolution Games","offers":[{"title":"Default Title","offer_id":22046971494479,"sku":null,"price":26.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/counter-attack-arras.jpg?v=1569194300"},{"product_id":"stalins-world-war-3","title":"Stalin's World War 3","description":"\u003cp\u003e\u003cspan\u003eStalin's World War III is a two game package: Volume 1 – Operation Pincher \u0026amp; The Soviet Offensive in Europe; Volume 2 – Operation Sandown \u0026amp; The Soviet Offensive in the Mid-East. This is an alternative history monster-size wargame, designed by Ty Bomba, intended to investigate the strategic parameters that would’ve been in place during the first 10 weeks of operations had that dictator lived long enough to put in motion one of his many plans to start a global conflict in 1953.\u003c\/span\u003e\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":22099547848783,"sku":"COM1064","price":84.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/sww3_cover_opt.jpg?v=1569199120"},{"product_id":"advanced-squad-leader-red-factories","title":"Advanced Squad Leader: Red Factories","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eIn 1990 Avalon Hill released the first Historical ASL (HASL) module,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eRed Barricades\u003c\/em\u003e. Charlie Kibler’s groundbreaking design covered the battle for Stalingrad around the “Krasny Barrikady” (or\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eRed Barricades\u003c\/em\u003e) ordnance factory on two historically accurate maps.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eRed Barricades\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eoffered a new ASL experience, introducing the concept of Campaign Games (CGs), multi-scenario battles spread over several days, alongside traditional scenarios depicting discrete historical actions. Three CGs and seven standalone scenarios covered the epic struggle for the heart of Stalin’s city. The CGs presented a special challenge, as players not only directed their forces in action, but also built and customized their orders of battle, agonizing over how best to spend their precious resources to achieve overall victory in a grueling campaign. Charlie now brings us RED OCTOBER. This follow-on HASL adds two new maps, expanding the playing area covered in\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eRed Barricades\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eto include the “Krasny Oktyabr” (or\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eRed October\u003c\/em\u003e) factory complex. RED OCTOBER features three CGs and seven scenarios. Honed under the playtest guidance of Gary Fortenberry,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eRed October\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ehas now been submitted to MMP.\u003c\/p\u003e\n\u003cp\u003eThe two modules are combined into one package:\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eRed Factories\u003c\/strong\u003e\u003c\/em\u003e. The source files for\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eRed Barricades\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eare no longer available, so Charlie will take this opportunity to paint all four maps in a consistent style to assure they match. This also allows us to update the original\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eRed Barricades\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ematerial, taking into account accumulated clarifications and errata. Over the years a great deal of follow-on material has been released for\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eRed Barricades\u003c\/em\u003e, including a fourth campaign game. We are consolidating this material to create an expanded version of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eRed Barricades\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eas part of the new release.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":22105486786639,"sku":"","price":159.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/red-factories-asl.jpg?v=1569199146"},{"product_id":"wo-bonus-pack-10-asl-scenario-bonus-pack-for-winter-offensive-2019","title":"WO Bonus Pack #10: ASL Scenario Bonus Pack for Winter Offensive 2019","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eASL Winter Offensive Bonus Pack #10 (2019) features four new scenario designs and two new maps (10a\/b \u0026amp; 11a\/b).\u003c\/p\u003e\n\u003cp\u003eMMP has an ulterior motive, however, for the manufacture and sale of this particular product. Proceeds from the sales of each WO Bonus Pack #10 are donated to the WWII Foundation. You get two new maps, four more ASL scenarios, and help a great project dedicated to memorializing the efforts of the men who fought in WWII get a very nice donation. This really seems like a win\/win in our opinion.\u003c\/p\u003e\n\u003cp\u003eASL Winter Offensive Bonus Pack #10 (2019) contains:\u003cbr\u003e2 ASL mapboards (10a\/b \u0026amp; 11a\/b)\u003cbr\u003e4 new ASL scenarios (WO29-WO32)\u003c\/p\u003e\n\u003cp\u003eScenarios:\u003cbr\u003eWO29 Pynda Avenged - 6 turns, boards 62\/73\/10b, 19 November 1940, Agios Cosmas, Greece\u003cbr\u003eWO30 As Luck Would Have It - 5-1\/2 turns, board 11a, 6 June 1944, Las Bas de Ranville, France\u003cbr\u003eWO31 Ma Deuce Delivers - 5 -1\/2 turns, board 11b, 22 August 1944, Fontenay-Saint-Pere, France\u003cbr\u003eWO32 Corps Value - 5-1\/2 turns, board 10a, 25 September 1950, Seoul, Korea\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cawards-module linkshowcount=\"\"\u003e\u003c\/awards-module\u003e\u003cspan\u003e\u003c\/span\u003e\n\u003cdiv class=\"row col-xl-middle-border fs-responsive-sm\"\u003e\n\u003cdiv class=\"col-sm-6 col-xl-5\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":22105861095503,"sku":"","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/wo-bonus-10-2019.png?v=1569199163"},{"product_id":"the-age-of-iron-rust-time-of-crisis-exp","title":"Time of Crisis: The Age of Iron \u0026 Rust Expansion","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eTime of Crisis is the game that allows 2-4 players to re-create the Roman Crisis of the Third Century, leading separate dynasties in a struggle for control of an empire beset by threats both internal and external. The Age of Iron and Rust provides new choices for players to build their influence, exert their Imperial power, and even play alone!\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew Influence Cards -- Deckbuilding is a key aspect of Time of Crisis, and the means by which players grow their influence among the Senate, the Legions, and the People of Rome throughout the game. While the base game provides an array of cards for players to choose from, The Age of Iron and Rust DOUBLES the number of choices with a full new set of cards that are available for purchase alongside the existing cards. Explore new strategies and card combinations to seek new ways of building your dynasty's Legacy.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eNew Emperor Rules - During the Third Century, Emperors didn't only sit on the throne in Rome - they ruled from the provinces and commanded armies in the field, where they were at risk of being killed in battle or assassinated. 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Beginning with the assassination of Emperor Alexander Severus, a period of 50 years saw nearly as many different men seize imperial power over all or part of the Empire, until the reforms of Diocletian in 284 AD ushered in an era of peace.\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eTime of Crisis\u003c\/strong\u003e\u003c\/em\u003e, 2-4 players take the reins of Roman dynasties, gathering and wielding influence among the senate, military, and people of Rome to ensure that their legacies are remembered by history instead of being lost to the mists of time. Starting from control of one province and a few low-value cards, you are challenged to establish your base of power during this fragile period of Roman history. You must build your armies, take control of valuable provinces, develop your support, and defend yourself against barbarian incursions, inopportune events, and the machinations of your political opponents.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eTime of Crisis\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis easy to learn and playable in about 2-3 hours. It incorporates popular game mechanisms such as deckbuilding and hand management, but also delivers a true light wargame experience. The historical flavor is strong, with many meaningful decisions and opportunities presented to players on the board. This game finally fully closes the loop between deckbuilding card games and board games. Your cards dictate what actions are available to you on the board, and in turn, your position on the board directly determines how you can add or remove cards from your deck to make yourself stronger for future turns. Will you specialize in manipulating the Senate, wielding the power of the Legions, or being a man of the People? Or will you master a blend of all three? In a twist unlike most deckbuilding games, you have the privilege of selecting the cards that compose your hand each turn! However, you still need to eventually work through your entire deck before you can use your cards again, so deck management and timing is critical.\u003c\/p\u003e\n\u003cp\u003eAll of the key elements of the era are present in\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eTime of Crisis\u003c\/em\u003e: civil wars between competing generals and governors, Roman legions defending the frontiers against barbarian tribes, Senate favoritism, barracks emperors, even angry mobs, inflation, the Praetorian Guard, and the ability to carve off your own piece of the Roman Empire. Can your dynasty arise as the new leaders of the Roman Empire before Diocletian emerges and brings peace once again?\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":22197992882255,"sku":"GMT1610","price":57.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/time-of-crisis.jpg?v=1569208677"},{"product_id":"martin-wallace-s-milito-the-ancient-warfare-card-game","title":"Martin Wallace’s Milito: The Ancient Warfare Card Game","description":"\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 2 players, ages 14+, playing time around 30-45 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eRefight battles between the greatest armies of the Ancient World: Republican Roman, Carthaginian, Alexandrian Macedonian, Achaemenid Persian, and more!\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eMilito\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a card-based, diceless wargame by Martin Wallace that puts you at the head of an Ancient army, making the key tactical decisions that will win or lose you the battle. Commanding a combination of troops unique to your own army, you'll play unit cards to take control of the battlefield. Skirmish with light troops to hold the enemy at bay, use your cavalry's maneuverability to your advantage, and advance your units of well-armored infantry to drive the enemy away. Flank attacks and army-specific leaders provide further tactical depth. Choose the right moment to commit your best units into the battle line, and capture three terrain areas to win the game.\u003c\/p\u003e\n\u003cp\u003eEach card in your hand represents one of your army's units, which has the same strengths and weaknesses as its historical counterpart. Units are rated for speed, attack strength, defense strength, and other modifiers based on battlefield performance. Leader cards offer combat bonuses and have their own unique abilities — but be warned that not every leader card is an Alexander or Hannibal!\u003c\/p\u003e","brand":"The Plastic Soldier Company","offers":[{"title":"Default Title","offer_id":29074503958607,"sku":"PSCMIL001","price":24.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/milito.png?v=1569231759"},{"product_id":"fields-of-fire-volume-2-with-the-old-breed-the-5th-marines-in-wwii-korea-and-viet-nam","title":"Fields of Fire Volume 2: With the Old Breed: The 5th Marines in WWII, Korea and Viet Nam","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eIn Fields of Fire Vol. II: \"With the Old Breed,\" you pin on your captain's bars and take command of a rifle company in the 5th Marines, the most decorated regiment in the US Marine Corps. Test your mettle in three campaigns spanning World War II, Korea and Vietnam. Battle ashore in the blazing heat of Peleliu in September 1944 to discover the Japanese have changed their strategy and you are forced to dig them out of the coral ridges. Flares reveal waves of Chinese pouring over the rugged mountains of the Chosin Reservoir, Korea, in sub zero weather in November 1950. Fight house to house in Hue City, Vietnam in February 1968. These three campaigns live on in the legends and history of the United States Marine Corps.\u003c\/p\u003e\n\u003cp\u003eFields of Fire is a solitaire game system that gives players the challenge of commanding a rifle company between World War II and Present Day. The game is different from many tactical games in that it is diceless and card based. There are two decks used to play. The Terrain Deck is based on a specific region and is used to build a map for the various missions your company must perform. The Action deck serves many purposes in controlling combat, command and control, various activity attempts. The units of the company are counters representing headquarters elements, squads, weapons teams, forward observers, individual vehicles or helicopters. A single playing is a mission and several missions from an historical campaign are strung together for the player to manage experience and replacements. A mission can be played in about 1 – 2 hours.\u003c\/p\u003e\n\u003cp\u003eThis volume of Fields of Fire is based on three actual campaigns experienced by units of the 5th Marines of the 1st Marine Division \"Blue Diamond\" in World War II, Korea, and Vietnam and is the second volume of the Fields of Fire series.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":29218770288719,"sku":"GMT1810","price":79.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4604497.jpg?v=1569235360"},{"product_id":"commands-colors-medieval","title":"Commands \u0026 Colors Medieval","description":"\u003cp dir=\"ltr\"\u003e\u003cstrong\u003e\u003cspan\u003eCommands \u0026amp; Colors: Medieval\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003eis based on the highly successful \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eCommands \u0026amp; Colors\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e game system and by design\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003eis not overly complex. The Medieval game introduces many new game concepts to the \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eCommands \u0026amp; Colors\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e system, which add historical depth and flavor. Some of the new concepts are:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli dir=\"ltr\"\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eSuperior armor and status when battling\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli dir=\"ltr\"\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eCavalry units increase to 4 blocks\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli dir=\"ltr\"\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eHeavy infantry battle dice are reduced from 5 dice down to 4\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli dir=\"ltr\"\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eLight Bow Cavalry units can employ the \u003c\/span\u003e\u003cspan\u003eParthian Shot \u003c\/span\u003e\u003cspan\u003ewhen they evade\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eStill, some \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eCommands \u0026amp; Colors\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e game mechanics remain familiar to players of other games in the system, like the\u003c\/span\u003e\u003cspan\u003e deck of Medieval Command cards that\u003c\/span\u003e\u003cspan\u003e drive movement while creating a “fog of war,” and the battle dice that will resolve combat quickly and efficiently. The stylized battlefield scenario maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system.\u003c\/span\u003e\u003cspan\u003e The scale of the game is flexible, and varies from battle to battle. For some scenarios, a unit may represent a \u003c\/span\u003e\u003cspan\u003eChiliarchy\u003c\/span\u003e\u003cspan\u003e of soldiers, while in other scenarios a unit may represent just a few brave warriors. The battlefield tactics, however, that you will need to execute to gain victory conform remarkably well to the strengths and limitations of the various medieval unit types, their weapons, the terrain, and history.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe \u003c\/span\u003e\u003cspan\u003emedieval\u003c\/span\u003e\u003cspan\u003e battles showcased in the scenario book focus on the historical confrontations between the \u003c\/span\u003e\u003cspan\u003eByzantine Empire\u003c\/span\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cspan\u003eSassanid Persians (530 to 627 AD) with a slight detour to battle the Moors and their rebel allies (645 - 648 AD). The Byzantine Empire during this period of medieval history was one of constant transition and reorganization. Its army tended to mirror its eastern adversaries by deploying an increasing number of armored cavalry formations (Cataphracts) and more missile troops. Yet, it was how the Byzantines adapted their battlefield tactics in relation to the enemy it faced that is perhaps the chief reason for the longevity of their Empire.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eAlthough the Byzantine army fought on other frontiers, against a multitude of opponents, Visigoths, Vandals, Ostrogoths, Franks, Alemanni, those conflicts are beyond the scope and space of this one package. Additional expansion modules that address those battles will be forthcoming.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eI truly believe \u003c\/span\u003e\u003cspan\u003ethe \u003c\/span\u003e\u003cspan\u003eCommands \u0026amp; Colors: \u003c\/span\u003e\u003cspan\u003eMedieval \u003c\/span\u003e\u003cspan\u003egame\u003c\/span\u003e\u003cspan\u003e will provide even the most veteran \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eCommands \u0026amp; Colors\u003c\/em\u003e\u003c\/span\u003e\u003cspan\u003e players many new challenges and experiences. \u003c\/span\u003e\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":29218770321487,"sku":"GMT1901","price":89.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/604.jpg?v=1569235357"},{"product_id":"the-last-hundred-yards","title":"The Last Hundred Yards","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eThe Last Hundred Yards\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis unlike any tactical wargame published to date. It introduces innovative systems intended to model Small Unit Behavior in Combat during WW2. It is fun, fast-paced, and provides a very good simulation of what it was like to command combat units at the platoon or company level. The game is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of an infantry company in Western Europe after the D-Day landings.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"row col-xl-middle-border fs-responsive-sm\"\u003e\n\u003cdiv class=\"col-sm-6 col-xl-5\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":29218770354255,"sku":"GMT1902","price":68.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4559921.jpg?v=1569235363"},{"product_id":"field-commander-rommel-deluxe","title":"Field Commander: Rommel Deluxe","description":"\u003cp\u003eDeluxe Edition: This edition of Rommel has the same content as our original game. The Deluxe version features mounted maps, extra thick counters, and a new taller box.\u003c\/p\u003e\n\u003cp\u003eRommel was designed by Dan Verssen and was the first game in our 'Field Commander' solitaire series of historical strategy board games. You get to take command of General Erwin Rommel's forces in 3 exciting WWII campaigns: France 1940, North Africa 1941, and D-Day 1944. An easy to use game system manages the Allied movement, combat, and reinforcements.\u003c\/p\u003e\n\u003cp\u003eThe counters are beautifully printed and die cut with full color on both sides. The game box is 9 x 12 x 1.5 inch. Each of the 3 MOUNTED Campaign Map pages are 11 x 17 inch to provide both a large playing area, and fit nicely on an average table.\u003c\/p\u003e\n\u003cp\u003eAs your units win battles, their stats will increase.\u003c\/p\u003e\n\u003cp\u003eEach campaign comes with a list of historical options. You can select any of these options to modify the campaign, and its difficulty level. This allows each campaign to be replayed many times and never be the same twice.\u003c\/p\u003e\n\u003cp\u003eThe game comes with 'Career' rules that allow you to link the campaigns. The outcome of one campaign affects your start-up conditions for the next campaign.\u003c\/p\u003e\n\u003cp\u003eGame Information: \u003cbr\u003e Game Time: Each campaign can be played in 2 hours. \u003cbr\u003e Complexity: Low to Moderate \u003cbr\u003e Players: 1 \u003cbr\u003e Ages: 12 and up\u003c\/p\u003e\n\u003cp\u003eComponents: \u003cbr\u003e 3 Full Color MOUNTED Campaign Maps (11 x 17 inch) \u003cbr\u003e 176 Full Color EXTRA THICK 5\/8 inch counters \u003cbr\u003e 1 6-sided die \u003cbr\u003e 1 Campaign Log Sheet \u003cbr\u003e Rulebook\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":29367685873743,"sku":"","price":69.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/field-commander-rommel-DL_13d8f961-b8ae-4cf2-b64a-f5182629871b.jpg?v=1569246659"},{"product_id":"gandhi-the-decolonization-of-british-india-coin-series-volume-ix","title":"Gandhi: The Decolonization of British India COIN Series Volume IX","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eGandhi: The Decolonization of British India, 1917–1947\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis Volume IX in GMT’s acclaimed COIN Series. Exploring one of the world’s most prominent experiments with nonviolent resistance, Gandhi takes us to the subcontinent of India, the jewel in the crown of the British Empire, for a detailed look at the final decades of the British Raj. 1 to 4 players compete to determine the future of India; will the transition to home rule be a peaceful one, will India be split apart by partition or civil war, or will it remain firmly in the grip of empire?\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eGandhi\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eoffers a fresh perspective on the history of insurgency with the addition of a new type of faction to the COIN Series, the Nonviolent (NV) faction, while retaining the multi-faction, asymmetrical, card-assisted system of earlier titles in the COIN Series. COIN veterans will be able to jump right in.\u003c\/p\u003e\n\u003cp\u003eOther features include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eGandhi as the game’s sole leader piece.\u003c\/li\u003e\n\u003cli\u003eNonviolent operations and special activities.\u003c\/li\u003e\n\u003cli\u003eNonviolent activists that are always active, but generally immune from Raj actions until engaged in protests (or caught up in post-terror reprisals).\u003c\/li\u003e\n\u003cli\u003eProtests that erode support but leave activists vulnerable to arrest by Raj forces.\u003c\/li\u003e\n\u003cli\u003eA Hindu-Muslim Unity track that measures tensions between these two communities, affecting resources, operations, and victory.\u003c\/li\u003e\n\u003cli\u003eA British Rule track that reflects shifts in colonial policy in response to events on the map, from resolve to restraint, affecting the cost of several actions.\u003c\/li\u003e\n\u003cli\u003eBritish Viceroys who come and go with each passing campaign and have their own unique effects on each faction.\u003c\/li\u003e\n\u003cli\u003eAn out-of-play jail space that holds nonviolent forces arrested during martial law. Pieces can be kept in jail over several campaigns, but at a cost to the Raj.\u003c\/li\u003e\n\u003cli\u003eIndependent Princely States that are never controlled by any faction, yet offer a haven for violent and nonviolent insurgents alike.\u003c\/li\u003e\n\u003cli\u003eShort and medium-length scenarios that allow for the study of different periods of the struggle against British rule in India.\u003c\/li\u003e\n\u003cli\u003eSupport for solitaire, 2-player, 3-player, and 4-player games.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eGandhi\u003c\/strong\u003e\u003c\/em\u003e, players will face a range of difficult and interesting strategic choices. Following in the innovative footsteps of previous COIN titles, Gandhi weaves together historical, political, and cultural threads and offers an opportunity to study nonviolent and violent resistance in one of the most significant colonial possessions from the age of European imperialism. Civil disobedience and non-cooperation, protests and terror, imperialism and constructive programme, growing unrest, negotiation, agitation, assassination, persuasion, boycotts, martial law, and many other options await.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e“Gandhi made it impossible for us to go on ruling India, but at the same time he made it possible for us to abdicate without rancor and without dishonour.”\u003c\/em\u003e\u003cbr\u003e— British Historian Arnold Toynbee\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":29436402401359,"sku":"GMT1903","price":68.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4545781.jpg?v=1569253025"},{"product_id":"peloponnesian-war","title":"Peloponnesian War","description":"\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eFrom the opening of the Archadameian War in 431BC to the Fall of Athens in 404,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThe Peloponessian War\u003c\/em\u003eallows YOU to compete against the man in the mirror, as you live through the suicide of Greece. Maneuver your generals, hoplites, and navies to fight battles and attempt to bring the war to an end on your terms. Take heed, however. As you weaken your foe, you create a greater game challenge for yourself. For as you improve in strength, so does your opponent.\u003c\/p\u003e\n\u003cp\u003eIn terms of physical components, Mark's enhanced version is getting the full GMT treatment: mounted map and strategy boards, high-quality thick counters, redesigned rules and playbook, all with new art throughout. This will be a product that you'll want to own and play for a long time! We hope you enjoy this enhanced GMT version of Mark Herman's classic solitaire game design.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":29436402991183,"sku":"GMT1905","price":54.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4734537.jpg?v=1569253029"},{"product_id":"to-take-washington-jubal-earlys-summer-1864-campaign","title":"To Take Washington: Jubal Early's Summer 1864 Campaign","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eTo Take Washington\u003c\/strong\u003e:\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eJubal Early’s Summer 1864 Campaign\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis the third game in the\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/zodiakhairteam.se\/collections\/war-games\/series_line-of-battle\" title=\"MMP Line of Battle series\"\u003eLine of Battle Series\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003eseries and covers Jubal Early’s campaign during the summer of 1864. From June into July, Old Jube swept out of the Shenandoah Valley and across the Potomac River to advance on Washington DC. By threatening the Federal capital, Early and the Confederate command hoped to divert forces from Grant’s Overland Campaign, relieving the pressure on Richmond.\u003c\/p\u003e\n\u003cp\u003eHistorically, Early narrowly defeated Lew Wallace on the Monocacy River, outside of Frederick, MD. However, this ‘victory’ cost him precious time and manpower. Though he went on to test the outer forts protecting Washington itself (mainly at Fort Stevens), Early was too weak and too late to take advantage of the once-denuded nature of the fortress garrisons.\u003c\/p\u003e\n\u003cp\u003eAs Abraham Lincoln quipped, “Mr. Early, you are late.”\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eTo Take Washington\u003c\/em\u003e, players first fight the Battle of Monocacy. Their relative success or failure there, as well as their raw efficiency, determines when the Confederates show up on the separate Fort Stevens map. An arrival mere hours earlier than their historical appearance makes an enormous difference in the strength of Union forces manning the defenses, since they had been stripped bare prior to Early’s advance. Conversely, a mediocre showing at Monocacy will present the Confederate player with a very difficult problem at Fort Stevens. Jubal Early couldn’t solve it – can you?\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eTo Take Washington\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ecovers these two related actions on two separate map areas. One (with two map sheets) covers the Monocacy battlefield while the other (with one map sheet) shows the area around Fort Stevens and a portion of Washington itself.\u003c\/p\u003e\n\u003cp\u003eThe\u003cspan\u003e \u003c\/span\u003eLine of Battle Series\u003cspan\u003e \u003c\/span\u003eseries premiered with\u003cspan\u003e \u003c\/span\u003eNone But Heroes, covering the Battle of Antietam, and went on to set a new standard of excellence with its presentation of Gettysburg in\u003cspan\u003e \u003c\/span\u003eLast Chance for Victory. The LoB series rules are the pinnacle of over 30 years of development starting with the\u003cspan\u003e \u003c\/span\u003eCivil War Brigade (CWB) Series\u003cspan\u003e \u003c\/span\u003eand its follow-on\u003cspan\u003e \u003c\/span\u003eRegimental Sub-Series. The LoB system and battle-specific rules incorporate fresh research while discarding the mistaken assumptions and false impressions that have crept into ACW games of the past forty years. Above all, Line of Battle is designed to capture the free-for-all nature of an American Civil War battle in a fun, fast, and very playable format.\u003c\/p\u003e\n\u003cp\u003eScenarios: To Take Washington includes twelve scenarios, with one entry point for the full two-battle Campaign Game. Ten of the scenarios use only one map (either a portion of the Monocacy map set, or the single Fort Stevens map).\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e—description from the publisher\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003eGame Turn: 15-30 minutes\u003cbr\u003eHex: 110 yards \/ 100 meters\u003cbr\u003eUnits: Batteries to Regiments\u003c\/p\u003e\n\u003cp\u003eGame Inventory:\u003cbr\u003eThree 22 x 34\" full color mapsheets\u003cbr\u003eThree dual-side printed countersheet (840 1\/2\" counters - 267 playing pieces, rest markers)\u003cbr\u003eOne 36-page Line of Battle Series v2.0 rulebook\u003cbr\u003eOne 20-page To Take Washington rulebook\u003cbr\u003eTwo 6-page dual-side printed LoB Charts \u0026amp; Tables v2.0 booklet\u003cbr\u003eOne single-side printed Terrain Key\u003cbr\u003eOne Single-side printed Turn Record Track chart\u003cbr\u003eTwo 6-sided die\u003c\/p\u003e\n\u003cp\u003eSolitaire Playability: High\u003cbr\u003eComplexity Level: Medium\u003cbr\u003ePlayers: 2 or more\u003cbr\u003ePlaying Time: 4-15 hours\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":29484664094799,"sku":"MMP10-3","price":83.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/to-take-washington.jpg?v=1569257227"},{"product_id":"asl-starter-kit-4-pacific-theater-of-operations","title":"ASL Starter Kit #4 - Pacific Theater of Operations","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eASL Starter Kit Module #4 PTO brings ASLSK to the Pacific Theater of Operations (PTO), and adds the Japanese and the United States Marine Corps to the ASLSK lineup. ASLSK#4 is a self-contained ASL module that gives players the opportunity to start playing Advanced Squad Leader almost immediately.\u003c\/p\u003e\n\u003cp\u003eASLSK#4 expands on the themes of previous Starter Kits by providing new counters and updated rules featuring a new concept to Starter Kit – PTO. At the heart of this module are the rules for using the Japanese Imperial forces who fought amongst the jungle and island atolls of the Pacific in terrain completely different from the European Theater of Operations and with tactics different than their European counterparts. In addition to the step-reducing Japanese infantry and new rules for familiar looking terrain, simplified rules for Banzai, concealment, and hand-to-hand close combat are introduced. Neither components nor experience with earlier Starter Kits is necessary to play.\u003c\/p\u003e\n\u003cp\u003eThe eight scenarios and three mapboards cover actions between the U.S. forces (Marines and Army) that opposed the Imperial Japanese Army on the islands of the Pacific and in the exotic China-Burma-India theater. From Guadalcanal to Myitkiyina to the big island of Luzon in the Philippines, these forces fought to the death from 1942 to 1945.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":29548795396175,"sku":"","price":64.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl-starter-4.jpg?v=1641135659"},{"product_id":"fortress-europa","title":"Fortress Europa","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-isolate-scope expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" class=\"ng-binding\"\u003e\n\u003cp\u003e\u003cstrong\u003eFortress Europa, Designer Signature Edition\u003c\/strong\u003e, marks the return of a true wargaming classic by John Edwards, faithfully remastered and updated with this all-new, supersized edition. Celebrated by many as the successor to\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThe Russian Campaign,\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ethis two-player game recreates the Allied campaign in Western Europe from D-Day to March 1945.\u003c\/p\u003e\n\u003cp\u003eThis edition of \u003cem\u003eFortress Europa \u003c\/em\u003e\u003cspan\u003efeatures a super-sized map and counters and is yet another Classic Reborn! by Compass.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThe time is: June 1944\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eFor over two years, the Allies have been gathering their forces in England, preparing the final plan and its execution. Over three million men have been assembled in England and Africa. The Allied Strategic Air Forces relentlessly strike at railroads, road networks, bridges, and industrial complexes in Germany, France, Belgium, and Holland, attempting to soften up the German defense and stow German production.\u003c\/p\u003e\n\u003cp\u003eThe target is Hitler's Fortress Europa.\u003c\/p\u003e\n\u003cp\u003eThe Germans have a million and a half men to protect the Atlantic coast of Holland, Belgium, and France, as well as the Mediterranean coast of France. Believing the war will be won on the beaches, they have fortified much of the coast with mines, bunkers, barbed wire, flooded areas, and weapon positions: The Atlantic Wall.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFortress Europa\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003erecreates this epic struggle during the Allied campaign in Western Europe from D-Day to March 1945. The Allied player must select an invasion site and make a successful landing, breakout of the beachhead, drive across France, and push deep into Germany. The Ger­man player must prevent the Allied invasion or else con­duct an orderly withdrawal across France, constantly delaying the Allies, and then counterattacking in lhe winter.\u003c\/p\u003e\n\u003cp\u003eThis Designer Signature edition of the classic John Edwards game includes super-sized components; larger game map and 5\/8\" counters. Some of the enhancements made in this edition include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e• Super-sized components feature 5\/8” counters and two game maps\u003c\/li\u003e\n\u003cli\u003e• All artwork and info updated\u003c\/li\u003e\n\u003cli\u003e• Unit counter artwork embellished to include reduced strength, optional air units, and additional utility markers\u003c\/li\u003e\n\u003cli\u003e• Charts and Tables available on the game map and on separate player aid cards for convenient referencing\u003c\/li\u003e\n\u003cli\u003e• Re-designed and enhanced player aid cards\u003c\/li\u003e\n\u003cli\u003e• Enhanced ergonomics are built into the set up and reinforcement charts (with helpful game play reminders)\u003c\/li\u003e\n\u003cli\u003e• Revised Sudden Death Victory Conditions\u003c\/li\u003e\n\u003cli\u003e• All new Invasion Sequence Chart to facilitate game play\u003c\/li\u003e\n\u003cli\u003e• Rules presentation honors the acclaimed TAHGC edition with formatting improvements and a more formulized Sequence of Play\u003c\/li\u003e\n\u003cli\u003e• All errata from TAHGC edition have been incorporated into the rules\u003c\/li\u003e\n\u003cli\u003e• Minor rules adjustments; no major changes to the Standard Game\u003c\/li\u003e\n\u003cli\u003e• Revised and\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eexpanded\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eoptional rules based on extensive playtesting\u003c\/li\u003e\n\u003cli\u003e• Updated scenarios with fine-tuning to maximize play balance\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eProduct Information:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eComplexity: 6 out of 10\u003c\/li\u003e\n\u003cli\u003eSolitaire Suitability: 7 out of 10 (no hidden units)\u003c\/li\u003e\n\u003cli\u003eTime Scale: one week per turn\u003c\/li\u003e\n\u003cli\u003eMap Scale: 25 miles per hex\u003c\/li\u003e\n\u003cli\u003eUnit Scale: divisions, brigades, regiments, and battalions. Abstract naval and air units.\u003c\/li\u003e\n\u003cli\u003ePlayers: one to two, best with two\u003c\/li\u003e\n\u003cli\u003ePlaying Time: 2-4 hours for scenarios, 8+ hours for campaign\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTwo maps (43 x 34\")\u003c\/li\u003e\n\u003cli\u003eThree countersheets (5\/8\" size)\u003c\/li\u003e\n\u003cli\u003eRules booklet\u003c\/li\u003e\n\u003cli\u003eTwo Player Aid Cards, 2-sided (duplicates)\u003c\/li\u003e\n\u003cli\u003eOne German Player Aid Card\u003c\/li\u003e\n\u003cli\u003eOne Allied Player Aid Card\u003c\/li\u003e\n\u003cli\u003eOne Aircraft Mission Chart, 2-sided\u003c\/li\u003e\n\u003cli\u003eOne German Initial Game Set-up Display\u003c\/li\u003e\n\u003cli\u003eTwo German Arrival Schedule Displays\u003c\/li\u003e\n\u003cli\u003eOne German Battle of the Bulge Order of Battle Display\u003c\/li\u003e\n\u003cli\u003eOne Allied Initial Game Set-up Display\u003c\/li\u003e\n\u003cli\u003eOne Allied Arrival Schedule Display\u003c\/li\u003e\n\u003cli\u003eOne Allied Battle of the Bulge Order of Battle Display\u003c\/li\u003e\n\u003cli\u003eTwo, six-sided dice\u003c\/li\u003e\n\u003cli\u003eBox and Lid\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGame Credits:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDesigner: John Edwards\u003c\/li\u003e\n\u003cli\u003eDeveloper: Randy Heller\u003c\/li\u003e\n\u003cli\u003eArtist: Bruce Yearian\u003c\/li\u003e\n\u003cli\u003ePackage Design: Bruce Yearian and Brien Miller\u003c\/li\u003e\n\u003cli\u003eProject Director: John Kranz\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":29868667011151,"sku":"COM1084","price":86.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4773378.png?v=1569305886"},{"product_id":"death-valley-battles-for-the-shenandoah","title":"Death Valley: Battles for the Shenandoah core game","description":"\u003cp\u003e\u003cstrong\u003eDeath Valley: Battles for the Shenandoah\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis the seventh installment of the Great Battles of the American Civil War (GBACW) series, published by GMT Games.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDeath Valley: Battles for the Shenandoah\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003econtains eight battle games with multiple scenarios. They range from division level contests on half sized maps to two map battles between armies. Experienced players will be able to play many of the scenarios in one sitting. The rules compare the development of the cavalry, and the changes in infantry and artillery organization and tactics in 1862 and 1864.\u003c\/p\u003e\n\u003cp\u003eThree Battles of the Shenandoah Valley Campaign of 1862\u003cbr\u003eIn a campaign still studied in military academies, Confederate General Thomas J. (Stonewall) Jackson engaged and defeated the Union forces pursuing him. Greatly outnumbered and at times facing three Union armies, Jackson defeated them all within ten weeks, at one point completely freeing the Shenandoah Valley of Union forces. Three battles from Jackson’s 1862 Valley Campaign are featured.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eKernstown, March 23, 1862\u003c\/li\u003e\n\u003cli\u003eWinchester, May 25, 1862\u003c\/li\u003e\n\u003cli\u003eCross Keys and Port Republic, June 8-9, 1862\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eFive Battles of the Shenandoah Valley Campaigns of 1864\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew Market, May 15, 1864\u003c\/li\u003e\n\u003cli\u003e2nd Kernstown, July 24, 1864\u003c\/li\u003e\n\u003cli\u003e3rd Winchester, September 19, 1864\u003c\/li\u003e\n\u003cli\u003eFisher's Hill, September 22, 1864\u003c\/li\u003e\n\u003cli\u003eCedar Creek, October 19, 1864\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e The Great Battles of the American Civil War Series:\u003c\/p\u003e\n\u003cp\u003eThis series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the oftentimes-chaotic nature of the 19th Century battlefield at the regimental level.\u003c\/p\u003e\n\u003cp\u003eChanges have been made to the series rules for Death Valley in order to enhance their clarity and simulation value. Veteran players will find the revised rules to be very familiar, with the main differences being in the user-friendliness of the rulebook, as well as how the game \"feels\", especially for players versed in Civil War tactics.\u003c\/p\u003e\n\u003cp\u003eComponents:\u003cbr\u003e1960 counters\u003cbr\u003eThree 22\" x 34\" double-sided maps\u003cbr\u003eTwo 17\" x 22\" double-sided maps\u003cbr\u003eOne GBACW series rules booklet\u003cbr\u003eTwo Battle booklets\u003cbr\u003eSixteen Activation and Turn Record charts\u003cbr\u003eTwo Player Aid Cards\u003cbr\u003eOne Terrain Effects Chart\u003cbr\u003eOne 2nd Disorder Chart\u003cbr\u003eTwo 10-sided dice\u003c\/p\u003e\n\u003cp\u003eTIME SCALE: Each Turn = 1 Hour\u003cbr\u003eMAP SCALE: 145 Yards Per Hex with 25-Foot Elevations\u003cbr\u003eUNIT SCALE: 50 Men or 1 Cannon per Strength Point\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":29928905310287,"sku":"GMT1909","price":84.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4912807.jpg?v=1569311339"},{"product_id":"pq-17-arctic-naval-operations-1941-1943","title":"PQ-17: Arctic Naval Operations 1941-1943","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003ePQ-17\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a 2-player game of World War II air-naval operations in the Barents and Norwegian Seas, where the Allied player strives to pass convoys to and from north Russia in the face of appalling weather and determined opposition from his Axis opponent.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ePQ-17\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ehighlights the impact of reconnaissance, fuel, and the extreme climate without the drawbacks of a double-blind system or tedious bookkeeping.\u003c\/p\u003e\n\u003cp\u003eEach of the 1\" square ship counters in the game depicts an individual capital ship or cruiser or a group of smaller ships, submarines, or merchant vessels. Virtually every vessel that sailed arctic waters in 1942 is included, along with others that fought (or might have) in key actions. Counters are formatted much like the units in traditional block wargames, allowing step reduction to show damage or reduced numbers without cumbersome markers or rosters. These large counters never appear on the map, however; they remain off-map on players' Task Force Displays until battle is joined.\u003c\/p\u003e\n\u003cp\u003eInstead, players maneuver blocks on a mapboard stretching from Greenland and Ireland to Kiel and the Kara Sea. Each block is a force of submarines or surface ships, its identity hidden from the enemy player until it is located by a successful search and the block is turned up. It may represent one ship or one hundred - or none at all, as it may be a dummy. Reconnaissance is critical, as you must locate the enemy in order to attack him. Cards are used to resolve searches quickly and efficiently: a successful search yields intelligence of varying accuracy, while failure to relocate the enemy in a timely manner results in lost contact and generation of another dummy.\u003c\/p\u003e\n\u003cp\u003ePlayers must also cope with fuel restrictions, reflecting limited endurance (particularly for destroyers) and Axis shortages. Simple rules and the use of markers on the Task Force Displays preclude the need for record keeping while preventing unrealistic freedom of action.\u003c\/p\u003e\n\u003cp\u003eTo show the key role of air power in the campaign,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ePQ-17\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ealso includes over 100 air units. Circular counters represent RAF Coastal Command and Fleet Air Arm squadrons and Luftwaffe Staffeln and Gruppen that participated in naval operations in the theater, as well as selected air defense units. Many VVS air regiments are also included, along with the USAAF squadrons that defended Iceland.\u003c\/p\u003e\n\u003cp\u003eBecause the focus of the game is operational, battles are fought on an abstract Combat Display. Simple procedures and multiple Combat Results Tables reproduce historical levels of damage from all forms of combat: submarine attacks, antisubmarine warfare, bombing and aerial torpedo attacks, anti-aircraft fire, air-to-air combat, and naval surface actions.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePQ-17's\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eenvironmental model is based upon historical meteorological and oceanographic records to accurately reflect the extreme conditions and their effects. Summer operations, conducted in round-the-clock daylight, play much differently than those undertaken in the near-total darkness of winter. The polar ice pack advances and ebbs with the seasons, varying the sea routes available and posing a hazard for naval forces venturing too close. And besides each other, players must also battle some of the worst weather in the world, potentially damaging their ships and affecting movement, searches, and combat.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePQ-17\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efeatures nine historical scenarios, including all the major actions of the campaign: the Fleet Air Arm torpedo attack on Tirpitz, the decimation of convoy\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ePQ-17\u003c\/strong\u003e, the climactic battle of PQ-18, the Battle of the Barents Sea, and the 1943 Battle of North Cape. To add uncertainty, each side is subject to a special condition in every operation, which may impose additional requirements or restrictions - or afford additional opportunities - while remaining secret from the opponent. Just like their historical counterparts, Allied players can never be certain that the Germans will not attempt to break out into the Atlantic with one or more heavy ships, and Axis players must beware of a possible attack on Norway; both players may face conflicting priorities and demands that must be met with limited resources. In addition, a 1942 \"random\" scenario enhances replay value by further disguising starting forces and objectives. Each operational scenario can be played to conclusion in 3-4 hours, and for players seeking a richer experience, a 1942 campaign scenario reflects the challenges of continuing operations over the course of this key year.\u003c\/p\u003e\n\u003cp\u003eExpanded by : \u003ca href=\"https:\/\/zodiakhairteam.se\/products\/norway-1940-a-pq-17-expansion\" title=\"Norway Expansion\"\u003ePQ-17 Norway 1940\u003c\/a\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30176322420815,"sku":"GMT0904","price":49.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pq-17.jpg?v=1569324215"},{"product_id":"blue-water-navy","title":"Blue Water Navy","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-isolate-scope expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" class=\"ng-binding\"\u003e\n\u003cp\u003eFor 2 players.\u003c\/p\u003e\n\u003cp\u003eBlue Water Navy is an air-navy-submarine game of world war three in the 1980's. It covers from Cuba and Florida in the West to the Kola peninsula in the East and the Mediterranean as well.\u003c\/p\u003e\n\u003cp\u003eUnits are air squadrons, ship groups and submarines. The order of battle is as close as possible to the real combatants available in the three time periods of the game: 1983, 1985 and 1989.\u003c\/p\u003e\n\u003cp\u003eThere are a variety of scenarios and the main campaign game plays in about 8-10 hours.\u003c\/p\u003e\n\u003cp\u003eThe game is card driven, using an operations point system and events written on the cards.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":30195806175311,"sku":"COM1101","price":96.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/blue-water-navy.jpg?v=1569058862"},{"product_id":"dien-bien-phu-the-final-gamble","title":"Dien Bien Phu: The Final Gamble 2nd Edition","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" class=\"ng-binding\"\u003e\n\u003cp\u003e\u003cspan lang=\"EN-US\"\u003e\u003cspan class=\"122041421-10022011\"\u003e\u003cstrong\u003eDien Bien Phu\u003c\/strong\u003e - 2nd Edition is an extensive redesign and upgrade from the 1st edition which was released 5 years ago.   So much has changed that each and every component has been updated and thus there is no \"upgrade kit\" available for those that own the 1st Ed.   The bottom line is that if you liked the original game you will love this version as it takes a game that some describe as \"possibly the best wargame design\" to \"the best game just got better\".\u003cbr\u003e\u003cbr\u003eThe game depicts the decisive battle which took place in a distant jungle valley in northern Vietnam. It was a battle where both sides knew from start would be a final showdown. The French were desperately seeking for an opportunity to bring the Viet Minh main battle force into battle on French terms. Dien Bien Phu was a trap where superior units and weapons would crush the Viet Minh onslaught. Viet Minh felt they could not win the war unless they managed to upgrade their mode of fighting into a full scale war. The French were too strong in the delta but in a distant valley they had gathered almost all their best units without whom France would lose their will to continue. Dien Bien Phu was the place where France would be dealt a crushing defeat.\u003c\/span\u003e\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan lang=\"EN-US\"\u003e\u003cspan class=\"122041421-10022011\"\u003eIt was a battle of preparation, assault and reaction. Viet Minh dug approaching trenches before assaulting the French strongpoints. The overwhelmed French defenders were forced to react by throwing reserve battalions into the pyre in order to save their position. The game will be fast and furious. The Viet Minh player will try to make the French defense collapse, and the French player will try to make the Viet Minh steam run dry and force them to stop.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":30202920403023,"sku":"","price":54.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/dien_bien_phu_cover_200.jpg?v=1569071276"},{"product_id":"once-we-moved-like-the-wind-the-apache-wars-1861-1886","title":"Once We Moved Like the Wind. The Apache Wars, 1861-1886","description":"\u003cp\u003eTheir names are virtually synonymous with the long conflicts with the native indigenes of the American West. Cochise, Victoria, Chato, Geronimo. These great war band leaders all come from the various tribes of the Apache, and the Apache Wars dominated the attention of the US government in its westward development for the critical 25 years from the American Civil War to the final capitulation of the natives of the area.\u003c\/p\u003e\n\u003cp\u003eWhat the Game Looks Like:\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eOnce We Moved Like the Wind\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ecovers these central conflicts of the American South West. The game is played as a series of turns, each of which follows a sequence of play that begins with determining how bad a provocation results in conflict for the turn. The provocation level determines the forces each player will have for the turn and their general placement on the map. Next the Apache player moves the Apache forces and then the Army Player moves the US and Mexican forces. Combat may then occur between opposing player forces that share a location. After any combat is resolved, victory points are counted up and the player with the most for the turn earns one increase in victory level on the Victory Track. Play then repeats for the next turn to the end of the game when the player with the higher level on the Victory track is the winner.\u003c\/p\u003e\n\u003cp\u003eCentral to the game is that the playing pieces are all wooden blocks with the information about each particular piece only on one side and hence hidden during play from the opposing player until action occurs which must reveal particular blocks. And not all of these blocks are actually opposing forces. For the Apache player in particular, many playing pieces each turn will represent rumors of Apache actions and forces which the Army player must chase down to determine if they are real or false. Similarly, for the Apache player, not knowing which Army pieces represent which forces means not knowing if an opposing group is small enough to attack and win, or is in reality a force big enough to hand out a devastating defeat.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eOnce We Moved Like the Wind\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis played on a 22”x 22” mounted game board with a scale of about 14 kilometers per centimeter or 22 miles per inch. The terrain represented is divided by a number of features. Overall the area is divided into 4 large Territories: the Arizona Territory \u0026amp; the New Mexico Territory in the US and the Sonora Territory \u0026amp; the Chihuahua Territory in Mexico. Dividing up all of the Territories, and often crossing their borders, are the Areas. These represent sections of land of differing types between which the players move their forces.\u003c\/p\u003e\n\u003cp\u003eProduct Information:\u003cbr\u003e• Complexity: 3 out of 10\u003cbr\u003e• Solitaire Suitability: 5 out of 10\u003cbr\u003e• Time Scale: 3-4 years per turn\u003cbr\u003e• Map Scale: Areas covering parts of Arizona, New Mexico, Texas, Sonora and Chihuahua\u003cbr\u003e• Unit Scale: A wooden block represents an Army Troop or Apache War Band\u003cbr\u003e• Average Time to Play: \u0026lt;2 Hours\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":30379516198991,"sku":"COM1073","price":62.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4475365.jpg?v=1570634454"},{"product_id":"stalingrad-42-southern-russia-from-case-blau-to-operation-uranus","title":"Stalingrad ‘42: Southern Russia from Case Blau to Operation Uranus","description":"\u003cp\u003e\u003cspan\u003eStalingrad ‘42 is a division-level game on the Axis 1942 summer offensive towards Stalingrad and the Caucasus. Historically, this epic struggle lasted for 6 months and saw the Axis armies reach the Volga and the Caucasus Mountains. But Soviet resistance stiffened and final victory eluded the German army at Stalingrad and in the Caucasus. The ensuing November Soviet offensive trapped the Wehrmacht’s largest army (the 6th) at Stalingrad and marked the beginning of the end for Axis fortunes in World War II.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eStalingrad ’42 uses the same scale and nearly all the rules of Ukraine '43. Many modifications have been made to improve the system and to show crucial features of the campaign. New rules include leaders, elite panzer divisions, planned operations, hidden Soviet buildup, and Army\/Front offensive support.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eWith four maps and low unit density, the game delivers a grand view of the campaign, where decisions about movement and direction of attack have lasting effects that propel or curtail your future strategic plans. The effect is like watching a story unfold and noticing a growing emotional involvement with your forces and plans. In the end, whether in victory or defeat, players of Stalingrad ’42 will enjoy an epic gaming experience.\u003c\/p\u003e\n\u003cp\u003eMAP SCALE: 1 hex = 10 miles\u003cbr\u003eTIME SCALE: 1 turn = 3-7 days\u003cbr\u003eNUMBER OF PLAYERS: 2-4\u003cbr\u003eUNIT SCALE: Small Corps\/Divisions\/Brigades\/Regiments\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCOMPONENTS\u003c\/strong\u003e\u003cbr\u003e4 Maps (2 full size, 2 small, total footprint 48\" x 43.5\")\u003cbr\u003e3 Counter sheets (576 9\/16” playing pieces)\u003cbr\u003e5 Scenario cards\u003cbr\u003e2 (identical) Player aid cards\u003cbr\u003e1 Rules booklet\u003cbr\u003e1 Playbook with examples of play, design notes, and historical notes\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSCENARIOS\u003c\/strong\u003e\u003cbr\u003e• Campaign Game: June 28th - December 31st (36 turns)\u003cbr\u003e• Fall Blau: June 28th - July 28th (8 turns, one full-size map)\u003cbr\u003e• Caucasus Campaign: August 2nd - November 11th (18 turns, two small maps)\u003cbr\u003e• Operation Uranus: November 12th - December 31st (9 turns, two full-size maps)\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFEATURES\u003c\/strong\u003e\u003cbr\u003e• Ease of play\u003cbr\u003e• Accurate Order of Battle\u003cbr\u003e• Detailed game maps\u003cbr\u003e• Rules for: Blitzkrieg warfare, Reserves, Offensive Planning, Sea Movement, Leaders, City Battles, North Caucasus Volunteers, and hidden Soviet buildup.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSEQUENCE OF PLAY OUTLINE\u003c\/strong\u003e\u003cbr\u003eA. WEATHER PHASE\u003cbr\u003eB. AXIS PLAYER TURN\u003cbr\u003e1. Initial Phase\u003cbr\u003e2. Movement Phase\u003cbr\u003e3. Combat Phase\u003cbr\u003e4. Recovery Phase\u003cbr\u003e5. Supply Phase\u003cbr\u003eC. SOVIET PLAYER TURN\u003cbr\u003e(Identical to Axis Player Turn)\u003cbr\u003eD. VICTORY DETERMINATION PHASE\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30379516231759,"sku":"GMT1913","price":63.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4989923.jpg?v=1570636238"},{"product_id":"operation-skorpion","title":"Operation Skorpion: Rommel's First Strike","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" class=\"ng-binding\"\u003e\n\u003cp\u003eBattleground, North Africa, 26 May, 1941 - The recent Allied attack to relieve the Tobruk garrison, \"Operation Brevity,\" had been largely a failure. However, it left them in possession of the strategically important Halfaya Pass, the gateway to Egypt. In addition, British forces were harassing the German defenders with mobile columns to the South. German General Rommel recognized the need to recapture this terrain in order to stabilize the front. Still fearing the British infantry tank, Matilda, an under gunned, ponderous, mobile fortification, Rommel launched three panzer battalions plus supporting units to sweep the British from the field. The offensive was code named, \"Unternehmen Skorpion,\" ultimately known to the Allies as Operation Skorpion. The battle was brief and violent. Although there was a significant disparity in firepower, the Germans had a definite Achilles heel. Can the Germans accomplish their goals of capturing the Halfaya Pass and clearing its southern approaches before their supplies are exhausted, particularly the remainder of their fuel allotment?\u003c\/p\u003e\n\u003cp\u003eOperation Skorpion is a relatively short, fast moving game that introduces a new fog of war game system. Opposing strength is unknown until units enter combat. Once revealed, those combat values can continue to fluctuate during the course of the game based on judicious use of mobile supply units, which can distribute and absorb Allocation Points. Although fighting a defensive battle, the British Player is not without counterattack capability. He will find his artillery arm, both direct and indirect fire, to be a potent force. Game rules such as: Combined Arms, HQ Coordinated Combat, Road Overrun, Engineers, and Reconnaissance Probe, all contribute to an appropriate sense of realism. Operation Skorpion provides exciting, tense, and balanced game play. Determining the ultimate winner often occurs on the last or next-to-the last game-turn. Turn back the clock to the heady days of Spring 1941 and command the Afrika Korps, or take on the British and ultimately break the sword of the Desert Fox, himself, in this battle game by Compass Games.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":30987328258127,"sku":"COM1019","price":55.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/operation-skorpion.jpg?v=1572082561"},{"product_id":"wing-leader-victories-1940-1942-vol-i-second-printing","title":"Wing Leader: Victories 1940-1942 Vol I (Second Edition)","description":"\u003cp\u003eThis new 2nd Edition of Lee's popular Wing Leader: Victories, will include significant updates to the original version (significant enough that we are offering an update kit separately to original owners). The updated components to the 2nd edition (with noted changes) are:\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cli\u003e1 x Rulebook (UPDATED to Living rules v2.0.2 or later)\u003c\/li\u003e\n\u003cli\u003e1 x Scenario Book (UPDATED with new scenarios and expanded by 4-8 pages from the original)\u003c\/li\u003e\n\u003cli\u003e2 x Air combat player aid (UPDATED - v2.0 edition, the same as the card that appeared in WL: Supremacy)\u003c\/li\u003e\n\u003cli\u003e1 x Bombing player aid (UPDATED - v2.0 edition, the same as the card that appeared in WL: Supremacy)\u003c\/li\u003e\n\u003cli\u003e2 x Wing Displays\u003c\/li\u003e\n\u003cli\u003e1 x Map ( UPDATED - v2.0 edition, the same art as the Supremacy map, but non-mounted)\u003c\/li\u003e\n\u003cli\u003e5 x Aircraft data card sheets (UPDATED)\u003c\/li\u003e\n\u003cli\u003e2 x Countersheets (140 counters, 1 x 0.5”)\u003c\/li\u003e\n\u003cli\u003e1 x Countersheets (280 counters, 0.5 x 0.5”)\u003c\/li\u003e\n\u003cli\u003e1 x NEW Mixed sheet of aircraft data cards and counters (4 ADCs; 40 counters)\u003c\/li\u003e\n\u003cli\u003e1 NEW Battle Board (Same battle board as appeared in WL: Supremacy)\u003c\/li\u003e\n\u003cli\u003e2 x 6-sided dice\n\u003cp\u003eCOMPONENTS (1st Printing)\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTwo Wing Displays\u003c\/li\u003e\n\u003cli\u003e40 Aircraft Data Cards\u003c\/li\u003e\n\u003cli\u003eThree countersheets\u003c\/li\u003e\n\u003cli\u003eMap Sheet\u003c\/li\u003e\n\u003cli\u003eRulebook\u003c\/li\u003e\n\u003cli\u003eScenario book\u003c\/li\u003e\n\u003cli\u003eThee Player Aid Cards\u003c\/li\u003e\n\u003cli\u003eTwo 6-sided dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39262935449679,"sku":"GMT1507","price":66.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/wing-leader-2e.jpg?v=1572016624"},{"product_id":"eagles-expansion-wing-leader-supremacy-1943-1945-vol-ii","title":"Eagles Expansion: Wing Leader: Supremacy 1943-1945 Vol II","description":"\u003cdiv dir=\"ltr\"\u003e\u003cspan\u003e\u003cstrong\u003e\u003cem\u003eWing Leader: Eagles\u003c\/em\u003e\u003c\/strong\u003e is the second expansion for GMT’s \u003cem\u003eWing Leader\u003c\/em\u003e system. Eagles adds more aircraft, and more thrilling scenarios from the late war. Fly Hs 129 tank busters against the Soviet armored spearheads. Lead Ki-45 bomber-killers attacking B-29s over mainland Japan. Direct Coastal Command Mosquitos to strafe Luftwaffe airfields in Norway. Launch Me 163 rocket fighters against swarms of B-17s.\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv dir=\"ltr\"\u003e\u003cspan\u003e New Aircraft will also include the German Me 210 and He 177, the Soviet Yak-3, Yak-9U and La-7, the Japanese Ki-44 and Ki-100 fighters, as well as key late-war Swedish aircraft, including the J 22, B 17 and B 18. Counters for Finnish and Hungarian fighters make their debut in the game.\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv dir=\"ltr\"\u003e\u003cspan\u003e Players will need a copy of \u003cem\u003eWing Leader: Supremacy 1943-1945\u003c\/em\u003e to play \u003cstrong\u003e\u003cem\u003eWing Leader: Eagles\u003c\/em\u003e\u003c\/strong\u003e. In addition to new aircraft and scenarios, \u003cstrong\u003e\u003cem\u003eWing Leader: Eagles\u003c\/em\u003e\u003c\/strong\u003e features a new campaign game, which recreates the 5th Air Force campaign against Rabaul in late 1943. The campaign comes with its own 11 x 17” campaign map, and will confront the American and Japanese players with tough decisions on targeting, force planning and raid execution in the lead-up to the invasion of Bougainville.\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv dir=\"ltr\"\u003e\n\u003cspan\u003e \u003cstrong\u003e\u003cem\u003eWing Leader: Eagles\u003c\/em\u003e\u003c\/strong\u003e brings the major air combats of the late war right to your gaming table! \u003c\/span\u003e\n\u003ch3\u003eContents:\u003c\/h3\u003e\n\u003cspan\u003e 1 x Campaign rules and scenario book 1 x 11 x 17” campaign map 1 x countersheet 3 x sheets of Aircraft Data Cards 1 x Campaign player aid sheet\u003c\/span\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30987330617423,"sku":"GMT1910","price":35.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/wing-leader-eagles.jpg?v=1572033810"},{"product_id":"red-storm-operational-air-war-over-central-germany-1987","title":"Red Storm: Operational Air War over Central Germany, 1987","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" class=\"ng-binding\"\u003e\n\u003cp\u003e\"Red Storm\" is the second sequel to the Charles S. Roberts Award-winning game Downtown. Red Storm is a standalone game that utilizes the Downtown game system to depict a hypothetical air war in May\/June 1987 over the central portion of the NATO\/Warsaw Pact front in central Germany. Like Downtown and Elusive Victory before it, Red Storm is an “operational” level air warfare game where players manage large strike packages and numerous combat air patrols in an effort to strike enemy targets, protect their own ground troops, and secure control of the air over the land battle raging below. Both sides have highly advanced all-weather aircraft, long-range missiles, precision bombs, sophisticated electronic warfare assets, and dense air defense networks of surface-to-air missiles and radar-guided AAA. The game features aircraft from the United States, Poland, West Germany, Canada, Belgium, the Netherlands, Soviet Union, and East Germany.\u003c\/p\u003e\n\u003cp\u003eAs the NATO player, you fight outnumbered in the air, but with a qualitative edge in technology and better-trained pilots. NATO faces the daunting task of contesting the air in the face of the initial onslaught from the WP air forces while also getting bombs onto targets on the ground both on the frontline and rear echelon forces of the Soviet and East German armies. As the Warsaw Pact player, you must push your numerous but less flexible forces to the absolute limit in an effort to overwhelm NATO forces in the air and destroy them on the ground, all while supporting advancing ground forces. Both players also have to manage their air defense networks consisting of overlapping layers of SAM and AAA.\u003c\/p\u003e\n\u003cp\u003eUnits\u003cbr\u003eLike earlier games in the series, units in Red Storm are flights of 1 to 4 aircraft, each tasked with different roles such as bombing, combat air patrol, close escort, or jamming support. Red Storm features more than 50 types of aircraft, including both older “3rd Generation” workhorses like the F-4E Phantom II and MiG-23 Flogger as well as advanced “4th Generation” fighters including the US F-15 Eagle, the Poland\/West German Tornado, and the Soviet MiG-29 Fulcrum. Aircraft from the air forces of Belgium, West Germany, the Poland, the United States, the Soviet Union, and East Germany are provided. Ground units depict various types of troop concentrations, SAMs, and AAA assets. The SAM network on both sides is both more numerous and more dangerous than ever, with low-altitude SAMs like the Poland Rapier, US Chaparral, and Soviet SA-13 Gopher joining a daunting array of medium\/high altitude SAMs like the US Patriot and Soviet SA-12.\u003c\/p\u003e\n\u003cp\u003eMaps and Terrain\u003cbr\u003eTwo 22” x 34” map sheets depict the rough terrain in the central portion of the NATO front line, reaching from the Rhine river in the west to the Thuringia region of southwest East Germany. The map uses the same scale of approximately 2.5 nautical miles per hex used in earlier games in the series. This densely populated region of Europe features numerous rivers, cities, and airfields dot the map. Unlike earlier games in the series, Red Storm features a frontline that moves steadily west as the Warsaw Pact armies advance.\u003c\/p\u003e\n\u003cp\u003eGame System\u003cbr\u003eLike the earlier games in the series, Red Storm requires both players to do planning for both their air and ground forces prior to a scenario. Raid forces must be generated, targets and routes planned, and aircraft loadouts determined. SAM, AAA, and radar units must be placed to take advantage of the rough terrain and frequently poor weather of central Germany.\u003c\/p\u003e\n\u003cp\u003eDuring a scenario, players go through a sequence of phases each turn where they conduct electronic warfare, use various means to detect and track enemy flights, and move and fight with their flights while potentially being attacked from the ground. 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There are also scenarios depicting reconnaissance missions, airborne drops, helicopter assaults, special forces insertions, cruise missile strikes, and delivery of nuclear weapons.\u003c\/p\u003e\n\u003cp\u003eComponents\u003cbr\u003eTwo 22” x 34” maps\u003cbr\u003e1,260 die cut counters\u003cbr\u003eOne Rules Booklet\u003cbr\u003eOne Scenario Booklet\u003cbr\u003eOne Appendices Booklet\u003cbr\u003eFive Full-Color Player Aid Cards\u003cbr\u003eThree Full-Color Aircraft Data Cards\u003cbr\u003eTwo 10-sided dice\u003cbr\u003eNATO and Warsaw Pact log sheets\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30987331141711,"sku":"GMT1912","price":67.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/red-storm.jpg?v=1571923866"},{"product_id":"normandy-alone-in-the-storm","title":"Normandy: Alone in the Storm","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" class=\"ng-binding\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eAlone in the Storm\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e(AITS) provides an exciting and new game experience for newbies and veteran players of War Storm Series games, because this expansion pack includes\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e2 game modes: solitaire game and semi-cooperative game mode.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThis expansion pack\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ekeeps the main rules and game concepts\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eof each game in the War Storm Series. Despite of rules to manage the non-player side, other\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003enew\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003erules has been added as for example\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003efog of war rules\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ethat are introduced at Set up stage. Fog of war in Alone in the Storm puts player as commanding officer on the planning mapboard of headquarter with the only information of several intelligence reports. Sometimes these reports may be right and player may found the expected enemy forces, but other times these reports may be wrong and player may find unpleasant surprises.\u003c\/p\u003e\n\u003cp\u003eGame sequence is similar than remaining War Storm Series games, so it shall be so\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eeasy for veteran players\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003elearn the solo game system, because the management of player side is almost the same. A few changes has been made in order to add a new headquarter (HQ) phase needed for non-player side management.\u003c\/p\u003e\n\u003cp\u003eDesign of an\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eartificial intelligence\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eto manage non player forces has been a great challenge due to the War Storm Series games system based on formations of a few combatant units commanded by an officer. It makes us to define\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eseveral management levels\u003c\/strong\u003e. All these circumstances make that the artificial intelligence\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003esimulates the command hierarchy.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eAlone in the Storm is\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ecompatible with all War Storm Series games\u003c\/strong\u003e. You can play solitaire or in semi-cooperative mode all games of the series\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e(even future titles)\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ecombining the base game with this expansion pack, without adding anything else.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAll scenarios\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eincluded at the base games\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003emay be played\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ein solitaire or with a partner\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003efrom both sides\u003c\/strong\u003e, and there are specific rules to play point based scenarios too.\u003c\/p\u003e\n\u003cp\u003eA lot of battlefields are ready!! They are waiting for you… and you are alone. Are you ready for the Storm is coming?\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Draco Ideas","offers":[{"title":"Default Title","offer_id":30987331240015,"sku":"HPSDIAITSING","price":71.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/alone-in-the-storm.jpg?v=1571924420"},{"product_id":"vorwarts-a-pointe-du-hoc-exp","title":"Crowbar!: The Rangers at Pointe Du Hoc – Vorwarts! Expansion","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-isolate-scope expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" class=\"ng-binding\"\u003e\n\u003cp\u003eVorwarts! is a complete, boxed expansion for for Crowbar. The expansion includes a sheet of new counters, including Ranger machine gun emplacements, German offensive units, and much more. Also included are six beautiful new scenarios including a shortened main scenario, smaller scenarios for each of the Ranger companies, and two counterattack scenarios in which you play as the German, counterattacking the Ranger positions. The expansion also comes with a rules booklet and a pretty box to keep it all safe.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Flying Pig","offers":[{"title":"Default Title","offer_id":31093644656719,"sku":"FPG8001","price":31.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4997677.jpg?v=1572626602"},{"product_id":"front-toward-enemy","title":"Front Toward Enemy","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" class=\"ng-binding\"\u003e\n\u003cp\u003eThree years after the collapse of South Vietnam, General William Westmoreland announced that “militarily we were successful . . . we didn’t lose a single battle above company level.” It was in these intense company- and platoon-level firefights, which characterized most combat in the Vietnam War, that military engagements could be won and lost. At close quarters in the jungle, at night, and in hamlets surrounded by rice paddies, American soldiers faced their North Vietnamese and Vietcong enemies on even terms. FRONT TOWARD ENEMY allows players to explore intense company- and platoon-level battles from the perspective of a company commander, using a fast-playing system that provides the feel and unpredictability of small unit combat.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eFront Toward Enemy\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a simulation that recreates tactical engagements during the Vietnam War at the scale of 50 meters per hex and five minutes per turn. Units represent fire teams, heavy weapon sections, leaders, vehicles, and helicopters. Eight scenarios with set-up options recreate twelve missions that typified company-level engagements during the Vietnam War, including airmobile insertions, assaults on fortified positions, and classic search-and-destroy operations, among others.\u003c\/p\u003e\n\u003cp\u003eRules cover all of the elements associated with combat in Vietnam: helicopter gunships, armored vehicles, artillery support, snipers, sappers, civilians, booby-traps, medics, evacuation of the wounded, prisoner interrogation, tunnels, hidden caches, and more. Winning doesn't always mean holding the objective if the cost in casualties is too great. Sudden combat in difficult terrain causes command and control to quickly break down. A chit-pull system means command and control is erratic, and volume of fire is rewarded, but results are fickle. The unforeseen occurs, ranging from non-combat injuries to interference from higher headquarters to so-called “friendly fire”. Immediate action drills, staying close, and the ability to move and act as a coordinated unit ensure survivability in this environment.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFront Toward Enemy\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eputs you in the middle of the toughest fighting of the longest war of the 20th Century.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFront Toward Enemy\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003escales:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eeach turn is approximately 5 minutes\u003c\/li\u003e\n\u003cli\u003eeach hex is approximately 50 meters across\u003c\/li\u003e\n\u003cli\u003ecounters represent Infantry Units of one to four men (Fire Teams, Weapons Teams, Leaders, and Individuals) Helicopters, and Vehicles\u003c\/li\u003e\n\u003cli\u003eAdditional markers represent Civilians, Caches (rice, medical, and ammo), Bunkers, Foxholes, and Tunnel entrances\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":31102052925519,"sku":"MMPFTE","price":69.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/front-toward-enemy.jpg?v=1572620758"},{"product_id":"montys-gamble-market-garden-second-edition","title":"Monty's Gamble: Market Garden (Second Edition)","description":"\u003cp\u003eAn all-new edition of this popular Area Movement System game contains updated components, new cover art, and the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFortress: Holland variant\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eMonty's Gamble: Market Garden\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a reprinting of MMP’s highly acclaimed area movement game on Operation Market Garden simulating the Allied attack in Holland and the German response. The Allies must land paratroopers, seize key bridges, and get XXX Corps up \"Hell's Highway\" to relieve the British paratroopers in Arnhem, all while the Germans are attempting to break the supply line.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eMonty's Gamble: Market Garden\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003efeatures a semi-simultaneous movement system which provides maximum interaction and requires players to make tough choices as every move they make may be countered by their opponent. Both players will have pressing needs up and down \"Hell's Highway\" but may only address one at a time—hopefully before the variable turn length causes the turn to end!\u003c\/p\u003e\n\u003cp\u003eAlso included in this all new updated version of Monty's Gamble is Fortress Holland: 1940. Originally published in Operations Special Magazine #2 this expansion contains 100+ counters and rules and depicts the German invasion of Holland from May 10 to May 12 1940.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":31102093885519,"sku":"MMPMGMG14","price":68.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/montys-gamble-market-garden.jpg?v=1572621873"},{"product_id":"tank-duel-enemy-in-the-crosshairs","title":"Tank Duel: Enemy in the Crosshairs","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" class=\"ng-binding\"\u003e\n\u003cp\u003eThe day dawns like any other. The sun makes its way low over the misty horizon and stays low in the Autumn sky this morning. All is as it has always been in the fields and meadows of the Steppes. Commander Garrison Dietrich raises himself through the cupola of the Tiger he commands and begins to scan the landscape. He looks left to right, right to left searching the fields for his target. He breaths in deep. The scent of metal and leather, sweat and stale cigarettes, rises from inside the musty tank. He studies the landscape and he listens. With heart pounding and senses alert he is poised…. anticipating. For Commander Dietrich, tank to tank warfare is more than a duel. Beyond the field-rocket artillery, the bombers and U-Boats, the single-seat fighters, beyond the 88mm Flak, is the Tiger. His Tiger and platoon, only the T-34s of the Red Army standing between them and victory!\u003c\/p\u003e\n\u003cp\u003eSuddenly, to his right, geese startle from the tall, drying grass of the field. They fly fast and out of view quickly. Commander Dietrich turns his gaze sharply to the right and there, indistinctly outlined, silent, foreboding...his eyes make contact with it - a Russian T34.\u003c\/p\u003e\n\u003cp\u003eInside the tank, his team is alert and ready. In the confined space of the tank they are in position. Through the radio they hear the call, \"I spot 'em at 1600, 1600!!\" Through the narrow rectangular window the driver attempts to locate the T34. An AP shell is loaded into the breech. The gunner yells, \"Ready to fire!\" His heart, too, is pounding. Loud sounds now, the gears, the clacking of Bogey wheels over terrain, the vibration of the motor...then, \"Hull down, hull down,\" is called out to the driver. The Commander orders, \"Traverse, traverse...TRAVERSE!\" The turret moves slowly, the sounds of machinery moving but slow, too slow! The alert gunner feels the rush. \"I've got 'em in my sights, 1400...1200! Do you see him, do you see him?\" The panic, the fear, the adrenaline are palpable. \"I've got 'em sir, I've got 'em!!\" The anticipated command comes as the tanks advance...\"FIRE!\" The gunner aims, pulls the lever, and its SHELL AWAY….\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eTank Duel: Enemy in the Crosshairs\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a card-based game for 1 to 8 players that depicts tank-to-tank warfare on the Eastern Front of World War II in the early to mid 1940s. It attempts to convey the claustrophobia and urgency that tank crews experienced in this bitter conflict, utilizing a simple action system to keep the action moving at a rapid pace. Players will issue commands with the use of battle cards and attempt to score victory points by claiming objectives and eliminating their opponent's tanks and crew.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":31112548089935,"sku":"GMT1906","price":68.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/tank-duel.png?v=1572715081"},{"product_id":"navajo-wars-second-printing","title":"Navajo Wars (Second Printing)","description":"\u003cp\u003e\u003cspan\u003eNavajo Wars is a one to two-player game which covers the amazing history of the Navajo people from their first encounters with European colonists until their brutal subjugation by the Americans. For over 250 years, the Navajo fought to preserve their way of life. Navajo Wars gives YOU a detailed look at this epic historic period from the perspective of the \u003c\/span\u003e\u003cem\u003eDiné\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e- the Navajo people.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eIn Navajo Wars, you will face a constantly changing and aggressive enemy. You will face Spanish, Mexican, and American soldiers and settlers. You must use skillful planning and resource management in order to maintain your tribe's freedom.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eNavajo Wars uses a unique mixture of cards and enemy instruction matrix to drive the actions of the Navajo's opponents. More than just chart-checking and die-rolling, in Navajo Wars you have to make lots of meaningful decisions in order to win!\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThough designed from the beginning as a solitaire game, Navajo Wars also includes rules to play a semi-cooperative 2-player variant. In the 2-player game, both players can lose, but only one player can win!\u003c\/span\u003e\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":31174569066575,"sku":"GMT1311","price":60.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/544.jpg?v=1573216603"},{"product_id":"1565-st-elmos-pay","title":"1565, St Elmo's Pay","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eRelive the Greatest Siege in History!\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eA vendetta spanning decades reaches its terrible and bloody crescendo!\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eSuleiman the Magnificent's 30,000 strong armada descends on the 500 beleaguered Knights of St John and the defending people of Malta, with the express purpose of wiping them from existence, and changing the course of European history forever...\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e1565, St. Elmo's Pay\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis an asymmetric, competitive, tactical card game, and successor to the award-nominated \u003ca href=\"https:\/\/zodiakhairteam.se\/products\/1066-tears-to-many-mothers\"\u003e1066, Tears to Many Mothers\u003c\/a\u003e, with which it is fully compatible. Each player, as either Ottoman Turks or Knights of St John, musters troops and resources to overcome the various obstacles in their path before the two armies clash in an epic siege over three fronts on the tiny island of Malta: Birgu, Senglea, and the doomed fortress of Saint Elmo.\u003c\/p\u003e\n\u003cp\u003eEvery beautiful card in the game is inspired by a real person or event from the time. With a focus on quick, tactical play and a thematic re-imagining of the events of the time, the game is non-collectable, and there is no deck building required. Each player simply grabs their deck and shuffles, then play begins.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eNote on title:\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eWhen, after a relentless show of strength, the small fortress of St. Elmo's finally fell to the Turks they butchered the bodies of the Knights and floated the corpses across the bay to the remaining two forts to deter them from resisting further, lest they suffer the same fate. Instead, the Maltese forces chose to fight with 'the spirit of St. Elmo's'. When they eventually turned the tides against the Turks and chased them away the people of Malta chanted 'St. Elmo's Pay' - an expression they still use today to mean 'no mercy.'\u003c\/p\u003e","brand":"Hall Or Nothing Productions","offers":[{"title":"Default Title","offer_id":31251940769871,"sku":"HON15651ST20","price":34.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5170303.jpg?v=1602856818"},{"product_id":"raf-the-battle-of-britain-1940-deluxe-edition","title":"RAF: The Battle of Britain 1940 (Deluxe Edition)","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003ePLEASE NOTE: This game used to come with a Battle of Britain Historical Guide (reprinted from S\u0026amp;T Magazine #256). This guide is no longer included in the game, but we have included a black \u0026amp; white copy of it.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe Battle of Britain, 1940\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRAF: The Battle of Britain 1940\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis three games in one, on history's greatest air campaign:\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRAF:LION\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eupdates the classic\u003cspan\u003e \u003c\/span\u003eoriginal solitaire game\u003cspan\u003e \u003c\/span\u003e-- you control the RAF against the German raiders. All systems have been updated to reflect recent scholarship, notably the fatigue and patrol systems. Advanced rules cover late interception, VHF-equipped squadrons and evasion tactics, Ace squadrons, Forward Airfield Targets, Delayed RAF Response and more!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRAF:EAGLE\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ereverses the solo game -- you control the Luftwaffe planning and executing raids against the RAF. Also, you flip the map over for a German perspective on the campaign. Advanced rules include, High Command requirements, deep targets, Jabos and special rules for Ju-87 Stukas.\u003c\/p\u003e\n\u003cstrong\u003eRAF: 2-PLAYER\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eallows for head-to-head play. A separate German planning display is added to allow the German player to plan his raids in secret.\u003cbr\u003e\n\u003cp\u003eEach game has its own complete rules booklet.\u003c\/p\u003e\n\u003cp\u003eContents:\u003cbr\u003e176 Die Cut Counters\u003cbr\u003e165 Cards\u003cbr\u003e2 34\" x 22\" Maps\u003cbr\u003e3 Rule Booklets\u003cbr\u003e2 Player German Planning Board\u003cbr\u003e2 Combat Damage Sheets (Double-Sided)\u003cbr\u003e2 Miscellaneous Player Aids (Double-Sided)\u003cbr\u003e1 Sequence of Play Sheet (Double-Sided)\u003cbr\u003e2 6-sided dice\u003cbr\u003eStorage Bags\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":31362245132367,"sku":"DCG1019","price":124.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/RAF-bob.jpg?v=1625048712"},{"product_id":"castle-itter","title":"Castle Itter","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" class=\"ng-binding\"\u003e\n\u003cp\u003eThe Battle for\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eCastle Itter\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewas fought near the Austrian village of Itter on 5 May 1945, in the last days of the War in Europe during World War II. US soldiers joined forces with Wehrmacht infantrymen, an SS officer, an Austrian resistance fighter, and recently freed French prisoners of war to defend an Austrian castle against an attacking force from the 17th SS Panzergrenadier Division.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003ca class=\"anchor-target\" name=\"Object_of_the_Game\"\u003e\u003c\/a\u003e\u003ca class=\"anchor-target\" id=\"toc0\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003ch3\u003eObject of the Game\u003c\/h3\u003e\n\u003cp\u003e \u003c\/p\u003e\nDuring a game of Castle Itter, you take the role of the force that defended the castle from 0400 - 1600 on 5 May 1945. The goal of the game is to last until the SS deck is depleted, without allowing SS Counters to reach the castle. You score points for each Defender that survives the assault and lose points for each SS Counter remaining on the board at the end of the game - the higher your score, the better.\u003cbr\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003ca class=\"anchor-target\" name=\"Game_Overview\"\u003e\u003c\/a\u003e\u003ca class=\"anchor-target\" id=\"toc1\"\u003e\u003c\/a\u003e\n\u003cdiv\u003e\n\u003ch3\u003eGame Overview\u003c\/h3\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eCastle Itter is divided into turns. Each turn consists of two phases:\u003c\/p\u003e\n• Defender Phase: Take five actions with Defender counters\u003cbr\u003e• SS Phase: Play three SS cards\u003cbr\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003ca class=\"anchor-target\" name=\"Defender_Phase\"\u003e\u003c\/a\u003e\u003ca class=\"anchor-target\" id=\"toc2\"\u003e\u003c\/a\u003e\n\u003cdiv\u003e\n\u003ch3\u003eDefender Phase\u003c\/h3\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eDuring each turn you take five actions with your Defenders. You can only take one action with a Defender on a turn. When you take an action with a Defender, place an Action Token on the Defender. If you use an action that exhausts a Defender, flip the Defender to its exhausted side. The actions include:\u003c\/p\u003e\n• Attack\u003cbr\u003e• Suppress\u003cbr\u003e• Move within a location\u003cbr\u003e• Move to a new location\u003cbr\u003e• Special Actions (Command and Escape)\u003cbr\u003e• Recover\u003cbr\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003ca class=\"anchor-target\" name=\"SS_Phase\"\u003e\u003c\/a\u003e\u003ca class=\"anchor-target\" id=\"toc3\"\u003e\u003c\/a\u003e\n\u003cdiv\u003e\n\u003ch3\u003eSS Phase\u003c\/h3\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eOnce you have completed your five Defender actions for the turn, reveal three SS Cards from the SS deck, one at a time, resolving the effect of each one before moving to the next. After all three SS Cards have been resolved, discard them. The turn is over and the next turn begins with five new Defender actions.\u003c\/p\u003e\n\u003cp\u003eThere are four different categories of SS Cards, based on the card effect:\u003c\/p\u003e\n• Attack Defenders\u003cbr\u003e• Attack Location\u003cbr\u003e• Disrupt Defenders\u003cbr\u003e• Place SS Counters\u003cbr\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003ca class=\"anchor-target\" name=\"Ending_the_Game\"\u003e\u003c\/a\u003e\u003ca class=\"anchor-target\" id=\"toc4\"\u003e\u003c\/a\u003e\n\u003cdiv\u003e\n\u003ch3\u003eEnding the Game\u003c\/h3\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThe game ends at the end of the turn when the SS deck is exhausted or immediately if the 142nd Infantry Regiment card is drawn from the SS deck.\u003cbr\u003eThe game ends at the end of the turn when the SS deck is exhausted or immediately if the 142nd Infantry Regiment card is drawn from the SS deck.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":31362405924943,"sku":"DVG1-051","price":75.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4417307.jpg?v=1574437801"},{"product_id":"warfighter-shadow-war","title":"Warfighter - Shadow War","description":"\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 1-6 players, ages 14+, playing time around 30-180 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eWarfighter: Shadow War\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a card game for 1 to 6 players. You play cooperatively with your friends against the system to complete Modern Special Forces squad-level combat missions. At the start of each mission, you each select a soldier, equip him\/her with skills, weapons, and combat gear within the mission's Resource limit.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eShadow War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a stand-alone\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eWarfighter\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eboxed game. The game includes all the Soldiers, Weapons, Equipment, Missions, Location, Objectives, and Hostiles you need to carryout covert Night Missions.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eShadow War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eexpands on the Night Combat rules first introduced in the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eWarfighter Modern Footlocker Expansion\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003eThe core game gives you a full team of US Soldiers and a full set of North Korean Hostiles. Each Expansion then adds to these sets.\u003c\/p\u003e\n\u003cp\u003eAs with all\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eWarfighter\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003egames and expansions,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eShadow War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis compatible with all the other Warfighter games!\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":31362405957711,"sku":"DVG1-030L","price":69.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4385841.jpg?v=1574441713"},{"product_id":"interceptor-ace-daylight-air-defense-over-germany-1943-44","title":"Interceptor Ace: Daylight Air Defense Over Germany, 1943-44","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eInterceptor Ace: Daylight Air Defense Over Germany\u003c\/strong\u003e\u003c\/em\u003e, 1943-44 is a solitaire, tactical level game which places you in command of a German fighter during World War II. Each turn consists of several days, during which a combat mission will be flown from one of many bases in Europe, attempting to intercept incoming American Bombers.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eInterceptor Ace\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis based on the popular, action-packed Nightfighter Ace game system by Gregory M. Smith with a strong narrative around the pilot as you look to increase your prestige, earn skills, and rise in rank through promotion and receive awards.\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":31405867761743,"sku":"COM1100","price":94.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4545444.jpg?v=1575822156"},{"product_id":"mbt-4cmbg-the-canadian-army-in-1987-tank-to-tank-combat","title":"MBT 4CMBG: The Canadian Army in 1987 Tank-to-Tank Combat","description":"\u003cp\u003e\u003cspan\u003eThe 4th Canadian Mechanized Brigade Group (4CMBG) is the forward element of Canadian Forces Europe. Positioned at Lahr in Southern West Germany, the brigade is poised to support VII (US) Corps and II (FRG) Corps against incursions from Soviet GSFG or CGF forces.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003e \u003c\/p\u003e\n\u003cp class=\"p1\"\u003e\u003cspan class=\"s1\"\u003eThis\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eMBT\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eexpansion focuses on Canada’s armored and mechanized forces. Battle it out in new scenarios and combine the 2 new double-sided geomorphic maps with the\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eMBT\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ebase game maps and the\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eBAOR\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eFRG\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eExpansions for exciting battles.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003e \u003c\/p\u003e\n\u003cp class=\"p1\"\u003e\u003cspan class=\"s1\"\u003eIncludes detailed TO\u0026amp;E for the Canadian Brigade.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003e\u003cspan class=\"s1\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003e\u003cspan class=\"s1\"\u003e\u003cstrong\u003e\u003cspan\u003eIMPORTANT NOTE\u003c\/span\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eIn order to play this expansion, the \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eMBT\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e basic game is required; the \u003c\/span\u003e\u003cstrong\u003eBAOR\u003c\/strong\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eFRG\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e Expansions are not.\u003c\/span\u003e\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":31451757150287,"sku":"GMT1916","price":37.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/657.jpg?v=1575126276"},{"product_id":"next-war-korea-2nd-edition","title":"Next War: Korea, 2nd Edition","description":"\u003cp\u003e\u003cem\u003eSixty years of tense, uneasy peace are shattered as the Korean Peninsula erupts in renewed warfare. One historically, ethnically, and culturally homogeneous people polarized and separated by superpower politics and economics hurl men, weapons, and material into the maelstrom of modern combat in an attempt to settle their arbitrary division once and for all.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eFrom Pyongyang in North Korea to Busan in the South, the war rages. In a scene reminiscent of the first attack by the In Min Gun in 1950, the North Korean People’s Army surges across the Demilitarized Zone and penetrates deep into South Korea.\u003c\/p\u003e\n\u003cp\u003eSpecial Operations Forces from both sides conduct raids, interdiction, and reconnaissance missions behind enemy lines while airborne, air assault, and amphibious forces strike far behind those lines attempting to outflank the main army forces of both sides. In the air, both sides wage a heated campaign in an effort to establish superiority over the skies of Korea. With rough terrain and the full ferocity of modern armor, airmobile, airborne, and marine warfighting capabilities, there is no safe haven in the lethal cauldron of battle which has engulfed the Korean Peninsula.\u003c\/p\u003e\n\u003cp\u003eWhile North and South battle for a quick, decisive victory, the world awaits the response of the two military superpowers in the region: the United States of America and the People’s Republic of China. Will the United States, stung by high casualties among the soldiers of its 2nd Infantry Division near the DMZ during the surprise artillery barrages and initial assaults on the first day of the war, be able to reinforce the South quickly enough, and, if so, how and in what strength? Will the Communist Chinese again react (or pre-emptively intervene) to a massive US response and join the fray, thus widening the conflict? As the situation evolves, choices are made, forces are committed, and the security of Japan and the future of the two Koreas hangs in the balance.\u003cem\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eNext War: Korea\u003c\/strong\u003e\u003c\/em\u003e, the first of a planned series of Next War games, allows players to fight a near future war on the Korean peninsula. In this updated and improved version of the previously-released\u003cspan\u003e \u003c\/span\u003eCrisis: Korea 1995, players have access to virtually all military assets of North and South Korea, as well as large forces from the USA and the PRC. The integrated, easy to learn air-land combat system allows for unit efficiency, armor effects, light infantry, attack helicopters, Close Air Support, Cruise Missiles, and the particularly tough terrain of Korea.\u003c\/p\u003e\n\u003cp\u003eMake no mistake:\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eNext War: Korea\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis not an Introductory wargame. Rather, we have intended herein to create a system (and a series) that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward ruleset that will, we think, be considered pretty \"easy to learn\" by experienced wargamers. So players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, though, comes through in the Advanced Game, where you get much more control over airpower and can more clearly see each side's strengths and weaknesses. For players who want a \"mini-monster game\" experience, playing the Advanced Game Campaign Scenarios with some or all of the optional rules will definitely \"deliver.\"\u003c\/p\u003e\n\u003cp\u003eSo our hope is that we have created a game with enough variety and scaling of complexity that you can find an engaging and maybe even enlightening experience whether you want to play a fast two-player game, a longer monster game, or an ongoing solitaire study. We intend to provide tools for online game play as well (a Vassal module is being created now for use during playtesting) so that this game can be played in either real-time or over longer periods on the internet.\u003c\/p\u003e\n\u003cp\u003e\u003ca class=\"anchor-target\" name=\"Units\"\u003e\u003c\/a\u003e\u003ca class=\"anchor-target\" id=\"toc0\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003ch3\u003eUnits\u003c\/h3\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eGround units in\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eNext War: Korea\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003erepresent primarily divisions and brigades of armies of North and South Korea, The United States and her Allies, and the People's Republic of China. All ground units are rated for their attack and defense strengths, movement capabilities, and unit efficiency.\u003c\/p\u003e\n\u003cp\u003eAir units represent fighter, bomber, and attack squadrons of the major combatants and are rated for All-Weather Capabilities as well as their range, average pilot skill, and their abilities in Air-to-Air Combat, Close Air Support, and Strike missions.\u003c\/p\u003e\n\u003cp\u003eNaval units and capabilities are abstracted somewhat in the Next War series. A \"Sea Control\" mechanism reflects the results of the surface and sub-surface battles, while the game's naval unit counters represent the major Aircraft Carrier Battle Groups and Amphibious Ready Groups of the US Navy. Additional amphibious capabilities are represented by the Special Forces capabilities of each side.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003ca class=\"anchor-target\" name=\"Maps_and_Terrain\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\u003ca class=\"anchor-target\" id=\"toc1\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003ch3\u003eMaps and Terrain\u003c\/h3\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThe game's two maps present a portion of modern-day Korea at a scale of roughly 7.5 miles per hex. The maps cover the entire peninsula east-to-west and stretch from about 30 miles north of Pyongyang in the North to Taegu in the south. Hexes are larger than the standard 1\/2\" hex found in Crisis Korea: 1995, allowing us to use larger 9\/16\" counters in this game and make it a bit easier for players to move game pieces in the congested areas around the DMZ.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003ca class=\"anchor-target\" name=\"Game_System\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\u003ca class=\"anchor-target\" id=\"toc2\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003ch2\u003eGame System\u003c\/h2\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eAs in\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/3985\/crisis-korea-1995\"\u003eCrisis: Korea 1995\u003c\/a\u003e, there are two types of game turns: Initiative turns (longer turns where the side with the Initiative has more opportunities to move and attack) and Contested turns (shorter turns where neither side has the initiative but each is trying to muster the resources to regain the initiative). Thus the inherent \"initiative player advantage\" built into the game system incents each player to always be thinking about how to seize and maintain the battlefield initiative.\u003c\/p\u003e\n\u003cp\u003eA Standard game turn is composed of:\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eWeather Determination. Bad weather can severaly hamper air and naval operations activity and can significantly slow ground operations.\u003c\/li\u003e\n\u003cli\u003eInitiative Determination\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003ean Air\/Naval Phase, wherein air superiority levels and air availability are determined and Sea Control is established or modified.\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOne or more Movement and Combat Phases that allow both sides to move, react, and fight, with an advantage to the Initiative player on non-Contested turns\u003c\/li\u003e\n\u003cli\u003eArrival of Reinforcements and Replacements\u003c\/li\u003e\n\u003cli\u003eVictory Determination\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eCombat resolution examines not only unit strengths but also unit efficiency (representing training, doctrine, and morale), as well as the terrain where the combat takes place. The CRT tends to be very bloody, reflecting both what we believe will be a degree of attritional warfare early on in light of the massive artillery concentrations near the DMZ as well as the lethality of modern weapons. As in many games, casualties represent not only actual combat losses, but also losses of unit cohesion brought about by the rapidity and pace with which modern armies are able to engage and exploit on the battlefield.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003ca class=\"anchor-target\" name=\"Scenarios\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\u003ca class=\"anchor-target\" id=\"toc3\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003ch2\u003eScenarios\u003c\/h2\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThere are several Standard Game scenarios. The first three one mappers, \"Seoul Train,\" \"Uijong Blues,\" and \"East Coast Highway\" (North Map only) cover the first week of the war by dividing the DMZ into roughly three equal sections. These focus on the initial assaults to break the South Korean lines and introduce players to the basic mechanics of the system, while giving them insight into attack and defense strategies for the \"big game.\" Players can also play the entire DMZ front scenario, \"Militarized Zone,\" (North Map only) for the first week (basically, combining the three scenarios above). In addition, players can add the South Map and play the entire Standard Campaign game, \"All In.\" Two other scenarios are provided which examine the U.S. Amphibious landing. \"Inchon Again\" and the battle for Taejon, \"Spearhead.\" In addition, a scenario, \"They Did What?\" is provided for players to experiement with a South Korean attack on North Korea without, however, the help of the United States.\u003c\/p\u003e\n\u003cp\u003eThe Advanced Game Scenarios come in three flavors\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eà la\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eNATO: The Next War in Europe: Strategic Surprise, Tactical Surprise, and Extended Buildup. This offers the players the ability to game out a variety of \"At Start\" war scenarios based on varying levels of readiness.\u003c\/p\u003e\n\u003cp\u003eThere is also an International Posture Matrix\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eà la\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eFlashpoint: Golan\u003cspan\u003e \u003c\/span\u003eto allow players to experiment with a variety of intervention options for the non-Korean players in the region.\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eNext War: Korea\u003c\/strong\u003e, the Korean Peninsula is on fire with two of the world's most well-prepared, antagonistic forces arrayed against each other. Can you, as the North Korean People’s Army commander, conquer the South in 3 weeks before the full might of the U.S. can be brought to bear? Can you, as the Republic of Korea’s Army commander, hold out against the renewed Communist assault until help arrives? And what will China do? There’s only one way to find out...\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003ca class=\"anchor-target\" name=\"Components\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\u003ca class=\"anchor-target\" id=\"toc4\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003ch2\u003eComponents\u003c\/h2\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e2 22x34\" maps\u003c\/li\u003e\n\u003cli\u003e4 9\/16\" counter sheets + 1 Errata and Expansion Bonus 1\/2 sheet (1026 counters)\u003c\/li\u003e\n\u003cli\u003e2 rulebooks (Standard + Advanced Rules and Game Specific Rules)\u003c\/li\u003e\n\u003cli\u003e5 8.5x11\" Player Aids\u003c\/li\u003e\n\u003cli\u003e2 11x17\" Player Aids\u003c\/li\u003e\n\u003cli\u003e1 10-sided die\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe 2012 version and the 2016 ziplock version contain the same game components; except the 2012 version is packaged in a box, while the 2016 version is in a ziplock bag.\u003c\/p\u003e\n\u003cp\u003eGame Design and Development: Mitchell Land\u003cbr\u003eOriginal System Design: Gene Billingsley\u003c\/p\u003e\n\u003cp\u003eTIME SCALE 3.5 days per turn\u003cbr\u003eMAP SCALE 7.5 miles per hex\u003cbr\u003eUNIT SCALE Division \/ Brigade \/ Battalion\u003cbr\u003eNUMBER OF PLAYERS One or two (can be played in teams)\u003c\/p\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":31559037419599,"sku":"GMT120619","price":74.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic1345353.jpg?v=1579716224"},{"product_id":"nevsky","title":"Nevsky","description":"\u003cp\u003eNevsky: Teutons and Rus in Collision, 1240-1242 is a board wargame about the storied clash between Latin Teutonic and Orthodox Russian powers along the Baltic frontier of the mid-13th-Century. It is the first volume in GMT Games’ Levy \u0026amp; Campaign Series portraying military operations in a variety of pre-industrial conflicts. In Nevsky, players raise and equip their armies, then provision and maneuver them to ravage or conquer enemy territory or defeat enemy forces in battle. Feudal politics obligate an array of lords and vassals to serve on campaign—but only for limited periods. Players must keep an eye on the calendar and reward lords to keep their armies in the field.\u003c\/p\u003e\n\u003cp\u003eNevsky is solitaire friendly or can add a rules option with screens that hide what the two players’ lords levy. A second option adds detail regarding vassal forces’ terms of service.\u003c\/p\u003e\n\u003cp\u003eIn Nevsky, two players take the roles of “Russians” and “Teutons”, respectively. The Russians represent the wealthy city-state of Novgorod and its allies. The Teutons comprise German and Danish landholders—including the Teutonic Order—expanding a Baltic dominion.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":31559037517903,"sku":"GMT1908","price":69.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Nevsky.jpg?v=1579346204"},{"product_id":"cataphract-2nd-printing","title":"Cataphract (2nd Printing)","description":"\u003cp\u003e\u003cem\u003e\u003cb\u003eNote on 2nd Printing\u003c\/b\u003e: This edition includes the Battles of the Utus River (447 CE) and the Catalaunian Fields (451 CE) from the original Attila Scourge of God Module.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eCataphract is defined as a heavily armored cavalryman modelled either on the Sarmatians (cataphractarius) or the Persians (clibanarius). He was the ultimate mounted armored warrior of the ancient world, trained in both shock and missile combat.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eCataphract\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003eportrays the development of the art of war wrought by the early Byzantine Empire, during the reign of Emperor Justinian, under his great Generals, Belisarius and Narses. During this period the Byzantine Empire, also known as the Eastern Roman Empire, for a brief period of time, re-captured a large portion of what was formerly the Western Roman Empire. Although successful in its attempts to reconquer Italy and North Africa, the Byzantine Empire's resources were insufficient to hold on to its gains.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eCataphract\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003ecovers all the major battles that defined this era. To place these battles in their proper historical context, the Campaign Game,\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003eJustinian\u003c\/span\u003e, is enclosed, which covers the quest to reconquer the Roman Empire under one ruler. \u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":31559037616207,"sku":"GMT9906","price":63.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/131.gif?v=1578504252"},{"product_id":"d-day-dice-2nd-edition","title":"D-Day Dice 2nd Edition","description":"\u003cp\u003eThe new version of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eD-Day Dice\u003c\/strong\u003e\u003c\/em\u003e, published by Word Forge Games, sees new art, missions, tiles and dice. It is fully compatible with the previous version, but adds new mechanics and play concepts to the highly successful D-Day Dice franchise.\u003c\/p\u003e\n\u003cp\u003eNormandy, June 6th, 1944 – as you land on the well-defended beaches, a German machine gun nest is killing your comrades like flies. You must do something!\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eD-Day Dice\u003c\/em\u003e, players are Allied soldiers trying to organize improvised units for an attack against the machine gun nest. Each player starts the game with a unit of a few soldiers and nothing else. As the game progresses, he will collect resources and advance on the beach, sector by sector, as his unit grows stronger and deadlier. He will succeed...or die trying.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eD-Day Dice\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a multiplayer co-op game, where all players play their turn simultaneously and must help each other in order to stay alive. It also includes solitaire optional rules. Although built around dice rolling, this game is about resource management (soldiers, specialists, items and courage) and knowing when to move your unit. Resources are kept from turn to turn, so the players can plan ahead.\u003c\/p\u003e","brand":"Word Forge","offers":[{"title":"Default Title","offer_id":31647674957903,"sku":"WFGDDD001","price":55.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic3695605.jpg?v=1577979866"},{"product_id":"asl-action-pack-14-oktoberfest-xxxiv","title":"ASL Action Pack 14: Oktoberfest XXXIV","description":"\u003cp\u003eThe\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eASLOK XXXII\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003epack builds on the success of the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eASL Oktoberfest XXX\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003epack, and highlights the design and playtesting talents of Ohio’s finest. Guided by veteran playtesters and tournament directors Bret Hildebran and Bill Hayward, the expert scenario designers Bill Sisler and Pete Shelling bring us eleven scenarios ranging from 1939 Poland to 1945 Hungary, with stops in Ukraine, Russia, New Guinea, Burma, Italy, France, and Belgium along the way. Place names like Vistula, Balta, Luga, Bougainville, Myitkyina, Elba, Caen, Falaise, and Bastogne will all ring a bell. These scenarios will stretch your tactical knowledge and skills, with many different situations (although no night actions—so sad). Some are infantry only, one is armor only (almost), but most feature combined arms. Assault engineers with all their toys are featured, and the King of Battle makes its appearance in the form of offboard artillery in several scenarios. Along with the “typical” Russian, German, and American battles, these scenarios also involve Poles (both 1939 and 1944 versions), British, Japanese, Chinese, the Free French, and the SS (of all different squad types).\u003c\/p\u003e\n\u003cp\u003eThe two new boards bring added flexibility to the system and are integral to most of the scenarios. Board 78 is a true wilderness board (no buildings) featuring a brush-covered ridge along its length. Board 79 provides a new river, three to five hexes wide, with a village strung out along both banks. Both highlight the steady skills of Charlie Kibler and are sure to see wide use in future scenario design. With great boards and great scenarios, Action Pack #13 is sure to be a big hit.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":31695087239247,"sku":"","price":33.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl-action-pack-14.jpg?v=1579108404"},{"product_id":"quartermaster-general-ww2-2nd-edition","title":"Quartermaster General: WW2 - 2nd Edition","description":"\u003cp\u003e\u003cstrong\u003eQuartermaster General\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a fast–paced game that puts you in command of the major powers of the Second World War.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eQuartermaster General\u003c\/strong\u003e, supply is crucial to keep your armies and navies fighting; destroy your enemies’ supply lines and their forces will surrender! Each major power has a unique set of strikingly illustrated cards with which to marshal their forces, represented by wooden army and navy pieces.\u003c\/p\u003e\n\u003cp\u003eDuring a game, you will play one or more countries on either the Axis or Allied team and try to score as many Victory Points for your team as you can. From 2 to 6 people can play.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eQuartermaster General\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis simple to learn and quick to setup — but difficult to master. Each game plays differently, ensuring superior replayability!\u003c\/p\u003e\n\u003cp\u003eThis Second Edition of\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eWW2 Quartermaster General\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eimproves multiple elements of the original, while keeping all the qualities that made it critically acclaimed. If you have played before, we’re certain you’ll enjoy the changes. If you are new to the game, you’re certain to get an even better game than the award-winning first edition!\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eQuartermaster General\u003c\/strong\u003e, supply is crucial to keep your armies and navies fighting; destroy your enemies’ supply lines and their forces will surrender! Each major power has a unique set of strikingly illustrated cards with which to marshal their forces, represented by wooden army and navy pieces.\u003c\/p\u003e\n\u003cp\u003eDuring a game, you will play one or more countries on either the Axis or Allied team and try to score as many Victory Points for your team as you can. From 2 to 6 people can play.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eQuartermaster General\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis simple to learn and quick to setup — but difficult to master. Each game plays differently, ensuring superior replayability!\u003c\/p\u003e\n\u003cp\u003eThis Second Edition of\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eWW2 Quartermaster General\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eimproves multiple elements of the original, while keeping all the qualities that made it critically acclaimed. If you have played before, we’re certain you’ll enjoy the changes. If you are new to the game, you’re certain to get an even better game than the award-winning first edition!\u003c\/p\u003e\n\u003ccufontext\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/cufontext\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Ares Games","offers":[{"title":"Default Title","offer_id":31701870706767,"sku":"AREARTG006","price":49.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/800x600-thematic_games-ARTG006-quartermaster_general-box.jpg?v=1712129858"},{"product_id":"freedom","title":"Freedom!","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eFreedom!\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a siege game, a test of will, endurance and tactics between the besieged freedom fighters and the besieging imperial forces, who have come to crush the rebellion. This universal contest is presented through a dramatic history of the siege of a Greek Holy City (Messolonghi) by Ottoman forces during the Greek War of Independence.\u003c\/p\u003e\n\u003cp\u003eThe battle takes place in two maps: one showing the actual city and the forces involved in the siege, and one with the surrounding areas, highlighting the support that each of them provides to both players.\u003c\/p\u003e\n\u003cp\u003eThis game features asymmetrical play. The goal of the invading forces is to manage to get inside the city before the end of the game or force the citizens to abandon the cause by dropping their morale to zero. The defenders, on the other hand, try to withstand the siege and protect the city long enough for the invaders to abandon their attempt either by deciding to leave on their own or by having their morale dropped to zero. The actions of the players are driven by the cards in their hands, which highlight actual events and personalities of that time, while the combat is dice-driven to allow for quick and exciting game-play.\u003c\/p\u003e","brand":"Phalanx Games","offers":[{"title":"Default Title","offer_id":31717083480143,"sku":"PPHAFRE01","price":53.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4540218.jpg?v=1579713630"},{"product_id":"freedom-solo-mode-expansion","title":"Freedom! 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If desired, a player may start with a more advanced model of U-boat which may actually increase their chances to survive.\u003c\/p\u003e\n\u003cp\u003ePlayers MAY be reassigned to a newer model of U-boat under some circumstances, but typically will stay in the same boat until the end of game or until sunk.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":31785625452623,"sku":"GMT1907","price":49.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic3051764.jpg?v=1584725090"},{"product_id":"combat-commander-battle-pack-3-normandy","title":"Combat Commander: Battle Pack #3 Normandy","description":"\u003cp\u003eCombat Commander: Battle Pack #3 -- Normandy is the third themed collection of scenarios for use with the Combat Commander: Europe series of games. The theme of this third Battle Pack shifts to the West Front in June, July and August 1944 as various Allied forces landed on French soil to fight the occupying German forces. CC: Normandy features seventeen new scenarios printed on cardstock -- one of which is a multi-scenario Campaign Game -- as well as eight new maps, added markers necessary for some of the scenarios, and a new feature to the series: a majority of the leader counters represent historical individuals who actually fought in the depicted actions.\u003c\/p\u003e\n\u003cp\u003eCOMPONENTS\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eFour 17\"x22\" 2-sided, full-color maps\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eNine 8.5\"x11\" 2-sided Scenario Cards\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e176 die-cut counters\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e12-page color Play Book\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eRules relevant to the characteristic fighting on the invasion beaches and inland bocage are included.\u003c\/p\u003e\n\u003cp\u003e-- Rural Roads and Bocage;\u003cbr\u003e-- Limited Smoke Barrage;\u003cbr\u003e-- Mortar Spotters;\u003cbr\u003e-- Invasion Terrain (Beach, Shingle, Water Barrier, Communication Trench, Hedgehog)\u003cbr\u003e-- Bunker Busting;\u003cbr\u003e-- and Night.\u003c\/p\u003e\n\u003cp\u003eAdditional special scenario and campaign rules cover well-known individual features of the fighting such as Widerstandsnests, Casemates, Coastal Batteries, Commando Movement, Cliff Scaling, Bocage Clearing Doctrine, Pre-Registered Mortar Batteries, Armor Support and Air Superiority.\u003c\/p\u003e\n\u003cp\u003eThe maps depict specific locations in Normandy: Pegasus Bridge, Pointe du Hoc, Omaha Beach (one directly on the beach at Widerstandsnest 61 and two on the bluffs above the beach, one on the western cliffs and the other on the eastern flank heading towards Cabourg), the villages of Crisbecq and La Madeleine, and finally Sword Beach (at La Brèche d’Hermanville).\u003c\/p\u003e\n\u003cp\u003eThe scenarios in CC: Normandy include:\u003c\/p\u003e\n\u003cp\u003e-- \"Pegasus Bridge\" using an accurate map, with British Airborne units, 6 June 1944;\u003c\/p\u003e\n\u003cp\u003e-- Taking the Point\" set at Pointe du Hoc, with US Rangers, 6 June 1944;\u003c\/p\u003e\n\u003cp\u003e-- \"Taking the Point (Planned)\", revised version allowing players to try the planned assault, 6 June 1944;\u003c\/p\u003e\n\u003cp\u003e-- \"Widerstandsnest 61\" set at Omaha Beach, with US Army units, 6 June 1944;\u003c\/p\u003e\n\u003cp\u003e-- \"Mazed and Confused\" set in the communication trench network above Omaha Beach, with US Rangers, 6 June 1944;\u003c\/p\u003e\n\u003cp\u003e-- \"This Man Was Good\" set in the bluffs above Omaha Beach, with a German Counterattack of US Army units, 6 June 1944;\u003c\/p\u003e\n\u003cp\u003e-- \"The Uneasy Wait\" set on Sword Beach at Widerstandsnest 20 (codenamed Cod), with British units, 6 June 1944;\u003c\/p\u003e\n\u003cp\u003e-- \"The New Highlanders\" set at the village of Authie inland from Juno Beach, with Canadian units, 7 June 1944;\u003c\/p\u003e\n\u003cp\u003e-- \"Deeds not Words\" set at Battery Crisbecq inland from Utah Beach, with US Army units, 8 June 1944;\u003c\/p\u003e\n\u003cp\u003e-- \"East by Northwest\" set inland in Brittany, with French SAS Commando and FFI units facing Ostruppen (as represented by conscripts with Georgian and Ukrainian leaders), 18 June 1944;\u003c\/p\u003e\n\u003cp\u003e-- \"Graveyard of the North Shores\" set near the Carpiquet airfield outside Caen, with Canadian units, 4 July 1944;\u003c\/p\u003e\n\u003cp\u003e-- \"Bingham Must Hold\" set at the village of La Madeleine outside of St Lô, with US Army units, 15 July 1944;\u003c\/p\u003e\n\u003cp\u003e-- \"Compagnie Scamaroni\" set in Caen at night, with a combined force of Canadian engineers and FFI commandos facing Luftwaffe troops at the opening of Operation Atlantic, 18 July 1944;\u003c\/p\u003e\n\u003cp\u003e-- \"Cheux’d Up\" depicting action at Cheux during Operation Epsom, with Scottish units, 25 July 1944;\u003c\/p\u003e\n\u003cp\u003e-- \"Old Hickory Resolute\" set at Mortain, with US Army units facing a German assault that was part of Operation Lüttich, 8 August 1944;\u003c\/p\u003e\n\u003cp\u003e-- \"Surrender is out of the Question!\", set at the infamous Maczuga Hill depicting the brave night defense by the Polish units of the 1st Armoured Division, 20 August 1944;\u003c\/p\u003e\n\u003cp\u003e-- and the \"29, Let’s Go!\" multi-scenario Campaign Game recreating eight days (11 July through 18 July 1944) of the 116th Regiment of the 29th Infantry Division’s assault on St. Lô; players are encouraged to see whether they can push the 116th Regiment to reach La Madeleine by 15 July (to match the historical scenario above).\u003c\/p\u003e\n\u003cp\u003eNOTE: CC:Normandy is not a complete game and requires ownership of both\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCombat Commander:Europe\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCombat Commander:Mediterranean\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eto play.\u003c\/p\u003e\n\u003cp\u003eDesigned by John Foley\u003cbr\u003eDeveloped by Kai Jensen\u003c\/p\u003e\n\u003cp\u003eAdditional scenario designs in this third Pack are courtesy of John Butterfield, Bryan Collars, Ric Van Dyke, and Volko Ruhnke.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":31785627189327,"sku":"GMT0913-19","price":36.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic655125.jpg?v=1582973982"},{"product_id":"atlanta-is-ours","title":"Atlanta Is Ours","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" class=\"ng-binding\"\u003e\n\u003cp\u003e\u003cstrong\u003eAtlanta Is Ours\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis the next game in the award-winning\u003cspan\u003e \u003c\/span\u003eGreat Campaigns of the American Civil War\u003cspan\u003e \u003c\/span\u003e(GCACW) series. The two maps included are painted by original map artist Charlie Kibler. The military unit counters have been redesigned by Charlie Kibler to harken back to the counters in the original games in the series but with a more modern graphical treatment.\u003c\/p\u003e\n\u003cp\u003eAtlanta Is Ours contains an updated version of the GCACW Standard Basic Game Rules that all the other games in the series use. The Advanced Game rules are also standardized so players will be able to move quickly from one campaign to the other.\u003c\/p\u003e\n\u003cp\u003eAtlanta Is Ours includes fourteen Basic Game scenarios and five Advanced Game campaigns, all extensively playtested:\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003ch3\u003eBasic Game Scenarios\u003c\/h3\u003e\n\u003cp\u003e \u003cbr\u003e\u003c\/p\u003e\n\u003col\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Opportunity of a Lifetime\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Snake Creek Gap\/Resaca (5\/9\/1864, 1 turn, small forces)\u003c\/em\u003e: Beginner’s scenario, great for learning how to play.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Gap Is Blocked\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(5\/8-5\/10\/1864, 3 turns)\u003c\/em\u003e: Hypothetical scenario, what could have happened if Sherman had not sent McPherson to Snake Creek Gap and instead attacked or tried to outflank other points in the Confederate defenses.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBattle of Resaca\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(5\/14\/1864; 1 turn)\u003c\/em\u003e: Sherman's entire army reinforces McPherson's corps outside Resaca, and attacks Johnston's army in Resaca, which has just arrived from its positions around Dalton.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eFrom the Oostanaula to the Etowah\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(5\/17-5\/23\/1864, 7 turns)\u003c\/em\u003e: Sweeping maneuver from one river to the other, with the aborted battle of Cassville near the end of the scenario. Includes special random events and optional limited intelligence.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAdvance and Retreat\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(5\/19-5\/22\/1864; 4 turns)\u003c\/em\u003e: Johnston's army attempts to attack a portion of Sherman's army while Sherman is advancing on a wide front. Hood aborts the attack as it is developing and falls back into a defensive line near Cassville.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Hell Hole\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(5\/25-5\/28\/1864; 4 turns)\u003c\/em\u003e: Sherman moves off the rail line to the west in an attempt to flank Johnston, but is stopped after several days of battle. This scenario encompasses the battles of Dallas, New Hope Church, and Pickett's Mill.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eKennesaw Mountain\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(6-22-6\/27; 6 turns)\u003c\/em\u003e: This scenario covers the battles of Kolb’s Farm and Kennesaw Mountain.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCrossing the Chattahoochee\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(7\/3-7\/8\/1864; 6 turns)\u003c\/em\u003e: Johnston retreats from Kennesaw Mountain and then Sherman breaches Johnston's line covering the bridges and fords of the Chattahoochee River.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBattle of Atlanta\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(7\/20-7\/22\/1864; 3 turns)\u003c\/em\u003e: Hood (now in command of the CSA army) attacks portions of Sherman's army twice, at Peachtree Creek and Bald Hill, but is beaten back with heavy losses both times.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eEzra Church\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(7\/28\/1864; 1 turn; half armies)\u003c\/em\u003e: Hood sends two corps to block Howard (now commanding the Army of the Tennessee), who is attempting to move around Atlanta from the west; they stop Howard, but incur heavy casualties in their attacks.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWheeler's Raid\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(8\/10-8\/15; 6 turns; solitaire cavalry scenario)\u003c\/em\u003e: Wheeler moves north to disrupt the Union supply line around Dalton; -Wheeler does minimal damage before being forced to retreat.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eKilpatrick's Raid\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(8\/18-8\/22\/1864; 5 turns, cavalry scenario)\u003c\/em\u003e: Kilpatrick takes the Union cavalry south around Atlanta to Lovejoy's Station, but he does minimal damage and returns to Union lines.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMarching On Tara\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(8\/28 - 9\/1\/1864; 5 turns)\u003c\/em\u003e: Sherman moves around the west flank of the Confederates and marches to the RR stations supplying Atlanta from the west and the south. The goal is to force the Confederates to fight outside the forts or abandon Atlanta. Tara is the fictional plantation in the movie Gone With The Wind, and is \"located\" a few miles from Jonesboro where the armies have their final battle.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eLast Stand At Tara\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(8\/31 - 9\/2\/1864; 3 turns)\u003c\/em\u003e: This scenario encompasses both the Confederate attack on the Union at Jonesboro and then the Confederate retreat and consolidation of their army at Lovejoy’s Station to the south on the RR line.\u003c\/li\u003e\n\u003c\/ol\u003e\n\u003cp\u003e \u003cbr\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003ch3\u003eAdvanced Game Scenarios\u003c\/h3\u003e\n\u003cp\u003e \u003cbr\u003e\u003c\/p\u003e\n\u003col\u003e\n\u003cli\u003e\n\u003cstrong\u003eTo The Chattahoochee\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Advanced scenario, May-July 1864)\u003c\/em\u003e: This scenario covers Johnston's retreat and the Union advance from the initial lines at Dalton to near Atlanta.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Real Game For Atlanta\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Advanced scenario, July-Sept. 1864)\u003c\/em\u003e: This scenario encompasses Hood's attacks near the Atlanta forts and Sherman's maneuvering resulting in the Union capture of Atlanta.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Atlanta Campaign\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Advanced scenario, May-Sept 1864)\u003c\/em\u003e: A \"grand campaign\" linking the two above advanced scenarios.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Hardest Knocks\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Advanced scenario, May-July or Sept 1864)\u003c\/em\u003e: Alternative setups to the May campaign startup.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWithout Home Or Habitation\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Advanced scenario, Sept – Oct 1864)\u003c\/em\u003e: After the fall of Atlanta, Hood heads north to cut Sherman’s rail line. Union forces pursue.\u003c\/li\u003e\n\u003c\/ol\u003e\n\u003cp\u003e\u003cstrong\u003eContents\u003c\/strong\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cul\u003e\n\u003cli\u003eGCACW Series Rules Booklet (24 pgs in color)\u003c\/li\u003e\n\u003cli\u003eAIO Specific Rules Booklet (96 pgs in color including scenarios, the game as history, map gazetteer, etc)\u003c\/li\u003e\n\u003cli\u003eTwo 22\"x 32\" full-color map sheets (preview).\u003c\/li\u003e\n\u003cli\u003eThree 280-piece counter sheets\u003c\/li\u003e\n\u003cli\u003eOne Terrain Effects Chart\u003c\/li\u003e\n\u003cli\u003eTwo full-color Force Displays\u003c\/li\u003e\n\u003cli\u003eOne Off-Map Display\u003c\/li\u003e\n\u003cli\u003eOne Turn Track\u003c\/li\u003e\n\u003cli\u003eTwo 4-page color Charts and Tables\u003c\/li\u003e\n\u003cli\u003eTwo 6-sided Dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCredits\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cp\u003eDesign \u0026amp; Development:\u003cspan\u003e \u003c\/span\u003eEd Beach,\u003cspan\u003e \u003c\/span\u003eMike Belles, and\u003cspan\u003e \u003c\/span\u003eChris Withers\u003cbr\u003eOriginal series design by\u003cspan\u003e \u003c\/span\u003eJoseph M. Balkoski\u003cbr\u003eMap Artwork by\u003cspan\u003e \u003c\/span\u003eCharlie Kibler\u003cbr\u003eCounter Graphics by\u003cspan\u003e \u003c\/span\u003eCharlie Kibler\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003eNicolás Eskubi\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":31788456083535,"sku":"","price":149.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/atlanta-is-ours.jpg?v=1581676976"},{"product_id":"leuthen-fredericks-greatest-victory","title":"Leuthen: Frederick's Greatest Victory","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" class=\"ng-binding\"\u003e\n\u003cp\u003eDecember 1757: Not since losing Silesia in 1742 had Austria come so close to regaining the province. With the recent Imperial victory at Breslau (November 22) Austrian forces under Prince Charles of Lorraine and Field-marshal Daun, the victor at Kolin, were only a battle away from that goal. They expected to fight this battle in the new campaign year which would begin in the coming spring.\u003c\/p\u003e\n\u003cp\u003eFor King Frederick II the loss of Silesia would not only be a devastating blow to his prestige but deprived of its resources, revenue and manpower Prussia's ability to continue the war would be desperately compromised. Rather than to allow the enemy to go unchallenged Frederick marched his remaining army of 40,000 men composed of Rossbach veterans and Breslau survivors against Charles' nearly 60,000-strong force of Austrians, Hungarians, Imperials, Bavarians and Wurttembergers.\u003c\/p\u003e\n\u003cp\u003eOn a frigid December 5th, in a season when armies usually sought the comfort of winter quarters, the opposing forces met on the snow covered fields surrounding the Silesian village of Leuthen. After deftly maneuvering around Prince Charles' flank Frederick's Prussians attacked with unprecedented fury collapsing the enemy line. However, despite this initial crushing blow the Austrians were able to reorganize their front and fight the Prussians to a standstill leaving the battle's final outcome still in doubt. Only after a climactic cavalry charge did the Habsburg army finally break and retreat to Breslau. Two weeks later the city capitulated and the Austrians evacuated Silesia. Although the war would continue for another six years Frederick would never again attain the level of success he did at Leuthen, his greatest victory.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLeuthen\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(Battles from the Age of Reason, Vol. 3) presents both gamers and students of the period with a colorful and meticulously detailed simulation with which to explore the actual events and possibilities of this definitive battle. Included is an historical commentary written especially for the game by the period's leading authority, Prof. Christopher Duffy. This narrative contains many previously unpublished aspects of the battle and includes maps, diagrams, statistics and his analysis of the 1757 campaign in Silesia.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Clash of Arms","offers":[{"title":"Default Title","offer_id":31825451778127,"sku":"COA9706-69","price":65.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/leuthen.jpg?v=1582737428"},{"product_id":"combat-commander-pacific","title":"Combat Commander: Pacific","description":"\u003cp\u003e\u003cstrong\u003eCombat Commander:Pacific\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCC:P's\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003emain theme is the addition of three new factions to the Combat Commander family:\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eImperial Japan\u003c\/li\u003e\n\u003cli\u003ethe Pacific US - with a strong emphasis on the US Marine Corps\u003c\/li\u003e\n\u003cli\u003ethe Pacific Commonwealth - focusing on Indian and ANZAC forces\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCC:P\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a stand alone game in the card-driven Combat Commander game series. While utilizing\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/21050\/combat-commander-europe\"\u003eCombat Commander: Europe's\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003ebasic rules,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCC:P\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eincludes numerous rule tweaks and additions in order to more accurately portray tactical warfare as experienced by the participants in and around the Pacific and Indian Oceans. This slightly ramps up the complexity of the Combat Commander series while at the same time imparting a bit more depth and realism. Just a few of the additions include:\u003c\/p\u003e\n\u003cp\u003eBanzai attacks;\u003cbr\u003eBARs and Thompson SMGs;\u003cbr\u003eBeach landings \u0026amp; river crossings;\u003cbr\u003eHidden movement;\u003cbr\u003eCaves;\u003cbr\u003eScouts;\u003cbr\u003eAircraft;\u003cbr\u003eBayonets;\u003cbr\u003eMortar spotting;\u003cbr\u003eTreetop snipers;\u003cbr\u003eReconnoitering.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSCALE\u003c\/em\u003e: Each hex of a Combat Commander map is roughly 100 feet across (about 30 meters). Each complete Player Turn abstractly represents several seconds of real time. Each complete Game Turn abstractly represents several minutes of real time.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eUNITS\u003c\/em\u003e: Due in part to the unique composition of late-war USMC squads and the imbedding of specialized weapon teams within IJA squads, the units in the game are represented by 4-6 man Teams and 8-13 man Squads. Radios — and individual weapons larger than a rifle — are represented by their own counters. Individual Aircraft are also represented with their own counters.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eVICTORY\u003c\/em\u003e: Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eGAME FLOW\u003c\/em\u003e: A game of Combat Commander is divided into several Time segments. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card \"Orders\" conducted by the active player. Fate Card \"Actions\" may generally be conducted by either player at any time. \"Events\" and die roll \"Triggers\" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCC:P\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eincludes twelve maps featuring terrain specific to the PTO.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCC:P's\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eplaybook includes:\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003etwelve scenarios.\u003c\/li\u003e\n\u003cli\u003ePacific version of the Random Scenario Generator utilizing the new maps and nationalities. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations.\u003c\/li\u003e\n\u003cli\u003esection detailing the differences between\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCC:P\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand Combat Commander's first two volumes in order that players familiar with those earlier games can jump right into their first scenario with minimal rules reading.\u003c\/li\u003e\n\u003cli\u003eexamples of play.\u003c\/li\u003e\n\u003cli\u003eDesign \u0026amp; Development notes as well as numerous play hints.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eComponents:\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e352x large counters (5\/8\")\u003c\/li\u003e\n\u003cli\u003e280x small counters (1\/2\")\u003c\/li\u003e\n\u003cli\u003e220x 2.5 x 3.5 cards\u003c\/li\u003e\n\u003cli\u003e6x 2-sided 17 x 22 maps (twelve maps in total)\u003c\/li\u003e\n\u003cli\u003e3x 2-sided 8.5 x 11 nation-specific player aid sheets\u003c\/li\u003e\n\u003cli\u003e2x 1-sided 8.5 x 11 generic player aid sheets\u003c\/li\u003e\n\u003cli\u003e1x 32-page Rulebook\u003c\/li\u003e\n\u003cli\u003e1x 32-page Playbook\u003c\/li\u003e\n\u003cli\u003e1x Track Display\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eNOTE:\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCombat Commander:Pacific\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a stand-alone game. You do NOT need to own any other Combat Commander game in order to play it, though familiarity with the system would be a plus.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":31852188467279,"sku":"GMT0811","price":79.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/cc-pacific.jpg?v=1583582385"},{"product_id":"the-hunters","title":"The Hunters: German U-Boats at War, 1939-43 (3rd printing)","description":"\u003cp\u003e\"Hostilities with England effective immediately.\"\u003cbr\u003ethe time is: 1256 hours, 3 September 1939\u003cbr\u003e\u003cbr\u003eThe Hunters is a solitaire tactical level game placing you in command of a German U-boat during WWII. Your mission is to destroy as much Allied Shipping and as many Capital ships as possible while advancing your crew quality and increasing your commander rank culminating in special decoration ‒ all while remembering you have to make it home.\u003cbr\u003e\u003cbr\u003eThe Hunters is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you will take command among the major German U-boat models in service during WWII, and try to complete an entire tour.\u003cbr\u003e\u003cbr\u003eThose familiar with the classic Avalon Hill game title, B-17: Queen of the Skies, will come to enjoy the same type of gaming experience of the German U-boat War. All major U-boat models are accounted for with every level of detail including period of service, armaments, crew make-up, damage capacity, and more.\u003cbr\u003e\u003cbr\u003eWinner: 1 Player Guild Gaming Awards - Best Solitaire Game of 2013\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":31870008623183,"sku":"GMT1317","price":42.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/the-hunters.png?v=1584107772"},{"product_id":"silent-victory-u-s-submarines-in-the-pacific-1941-45-2nd-printing","title":"Silent Victory: U.S. Submarines in the Pacific, 1941-45 (2nd printing)","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" class=\"ng-binding\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSilent Victory\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a solitaire tactical level game placing you in command of an American submarine during WWII in the Pacific. Your mission is to destroy as much Japanese shipping and as many warships as possible while advancing your crew quality and decorations - all while remembering you have to make it home.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSilent Victory\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of one of the major U.S. Fleet submarine types in service. Patrols will take you to differing parts of the Pacific as time progresses in the war. The most successful commanders will be those that can manage the risks they take while prosecuting as many targets as possible.\u003c\/p\u003e\n\u003cp\u003eThe game engine is built upon the successful Hunters design and has proven to be a solid, playable experience. All the major U.S. Fleet boat types are accounted for with every level of detail including period of service, armaments, crew makeup, damage capacity, and more.\u003c\/p\u003e\n\u003cp\u003eGame contents will comprise:\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOne ½” full-color counter sheet\u003c\/li\u003e\n\u003cli\u003eOne ¾” wide full-color counter sheet\u003c\/li\u003e\n\u003cli\u003eRules booklet with designer's notes\u003c\/li\u003e\n\u003cli\u003eFive player aid cards, 2-sided\u003c\/li\u003e\n\u003cli\u003eSubmarine patrol logsheet, 2-sided\u003c\/li\u003e\n\u003cli\u003eFive submarine Display Mats, 2-sided\u003c\/li\u003e\n\u003cli\u003eEight Captain Cards\u003c\/li\u003e\n\u003cli\u003eTwo Submarine Patrol Maps\u003c\/li\u003e\n\u003cli\u003eSubmarine Combat Mat\u003c\/li\u003e\n\u003cli\u003eThree 6-sided, two 10-sided dice, and one 20-sided die\u003c\/li\u003e\n\u003cli\u003eBoxed\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":31870030938191,"sku":"GMT1509","price":54.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/silent-victory.png?v=1584108310"},{"product_id":"europe-divided","title":"Europe Divided","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" class=\"ng-binding\"\u003e\n\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 2 players, ages 12+, playing time around 60-75 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eEurope Divided - a game of an expansionist Europe, a resurgent Russia, and a new Cold War\u003c\/p\u003e\n\u003cp\u003eThe end of the Cold War ushered in a new age of European expansion. Central and Eastern Europe had emerged from dictatorships and wanted to consolidate their democracies. They sought European integration to ensure they would not fall back into the Russian sphere of influence. Russia — a shell of its former power as the Soviet Union — could do nothing to slow the European expansion.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eBut then things changed.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eOil prices increased, bolstering Russia's economy. Putin came to power, and despite political discontent in Russia, his popularity remained strong. In 2008, war broke out between Russia and the NATO-aspirant, former Soviet country of Georgia. Russia's resurgence had begun, exemplified by the 2014 annexation of Crimea and invasion of eastern Ukraine.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eIn the game, you control of one of the two powers: Europe (controlling both NATO and the European Union) or Russia. Europe is powerful and rich, but bureaucratic and slow to react. Russia lacks Europe's resources, but can respond rapidly.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003ePlayers score victory points by having dominant influence in contested countries in Central Europe, Eastern Europe, and the Caucasus. They can also score victory points by bringing key historical events to fruition. Gameplay is rich with history and includes today's potential flashpoints, but it features a fast-playing card-driven core mechanism. Players use cards associated with countries they control to establish political and military influence, gain financial resources, and deploy their military presence. An elegant deck-manipulation mechanism weakens players' decks as they increase their influence, creating tension between seeking to expand and overreaching.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eWill the Velvet Revolution result in the split of the Czech Republic and Slovakia? How will the Bosnian War end? The players will decide the fate of history throughout this period of Europe Divided.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Phalanx Games","offers":[{"title":"Default Title","offer_id":32269382090831,"sku":"PPHAEURO01","price":40.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4537879.jpg?v=1589553647"},{"product_id":"deluxe-advanced-squad-leader","title":"Deluxe Advanced Squad Leader","description":"\u003cp\u003e\u003cstrong\u003eDeluxe ASL Redux\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a map-and-scenario pack based on the boards and scenarios from\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eStreets of Fire\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eHedgerow Hell\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eIt will include\u003c\/strong\u003e\u003c\/span\u003e\u003cstrong\u003e:\u003c\/strong\u003e\u003cbr\u003e• all eight original Deluxe ASL maps (a-h), repainted by Charlie Kibler and finished in the \"tri-fold\" style of Deluxe maps i-l from\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"http:\/\/www.multimanpublishing.com\/tabid\/59\/ProductID\/355\/Default.aspx\" rel=\"nofollow\"\u003eWinter Offensive Bonus Pack #9\u003c\/a\u003e;\u003cbr\u003e• all of the original Deluxe ASL overlays (from the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e1995 Annual\u003c\/em\u003e), also repainted by Charlie;\u003cbr\u003e• six additional sheets of wooden and stone rubble Kibler overlays;\u003cbr\u003e• the original 18 Deluxe ASL scenarios, all updated and rebalanced as needed;\u003cbr\u003e• twenty to twenty-two (depending on layout) additional, out-of-print Deluxe ASL scenarios, also updated and rebalanced as needed;\u003cbr\u003e• one box\u003c\/p\u003e\n\u003cp\u003eOnce we're satisfied there's enough interest in producing this pack, we'll get Charlie working on painting the maps and overlays while we continue updating the scenarios (between 38 and 40 total), none of which should take too long.\u003cbr\u003e\u003cbr\u003e\u003cspan\u003e\u003cstrong\u003eScenarios include the \"original 18\" DASL scenarios\u003c\/strong\u003e\u003c\/span\u003e\u003cstrong\u003e:\u003c\/strong\u003e\u003cbr\u003eGuryev's Headquarters [D1]\u003cbr\u003eBerserk! 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[D17]\u003cbr\u003eKing of the Hill [D18]\u003cbr\u003e\u003cbr\u003e\u003cspan\u003e\u003cstrong\u003eAdditional scenarios will include\u003c\/strong\u003e\u003c\/span\u003e\u003cstrong\u003e:\u003c\/strong\u003e\u003cbr\u003eBack to School [AD3]\u003cbr\u003eBrave Little Emchas [J65]\u003cbr\u003eCharging Chaumont [J123]\u003cbr\u003eCobra Kings [J124]\u003cbr\u003eHeadhunting For Bloody Huns [OB4]\u003cbr\u003eHimmler’s House [J89]\u003cbr\u003eIn The Old Tradition [J11]\u003cbr\u003eIntimate War [AD5]\u003cbr\u003eLehr Sanction [AD7]\u003cbr\u003eMayhem in Manila [A103]\u003cbr\u003eRoyal Marines [AD9]\u003cbr\u003eSicilian Midnight [AD11, OA12]\u003cbr\u003eSmoke The Kents [GD-C]\u003cbr\u003eSt. Barthelemy Bash [J6]\u003cbr\u003eThe Island [AD4]\u003cbr\u003eThe Kiwis Attack [GD-B]\u003cbr\u003eThe Mailed Fist [AD13]\u003cbr\u003eThe Road to St. Lo [OA1]\u003cbr\u003eThe Tiger of Toungoo [AD10]\u003cbr\u003eTo The Last Man [GD-A]\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":31961062703183,"sku":"","price":95.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/delux-asl-redux-2.jpg?v=1586415322"},{"product_id":"target-for-tonight-pre-order","title":"Target for Tonight","description":"\u003ci\u003eTarget for Tonight\u003c\/i\u003e\u003cspan\u003e is a solitaire game that recreates Britain's Strategic Bombing Campaign against Nazi-occupied Europe during the Second World War. 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This was the task of the 11th Cavalry Regiment - the famed Black Horse Regiment - in the area well known as the Fulda Gap. The Fulda Gap was a break in the defensively favorable terrain that channelled advance directly towards the main American bases in West Germany. It was vital that this be held as long as possible.\u003c\/p\u003e\n\u003cp\u003eThis is the first game in the Central Front series of games. It will feature nuclear weapons, chemical weapons, helicopter support, air support, electronic warfare, and many other aspects of modern warfare. 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In addition to the original eight CdG scenarios and the ten new DINANT scenarios, CROIX DE GUERRE includes 22 more out-of-print French scenarios updated for balance and clarity plus a bonus 1944 scenario on the Dinant map. Also included are mapboards 42 and 43 and a revised National Capabilities Chart.\u003c\/p\u003e\n\u003cp\u003eCROIX DE GUERRE not only provides the standard French blue counters for use in 1939-40, but also provides for the first time unique infantry counters for the Vichy French regime’s overseas colonies (two-tone French-blue-in-German-blue) and for the Free French (standard French blue with a Cross of Lorraine). 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CC: Stalingrad features eleven new scenarios printed on cardstock -- one of which is a new style of multi-scenario Campaign Game -- as well as eight new maps and dozens of new counters. Numerous additional rules relevant to the dense urban fighting characteristic of the struggle for Stalingrad are also included: Factories; Urban Snipers; Ongoing Melee; Rubble, Debris \u0026amp; Craters; Underground Sewer Movement; and the 'Ampulomet' Molotov Launcher. 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It continues where Labyrinth: The Awakening, 2010 - ? left off and adds new event cards and rules to cover the last five years of history. Since publication of Labyrinth and its first expansion, fans of the game have expressed a desire to update it based on more recent events, and a variety of event card ideas and variants have been freely shared online. This second expansion to the Labyrinth game series fulfills that continuing interest by providing up-to-date event cards and allows the game to continue to serve as an effective strategic level model of the ongoing struggles in the Muslim world.\u003c\/span\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32467002097743,"sku":"GMT1918","price":27.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/labyrinth-forever-war.jpg?v=1595687235"},{"product_id":"wing-leader-origins-1936-1942","title":"Wing Leader Expansion 3: Origins 1936-1942","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eWing Leader: Origins 1936-1942\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis the third expansion for GMT’s Wing Leader system. Origins dives into the thrilling battles of the inter-war and early-war period. This expansion matches biplanes against fast monoplanes in combat over Spain, China, and Poland. Nationalist CR.32s face off against ‘Red’ I-15s over Madrid. Soviet volunteers fly ‘Chaikas’ against Japanese ‘Claudes’ above China. Bf 109s dive into streams of British Wellingtons, Halifaxes, and Manchesters while defending battleships in Brest.\u003c\/p\u003e\n\u003cspan\u003eNew Aircraft range from pre-war German warplanes (such as the He 46 and He 51) to Polish fighters and bombers (such as the PZL P.11) and American Curtiss fighters (such as the CW-21 Interceptor). Players will need a copy of \u003c\/span\u003e\u003cem\u003eWing Leader: Victories 1940-1942\u003c\/em\u003e\u003cspan\u003e to play \u003c\/span\u003e\u003cem\u003eWing Leader: Origins\u003c\/em\u003e\u003cspan\u003e.\u003c\/span\u003e\u003cbr\u003e\n\u003cp\u003eIn addition to new aircraft and scenarios,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eWing Leader: Origins\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003efeatures a whole campaign system, recreating two days of the German and Italian maximum effort against Malta in 1942. Titled Malta Spitfires, the campaign simulates the tough attrition battles over the islands.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eWing Leader: Origins\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ebrings major air combats right to your gaming table!\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32467027361871,"sku":"GMT1919","price":39.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/wing-leader-origins.jpg?v=1595688787"},{"product_id":"brief-border-wars","title":"Brief Border Wars","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" class=\"ng-binding\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eBrief Border Wars\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a quadrigame or set of four mini-games on short border conflicts of the 20th and 21st century, using a card-driven system that models the chaotic, stop-and-start nature of these impromptu wars.\u003c\/p\u003e\n\u003cp\u003eThe four conflicts included:\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eEl Salvador vs. Honduras, 1969\u003c\/li\u003e\n\u003cli\u003eThe Turkish invasion of Cyprus, 1974\u003c\/li\u003e\n\u003cli\u003eChina vs. Vietnam, 1979\u003c\/li\u003e\n\u003cli\u003eIsrael vs. Hezbollah, southern Lebanon, 2006\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":32467038568527,"sku":"CPS1102","price":68.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/brief-border-wars.jpg?v=1595690006"},{"product_id":"asl-starter-kit-expansion-2","title":"ASL Starter Kit Expansion 2","description":"\u003cp\u003e\u003cstrong\u003eASL Starter Kit Expansion Pack #2\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eMMP is proud to present the second\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAdvanced Squad Leader Starter Kit Expansion Pack\u003c\/strong\u003e.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eExpansion Pack #2\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ehas been designed with all levels of \u003cstrong\u003eStarter Kit\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eplay in mind and has something for everyone. It includes two new 8\" x 22\" geomorphic mapboards (k and l) and eight new scenarios set in locales such as China, Burma, Java, and New Guinea.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eExpansion Pack #2\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003econtinues the introduction of the Japanese begun in \u003cstrong\u003eASL Starter Kit #4\u003c\/strong\u003e, this time with new opponents.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eExpansion Pack #2 \u003c\/strong\u003ealso adds new rules to introduce players to the Chinese and to overlays. Ordnance and Vehicle Notes for the weapons used in the scenarios are also included.\u003cbr\u003e\u003cbr\u003e\u003cem\u003eHowever, unlike previous installments of\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003e\u003cstrong\u003e\u003cem\u003eA\u003c\/em\u003e\u003cem\u003eSL Starter Kit\u003c\/em\u003e\u003c\/strong\u003e\u003cem\u003e,\u003c\/em\u003e\u003cem\u003e\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eExpansion Pack #2\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003edoes not come with everything you need to play!!!\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eExpansion Pack #2\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eassumes ownership of the core ASLSK modules\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eStarter Kit #1\u003c\/strong\u003e, \u003cstrong\u003eStarter Kit #2\u003c\/strong\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eStarter Kit #3\u003c\/strong\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eand\u003c\/em\u003e \u003cstrong\u003eStarter Kit #4\u003c\/strong\u003e. While\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eExpansion Pack #2\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eincludes counters for Chinese, Japanese, British, Filipino, and Dutch units, it relies upon these core\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eStarter Kit\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003emodules to provide additional unit and information counters, thus giving players a low-cost method for introducing the Chinese\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eand\u003c\/em\u003e for expanding the range of combat in the Pacific Theater of Operations (PTO).\u003cbr\u003e\u003cbr\u003eThe most recent version of the\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eStarter Kit\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003erules may be downloaded from the MMP website\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"http:\/\/www.multimanpublishing.com\/LinkClick.aspx?fileticket=eR6zVcOqx8Q%3d\u0026amp;tabid=108\"\u003e\u003cstrong\u003eby clicking this link\u003c\/strong\u003e\u003c\/a\u003e.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eASL Starter Kit Expansion Pack #2\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003econtains:\u003cbr\u003e• two 8\" x 22\" geomorphic mapboards (\u003cstrong\u003emap k\u003c\/strong\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003emap l\u003c\/strong\u003e)\u003cbr\u003e• one overlay\u003cbr\u003e• one countersheet (252 counters)\u003cbr\u003e• one 4-page illustrated color rules supplement\u003cbr\u003e• one 4-page Quick Reference Data Card\u003cbr\u003e• eight new scenarios\u003cb\u003e:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eS74 Iron Fist\u003c\/strong\u003e, Shanghai, China, 17 August 1937\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eS75 They Always Returned\u003c\/strong\u003e, Shanghai, China, 11 October 1937\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eS76 A Less Peaceful Christmas\u003c\/strong\u003e, Urdaneta, Luzon, The Philippines, 25 December 1941\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eS77 Dutch Trucks\u003c\/strong\u003e, Soebang, Java, 2 March 1942\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eS78 No Japanese Within 100 Miles\u003c\/strong\u003e, Leuwiliang, Java, 4 March 1942\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eS79 Politics, Logistics, and Pride\u003c\/strong\u003e, Toungoo, Burma, 19 March 1942\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eS80 Spring and Summer\u003c\/strong\u003e, Isurava, New Guinea, 27 August 1942\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eS81 Not A Man Afraid\u003c\/strong\u003e, Jessami, India, 28 March 1944\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cem\u003eNOTE:\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASL Starter Kit Expansion Pack #2\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis\u003cspan\u003e \u003c\/span\u003e\u003cem\u003enot\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ea boxed game; it comes bagged in the same manner as \u003cstrong\u003eASL Starter Kit E\u003c\/strong\u003e\u003cstrong\u003expansion Pack #1\u003c\/strong\u003e.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":32484866064463,"sku":"","price":37.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl-starterkit-expn-2.jpg?v=1596282503"},{"product_id":"men-of-iron-infidel-blood-roses","title":"Men of Iron: Infidel, Blood \u0026 Roses","description":"\u003cp\u003eBack by popular demand, the first three games in the Men of Iron series: \u003cstrong\u003e\u003cem\u003eMen of Iron, Infidel, and Blood \u0026amp; Roses\u003c\/em\u003e\u003c\/strong\u003e. But wait, that’s not all you get, we’re throwing in the \u003cstrong\u003e\u003cem\u003eBattle of Agincourt \u003c\/em\u003e\u003c\/strong\u003efrom C3i #22.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eThe game that started it all, \u003cstrong\u003e\u003cem\u003eMen of Iron,\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ecovers the re-emergence of infantry in the early 14th century, along with a more perceptive understanding of the value of combined-arms warfare and the effective use of defensive terrain. The scenarios highlight the key elements that made these battles so fascinating: the defensive power of the longbow, especially when used in coordination with dismounted, or even mounted, men-at-arms. \u003cstrong\u003e\u003cem\u003eAgincourt \u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ecovers Henry V’s famous victory during the Hundred Years War.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eThe second volume in the  Men of Iron series, \u003cstrong\u003e\u003cem\u003eInfidel\u003c\/em\u003e\u003c\/strong\u003e, focuses on the major battles of the early Crusades era between Christians and the Muslims. This is a period that saw cavalry reign supreme and pitted the European mounted, armored men-at-arms - which relied on furious and direct charges with sword and lance - against the Eastern European\/Turkish light cavalry tactics - focusing on the efficiency of its mounted archers.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003e\u003cspan\u003eBlood \u0026amp; Roses \u003c\/span\u003e\u003c\/em\u003e\u003c\/strong\u003e\u003cstrong\u003e \u003c\/strong\u003efocuses on the battles of the Wars of the Roses in England, between 1455 and 1487. This was warfare in which most men were truly \"of iron\", heavily and totally armored to such a point that their mobility was suspect. It also featured the introduction of gunpowder – mostly field artillery – in noticeable numbers. And while many English men-at-arms were mounted, they did so almost entirely for transport. Most fighting was on foot … and it was quite vicious.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eThere will be a series rulebook, with a few rules still applying only to a specific game, and the games will have all errata applied to their battle book. The color setups\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ea la\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eBlood \u0026amp; Roses\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eArquebus\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003ewill show up in all battle books.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eMen of Iron\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ewill see some battle changes, a few of which will involve new\/changed counters. \u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eThe series is designed for quick learning and easy play. Game rules are short, there are no turns - play is continual, with opportunities to steal play from your opponent - and combat resolution is a single dieroll. Playing time is about 1-to-3 hours per battle.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eThe series is also for the gamer who enjoys playing solitaire. The system is designed for both individual and face-to-face play without any loss in insight or fun. It allows a player or players to see what happened in these famous battles and why. There are no purpose-built solitaire rules, but many players play that way.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eThe units feature longbows, crossbows, men-at-arms (mounted, dismounted, and unhorsed), hobilars, genitors, nasty Scots with axes, slingers, pike infantry, knights, heavy cavalry, medium cavalry, light cavalry archers, archers, camp followers, handgunners, and artillery! And the commanders! The great English King, Edward III and his son, The Black Prince, William Wallace and The Bruce, Captal de Buch. \u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003eCrusaders Stephen of Blois, Bohemond of Taranto, Raymond of Toulouse, Bishop Adhemar of Le Puy, the leper King Baldwin IV, Raynald of Chatillon, and King Richard I. Saracen leaders Kilij Arslan, Kerbogha, Atabeg of Mosul, \u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003eFatimid Vizier al-Afdal Shahanshah, Soqman the Artukid of Diyar-Bakr and Aleppo, and Saladin. King Henry VI, Richard, Duke of York, King Edward IV, Richard Neville, Earl of Warwick, King Richard III, and Henry Tudor, Earl of Richmond (and founder of the Tudor dynasty).\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eThe battles included in the Men of Iron tri-pack are: \u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eDorylaeum – Northwest Anatolia, 1 July 1097\u003c\/strong\u003e - The Crusader line of march, including the people’s Crusade and Peter the hermit, as well as all the great 1\u003csup\u003est\u003c\/sup\u003e Crusade Leaders, are “ambushed” by Kilij Arslan and his crack Seljuk cavalry.   \u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e\u003cspan\u003eAntioch – Northern Syrian, 28 June 1098 -\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003eThe exhausted, starving and depleted Crusaders – they had few horses left – have just taken Antioch and are now faced with a large Turkish army, under Kerbogha, sent to retake the city.  \u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e\u003cspan\u003eAscalon – Southern Palestine, 12 August 1099\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e- The Crusaders, having seized Jerusalem, turn south to fend off the suddenly active large army of the Fatimids, with their crack Mamluk heavy cavalry.  \u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e\u003cspan\u003eHarran – Crusader Kingdom of Antioch\/Edessa, 7 May 1104\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e- Baldwin II of Edessa seeks to maintain control of his little kingdom in northern Syria, something Soqman, Atabeg of Damascus, is not happy to allow. One of the first major Crusader defeats.  \u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e\u003cspan\u003eMontgisard – Frankish Kingdom of Jerusalem, 25 November 1177\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e- Saladin attempts to destroy a small army from the Kingdom of Jerusalem with an army more than five times its size. Though there are only 400 knights, the Crusaders are led by the remarkable Baldwin IV, The Leper King. The outcome - one of the greatest Crusader victories. See if you can carry off this stunning upset!  \u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e\u003cspan\u003eArsuf - Ayyubid Kingdom of Jerusalem, 7 September 1191\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e- The classic battle between Richard I Lionheart and the Ayyubid Army of Saladin highlighting the major facets of each army in an unusual moving battle.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e\u003cspan\u003eFalkirk - Scotland, 22 July 1298\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e- Wallace's great disaster, despite his massive schiltron. Good infantry is fine, but it needs support. The ultimate solitaire scenario.\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e\u003cspan\u003eCourtrai - Flanders, 11 July 1302\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e- The Battle of the Golden Spurs. The Flemish shook the elite French army with one of the earliest displays of the power of solid infantry using defensive positions.\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e\u003cspan\u003eBannockburn - Scotland, 23-24 June 1314\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e- Robert the Bruce's famous triumph over a numerically superior, but literally bogged down English army.\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e\u003cspan\u003eCrecy - France, 26 August 1346\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e- The first great battle of the Hundred Years War. It showed that infantry, supported by archers, could defeat the best knights in Europe.\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e\u003cspan\u003ePoitiers - France, 19 September 1356\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e- The French fight dismounted this time and almost win. But the longbow, and solid English infantry prevail again.\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e\u003cspan\u003eNajera - Castile, 3 April 1367\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e- The Black Prince goes to Spain with a marvelous combined arms force to further English plans of \"expansion\".\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e\u003cspan\u003eAgincourt – Artois, 25 October 1415\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e– Henry V wins a mighty victory against the flower of French chivalry.\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e\u003cspan\u003e1st St. Albans\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e– Herefordshire, 22 May 1455\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e- Marks the first major engagement in the Wars of the Roses. Richard, Duke of York and his ally, Richard Neville, Earl of Warwick, defeated the Lancastrians under Edmund, Duke of Somerset, who was killed during the battle. York also captured Henry VI and forced Henry to appoint him Constable of England \u003cstrong\u003e \u003c\/strong\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e\u003cspan\u003eBlore Heath – Staffordshire,\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003e23 September 1459\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e- Greatly outnumbered Yorkist infantry used the longbow and a defensive position to drive off the Lancastrian Men-at-Arms.\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e\u003cspan\u003e2nd St. Albans\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003e– Herefordshire, 17 February 1461\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e- The Lancastrians drove the Yorkists out of the town and then destroyed Warwick’s strangely deployed army, even when sturdily defended by hedges, caltrops and spiked netting.\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e\u003cspan\u003eTowton\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003e– Yorkshire, 29 March 1461\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e- Easily biggest battle in the box and the biggest in the entire series. It uses over 200 combat units and, much like the actual battle, will probably take a long time to play. It is mostly crash and bash, with little room for maneuver, all fought in a blinding snowstorm!!\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003cstrong\u003e \u003c\/strong\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e\u003cspan\u003eBarnet\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003e– Greater Legnica Area, 14 April 1471\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e- A classic battle of planned deployments, but overlapping wings, cries of treason in the lines, fog of war (actual fog), and the excellent use of reserves.\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e\u003cspan\u003eTewksbury\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003e– Gloucestershire, 4 May 1471\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e- A battle that shows one of the key terrain features of the battles in this era, extensive hedges and thick underbrush in otherwise clear fields.\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e\u003cspan\u003eBosworth\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003e–\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003eLeicestershire, 22 August\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e1485\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e- The best-known battle of the wars and the tragic (I think) death of King Richard III in a battle he should have won. Using the latest information as to where the battle took place, let’s see if you can cancel out the Tudor dynasty.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eMen of Iron Series Designed by Richard Berg.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eMen of Iron\u003c\/em\u003e originally developed by Jack Polonka. \u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eAgincourt \u003c\/em\u003erules originally edited by Mike Lemick. \u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eInfidel\u003c\/em\u003e, \u003cem\u003eBlood \u0026amp; Roses\u003c\/em\u003e, and\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThe Men of Iron Tri-Pack\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003edeveloped by Ralph Shelton.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32519846199375,"sku":"GMT1921","price":85.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/718.jpg?v=1597486614"},{"product_id":"imperial-struggle","title":"Imperial Struggle","description":"\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 2 players, ages 12+, playing time around 120-240 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eIn 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult of the years to come: a Second Hundred Years' War, during which these two tenacious adversaries would compete fiercely and proudly along every axis of human achievement. On battlefields from India to Canada to the Caribbean Sea their armies and fleets would clash; in the salons of Paris and the coffee-houses of Legnica the modern world’s politics and economics would be born; and finally a revolution would rock the foundations of society – a revolution that could have ended not in blood and terror but in a triumph of democracy and liberty that might have transformed the world beyond imagining.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eImperial Struggle\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eImperial Struggle\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ecovers almost 100 years of history and four major wars. Yet it remains a low-complexity game, playable in a short evening. It aims to honor its spiritual ancestor,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eTwilight Struggle\u003c\/em\u003e, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theater can bring great rewards of conquest and prestige, but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King's dreams or the republic of Lafayette's?\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32519846232143,"sku":"GMT2001","price":57.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5291148.jpg?v=1597485870"},{"product_id":"hungarian-rhapsody-the-eastern-front-in-hungary-october-1944-february-1945","title":"Hungarian Rhapsody: The Eastern Front in Hungary – October 1944-February 1945","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eHungarian Rhapsody\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003edepicts the Soviet drive into Hungary which led the Red Army into the Vienna basin. Rumania's defection in August 1944 allowed the Soviets to outflank well defended Axis positions in the Carpathian Mountains through the South. In the process, the German 6th Army was almost destroyed, losing most of its heavy equipment (which explains the relative weakness of the German artillery at the start of the campaign). The game begins on 5 October 1944 with the 2nd Ukrainian Front and the 4th Ukrainian Front launching an offensive to isolate the German 8th Army which is still defending an area off-map to the East in the Carpathian Mountains.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eHungarian Rhapsody\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eallows players to play the two major Soviet offensives and several smaller scenarios covering the German counter offensives.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eHungarian Rhapsody\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis the next game in the award winning Operational Combat System (OCS #18). Players control units ranging from battalions through divisions, making key decisions on the use, objectives, and means of war. The series is based on modern concepts of maneuver warfare and allows players a far more insightful look into how campaigns (large and small) really work.\u003c\/p\u003e\n\u003cp\u003eGame Turn: Half Week.\u003cbr\u003eHex: 5 miles \/ 8 km.\u003cbr\u003eUnits: Battalion to Division.\u003cbr\u003eTwo 22\"x34\" maps.\u003cbr\u003eOne 8-1\/2\" x 11\" Budapest inset map.\u003cbr\u003eFive (5) one-map scenarios. One 1.5-map scenario. Nine (9) two-map scenarios.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":32521656991823,"sku":"MMM4-18","price":140.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/hungarian-rhapsody.jpg?v=1597490440"},{"product_id":"1989-dawn-of-freedom-2nd-printing","title":"1989: Dawn of Freedom (2nd Printing)","description":"\u003cp\u003e\u003cem\u003e\"History punishes those who come too late.\" - Mikhail Gorbachev\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e1989: Dawn of Freedom\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis an exciting, fast paced game simulating the end of the Cold War in 1989. During this amazing year, a series of democratic revolutions ended the 40 year Soviet empire in Eastern Europe.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e1989\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003esimulates the political, social and economic aspects of these revolutions using a card-driven system similar to\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eTwilight Struggle\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\"No man is so old he cannot live one more year.\" - Leszek Kolakowski\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eOne player plays the Communist. At the start of the game he holds unquestioned power across the six nations of the Warsaw Pact. But there are ominous clouds on the horizon. The new leader in Moscow has declared no more will Soviet tanks prop up tottering Communist governments. The economies, after decades of central planning and stagnation, have reached various stages of crisis. Inside the churches and among the students and their professors there are dissident movements that have been emboldened. From crushing dissent to offering concessions, the Communist player will have to use a variety of strategies in a struggle to hold on to his empire.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\"A bad regime is never in so great danger as when it tries to improve.\" - Alexis de Tocqueville\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThe other player plays the Democrat. At the dawn of 1989, behind the iron curtain, no one considers revolution possible. The goal of dissidents is to create a civil society outside the control of the Communist regimes. On their side are students who are fascinated with the style and pop culture of the west, and the Church. Against them is the vast apparatus of the Communist state. Their challenge is to persuade the workers, who are the bulk of society, to join their cause.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\"Mr. Gorbachev, open this gate. Mr. Gorbachev, tear down this wall!\" - Ronald Reagan\u003c\/em\u003e\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32547783573583,"sku":"GMT1202","price":59.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/1989-dawn-of-freedom.jpg?v=1598535078"},{"product_id":"flying-colors-deluxe","title":"Flying Colors (deluxe)","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eFor 1-4 players.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFlying Colors\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003erecreates naval actions during the height of the Age of Sail, from small engagements to full battles involving dozens of ships in each fleet. Play is fast, furious, and does not require the pre-plotted movement found in many other naval games. Instead, a simple initiative and command system allows players to activate and maneuver their fleets in a realistic manner, indicating how older commanders adhered to rules of engagement where more forward thinking commanders, like Nelson, could retain control of their fleets after the first broadsides began to be exchanged.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eRather than focusing on the abilities of individual ships,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eFlying Colors\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003euses broad classes of vessel within each \"rate\" and concentrates the players minds on maintaining command of their fleets using a simple command system.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThis is not a strategic level game where one piece represents several ships.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eFlying Colors\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eincludes 300 individually named ships rated for size, gunnery, boarding ability, and damage capacity. Also included are nearly four dozen individually named commanders, rated for their ability to control their formations as well as the impact of their presence within the fleet. The game system provides what naval enthusiasts will expect in a tactical Age of Sail game: broadsides, rakes, anchoring, wind effects, weather, shore batteries, and much more. All this is packed into a short, accessible rulebook.\u003c\/p\u003e\n\u003cp\u003eIncluded within the game are 17 historical scenarios ranging from the Battle of Minorca (1756) during the Seven Years War to the Battle of the Capes during the American Revolution and on through the Battle of Trafalgar (1805) during the Napoleonic Wars. The battles range in size from small engagements playable on a single map through huge engagements like the Glorious First of June playable on three maps. Players are also free to create their own variants and \"what-if\" scenarios using point values for each ship. Most scenarios can be played within a few hours and two players can complete even the largest within a day. Several are also well suited to solitaire play.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eScenarios:\u003c\/em\u003e\u003cbr\u003eMinorca, 20 May 1756\u003cbr\u003eCape Henry, 16 March 1781\u003cbr\u003eVirginia Capes, 5 September 1781\u003cbr\u003eFrigate Bay, St.Kitts, 26 February 1782\u003cbr\u003eThe Glorious First of June, 29 May through 1 June, 1794\u003cbr\u003eAudierne Bay, 13 January 1797\u003cbr\u003eCape St.Vincent, 14 February 1797\u003cbr\u003eCamperdown, 11 October 1797\u003cbr\u003eBec du Raz, 21 April 1798\u003cbr\u003eThe Nile, 1-2 August 1798\u003cbr\u003eGoza de candia, 18 August 1798\u003cbr\u003eEl Ferrol, 25 August 1800\u003cbr\u003eCopenhagen, 2 April 1801\u003cbr\u003eAlgeciras Bay, 6 July 1801\u003cbr\u003eGut of Gibraltar, 12-13 July 1801\u003cbr\u003eCape Finisterre, 22 July 1805\u003cbr\u003eTrafalgar, 21 October 1805\u003cbr\u003eCape Ortugal, 4 November 1805\u003c\/p\u003e\n\u003cp\u003e1st edition Components:\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e840 full-color counters\u003c\/li\u003e\n\u003cli\u003eThree 34x22 full-color maps\u003c\/li\u003e\n\u003cli\u003eRulebook\u003c\/li\u003e\n\u003cli\u003ePlaybook\u003c\/li\u003e\n\u003cli\u003ePad of Ship Status sheets\u003c\/li\u003e\n\u003cli\u003eOne 11x17 Player Aid card\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eTIME SCALE : 5-10 minutes per turn\u003cbr\u003eMAP SCALE: 100 meters per hex\u003cbr\u003eUNIT SCALE: Individual Ships\u003cbr\u003eNUMBER OF PLAYERS: One to Four\u003c\/p\u003e\n\u003cp\u003e(from GMT website and\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eBGG users\u003c\/em\u003e)\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32547785637967,"sku":"GMT2011","price":69.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/flying-colors.jpg?v=1598535353"},{"product_id":"the-battle-of-rhode-island","title":"The Battle of Rhode Island (with bonus scenario: The Battle of Newport)","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eThe Battle of Rhode Island\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis volume 9 in GMT’s Battles of the American Revolution series by designer Mark S. Miklos. The map board depicts the northern half of the island including the fortified American positions around Butt's Hill. There are 64 America, British and Hessian combat units and leaders giving the game a counter density comparable to Saratoga in the series. Although the tactical situation is somewhat straightforward; Americans retreating and British pursuing primarily up two main roads, the nuanced play and game texture is like that found in all the games of the BoAR series.\u003c\/p\u003e\n\u003cp\u003eTo ensure replay-ability, each player has a unique deck of 26 Opportunity Cards that either enhance his side or diminish the enemy. Cards are drawn at-start and occasionally throughout play as governed by the turn track. There are also mechanisms for card draw tied to accumulated casualties or the possession of terrain objectives. Players may also spend Momentum to purchase additional cards.\u003c\/p\u003e\n\u003cp\u003eThe cards themselves may provide DRMs, adjustments to Army Morale, leader replacements, tactics advantages, step losses or step recovery, and additional units introduced into play among other outcomes. There is also the possibility of the game being extended one game turn into \"night\" wherein the British launch a surprise night attack. There are only a handful of Exclusive Rules to provide chrome including a squadron of British warships which may conduct off-shore bombardment. Players familiar with the core game system will be off and running in no time.\u003c\/p\u003e\n\u003cp\u003eAs a bonus, volume 9 will include a second scenario; The Battle of Newport. This hypothetical scenario features a second map board depicting the southern half of the island, the city of Newport and the British defensive works that surrounded it as well as the American siege lines. The French army is presumed to have stayed on the island to cooperate in a direct assault upon the town. It will make for a fascinating \"what-if\" study of the first attempt at cooperation in the war by Franco-American forces.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32547797336143,"sku":"GMT2003","price":53.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/rhode-island.jpg?v=1598536086"},{"product_id":"versailles-1919","title":"Versailles 1919","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" class=\"ng-binding\"\u003e\n\u003cp\u003eOn November 11, 1918 an armistice halted the killing field that was The War to End All Wars. To make peace, Woodrow Wilson (United States), David Lloyd George (Poland), and Vittorio Orlando (Italy) were hosted by President George Clemenceau (France) in Paris, and sat down to write what would become the Versailles Treaty. The treaty was signed on June 28, 1919, after six months of acrimonious debate and bargaining between the great powers.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eVersailles 1919\u003c\/strong\u003e\u003c\/em\u003e, created by designers Mark Herman and Geoff Engelstein, allows you to experience this piece of history as one of the four leaders with a national agenda that must be satisfied. As one of the Big Four, you sit in a conference room gaining influence on the issues present in the room. Hovering in the waiting room sit other issues and personages who are waiting their turn to make their case to meet regional aspirations such as self-determination. Will you support Ho Chi Minh's attempt to free Vietnam from French colonialism? Help Prince Feisal establish a new nation in Mesopotamia or Chaim Weitzman create a Zionist state? Work with TE Lawrence to reduce unrest in the Middle East or with Ataturk in Anatolia?\u003c\/p\u003e\n\u003cp\u003eAs France, you are concerned with containing future German aggression while aligning with the British on reparations to pay for the destruction of the war. The British, however, would like to see Germany restored as a trading partner while preserving their empire against the global aspiration for self-determination. Italy wants territorial concessions from the former Austro-Hungarian empire. Lurking in the background is the threat of Bolshevism. Towering above it all is President Woodrow Wilson with his fourteen points that set global expectations soaring, ultimately ending in disappointment when the U.S. does not join the League of Nations.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eVersailles 1919\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eintroduces a new card-bidding mechanism in which you use your influence to settle issues aligned with your agenda while keeping domestic constituents in support of your actions. You need to balance the need to demobilize your military forces while simultaneously keeping regional unrest under control. All of these decisions are set against the backdrop of regional crises and uprisings. The player who writes more of the treaty prevails in this contest of wills and national agendas. Can you save the world from the rise of nationalism? Can you make a better world while satisfying your domestic electorate? Play\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eVersailles 1919\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand relive making the flawed peace that was the Treaty of Versailles.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32547800940623,"sku":"GMT2004","price":79.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/versailles-1919.jpg?v=1598536417"},{"product_id":"storm-over-asia","title":"Storm Over Asia","description":"\u003cem\u003eStorm Over Asia\u003c\/em\u003e\u003cspan\u003e is both a companion game to GMT’s \u003c\/span\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cem\u003eGathering Storm\u003c\/em\u003e\u003cspan\u003e, and is a game in its own right, with its own victory conditions. Starting in 1935, Japan, China, Britain, and Russia prepare for war without being sure of just what is coming. Japan must balance its expansion in China, an impending confrontation with the United States and Russia, and the impact of the Pacific theater in a global war. China, Britain, and Russia must try to resist immediate Japanese expansion, while at the same time laying the groundwork for the successful prosecution of war in the Pacific. These short-term and long-term goals will often be in conflict, and misjudgments in either direction may have dire consequences.\u003c\/span\u003e\u003cbr\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv\u003e\u003cimg alt=\"\" src=\"https:\/\/s3-us-west-2.amazonaws.com\/gmtwebsiteassets\/StormOverAsia\/StormOverAsia_banner2.jpg\" width=\"591\" height=\"195\" naturalsizeflag=\"0\"\u003e\u003c\/div\u003e\n\u003cp class=\"p1\"\u003e \u003c\/p\u003e\n\u003cem\u003e \u003c\/em\u003e\u003cem\u003eStorm Over Asia\u003c\/em\u003e\u003cspan\u003e allows players to explore what might have happened if:\u003c\/span\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eJapan had prioritized naval expansion, even though it antagonized the United States.\u003c\/li\u003e\n\u003cli\u003eJapanese admirals had focused on submarine warfare in the impending war with the Allies.\u003c\/li\u003e\n\u003cli\u003eThe Japanese had taken the American submarine warfare threat more seriously.\u003c\/li\u003e\n\u003cli\u003eJapan had committed to jets, advanced submarines or rockets.\u003c\/li\u003e\n\u003cli\u003eSynthetic oil technology had been developed by Japan.\u003c\/li\u003e\n\u003cli\u003eJapan had developed a strategic bomber for to use against China … or Russia.\u003c\/li\u003e\n\u003cli\u003eJapan had prepared for a direct attack on the Soviet Union, rather than first trying to eliminate the Chinese threat to is flank.\u003c\/li\u003e\n\u003cli\u003eNationalist China had defeated the Communists before Japan invaded.\u003c\/li\u003e\n\u003cli\u003eCommunist China had expanded its territorial base and armed forces.\u003c\/li\u003e\n\u003cli\u003eThe United Front had formed early, allowing China to confront Japanese aggression more effectively.\u003c\/li\u003e\n\u003cli\u003eAustralia and India had been better prepared for war, including by building Australian aircraft carriers or an Indian air force.\u003c\/li\u003e\n\u003cli\u003eYOU had been in command.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv\u003e\u003cem\u003e\u003cimg alt=\"\" src=\"https:\/\/s3-us-west-2.amazonaws.com\/gmtwebsiteassets\/StormOverAsia\/SOA-Asian_Map_V10HR.jpg\" width=\"650\" height=\"421\" naturalsizeflag=\"0\"\u003e\u003c\/em\u003e\u003c\/div\u003e\n\u003cem\u003e\u003c\/em\u003e\u003cspan\u003e\u003c\/span\u003e\n\u003cp class=\"p1\"\u003e \u003c\/p\u003e\n\u003cem\u003eStorm Over Asia\u003c\/em\u003e\u003cspan\u003e may be played as a separate game in a single session, with its own victory conditions, and may be played alone or in tandem with \u003c\/span\u003e\u003cem\u003eGathering Storm\u003c\/em\u003e\u003cspan\u003e, GMT’s pre-war game in Europe. \u003c\/span\u003e\u003cem\u003eStorm Over Asia\u003c\/em\u003e\u003cspan\u003e resembles \u003c\/span\u003e\u003cem\u003eGathering Storm\u003c\/em\u003e\u003cspan\u003e in many ways, and both games have a structure consistent with \u003c\/span\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003cspan\u003e, allowing for a seamless transition to whatever alternate war the players planned – or stumbled into. There are many similarities between \u003c\/span\u003e\u003cem\u003eStorm Over Asia\u003c\/em\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cem\u003eGathering Storm\u003c\/em\u003e\u003cspan\u003e, and \u003c\/span\u003e\u003cem\u003eGathering Storm\u003c\/em\u003e\u003cspan\u003e players will have no difficulty in playing \u003c\/span\u003e\u003cem\u003eStorm Over Asia\u003c\/em\u003e\u003cspan\u003e. There are also differences between the two games, such as the mechanics for combat in China, and coordinating Japanese and European Axis strategies is perhaps even more challenging before the outbreak of war than it is during \u003c\/span\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003cspan\u003e (especially in turns where China draws a random event invoking “German advisors” as the reason for increased Chinese combat abilities). \u003c\/span\u003e\u003cem\u003eStorm Over Asia\u003c\/em\u003e\u003cspan\u003e includes the following:\u003c\/span\u003e\u003cbr\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cli\u003eFour random events each turn, providing unlimited replay value.\u003c\/li\u003e\n\u003cli\u003eFour Japanese Random Event Category Cards, which determine the type of random event that Japan will have each turn.\u003c\/li\u003e\n\u003cli\u003eEconomics based on tiles and activity counters, eliminating any paperwork.\u003c\/li\u003e\n\u003cli\u003eFlexible Japanese mobilization rules, allowing Japan to emphasis civilian or military production – each at the expense of the other.\u003c\/li\u003e\n\u003cli\u003eUnit construction which allows Japan to activate reserve units for immediate benefits, at a cost of limiting future options, and allows China, Britain and Russia to build military counters, if they feel they can afford to maintain them.\u003c\/li\u003e\n\u003cli\u003eVariable Japanese, Chinese and British research, which can focus on air, naval, military, economic or intelligence projects, as well as short or long term gains.\u003c\/li\u003e\n\u003cli\u003eA fast-moving diplomatic system, with each player allocating diplomatic counters each turn. Diplomatic targets are public, but the points allocated to them are not.\u003c\/li\u003e\n\u003cli\u003eJapanese shipbuilding that allows a varied fleet, including the possibility of Japanese 4-factor super carriers.\u003c\/li\u003e\n\u003cli\u003eAhistorical\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ecounters, including improved Japanese armor, stronger Chinese infantry units, Chinese and Indian air units, Australian battlecruisers and light carriers, and Australian naval air units.\u003c\/li\u003e\n\u003cli\u003eA dynamic combat system, which covers both the Japanese invasion of China and Russo-Japanese clashes in Manchuria and Siberia.\u003c\/li\u003e\n\u003cli\u003eNo dice.\u003c\/li\u003e\n\u003cp class=\"p1\"\u003e \u003c\/p\u003e\n\u003cem\u003eA World at War\u003c\/em\u003e\u003cspan\u003e players will naturally want to press on after playing \u003c\/span\u003e\u003cem\u003eStorm Over Asia\u003c\/em\u003e\u003cspan\u003e and see how the war they have created plays out in the Pacific theater.\u003c\/span\u003e\u003cbr\u003e\n\u003cp class=\"p1\"\u003e \u003c\/p\u003e\n\u003cem\u003eStorm Over Asia\u003c\/em\u003e\u003cspan\u003e is a must-buy for any committed \u003c\/span\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cem\u003eGathering Storm\u003c\/em\u003e\u003cspan\u003e player, and is an excellent – and possibly dangerously time consuming – introduction to the \u003c\/span\u003e\u003cem\u003eA World at War\u003c\/em\u003e\u003cspan\u003e universe for those unfamiliar with that game, and a enjoyable and instructive fast-paced game all on its own.\u003c\/span\u003e\n\u003cp\u003e\u003cstrong\u003e \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e \u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cli\u003eApproximately 840 full-color die-cut counters.\u003c\/li\u003e\n\u003cli\u003eOne 22\"x34\" full-color Storm Over Asia mapsheet.\u003c\/li\u003e\n\u003cli\u003e50-page Gathering Storm Rulebook\u003c\/li\u003e\n\u003cli\u003e30-page A World at War conversion Rulebook\u003c\/li\u003e\n\u003cli\u003e24-page Battle Manual, including historical notes\u003c\/li\u003e\n\u003cli\u003e2 Scenario Cards\u003c\/li\u003e\n\u003cli\u003e80 Random Event cards\u003c\/li\u003e\n\u003cli\u003e4 Japanese Random Event Category Cards\u003c\/li\u003e\n\u003cli\u003e4 Russian purge cards\u003c\/li\u003e\n\u003cli\u003e9 Warlord cards\u003c\/li\u003e\n\u003cli\u003e90 point tiles\u003c\/li\u003e\n\u003cli\u003e80 activity counters\u003c\/li\u003e\n\u003cli\u003e6 player aid sheets\u003c\/li\u003e\n\u003cli\u003e2 research record sheets\u003c\/li\u003e\n\u003cli\u003e1 Japanese army garrison tracking sheet\u003c\/li\u003e\n\u003cli\u003e1 Japanese naval garrison tracking sheet\u003c\/li\u003e\n\u003cli\u003e1 United Front tracking sheet\u003c\/li\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32547802382415,"sku":"GMT2005","price":94.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/storm-over-asia_0ec8579b-a509-4ac9-b148-ed75f30529a5.jpg?v=1611566075"},{"product_id":"beneath-the-med-regia-marina-at-sea-1940-1943","title":"Beneath the Med: Regia Marina at Sea 1940-1943","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eBeneath the Med is a solitaire tactical-level game placing you in command of an Italian submarine during WWII. This is the fourth game in the The Hunters series, and covers one of the largest fleets of submarines in the world at the time. You command one of many submarine models available starting in 1940, and look to successfully complete patrols until the armistice in September 1943.\u003c\/p\u003e\n\u003cp\u003eWhile your mission is to destroy as much Allied shipping and as many Capital ships as possible, players will find it extremely challenging to survive until the Armistice.\u003c\/p\u003e\n\u003cp\u003eBeneath the Med is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of the major Italian submarine classes. All the major classes are accounted for, with every level of detail, including period of service, armaments, crew make-up, damage capacity, and more. Fans of The Hunters will enjoy the same nail-biting game system, but will be challenged by the thick Allied air cover and the problematic fire control systems of the Italian boats.\u003c\/p\u003e\n\u003cp\u003eTen Italian submarine classes are profiled and available for you to choose from. Patrol zones reflect the period during the war at sea and will shift as the war progresses. All stages of the U-Boat campaign are represented; difficult missions include mine-laying, commando delivery, and the extremely dangerous harbor penetration missions.\u003c\/p\u003e\n\u003cp\u003eThe major Italian classes are are represented and accurately profiled for the patrols you will undertake during the war:\u003cbr\u003e- Acciaio Class\u003cbr\u003e- Adua Class\u003cbr\u003e- Cagni Class\u003cbr\u003e- Calvi Class\u003cbr\u003e- Foca Class\u003cbr\u003e- Glauco Class\u003cbr\u003e- Liuzzi Class\u003cbr\u003e- Marcello Class\u003cbr\u003e- Marconi Class\u003cbr\u003e- Perla Class\u003c\/p\u003e\n\u003cp\u003ePatrol Assignments include:\u003cbr\u003e- Atlantic\u003cbr\u003e- Brazilian Coast\u003cbr\u003e- Caribbean\u003cbr\u003e- Eastern, Central and Western Mediterranean\u003cbr\u003e- Singapore\u003cbr\u003e- Spanish Coast\u003cbr\u003e- West African Coast\u003c\/p\u003e\n\u003cp\u003eThe game delivers an historical narrative as 480 ship targets are uniquely identified (including tonnage) with their historical counterparts that were sunk during the war, including freighters, tankers, and American ships.\u003c\/p\u003e\n\u003cp\u003eGame System Highlights:\u003cbr\u003e- 10 Italian submarine classes represented\u003cbr\u003e- 9 different Patrol Assignments, including supply delivery to Japan\u003cbr\u003e- 480 named shipping targets, including 20 Capital ships\u003cbr\u003e- Special Missions for Commando Team Delivery, Supply Delivery, Human Torpedo attack, and Minelaying\u003cbr\u003e- Combat encounters with individual ships, ships with escort, convoys, enemy submarines, and aircraft\u003cbr\u003e- Daytime and Night Engagements\u003cbr\u003e- Submarine damage includes flooding, hull, torpedo doors, periscope, fuel tanks, crew injury (by crew type), engines, hydrophones, AA gun(s), deck gun, batteries, radio\u003cbr\u003e- Crew Advancement, Commander Promotion including decorations such as the \"Medaglia d'oro al Valor Militare,\" the \"Medaglia d'argento al Valor Militare,\" and the \"Medaglia d'bronzo al Valor Militare,\" along with other Italian awards. The Knight's Cross is also available from Germany in certain situations.\u003cbr\u003e- Multi-player and Tournament Rule options\u003cbr\u003e- Evasive Maneuvers, Patrol Abort, Variable Escort Quality, Gibraltar Passage, Reassignment to Newer Submarine, Torpedo Duds, Random Historical Events, Human Torpedo (“SLC”) delivery, and much, much more!\u003c\/p\u003e\n\u003cp\u003eComponents:\u003cbr\u003eOne ½” full-color counter sheet\u003cbr\u003eOne ¾” wide full-color counter sheet for Targets\u003cbr\u003eRules booklet with designer's notes\u003cbr\u003eSix player aid cards, 2-sided\u003cbr\u003eFive Submarine Display Mats, 2-sided\u003cbr\u003eOne Submarine Patrol Map, 2-sided\u003cbr\u003eSubmarine Combat Mat\u003cbr\u003eSubmarine patrol logsheet\u003cbr\u003eThree 6-sided, two 10-sided dice, and one 20-sided die\u003cbr\u003eBoxed\u003c\/p\u003e\n\u003cp\u003eAverage Playing Time: Two-Three Hours\u003cbr\u003ePlayers: One (with options for more players)\u003cbr\u003eReplayability: Very High\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32547806117967,"sku":"GMT2006","price":49.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/beneath-the-med.jpg?v=1598536799"},{"product_id":"napoleon-1807","title":"Napoleon 1807","description":"\u003cp data-mce-fragment=\"1\"\u003eAfter the defeats of Auerstaedt and Jena, Prussia collapsed but has not yet surrendered. Their Russian ally arrives by the east to defy Napoléon. The tough Polish campaign is beginning.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eWhen the game meets History\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eNapoléon 1807\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a game at the crossroads of History and simulation. It uses the same game system as\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eNapoléon 1806\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWith\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eNapoléon 1807\u003c\/em\u003e, in 1 to 2 hours, two players will relive the clashes between Russians and French in the heart of winter 1806-1807 in Poland. Three campaigns are proposed that retrace the terrible events that will culminate in the famous battles of Pultusk, Eylau and Friedland.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eNapoléon 1807\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis intended for seasoned grognads as well as for young conscripts who want to try a new playfull sensation. Strategy, anticipation, decision, are the engines of the\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eNapoléon 1807\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003egame system.\u003c\/p\u003e","brand":"Shakos","offers":[{"title":"Default Title","offer_id":32578377711695,"sku":"","price":64.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/napoleon-1807.jpg?v=1599669156"},{"product_id":"trois-batailles-en-allemagne","title":"Trois Batailles en Allemagne","description":"\u003cp data-mce-fragment=\"1\"\u003eVive l'Empereur Series - Vol. IX\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eVive l'Empereur Series\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a simulation of the battles fought during the Napoleonic Era in Europe, between 1805 and 1815. The scale is the regiment, a good compromise between the brigade level (with no formations) and the detailed battalions. The scale is 250 m\/hex and a turn is 30 minutes.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eJéna\u003c\/em\u003e, fought on 14 October 1806, is the turning point of the 1806 campaign against Prussia. Eventually a crushing French victory, starting in the fog by Lannes engaging a single Prussian division under Tauentzien, it escalated into a full battle against Hohenlohe and half of the Prussian army, at first not fully grasping what he was facing, engaging his army piece-meal. While starting outnumbered, the French are at the top of their military value and the masterful concentration of the army during the day makes Jéna the epitome of victories. \u003c\/p\u003e\n\u003cem data-mce-fragment=\"1\"\u003eAuerstaedt\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e, was fought on the same day, opposing Davout and his Third corps to the main Prussian army under Brunswick and the King of Prussia. An unexpected battle, as more troops enter the battlefield on both sides, a masterpiece where Davout earned his title of Duke of Auerstaedt.   At the end of that day, the two Prussian armies, both beaten in this double battle, join in a common rout, followed by a legendary pursuit lead by Murat to the destruction of the arrogant Prussian army in a few weeks.  \u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBoth battles comes with many what-ifs and a total of 15 scenarios, using troops from both armies not historically engaged. Several scenarios give finally a real chance to the unlucky Prussians. \u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eLe siège de Danzig\u003c\/em\u003e, simulates the siege of the great fortress of Danzig between March and May 1807, between the Eylau part of the campaign of Poland and its conclusion at Friedland. It is played on two maps, an operational map of the region of Danzig, using the regular Vive l’Empereur rules, and a siege map where the French player will build a siege network to get closer to the mighty walls to breach them. A lot happens on both maps, sorties, relief Russian forces under Kamenski, the Danzig morale that conditions victory goes up and down depending on the progress of the siege works and other events. The players will have to be patient, the siege can be won or lost on the last turn of play.\u003c\/p\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":32583440859215,"sku":"","price":98.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/allemagne.png?v=1599830178"},{"product_id":"copy-of-mini-game-series-red-eagles-air-war-over-the-kuban-peninsula-1943","title":"Mini Game Series: Red Eagles Air War over the Kuban Peninsula, 1943","description":"\u003cp data-mce-fragment=\"1\"\u003eThe Red Air Force challenged the Luftwaffe in a series of air battles over the Kuban Bridgehead in early 1943. The lessons learned by the Soviet airmen would help them gain air superiority on the Eastern Front later that year.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis is a two player game in the Air Wars series. Units represent one or more Soviet air regiments or German Gruppen. Aircraft include IL-2 Sturmoviks, Lend-Lease P-39s, Bf-109s, He-177s, and more. Bombing missions are needed to take out ground targets, while fighters fly escort or interception missions. The map covers the area from Rostov to Sevastopol.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEach player has a set of cards providing additional capabilities, improved logistics, and special orders from the high command. Victory goes to the player hitting the right targets and protecting friendly assets.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":32595122454607,"sku":"DCG1728","price":14.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/mini-red-eagles.jpg?v=1600272084"},{"product_id":"shiloh-1862","title":"Shiloh 1862","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eSHILOH 1862\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis Volume II in the Civil War Brigade Battle Series from Worthington Publishing. The game is brigade level with 100 men per strength point. Hexes are 250yds from side to side. The game system uses command control for units within 4 hexes of their leader may move adjacent to enemy units.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIt is a ugo-igo system that follows a basic move-combat style system similar to the rules from Gettysburg High Tide of the Confederacy and Chickamauga River of Death by Phoenix Games.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eVictory is determined by terrain objectives and enemy casualties.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eShiloh is playable by 1 to 2 players in 3 hours. 2 Scenarios (April 6, and April 7) plus the two day battle game.\u003c\/p\u003e","brand":"Worthington Games","offers":[{"title":"Default Title","offer_id":32615137083471,"sku":"","price":67.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/shiloh-1862.jpg?v=1600878892"},{"product_id":"crossing-the-line-aachen-1944","title":"Crossing the Line: Aachen 1944","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Game\u003cbr data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eCrossing the Line – Aachen 1944\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis an operational level simulation of the Battle for Aachen, which took place from September 12th to October 21st, 1944. The game is intended for two players but is also suitable for solitaire and team play. The game is played in a semi-interactive way, as only one Division of the active player is activated to conduct actions at the same time and the inactive player sometimes can have one of his Divisions react to specific threats and interrupt the enemy's actions.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Situation\u003cbr data-mce-fragment=\"1\"\u003eWhile Operation Market Garden was in the final stage of preparation, Lieutenant general Hodges led the leading elements of the First Army towards the Westwall fortified line south of Aachen. If successful, he might have the opportunity to drive through the fortified line, crossing the Roer River and perhaps reaching the Rhine River.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eComponents coming in the game box:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e• One rulebook\u003cbr data-mce-fragment=\"1\"\u003e• One scenario booklet including four scenarios and extensive historical notes\u003cbr data-mce-fragment=\"1\"\u003e• One 22”x34” map sheet\u003cbr data-mce-fragment=\"1\"\u003e• 360 extra large counters of which 160 are combat units\u003cbr data-mce-fragment=\"1\"\u003e• Four Player aid charts\u003cbr data-mce-fragment=\"1\"\u003e• Setup charts\u003cbr data-mce-fragment=\"1\"\u003e• Reinforcement \u0026amp; Withdrawals charts\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"Furor Teutonicus","offers":[{"title":"Default Title","offer_id":32615141834831,"sku":null,"price":61.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/crossing-the-line.jpg?v=1600879039"},{"product_id":"tiger-leader-exp-1-blitzkrieg","title":"Tiger Leader Exp 1 – Blitzkrieg!","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable full\" expandable-height=\"300px\" gk-expandable-geekitem=\"description\" ng-if=\"geekitemctrl.expandabledescription\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eBlitzkrieg!\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a double expansion pack with 96 cards and 14 counters to reinforce your Tiger Leader game!\u003c\/p\u003e\n\u003cp\u003eThe Expansion includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eMore Commander cards\u003c\/li\u003e\n\u003cli\u003eMore Enemy Battalion cards\u003c\/li\u003e\n\u003cli\u003eMore Special Condition cards\u003c\/li\u003e\n\u003cli\u003eMore Mission Event cards\u003c\/li\u003e\n\u003cli\u003eMore Campaign cards\u003c\/li\u003e\n\u003cli\u003eMore Situation cards\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-condensed ng-scope\" ng-if=\"geekitemctrl.geekitem.loaded\"\u003e\n\u003cdiv class=\"panel-header panel-header-condensed panel-header-sm\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":32648017903695,"sku":"DVGDV1-031C","price":42.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5344573.jpg?v=1602255951"},{"product_id":"tiger-leader-exp-2-panzers","title":"Tiger Leader Exp 2 – Panzers!","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable full\" expandable-height=\"300px\" gk-expandable-geekitem=\"description\" ng-if=\"geekitemctrl.expandabledescription\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThis expansion adds more vehicles and new vehicles to your Tiger Leader game!\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-condensed ng-scope\" ng-if=\"geekitemctrl.geekitem.loaded\"\u003e\n\u003cdiv class=\"panel-header panel-header-condensed panel-header-sm\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":32648017936463,"sku":"DVGDV1-031D","price":22.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5673441.jpg?v=1602256417"},{"product_id":"fleet-commander-nimitz-expansion-1-yamamoto","title":"Fleet Commander Nimitz Expansion 1 – Yamamoto","description":"\u003cp\u003e\u003cspan\u003eThe expansion features the \"Yamamoto\" AI cards, giving Japan an enhanced AI to give its forces a whole new level of decision-making.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":32648017969231,"sku":"DVGDV1-022C","price":43.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5654054.jpg?v=1602251984"},{"product_id":"fleet-commander-nimitz-expansion-2-total-war","title":"Fleet Commander Nimitz Expansion 2 – Total War","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable full\" expandable-height=\"300px\" gk-expandable-geekitem=\"description\" ng-if=\"geekitemctrl.expandabledescription\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eFleet Commander Nimitz Total War\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis the 2nd expansion for the for\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFleet Commander Nimitz\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003esolitaire game, that covers the entire Pacific War from the US point of view. Components include War Sheet, Rulesheet, and additional counters. The expansion adds detailed rules to Fleet Commander Nimitz allowing you fight the War in the Pacific from Pearl Harbor through VJ Day in one campaign.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-condensed ng-scope\" ng-if=\"geekitemctrl.geekitem.loaded\"\u003e\n\u003cdiv class=\"panel-header panel-header-condensed panel-header-sm\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":32648018001999,"sku":"DVGDV1-022D","price":22.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5657864.jpg?v=1602252219"},{"product_id":"fleet-commander-nimitz-expansion-3-islands","title":"Fleet Commander Nimitz Expansion 3 – Islands","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable full\" expandable-height=\"300px\" gk-expandable-geekitem=\"description\" ng-if=\"geekitemctrl.expandabledescription\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThe 3rd expansion for the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFleet Commander Nimitz\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003egame. Components include Island sheets and additional rules. This expansion adds a custom 8.5\" x 11\" Island sheet with unique rules for each of the islands.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-condensed ng-scope\" ng-if=\"geekitemctrl.geekitem.loaded\"\u003e\n\u003cdiv class=\"panel-header panel-header-condensed panel-header-sm\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":32648018034767,"sku":"DVGDV1-022E","price":22.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5657868.jpg?v=1602252271"},{"product_id":"devil-dogs-belleau-wood-1918","title":"Devil Dogs Belleau Wood 1918","description":"\u003cp\u003eAn easy to learn, fast-playing (1-4 hours) card-driven game for two players. The play map covers the historical French battlefield geography. The 300 counters and markers represent the historical units and incidents involved along with chits that determine initiative and order choice. These company sized units move using 180 meter hexes. The game is unique in that it captures the tension and high rate of casualties without ever casting a single die, relying more on planning and issuing orders as the active or reactive player. Each side will have a 30 card deck that is faction specific. The Devil Dogs of Belleau Wood has involved a great deal of research and play-testing, the result is an intense and satisfying game that keeps you on the edge of your seat.\u003c\/p\u003e","brand":"Worthington Games","offers":[{"title":"Default Title","offer_id":32648018100303,"sku":"WPUB043","price":73.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4622428.jpg?v=1602250928"},{"product_id":"great-crisis-of-frederick-ii","title":"Great Crisis of Frederick II","description":"\u003cp\u003eIn this strategy boardgame, players will enact the European military campaign of the 7 Years' War (1756-1763). The combatants are alliances centered around Prussia and Austria; each side fights to consolidate their great power status in the region.\u003c\/p\u003e\n\u003cp\u003eThe game map covers almost the whole central European theatre of war, including the sites of the major historical battles. The game runs until December 1763, or until victory conditions are fulfilled.\u003c\/p\u003e","brand":"VUCA Simulations","offers":[{"title":"Default Title","offer_id":32679307739215,"sku":null,"price":64.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/ferderic-great-crisis.jpg?v=1603624035"},{"product_id":"merrills-marauders-commandos-in-burma-1943-1944-mini-game-series","title":"Merrill's Marauders: Commandos in Burma 1943-1944 (Mini Game Series)","description":"\u003cp data-mce-fragment=\"1\"\u003eMerrill’s Marauders is a solitaire game covering missions behind Japanese lines in the Burmese jungle. The player has to carry out one of four missions, or string all four together in a campaign game.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game uses the Commando series rules. Each mission card grants the player a specified number of operations points to reach certain objectives. Operations points are expended to recruit the special ops team, then to move and attack on the map. A deck of event cards controls the opposition forces (OPFOR). Combat is resolved using a quasi-tactical system with opposing units taking turns firing at one another. Victory can increase the number of operations points available, but heavy losses can reduce them. The game ends when the player runs out of points.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e40 die cut counters\u003cbr data-mce-fragment=\"1\"\u003e14 event cards\u003cbr data-mce-fragment=\"1\"\u003e11 x 17 inch map\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":32679308099663,"sku":"DCG1715","price":15.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/merrills-marauders.jpg?v=1603624473"},{"product_id":"vikings-scourge-of-the-north-mini-game-series","title":"Vikings Scourge of the North (Mini Game Series)","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eVikings: Scourge of the North\u003c\/strong\u003e\u003c\/em\u003e. Europe in the last centuries of Dark Age was beset by Scandinavian raiders. Their longships sailed the high seas, reaching lands as far as the Volga and North America. While mainly known for their pillaging, the Vikings were also explorers, traders, and colonists.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis is a solitaire game. You lead a band of warriors with their ships and weapons. Units represent historical Viking leaders such as Leif Erikson and Harald Hardrada. You can recruit elite huskarls and fanatic berserkers, and build more longships. You are in pursuit of gold, glory, and new lands to settle on a map running from Russia to Vinland, from Scandinavia to the fabled lands of the Byzantine Empire.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSaga cards send you on four different voyages of discovery and quest fulfillment. Voyage cards bring in special actions such as forming a shield wall in combat and ending the game with a Viking funeral.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":32679319437391,"sku":"DCG1725","price":14.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/vikings-scourge-minigame.png?v=1603624807"},{"product_id":"rostov-41-race-to-the-don","title":"Rostov '41: Race to the Don","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eRostov ‘41\u003c\/strong\u003e:\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eRace to the Don\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis the 21st game in the\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eStandard Combat Series\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e(SCS). It covers the bold—some would say “foolhardy”—dash by Army Group South to take Rostov in the late fall of 1941. Amazingly, the attack succeeded, resulting, however, in the Germans being isolated at the end of a logistical shoestring. The regrouping Red Army, stung from a long series of defeats, saw this as the perfect opportunity to launch its first coordinated attack of the war, thus paving the way for the Moscow Counteroffensive just a few weeks later.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eRostov ‘41\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ecovers all this swirling mobile action in turns representing 3 to 6 days and at a map scale of 2.5 miles per hex. Units are battalions to divisions. Low counter density and a wide-open map bring all the action and possibilities to light in some wild gameplay.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBoth players will find themselves under the gun.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe German player must use his limited and overstretched forces to pull off a brilliant coup. Playing it safe won’t cut it; speed is all-important. With a lot of skill and a bit of luck, Rostov will be yours. Then you’ll have to pay the piper.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Russian player must conserve his forces as the German rapier expends its energy. While the capture of Rostov requires a lot of skill and some luck on the German part, don’t begin to think your job is easy. Derailing that German drive can easily consume precious forces needed for your main effort: turning the tables on the Germans and taking back great swaths of the Motherland.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eRostov ’41 components:\u003cbr data-mce-fragment=\"1\"\u003e• Standard Combat Series (SCS) rulebook (version 1.8)\u003cbr data-mce-fragment=\"1\"\u003e• Rostov ‘41 game-specific rulebook\u003cbr data-mce-fragment=\"1\"\u003e• one full color 22\" x 34\" map\u003cbr data-mce-fragment=\"1\"\u003e• 280 counters\u003cbr data-mce-fragment=\"1\"\u003e• 4 scenarios:\u003cbr data-mce-fragment=\"1\"\u003eFritz on the Don (Campaign), 14 Turns\u003cbr data-mce-fragment=\"1\"\u003eFritz on the Mius, 4 turns\u003cbr data-mce-fragment=\"1\"\u003eFritz Grabs Rostov, 7 turns\u003cbr data-mce-fragment=\"1\"\u003eSoviet Counterpunch, 4 turns\u003cbr data-mce-fragment=\"1\"\u003e• box and dice\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":32705767211087,"sku":"","price":42.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/rostov-41.jpg?v=1604599565"},{"product_id":"all-bridges-burning-red-revolt-and-white-guard-in-finland-1917-1918","title":"All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918","description":"\u003cp data-mce-fragment=\"1\"\u003eFor 1-3 players.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe year is 1917. Russia’s Tsar Nicholas II has abdicated and Russia slides toward an ever deepening internal crisis. On the western edge of the vast Russian Empire, the uncertainty in Russia is giving rise to a power vacuum in the semi-autonomous Grand Duchy of Finland. For many across the Finnish political spectrum, the turmoil in Russia looks like an opportunity to fulfill the dream of Finnish national independence. Yet the competing factions are unable to agree on a common political vision for the country. By January 1918, a bloody civil war will have broken out in Finland.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAll Bridges Burning\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003erecreates the political and military affairs of the Finnish civil war in a new COIN System volume for three players. The Reds seek to stage a working class revolt and then hold onto their gains, while the White Senate forces seek to reassert control. A third, non-violent Social Democratic faction fights for the survival of moderate leftism and political reform. All three factions must keep the national sentiment conciliatory enough for a post-conflict settlement and national independence. In addition, the non-player powers of Germany and Russia offer military assistance to the Senate and the Reds, respectively. Excessive foreign involvement, however, could quash the dream of Finnish independence and prompt a collective loss of all three player factions. Historical events, asymmetrical action menus, as well as extensive historical design notes familiarize the players with the historical period.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eA unique sequence of play for three factions poses players – whether veteran or new to the COIN Series – fresh challenges in selecting from the asymmetric commands and special activities. The Reds will find themselves needing to split time and resources between competing tasks of solidifying the Red revolt by creating working organs of civilian administration on the one hand, and fighting an increasingly desperate war against a far more powerful enemy on the other. The White Senate faction, in contrast, has a more traditional war to fight. The Senate will want to enhance their military performance by capabilities such as armored trains, cannons, as well as the Finnish, German-trained 27th Jaeger Battalion. Meanwhile the Social Democrats will be focused on building and maintaining underground networks of information, distributing news across the fronts, and advancing a stagnating political process while fending off retributions from the two warring factions.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eA simple but effective card-driven non-player system enables the game to be played solitaire as well as in a two-player mode. The structure of the sequence of play, the character of the commands and special activities in the game, the smaller number of players, and compact size combine to enable All Bridges Burning to play fast. The solitaire system has been designed to preserve that speed and fluidity of play.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32705835827279,"sku":"GMT1920","price":69.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/all-bridges-burning.jpg?v=1604601185"},{"product_id":"commands-colors-napoleonics-expansion-2-the-russian-army-3rd-printing","title":"Commands \u0026 Colors: Napoleonics Expansion #2 – The Russian Army (3rd printing)","description":"\u003cp data-mce-fragment=\"1\"\u003eThe Russian Army is a Coalition expansion for Commands \u0026amp; Colors Napoleonics.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eRussia, was ruled until 1796 by Catherine the Great. It would then suffer under \"Mad\" Tsar Paul I, until his assassination in 1801, which brought his son Alexander I to the throne. Alexander, in command of a Russian army that was as vast as the territory from which it was drawn, did his best by various treaties and alliances to counter the increasing power of France under Napoleon without going to war.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Russian army at the time of Napoleonic wars still had many characteristics of Peter the Great’s regime; senior officers were largely recruited from aristocratic circles, and the Russian soldier was regularly beaten and punished to instill discipline. Furthermore, many lower-level officers were poorly trained. Yet the Russians involved in hostilities with its neighbors - Sweden, Poland, Turkey and Austria - were capable of astonishing feats and total, blind obedience to orders.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn 1805 Britain and Russia signed an alliance against France. In 1806, Prussia joined the Coalition and Prussia and Russia mobilized for a fresh campaign. After Napoleon’s humiliation of Prussia at Jena, the French Emperor turned his attention to subduing his Russian foe and marched into Poland. After a series of sanguinary battles, the French drove Russian forces out of Poland back to Mother Russia and created a new Duchy of Warsaw, but made a solid treaty between the two nations at Tilsit.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn 1812, the Russo-French treaty gradually became strained, as the requirement of joining France's Continental Blockade against Great Britain was a serious disruption of Russian commerce. Bonaparte decided to bring the Russians back into line in June, and invaded Russia hoping to inflict a major defeat on the Russians and force Alexander to sue for peace. The invasion of Russia and the retreat of the French army, as many historians point out, proved to be the turning point in the Napoleonic Wars.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn 1813 Russia opened the campaign against Napoleon joined by Prussia and Austria, and during the three-day battle of Leipzig, Bonaparte's fate was sealed.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn this expansion you will find 18 historical scenarios that focus on the Russian Army battles from 1806 to 1814 against Napoleon, plus all the new units you’ll need to field for these engagements.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32726549626959,"sku":"GMT1301-18","price":72.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/ccnaps-russian.jpg?v=1605353071"},{"product_id":"by-stealth-and-sea","title":"By Stealth and Sea","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eBy Stealth and Sea\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a tactical solitaire or cooperative game that takes place during the Battle of the Mediterranean in World War II.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn By Stealth and Sea, you lead elements of an Italian commando frogmen unit called Decima Flottiglia MAS. Under your command, teams of frogmen will pilot manned torpedoes in attacks against the Royal Navy in the heavily guarded harbors of Gibraltar, Algiers, and Alexandria.\u003c\/p\u003e\n\u003cem data-mce-fragment=\"1\"\u003eBy Stealth and Sea\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e’s campaign system features all nine key historic manned torpedo attacks by the Decima Flottiglia MAS against the Royal Navy. During the campaign, you can advance your technology and train your frogmen. But the Royal Navy responds to successful attacks by improving their defenses.\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe remarkable accomplishments of the Decima Flottiglia MAS served as a model for other special forces assault units for years after World War II. Will you be able to match these historic results? Or will you succumb to the defenses of the Royal Navy?\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":39946977542223,"sku":"","price":68.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/by-stealth-and-sea.jpg?v=1605459937"},{"product_id":"lucky-forward-pattons-third-army-in-lorraine","title":"Lucky Forward: Patton's Third Army in Lorraine","description":"\u003cspan data-mce-fragment=\"1\"\u003eLucky Forward: Patton’s Third Army in Lorraine (6 Sep-13 Dec 1944). This GOSS series game presents Third Army’s Fall 1944 offensive to just before the Germans launch their Ardennes Offensive further north. The battles of Metz, Fort Driant, and the German counteroffensive attempt against Patton using the new German Panzer Brigades are included. Smaller scenarios allow players to game smaller periods of time in each of the four months making up the campaign. Variant counters are included for an optional airborne operation. The game maps mate to Wacht am Rhein (2012), allowing more options for both simulations. Five maps, 12 counter sheets.\u003c\/span\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":32728640815183,"sku":"DCG1043","price":219.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/lucky-forward.jpg?v=1605460468"},{"product_id":"fury-at-midway","title":"Fury at Midway","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e\"Fury at Midway\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ehas been originally published in Japanese by Bonsai Game as\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003e“Midway: Turning the Tide in the Pacific”\u003c\/em\u003e. Changes in this Revolution Games version include making it a two map game, one for each player, which makes for an increased degree of hidden information regarding air strikes, damage, and combat air patrol. Four additional event cards were added to better cover the range of historical events of the battle. Anti-aircraft fire was reduced and rules for hitting the wrong carrier force were introduced. The map areas were expanded a hex row and the counter art was redone as well as many other small changes.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game system is primarily one of air operations. When to strike and with what planes is the primary question of the game. This is balanced by how you defend your own fleet and the island of Midway for the Americans or the invasion fleet for the Japanese. The Japanese have to either take Midway or win the carrier battle to win the game and having two objectives really challenges the Japanese player to make a good plan while the American situation is simpler but his forces are not as well trained and errors in navigation, strike coordination, escort, etc can take a toll. Surface forces are not shown in the game except in their effects in AAA, bombardment, or the slight chance of an abstract night surface battle. This is a simple yet pretty accurate version of Midway that was a lot of fun during testing.\u003c\/p\u003e","brand":"Revolution Games","offers":[{"title":"Default Title","offer_id":32767548948559,"sku":"","price":39.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/fury-at-midway.jpg?v=1607028817"},{"product_id":"asl-action-pack-15-swedish-volunteers","title":"ASL Action Pack #15: Swedish Volunteers","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAction Pack #15: Swedish Volunteers is MMP’s production of the original Swedish Volunteers scenario pack by Martin Svärd and Erik Leander. Technically neutral during WWII, Sweden still offered her assistance in the wider defense of her Nordic neighbors through the formation of Frivilligkåren (the Volunteer Corps). Though this corps was demobilized in 1940, Swedish volunteers continued to see action during the German invasion of Norway and later during the Continuation War allied with Finland and Germany against the Soviet Union.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe 16 scenarios in Action Pack #15: Swedish Volunteers include all 14 from the original release, which have been updated using official layout and terminology, and in some cases updated for balance, as well as two additional scenarios, one previously published by Friendly Fire and one brand-new scenario. These cover a variety of actions from the Swedish defense of Märkäjärvi, Finland in 1940 during The Winter War to Swedes united with Norwegian and British forces in Norway during Operation WESERÜBUNG to battles against Soviet forces during the Continuation War of 1941-44.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSwedish Volunteers also features a half-sheet of new counters with Swedish personnel, support weapons, guns, and concealment counters in a new unique color, and six pages of rules containing Scenario Special Rules, designers notes, and the historical background of the force.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAction Pack #15: Swedish Volunteers contains:\u003cbr data-mce-fragment=\"1\"\u003e• 120 1\/2˝ counters and eight 5\/8˝ counters\u003cbr data-mce-fragment=\"1\"\u003e• Chapter Z rules (pages Z85-Z90)\u003cbr data-mce-fragment=\"1\"\u003e16 ASL scenarios:\u003cbr data-mce-fragment=\"1\"\u003e• AP144 Ten-Ton Tank – 4.5 turns, 27 February 1940, Märkäjärvi, Finland\u003cbr data-mce-fragment=\"1\"\u003e• AP145 The Swedish Voluntary Corps – 5.5 turns, 2 March 1940, Märkäjärvi, Finland\u003cbr data-mce-fragment=\"1\"\u003e• AP146 Absolut Märkäjärvi – 5.5 turns, 10 March 1940, Märkäjärvi, Finland\u003cbr data-mce-fragment=\"1\"\u003e• AP147 Frivilligkompani Benckert – 5.5 turns, 16 April 1940, Kongsvinger, Norway\u003cbr data-mce-fragment=\"1\"\u003e• AP148 Beacon Of Hope – 5 turns, 30 April 1940, Selbu, Norway\u003cbr data-mce-fragment=\"1\"\u003e• AP149 Lions And Tin Men – 4.5 turns, 2 May 1940, Os, Norway\u003cbr data-mce-fragment=\"1\"\u003e• AP150 Norwegian Edelweiss – 6.5 turns, 17 May 1940, Stien, Norway\u003cbr data-mce-fragment=\"1\"\u003e• AP151 Probing Korsus – 6.5 turns, 4 March 1942, Jandeba, Russia\u003cbr data-mce-fragment=\"1\"\u003e• AP152 Through Mud And Blood – 8 turns, 18 April 1942, Shemenski, Russia\u003cbr data-mce-fragment=\"1\"\u003e• AP153 Across The Rio Grande – 7 turns, 16 May 1942, Jandeba, Russia\u003cbr data-mce-fragment=\"1\"\u003e• AP154 Mexico And Morocco – 5.5 turns, 25 May 1942, Jandeba, Russia\u003cbr data-mce-fragment=\"1\"\u003e• AP155 Katyusha Variations – 5 turns, 21 June 1944, south of Näätälä, Finland\u003cbr data-mce-fragment=\"1\"\u003e• AP156 Swede Revenge – 5 turns, 25 June 1944, Tali, Finland\u003cbr data-mce-fragment=\"1\"\u003e• AP157 Trap By Mishap – 5.5 turns, 26 June 1944, Tali, Finland\u003cbr data-mce-fragment=\"1\"\u003e• AP158 Rather Uncoordinated – 6 turns, 26 June 1944, Tali, Finland\u003cbr data-mce-fragment=\"1\"\u003e• AP159 Day At Night – 5 turns, 28 June 1944, Tali, Finland\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eDesigned for the aficionado, Action Pack #15: Swedish Volunteers is not a complete product and assumes the buyer owns the core Advanced Squad Leader game system.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":32767553667151,"sku":"","price":45.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/action-pack-15.png?v=1607029379"},{"product_id":"asl-best-of-friends-2","title":"ASL Best of Friends 2","description":"\u003cspan data-mce-fragment=\"1\"\u003eBest of Friends 2 follows 2013’s Best of Friends with 12 more scenarios from the Swedish Friendly Fire ASL Tournament and also includes an 8˝ × 22˝ geomorphic mapboard that originally appeared in Friendly Fire Pack 6 and has been repainted here by Charlie Kibler as board 85.\u003c\/span\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":32767575359567,"sku":"","price":26.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/bestoffriends-2.png?v=1607029996"},{"product_id":"asl-roma-2020","title":"ASL Roma 2020","description":"\u003cp data-mce-fragment=\"1\"\u003eASL Roma 2020 is a map and scenario pack for Advanced Squad Leader produced by MMP and the joint efforts of Federazione Italiana Wargame and ASL Italia for the Rome Wargame Gathering in Rome, Italy, October 2020. The pack contains a new 8\" x 22\" geomorphic mapboard (86) and four new scenarios by designers Sebastiano Caltabiano, Paolo Cariolato, Ken Dunn, and Pete Shelling with actions featuring Italian, Greek, German, French Partisan, New Zealand, and American forces.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eASL Roma 2020\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003econtains:\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eone 8˝ × 22˝ geomorphic mapboard (86)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eFour ASL scenarios:\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eRoma1 Eight Million Bayonets – 5.5 turns, 2 November 1940, Kalpaki, Greece\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eRoma2 Second Hand News – 5 turns, 11 September 1943, Bastia, Corsica\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eRoma3 Salarola Junction – 8 turns, 2 December 1943, Salarola, Italy\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eRoma4 Mountain Marines – 8 turns, 16 November 1944, Eglio, Italy\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eDesigned for the aficionado, ASL Roma 2020 is not a complete product and assumes the buyer owns the core Advanced Squad Leader game system.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":32768189399119,"sku":"","price":12.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl-roma-2020.png?v=1607070378"},{"product_id":"a-time-for-trumpets","title":"A Time For Trumpets","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\"A Time for Trumpets\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e(ATFT) is a battalion level wargame of the Battle of the Bulge. The game system incorporates a number of concepts from two of the highly playable games on the same subject:\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eBitter Woods\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eby The Avalon Hill Game Company and the iconic battalion level Wacht am Rhein from SPI in 1977. In addition, the command and control concepts devised for the TAHGC version of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThe Siege of Jerusalem\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewere utilized.\u003c\/p\u003e\n\u003cp\u003eThe Divisional compositions include HQ, the front line battalions and the combat support battalions: recon, engineers, anti-tank, anti-aircraft and artillery. The individual field battalions perform game functions that attempt to simulate the battlefield actions of their real-life models. The aircraft squadrons include those that were most numerous over the battlefield in December 1944: P47, B26, ME109, JU88 and ME262.\u003c\/p\u003e\n\u003cp\u003eThe game map is at the scale of one hex equals a mile and was developed using the 1-50,000 1943-1944 GSGS 4040 and GSGS 4507 topographical maps. Players will easily recognize the influence of the Bitter Woods game map as terrain is easily recognized and differentiated.\u003c\/p\u003e\n\u003cp\u003eGame concepts include: HQ activation status (active or resting), fatigue and exhaustion, command and control, formation supply, supply by air, German fuel shortages, American supply dumps, ground conditions, atmospheric conditions, air strafing and interdiction, construction of defensive positions and bridges, demolition, sacrosanct formation boundaries, limited winter movement across rivers and streams, strategic movement, infiltration due to limited visibility, over-run of vulnerable units, German night combat advantage, Kampfgruppe Peiper Breakout, German Nebelwerfer Operations, German FA Operations, Allied FA Operations, Time on Target, terrain effects for ground combat, weapons effects on ground combat, exploitation after combat, etc.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32778136879183,"sku":"","price":124.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5511738.jpg?v=1607707004"},{"product_id":"caesar-rome-vs-gaul","title":"Caesar Rome vs Gaul","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eCaesar: Rome vs. Gaul\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a fast-playing, easy-to-learn, two-player card-driven game on Caesar’s conquest of Gaul. One player plays Caesar as he attempts to gain wealth and fame in Gallia at the expense of the Gauls. The other player controls all the independent tribes of Gaul as they slowly awake to the peril of Roman conquest.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCaesar: Rome vs. Gaul\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003euses many of the core rules and systems used in\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eHannibal: Rome vs. Carthage\u003c\/em\u003e. Players are dealt 8 cards at the start of each turn and use their cards to move their armies and place control markers. Players familiar with Hannibal: Rome vs. Carthage will quickly learn this game.\u003c\/p\u003e\n\u003cp\u003eThe game covers the height of the Gallic Wars, the period between 57 BC and 52 BC when Caesar campaigned back and forth across Gaul putting down one rebellion after another and invading Germania and Britannia. Units are individual Roman Legions or Gallic Tribes. Each turn represents one year.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32778136911951,"sku":"","price":49.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5341959.jpg?v=1607707662"},{"product_id":"next-war-vietnam","title":"Next War Vietnam","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003eFor over 2000 years the Chinese have tried to dominate their neighbors to the south. The last time was 1979 when the PRC invaded Vietnam in response to the latter's invasion and occupation of Cambodia. That war lasted about four weeks before China withdrew, having declared its mission accomplished.\u003cbr\u003e\n\u003cp\u003eNow, the old foes are at it once again. Sparring over the resource rich areas of the South China Sea, both sides have been slowly edging toward the precipice of war. That day has now come.\u003c\/p\u003e\nNext War: Vietnam is the fifth game in the Next War Series. This game returns the action to Asia and the powderkeg surrounding the South China Sea. This time the Chinese don't intend a limited, punitive expedition; they intend to squash the burgeoning threat from their southern border once and for all and prove, through force of arms, that the South China Sea is theirs. Building on the naval rules showcased Next War: Taiwan, players will have a chance to fight over the Spratly and Paracel Islands once again, as well as the mountainous jungle of North Vietnam.\u003cbr\u003eIf the U.S. gets involved, it might finally land troops in Haiphong Harbor and march on Hanoi, albeit as a relief force and an ally to its former enemy. The question is what will the rest of the region do? Will they join a side or stay neutral?\u003cbr\u003eNext War: Vietnam will also allow players to play a combined game with Next War:Taiwan, and, with the rules in the latter game, adding on NextWar: Korea as well for what would amount to the Pacific Front of World War III.\u003cbr\u003e\n\u003cp\u003eOwnership of any previous Next War Series will NOT be required to play Next War: Vietnam.\u003c\/p\u003e\nUnits:\u003cbr\u003eNext War: Vietnam primarily represents divisions and brigades of the armies of the People's Republic of China (PRC) and the Socialist Republic of Vietnam (SRV). All ground units are rated for their attack and defense strengths, movement capabilities, and unit efficiency. The Vietnamese People's Self Defense Force is represented both by units and special rules.\u003cbr\u003eAir units represent the fighter, bomber, and attack squadrons of the major combatants. They are rated for All-Weather Capabilities, range, average pilot skill and training, and their capabilities in Air-to-Air Combat, Close Air Support, and Strike missions.\u003cbr\u003eNaval units represent an abstraction of groups of ships (task forces) and allow players to conduct amphibious invasions, naval combat, naval gunfire support, and more.\u003cbr\u003eMaps and Terrain\u003cbr\u003eThe game’s map represents the area in and around the northern border of Vietnam at a scale of roughly 7.5 miles per hex. The map stretches from just west of Dien Bien Phu, Vietnam to just east of Nanning, China and just north of the PRC-SRV border to a few miles south of Thanh Hoa, Vietnam.\u003cbr\u003eThe Spratlys, Paracels, and other sea areas are represented by a Strategic Display incorporating Land Areas and At Sea Boxes similar to the one in Next War: Taiwan.\u003cbr\u003eGame System\u003cbr\u003e\n\u003cp\u003eA game turn is composed of:\u003c\/p\u003e\n\u003cp\u003eWeather Determination wherein bad weather can severely hamper air and naval operations activity and can significantly slow ground operations.\u003cbr\u003eInitiative Determination and Air\/Naval Phase, wherein Air Superiority levels and air availability are determined and Sea Control is established or modified.\u003cbr\u003eSpecial Operations Phases in the Advanced Game allow players to utilize their special operators in various recon and raid missions behind enemy lines.\u003cbr\u003eStrike Phases in the Advanced Game allow players to launch air strikes, cruise missiles, and artillery and SSM strikes.\u003cbr\u003eOne or more Movement and Combat Phases that allow both sides to move, react, and fight, with an advantage to the Initiative player on non-Contested turns.\u003cbr\u003eArrival of Reinforcements and Replacements\u003cbr\u003eVictory Determination\u003c\/p\u003e\n\u003cp\u003eCombat resolution examines not only unit strengths but also unit efficiency (representing training, doctrine, and morale), as well as the terrain where the combat takes place. The CRT tends to be very bloody in nature, reflecting what we believe will be a degree of attritional warfare early due to the lethality of modern weapons. As in many games, casualties represent not only actual combat losses but also losses of unit cohesion brought about by the rapid pace with which modern armies are able to engage and exploit on the battlefield.\u003c\/p\u003e\n\u003cp\u003eScenarios\u003c\/p\u003e\n\u003cp\u003eThere are several Standard Game scenarios. Some are small and focus on limited objectives, while at least one will be a campaign game encompassing the entire map. Similarly to previous games in the series, the Advanced Game scenarios will be divided into various starting points representing different levels of build-up before the game begins.\u003c\/p\u003e\n\u003cp\u003eNext War: Vietnam puts you in command of the potential conflict. Can you, as the Chinese player, enforce your will on Vietnam and achieve your goals in the South China Sea, shaping your position in world affairs? Or will you, as the Vietnamese player, once again successfully defend against your larger northern neighbor?\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32778137010255,"sku":"GMT2014","price":88.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5507657.jpg?v=1607708550"},{"product_id":"1918-19-storm-in-the-west","title":"1918\/19 Storm in the West","description":"\u003cp\u003eThis new GMT boxed version of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003e1918\/1919: Storm in the West\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a two-player system that also works fine for solo play. Units are mostly corps (divisions for the USA, whose oversized units were nearly the size of Allied corps), and include infantry, tanks, cavalry and air support. The Germans start the 1918 campaign with large numbers of Stosstruppen, trained to overcome the trench stalemate of the previous three years. This gives the German player a strong offensive capability in the first half of the game. But these “shock troops” are a wasting asset, and if the Allies survive the initial blows, growing numbers of US troops and Allied tanks will see the Germans forced into a desperate defense in the game's second half.\u003c\/p\u003e\n\u003cp\u003eIn the Plan 1919 campaign, the Germans are assumed to have used the collapse of Russia to stabilize the Balkan and Italian fronts, forgoing the historical 1918 Kaiser's Battles in the West. The Allies are thus faced with a strong German defense, but with a fully mobilized American army and backed by masses of tanks and planes. This hypothetical campaign challenges the Allies to leverage these arms into the world's first blitzkrieg, while the Germans fight to force a stalemate that will leave them dominant in Europe.\u003c\/p\u003e\n\u003cp\u003eThe large-hex map, scaled at 8 miles to the hex, covers the active area of the Western Front, from Epinal in the south to Antwerp and the Channel Coast in the north. Terrain includes Forts, Allied trenches, German Secondary and Primary Trenches, Forts, Forest, Marsh, Flood Plain, Mountain, and the Devastated Zone created by the German withdrawal in the Somme sector in 1917. The map is back-printed with separate versions for the 1918 and 1919 Campaigns.\u003c\/p\u003e\n\u003cp\u003eSimple but not simplistic, this new GMT version of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e1918\/1919: Storm in the West\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ecan be played in a single session and offers players a wide range of strategic and operational choices in bloody but dynamic campaigns to decide the outcome of the First World War. With updated artwork by Mark Simonitch and Charlie Kibler, this new combined edition is a must for lovers of classic wargaming.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32778137043023,"sku":"","price":47.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5526638.jpg?v=1607706914"},{"product_id":"command-colors-tricorne-jacobite-rising","title":"Command \u0026 Colors Tricorne Jacobite Rising","description":"\u003cp\u003eBy design,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eJacobite Rising\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis not overly complex. In a battle scenario, two players will command either the Jacobite forces or the units of the Government army. There are 13 battle scenarios in the game. A scenario’s battle notes state which player takes the first turn and players will alternate taking turns thereafter until one player reaches the number of Victory Banners indicated in the scenario’s victory conditions.\u003c\/p\u003e\n\u003cp\u003eThe\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eJacobite Rising\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ebattlefield game board has a hex grid of 13 hexes wide by 11 hexes deep. The battlefield is divided into three sections by two dotted lines, giving each player a Left Flank Section, a Center Section and a Right Flank Section. Where the dotted line cuts through a hex, the hex is considered to be part of both the flank section and the center section. Terrain Tiles represent a range of terrain features and are placed on the battlefield to recreate the historical scenario setting.\u003c\/p\u003e\n\u003cp\u003eA Command card is played each turn by the active player to order troops on a player’s side to move, battle, or do something special. The mix of units both players may have under their commands include; regular infantry, highland infantry, lowland infantry, militia infantry, battle cavalry, light cavalry, trained artillery, light artillery and leaders. Units are represented by a group of 4 blocks in a hex and a single block represents a leader. Units and leaders may only move and battle when given an order. During a turn when units are battling, the battle dice will resolve combat quickly and efficiently and when the last block of an opposition unit or leader block is eliminated, a player will gain one Victory Banner. Again the number of banners needed to win is detailed in a scenario’s victory conditions.\u003c\/p\u003e\n\u003cp\u003eIn a Jacobite Rising Tricorne battle, unit morale is one of the main thematic concepts, as it was historically. It is possible that units which have taken few-- or even no-- losses will run off the battefield at the first combat, which will definitely keep players on the edge of their command chairs during an entire battle.\u003c\/p\u003e\n\u003cp\u003eTo further emphasize the differences in battlefield doctrine between the Highland Clans and Government forces, each army has its own unique deck of Combat cards. These cards represent a mix of unit training, abilities, and surprising actions that take place during the course of a battle.\u003c\/p\u003e\n\u003cp\u003eAs with other Commands \u0026amp; Colors games, the scale of the game fluctuates, which allows players to effectively portray some of the larger historical Jacobite Rising battles, like Culloden and Falkirk, as well as smaller size skirmish actions. The 13 battle scenarios in the game present a stylized battlefield map that emphasize the important terrain features and highlights the historical deployment of forces in scale with the game system. Still the tactics of the period, that players will need to execute to gain victory, conform remarkably well to the advantages and limitations inherent to the various armies of the day and the battlefield terrain features on which they fought.\u003c\/p\u003e\n\u003cp\u003eHere is the list of 13 battles and smaller skirmish actions included with\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eJacobite Rising\u003c\/em\u003e:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eKillikeankie - 27 July 1689\u003c\/li\u003e\n\u003cli\u003eDunkeld - 21 August 1689\u003c\/li\u003e\n\u003cli\u003eCromdale - 1 May 1690\u003c\/li\u003e\n\u003cli\u003eAlness - 10 July 1715\u003c\/li\u003e\n\u003cli\u003eSheriffmuir - 13 November 1715\u003c\/li\u003e\n\u003cli\u003eGlen Shiel - 10 June 1719\u003c\/li\u003e\n\u003cli\u003ePrestonpans - September 1745\u003c\/li\u003e\n\u003cli\u003eClifton - 18 December 1745\u003c\/li\u003e\n\u003cli\u003eInverurie - 23 December 1745\u003c\/li\u003e\n\u003cli\u003eFalkirk (Stage 1) - 17 January 1746\u003c\/li\u003e\n\u003cli\u003eFalkirk (Stage 2) - 17 January 1746\u003c\/li\u003e\n\u003cli\u003eCulloden - 16 April 1746\u003c\/li\u003e\n\u003cli\u003eCulloden (Flanking Move) - 16 April 1746\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eAgain, owners of Compass Games The American Revolution Commands \u0026amp; Colors: Tricorne will find many familiar game mechanics in this stand-alone game product, but there are also plenty of new and interesting play concepts, which add historical depth and will provide even the most veteran Commands \u0026amp; Colors players new experiences and challenges as they are introduced into the world of the Highland Clans in the time of the Jacobite Risings.\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":32778137075791,"sku":"CPS1109","price":99.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4890412.jpg?v=1607707762"},{"product_id":"dawns-early-light-the-war-of-1812","title":"Dawns Early Light: The War of 1812","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eDawn’s Early Light: The War of 1812\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a two-player card-driven grand strategy game: a quick-playing, high-level abstract recreation of the entire conflict encompassing the territorial, naval, political, and economic competition between the two sides. Players will appreciate the high-production quality of the components which includes a MOUNTED game map and large, 5\/8\" size punch-out counters.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003ePlayers take the role of the United States or Great Britain over a four-year period spanning the war and its prelude, with game cards for events and operations that offer players the tools to remix the entire scope of the conflict. Events such as “Andrew Jackson,” “Old Ironsides,” “Laura Secord,” “Tippecanoe,” and “Dinner at the White House” recreate the characters and moments that shaped the war, while operations such as recruiting, campaigning, privateering, raiding, and shipbuilding let players take it in their own direction. Each side earns victory points for capturing the enemy’s towns and territory, outcompeting them at sea, and outmaneuvering them in politics and public sentiment.\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":32860103966799,"sku":"CPS1110","price":65.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/dawns-early-light.jpg?v=1611310519"},{"product_id":"the-conquistadors-the-spanish-conquest-of-the-americas-1518-1548","title":"The Conquistadors: The Spanish Conquest of the Americas 1518-1548","description":"\u003cp data-mce-fragment=\"1\"\u003eIn the half-century after Columbus, small bands of daring Spanish adventurers conquered Central and South America, destroying the huge armies of long-established native empires in the process. Some won great fortunes in gold, while many others only died an early death. These men were The Conquistadors. In this partly card-driven, partly procedural game —a brand-new design from Jon Southard — one to five players each control a group of conquistadors, trying to discover and loot the civilizations of the Americas and end up with the most gold and power.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eA game of\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eThe Conquistadors\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ebegins with the outline of Central and South America as known in 1520. Your first task will be to seek out and discover the great Indian cities and empires -- which may appear in their historical locations, or in quite different places. Once you discover where the cities and empires are, it is time to gather gold. You might battle and plunder the Indians, or your best plan may be to attempt diplomacy and enlist them as allies -- especially if you have an Indian interpreter in your expedition. Like Francisco Pizarro, you might try a Sudden Shock Attack to capture a native king and extort a fat ransom. Always you must be sure to keep the Governor happy, or he may issue a warrant for your arrest. Beware of native uprisings, painted warriors, and poisoned darts around the next corner, and watch out for defection in your own ranks. If you fall behind in the race for gold, you might try to descend the Amazon or discover the Fountain of Youth. And when you are really in a tight place, perhaps you can appeal to Mano de Dios (the Hand of God) to bail you out.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Conquistadors\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis playable by from 1 to 5 players, with an introductory Basic Game, a more involved Standard Game, and some optional rules. While the normal game system requires 2 or more players, solitaire play is enabled by a special solitaire module.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eProduct Information:\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eComplexity: Low to Medium 3\/4\/5 out of 10 (Basic\/Standard\/plus Optional Rules)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eSolitaire Suitability: High (solitaire scenario), Low (other scenarios)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eTime Scale: variable, one turn = 3 to 18 months\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eMap Scale: abstract, point-to-point area map covers Mexico, Central America, Colombia, Ecuador, and Peru\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eUnit Scale: Individual leaders, 3 to 25 Spanish troops, up to several thousand Indian troops\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003ePlayers: one or two\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003ePlaying Time: three hours (Basic Game), four to six hours (Standard Game)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":32860527034447,"sku":"","price":89.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/conquistadors.jpg?v=1611329761"},{"product_id":"fire-in-the-lake-tru-ngbot","title":"Fire in the Lake: Tru’ng Bot Update Pack","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eTru’ng\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis the name of a new bot system for\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFire in the Lake\u003c\/em\u003e. It follows in the footsteps of the innovative card-based bot system that was first developed for Gandhi, giving fans of Fire in the Lake more opportunities to get this great game to the table.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eTru’ng is quick to use and easy to implement, but is sophisticated enough to play the full Fire in the Lake game. When selecting Operations and Special Activities, cards are drawn from the Tru’ng deck—there are six cards for each Fire in the Lake faction. Each card examines the current state of the game and selects the appropriate action for the active faction. A single, faction-specific table then determines where that action will occur. The same table is used to select spaces for Operations, Special Activities, and Events, minimizing the need to flip between multiple player aids.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003ePlaying against Tru’ng feels like playing against a human opponent. It is unpredictable yet responsive to strategic needs, it goes after its enemies while keeping an eye on its ally, and makes moves up to now limited to human players—like choosing a Limited Operation to block an opponent’s Event. Tru’ng can take the place of a human player for any Fire in the Lake faction, can be used with every Fire in the Lake scenario, and can be used in any combination of player and non-player setups.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eIn 40 CE, the Tru’ng sisters successfully fought to liberate their homeland from foreign occupation. They defeated the Chinese army that had been sent to pacify the region and for three years ruled as queens. In the past two millennia, the legend of the Tru’ng sisters has grown; they are now celebrated as exemplars of sacrifice and patriotism in defense of their homeland. It was the birth of Vietnamese national identity.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e“A woman proudly led a young nation; Even the Han emperor heard of it, and was terrified.”\u003cbr\u003e— 19th century Vietnamese poem\u003c\/p\u003e\n\u003cp\u003eNote: The Tru'ng bot works for Fire in the Lake only, not for the Fall of Saigon expansion. The bot in Fall of Saigon has to deal with the additions in that expansion, so it only works for Fall of Saigon.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32896671285327,"sku":"GMT2016","price":24.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5371193.jpg?v=1613147682"},{"product_id":"quartermaster-general-ww2-total-war-expansion","title":"Quartermaster General: WW2 - Total War Expansion","description":"\u003cp\u003e\u003cspan class=\"dropcap1\"\u003e\u003ccufon class=\"cufon cufon-canvas\" alt=\"T\"\u003e\u003ccufontext\u003e\u003c\/cufontext\u003e\u003c\/cufon\u003e\u003c\/span\u003e\u003cstrong\u003eTotal War\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis the first expansion for the second edition of\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eQuartermaster General\u003c\/strong\u003e, that provides players with a great number of new playing options, without dramatically increasing the play time.\u003c\/p\u003e\n\u003cp\u003eAmong these new game features, the most important is the introduction of\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAir Forces\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ethat brings a whole new dimension to the conflict. Air Forces help the players to defend Armies and Navies in the same space, or to attack adjacent Air Forces in battle.\u003c\/p\u003e\n\u003cp\u003eAnother new key feature is the presence of new forces:\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eChinese and French forces\u003c\/strong\u003e, that enlarge and change the opening setup, introducing many new strategies. A new tactical point is introduced into the game through\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eBolster\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003ecards, a new type of cards that are played directly from the hand as reactions to game play. “Last but not least”, the introduction of new alternate “what if” cards, that represent historical strategies that were considered but never executed, as Operation Sea Lion, the invasion of Britain.\u003c\/p\u003e\n\u003cp\u003eWith these important changes the game is still simple to learn and quick to setup, but these new tactical moves at player’s disposal in this expansion set increase the fun and ensure a further and greater replayability!\u003c\/p\u003e","brand":"Ares Games","offers":[{"title":"Default Title","offer_id":32904593178703,"sku":"AREARTG010","price":31.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5489438.png?v=1613757805"},{"product_id":"2gm-pacific","title":"2GM Pacific","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003e2GM Pacific\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a tabletop wargame that allows you to recreate epic battles between the United States and the Empire of Japan in the Pacific Ocean Theatre of World War II.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e2GM Pacific\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a standalone expansion, so you won’t need previous editions of the game to play. All the components (game board, rulebook, solo mode, art, tokens) have been revised and updated.\u003c\/p\u003e\n\u003cp\u003eIt is a game for 1 to 4 players with a strong army-building component, where cards represent military units and the various actions they can perform on the battlefield. Battles take place in turns until one of the players fulfills their victory conditions. Deploy units on a big game board and upgrade them during the battle with extra gear tokens. Generals will have to optimize the resources provided by their nations and take advantage of the terrain to defeat their enemies.\u003c\/p\u003e\n\u003cp\u003eGame includes a highly immersive Campaign Book with Historical Scenarios to recreate the entire Pacific War: defend the Philippines against the Japanese attack, fight in Guadalcanal, disembark at Tarawa, penetrate the Jungle of Saipan, take back the Philippines, survive Iwo Jima and fight gruesome battles in Okinawa.\u003c\/p\u003e","brand":"Draco Ideas","offers":[{"title":"Default Title","offer_id":32904593473615,"sku":"HPSDOI2G001","price":54.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5047526.jpg?v=1613754351"},{"product_id":"tri-game-update-kit-for-imperial-struggle-versailles-all-bridges","title":"Tri-Game Update Kit for Imperial Struggle\/Versailles\/All Bridges","description":"","brand":"GMT","offers":[{"title":"Default Title","offer_id":39253411627087,"sku":"GMT2001-UD","price":0.01,"currency_code":"GBP","in_stock":true}]},{"product_id":"la-bataille-de-hanau","title":"La Bataille de Hanau","description":"\u003cspan face=\"arial\" size=\"2\" style=\"font-family: arial; font-size: small;\" data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e\u003cspan color=\"#cc3333\" size=\"4\" style=\"color: #cc3333; font-size: large;\" data-mce-fragment=\"1\"\u003e\u003cspan size=\"2\" style=\"font-size: small;\" data-mce-fragment=\"1\"\u003e\u003cspan color=\"#cc3333\" style=\"color: #cc3333;\" data-mce-fragment=\"1\"\u003e\u003cspan size=\"4\" style=\"font-size: large;\" data-mce-fragment=\"1\"\u003e\u003cspan size=\"3\" style=\"font-size: medium;\" data-mce-fragment=\"1\"\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\" data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eVive l'Empereur\u003c\/strong\u003e \u003cstrong data-mce-fragment=\"1\"\u003eSeries\u003c\/strong\u003e is a simulation of the battles fought during the Napoleonic Era in Europe, between 1805 and 1815. The scale is the regiment, a good compromise between the brigade level (with no formations) and the detailed battalions. The scale is 250 m\/hex and a turn is 30 minutes.\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003cspan data-mce-fragment=\"1\"\u003e\u003c\/span\u003e\u003chr data-mce-fragment=\"1\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eAt the end of the campaign of 1813 in Saxony, after the defeat of Leipzi the Grande Armée retreats towards France, thus having to cross half of Germany. This retreat, from east to west, passes through Frankfurt, but in front of this city is a quite unexpected army, half formed of former allies of France, the Bavarians of General de Wrede. Bavaria, whose defection is only the last of a long series, is eager to keep its independence and the only possible way is to rally the coalition, forced by the presence of the Austrian corps commanded by Fresnel and Klenau. Thus Napoleon found before him not only an Austrian corps but also the troops supposed to watch it, these two corps forming an army of about 50,000 men, determined to cut the road to the French, convinced that it was only a mob of stragglers and that the task will be easy. De Wrede's was surprised when he realized that he did not have a few stragglers in front of him but the Imperial Guard, commanded by the Emperor himself ...\u003c\/span\u003e\u003c\/p\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":39255637327951,"sku":"","price":49.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/hanau_ed67ff33-8c75-45c9-a0fd-9aec3f3a44ca.jpg?v=1614877934"},{"product_id":"atlantic-chase","title":"Atlantic Chase","description":"\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 1-2 players, ages 14+, playing time around 30-120 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAtlantic Chase\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e simulates the naval campaigns fought in the North Atlantic between the surface fleets of the Royal Navy and the Kriegsmarine between 1939 and 1942. It utilizes a system of trajectories to model the fog of war that bedeviled the commands during this period. Just as the pins and strings adorning Churchill’s wall represented the course of the ships underway, players arrange trajectory lines across the shared game board, each line representing a task force’s path of travel. Without resorting to dummy blocks, hidden movement, or a double-blind system requiring a referee or computer, players experience the uncertainty endemic to this period of naval warfare.\u003c\/span\u003e\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39255862771791,"sku":"GMT2015","price":78.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/atlantic-chase.jpg?v=1614890513"},{"product_id":"battle-for-germany-deluxe-edition","title":"Battle for Germany: Deluxe Edition","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003c\/em\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 2-4 players, ages 12+, playing time around 180-240 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eBattle for Germany Deluxe Edition - The Destruction of the Reich, Dec.1944-May 1945\u003c\/strong\u003e\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis will be an update of the several previous editions.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIt will retain the original map, counters, and rules with a graphic update and enlargement to a full-size game board and larger counters.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eNew content includes optional rules and counters from the 1995 DG edition and various MOVES articles and other sources (as the counter limit allows).\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":39264804175951,"sku":"DCG3003","price":59.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/battle-for-germany-dl.jpg?v=1615557435"},{"product_id":"slouch-hats-and-eggshells-the-allied-invasion-of-syria-lebanon-1941","title":"Slouch Hats and Eggshells: The Allied Invasion of Syria \u0026 Lebanon - 1941","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eSlouch Hats and Eggshells\u003c\/strong\u003e:\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Allied Invasion of Syria \u0026amp; Lebanon - 1941\u003c\/em\u003e, recreates the World War II campaign in French-held Syria and Lebanon, historically from early June 1941 through mid-July 1941. One player will control the Axis forces (Vichy French, French colonial troops, and Germans), while his opponent controls the Allied forces (British, Commonwealth, Free French, etc). The playing pieces represent the actual units that participated in the campaign and the map represents the terrain over which those units fought. The players maneuver their units across the map and conduct combat according to the rules of play. One player wins by capturing certain specified objectives while his opponent wins by avoiding those victory conditions.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWhen Free French leader Gen. de Gaulle visited the Middle East in April 1941 he forced a political crisis by demanding the occupation of Syria. As a result Legnica ordered an offensive to place all of Syria and Lebanon under Free French control. Sadly, such posturing caused Allied command staffs to hold unrealistic views of what the ensuing occupation would look like. Certain authorities believed the Vichy French in Syria would offer only token resistance and their defense would collapse like an eggshell. The thinking held that Vichy forces could be won over with wine and coffee along with displays of the Australian slouch hat. Instead, the Vichy-led troops fought ferociously from the start.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003ePlayers should feel free to combine play of this game with that of\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eRommel's War, published by\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eL2 Design Group. Both games include the same historical moment, have identical scales, and have some of the same historical units. It is natural that players would want to explore more historical alternatives with combined play. To facilitate such game play, this game uses many of the same rules, charts, and tables found in\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eRommel's War.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eGame Scale:\u003cbr data-mce-fragment=\"1\"\u003eGame Turn: 10 days\u003cbr data-mce-fragment=\"1\"\u003eHex: 10 miles \/ 16 kilometers\u003cbr data-mce-fragment=\"1\"\u003eUnits: Company to Brigade\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eGame Inventory:\u003cbr data-mce-fragment=\"1\"\u003eOne 22 x 34\" full color map\u003cbr data-mce-fragment=\"1\"\u003eTwo dual-side printed countersheets (96 - 0.6\" \u0026amp; 20 - 1.2\" counters)\u003cbr data-mce-fragment=\"1\"\u003eOne 28-page rulebook\u003cbr data-mce-fragment=\"1\"\u003eTwo 4-page Player Aid Cards (CRT\/TEC, etc)\u003cbr data-mce-fragment=\"1\"\u003eFour 1-page Player Aid Cards (Turn Sequence, Set-up, Counter Information)\u003cbr data-mce-fragment=\"1\"\u003eTwo 6-sided dice\u003cbr data-mce-fragment=\"1\"\u003eSeven plastic storage bags\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSolitaire Playability: Medium-High\u003cbr data-mce-fragment=\"1\"\u003eComplexity Level: Medium-High\u003cbr data-mce-fragment=\"1\"\u003ePlayers: 2 (or medium high solitaire)\u003cbr data-mce-fragment=\"1\"\u003ePlaying Time: 4-6 Hours\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":39292525641807,"sku":"WS-LWG-1101-SHE","price":41.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/slouch-hats-eggshells.jpg?v=1617353265"},{"product_id":"black-swan","title":"Black Swan","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eRelive WW2 in Europe from 1939 to 1945. Two to five players, with excellent solitaire suitability.\u003cbr data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e\"Black Swan\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a block wargame with over 200 combat units. A game turn is three months (a season) and there are several three-season Scenarios and two Campaigns (1939 and 1941).\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWhen in 1939 Hitler ordered the invasion of Poland, few in Germany - and probably in the rest of Europe - believed that France and Great Britain would have declared war.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn the previous months Hitler had broken the Treaty of Versailles, by which the harsh conditions imposed had humiliated and starved the German population for years and led to a political reunification of the original German Reich: restored the Rhineland, annexed Austria and invaded Czechoslovakia, with the tacit consent of the other nations, Great Britain and France above all.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSo his assumption that he could have done the same with Poland had a logical basis. Instead this time events went another way.\u003cbr data-mce-fragment=\"1\"\u003eMost European countries had been so devastated by WWI that few wanted another war. Ignoring the German preparations for a renewed war of revenge based on the new Blitzkrieg tactics, France developed an old fashioned concept of static border fortifications - the Maginot Line - and Chamberlain's Great Britain focused entirely on diplomacy in an attempt to deal in a gentlemen fashion with the rapacious and very ungentlemanly Nazi regime.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEven after the fall of France, which surrendered in a few weeks after a blitz attack across the Ardennes - almost the same move adopted at the beginning of WWI - Great Britain still tried to reach an agreement with Hitler.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis did not happen and Great Britain remained alone, with no American help, and was on the edge of the defeat, having to choose between an unfair peace or the threat of an invasion. It was only one man, the freshly appointed prime minister Winston Churchill - going against any logic and even against his own political peers and the Crown - that wanted to resist, and the outcome of the Battle of Britain later proved him right.\u003cbr data-mce-fragment=\"1\"\u003eHowever many months would have to pass before the Soviet Union first and the US later would join the Allied cause to restore peace in Europe, at the cost of millions of deaths....\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAs the\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAxis Powers\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eyou have to swiftly win the war, either by a Mediterranean strategy to break the British Empire, or an all out effort to demolish the Red Army. If a Decisive Victory is unobtainable, you can still go for a Strategic or at least an Economic Victory.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAs the\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAllies\u003c\/strong\u003e, you must survive the initial onslaught and prepare for a long war of attrition before dealing a deathly blow to the Reich's body.\u003cbr data-mce-fragment=\"1\"\u003eI hope you will enjoy Black Swan, and that it will answer some of your questions as well. I look forward to the conversations that will follow its release.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eHistorical Intro\u003c\/strong\u003e\u003cbr data-mce-fragment=\"1\"\u003eTo strive in this world is to abide in the planes of chaos.\u003cbr data-mce-fragment=\"1\"\u003eNowhere is this more readily apparent than in war. The belief in a cause, the assurance of a plan, the security of ordered ranks and painstaking calculation, all these are thrown into the hazard of conflict. Nothing ever survives. Everything is changed. In the aftermath, the world must always be rebuilt out of expediency and pretence.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSince antiquity, some have known this as “The Black Swan.” It is the rare and unlooked-for event, something that is entirely unexpected and presages abrupt reversal.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn martial terms, The Black Swan symbolizes the unravelling of apparent certainty, together with man’s desire to contrive notions of opportunity, or excuses for defeat, whenever he dares play with the volatile flames of ambition. Napoleon’s fortune succumbed to this very phenomenon the moment his army moved against Russia. By the time of Waterloo, the great improviser of battlefield success had truly become the shifty and evasive apologist for disaster.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAnd then it was Hitler’s turn. Lying in a hospital bed come the end of The Great War, whose four year course was the embodiment of bold assertions gone awry, the infantry corporal simply could not accept the sudden and supposedly unforeseeable collapse of his beloved army. What had gone wrong? That army stood everywhere on enemy ground. Russia had succumbed and was occupied, and the French had been bled white. It could only be betrayal - betrayal by communists and the craven factions in government. These were his “Men of 1918.” The German army had not been defeated. The soldiers had simply been stabbed in the back. And one a night in early 1933, as he stood on the podium in the packed Berlin Sportpalast, that is the story he told. He would still be telling it twelve years later.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBut the swan is no respecter of any cause or purpose. Whatever things were, and whatever they become, the constant truth is, as Yeats put it: Things fall apart, the centre cannot hold, mere anarchy is loosed upon the world. Whatever is gained or lost is not merely about having one good plan or a single bad one; rather, it is about what ensues when all plans inevitably founder. Even if you cannot predict what is unpredictable, you should at least prepare for it the best you can. Men make plans to give order to chaos. Whoever does that best will emerge victorious.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"Vento Nuovo Games","offers":[{"title":"Default Title","offer_id":39304954019919,"sku":"","price":109.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/black-swan.png?v=1618239627"},{"product_id":"carentan-10-13th-june-1944","title":"Carentan, 10-13th June 1944","description":"\u003cp data-mce-fragment=\"1\"\u003eThe game\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eCarentan, 10 - 13th June 1944\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eshows fierce fighting in Normandy between Germans and Americans. In starting phase of the battle enemy armies used elite airborne formations and later less experienced mechanized forces. In effect training and determination factors were balanced. Americans achieved success because of material advantage and better coordination of combined arms actions.\u003cbr data-mce-fragment=\"1\"\u003eCould the battle outcome have been different? On tactical level German fallschirmjägers had edge, because they were masters in using urban terrain. But lack of ammo and high casualties forced them to leave Carentan. On the other hand Americans used consistently artillery support and they gained ground step by step. These battlefield elements are shown in \"Great Battles of Small Units\" system.\u003cbr data-mce-fragment=\"1\"\u003eTwo scenarios are included.\u003cbr data-mce-fragment=\"1\"\u003e\"Purple Heart Lane\" depicts struggle for Carentan between enemy paratroopers. Players can use optional rule and see what would be battle finale, if troops from 17th SS Panzergrenadier Division appeared earlier on the battlefield.\u003cbr data-mce-fragment=\"1\"\u003eThe scenario \"Battle of Bloody Gulch\" shows American defence of Carentan against German counterattack. In this fighting American armored units are present as well.\u003c\/p\u003e","brand":"Stratagemata","offers":[{"title":"Default Title","offer_id":39322560462927,"sku":"","price":38.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/carentan-1944.jpg?v=1619193630"},{"product_id":"decisive-victory-1918-volume-1-soissons","title":"Decisive Victory 1918: Volume 1 - Soissons","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eDecisive Victory 1918 - Vol. I Soissons\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eGame scale\u003cbr data-mce-fragment=\"1\"\u003eUnit size: Regiment\/Division\u003cbr data-mce-fragment=\"1\"\u003eGame Turn: 6 Hour Day\/ 12 Hour Night\u003cbr data-mce-fragment=\"1\"\u003eMap Scale: 1 Kilometer per hex\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWhatever you do, you lose a lot of men – General Mangin, commander French 10 Army.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Battle of Soissons, 18 July to 28 July, 1918, is little known today, particularly in the English-speaking world. It is significant for a number of reasons; it was the first time that the French army used a large-scale attack with tanks supported by a surprise (i.e. not pre-registered) artillery bombardment, similar to the British attack the previous year at Cambrai, and it was the first time that full-size US divisions went on the offensive incorporated in the French army. But most importantly, it was the opening of the Second Battle of the Marne. It not known at the time, although suspected by many, that this battle was the death-knell of the German army.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eFrench 10 Army, reinforced by US troops, had been assembled to strike the over-stretched German forces on one side of the Soissons – Château Thierry – Reims salient. The French had sixteen infantry divisions, including two US corps-sized divisions, as well as over three hundred tanks. The Germans facing them consisted of ten divisions, the quality of which varied widely although all had taken a battering during the Spring Offensive fighting. The German positions had been reached a few weeks previously during the final thrust of the offensives and therefore there had been no time to extensively fortify it; thus the battle was far more mobile than most of those previously on the Western Front. In addition, German artillery was sparse at the start of the battle because all of the heavy \u0026amp; super-heavy artillery in the area had been sent north for the planned Hagen Offensive in Flanders, giving the French a roughly 2.5:1 advantage in artillery. Although the battle continued beyond when the game ends, it was largely over by the 23 July, progress after that day being very slow, which is why the simulation terminates on that day. The German defence at Soissons was skilfully executed, particularly as the attack had been a complete surprise.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eDecisive Victory 1918 is a series of three games that when combined will cover the entire Allied offensive in July of 1918 know as the Second Battle of the Marne.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis simulation illustrates the main features of late WWI combat. If the campaigns of 1918 were a far cry from the static trench warfare which had characterized the previous years, defense still retained absolute tactical advantage over the offense. Even with the element of complete surprise and greater numbers of troops and equipment facing a tired enemy, the French army was unable to maintain the pace of the advance attained on the first two days. This was not through any lack of competent commanders: not only could the defender always bring in reinforcements in men and equipment faster than the attacker, but the attacker’s speed, maneuverability, and ability to operate autonomously were still limited. It was very difficult, after the enemy's frontline was breached, to maintain any prolonged advance once the troops had progressed beyond friendly artillery cover and outpaced their logistical services. In addition, a few resolute defenders huddled around a handful of machine guns could inflict grievous casualties and delay vastly superior numbers. To adequately reflect these key aspects of late WWI warfare, the design incorporates elements and mechanisms that depart from the more standard hex \u0026amp; counter systems.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game features mandatory attacks into multiple hexes, very rigid ZOC, and severe restrictions on disengagement and advance after combat. “Threat zones” extend beyond the standard 1-hex ZOCs and represent limited knowledge of the enemy’s positions, thus preventing unrealistic infiltration through narrow gaps in the frontline.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Combat system is highly attritional, in terms of casualties and cohesion disruption. Reorganization is a slow process, conducted under the cover of the night. Attacking units rapidly deplete their offensive power. Defending units, on the other hand, are never completely eliminated, and retain (as “remnants”) indefinite residual defensive power. Defensive initiative superiority also translates into special “fall back” movement, which allows defenders to extricate themselves from dangerously outflanked positions and avoid encirclement.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMoreover, the system emphasizes the need for proper coordination and preparation in order to launch a successful assault: Artillery support, effective command control, and a fundamental factor, most neglected in the vast majority of wargames, time, to draw battle plans, register artillery coordinates, conduct adequate reconnaissance and rest and resupply the troops. Accordingly, the system requires assaults to be prepared one turn in advance. Improvised, “on the move”, attacks are also possible, but are likely to be ineffectual unless facing negligible resistance.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Entente player will have to make the best out of his initial breakthrough, and be careful not to exhaust its offensive power too soon in order to retain some impetus for when German reinforcements move in to consolidate the frontline. Judicious use of his unwieldy and short-lived, but powerful armored assets is critical to the success of the offensive. The German player will have to conduct a methodical retreat, knowing when and where to give ground to preserve his forces and when and where to make a dogged stand.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game, playable in one sitting, has a low counter density and is highly suitable for solitaire play.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eVolume One: Soissons - is a stand alone game that covers the French 10th army sector.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eVolume Two: Chateau Thierry- is a stand alone game that covers the French 6th army sector.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eVolume Three: TBD - is an add-on game (with the previous two) that covers the Eastern half of the offensive.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":39331465199695,"sku":"","price":63.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/decisive-victory.jpg?v=1619547227"},{"product_id":"commands-colors-samurai-battles","title":"Commands \u0026 Colors: Samurai Battles","description":"\u003cp data-mce-fragment=\"1\"\u003eThe\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eCommands \u0026amp; Colors: Samurai Battles\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003egame rules allow players to portray important engagements of Japanese history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, an infantry unit may represent an entire clan of soldiers, while in other scenarios a unit may represent just a few brave warriors.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39356062498895,"sku":"GMT2018","price":89.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/samurai-battles.jpg?v=1620474757"},{"product_id":"bayonets-and-tomahawks","title":"Bayonets and Tomahawks","description":"\u003cp data-mce-fragment=\"1\"\u003eBayonets \u0026amp; Tomahawks (B\u0026amp;T) is a 2-player strategic game focusing on the French \u0026amp; Indian War 1755-1760. Its fluid yet rich system ensures fun for players of all levels. One player controls the British and the other controls the French and most Indians. Indian diplomacy, raids, constructions, naval operations, sieges: nothing is left out in order to immerse players in the fascinating military asymmetries of the 18th-Century colonial frontier.\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003eA game of B\u0026amp;T can last 1 or more game years depending on the scenario chosen — up to the full conflict. During each game year, there are 8 action rounds where players move their pieces on land and sea, perform raids, build forts and roads, etc. Battles\/sieges usually occur at the end of each action round. A game year also includes 3 logistics rounds: “Fleets arrive”, “Colonials enlist” and “Winter quarters”.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eB\u0026amp;T is card driven. But unlike most card assisted war games player don't manage a hand of cards. Each player starts the year with one undisclosed reserve Action card picked randomly. At the beginning of each Action round, both players draw a new card. They must then choose one of their 2 cards to play for the current round. The other card becomes their reserve for the next round. At each action round, the French player also gets a random Indians action card.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Action points (AP) on the cards in play determine how many stacks of pieces a player can activate during the current round. In addition the cards trigger events and determine initiative for the next Action round. Movement is point to point. Pieces can also move via sea zones.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEach side has particular assets he must make the most of in order to achieve victory. The British have overwhelming numbers, the French are more adept at wilderness fighting with the help of their numerous Indian allies. To win, a player must control enough enemy key spaces to reach the scenario’s Invasion victory points requirement by game end. In one-year scenarios, pieces removed permanently from play yield Invasion VP as well. The French player can also win if he succeeds in enough raids during the current year to reach the scenario’s Raid victory points requirement.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBy its nature, the game lends itself to solitaire play. In bonus, the rules allow to split the actions of each camp methodically. This way, up to 2 British players (British, Colonial) and 3 French players (French, Canadien, Indian) can relive the historic pains of shared command.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39356072263759,"sku":"GMT2010","price":51.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/bayonets-and-tomahawks.jpg?v=1620475433"},{"product_id":"battle-of-the-bulge-1944","title":"Battle of the Bulge 1944","description":"\u003cp data-mce-fragment=\"1\"\u003eOne of the greatest battles in World War II history is finally coming to Worthington Publishing. Designed by Dan Fournie, and using concepts from Worthington's Holdfast Series, this fast playing Bulge game will give you hours of game play. With fewer than 50 counters per side, and 8 pages of rules, you'll be up and playing in 15 minutes, and finishing games in 2 hours or less.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEach side gets a set number of resource points to move and have combat, each move or combat costing a resource point. But you can do these in any order, so attack with an adjacent unit, create a hole, and then race through with another unit, which can then attack! Then move the initial unit that attacked to create the hole...the decisions are yours!\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBreakthroughs will occur, having the right units in position to exploit your opportunities is critical. The Germans start with more resource points and will reduce as the game goes on, the allies on the other hand start with fewer and go up as the game goes on, reflecting the historical situation.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMuch like in DUNKIRK 1944 we have included optional German Objective Cards. The German player secretly picks one prior to play, the Allied player does not know the true German objective until the game end creating tension right up to the last die roll.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e—description from the publisher\u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAlthough the publisher claims 1-2 players,\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eit has no solitaire opponent to compete against. It's a 2-player game, and like most 2-player games, you can solo both sides.\u003c\/p\u003e","brand":"Worthington Games","offers":[{"title":"Default Title","offer_id":39356077801551,"sku":"WPUB063","price":64.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/bulge-1944.jpg?v=1620475767"},{"product_id":"asl-module-5a-for-king-and-country","title":"ASL module 5a: For King and Country","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eFor King and Country\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003econtains the complete (in\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/243\/advanced-squad-leader\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/boardgamegeek.com\/boardgame\/243\/advanced-squad-leader\"\u003eASL\u003c\/a\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eterms!) Order of Battle for the British along with eight mapboards\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003e[2nd edition] or four mapboards [1st edition]\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e(not available in any other ASL module) and 20 revised and updated scenarios from our favorites which appeared in past magazines or modules that are now unavailable.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThese scenarios have been updated to incorporate existing errata and some have been changed to try and make them better balanced scenarios. You can download the changes that were made when updating FKAC scenarios so that your already owned versions of these scenarios will be up to date!\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eContents :\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e4 8x22 mounted Geomorphic mapboards (1, 7, 8 and 12) (1st edition)\u003c\/em\u003e\u003cbr data-mce-fragment=\"1\"\u003e8 8x22\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eunmounted\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eGeomorphic Maps (6, 7, 10, 12, 13, 14, 15 and 32)\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003e(2nd edition)\u003c\/em\u003e\u003cbr data-mce-fragment=\"1\"\u003e1 full Countersheet of 1\/2\" counters\u003cbr data-mce-fragment=\"1\"\u003e3 full Countersheets of 5\/8\" counters\u003cbr data-mce-fragment=\"1\"\u003e1 half Countersheet of 1\/2\" counters\u003cbr data-mce-fragment=\"1\"\u003e1 half Countersheet of 5\/8\" counters\u003cbr data-mce-fragment=\"1\"\u003e20 scenarios printed on 10 individual cardstock sheets\u003cbr data-mce-fragment=\"1\"\u003e1 Chapter H section for the British OB\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eScenario List:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e91 Ad Hoc at Beaurains\u003cbr data-mce-fragment=\"1\"\u003e92 Stand Fast the Guards\u003cbr data-mce-fragment=\"1\"\u003e93 Tavronitis Bridge\u003cbr data-mce-fragment=\"1\"\u003e94 Bofors Bashing\u003cbr data-mce-fragment=\"1\"\u003e95 Descent into Hell\u003cbr data-mce-fragment=\"1\"\u003e96 The Crux of Calais\u003cbr data-mce-fragment=\"1\"\u003e97 A Desparate Affair\u003cbr data-mce-fragment=\"1\"\u003e98 On Silent Wings\u003cbr data-mce-fragment=\"1\"\u003e99 Probing Layforce\u003cbr data-mce-fragment=\"1\"\u003e100 Regalbuto Ridge\u003cbr data-mce-fragment=\"1\"\u003e101 Throwing Down the Gauntlet\u003cbr data-mce-fragment=\"1\"\u003e102 Point of the Sword\u003cbr data-mce-fragment=\"1\"\u003e103 A Day by the Shore\u003cbr data-mce-fragment=\"1\"\u003e104 Hill of Death\u003cbr data-mce-fragment=\"1\"\u003e105 Going to Church\u003cbr data-mce-fragment=\"1\"\u003e106 Kangaroo Hop\u003cbr data-mce-fragment=\"1\"\u003e107 Tettau's Attack\u003cbr data-mce-fragment=\"1\"\u003e108 Guards Attack\u003cbr data-mce-fragment=\"1\"\u003e109 Dreil Team\u003cbr data-mce-fragment=\"1\"\u003e110 North Bank\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":39398511837263,"sku":"","price":127.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/for-king-and-country.jpg?v=1622556710"},{"product_id":"asl-action-pack-16-from-the-land-down-under","title":"ASL Action Pack #16: From the Land Down Under","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eAction Pack #16: From The Land Down Under features a new map (15a\/b) and 15 new scenarios designed and playtested by the Australian ASL community. Spearheaded by Andrew Rogers (Hatten In Flames), the scenarios of Action Pack #16 feature actions and combatants from all around the globe.\u003c\/p\u003e\n\u003cp\u003eAction Pack #16: From The Land Down Under contains:\u003cbr\u003eone new 11\" x 16\" double-sided ASL mapboard (15a\/b)\u003cbr\u003e15 new ASL scenarios (AP160-AP174):\u003c\/p\u003e\n\u003cp\u003eAP160 Carrier Hill – 6 turns, 22 April 1941, Tobruk, Libya\u003cbr\u003eAP161 ANZAC Boys – 5 turns, 27 May 1941, Chania, Crete\u003cbr\u003eAP162 The Governor – 4½ turns, 19 June 1941, Merdjayoun, Syria\u003cbr\u003eAP163 Dingoes At Damour – 5½ turns, 9 July 1941, Damour, Syria\u003cbr\u003eAP164 Sparrow Force – 5½ turns, 22 February 1942, Oesau, West Timor\u003cbr\u003eAP165 The Chocos – 4½ turns, 26 July 1942, Oivi, New Guinea\u003cbr\u003eAP166 Aussie Alamo – 6½ turns, 28 January 1943, Wandumi, New Guinea\u003cbr\u003eAP167 All The King’s Enemies – 5½ turns, 30 January 1943, Wau, New Guinea\u003cbr\u003eAP168 Nameless Hill – 5 turns, 30 December 1943, Razorback Ridge, New Britain\u003cbr\u003eAP169 The Beasts Have Arrived – 5½ turns, 16 April 1944, Seredynki, Ukraine\u003cbr\u003eAP170 Never On Time – 6 turns, 28 June 1944, Mouen, France\u003cbr\u003eAP171 Pössl’s Posse – 5½ turns, 12 July 1944, Kaunas, Lithuania\u003cbr\u003eAP172 Hickory Lickin’ – 5½ turns, 16 October 1944, Würselen, Germany\u003cbr\u003eAP173 The Bend – 4½ turns, 16 January 1945, Hatten, France\u003cbr\u003eAP174 Forest Gumm – 5½ turns, 19 January 1945, Weyersheim, France\u003c\/p\u003e\n\u003cp\u003eDesigned for the aficionado, Action Pack #16: From The Land Down Under is not a complete product and assumes the buyer owns the core Advanced Squad Leader game system.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":39398516523087,"sku":"MMPAP16","price":30.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl-action-pack-16.jpg?v=1622556980"},{"product_id":"zero-leader","title":"Zero Leader","description":"\u003cp data-mce-fragment=\"1\"\u003eZero Leader is based on the Corsair Leader game, with some significant changes. The game focuses on commanding and managing a Japanese aerial squadron in the Pacific in World War Two, with aircraft including the A6M2 Zero, KI-84 Frank, KI-43 Oscar, G4M Betty, and G3M Nell, covering the major campaigns throughout the war from 1941 to 1945.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eYou will need to select the right mix of aircraft under your command in order to successfully carry out the different types of missions. Each aircraft has its advantages and disadvantages. For example, a fighter like the Zero is very maneuverable and deadly to enemy Bandits, but it has limited ability to attack naval and ground targets, whereas a bomber like the Betty can carry a lot of munitions, but are susceptible to enemy bandit and anti-aircraft attacks.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis game also includes additional aspects of Japanese operations such as mechanical and maintenance challenges, invoking samurai spirit, as well as the ability to deploy the deadly Ohka kamikaze aircraft-bombs. There is also an air combat system which gives you more tactical options when dogfighting with enemy aircraft, including manuevering for position, increasing pilot aggression and being affected by the robustness of the aircraft.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eLike the other games in the \"Leader\" series, Zero Leader is a solitaire game. Included in the core box:\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003e1 x Mounted Display 20\"x15\"\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e1 x Mounted Dogfight Chart\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e11 x Counter Sheets (88 counters per sheet)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e15 x Campaign Sheets\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e4 x Player Help Sheets\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003e2 x single-sided sheets\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e2 x double-sided sheets\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e386 x Cards\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003e18 x Frank aircraft cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e36 x Zero aircraft cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e36 x Zeke aircraft cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e18 x Kate aircraft cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e18 x Jill aircraft cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e18 x Val aircraft cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e18 x Emily aircraft cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e18 x Jack aircraft cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e18 x Tojo aircraft cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e18 x Sonia aircraft cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e18 x Tony aircraft cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e18 x George aircraft cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e18 x Oscar aircraft cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e18 x Betty aircraft cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e18 x Nell aircraft cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e5 x Frank \"Trainee\" aircraft cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e30 x Event cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e45 x Target cards\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e2 x 10-sided Dice\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e1 x Player Log Sheet\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e1 x Rulebook\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":39404346966095,"sku":"DVG1-058","price":110.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/zero-leader.jpg?v=1622818237"},{"product_id":"zero-leader-aces-expansion","title":"Zero Leader: Aces Expansion","description":"\u003cp data-mce-fragment=\"1\"\u003eGet 56 cards of Japanese Aces and Elite Pilots. New pilots to use in your Zero Leader battles and campaigns.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e52 Japanese Pilot cards with “Legendary” status\u003cbr data-mce-fragment=\"1\"\u003e4 New Event cards\u003cbr data-mce-fragment=\"1\"\u003e- Unreasonable Expectations\u003cbr data-mce-fragment=\"1\"\u003e- He is with Us!\u003cbr data-mce-fragment=\"1\"\u003e- Lack of Leadership\u003cbr data-mce-fragment=\"1\"\u003e- Powerful Presence\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMost of these pilots have additional keyword abilities like Diligent, Smart Landing, Quick Hands, and Arrogant that will improve their odds of completing or surviving a mission.\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":39404351029327,"sku":"DVG1-058A","price":19.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/zero-leader-aces.jpg?v=1622818544"},{"product_id":"zero-leader-china-expansion","title":"Zero Leader: China Expansion","description":"\u003cp\u003eGet 56 cards, 5 campaign sheets, and a countersheet.\u003cbr\u003eNew aircraft, armament, events, and campaigns in China. Expand your mission in Zero Leader with the Japanese campaign into China and Burma.\u003c\/p\u003e\n\u003cp\u003eCampaigns include:\u003cbr\u003e- Burma 1942\u003cbr\u003e- Singapore 1942\u003cbr\u003e- Indian Ocean Raid 1942\u003cbr\u003e- China 1941\u003cbr\u003e- Malaya 1942\u003c\/p\u003e\n\u003cp\u003eNew Aircraft include:\u003cbr\u003e- Hurricanes\u003cbr\u003e- I-16’s\u003cbr\u003e- I-15’s\u003cbr\u003e- P40’s\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":39404355158095,"sku":"DVG1-058C","price":39.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/zero-leader-china.jpg?v=1622818652"},{"product_id":"zero-leader-trainees-expansion","title":"Zero Leader: Trainees Expansion","description":"\u003cp\u003e56 Cards of barely trained pilots that are worse than Recruits. You can train them up and promote them. The expansion also includes new Event cards!\u003c\/p\u003e\n\u003cp\u003e- 54 Pilot cards designated as trainees with no special abilities and lower rolls to become shaken. Their cost for deck inclusion is obviously cheaper.\u003c\/p\u003e\n\u003cp\u003e2 new Event Cards\u003cbr\u003e- Rising to the Challenge\u003cbr\u003e- Strained\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":39404357451855,"sku":"DVG1-058B","price":19.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/zero-leader-trainees.jpg?v=1622818773"},{"product_id":"zero-leader-miniatures","title":"Zero Leader: Miniatures","description":"\u003cp\u003e\u003cspan data-mce-fragment=\"1\"\u003eThe Zero Leader Aircraft Miniatures set adds metal miniatures to your game! Each set includes 18 Aircraft miniatures:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan data-mce-fragment=\"1\"\u003e 2x Ki-43 Oscar \u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan data-mce-fragment=\"1\"\u003e2x AM62 Zero \u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan data-mce-fragment=\"1\"\u003e2x P-40 2x F4F \u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan data-mce-fragment=\"1\"\u003e2x D3A Val \u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan data-mce-fragment=\"1\"\u003e2x B5N Kate \u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan data-mce-fragment=\"1\"\u003e1x G4M Betty \u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan data-mce-fragment=\"1\"\u003e2x SBD Dauntless \u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan data-mce-fragment=\"1\"\u003e2x TBF Avenger \u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan data-mce-fragment=\"1\"\u003e1x B-25 Mitchell\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":39404359712847,"sku":"DVG1-058D","price":29.99,"currency_code":"GBP","in_stock":true}]},{"product_id":"highway-to-the-kremlin-ii-napoleons-march-on-moscow-2nd-edition-2021","title":"Highway to the Kremlin II: Napoleon's March on Moscow (2nd Edition - 2021)","description":"\u003cdiv class=\"preview-body-holder removable-parent order-handle\" data-mce-fragment=\"1\"\u003e\n\u003cdiv id=\"vbid-c6c6fb9d-dob2wrbm\" class=\"preview-element preview-body magic-circle-holder text-element quick-text-style-menu custom allow-mobile-hide\" data-menu-name=\"PREVIEW_BODY\" data-mce-fragment=\"1\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Emperor was in a pensive, somber mood, riding upstream from Kovno to select a crossing place over the Niemen River. Removing his familiar colonel's coat he put on the jacket and black silk kalpak of a Polish lancer. His companions—who all advised against this invasion, Berthier, Davout, Caulaincourt, and the engineer Haxo—did the same. Galloping back to headquarters, a startled hare got under his horse, causing him to fall. This was an inauspicious portent that would have stopped a Roman general in his tracks.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAgents brought news placing Bagration near Volkovisk and Barclay between Lida and Keidany, with reserves near Svenciany. From Ney's Third Corps headquarters at Marianpole came the report of a Jewish merchant who had just returned from Lithuania—the Russians were pulling their forces back, leaving just a few Cossacks to keep an eye on the French. Alexander's generals were left guessing at the manpower Napoleon had assembled on their borders. The highest estimates, those of Barclay de Tolly and Phull, credited Napoleon with 250,000 men. In reality, the Grande Armée was nearly twice as massive, totaling 437,500 plus two corps in reserve. —\u003cem data-mce-fragment=\"1\"\u003eCurtis Cate, War of the Two Emperors\u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIf you have played Napoleon at Bay, you already know the Standard (Series 1X) Rules. For the Series 5X, there are a number of changes resulting from the increase in scale. Forage values are assigned by province. Russian Depots are printed on the map. Either side can capture or build a Depot which allows you to extend your LOC. For each Depot in the LOC you can add 8 hexes to the overall length. Depots help for Attrition but as the campaign wears on the capacity to garner new APs plummets.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003c\/p\u003e\n\u003cdiv class=\"column\" data-mce-fragment=\"1\"\u003e\n\u003cstrong data-mce-fragment=\"1\"\u003eSecond Edition:\u003c\/strong\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eThoroughly revised rulesbooks.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eReprinted map.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eUpgraded counters (redone to current standards)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eRevised and corrected set up information.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eNew design game box by Christopher Moeller\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eReprint map covers European Russia from Tilsit to Moscow at a scale of 1:1,000,000. Turns average 5 days each. Corps and Army-Level Leaders deploy on-map, while Corps-level combat units assigned to each leader record their fluctuating strength on off-map displays\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cbr data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eScale:\u003c\/strong\u003e\n\u003cp data-mce-fragment=\"1\"\u003e10 miles per \/5 days per turn \/5,000-man SPs\u003c\/p\u003e\n\u003cbr data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003ePlaying Time:\u003c\/strong\u003e\n\u003cp data-mce-fragment=\"1\"\u003e3 hours up to 9 hours for the campaign.\u003c\/p\u003e\n\u003cbr data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eBattle Scenarios:\u003c\/strong\u003e\n\u003cp data-mce-fragment=\"1\"\u003eOpening Moves, 24 June; Borodino, 4 September; Retreat, 20 October; Berezina, 19 November.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"OSG","offers":[{"title":"Default Title","offer_id":39404373966927,"sku":"","price":99.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/highway-to-the-kremlin-ii.png?v=1622819307"},{"product_id":"napoleon-invades-spain-peninsular-war-part-i","title":"Napoleon Invades Spain: Peninsular War, Part I","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAfter the failure of Napoleon´s attempted takeover of Spain in early 1808, with a crushing defeat at Bailén in July with the surrender of a whole Corps under Dupont, plus defeats also at the sieges of Gerona, Zaragoza and Valencia, the French armies were almost back to their border, the Spanish army on the move, and a British army had landed in Portugal under a new commander, Sir Arthur Wellesley, future Lord Wellington.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAction was needed, and Napoleon mobilized 100.000+ veterans from Austerlitz, Jena and Eylau and lead them personally, aiming to definitely conquer Spain. He did not know that a hard fought six year war had just begun.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Library of Napoleonic Battles TLNB-series, evolved from the very successful Napoleon´s Last Battles, combining a high level of historical detail and beautiful and accurate maps with excellent playability, is covering, at Brigade level, (almost) every major Napoleonic battle.\u003cbr data-mce-fragment=\"1\"\u003eNapoleon in Spain is focusing on the first and second British interventions in Portugal and Spain in 1808 and in the two major battles of the second campaign of the \"Guerra de la Independencia\" in 1808.\u003c\/p\u003e\nBattles simulated are\u003cbr data-mce-fragment=\"1\"\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eVimeiro - Wellington vs Junot. Portugal Reprised (21 August 1808)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eEspinosa de los Monteros - Victor vs Blake and the Spanish Army of the Left (10-11 November 1808)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eTudela - Lannes vs Castaños. Defeat of the Spanish Army of the Right (23 November 1808)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eLa Coruña - Moore's Rear-Guard vs Soult (16 January 1809)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"OSG","offers":[{"title":"Default Title","offer_id":39404375900239,"sku":"","price":89.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/napoleon-invades-spain.jpg?v=1622819437"},{"product_id":"the-last-hundred-yards-2-airborne-over-europe","title":"The Last Hundred Yards 2 Airborne Over Europe","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003eThe Last Hundred Yards Vol. 2: Airborne Over Europe is the second game in Mike Denson’s Last Hundred Yards series. It includes two major campaigns featuring numerous missions covering small unit actions conducted by US airborne forces in the Normandy and Market Garden operations.\u003c\/div\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cbr\u003e\n\u003cp\u003eIn the Operation Overlord campaign, follow the elements of the American 82nd and 101st Divisions beyond the Normandy beachheads. After being scattered over a large area in Normandy on the night of June 6th, they struggle to assemble and secure their objectives to support the advance of the American units landing at Utah Beach. Later missions feature them defending against the inevitable German reaction and counterattack. Follow Lt. Dick Winters as he leads his platoon in taking out the artillery battery at Brecourt Manor near Ste. Marie-du-Mont and then faces a counterattack from elements of Col. Von Der Heydte’s 6th Fallschirmjäger Regiment.\u003c\/p\u003e\n\u003cp\u003eIn the Operation Market Garden campaign, follow the 82nd Airborne Division after landing south of Nijmegen in the early afternoon hours of September 17th as they race to secure critical bridges over the Waal and Maas rivers, as well as those over the canal between them. Follow Lt. Foley and his men as they defend Devil’s Hill against German counterattacks on the Eiesenborne Ridge Groesbeek Heights, a mere 2-3 miles from the German Border.\u003c\/p\u003e\n\u003cp\u003eWhile the 82nd lands around Nijmegen, the 101st Airborne Division lands north of Eindhoven and begins its own race to secure its assigned bridges over the river Dommel in Eindhoven, the Wilhelmina canal in Son and Best, and the bridges over the Zuid-Willemsvaart and river AA in Veghel. Experience the counterattack by the German Kampfgruppes Hüber and Walther as they cut the main highway near Veghel. It took two critical days of hard fighting for units of 101stAirborne and British XXX Corp to reopen the corridor.\u003c\/p\u003e\n\u003cp\u003eThis game will introduce airdrop and night rules, as well as new terrain to the series. Successfully landing airborne troops at night, assembling them from a dispersed condition, and advancing against unknown enemy resistance to secure your objectives will prove a thrilling challenge in this new game.\u003c\/p\u003e\n\u003cp\u003eNote: This game is a stand alone game. It does NOT require ownership of The Last Hundred Yards to be played.\u003c\/p\u003e\n\u003cp\u003eComponents:\u003cbr\u003e1 Game Box\u003cbr\u003e6 double-sided geomorphic maps\u003cbr\u003e1 full-color Rules booklet\u003cbr\u003e1 full-color Playbook\u003cbr\u003e3-4 Mission Cards (10 missions)\u003cbr\u003e2 9\/16” counter sheets\u003cbr\u003e2 3\/4” counter sheets\u003cbr\u003e2 Combat\/Terrain Charts\u003cbr\u003e1 Game Turn Track\u003cbr\u003e4 Dice\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39416726618191,"sku":"GMT2017","price":55.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/831.jpg?v=1627485861"},{"product_id":"twilight-struggle-deluxe-plastic-pieces-acrylic-counters","title":"Twilight Struggle Deluxe Plastic Pieces (Acrylic Counters)","description":"\u003cspan\u003eIf you'd like a really nice set of counters that look great and should last for hundreds of games of \u003c\/span\u003e\u003cem\u003eTwilight Struggle\u003c\/em\u003e\u003cspan\u003e, get one of these sets, while they last!\u003c\/span\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39420803088463,"sku":"GMT0510-PP","price":39.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/twilight-struggle-plastic-pieces.png?v=1623704528"},{"product_id":"commands-colors-samurai-battles-spare-dice-10","title":"Commands \u0026 Colors: Samurai Battles Spare Dice (10)","description":"","brand":"GMT","offers":[{"title":"Default Title","offer_id":39420811182159,"sku":"GMT2018-SD","price":19.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/samurai-battles-dice.jpg?v=1623704764"},{"product_id":"south-china-sea","title":"South China Sea","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eSouth China Sea\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e(SCS) provides an integrated political-military simulation of near future contention and conflict around the South China Sea. Players take on the roles of China, the United States, Malaysia, the Philippines, and Vietnam. They simulate current political tensions through card play and structured negotiation keyed to real world events in an effort to \"move the needle\" to their side. Unfortunately, the cards with the greatest chance of moving that needle, such as Chinese Coast Guard and U.S. Freedom of Navigation Exercise, are also most likely to trigger armed conflict. If and when that happens, play transitions to traditional hex-and-counter format on a map scaled at 45 nautical miles (nmi) per hex and turns of 3-7 hours.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSCS is derived from Breaking the Chains (BtC), but is definitely a different game. How do the two differ? SCS begins with political turns that can lead to victory without armed conflict. For armed conflict, SCS focuses more closely on the South China Sea (45 nmi per hex) rather than the larger southeast Asian region of BtC (70 nmi per hex) and uses smaller units such as air squadrons, ship pairs, and land battalions. Therefore, the SCS map shows more detail, but less territory. SCS employs streamlined versions of BtC's turn structure and strike mechanisms that expedite play by dispensing with numerous cycles and strike paths. SCS nodded to ergonomics by putting all scores on one side of each counter – less flipping. Most important, SCS allows naval units to move more than one hex in a single turn, but includes a mechanism, based on stealth, that enables the other side to \"check\" multi-hex moves to create a more dynamic, variable, and volatile environment. This last adjustment allows quick moves at a distance, but prevents close-in ships from \"jumping\" through the beaten zone of modern anti-ship cruise missiles (ASCM), 290 nmi in some cases. And, every turn has the option for a negotiations phase with some structure to enhance political play if desired.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":39440965140559,"sku":"CPS1050","price":75.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/south-china-sea.jpg?v=1624551655"},{"product_id":"south-china-sea-vol-ii-indian-ocean-region","title":"South China Sea Vol. II: Indian Ocean Region","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e“The profound influence of sea commerce upon the wealth and strength of countries was clearly seen long before the true principles which governed its growth and prosperity were detected. To secure to one's own people a disproportionate share of such benefits, every effort was made to exclude others, either by the peaceful legislative methods of monopoly or prohibitory regulations, or, when these failed, by direct violence. The clash of interests, the angry feelings roused by conflicting attempts thus to appropriate the larger share, if not the whole, of the advantages of commerce, and of distant unsettled commercial regions, led to wars.”\u003cbr\u003e- Alfred Thayer Mahan, The Influence Of Sea Power Upon History, 1660 - 1783\u003c\/p\u003e\n\u003cp\u003eAlthough advertised as purely commercial ventures, China’s “String of Pearls” (a series of key ports) across the Indian Ocean Region (IOR) gives her the option to assert sea control of that theater, and for good reason. About 80% of the PRC’s oil transits the IOR before bottlenecking at the Strait of Malacca and then going on to terminate at ports in the PRC. Even a Gwadar-Kashgar oil pipeline, designed to bypass the full-length IOR route, would still require some initial sea transport, followed by a vulnerable off load, and couldn’t carry the full load anyway.\u003c\/p\u003e\n\u003cp\u003eTherefore, in a modern interpretation of Mahan’s observations, China has used “legislative methods…monopoly…(and) prohibitory regulations” all via diplomacy to secure its oil-toting sea lanes throughout the IOR. Patient cultivation of relations with Pakistan over decades has delivered access to the updated, modern port at Gwadar, Pakistan. Buoyed by Chinese land leases and development projects, Maldivian President Yameen has drifted closer to China while his opposition looks to India. In Sri Lanka, China may have used “debt trap diplomacy” by forgiving debt to obtain certain rights to the port at Hambantota for 99-years. How ironic, after regaining Hong Kong, China is now using tactics reminiscent of Imperial British mercantilists to gain Ceylon! The confidential nature of certain aspects of these deals along with the close association of many Chinese firms to their military and government opens up the possibility of “dual use” facilities that might quickly transition from commercial to military applications.\u003c\/p\u003e\n\u003cp\u003eThus, as China secures its sea lanes other powers perceive corresponding threats to their own. India can’t help but feel surrounded. The United States has strategic incentive to preserve India as a counterbalance to Chinese expansion. And, any nation drawing oil from the Persian Gulf or Africa must wonder about the possible negative consequences of unrestrained Chinese power. The increasing presence of Chinese naval vessels in the region only strengthens these concerns. So, the IOR is not only a point of potential geopolitical friction, but also a critical theater in any larger global power conflict that erupts over friction elsewhere.\u003c\/p\u003e\n\u003cp\u003eThe game Indian Ocean Region enables participants to play out possible future conflicts, circa 2025, from their political beginnings to military endings with the same game mechanics as used in the South China Sea game. Players assume the roles of nations or groups of nations and deal cards in multiple rounds of play each representing three to seven weeks to advance their separate agendas. Each card play might trigger armed conflict. If violence comes to pass, the time scale compresses to three to seven hours per turn and players deploy their military units to resolve matters by force. Those forces include: individual capital ships, pairs or triples of smaller vessels, squadrons of aircraft, and battalions of ground troops all waging war at the far end of logistical shoestrings.\u003c\/p\u003e\n\u003cp\u003eProduct Information:\u003cbr\u003e• Complexity: 7 out of 10\u003cbr\u003e• Solitaire Suitability: 6 out of 10\u003cbr\u003e• Time Scale: 1 turn = between 3 and 7 hours\u003cbr\u003e• Map Scale: 1 hex = 45 nautical miles\u003cbr\u003e• Unit Scale: aircraft squadrons, pairs of ships\/subs, land battalions\u003cbr\u003e• Players: Best with 2 players but can be played with up to 3 players, or solitaire\u003cbr\u003e• Playing Time: 2-4 hours depending on scenario\u003c\/p\u003e\n\u003cp\u003eGame Components:\u003cbr\u003e• Three 22x 34” map sheets\u003cbr\u003e• Three Countersheets totaling 390 3\/4\" counters\u003cbr\u003e• Deck of 39 political cards\u003cbr\u003e• Two player aid cards\u003cbr\u003e• Rule\/scenario book\u003cbr\u003e• Two Dice\u003cbr\u003e• Box and Lid\u003c\/p\u003e\n\u003cp\u003eGame Credits:\u003cbr\u003e• Designer: John Gorkowski\u003cbr\u003e• Artist: Christopher Moeller\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":39440966910031,"sku":"CPS1081","price":94.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/south-china-sea-2.jpg?v=1624551800"},{"product_id":"napoleons-wheel","title":"Napoleon's Wheel - Danube Campaign Part 1","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eNapoleon's Wheel\u003cbr data-mce-fragment=\"1\"\u003e1805: Danube Campaign I\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eScenarios depicted:\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eUlm — Napoleon's Wheel, 9-15 Oct.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eDürenstein — Kutuzov's Trap, 11 Nov.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eSchöngrabern — Bagration's Rearguard, 16 Nov.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAusterlitz — The Battle of Pratzen and Sokolnitz, 1-2 Dec.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eNapoleon's Wheel\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis the next games from OSG's The Library of Napoleonic Battles series. Details on the series are below, as all the games share a common rules set and game system.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eNapoleon's Wheel will be the last TLNB entry to include cards.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe card deck in Napoleon's Wheel will be a universal (common) deck that will be the official card deck for all games to follow. (This deck will be available separately on OSG's online store.) Once you have a copy of this common deck you won't need another. The retail price of the games appearing after Napoleon's Wheel will be reduced to reflect the printing and manufacturing savings.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e—description from the publisher\u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSTANDARD TLNB-GAME SYSTEM:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e• scale: 480m (525 yards)\/ hex;\u003cbr data-mce-fragment=\"1\"\u003e• strength: 500-800 men\/SP;\u003cbr data-mce-fragment=\"1\"\u003e• turn-duration: 1 hour\/turn\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"OSG","offers":[{"title":"Default Title","offer_id":39448264015951,"sku":"OSG210A","price":99.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/napoleons-wheel.jpg?v=1624880617"},{"product_id":"napoleon-at-leipzig","title":"Napoleon at Leipzig (5th Edition)","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eIn October 1813 Napoleon was finally forced to concentrate his multinational forces around the city of Leipzig within the Kindom of Saxony. With the three armies of the Anti-French Coalition approaching from all sides the stage was set for the largest European battle until World War I, the famous Battle of the Nations.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eNapoleon at Leipzig\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a comprehensive game with a proven track record of excellent re-playability, among the most popular Napoleonic wargames of all time with 20,000 copies in print across the first 4 editions. Now it has a bigger playing area and more manpower for both sides, all working within a smooth and efficient engine of 19th-century warfare.\u003cbr\u003eWith this edition all the units, set ups, maps, additional playing area, XIV Corps as Alternate Reinf. have been revised and brought up to the standard rules of The Library of Napoleonic Battles (vedettes, baggage trains, pontoons, cards...).\u003cbr\u003eInnumerable details have been added, such as the sandpit outside Leipzig and over 33% more terrain on the two mapsheets. The basic unit is still the brigade but unit strengths have been revised. Each unit now has an Initiative rating based upon the troop quality. There are now vedettes, though only for light cavalry in the first wave of units. After the board is full and the positions of the armies are known, the scouting rôle of cavalry is over. The ever-critical baggage and pontoon trains are newly included. Perhaps the biggest game-changer is the possibility of hidden forces. But the impact, again, is limited, once the armies close for battle, by the fact that units within visual sight distance are revealed. We have bridge destruction and repair. Command works differently ... in the older version, Command was only required for Engaging with the enemy (i.e., entering EZOCs). Now units must either be In Command or make their Initiative roll to move at all.\u003c\/p\u003e\n\u003cp\u003eThe main huge battle between Napoleon’s Grande Armée and the coalition of Russia, Prussia, Austria and Sweden is simulated as well as the two starting engagements at Liebertwolkwitz and Wachau-Möckern.\u003c\/p\u003e\n\u003cp\u003eAlso included is Napoleon's last battle on German soil, when his last German ally, the Kingdom of Bavaria, changed sides and tried to block the retreating French army at Hanau. Bavarian General Wrede wasn't aware to meet Napoleon himself and the still powerful remnants of the French Army. So he offered battle, hoping to crush stranglers and routing French forces. Napoleon was said to be pleased to lecture his former Ally how to fight a real battle. It started at October 29th at about 08:00h and ended during the early morning hours of October 31st, when the mass of retreating French pushed their way free towards Frankfurt and Mainz.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBATTLES SIMULATED\u003c\/strong\u003e:\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLiebertwolkwitz, Epic Cavalry Battle, 13-14 Oct.\u003c\/li\u003e\n\u003cli\u003eWachau-Möckern, Fire on Two Fronts, 16 Oct.\u003c\/li\u003e\n\u003cli\u003eLeipzig, Triple Envelopment, 17-18 Oct.\u003c\/li\u003e\n\u003cli\u003eHanau, Grande Armée in Retreat, 29-30 Oct.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eGAME SYSTEM:\u003cbr\u003eSeries: The Library of Napoleonic Battles (OSG)\u003cspan\u003e \u003c\/span\u003e- formerly known as the \"Napoleon's Last Battles (NLB-)Series\"\u003cbr\u003e- scale = 480m\/hex,\u003cbr\u003e- time = 1hour\/GT,\u003cbr\u003e- strength = 500-800 men\/SP.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"OSG","offers":[{"title":"Default Title","offer_id":39448267817039,"sku":"OSG203","price":93.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/napoleon-at-leipzig.jpg?v=1624880837"},{"product_id":"cradle-of-civilization","title":"Cradle of Civilization","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eCradle of Civilization\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a two games in one pack that allows players to determine the fate of the ancient near east. In one game civilizations rise while in the other players battle over whether the great Persian Empire will survive. Both games emphasize simplicity but not at the price of being unrealistic.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eFrom Sumeria to Persia\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis about the Bronze and Iron Age, when civilization was born and city states went from kingdoms and finally to large empires, culminating in the Persian Empire founded by Cyrus the Great. Players of\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eHistory of the World\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ewill recognize the base mechanics whereby players randomly select civilizations from cards, although the player in last place has more power to decide which civilization they will play.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eFrom Sumeria to Persia\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003edoes offer players more options than previous games on the subject. Civilizations that survive can continue to expand in future turns. Random events create possibilities that defy history but were in the realm of possibility. The Minoans may have a brilliant military commander and the Egyptians could become a seafaring empire. There are also rules for constructing wonders, the placement of cities, and the general effects of the Bronze Age collapse. Lastly, the Persian Empire does appear.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eAlexander vs. Darius: The Fall of the Persian Empire\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003esimulates Alexander III’s conquest of the great Persian Empire. Sometimes portrayed as a foregone conclusion, this game argues that Persia certainly had a chance to win if they had used different strategies or had some luck on the battlefield. Darius III need not have been Persia’s last king.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe heart of\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eAlexander vs. Darius\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a war weariness track, which moves down steadily for Alexander’s army. Historically, it did not reach zero until after his invasion of India, but a Persian battlefield victory could have changed that. The game also allows players to explore Memnon’s strategy of using Persian naval supremacy to raid Alexander’s rear as well as exploring the possibilities of the Spartan rebellion. Lastly, the Persians themselves must worry about legitimacy, and therefore must be active in resisting Alexander, or risk losing their grip on the throne.\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":39484152610895,"sku":"CPS1107","price":69.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/cradle-of-civilization.jpg?v=1626192013"},{"product_id":"hood-strikes-north-the-tennessee-campaign-fall-1864","title":"Hood Strikes North: The Tennessee Campaign, Fall 1864","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eHood Strikes North\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis the latest design in the award-winning Great Campaigns of the American Civil War (GCACW) series. It depicts the desperate offensive undertaken by General John Bell Hood’s Army of Tennessee in November 1864 through central Tennessee in an effort to capture Union-held Nashville. Union forces defending the critical Nashville-Chattanooga corridor, led by Maj. Gen. George Thomas (“The Rock of Chickamauga”), were initially scattered and ill-prepared to meet Hood’s thrust. But under Thomas’ prudent and patient leadership, the Rebels were stopped at the gates of Nashville and then thoroughly defeated by a Union offensive in mid-December.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eHood Strikes North\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ewill include a single map, two countersheets, and limited special rules, thereby making it a highly suitable game for newcomers to the Great Campaigns of the American Civil War series. The game is designed by Joe Balkoski (the original GCACW series creator), Chris Withers, and Ed Beach. Based on mid-19th century Tennessee county maps, the game map will adhere to the high graphic standards of its predecessors, with map design executed by artist Charlie Kibler—whose work on the series dates back to its creation in 1992.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eHood Strikes North\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ewill use the latest version of the GCACW Standard Basic Game Rules that all other games in the series use. After more than a quarter of a century of refinement, these rules are extremely well organized and relatively easy to learn, even for series newcomers. The Advanced Game rules will cover situations specifically applicable to the November – December 1864 timeframe.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eHood Strikes North\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eincludes eight Basic Game scenarios and one Advanced Game campaign, all extensively playtested:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eHere Come the Rebels! (November 24, 1864, 1 turn): Introductory scenario, great for learning how to play, depicting the arrival of Nathan Bedford Forrest’s Rebel cavalry in central Tennessee, as Union forces under Maj. Gen. John Schofield hastily retreat to Columbia, Tennessee, covered by their cavalry.\u003cbr data-mce-fragment=\"1\"\u003eThe Race for Columbia (November 23 – 29, 1864, 7 turns): The initial attempt by Hood to cut off Union forces in southern Tennessee from Nashville.\u003cbr data-mce-fragment=\"1\"\u003eA Great Chance Was Lost (November 28 – 29, 1864, 2 turns): Hood’s army outflanks Union troops defending Columbia, Tennessee, and at Spring Hill attempts to cut them off from Nashville.\u003cbr data-mce-fragment=\"1\"\u003eWe Will Make the Fight (November 30 – December 1, 1864, 2 turns): Union troops under Maj. Gen. John Schofield make a stand against Hood’s onrushing army at Franklin, Tennessee in their attempt to escape to Nashville.\u003cbr data-mce-fragment=\"1\"\u003eThe Battle of Nashville (December 15 – 16, 1864, 2 turns): Thomas takes the offensive and strikes hard at Hood’s Rebel army entrenched on the outskirts of Nashville.\u003cbr data-mce-fragment=\"1\"\u003eThe Enemy Was Badly Whipped (December 4 – 7, 1864, 4 turns): While the Rebels entrench south of Nashville, Hood orders Nathan Bedford Forrest to attack the Union stronghold at Murfreesboro in an attempt to relieve pressure on Hood’s eastern flank.\u003cbr data-mce-fragment=\"1\"\u003eHood’s Retreat (December 17 – 19, 1864, 3 turns): Maj. Gen. James Wilson’s Federal cavalry aggressively pursues Hood’s beaten army, but Forrest’s Rebel cavalry stands in the way.\u003cbr data-mce-fragment=\"1\"\u003eThat Devil Forrest (December 23 – 24, 1864, 2 turns): A fast-playing introductory scenario for learning how to play multiple turns. Forrest’s Rebel cavalry is the rear guard trying to delay pursuing Union infantry and cavalry.\u003cbr data-mce-fragment=\"1\"\u003eHood Strikes North (advanced scenario, November 23 – December 24, 1864, 32 turns): A depiction of the entire campaign.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eHood Strikes North\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis the latest design in the award-winning Great Campaigns of the American Civil War (GCACW) series. It depicts the desperate offensive undertaken by General John Bell Hood’s Army of Tennessee in November 1864 through central Tennessee in an effort to capture Union-held Nashville. Union forces defending the critical Nashville-Chattanooga corridor, led by Maj. Gen. George Thomas (“The Rock of Chickamauga”), were initially scattered and ill-prepared to meet Hood’s thrust. But under Thomas’ prudent and patient leadership, the Rebels were stopped at the gates of Nashville and then thoroughly defeated by a Union offensive in mid-December.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eHood Strikes North\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewill include a single map, two countersheets, and limited special rules, thereby making it a highly suitable game for newcomers to the Great Campaigns of the American Civil War series. The game is designed by Joe Balkoski (the original GCACW series creator), Chris Withers, and Ed Beach. Based on mid-19th century Tennessee county maps, the game map will adhere to the high graphic standards of its predecessors, with map design executed by artist Charlie Kibler—whose work on the series dates back to its creation in 1992.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eHood Strikes North\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewill use the latest version of the GCACW Standard Basic Game Rules that all other games in the series use. After more than a quarter of a century of refinement, these rules are extremely well organized and relatively easy to learn, even for series newcomers. The Advanced Game rules will cover situations specifically applicable to the November – December 1864 timeframe.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eHood Strikes North\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eincludes eight Basic Game scenarios and one Advanced Game campaign, all extensively playtested:\u003c\/p\u003e\n\u003cp\u003eHere Come the Rebels! (November 24, 1864, 1 turn): Introductory scenario, great for learning how to play, depicting the arrival of Nathan Bedford Forrest’s Rebel cavalry in central Tennessee, as Union forces under Maj. Gen. John Schofield hastily retreat to Columbia, Tennessee, covered by their cavalry.\u003cbr\u003eThe Race for Columbia (November 23 – 29, 1864, 7 turns): The initial attempt by Hood to cut off Union forces in southern Tennessee from Nashville.\u003cbr\u003eA Great Chance Was Lost (November 28 – 29, 1864, 2 turns): Hood’s army outflanks Union troops defending Columbia, Tennessee, and at Spring Hill attempts to cut them off from Nashville.\u003cbr\u003eWe Will Make the Fight (November 30 – December 1, 1864, 2 turns): Union troops under Maj. Gen. John Schofield make a stand against Hood’s onrushing army at Franklin, Tennessee in their attempt to escape to Nashville.\u003cbr\u003eThe Battle of Nashville (December 15 – 16, 1864, 2 turns): Thomas takes the offensive and strikes hard at Hood’s Rebel army entrenched on the outskirts of Nashville.\u003cbr\u003eThe Enemy Was Badly Whipped (December 4 – 7, 1864, 4 turns): While the Rebels entrench south of Nashville, Hood orders Nathan Bedford Forrest to attack the Union stronghold at Murfreesboro in an attempt to relieve pressure on Hood’s eastern flank.\u003cbr\u003eHood’s Retreat (December 17 – 19, 1864, 3 turns): Maj. Gen. James Wilson’s Federal cavalry aggressively pursues Hood’s beaten army, but Forrest’s Rebel cavalry stands in the way.\u003cbr\u003eThat Devil Forrest (December 23 – 24, 1864, 2 turns): A fast-playing introductory scenario for learning how to play multiple turns. Forrest’s Rebel cavalry is the rear guard trying to delay pursuing Union infantry and cavalry.\u003cbr\u003eHood Strikes North (advanced scenario, November 23 – December 24, 1864, 32 turns): A depiction of the entire campaign.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":39485046849615,"sku":"MMPHSN","price":99.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/hood-strikes-north.jpg?v=1626211841"},{"product_id":"storm-above-the-reich","title":"Storm Above The Reich","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e\"Storm Above the Reich\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a solitaire wargame depicting a Luftwaffe squadron of Fw190s struggling to deter and destroy the relentless daylight raids over Germany during World War Two. The player’s individual aircraft, each represented by a stickered block, must confront the mighty “combat box” formation of the United States Army Air Force, a deadly terrain of B-24 Liberator heavy bombers. Like its counterpart, Skies Above the Reich, the game is a broad strokes depiction that presents the arc of the desperate air war. Stretching from late 1942 to early 1945, Storm Above the Reich follows that trajectory in a series of missions strung together to make a campaign. Each mission will take a half hour or more to play, while a campaign can last anywhere between 6 to 60 missions.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eStand-Alone and an Expansion: \"Storm Above the Reich\" is a stand-alone game; you don’t need \"Skies Above the Reich\" to play. However, it can also serve as an expansion for that game. Storm uses the same rules as Skies, and components in one game transfer seamlessly to the other. Combined, Storm and Skies present eight formation maps, six pursuit maps, B-17s and B-24s. In Storm, you get an oversized staffel of 18 Fw190s, with the option of augmenting it into a Sturmbocke staffel. In Skies, you get a staffel of Bf109s, and with the games combined, the staffels can also be combined.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39498563911759,"sku":"GMT2106","price":95.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/storm-above-the-reich.png?v=1626785246"},{"product_id":"the-dark-summer-normandy-1944","title":"The Dark Summer: Normandy 1944","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eThe Dark Summer: Normandy 1944\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis the latest in Ted S. Raicer's WWII operational series that began with\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Dark Valley: The East Front Campaign 1941-45\u003c\/em\u003e. The game uses a chit-pull activation system that determines both the order and type of each sides' actions during the game's ten action-packed turns, covering June 6 to August 21, 1944. The availability of Action Round chits (for the Germans, and separately for the British and US forces) is itself determined by the draw of Weather chits, one per turn, which reflect the importance of weather on the effectiveness of Allied air superiority and Allied shipping across the Channel. Weather also determines the number of German Reaction markers, which allow limited response to Allied actions. The \"Dark\" chit pull system makes\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Dark Summer\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ean excellent game for solo play, while keeping both players involved in face-to-face play.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe single map extends from just south of Cherbourg (itself covered by a Cherbourg Box) southwest to Avranches and southeast to Alencon, allowing players to recreate the entire campaign from D-Day to the closing of the Falaise gap in late August. Units are mostly regiment\/brigades, with a few battalions, but German mechanized forces are presented as operational kampfgruppen.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eVictory is determined by the Allies capturing Cherbourg, exiting units to Brittany and Paris, and preventing the exiting of German units, but the Allies win a sudden death victory if they capture all the cities on the map before Turn 10 and the Germans win a sudden death victory by closing down any three Allied Beaches, two of which must be contiguous. The unknown activation sequence means the Allies cannot take the safety of his landing beaches for granted in June!\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Dark Summer: Normandy 1944\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a game of moderate complexity, but nevertheless covers all the most important elements of the campaign. There are rules for the D-Day Landings, untried German strong-points and Ost battalions, Allied tac-air and carpet bombing, Allied artillery superiority, German nebelwerfer and flak guns, Allied naval support, the conquest of Cherbourg, exiting and re-entering the map, and variable entry and possible delay of both side's reinforcements. A game on an epic campaign that is playable in a single day's gaming and with a small footprint that will allow it to be left set-up for solo study,\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Dark Summer: Normandy 1944\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a must-have for fans of WWII operational games, the \"Dark\" system, or students of the campaign for northwest Europe.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39498567385167,"sku":"GMT2101","price":47.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/the-dark-summer.jpg?v=1626785445"},{"product_id":"wing-leader-legends-1937-1945","title":"Wing Leader Legends 1937-1945","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eWing Leader: Legends 1937-1945\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis the fourth expansion for GMT’s Wing Leader system. In Legends, we seek to cap the Wing Leader game system by bringing together previous games and expansions in a series of crossover scenarios.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan\u003eFeaturing combat from the beginning to the very end of the war, Legends features some of the smaller air forces. The Chinese over Nanking, the Yugoslavs over Belgrade, and the Bulgarian defense of Sofia all appear. The last gasp of the Regia Aeronatica over Sicily and Calabria are captured in a series of exciting scenarios. There are new scenarios for China and France. Old favorites, including the Pacific and Eastern Front, also feature, matching Italians against Soviets or recreating the famous Battle of the Bismarck Sea.\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eNew Aircraft range from the obscure Yugoslav IK-3 interceptor to the American P-26 ‘Peashooter.’ Italian types including the G.55 fighter and the Z.1007 bomber also appear.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003ePlayers will need copies of all previous Wing Leader products to fully enjoy this expansion.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan\u003eIn addition to new aircraft and scenarios, \u003c\/span\u003e\u003cem\u003eWing Leader: Legends\u003c\/em\u003e\u003cspan\u003e features a whole campaign system, replicating the experience of the desperate air battles over Kursk in the summer of 1943.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eContents:\u003cbr\u003e1 x Campaign rules and scenario book\u003cbr\u003e1 x What ADC Do I Use? booklet\u003cbr\u003e1 x countersheet\u003cbr\u003e1 x sheet of Aircraft Data Cards\u003cbr\u003e1 x combined sheet of Aircraft Data Cards and counters\u003cbr\u003e1 x Campaign map\u003cbr\u003e2 x Campaign order of battle cards\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39498569941071,"sku":"GMT2108","price":32.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/wing-leader-legends-37-45.jpg?v=1626785612"},{"product_id":"the-third-winter-the-battle-for-the-ukraine-september-1943-april-1944","title":"The Third Winter: The Battle for the Ukraine September 1943-April 1944","description":"\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 2-6 players, ages 16+, playing time around 3,000-10,000 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eThe Third Winter: The Campaign for the Ukraine, September 1943 - April 1944, begins with the “Race to the Dnepr,” as Army Group South rushed to a secure defensive position behind one of Europe’s largest rivers. Four powerful Soviet Fronts must be used in close cooperation to overcome the Axis forces, which include two Panzer Armies. The game contains 85% of the total Wehrmacht’s mechanized strength at this stage of the war and 75% of the Red Army’s. The Germans must hold the Dnepr barrier as long as possible, followed by a fighting retreat to the Carpathian Mountains to the west. The Soviets can crush the Axis invader with the advantage of their most reliable ally: General Winter. It is the Third Winter on the Russian Front.\u003c\/p\u003e\n\u003cp\u003eThe Soviets have the initiative and a formidable force, but an equally challenging task. The Dnepr is a huge obstacle and the German panzer formations are wounded but dangerous. The German player has the challenge of active defense in the style of Army Group South Commander Erich von Manstein. Both sides are in for a challenging fight.\u003c\/p\u003e\n\u003cp\u003eThe Third Winter is a big game, with 5-mile hexes, 3.5-day turns, and counters for units from battalions up to divisions. The battles from this campaign – the Race to the Dnepr, the Battle of Kiev, Korsun Pocket, the Kamenets-Podolsky pocket (“Hube’s Pocket”) and the splitting of Army Group South in two—merge into the dynamic of whole campaign.\u003cbr\u003eSpecial rules in this 19th game of the Operational Combat Series have been carefully designed to recreate this intense campaign. They include:\u003c\/p\u003e\n\u003cp\u003e• Soviet Front command structure is modeled by the four Fronts being either on Offensive or Paused posture. The Soviet player can switch one front “off” and another “on” to shift focus and force the Axis to deal with sudden threats in a different part of the map. When Soviet formations are burned out, they withdraw into the “RVGK” for rebuilding, and can reappear suddenly in a new area, enabling Maskirovka surprises. Each Front has a dedicated Air Army and Frontal Barrages to initiate offensives. The game shows the increasing strength and competency of the Red Army in both units and Action ratings.\u003cbr\u003e• German units in play include Kampfgruppe Divisions, German Remnants, German Army and Army Group HQs,Tiger Companies, Hartman and JG52 aces, Hans-Ulrich Rudel and his tank-busting aircraft, and the Romanian Home army\u003cbr\u003e• Random events similar to what are found in the award-winning Beyond the Rhine. These cover things like Soviet Patrol Boat Raids, Lend-Lease, Fuel Shortages, Heroes who affect combat, Arty Ammo Stockpiles, and Partisan Offensives. The 44 possible events add a lot of historical flavor but require very little rules overhead.\u003cbr\u003e• The importance and difficulty of the Dnepr crossings are distilled into rules allowing the bridges to be blown and repaired, and ferries to be emplaced, all leading to Soviet Bridgehead battles\u003cbr\u003e• Both sides were deploying more and more anti-aircraft assets, modeled with units that make air barrages more difficult.\u003cbr\u003e• Axis Fortress HQ units that enable cut-off units to continue to function and shows the decline of the Wehrmacht, from a mobile warfare army to a defensive army, with limited counterattack capability. KG HQs allow ad hoc mechanized formations to combine to simulate the desperate nature of the struggle.\u003c\/p\u003e\n\u003cp\u003eThe Third Winter features two monster-sized campaigns that use a 44x66-inch map layout and over 1,500 combat units. Also included are several smaller scenarios, including four 1-map games.\u003c\/p\u003e\n\u003cp\u003eScenario 1 The Dnepr Battles (Grand Campaign Game, 4 maps, 63 turns, 26 Sept 1943 to 26 April 1944)\u003cbr\u003eScenario 2 Die Götterdämmerung (January Campaign Start, 4 maps, 27 turns, 26 Jan 44 to 26 April 44)\u003cbr\u003eScenario 3 Red Thunder (April Campaign Start, 2 maps, 6 turns, 8 Apr 44 to 26 April 44)\u003cbr\u003eScenario 4 Manstein’s Fire Brigades (Battle for Kiev, 1 map, 9 turns, 26 Dec 43 to 22 Jan 44)\u003cbr\u003eScenario 5 II SS Pz Corps Strikes Back (Battle for Ternopol, 1 map, 6 turns, 8 Apr 44 to 26 April 44)\u003cbr\u003eScenario 6 Rumanian Finish (Odessa and breaking into Rumania, 1 map, 6 turns, 8 Apr 44 to 26 April 44)\u003cbr\u003eScenario 7 Hube’s Pocket (The “Moving Pocket” Battle, 1 map, 8 turns, 22 Mar 44 to 15 Apr 44)\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eGame Scale:\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eTurn: 1\/2 Week\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eHex: 5 miles \/ 8 km\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eUnits: Company to Corps\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eGame Inventory:\u003cbr\u003eFour 22\" X 34\" mapsheets\u003cbr\u003eEight countersheets (2,240 1\/2\" dual-side printed counters)\u003cbr\u003eOne 48-page OCS rules booklet\u003cbr\u003eOne Third Winter game rules booklet\u003cbr\u003eOne Third Winter scenario booklet\u003cbr\u003eTwo 4 page OCS Charts \u0026amp; Tables folders\u003cbr\u003eThree Player Aid Cards (1 sided)\u003cbr\u003eTwo 6-sided dice\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":39592152203343,"sku":"MMPOCSTTW","price":184.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5303662.jpg?v=1628264869"},{"product_id":"dawn-of-battle","title":"Dawn of Battle","description":"\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 2 players, ages 14+, playing time around 120-240 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eDawn of Battle is a hex-and-counter wargame allowing players to refight historical battles from roughly 1500 BCE to 1500 CE or 3000 years of combat. Players take the roles of the great commanders of history, including Xerxes, Alexander the Great, Julius Caesar, Saladin, and William Wallace.\u003c\/p\u003e\n\u003cp\u003eThe game system is straight-forward and action-packed, as players depend upon the quality of their army’s leadership to provide activation points allowing them to maneuver their armies and strike against the enemy. The better an army’s command, the more flexibility it has to move, rally, and attack.\u003c\/p\u003e\n\u003cp\u003eAlso included are supplementary rules that cover free deployment in scenarios, barbarian charges, command control and impetuousity, elephant panic, and random events.\u003c\/p\u003e\n\u003cp\u003eEach of the twenty included scenarios indicate the disposition of each army that engaged at that historical battle. Units include a variety of infantry types (including hoplites and the Macedonian phalanx), cavalry (including chariots and mounted archers), missile units (including slingers, longbows, and even early gunpowder weapons), and special units such as elephants and war wagons.\u003c\/p\u003e\n\u003cp\u003eThe game’s primary engine is comprised of an action deck used to determine command, the randomly determined outcomes of actions, and melee combat. Additionally, action cards provide special effects that players can use to enhance their units’ abilities as well as the narrative of the gaming experience. The action deck provides a unique means of resolving a battle in an experience that will never be duplicated.\u003c\/p\u003e","brand":"Worthington Games","offers":[{"title":"Default Title","offer_id":39526081069135,"sku":"WPUB057A","price":57.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5362172.jpg?v=1628263324"},{"product_id":"hidden-strike-american-revolution","title":"Hidden Strike American Revolution","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 1-5 players, ages 14+, playing time around 60-120 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eHidden Strike: American Revolution\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003erecreates the struggle between the American colonists and the British forces during the War of Independence. Each side tries to win the war by controlling a majority of regions.\u003c\/p\u003e\n\u003cp\u003eConfronted by overwhelming forces, the colonists will need strategy to defeat the larger British army and navy to gain their Independence. This is a card driven game, where players manage their hand of cards, usually playing just one card a turn to allow them to move tokens representing military forces across the board into key spaces at key times.\u003c\/p\u003e\nThe game can be played in five different modes:\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003eSolitaire: For those brave enough to take on the British forces on their own this mode offers a regular and a hardcore option. This mode is a good starting point if you’re trying to learn the game by yourself.\u003c\/li\u003e\n\u003cli\u003eVersus: A fierce head-to-head in which one player pitches the British forces against the other player’s American troops.\u003c\/li\u003e\n\u003cli\u003eCo-op mode: In this cooperative mode all players share the same objective: take on the role of the American colonists to win Independence from the British.\u003c\/li\u003e\n\u003cli\u003eTraitor Mode: The inclusion of a secret traitor who will try to thwart the Americans’ efforts adds a devious twist to the co-op mode.\u003c\/li\u003e\n\u003cli\u003eMastermind: As one player assumes the role of George III the Sons of Liberty will have to band together to overcome the British King’s formidable forces.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"Worthington Games","offers":[{"title":"Default Title","offer_id":39526081101903,"sku":"WPUB066","price":85.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5626323.jpg?v=1628263537"},{"product_id":"soviet-dawn","title":"Soviet Dawn: Deluxe Edition","description":"\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 1 player, ages 14+, playing time around 25-60 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSoviet Dawn Deluxe Edition\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ebrings Darin Leviloff’s novel\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eStates of Siege\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003egame system back for a much larger storytelling adventure covering the Russian Civil War from 1918 to 1921. Upgraded with a bigger, hard mounted game board, beautiful linen finish cards, large counters, full color rules, and more!\u003c\/p\u003e\n\u003cp\u003eWith several enemy \"Fronts\" converging on Moscow, the fate of the revolution and the prestige of international communism rests on your ability to manage and resolve every crisis that the \"Whites\" can assail you with.\u003c\/p\u003e\n\u003cp\u003eAs the headlines unfold, you draw upon military and political resources to help you, or try to reorganize the Red Army for special abilities that can greatly enhance your position. Who knows? You might even capture the Imperial Gold Reserve!\u003c\/p\u003e\n\u003cp\u003eCan you deal with the great crises of that time and defend the revolution? Will you withdraw from the Great War (WW1) or exercise the Bukharin Option and fight on? Can you execute the Czar in time, or will the Whites rescue him? Will you fortify Petrograd or press your offensives home? How will you deal with internal and external dissent? Play Soviet Dawn and see!\u003c\/p\u003e\n\u003cp\u003eIncludes the expansion set.\u003c\/p\u003e","brand":"Worthington Games","offers":[{"title":"Default Title","offer_id":39526081134671,"sku":"WPUB068","price":57.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5745232.jpg?v=1628264609"},{"product_id":"nato-the-cold-war-goes-hot-designers-edition","title":"NATO The Cold War goes Hot Designers Edition","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eNATO, The Cold War Goes Hot, Designer Signature Edition\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003emarks the return of a true wargaming classic by Bruce Maxwell. NATO simulates a potential NATO\/Warsaw Pact conflict in Central Europe during the Cold War years of the 1980's. First published in 1983, this game was Victory Games best-selling title, purchased by over 75,000 gamers worldwide. This new edition is based on an exhaustive two-year study by the Designer of the records that have come to light since the fall of the Berlin Wall. The game combines highly accurate information on the forces the Warsaw Pact actually had with now de-classified reports from the CIA and the Defense Intelligence Agency regarding what satellite surveillance and HUMINT revealed about their actual plans. The map has also been extensively updated with new satellite geography. Finally, the game system has been reworked to better reflect the fluid, fast paced and deadly nature of modern warfare, while retaining the original intention of simple and intuitive play. Here is the ultimate Cold War game, remastered, and playable in a single sitting.\u003c\/p\u003e\n\u003cp\u003eNATO is a division\/brigade level simulation of a Warsaw Pact invasion of Western Europe. The game map depicts the area from Denmark to the Swiss Alps, and from France to Poland. The time frame covers the first 14 days of war, after which one side or the other has usually run out of an army. The game offers four different Scenarios, covering 1) a surprise attack from a standing start, 2) an attempt by the WP to quietly prepare without tipping NATO off beforehand, 3) an extended buildup of forces by both sides before war breaks out, and 4) an introductory scenario covering the invasion of Denmark.\u003c\/p\u003e\n\u003cp\u003eEach Scenario can be played with an Order of Battle from 1983, when NATO was still relatively weak, or with an Order of Battle from 1988, when NATO had rearmed and reorganized and was at the peak of its strength. The difference is impressive.\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 1-4 players, ages 14+, playing time around 180-480 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eThe game features infantry, armor, airborne and airmobile troops, marines, with easy mechanics to leverage combined arms operations. It also has extensive options for employing air power, chemical weapons and, for the truly desperate player, a last resort to nuclear weapons. The combat system is built around the concept that the best defense is a good offense, and features artillery, tactical and operational air strikes, reserves, counterattacks and deep exploitation, allowing for a rich set of tactical nuances in play. This is not a game where the WP attacks and NATO defends. Both players have to attack relentlessly if they want to defeat their opponent.\u003c\/p\u003e\n\u003cp\u003eThis Designer Signature edition of the classic Bruce Maxwell game has been upgraded with new units, new scenarios, new terrain, new tables and new player aid cards. Additional enhancements introduced in this edition include:\u003c\/p\u003e\n\u003cp\u003e• Super-sized components feature 9\/16” counters and two game maps with larger hexes\u003cbr\u003e• Game map information has been updated and includes all-new map artwork\u003cbr\u003e• New units have been added, unit information has been updated and all units produced with new artwork\u003cbr\u003e• Existing scenarios have been updated and two new scenarios added\u003cbr\u003e• Orders of Battle are provided for all Scenarios both 1983 and 1988, allowing players to see the impact of the Reagan Era rearmament programs\u003cbr\u003e• The game system has been redesigned and the new rules include extensive illustrations, examples of play and Designer’s Notes to aid clarity\u003cbr\u003e• Each rules section now begins with a summary, allowing experienced players to skip many rules sections that embody classic game mechanics they already know\u003cbr\u003e• Rules details and restriction have been summarized graphically in Player Aids for faster reference and easier play\u003cbr\u003e• Enhanced ergonomics are provided for Scenario set up and Reinforcement charts\u003cbr\u003e• A new set of Designer’s Notes contain a wealth of historical information on what the West discovered after the Warsaw Pact collapsed and most of its members joined NATO.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eProduct Information:\u003c\/strong\u003e\u003cbr\u003e• Complexity: 7 out of 10\u003cbr\u003e• Solitaire Suitability: 7 out of 10 (no hidden units)\u003cbr\u003e• Time Scale: 24 hours per turn\u003cbr\u003e• Map Scale: 15 miles per hex\u003cbr\u003e• Unit Scale: regiments, brigades, and divisions, abstract air and naval forces\u003cbr\u003e• Players: one to four, best with two\u003cbr\u003e• Playing Time: 3-8 hours depending upon scenario\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\u003cbr\u003e• One Rules Booklet\u003cbr\u003e• One Play Booklet with Scenarios \u0026amp; Designer’s Notes\u003cbr\u003e• Two 22\" x 34\" Maps\u003cbr\u003e• Four Counter Sheets (9\/16\" size playing pieces)\u003cbr\u003e• One WP Player Charts \u0026amp; Tables Card\u003cbr\u003e• One NATO Player Charts \u0026amp; Tables Card\u003cbr\u003e• One WP Sequence of Play Card\u003cbr\u003e• One NATO Sequence of Play Card\u003cbr\u003e• One Warsaw Pact Strategic Surprise Reinforcement Schedule Card\u003cbr\u003e• One Warsaw Pact Extended Buildup Reinforcement Schedule Card\u003cbr\u003e• One NATO Strategic Surprise Reinforcement Schedule Card\u003cbr\u003e• One NATO Extended Buildup Reinforcement Schedule Card\u003cbr\u003e• Two 6-Sided Dice\u003cbr\u003e• One Game Box and Lid\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":39608387076175,"sku":"CPS1093","price":83.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5397688.jpg?v=1628264268"},{"product_id":"prairie-aflame","title":"Prairie Aflame!","description":"\u003cdiv class=\"Block Panel ProductDescription current\" id=\"ProductDescription\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ProductDescriptionContainer prodAccordionContent\" data-mce-fragment=\"1\" itemprop=\"description\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003ePrairie Aflame! is an operational treatment of Canada's Northwest Rebellion of 1885. The Metis (half Native and half European) set up a provisional government to try and gain recognition of their concerns with the federal government in Ottawa.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe federal government orders a detachment of Mounties to confiscate any weapons located at the Metis settlement of Duck Lake. The Mounties were met by a force of Metis and Natives and initially there was just talk. However, during the course of the discussion a gun was discharged and within minutes, the battle was on! The Mounties retreated, having taken 25% casualties - the rebellion was on. To prevent the rebellion from spreading, the government in Ottawa quickly dispatches a military force which would grow to 5,000 troops, most transported by the nearly complete Canadian Pacific Railway. After 4 months and several battles later, the government had successfully suppressed the rebellion - if they had not, and this was their worst fear, the whole Northwest might have erupted in rebellion, keeping the government busy for years.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe basic military unit in the game is the battalion. All the battalions that participated in the campaign are represented, as are the various Northwest Mounted Police detachments, local militias, artillery, and gatling guns. They are faced by the Metis, the Woods Cree, and the Plains Cree. Units can remain together as battalions, or they can break down. Morale is better as a battalion, while mobility is better as a breakdown unit. Each strength point represents 50 men. The main rebel and government leaders are represented and they have an important effect on the game.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"Block Panel\" id=\"ProductReviews\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":39544694800463,"sku":"","price":39.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/prairie-aflame.jpg?v=1628693191"},{"product_id":"a-splendid-little-war","title":"A Splendid Little War","description":"\u003cdiv class=\"Block Panel ProductDescription current\" id=\"ProductDescription\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ProductDescriptionContainer prodAccordionContent\" data-mce-fragment=\"1\" itemprop=\"description\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003c\/p\u003e\n\u003cspan size=\"4pt\" style=\"font-size: large;\" data-mce-fragment=\"1\"\u003eThe Spanish-American War: Santiago Campaign July 1-14, 1898\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/span\u003e\u003cspan data-mce-fragment=\"1\"\u003e\u003c\/span\u003e\u003cspan size=\"2pt\" style=\"font-size: small;\" data-mce-fragment=\"1\"\u003egame design by Andy Nunez\u003c\/span\u003e\u003cspan data-mce-fragment=\"1\"\u003e\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eA Splendid Little War begun with the highest motives, carried on with magnificent intelligence and spirit, favored by that fortune which loves the brave.\" so did John Hay, U.S. ambassador to Britain describe the Spanish-American War which saw the U.S take possession of much of Spain's 400-year old empire, extending its territorial dominance overseas and joining the ranks of colonial nations. The game covers the entire land campaign on Cuba, which saw the fall of Santiago de Cuba and the Spanish surrender of the island. It combines only moderate complexity with the delivery of a wide variety of unit types: the Rough Riders, Cuban (and Spanish) Guerrillas, Gatling Guns, the US Observation Balloon, Engineers, and just about everything in between. The US, with more firepower and better artillery, has the upper hand but the dug in Spanish defenders, the Spanish relief column's arrival, and the ensuing Yellow fever will take its toll on the US forces and could turn a Splendid Little War into a wretched defeat. As well as the Campaign Game which covers the entire 14 days of battle, from the initial US attack on July 1st until the Spanish surrender on July 14th, there are three shorter scenarios covering the major engagements of the campaign: The battle for El Caney. The famous Rough Riders and the battle of San Juan Hill. The first day of the campaign combining El Caney and San Juan Hill. Along with general streamlining of the rules, his second edition of the game brings: New Fire CRT Junior leaders (inc. Teddy Roosevelt) Yellow Fever\u003c\/span\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"Block Panel\" id=\"ProductReviews\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":39544697126991,"sku":"","price":44.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/a-splendid-little-war.jpg?v=1628693262"},{"product_id":"raf-deluxe-edition-kit","title":"RAF Deluxe Edition Kit","description":"\u003cspan data-mce-fragment=\"1\"\u003eThis is an update kit for RAF Deluxe Edition box game. This is \u003cb data-mce-fragment=\"1\"\u003eNOT \u003c\/b\u003ethe full game! It only includes the following contents.\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/span\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eContents:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eDouble sided mounted board\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\" data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e3 Color Rule Booklets\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e4 double sided PACs\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":39590901383247,"sku":"DCG1019K","price":41.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/raf-dl-ed-kit.jpg?v=1630508332"},{"product_id":"asl-starter-kit-bonus-pack-2","title":"ASL Starter Kit Bonus Pack 2","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable full\" expandable-height=\"300px\" gk-expandable-geekitem=\"description\" ng-if=\"geekitemctrl.expandabledescription\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThis expansion for the Advanced Squad Leader Starter Kit (ASLSK) system adds two maps and eight scenarios. Included scenarios examine battles between all the major WWII combatants and cover little-known areas such as Tengxian, Oslo and Manila as well as well-known battles around Smolensk and Nijmegen. Because of the breadth of pieces needed, ownership of ASLSK kits #1,#2, #3, #4 and Expansion Packs #1 and #2 are required.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":39593792176207,"sku":"MMPASLSK-BP2","price":28.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic6305944.jpg?v=1630669727"},{"product_id":"mini-game-series-little-round-top-flank-attack-at-gettysburg-2-july-1863","title":"Mini Game Series: Little Round Top: Flank Attack at Gettysburg, 2 July 1863","description":"\u003cp\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003cspan data-mce-fragment=\"1\"\u003eRobert E. Lee’s invasion of Pennsylvania resulted in a collision at Gettysburg. The first contingent of George Meade’s Union army had been routed, but remained on the field southeast of town. For the second day of battle Lee planned a wide flank march to roll up the apparently open Union left. Instead, the flanking column arrived to find an entire Union corps astride their line of attack. Changing direction, the Confederates crushed the Union line, but the Union reserves arrived in the nick of time to form a new line anchored by the rugged massif of Little Round Top. Had they failed, Meade’s army would have been all-but trapped.\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/span\u003e\u003cspan data-mce-fragment=\"1\"\u003e\u003cb data-mce-fragment=\"1\"\u003eLittle Round Top\u003c\/b\u003e uses the \u003ci data-mce-fragment=\"1\"\u003eMusket \u0026amp; Saber QuickPlay\u003c\/i\u003e system to portray battle in the American Civil War. Combat is based on unit quality rather than numbers, and rewards use of historical tactics. Infantry—tough and resilient—bears the brunt of battle. Artillery can smash attacks or open holes in enemy lines, but is vulnerable and brittle. All units are susceptible to rout when weakened, so reserves are a must. 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Each turn consists of one sortie, during which the player will fly a mission to intercept Amerika Bombers which are en route to bomb the mainland of the United States. As the player progresses, he may choose to upgrade to even more advanced interceptors in this alternate history game. It builds a strong narrative around the pilot as you look to earn skills, rise in rank through promotion, receive awards and survive a dangerous year above the Atlantic Ocean and America.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe objective of the game is to conduct numerous sorties in the role of a interceptor pilot and rack up as many bomber kills as possible, with a special emphasis on preparing to stop atomic attacks. Pilots may use the experience gained to improve their odds of success by purchasing skills. Awards and technological advances via use of the technology track help to narrate the player's eventual goal – to become the “Scourge of the Amerika Bombers” and end the threat to the United States from the air.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eGame play moves quickly, following a set sequence of events that are repeated until the end of the game. Once you have your initial pilot along with your assignment, play proceeds by taking off when the enemy bomber force nears, then checking to intercept them before they get a chance to bomb a multitude of targets on the mainland United States. Combat consists of interception from your U.S. carrier or land-based aircraft, depending on where the player is currently located, then intercepting one of six historically modelled (albeit hypothetical) Amerika Bombers. After interception, landing operations occur, with the weather playing a factor again as part of the landing procedure. When the mission is completed, you will ascertain if any awards have been earned or Experience points gained prior to you next sortie. Here you can also spend Experience points if desired to gain skills and may request a new interceptor type if one is available. You will repeat this process by going to your next sortie until shot down and killed, or until the end of March 1948, should you make it through unscathed.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWhile\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eDefending Amerika\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis designed as a solitaire gaming experience, additional options for play are provided for both multi-player cooperative and competitive gaming sessions, and an option to link the game with\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/zodiakhairteam.se\/products\/amerika-bomber-evil-queen-of-the-skies?_pos=1\u0026amp;_sid=931da5019\u0026amp;_ss=r\"\u003eAmerika Bomber: Evil Queen of the Skies\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eScale:\u003cbr data-mce-fragment=\"1\"\u003eComplexity: 4 out of 10\u003cbr data-mce-fragment=\"1\"\u003eSolitaire Suitability: 10 out of 10\u003cbr data-mce-fragment=\"1\"\u003eTime Scale: Weekly turns (individual sorties, 4 per month)\u003cbr data-mce-fragment=\"1\"\u003eMap Scale: Abstract\u003cbr data-mce-fragment=\"1\"\u003eUnit Scale: Individual aircraft, weapon systems, specific crew members, and ammo rounds\u003cbr data-mce-fragment=\"1\"\u003ePlayers: One (with option for two or more)\u003cbr data-mce-fragment=\"1\"\u003ePlaying Time: 60-90 minutes\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eComponents:\u003cbr data-mce-fragment=\"1\"\u003eOne Counter Sheet of 9\/16\" unit-counters\u003cbr data-mce-fragment=\"1\"\u003eEight Aircraft Display Mats\u003cbr data-mce-fragment=\"1\"\u003eNine Player Aid Cards\u003cbr data-mce-fragment=\"1\"\u003eOne Combat Display Mat\u003cbr data-mce-fragment=\"1\"\u003eOne Pilot Awards Display Mat\u003cbr data-mce-fragment=\"1\"\u003eOne Air Operations Mat\u003cbr data-mce-fragment=\"1\"\u003eRules Booklet\u003cbr data-mce-fragment=\"1\"\u003eOne Logsheet\u003cbr data-mce-fragment=\"1\"\u003eTwo 6-sided, and one 10-sided die\u003cbr data-mce-fragment=\"1\"\u003eBox and Lid\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":39608361648207,"sku":"CPS1133","price":74.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/defending-america.png?v=1631743669"},{"product_id":"soldiers-in-postmens-uniform-companion-book","title":"Soldiers In Postmen's Uniforms Companion Book","description":"\u003cp\u003eThis Companion Book is a primer on the battle for the post office and provides design and development notes for the game. Inside this 48-page book, you will find all the detailed maps, charts, and historical information needed to help bring the game to life!\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":39609068093519,"sku":"DVG1-059A","price":16.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/soldiers-in-postmen-s-uniforms-companion-book.jpg?v=1631882327"},{"product_id":"the-war-the-pacific-1941-45","title":"The War: The Pacific 1941-45","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe War: The Pacific, 1941-1945 (“TWP”) simulates the military, naval, economic, diplomatic and political aspects of World War II in the Asia and the Pacific theatres. It may be played on its own or may be combined with The War: Europe 1939-1945 (“TWE”) to recreate the entire Second World War. In conjunction with The War’s Expansion Kit, gamers can now enjoy the complete TW franchise. The game includes TW: Global rules linking the Asia\/Pacific and European theaters.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe War: The Pacific, 1941-1945 borrows many concepts from TWE, so experienced TWE gamers will readily adapt to TWP’s game system. However, TWP doesn’t just port European Theater rules to the Pacific and hope for the best. The game features sophisticated carrier-warfare rules that capture the unique features of the Allied naval struggle against Japan. Further, TWP isn’t just a naval strategy contest. Unlike some WWII strategy games, Nationalist China plays an active role in TWP, and a player’s diplomatic strategy in China may be as important as his military strategy.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAs in TWE, there are numerous optional rules and variants, from the Doolittle raid to Japanese Fleet suicide missions. Scenarios include Changsha (Nationalist China vs. Japan, Fall 1939); Guadalcanal; Coral Sea; Midway; the Eastern Solomons; Leyte; Okinawa, 1941-1945 Pacific War Campaign; 1942-1943 Turning Point; and TW-Global, combining TWP and TWE into one monster campaign game.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003ePlaying times range from less an hour for the smallest scenarios up to 40-50 hours for the full campaign. For those who want to run the full Europe-Pacific campaign, joining both games together, you’ll need about 80 hours to recreate all of World War Two.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eProduct Information:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eComplexity: High (about 8 out of 10)\u003cbr data-mce-fragment=\"1\"\u003eSolitaire Suitability: Good\u003cbr data-mce-fragment=\"1\"\u003eTime Scale: 1 turn = 2 months\u003cbr data-mce-fragment=\"1\"\u003eMap Scale: 1 hex = 46 miles or 75 km\u003cbr data-mce-fragment=\"1\"\u003eUnit Scale: Fleets and Task-Forces; Air: Wings; Land: Divisions, Corps and Army\u003cbr data-mce-fragment=\"1\"\u003ePlayers: two\u003cbr data-mce-fragment=\"1\"\u003ePlaying Time: 50 hours for full campaign (1.5 hours and up for scenarios)\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eComponents:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e2 maps\u003cbr data-mce-fragment=\"1\"\u003e8 full sheets of 5\/8” counters\u003cbr data-mce-fragment=\"1\"\u003eapprox. 20 full color 8.5\" x 11\" cards with various displays, tracks, reminders, tables, charts, worksheets, etc.\u003cbr data-mce-fragment=\"1\"\u003erules booklet\u003cbr data-mce-fragment=\"1\"\u003escenario booklet\u003cbr data-mce-fragment=\"1\"\u003eCharts\/tables\/worksheet booklet\u003cbr data-mce-fragment=\"1\"\u003edeck of variant cards\u003cbr data-mce-fragment=\"1\"\u003e2 dice\u003cbr data-mce-fragment=\"1\"\u003efull color box and lid – the big 3” deep box\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eGame Credits:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eDesigner: Ernie Copley\u003cbr data-mce-fragment=\"1\"\u003eDeveloper: Joe Pilkus\u003cbr data-mce-fragment=\"1\"\u003eArtist: Mark Mahaffey\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":39611809923151,"sku":"CPS1098","price":149.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/the-war-the-pacific.jpg?v=1631951744"},{"product_id":"soldiers-in-postmens-uniforms","title":"Soldiers In Postmen's Uniforms","description":"\u003cp\u003e\u003cem\u003eSee also \"\u003ca href=\"https:\/\/zodiakhairteam.se\/products\/soldiers-in-postmens-uniform-companion-book\" title=\"Companion Book\"\u003eSoldiers in Postmen's Uniforms Companion Book\u003c\/a\u003e\"\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\"Soldiers in Postmen's Uniforms\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a skirmish-level solitaire wargame that takes place in the Free City of Danzig on the first day of the Second World War.\u003c\/p\u003e\n\u003cp\u003eDanzig (present-day Gdańsk) came into being in 1920, in accordance with the 1919 Treaty of Versailles. Over the next two decades the city became a flash-point in Polish-German relations, which culminated in the Danzig Crisis of 1939. On the first day of the Second World War, German forces moved in to seize Polish installations in Danzig. Two of the installations were on alert and under orders to hold out: the Military Transit Depot on the peninsula of Westerplatte and the Polish Postal Office No. 1. The personnel of the post office repulsed repeated assaults, and were forced to surrender only after a day-long siege, when the post office was doused with gasoline and set alight. Though German propaganda cast these acts of defiance as futile and a failure, they were viewed by the Polish people as symbolic of their stand against a materially superior aggressor.\u003c\/p\u003e\n\u003cp\u003eIn Soldiers in Postmen’s Uniforms you take control of the valiant defenders of Polish Postal Office No. 1 in the Free City of Danzig on the first day of WW2. Under your command, the defenders must fend off relentless attacks from the Danzig Schutzpolizei and two German SS units.\u003c\/p\u003e\n\u003cp\u003e\u003ca name=\"Object_of_the_Game\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003ca id=\"toc0\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003ch3\u003eObject of the Game\u003c\/h3\u003e\n\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThe goal of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eSoldiers in Postmen’s Uniforms\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis to recreate the incredible historic accomplishment of the Polish postal workers by defending the post office during the day-long siege. You must last until the three enemy card decks are depleted, while protecting the postal workers and non-combatants. You score points for defenders that survive the assault — the higher your score, the better.\u003c\/p\u003e\n\u003cp\u003e\u003ca name=\"Gameplay\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003ca id=\"toc1\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003ch3\u003eGameplay\u003c\/h3\u003e\n\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSoldiers in Postmen’s Uniforms\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis divided into three attack periods, each of which is represented by a deck of enemy cards.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAttack 1 took place during the morning hours. This was the Danzig Schutzpolizei’s initial assault, which targeted the rear of the post office.\u003c\/li\u003e\n\u003cli\u003eAttack 2 took place during midday. In this assault, the Schutzpolizei attacked the front of the post office and were supported by armored vehicles as well as infantry guns and a howitzer from SS units.\u003c\/li\u003e\n\u003cli\u003eAttack 3 took place in the evening. This final assault was conducted by elements of two SS units against the front of the post office. It ended when the attackers brought up a fire engine filled with gasoline, pumped it into the building, and ignited it with a hand grenade.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eEach attack period is divided into turns, and each turn consists of three or four phases (depending on the attack period):\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eEnemy Phase: Resolve five enemy cards.\u003c\/li\u003e\n\u003cli\u003eDefense Phase: Perform four moves and four actions with defenders.\u003c\/li\u003e\n\u003cli\u003eClearing Phase: Assault counters inside the building remove defenders.\u003c\/li\u003e\n\u003cli\u003eEscape Phase (Attack 3 only): Defenders escape from the building.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe game ends at the end of the turn when you draw the enemy fire engine card during Attack 3. At the end of the game, your score is based on the number of noncombatants and postal workers that survived the attacks.\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":39620097245263,"sku":"DVG1-059","price":75.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/soldiers-in-postmens-uniforms.jpg?v=1632499286"},{"product_id":"d-day-at-tarawa","title":"D-Day at Tarawa","description":"\u003cspan data-mce-fragment=\"1\"\u003eBased on John Butterfield's ground-breaking D-Day at Omaha Beach system, this solitaire game presents the critical days of fighting at platoon and company scale. You command the invading American forces against dug-in Japanese defenders, which are controlled by the game system. Tarawa covers the landings on Betio Island in November 1943, and the operations of the US 2nd Marine and 27th Infantry Divisions to clear it -- the first heavily contested landing of the Pacific War. The battle for the tiny Island raged for four days and, when it was finally over, fewer than 200 of the 5,000 Japanese defenders remained alive. One map, two counter-sheets and 55 cards.\u003c\/span\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":39677839802447,"sku":"DCG1025","price":86.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/tarawa.jpg?v=1636721198"},{"product_id":"bleeding-kansas","title":"Bleeding Kansas","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBleeding Kansas is a two-player game portraying the politics and violence in pre-statehood Kansas. The Kansas-Nebraska Act of 1854 gave new territories the right to “popular sovereignty,” allowing residents to choose whether or not to allow slavery. Within months the stream of settlers to Kansas was swelled by parties of sponsored abolitionists and pro-slavers, all more intent on fighting one another than building a new state. Bushwhacks and gun battles punctuated maneuvers by rival legislatures elected through massive fraud. It would not die out entirely until statehood in January 1861. The new state’s senators swung the US Senate irretrievably against the South, ensuring the continuation of secession started by the election of Abraham Lincoln.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe core of the game is the card system. Each card describes an important event, person, or factor in the conflict, and triggers associated actions in the game. Players alternate card play to influence settlers, build forces, control counties, sway politics, move friendly forces, disrupt or attack opposing forces, burn or rebuild towns, encourage migration, or request Federal intervention. The sequence of cards played not only determines the outcome of the game, but creates the narrative of this dramatic conflict.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eTake charge of your faction and gain control of Kansas.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":39677846126671,"sku":"DCG1907","price":69.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/bleeding-kansas.jpg?v=1636721869"},{"product_id":"d-day-quad-deluxe","title":"D-Day Quad Deluxe","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Allied invasion of Normandy was a watershed moment in the war. Months of careful planning proceeded while the entire uncommitted strength of the American, British, Canadians, and other Allied armies massed in England. Across the Channel the Germans strove mightily to create hardened defenses on the beach and back them with a slew of new and veteran divisions. The clash came in the early hours of 6 June 1944: D-Day. If the Allies failed to grab a large enough beachhead the invasion would be contained and eventually crushed. If the German lines broke, the full weight of Allied power would be loosed to drive deep into France.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe D-Day Quad uses the Fire \u0026amp; Movement system, designed to highlight the ability of motorized units to mass quickly for breakthrough and exploitation. Support fire, representing weapons ranging from mortars through cannon and light ground attack aircraft to heavy bombers, provides the extra punch to overwhelm a defense or shatter an attack. Winning the battle is a matter of maneuver, firepower, and asset management.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eContents:\u003cbr data-mce-fragment=\"1\"\u003eOne 34×22 inch mounted game board\u003cbr data-mce-fragment=\"1\"\u003e400 Die-cut counters\u003cbr data-mce-fragment=\"1\"\u003eColor rules booklet\u003cbr data-mce-fragment=\"1\"\u003eOne six-sided die\u003cbr data-mce-fragment=\"1\"\u003eStorage bags\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":39677847208015,"sku":"DCG1027","price":70.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/d-day-quad.jpg?v=1636722088"},{"product_id":"how-the-union-was-saved-the-american-civil-war-1861-1865","title":"How the Union was Saved: the American Civil War 1861 - 1865","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e\"How the Union was Saved: the American Civil War 1861 - 1865\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a two player strategic wargame depicting the entire American Civil War. One player controls the forces and resources of the North and the other those of the South.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eDuring each Game Turn, which represents three months of actual time, players must consider how best to spend their precious Resource Points (RPs). These are used to build and maintain the chains of depots necessary to keep armies supplied and enable them to move and fight, as well as to construct fortifications. Generally, the RPs reflect the superiority of the Northern economy and resources; but, the actual number available each Turn is subject to a random modifier and cards depicting some of the most significant events of the war. The latter add historical colour and, often, increase the tension by throwing a spanner in the works of the most carefully laid plan. Those who have played the critically acclaimed\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eHow the West was Saved\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ewill recognize this approach.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eHow the Union was Saved\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eit is augmented by a new mechanic which emphasizes the “fog-of-war”. Only army commanders are deployed on the Game Map. The strength of forces under their command (comprising artillery, cavalry, and infantry) is hidden from the opponent until combat occurs and, even then, the total strength of one or both sides may not be revealed. This device puts players in the shoes of army commanders, able to gain an advantage through the clever use of bluff and deception; but, also vulnerable to a stinging reverse if, for example, they mistake a major offensive operation for a feint. It has produced some really exciting games during testing.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Stratagemata","offers":[{"title":"Default Title","offer_id":39687234060367,"sku":"Stratagemata017","price":59.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/how-the-union-was-saved.jpg?v=1637341729"},{"product_id":"absolute-war-the-russian-front-1941-1945-eta-9-12","title":"Absolute War: The Russian Front 1941 – 1945","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003eAfter tackling the Russian Front with the first game of the No Retreat! Series, wargamer and designer Carl Paradis revisits this fascinating campaign with:\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003e\"Absolute War! - The Russian Front 1941-45\"\u003c\/strong\u003e\u003c\/em\u003e. This two-player wargame recreates the titanic struggle between the invading armies of Nazi Germany versus the Soviet Union in a fresh new way. This new approach is even faster and easier to play - making it perfect for introducing new gamers to the hobby.\u003cbr\u003e\n\u003cp\u003eThe design emphasis has been placed on making the game very player-friendly and manageable in its level of scope, difficulty and time of play. With a very low total counter count and density, this quick playing (while still realistic) simulation presents players with deep strategy meriting contemplation. A system of map areas has been adopted and movement has been streamlined. Combat is handled by the two decks of cards (one German and one Soviet) - meaning no combat tables or dice to roll. These cards are the crux of the game system offering even more variety than regular Combat Result Tables. Like in “No Retreat!” they are used to generate events and special game abilities (ex: Major Offensives, Partisan Raids, Siege Artillery, Increased Replacements, etc…) and now also effortlessly resolve all battle outcomes. The set-up for a campaign or a scenario will be lightning fast: in less than 10-15 minutes you can get the game going! This high degree of re-playability means that it will reward players' experience with increased skill.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\"Absolute War! The Russian Front 1941-45\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewill put emphasis on strategic planning - not tedious hex maneuvering or factor-counting to attain the “perfect” attack. Most of the time-consuming calculations will be taken care of effortlessly by the game engine, letting you concentrate instead on exercising your generalship skills against your opponent. Area-movement will provide the proper feel of sweeping maneuvers, exploitation and encirclements across the vast steppes and forests of Russia. The grueling city sieges will be represented by allowing local battles to unfold, with sometimes both foes occupying and battling in the same critical map areas. With a simple – yet effective - economic model, players will also feel the growing might and sophistication of the Soviet Red Army and the degradation of the once-invincible German Wehrmacht over the epic four years that this merciless campaign was fought on the soil of “Mother Russia”.\u003c\/p\u003e\n\u003cp\u003eVictory conditions are simple and to the point: you have to capture as many of the ten map objectives to force a campaign decision. While destroying the foe’s armies will also help in this endeavor, some event cards will also provide short-term goals to accomplish - gaining players’ special game advantages if met.\u003c\/p\u003e\nNeither side can afford to show mercy to their hated foe in this life-or-death conflict, you are in command in the largest and most grueling campaign the world has ever seen. War is hell, and this is Absolute War!\u003cbr\u003e\n\u003cp\u003eFour Quick-Playing Scenarios plus a Campaign Game:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBarbarossa, 1941 : The initial assault on the Soviet Union. Can the Germans take Leningrad and Moscow before “General Winter” freezes the German war machine dead in its tracks?\u003c\/li\u003e\n\u003cli\u003eFall Blau \u0026amp; Operation Saturn, 1942 : The Offensive towards the Caucasus Oil Fields, and the Nazis disastrous rendezvous with destiny at Stalingrad . Or…maybe the OKH will decided to strike north again at the Soviet Capital?\u003c\/li\u003e\n\u003cli\u003eOperation Zitadelle, 1943: Hitler’s last chance at getting a “victory” of sorts in the East after last winter disaster in the south. It’s a do-or-die proposition for the Germans, as the Red Army can finally fight on equal terms. Will Kursk be the tombstone of the Panzers?\u003c\/li\u003e\n\u003cli\u003eOperation Bagration, 1944: The Soviet summer offensive that finally broke the back of the Wehrmacht, and made the Normandy landings look like a mere scuffle. Will you finally expel the hated foe enemies from their last foothold in Mother Russia?\u003c\/li\u003e\n\u003c\/ul\u003e\nAbsolute War Campaign game: From Operation Barbarossa in 1941 to the aftermath of Bagration in 1944. The whole conflict up to the gates of Germany is played out in dramatic fashion.\u003cbr\u003ePlaying time: Approximately 3 - 4 hours for a full campaign game, 1- 2 hours for the Shorter Scenarios.\u003cbr\u003e\n\u003cp\u003eScale: Each unit is one Army\/Front: Each area is about 200 kilometers from side to side. Each turn represents two months of real time.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39709377921103,"sku":"GMT2103","price":51.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic6215745.jpg?v=1638541868"},{"product_id":"tank-duel-expansion-1-north-africa-eta-9-12","title":"Tank Duel Expansion 1: North Africa","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eTank Duel Expansion #1: North Africa\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e takes the popular \u003c\/span\u003e\u003cem\u003eTank Duel\u003c\/em\u003e\u003cspan\u003e system to the desert! \u003c\/span\u003e\u003cem\u003eNorth Africa\u003c\/em\u003e\u003cspan\u003e introduces new desert terrain and rules for dust, deep sand, armored cars, heat and haze, and more. British and Italian tanks join the fight, alongside even more German AFVs:\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003ePanzer IV Ausf. E\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eMarder II\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003ePanzer III Ausf. F\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eSd.Kfz. 232 Rad-8\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eSemovente da 75\/18\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eM13\/40\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eMore Tigers!\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eM4A2 Sherman III\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eCruiser Mk. IV A13\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eMatilda Mk. II A12\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eCrusader Mk. II A15\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eValentine Mk. II\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eChurchill Mk. IV\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eValentine Mk. VIII\u003c\/span\u003e\u003cbr\u003e\u003cem\u003eTank Duel: North Africa\u003c\/em\u003e\u003cspan\u003e includes ID Counters allowing you to assign any ID Number to each tank, enabling players to combine the tank boards from multiple Tank Duel sets in order to create new tank matchups, or have 4 Tigers mix it up! North Africa also comes with brand new scenarios, including new historical scenarios for you to test your crews. Tanks and terrain from North Africa can be combined with some scenarios from \u003c\/span\u003e\u003cem\u003eEnemy in the Crosshairs\u003c\/em\u003e\u003cspan\u003e to give you even more ways to play \u003c\/span\u003e\u003cem\u003eTank Duel\u003c\/em\u003e\u003cspan\u003e!\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eNorth Africa\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003esupports the popular Robata system from\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eEnemy in the Crosshairs\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand will have new Robata compatible scenarios, and additional rules for Robata to handle desert terrain and new AFVs. From Egypt to Morocco, Tank Duel Expansion #1: North Africa allows you to experience the sun, heat, sand and grit of World War II like never before!\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39709377953871,"sku":"GMT2109","price":61.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5242665.jpg?v=1638546985"},{"product_id":"tank-duel-tank-pack-1-eta-9-12","title":"Tank Duel: Tank Pack 1","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eTank Duel Tank Pack #1\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eadds 8 new tanks to the popular Tank Duel system. These tanks can be mixed with the existing tanks and used in scenarios from both\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eTank Duel: Enemy in the Crosshairs\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eTank Duel Expansion #1: North Africa\u003c\/em\u003e. Two of each of these new tanks are included in\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eTank Pack #1\u003c\/em\u003e:\u003cbr\u003eKV-1\u003cbr\u003eT-26\u003cbr\u003eM3 Lee\u003cbr\u003eM3 Stuart Mk II (“Honey”)\u003cbr\u003ePanzer IV Ausf. F\/2\u003cbr\u003ePanzer III Ausf. G\u003cbr\u003eSd.Kfz. 234 “Puma”\u003cbr\u003ePanzer 38(t) Ausf. C\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eTank Pack #1\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ealso includes rules for armored cars, tanks with multiple turrets, and light ordnance, in addition to 8 all-new scenarios. Two Tank Packs can be combined with Tank Duel Expansion #1: North Africa to enable 4 of each type of tank to battle.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39709377986639,"sku":"GMT2112","price":33.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5371188.jpg?v=1638547147"},{"product_id":"normandy-44","title":"Normandy '44","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eNormandy '44\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a 2, 3, or 4-player, regimental level game of the D-Day landings on June 6th and the battles that raged in Normandy for the next 21 days. During this crucial period the Germans had their only chance to push back the Allied invasion before the preponderance of Allied men and material made the outcome certain. During this period, the U.S. 1st Army fought across the Cotentin Peninsula and captured the major port of Cherbourg while British forces took on the bulk of of the German panzer divisions near Caen.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game uses a simplified Ardennes '44 system: Move, Fight and Reserve Movement. All non-tank battalion units are rated for Troop Quality, while all armor units have a Tank Rating. In each battle these ratings are used to provide shifts for either the attacker or defender. Other important shifts are provided by air power, naval support, artillery and\/or Tiger tanks.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game includes a 22 turn Campaign game, a 7-turn Tournament Scenario that focuses on the Allies linking up the beaches, and a scenario covering the battle in the peninsula and the capture of Cherbourg. In addition, there are rules for allowing 3 or even 4 players to play the game.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eGame Scale:\u003cbr data-mce-fragment=\"1\"\u003eTurn: 1 day\u003cbr data-mce-fragment=\"1\"\u003eMap: approx 2.3 miles \/3.8 km per hex\u003cbr data-mce-fragment=\"1\"\u003eUnit: Battalions to Brigades\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eGame Contents:\u003cbr data-mce-fragment=\"1\"\u003eOne 22 x 34\" map\u003cbr data-mce-fragment=\"1\"\u003eTwo countersheets (456 9\/16\" dual-side printed counters)\u003cbr data-mce-fragment=\"1\"\u003eOne 32 page rulebook\u003cbr data-mce-fragment=\"1\"\u003eTwo Combat \u0026amp; Terrain Player Aid Cards (2 sided)\u003cbr data-mce-fragment=\"1\"\u003eFour Set-up\/Reinforcement Cards (three 1-sided, one 2-sided)\u003cbr data-mce-fragment=\"1\"\u003eOne 6-sided dice\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eComplexity: low to intermediate\u003cbr data-mce-fragment=\"1\"\u003ePlaying Time: 3 hours\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39715929882703,"sku":"GMT1008","price":59.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/normandy-44.png?v=1639066384"},{"product_id":"d-day-at-omaha-beach","title":"D-Day at Omaha Beach","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e Solitaire study of America's most bloody and heroic day in WWII. The player controls the US forces landing along the five mile stretch of Omaha Beach on D-Day and their desperate struggle to establish a viable beachhead. The game covers the entire first day at a time scale that varies from 15 minutes per turn (during the initial landings) to 30 minutes per turn later in the day. Units are companies and include assaulting infantry, engineers and amphibious tanks. The game system controls the hidden German defenders in their \"Widerstandsnest\" resistance points, revealing the defenders and their reserves as the American survivors of the first landing waves make their way up the bluffs. Rules cover amphibious landings, German fields of fire, artillery, tidal movement, and intangibles such as US leadership under fire and the initiative of the American GI. One map, two counter sheets, 55 cards.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAdditional Notes:\u003cbr data-mce-fragment=\"1\"\u003e\u003ca data-mce-fragment=\"1\" id=\"toc0\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv data-mce-fragment=\"1\"\u003e\n\u003ch6 data-mce-fragment=\"1\"\u003e=====\u003c\/h6\u003e\n\u003c\/div\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e352 counters. Basic unit size is the US infantry company. German units consist of Widerstandsnest crews and reinforcement infantry companies. US tanks, and some US artillery, AA and anti-tank units are also included. US engineers are represented abstractly, clearing beach obstacles early in the game and opening traffic routes off the beach later in the game.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe 34\" x 22\" map depicts the entire Omaha invasion area 9km long, going inland 4km, at 250 meters per hex. Hexes are oversized (almost 1\") so that symbology facilitating German placement, fire and actions can be seen without having to pick up units.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eTime scale is 15 minutes per turn from 0600 hours to 1000 hours, shifting to 1\/2 hour turns from 1000 to 1800 hours.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eA deck of 55 cards performs triple duty -- determining results of US amphibious landings, determining an event each turn, and determining which German units fire or perform other actions each turn.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game's solitaire system is based on that used previously in\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eOperation Jubilee: Dieppe, August 1942.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":39716034084943,"sku":"DCG1018","price":95.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/d-day-at-omaha.jpg?v=1639081444"},{"product_id":"desert-fox-deluxe","title":"Desert Fox Deluxe","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eDesert Fox Deluxe\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a combination of two previously published games covering parts of the North African campaign–Desert Fox and Trail of the Fox–expanded with additional rules, units, and maps to cover the entire war in the North African desert from the Italian invasion of Egypt in 1940 to the final Allied clearance of Africa in 1943. The map scale is 10 miles per hex, turns cover one month each, while units are mostly regiments and brigades, with specialist battalions and a few Italian and Vichy French divisions. The turn sequence is built around a pair of move-fight impulses for each player, with separate phases for events altering the situation (like the frequent Commonwealth campaigns elsewhere in the Middle East), application of air and naval power, and initiative determination. Logistics is the paramount consideration given the vast distances. Fast and furious action alternates with quiet periods as both sides strive to build up forces and supplies.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eComponents: Three 17\" x 22\", two 8.5\" x 22\", one 11\" x 17\" map \u0026amp; 560 counters\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eS\u0026amp;T #300, August 2016\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBoxed edition in 2019 added cards to better depict the impact of off map events (like Greece, and East Africa) on reinforcement and withdrawals. 20 cards for the Axis and 28 cards for the Allies. Also adds a Support Booklet, and a Campaign Analysis Booklet.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":39716037820495,"sku":"DCG3037","price":99.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/desert-fox-dl.png?v=1639081905"},{"product_id":"captains-sea","title":"Captain's Sea","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eCaptain's Sea\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a low-to-moderate complexity game for two players who take the roles as captains of the original American frigates (Chesapeake, Congress, Constellation, Constitution, President, and United States) or their opponents from the British or French navies during the turn of the 19th Century. All of the classic duels fought by these ships are represented in detail. Unlike other age of sail games that focus on fleet actions,\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eCaptain’s Sea\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eputs you on the deck of a single ship with the responsibility of leading her to victory. You must maneuver against the wind and your opponent to achieve optimum firepower, as well as manage your crew as they scramble to man the guns, work the rigging, and repair battle damage, all while being hammered by the burning shot and flying splinters caused by your enemy. Can you keep your crew in good order or will you be the first to strike the colors?\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe action of the game is driven by control of the weather gauge. This is done in a unique fashion by moving ships relative to both the wind and each other, stressing the benefit of position. The ship with the better position has greater flexibility in maneuver as each player predetermines his ship’s movement through a simple action selection process that does not require pencil and paper to track. Players must also allocate available crew points (a diminishing commodity as a ship takes damage) to man the guns, rigging, or other actions that the situation might mandate. A deck of action cards provides period flavor and swings of fortune. Throughout a turn, you as captain, are bombarded with difficult decisions that determine the fate of your ship.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIncluded with the game are ten scenarios, including such classic engagements as the Constellation vs. L’Insurgete (9 February 1799), Constitution vs. Guerrier (19 August 1812), and Chesapeake vs. Shannon (1 June 1813). Even those ships that did not fight a major engagement get the opportunity to play out a historical opportunity missed. Additionally, players will find it easy to create hypothetical pairings to see what might happen.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":39716713234511,"sku":"","price":73.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/captains-sea.jpg?v=1639129504"},{"product_id":"tarawa-1943","title":"Tarawa 1943","description":"\u003cp data-mce-fragment=\"1\"\u003eTARAWA 1943 is a solitaire, card driven game on the invasion of Japanese controlled Tarawa by the 2nd Marine Division. Each turn the USMC player will activate one of his battalions (there are 8 in the game). During it's activation it can move, attack, and attempt to regroup. The USMC player further has a 3 card hand (out of a deck of 30 cards) that gives additional resources to the player (naval support, air support, engineers, tanks, etc). The USMC player can play 1 card during their turn and 1 card during the Japanese turn.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAs a battalion is activated it reduces its cohesion (reflecting wear and tear, exhaustion). Battalions are further reduced in cohesion due to Japanese attacks and the marines \"pushing their attacks\".\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAfter the USMC player finishes their activation, the Japanese turn begins with the flip of a card. From this the USMC player will face fire attacks, banzai attacks, bunkers, cross fires, infiltration, and more. The card engine will ensure an ever changing game and no two will play the same.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game will give the historical starting invasion site, however, we have included the alternate \"south beach\" landing possibility, that the Japanese had expected and prepared.\u003cbr data-mce-fragment=\"1\"\u003eVictory is achieved by taking the island as quickly as possible while minimizing casualties. This was the first invasion of the US island hopping strategy and high losses or a prolonged fight could have led to a cancellation of the island hopping campaign.\u003c\/p\u003e","brand":"Worthington Games","offers":[{"title":"Default Title","offer_id":39730678956111,"sku":"WPUB069","price":59.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/tarawa-1943.jpg?v=1640175519"},{"product_id":"napoleon-1806","title":"Napoleon 1806","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eOn August 9, 1806, Frederick William of Prussia, in reaction to the recent creation of the Confederation of the Rhine by Napoleon, decreed the order of mobilization. War becomes unavoidable.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Prussian army concentrates on Erfurt without waiting for the troops of its Russian ally. Outrunning his opponents, Napoleon enters Saxony with the Grand Army on October 7, 1806 and heads for Berlin.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eA week later the Prussians, defeated at Jena and Auerstedt, retreat North. The pursuit led by the Murat cavalry can begin...\u003cem data-mce-fragment=\"1\"\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eWhen the game meets history:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e\"Napoleon 1806\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a wargame at the crossroads of history and simulation, the culmination of two history and wargame enthusiasts, Denis Sauvage and Julien Busson, who wished to share this passion with you.\u003cbr data-mce-fragment=\"1\"\u003eWith\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eNapoleon 1806\u003c\/em\u003e, in 1 to 2 hours, two players will relive the clashes between Prussian and French at the heart of the imperial conquests of Napoleon the 1st, which culminated in the battles of Auerstaedt and Jena.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eNapoleon 1806\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis intended for wargaming seasoned grognards as well as for young conscripts who want to try a new playful sensation. Strategy, anticipation and decision are the engines of the Napoleon 1806 game system.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe rules of\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eNapoleon 1806\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eare divided into three parts and can be learnt in fifteen minutes. The first one, called \"Rules of the Conscript\", allows to acquire all the notions of the game easily. The second, \"Rules of the Grognard\", brings more finesse including \"fog of war\". The last, \"Rules of the Marshal\", allows to play Napoleon 1806 in competition.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWill you meet the challenge of doing as well as the Emperor Napoleon or will you succeed in thwarting his plans at the head of the Prussian forces?\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eHow to play Napoleon 1806:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eA game of Napoleon 1806 is played in 7 turns, each representing two days of campaign. Players alternate operations with their army corps. Fatigue and losses accumulate until the breaking point of one of the two armies causing the defeat of a player.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game is based on cards to perform moves and combats. Even if luck is present, strategy is key to victory. Moving your army corps on different approach paths to facilitate maneuvers, managing the fatigue of your men generated by marching and fighting, concentrating your forces in order to win the decisive battle; these are the challenges you will face.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe French troops are more numerous and more experienced than those of their opponent, but time is short before the arrival of the Russian reinforcements, and the Prussian army is not to be underestimated! The French player to win will have to master the art of attacking and speed of action. The Prussian player, although defensive, will have to seize the opportunities presented to him to counter-attack and surprise his opponent. As the game is fast, each player will have the opportunity to take charge of the fate of both armies in one evening.\u003c\/p\u003e","brand":"Shakos","offers":[{"title":"Default Title","offer_id":39742172397647,"sku":"SHAKO0001","price":53.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/napoleon-1806.png?v=1640969875"},{"product_id":"twilight-struggle-mounted-mapboard","title":"Twilight Struggle Mounted Mapboard","description":"\u003cspan\u003eMounted Mapboard for 2009 Deluxe Edition of Twilight Struggle\u003c\/span\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39742173249615,"sku":"GMT0510-09MM","price":17.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/twilight-struggle-mounted-map.jpg?v=1640970215"},{"product_id":"wing-leader-supremacy-2nd-edition-update-kit","title":"Wing Leader: Supremacy 2nd Edition Update Kit","description":"\u003cspan\u003eThis is an update pack for your first printing of \u003c\/span\u003e\u003cem\u003eWing Leader: Supremacy.\u003c\/em\u003e\u003cspan\u003e This includes major updates to the original version, including brand new scenarios and data cards. This Update Package includes the following items:\u003c\/span\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cli\u003e1 x Rule book (UPDATED)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e1 x Scenario book (UPDATED with new scenarios and expanded by 12 pages)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e1 x Bombing player aid (UPDATED)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e2 x Air combat player aid (UPDATED)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e6 x Aircraft data card sheets (UPDATED)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e1 x NEW mixed sheet of aircraft data cards and counters (4 ADCs and over 40 counters)\u003c\/li\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39742173904975,"sku":"GMT2119","price":39.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/wingleader-supremacy-2e-update.jpg?v=1640970607"},{"product_id":"panzer-game-expansion-set-nr-3-drive-to-the-rhine-the-second-front-1944-45","title":"Panzer: Game Expansion Set, Nr 3 – Drive to the Rhine: The Second Front 1944-45","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis expansion set includes the most significant US and British forces that saw action on the Western front in 1944 up until the end of the war in 1945. Also included are the German units that fought against their relentless advances from Normandy, across Italy, breaching the Siegfried Line, and finally pushing in to the German Fatherland. Its playbook includes rules for special units, new optional rules, 10 gripping scenarios, and unit summaries for the US, British and German units.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eOwnership of Expansions 1 \u0026amp; 2 is not required to field the German forces, they are all included here. However, this expands on those German units included in the first two expansions, no unit IDs are duplicated. Combine the German units from all three expansions to create customized scenarios on either the Western or Eastern Front.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIts TO\u0026amp;Es booklet includes details for the US, British and German forces covering the period from 1944 through 1945, including the US heavy and light armored divisions, British armoured divisions, in both Western Europe and Italian configurations, and infantry and airborne divisions. German forces include Panzer Lehr, the 101st SS Heavy Tank Battalion (Michael Wittmann commanded its second company), and two independent Panzer Brigades.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eFinally, this expansion includes the next 4 double-sided geomorphic mapboards, modeling the terrain found in the close confines of the French boscage country and many other features as the Allied forces push into the heart of Germany. Add these 4 geomorphic mapboards to the 6 geomorphic mapboards from expansions 1 \u0026amp; 2 for added play and many possible battle combinations.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eSpecial Units\u003c\/strong\u003e\u003cbr data-mce-fragment=\"1\"\u003e• British Churchill Crocodile\u003cbr data-mce-fragment=\"1\"\u003e• British 2-pdr Littlejohn Adapter\u003cbr data-mce-fragment=\"1\"\u003e• British FO tanks\u003cbr data-mce-fragment=\"1\"\u003e• German Schwimmwagen\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eNew Optional Rules\u003c\/strong\u003e\u003cbr data-mce-fragment=\"1\"\u003e• Morale Vehicle Bailout\u003cbr data-mce-fragment=\"1\"\u003e• Road\/Path Movement [Expanded]\u003cbr data-mce-fragment=\"1\"\u003e• Removing of Spot Counters\u003cbr data-mce-fragment=\"1\"\u003e• Staggered Initiative\u003cbr data-mce-fragment=\"1\"\u003e• Recon Unit Capabilities [Expanded]\u003cbr data-mce-fragment=\"1\"\u003e• Airborne Operations – Paratroops \u0026amp; Gliders\u003cbr data-mce-fragment=\"1\"\u003e• Bocage Country – new rules for hedgerows expanding the possibilities for the West Front.\u003cbr data-mce-fragment=\"1\"\u003e• Artillery Air Bursts\u003cbr data-mce-fragment=\"1\"\u003e• Dismounted FOs\u003cbr data-mce-fragment=\"1\"\u003e• Delayed Reaction\u003cbr data-mce-fragment=\"1\"\u003e• Vehicle Assault Cover\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eScenarios [10 included]\u003c\/strong\u003e\u003cbr data-mce-fragment=\"1\"\u003e•\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eChance Encounter:\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eVehicle only scenario pitting the US VII Corps against the German 7th Army in the twisting network of hedgerows that dominated Normandy, August 1944.\u003cbr data-mce-fragment=\"1\"\u003e•\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eHigher Ground:\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eVehicle only scenario of a clash between the British 7th Armoured Division against the German Panzer Lehr Division around Caen, June 1944.\u003cbr data-mce-fragment=\"1\"\u003e•\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eOperation Tonga:\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eCanadian 1st Parachute Battalion in action on D-Day. Features parachute landings and nighttime limited visibility. A real challenge for both forces with multiple objectives.\u003cbr data-mce-fragment=\"1\"\u003e•\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eThe Village:\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eHistorical scenario with dedicated map of the US 4th Armored Division in action at Singling against the 11th Panzer Division, December 1944.\u003cbr data-mce-fragment=\"1\"\u003e•\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eHell on Wheels:\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eThe US 2nd Armored Division in action against Panzer Lehr, July 1944, in the tight hedgerow country.\u003cbr data-mce-fragment=\"1\"\u003e•\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAmong the Hedgerows:\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eThe US 3rd Armored and 30th Infantry Divisions in action amongst the hedgerows against the 2nd Panzer Division, August 1944.\u003cbr data-mce-fragment=\"1\"\u003e•\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eVillers-Bocage, Morning:\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eHistorical scenario with dedicated maps of the British 7th Armoured Division in action at Villers-Bocage against the 2nd Company, s.SS-Panzer Abteilung 101 under the command of Michael Wittmann, June 1944.\u003cbr data-mce-fragment=\"1\"\u003e•\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eVillers-Bocage, Afternoon:\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eHistorical scenario with dedicated maps of the British 7th Armoured Division in action at Villers-Bocage against Panzer Lehr and the 1st Company, s.SS-Panzer Abteilung 101, June 1944.\u003cbr data-mce-fragment=\"1\"\u003e•\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eOut of the Mist:\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eThe US 4th Armored Division in action against the 11th Panzer Division, September 1944. Features limited visibility with variable effects.\u003cbr data-mce-fragment=\"1\"\u003e•\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eGlorious Goodwood:\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eThe British Guards Armoured Division runs headlong into the German 21st Panzer Division and the 503rd Heavy Tank Battalion with its dreaded Tiger II tanks, July 1944.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39742177312847,"sku":"GMT1404","price":69.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/panzer-3.jpg?v=1640971827"},{"product_id":"panzer-game-expansion-set-nr-1-the-shape-of-battle-on-the-eastern-front-1943-45","title":"Panzer: Game Expansion Set, Nr 1 – The Shape of Battle on the Eastern Front 1943-45","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003c\/p\u003e\n\u003cspan data-mce-fragment=\"1\"\u003eThis first expansion set for Panzer includes detailed TO\u0026amp;Es for the German and Soviet forces covering the entire war period from 1940 through 1945. It also includes a focus on what many consider to be the most intense tank battle in history, Kursk, with OBs for both forces and TO\u0026amp;Es for four of the most notable German divisions at the moment they saw action during that historic conflict Grossdeutschland Panzer Grenadier Division, and the 1st, 2nd and 3rd SS Panzer Grenadier Divisions.\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis first expansion set also includes the first four double-sided geomorphic mapboards. With them, players can recreate any number of tactical battles reminiscent of those actions fought out of the seemingly endless steppes of Russia.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39742177542223,"sku":"GMT1208","price":57.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/panzer-1.jpg?v=1640971922"},{"product_id":"mini-game-series-hougoumont-key-to-waterloo-18-june-1815","title":"Mini Game Series: Hougoumont - Key to Waterloo, 18 June 1815","description":"\u003cdiv\u003e\n\u003cspan\u003eNapoleon faced a desperate situation at Waterloo—he had to defeat Wellington’s Anglo-Allied army before the Prussian army arrived in strength. One of the keys to Wellington’s line was the extensive grounds of the Chateau Hougoumont. Over the course of the day both sides would commit ever more troops to contest the position. The Allies held, but like the rest of the battle, the fight was “a near run thing” that in a moment could have turned the other way.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e\u003cb\u003eHougoumont \u003c\/b\u003euses a variation of the \u003ci\u003eMusket \u0026amp; Saber QuickPlay\u003c\/i\u003e system to portray battle during the Napoleonic Wars. Combat is based on unit quality rather than raw numbers, and rewards use of historical tactics. Infantry—tough and resilient—bears the brunt of battle. Artillery can smash attacks or open holes in enemy lines, but is vulnerable and brittle. Cavalry is weak in stand-up combat, but crucial for pursuit and the occasional charge against a broken foe. All units are susceptible to rout when weakened, so players must maintain reserves. Leaders enhance unit capabilities.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eWinning this battle depends on careful deployment, thoughtful maneuver toward key points, proper coordination of arms, and above all timely commitment of reserves.\u003c\/span\u003e\n\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":39760007954511,"sku":"DCG1733","price":11.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/hougoumont.jpg?v=1642062513"},{"product_id":"mini-game-series-balaclava-breaking-the-siege-25-october-1854","title":"Mini Game Series: Balaclava - Breaking the Siege, 25 October 1854","description":"\u003cspan data-mce-fragment=\"1\"\u003eThe Anglo-French-Turkish Crimean campaign revolved around besieging Sevastopol while fending off a Russian field army hovering nearby. In October the Russians lunged at Balaclava, the British base on the open eastern flank of the siege lines. The surprised Allies had only a thin cordon of troops facing the attack. Dogged stands by infantry and the infamous charge of the British Light Brigade staved off the Russians—just—until reinforcements could arrive. It almost went the other way.\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/span\u003e\u003cspan data-mce-fragment=\"1\"\u003e\u003cb data-mce-fragment=\"1\"\u003eBalaclava\u003c\/b\u003e uses the \u003ci data-mce-fragment=\"1\"\u003eMusket \u0026amp; Saber QuickPlay\u003c\/i\u003e system to portray battle during the Crimean War. Combat is based on unit quality rather than numbers, and rewards use of historical tactics. Infantry is tough and resilient. Artillery can smash attacks or open holes, but is vulnerable and brittle. Cavalry is weak, but crucial for pursuit and the occasional charge. All units are susceptible to rout when weakened, making reserves a must. Leaders enhance unit capabilities. Special rules cover the Allied redoubts, possession of which would mean victory for either side.\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/span\u003e\u003cspan data-mce-fragment=\"1\"\u003eWinning the battle depends on careful deployment, thoughtful maneuvers, proper coordination of arms, and judicious use of leaders.\u003c\/span\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":39760041312335,"sku":"DCG1734","price":11.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/balaclava.jpg?v=1642062866"},{"product_id":"mini-game-series-hornets-nest-buying-time-at-shiloh-6-april-1862","title":"Mini Game Series -Hornet's Nest: Buying Time at Shiloh, 6 April 1862","description":"\u003cspan data-mce-fragment=\"1\"\u003eAt dawn, the Confederates attacked Ulysses S. Grant’s Union army camp at Pittsburgh Landing, Tennessee, near Shiloh Church. The inexperienced first line dissolved under the impact. The remnants, with reinforcements, took station covering the roads to the landing. The position became a magnet for both sides and was dubbed the “Hornet’s Nest” due to the volume of bullets. The Union line cracked after a bloody struggle, but too late for the Confederate’s purposes. A quicker Union collapse might have resulted in the capture of Grant’s entire army.\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/span\u003e\u003cspan data-mce-fragment=\"1\"\u003e\u003cb data-mce-fragment=\"1\"\u003eHornet’s Nest\u003c\/b\u003e uses the \u003ci data-mce-fragment=\"1\"\u003eMusket \u0026amp; Saber QuickPlay\u003c\/i\u003e system to portray battle in the American Civil War. Combat is based on unit quality over quantity, and rewards use of historical tactics. Infantry—tough and resilient—bears the brunt of battle. Artillery can smash attacks or open holes in enemy lines, but is vulnerable and brittle. All units are susceptible to rout when weakened, so reserves are a must. Leaders enhance unit capabilities. Special rules cover the rallying of Union remnants and the formation of a massive Confederate artillery battery.\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/span\u003e\u003cspan data-mce-fragment=\"1\"\u003eWinning depends on careful deployment, balancing maneuver and attacks, and judicious use of leaders.\u003c\/span\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":39760139321423,"sku":"DCG1736","price":11.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/hornets-nest.jpg?v=1642064039"},{"product_id":"across-suez-the-battle-of-the-chinese-farm-october-15-1973","title":"Across Suez: The Battle of the Chinese Farm October 15, 1973","description":"\u003cstrong data-mce-fragment=\"1\"\u003eAcross Suez\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e is an operational level simulation of the Battle of Chinese Farm, 15 October 1973. The Israeli high command planned to cross the Suez Canal in order to isolate the Egyptian Third Army, but two Egyptian divisions threatened to block the Israeli counteroffensive. \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAcross Suez\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e is a relatively simple, yet challenging recreation of the wildest and most important battle of the October War. Such elements as surprise and shock of first combat, combined arms combat, Canal crossing, as well as artillery bombardment and support have been captured in a game system that is easily grasped and yet allows subtle strategic decisions on both sides. \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAcross Suez\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e contains an 11\" x 17\" map of the area around Chinese Farm in the Sinai, 100 cardboard playing pieces, rules booklet, and various playing aids.\u003c\/span\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":39760412180559,"sku":"DCG3006","price":27.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/ACROSS-SUEZ.jpg?v=1642067945"},{"product_id":"bulge-the-battle-for-the-ardennes","title":"Bulge: The Battle for the Ardennes","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\"The Bulge\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a re-design\/re-development of SPI's\u003cspan\u003e \u003c\/span\u003eThe Big Red One: The Game of the First Infantry Division at the Battle of the Bulge\u003cspan\u003e \u003c\/span\u003e(1979) (subsequently rereleased as \"The Big Red One\" in 1980).\u003c\/p\u003e\n\u003cp\u003eIn addition to updating the rules, this version introduces new victory conditions, a shorter play time, and updated art on the 34\"x22\" map and 176 5\/8\" counters. The original counter set has been expanded and now offers players the choice of using either \"classic\" NATO symbology or a more modern iconic style.\u003c\/p\u003e\n\u003cp\u003eThe Bulge has been published in the issue #3 of \"World at War\" Decision Games magazine.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":39760425222223,"sku":"DCG4202","price":35.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/BULGE-ARDENNES.png?v=1642068294"},{"product_id":"commands-colors-ancients-mounted-map-board","title":"Commands \u0026 Colors: Ancients Mounted Map Board","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cspan data-mce-fragment=\"1\"\u003eThese are regular 22 x 34 inch game maps, but mounted.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39800870142031,"sku":"GMT0509-09MM","price":18.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/cca-mounted.jpg?v=1642791460"},{"product_id":"twilight-struggle-deluxe-edition-card-deck","title":"Twilight Struggle Deluxe Edition Card Deck","description":"\u003cspan\u003eDuplicate Card decks (Deluxe Edition) for \u003c\/span\u003e\u003cspan\u003eTwilight Struggle\u003c\/span\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39800873058383,"sku":"GMT0510-DC","price":9.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/twi-str-dl-deck.jpg?v=1642791714"},{"product_id":"panzers-last-stand-battles-for-budapest-1945","title":"Panzers Last Stand: Battles for Budapest, 1945","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003ePanzers Last Stand\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a Battalion Combat Series game depicting the Axis relief operations of Budapest from January to March 1945 in what became Germany's last major offensives in the war. The campaign game covers the Konrad Operations (I, II, and III) in January 1945. There are scenarios for each of the Konrad Operations as well as Operation Southwind in February and Operation Spring Awakening in March 1945.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn the final months of the war, Germany was still full of fight and believed Budapest to be the key to turning the tide. With Budapest fully surrounded by Soviet and former-Axis Romanian forces, the situation in the city was desperate. The Germans devised a plan to relieve Budapest by bringing in the SS-Totenkopf and SS-Wiking Panzer Divisions from Poland to launch a surprise attack before the Soviets closed the ring on the trapped forces in the city. Launched in the wee hours on New Year's Day, 1945, the fate of the Axis hung in the balance. The Soviets, having campaigned continuously from the summer of 1944, fought back viciously and showed their mettle against the elite SS Panzer Divisions.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eA great proportion of the armored forces for both sides funneled into the Budapest area. All but one of the seven SS Panzer Divisions and half of the Heer Panzer Divisions on the Eastern Front (a full third of all Panzer Divisions total) ultimately fought here. The Soviets committed three Tank, five Mechanized, and one Cavalry Corps to blunt the Axis drive. The battlefield became a graveyard of tanks.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game showcases late-war equipment like the Tiger II, Brummbär, IS-2, and ISU-152 while also including unique units like Cavalry, Assault Pioneers, Soviet Naval Infantry, Hungarian SS, and ad hoc forces mobilized to defend Budapest. Rules covering Danube River crossing, Urban combat, redeployment deception (Maskirovka), and Festung rules highlight this unique and often misunderstood campaign.\u003c\/p\u003e\n\u003cspan data-mce-fragment=\"1\"\u003eScenarios:\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eThe Taking of Budapest 123: Full Campaign (4 maps, 26 turns)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eOperation Konrad I \u0026amp; II (2 maps without Budapest, 10 turns)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eOperation Konrad I (2 maps without Budapest, 5 turns)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eOperation Konrad II (1 map without Budapest, 5 turns)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eBattle for Zamoly (Part of 1 map, 5 turns)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eOperation Konrad III (2 maps, 10 turns)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eBattle for Komárom (Part of 2 maps, 17 turns)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eDays of Battle: Opening Blows to Komárom (Part of 2 maps, 4 turns)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eOperation Southwind (Part of 2 maps, 8 turns)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eOperation Spring Awakening (2 maps, 10 turns)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eComponents:\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eBCS rulebook (v2.0, in full color)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eTwo BCS Charts and Tables (v2.0, in full color)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eBCS Support rulebook (v2.0, in full color)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003ePLS Game Specific rulebook\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAxis Player Booklet\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eSoviet Player Booklet\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eTurn Record Track Card\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAxis Player Display Card\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eSoviet Player Display Card\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eLast Blitzkrieg Addenda sheet\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eFour 22” x 34” Full Color Game Maps\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e1,680 Counters (four sheets of units and two BCS marker sheets)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e10 scenarios total, 2 one-map scenarios, 4 are 5 turns or less\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eBox and Dice\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":39800879874127,"sku":"MMPBCSPLS","price":172.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/panzers-last-stand.jpg?v=1642792244"},{"product_id":"asl-action-pack-17-oktoberfest-xxxv","title":"ASL Action Pack #17: Oktoberfest XXXV","description":"\u003cdiv class=\"products-detalis-area cHJvZHVjdC0=tabs tab-style-fancy toggle-content tabs ptb-50 col-sm-12\" data-mce-fragment=\"1\"\u003e\n\u003cdl id=\"collateral-tabs\" class=\"tab-content collateral-tabs\" data-mce-fragment=\"1\"\u003e\n\u003cdd class=\"tab tab-pane in active\" id=\"Description\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"tab-description\" data-mce-fragment=\"1\"\u003e\n\u003cdiv id=\"productDescription\" class=\"productGeneral biggerText\" data-mce-fragment=\"1\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe 1st Cavalry Division was formed in 1921 and participated in the famous Louisiana Maneuvers of 1940, where it became obvious that the days of horse-mounted soldiers were numbered. After spending 1942 patrolling the US-Mexico border, the First Team (as it was nicknamed), retired its last horses in February 1943 and shipped out that summer with all four dismounted cavalry regiments: the 5th, 7th, 8th, and 12th. Its first action was invading the Admiralty Islands in February 1944, followed by Leyte and Luzon, where in February 1945 it participated in the bloody battle for Manila (an action being depicted elsewhere). Then almost five years of occupation duty in Japan saw its training deteriorate and its combat capabilities degrade. The 12th Cavalry Regiment was deactivated, and the division was reorganized into the now-standard triangular structure. With the crisis in Korea, they hastily shipped out to the Pusan Perimeter. First Team quickly earned a reputation as second rate but just as quickly re-earned respect while first leading the breakout and then charging into North Korea. Surprised (like everyone else) by the Communist Chinese forces in November 1950, they were thrown back into South Korea with heavy losses. Reversing the momentum, First Team took the fight to the enemy for the rest of 1951, regained some of its swagger, and rotated back to Japan in December after almost 18 months of hard fighting. \u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThese 16 scenarios tell the story of First Team across two different wars, but they describe more than just the combat results. The First Team were fighting men, and these scenarios showcase some of their individual stories. There is plenty of action in this pack, and plenty different kinds of it, more than enough to challenge every level and style of ASL play.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAction Pack #17: ASL Oktoberfest XXXV contains:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003etwo 8˝ × 22˝ geomorphic mapboards (87, 88)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e16 ASL scenarios:\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAP175 Hold Your Horses – 6 turns, 3 March 1944, Los Negros Island (Japanese vs American)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAP176 Always Ready – 6½ turns, 8 March 1944, Papitalai Mission, Los Negros Island (American vs Japanese)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAP177 A Celebratory Mood – 6½ turns, 21 October 1944, Tacloban, Leyte, Philippines (American vs Japanese)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAP178 Walker’s Orders –6 turns, 22 July 1950, Yongdong, S. Korea (North Korean vs American)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAP179 Garry Owen! – 6½ turns, 28 July 1950, Kumchon, S. Korea (North Korean vs American)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAP180 East Bank – 5½ turns, 12 August 1950, Wich’on-Dong, S. Korea (North Korean vs American)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAP181 No Dunkirk – 6 turns, 14 August 1950, Yongp’o, S. Korea (American vs North Korean)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAP182 Sabres Crossed – 7 turns, 16 August 1950, Waegwan, S. Korea (North Korean vs American)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAP183 Patton’s Ghost – 6½ turns, 27 September 1950, Osan, S. Korea (American vs North Korean)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAP184 The Order of War – 6½ turns, 12 October 1950, Korangp’o-Ri, S. Korea (Allied vs North Korean)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAP185 Unsanity – 8½ turns, 2 November 1950, Unsan, S. Korea (American vs Communist Chinese)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAP186 The Horse They Never Rode – 5½ turns, 6 Nov. 1950, Yongbyon, N. Korea (American vs Communist Chinese)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAP187 Home By Christmas? – 6½ turns, 29 Nov. 1950, Samso-Ri, N. Korea (American vs Communist Chinese)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAP188 The Cost of a Cross – 7½ turns, 15 February 1951, Chipyong-Ni, S. Korea (American vs Communist Chinese)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAP189 Bona Fide Effort – 7½ turns, 11 April 1951, Hwacheon Reservoir, S. Korea (American vs Communist Chinese)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAP190 We Are Sparta– 8 turns, 4 October 1951, Sangnyong, N. Korea (Allied vs Communist Chinese)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/dd\u003e\n\u003c\/dl\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"centerBoxWrapper alsoPurchased\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"row\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"cHJvZHVjdC0=slider-area cHJvZHVjdC0=area col-lg-12\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"col-lg-12\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":39820441649231,"sku":"MMPAP17","price":36.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/action-pack-17-oktoberfest.jpg?v=1643789262"},{"product_id":"the-last-hundred-yards-volume-3-the-solomon-islands","title":"The Last Hundred Yards Volume 3: The Solomon Islands","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Last Hundred Yards Vol. 3: The Solomon Islands is the third game in the Last Hundred Yards Series. This game focuses on the vicious and brutal Solomons Campaign, including actions to control the islands of Guadalcanal, Bougainville, and New Georgia.\u003c\/p\u003e\nWhen you play the Solomon Islands Campaign missions, you will experience some of the fiercest small unit actions in the Pacific Theater. The game will focus on actions involving the 1st (The Old Breed) and 3rd (Fighting Third) Marine Divisions, as well as the Army’s 25th Infantry Division—the unit that finally drove the Japanese off the island, earning them the nickname “Tropic Lightning.”\u003cbr data-mce-fragment=\"1\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eTake to the jungles of Guadalcanal with the 1st Marine Division as they begin the first ground offensive of the war. Landed onto Guadalcanal and with intermittent naval support as the struggle for naval supremacy raged offshore, the Marines fought tooth and nail to secure their small foothold around Henderson Airfield. They fought against Japanese Reinforcements coming from all over the South Pacific area. Engage in bitter jungle fighting with the 3rd Marine Division as they attempt to hold and expand the beachhead on Bougainville Island against the Imperial Japanese 6th Infantry Division.\u003c\/p\u003e\nFinally, serve with the 25th Infantry Division’s famed 27th Regiment, the “Wolfhounds,” as they try to reduce Japanese positions on Guadalcanal’s Galloping Horse Ridge (an action that is portrayed in the movie “The Thin Red Line”). You will also fight with the Wolfhounds in the jungle around Munda Point for the airfield on New Georgia. Each of these actions involved tense jungle warfare and the routing out of fanatical Japanese units from hidden bunkers and pillboxes. You will understand the nerve-racking frustration of clearing an enemy position, only to have infiltrators attack you yet again from a different direction, at night!\u003cbr data-mce-fragment=\"1\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis volume introduces new weapons and terrain including flamethrowers, anti-tank halftracks, light and heavy jungle. Each mission will provide new challenges with different elements, forces, and situations encountered, making this volume an exciting and nail-biting addition to The Last Hundred Yard Series.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eCOMPONENT LIST\u003cbr data-mce-fragment=\"1\"\u003e4 double-sided geomorphic maps\u003cbr data-mce-fragment=\"1\"\u003e2 9\/16” counter sheets\u003cbr data-mce-fragment=\"1\"\u003e2 3\/4” counter sheets\u003cbr data-mce-fragment=\"1\"\u003e1 full-color Rules booklet\u003cbr data-mce-fragment=\"1\"\u003e1 full-color Playbook\u003cbr data-mce-fragment=\"1\"\u003eMission Cards (10 missions)\u003cbr data-mce-fragment=\"1\"\u003e2 Combat\/Terrain Charts\u003cbr data-mce-fragment=\"1\"\u003e2 Player Aids\u003cbr data-mce-fragment=\"1\"\u003e1 Game Turn Track\u003cbr data-mce-fragment=\"1\"\u003e4 Dice\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eNote: This game is a stand alone game. It does NOT require ownership of The Last Hundred Yards to be played.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39822587920463,"sku":"GMT2110","price":52.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/last-100-3.jpg?v=1643911556"},{"product_id":"red-flag-over-paris","title":"Red Flag over Paris","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\" data-mce-fragment=\"1\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" data-mce-fragment=\"1\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eRed Flag Over Paris\u003c\/strong\u003e\u003c\/em\u003e, the spiritual successor to Mark Herman's Fort Sumter, is a short, yet challenging, two-player card-driven game depicting the two months of intense confrontation between the Communards and the government in Versailles during the 1871 Paris Commune. You will play as one of these factions and fight for control over Paris. But, you will also need to win the hearts and minds of the French population, as the board is divided into two areas–military and political–themselves divided into several dimensions (Political Institutions, Public Opinion, Paris neighborhoods, and the forts on the outskirts of the city). The game forces players to make tough decisions like when to focus on political influence or military dominance and how to optimize limited resources.\u003c\/p\u003e\n\u003cp\u003eOn top of controlling the military and political spaces and fulfilling your objectives to score Victory Points, you will have to manage your momentum. Versailles needs to collaborate with the Prussian invader to build up an army that will restore order in the Capital. On the other hand, the Commune needs to build a robust revolutionary momentum to ensure that the population stays mobilized after months of siege and food shortages.\u003c\/p\u003e\n\u003cp\u003eEach card represents either a critical personality or a significant event of the Paris commune. You may use a card for its event, for its operational value (which allows you to place or remove influence cubes in any given area), to buy an event discarded by your opponent, or build your momentum. After up to three rounds,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eRed Flag Over Paris\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eculminates in a Final Crisis where each player will have to play all the cards they left aside earlier in the game as the last opportunity to place influence before determining the winner.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39822589231183,"sku":"GMT2116","price":36.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/red-flag-over-paris.png?v=1643911810"},{"product_id":"conquest-consequence","title":"Conquest \u0026 Consequence","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eConquest and Consequence\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ebrings the\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eTriumph \u0026amp; Tragedy\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003esystem to the Pacific\/East Asia theater during the same 1936-1945 time period. Like\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eT\u0026amp;T\u003c\/em\u003e, it is designed for three players, maintaining the three-sided dynamic that adds so much variety and intrigue to the system. Those three sides are:\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eMilitarist Japan, the first Asian power to modernize, which seeks to replace the European colonial empires in East Asia with a true \"all-Asian\" empire, with itself as the natural leader.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eThe Communist Soviet faction, which is comprised of the Siberian USSR and the Red Chinese revolutionaries.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eThe Capitalist USA faction, which consists of the United States, the British Empire, and the struggling regime of Nationalist China.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game begins in 1936 with the Militarists in control of Japan and expansion on the agenda. Its [war] industry is well-developed, but it is weak in population and particularly resources. Its battle-hardened army has easily overrun resource-rich Manchuria, and a weak China awaits. Japan (like Germany in\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eT\u0026amp;T\u003c\/em\u003e) has the early initiative due to its well-prepared military. Will it:\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eMove south into China?\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eTake the \"Northern Road\" into resource-rich east Siberia (as favored by the army)?\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003ePursue the \"Southern Road\" to the oil-rich Dutch East Indies advocated by its navy?\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eOr bide its time, seeking a better position via diplomatic arrangements with neutrals including independent Chinese warlord states?\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003eJapanese aggression in China will likely irritate the sleeping giant that is the USA, but it is far away across the wide Pacific, and Japan has special naval abilities that allow it to compete at sea.\u003c\/p\u003e\n\u003cspan data-mce-fragment=\"1\"\u003eThe Red Chinese have just completed their Long March and re-established their base in inland Shaansi, far from areas of Japanese (or Capitalist) interest. The Red Chinese are very weak militarily but have a secret weapon: Partisans. These are non-military \"political\" organizations (represented on-map with cardboard counters) that are difficult to eradicate, multiply if ignored, and can be converted into military units when desired (this being ill-advised without sufficient concentration). The Soviet Union, also acutely aware of Japanese expansionism, is desperately fortifying eastern Siberia, which is otherwise thinly defended. Nationalist China is aware of the Japanese threat but must also deal with the internal Communist threat. The United States is disarmed, disinterested, and distracted by the Great Depression. The British Empire is woefully under-defended and overconfident. The USA alliance must build up its economy while somehow improving the military capabilities of the British Empire, Nationalist China, and itself.\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game combines the Pacific naval war and the land war in Asia (including the Chinese Civil War), both equally weighing upon victory. The naval war is dramatic, featuring short, decisive battles and expanded roles for airpower and island bases. In the tradition of\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eTriumph \u0026amp; Tragedy\u003c\/em\u003e, the three-sided aspect features negotiation, diplomacy, and subterfuge within a multitude of strategic possibilities. Like\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eT\u0026amp;T\u003c\/em\u003e, the game allows players freedom to diverge from the inclinations and policies of the historical actors and plays in 4-6 hours of constant tension and involvement.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39833404309583,"sku":"GMT2117","price":98.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/CONQUEST-CONSEQUENCE.jpg?v=1644402632"},{"product_id":"hill-of-doves-the-first-anglo-boer-war","title":"Hill of Doves: The First Anglo-Boer War","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eStrategic Situation:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eHILL OF DOVES is a solitaire boardgame in which the player controls an Imperial British Army at war with a programmed non-player Transvaal Republican Army in 1881. The British army’s aim is to win the war by controlling the area known as Laing’s Nek which lies on the border between Natal and the Transvaal. The British army has up to twelve weeks to achieve this, failing which, the Boers will win the war.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eProgrammed System:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eHILL OF DOVES is played using a programmed system whereby the player follows the instructions on the Game Sequence Chart aided by the Step Marker and the Quick Reference Card. If any battles are to be fought the player will be referred to the Assault Chart or the Ambush Chart to resolve the battle and then the player will be prompted to return to the Game Sequence Chart to continue the war.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eTime Phases:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eHILL OF DOVES is played at a strategic, operational and tactical level simultaneously. There are three phases to the game. The Operational Phase is the heart of the game and represents a seven-day cycle, with a Strategic Phase being referred to at the end of each Operational Phase to resolve situations occurring during the week just passed and a Tactical Phase representing a variable number of hours being referred to each time the British carry out an assault.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eGame Boards:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eHILL OF DOVES is played on three boards simultaneously. These are the Strategic Board, Operational Board and Tactical Board. Game information is recorded on these boards and British strategic, operational and tactical columns are maneuvered on the maps located on these boards.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":39899597144143,"sku":"","price":74.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/hill-of-doves.webp?v=1647865523"},{"product_id":"into-the-woods-the-battle-of-shiloh-april-6-7-1862","title":"Into the Woods: The Battle of Shiloh, April 6-7,1862","description":"\u003cdiv\u003e\n\u003cstrong\u003e\u003cem\u003eInto the Woods: the Battle of Shiloh\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis the eighth installment of the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eGreat Battles of the American Civil War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e(GBACW) series, published by GMT Games.\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cbr\u003e\u003cstrong\u003eThe Great Battles of the American Civil War Series:\u003c\/strong\u003e\u003cbr\u003eThis series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the often chaotic nature of the 19th Century battlefield at the regimental level.\u003cbr\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Game:\u003c\/strong\u003e\u003cbr\u003e\u003c\/p\u003e\nInto the Woods: the Battle of Shiloh includes ten scenarios. They range from division level contests on half sized maps to two-map battles depicting both the first and second day of the struggle. Experienced players will be able to play many of the scenarios in one sitting. The game reflects the Confederate surprise, the \"greenness\" of many units on both sides, as well as the unique role Albert Sidney Johnston played in the Confederate attack.\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eTIME SCALE: Each Turn = 1 Hour\u003cbr\u003e\u003c\/p\u003e\nMAP SCALE: 110 Yards Per Hex with 20-Foot Elevations\u003cbr\u003eUNIT SCALE: 50 Men or 1 Cannon per Strength Point\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39927242129487,"sku":"GMT2124","price":55.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/855.jpg?v=1649348750"},{"product_id":"barbarossa-army-group-center-1941-second-edition","title":"Barbarossa: Army Group Center, 1941 ‐ second edition","description":"\u003cp\u003e\u003cem\u003eWe are happy to present the long-awaited second edition of this fascinating game. It stands as the first in its series to benefit from a full system overhaul. We have rewritten all first edition game rules for clarity and simplification and then reorganized it for readability. Some old rules details were dropped, others added. We then thoroughly reviewed the orders of battle in light of considerable information that has come to light in the years since the first edition was published. Likewise, the charts and tables have benefitted from some small adjustments. Overall, the whole game system is greatly improved for your enjoyment.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHistorical Setting\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eJune 1941 -- Army Group Center hurls itself through the Soviet border defenses, and its two Panzer groups race headlong toward Minsk. Behind them lie the remnants of the Soviet Western Front -- almost a million men in four armies. The Soviets are stunned by the German Blitzkrieg. Their responses are slow, confused, and governed by pre-war contingency plans made obsolete by the speed of the German advance. In little more than a week, the German panzer spearheads meet east of Minsk. Though isolated units continue to fight, the entire Soviet Western Front has ceased to exist!\u003c\/p\u003e\n\u003cp\u003eThe Germans' next target is Smolensk, but the Soviets resist more effectively. Entire armies are dispatched from other parts of the Soviet Union as the true scope of the Minsk pocket disaster and the magnitude of the German threat become known. Soviet counterattacks, especially around Lepel, are thrown back with horrific losses. Once again the Panzer Groups charge eastward, creating yet another huge Soviet pocket west of Smolensk. The Soviets resist savagely. Smolensk falls on July 13th, but the pocket does not close. Many Soviet units escape to fight another day.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eHitler now makes a fateful decision and overrides his generals. Over half of Army Group Center's armored and air formations are diverted south to take Kiev or north to isolate Leningrad. No longer under heavy pressure, the Soviets gain time to form solid fronts around Vyazma and Bryansk. Did Hitler's decision cost the Germans the war? Play Barbarossa: Army Group Center and find out for yourself.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThird-Party Game Overview (via Boardgame Geek)\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThis is one of a very popular series of games from GMT covering the first months of the invasion of the USSR; units are battalions through divisions, hexes are about 5 miles, and turns are two days. The system encompasses five other games: Barbarossa: Army Group North (2000), Barbarossa: Army Group South (1996), Barbarossa: Kiev to Rostov, and Barbarossa: Crimea, with Typhoon! (1995) as the progenitor of these games.\u003c\/p\u003e\n\u003cp\u003eWhile not simple, these games are also not overly complex and present an excellent simulation of the early war. Most of the details of the campaigns are covered in a playable manner. Perhaps the most obviously interesting detail is the sequence of play, which is asymmetrical to account for the difficulties the Soviets labored under. Make no mistake, the Soviets are going to take a lot of abuse, but this is no walkover for the Germans and both sides are interesting to play.\u003c\/p\u003e\n\u003cp style=\"font-weight: 400;\"\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp style=\"font-weight: 400;\"\u003e\u003cstrong\u003eGame Features\u003c\/strong\u003e\u003c\/p\u003e\n\u003ctable\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ctable\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cul\u003e\n\u003cli\u003eEight scenarios allow players to vary their level of involvement, complexity, and starting point, from introductory to full campaign\u003c\/li\u003e\n\u003cli\u003eAn asymmetrical sequence of play that highlights Axis armored breakthroughs and Soviet difficulties in combined arms warfare. This includes a “non-op” Soviet HQ system to simulate the rigid, yet fragile, Soviet Command structure\u003c\/li\u003e\n\u003cli\u003eDetailed air rules which integrate with land combat and weather rules\u003c\/li\u003e\n\u003cli\u003eIncredibly detailed Order of Battle, including special coverage of artillery, rocket artillery, engineers, bridge units, armored trains, and much more\u003c\/li\u003e\n\u003cli\u003eModifications to the proven “EFS” include many revised rules and procedures, as well as new Order of Battle information\u003c\/li\u003e\n\u003cli\u003eExtensive bibliography and design\/historical notes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003ctable\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003eTIME SCALE\u003c\/td\u003e\n\u003ctd\u003e\u003cb\u003e2 days per turn\u003c\/b\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eMAP SCALE\u003c\/td\u003e\n\u003ctd\u003e\u003cb\u003e5 miles per hex\u003c\/b\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eGROUND UNIT SCALE\u003c\/td\u003e\n\u003ctd\u003e\u003cb\u003eDivision\/Regiment\u003c\/b\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eAIR UNIT SCALE\u003c\/td\u003e\n\u003ctd\u003e\u003cb\u003e40-80 aircraft per counter\u003c\/b\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eNUMBER OF PLAYERS\u003c\/td\u003e\n\u003ctd\u003e\u003cb\u003eOne to four\u003c\/b\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp style=\"font-weight: 400;\"\u003e\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp style=\"font-weight: 400;\"\u003e\u003cstrong\u003eAwards \u0026amp; Honors\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(First Edition)\u003c\/p\u003e\n\u003cp style=\"font-weight: 400;\"\u003e\u003cb\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/22027\/1998-charles-s-roberts-best-world-war-ii-board-gam\"\u003e1998 Charles S. Roberts Best World War II Board Game Nominee\u003c\/a\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp style=\"font-weight: 400;\"\u003e\u003cb\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/22033\/1998-charles-s-roberts-best-wargaming-graphics-nom\"\u003e1998 Charles S. Roberts Best Wargaming Graphics Nominee\u003c\/a\u003e\u003c\/b\u003e\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39927242195023,"sku":"GMT2121","price":84.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/594.jpg?v=1649347368"},{"product_id":"salerno-43","title":"Salerno '43","description":"\u003cp\u003e\u003cstrong\u003e\u003cem\u003eSalerno ‘43\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e is a regiment\/brigade-level game on the Allied invasion of mainland Italy in September 1943. Two British and two American divisions land in the Bay of Salerno defended by the full strength 16th Panzer Division, which is soon reinforced by five other German mechanized divisions. For 8 days the survival of the beachhead is in doubt, and emergency measures are taken to reinforce the beachhead with the 82nd Airborne Division. With their counter-attack stopped and the British Eighth Army approaching from the south, the Germans withdraw their left flank to avoid being trapped. However, their right flank stubbornly holds back the British from pushing north to Naples.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003e\u003cem\u003eSalerno ’43\u003c\/em\u003e\u003c\/strong\u003e uses the exact same map, unit, and time scales as \u003cem\u003eNormandy ’44\u003c\/em\u003e, providing an excellent way to compare these two invasions. \u003cstrong\u003e\u003cem\u003eSalerno ’43\u003c\/em\u003e\u003c\/strong\u003e uses a modified \u003cem\u003eNormandy '44\u003c\/em\u003e game system. With a smaller size, the game is easier to learn and play than its predecessor.\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cstrong\u003e\u003cem\u003eSalerno ’43\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e includes two scenarios: an 8-turn Invasion Scenario and a 24-turn Campaign Game. In the Campaign Game, the Allies must exit the north map edge by the end of September 1943. The Germans must delay the Allies to give time for the construction of the Gustav Line further north. The 8-turn scenario can be finished in an afternoon.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003cspan\u003eTIME SCALE: 1 day per turn\u003c\/span\u003e\u003c\/span\u003e\n\u003cdiv\u003eMAP SCALE: 3.8 km per hex\n\u003cdiv\u003eUNIT SCALE: Regiment, brigade, and battalion size units\n\u003cdiv\u003eNUMBER OF PLAYERS: 2\n\u003cdiv\u003eFEATURES: Breakthrough Combat, Artillery Support, ZOC Bonds, and new rules for crossing and fighting across mountain hex sides.  \u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39927242326095,"sku":"GMT2122","price":39.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/868.jpg?v=1649349932"},{"product_id":"vietnam-1965-1975","title":"Vietnam 1965-1975","description":"\u003cp\u003eAn updated reimplementation of the Victory Games' classic.\u003c\/p\u003e\n\u003cp\u003eThere are several small scenarios and a couple of campaign games. Each year is divided into four seasons (Spring, Summer, Fall, and Winter), and each season has two turns (so, roughly 6 weeks per turn). The map scale is roughly 6 miles per hex and units are, generally, battalions or regiments. During the operational phase, players take turns (who gets to operate is determined by the NLF player) conducting operations with their units to destroy the enemy, clear the roads, take towns and cities, or just reposition units. In the Campaign Game, during Seasonal Interphases, each player decides whether and how many additional units and\/or resources to bring in to the fight. The game features hidden VC units, airmobility, riverines, national morale, pacification, ARVN effectiveness, and many other nuances that allow the player to grasp the some of the experience of what it might have been like to conduct the war in Vietnam.\u003c\/p\u003e\n\u003cp\u003eThis simulation game re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario.\u003c\/p\u003e\n\u003cp\u003eThis edition changes some of the rules as well as clarifications. Components will also be upgraded from the original printing.\u003c\/p\u003e\n\u003cp\u003eCOMPONENTS\u003cbr\u003e3\" box\u003cbr\u003e3 22\"x34\" maps (approx. 66\"x40\" total map area)\u003cbr\u003eRulebook\u003cbr\u003ePlaybook\u003cbr\u003e8 x 8.5 x 11 player aid cards\u003cbr\u003e2 x 11x17 Seasonal Interphase\u003cbr\u003e2 x 11x17 folding Operations Player Aid Card\u003cbr\u003e4 sheets 9\/16\" counters\u003cbr\u003e2 sheets 1\/2\" counters\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39927242457167,"sku":"GMT2123","price":75.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/vietnam.webp?v=1649422450"},{"product_id":"asl-hollow-legions-3rd-edition","title":"ASL Hollow Legions 3rd Edition","description":"\u003cp\u003eThis updated version of HOLLOW LEGIONS includes the complete contents of the original (the entire Italian order of battle and Italian Chapter H—now updated, two desert boards, and eight scenarios), plus all the scenarios, boards, rules, and Desert parts from the now-superseded WEST OF ALAMEIN, plus Soldiers of the Negus, and 29 out-of-print scenarios.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eAdditionally, HOLLOW LEGIONS now includes the rules and scenarios from Soldiers of the Negus, originally published by our friends at ELR that expands the Italian theater to East Africa and the Second Italo-Ethiopian War of 1935-36. This was Mussolini's war of aggression to conquer Ethiopia (Abyssinia) from Emperor Haile Selassie's largely tribal armies and is widely seen as a precursor to WWII. A full complement of counters for both Ethiopian and Eritrean (allied with Italy) forces is included.\u003c\/p\u003e\n\u003cp\u003eIn total, HOLLOW LEGIONS includes a whopping 53 scenarios:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThe original 16 scenarios from WEST OF ALAMEIN and the original HOLLOW LEGIONS;\u003c\/li\u003e\n\u003cli\u003e21 scenarios from various out-of-print publications (such as the ASL JOURNAL, ASL ANNUAL, and The GENERAL) that feature either Italians or Desert actions (and sometimes both), including the mini-campaign Line In The Sand;\u003c\/li\u003e\n\u003cli\u003eAll eight scenarios from Action Pack 3, which featured the Italians; and\u003c\/li\u003e\n\u003cli\u003eEight scenarios from Soldiers of the Negus.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eHOLLOW LEGIONS Components:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eone box \u0026amp; lid\u003c\/li\u003e\n\u003cli\u003eASL Rules Chapter F, revised\u003c\/li\u003e\n\u003cli\u003eItalian Chapter H, revised\u003c\/li\u003e\n\u003cli\u003eChapter A rules pages (updated for Soldiers of the Negus)\u003c\/li\u003e\n\u003cli\u003eone chapter divider\u003c\/li\u003e\n\u003cli\u003efive countersheets\u003c\/li\u003e\n\u003cli\u003eeight 8\" x 22\" geomorphic maps (25-31, 25e [formerly overlay E1])\u003c\/li\u003e\n\u003cli\u003edesert overlays (D1-D6; H1-H6; S1-S8; SD1-SD8; W1-W4; X1-X5)\u003c\/li\u003e\n\u003cli\u003e53 ASL scenarios:\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ctable cellspacing=\"1\" cellpadding=\"1\" border=\"0\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003eBlazin' Chariots\u003c\/td\u003e\n\u003ctd\u003eCamp Nibeiwa\u003c\/td\u003e\n\u003ctd\u003eAgony at Arnautovo\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eRachi Ridge\u003c\/td\u003e\n\u003ctd\u003e“They’re Here! Reverse!”\u003c\/td\u003e\n\u003ctd\u003eTridentina Avanti!\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eKhamsin\u003c\/td\u003e\n\u003ctd\u003eMen of the Mountains\u003c\/td\u003e\n\u003ctd\u003eThe Last Day of the Cuneense\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eEscape from Derna\u003c\/td\u003e\n\u003ctd\u003eNocturnal Attrition\u003c\/td\u003e\n\u003ctd\u003eGift of Time\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eTurning the Tables\u003c\/td\u003e\n\u003ctd\u003eCutting Out a Strongpoint\u003c\/td\u003e\n\u003ctd\u003eCrisis at Kasserine\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eFort McGregor\u003c\/td\u003e\n\u003ctd\u003eSavoia!\u003c\/td\u003e\n\u003ctd\u003eRecon in Force\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eA Bridgehead Too Wet\u003c\/td\u003e\n\u003ctd\u003eRommel’s Remedy\u003c\/td\u003e\n\u003ctd\u003eFlea Circus\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003ePoint of No Return\u003c\/td\u003e\n\u003ctd\u003eEgypt’s Last Hope\u003c\/td\u003e\n\u003ctd\u003eAll Roads Lead to Rome\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eThe Taking of Takrouna\u003c\/td\u003e\n\u003ctd\u003eA Line in the Sand\u003c\/td\u003e\n\u003ctd\u003eThe Hunters Become the Hunted\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eToo Little, Too Late\u003c\/td\u003e\n\u003ctd\u003eThe Art of Dying\u003c\/td\u003e\n\u003ctd\u003eOur Place in the Sun\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eA High Price to Pay\u003c\/td\u003e\n\u003ctd\u003eTwisted Knickers\u003c\/td\u003e\n\u003ctd\u003eCriniti's Escape\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eBridge to Nowhere\u003c\/td\u003e\n\u003ctd\u003eCastello Fatato\u003c\/td\u003e\n\u003ctd\u003eThe Golden Mountain\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eRetribution\u003c\/td\u003e\n\u003ctd\u003eThe Valley of Death\u003c\/td\u003e\n\u003ctd\u003eThe Bitwoded Gamble\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eHalf A Chance\u003c\/td\u003e\n\u003ctd\u003eVillage of the Damned\u003c\/td\u003e\n\u003ctd\u003eCircle the Wagons!\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eThe Battle for Rome\u003c\/td\u003e\n\u003ctd\u003eWinter of Their Discontent\u003c\/td\u003e\n\u003ctd\u003eKeber Zabania\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eCi Arrendiamo\u003c\/td\u003e\n\u003ctd\u003eVictory is Life\u003c\/td\u003e\n\u003ctd\u003eThe Wells of Borgut\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eAcross the Wire\u003c\/td\u003e\n\u003ctd\u003eRed Don\u003c\/td\u003e\n\u003ctd\u003eLast Hope at New Flower\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eShowdown at Tug Argan Pass\u003c\/td\u003e\n\u003ctd\u003eGhost Riders\u003c\/td\u003e\n\u003ctd\u003e \u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":39927242522703,"sku":"MMPASLHL","price":164.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/products-asl-hl3jpg.image.1172x1500.jpg?v=1696066091"},{"product_id":"asl-yanks-reprint","title":"ASL Yanks (reprint)","description":"\u003cdiv class=\"products-detalis-area cHJvZHVjdC0=tabs tab-style-fancy toggle-content tabs ptb-50 col-sm-12\"\u003e\n\u003cdl class=\"tab-content collateral-tabs\" id=\"collateral-tabs\"\u003e\n\u003cdd id=\"Description\" class=\"tab tab-pane in active\"\u003e\n\u003cdiv class=\"tab-description\"\u003e\n\u003cdiv class=\"productGeneral biggerText\" id=\"productDescription\"\u003e\n\u003cp\u003e\u003cstrong\u003eThis printing is the same as the 2016 printing.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eYANKS is back, and better than ever, as it now includes the essential elements of PARATROOPER and 24 additional scenarios. YANKS contains the entire United States Army order of battle for ASL, including five different squad types, their half squads, leaders, and all the varied vehicle, ordnance, and support weapon and crew counters, thus enabling you to command every type of combat unit used by the American Army in every theater throughout the war. Chapter H contains over 20 pages of detailed notes on the guns and vehicles, complete with some minor updates to the original. Also included are eight mapboards: 16-19, 24, 40-41, and 46, which will help you play many of the 40 scenarios inside YANKS: the 16 original scenarios from YANKS and PARATROOPER (all re-balanced) as well as 24 more out-of-print scenarios, re-numbered and re-balanced, all with existing errata incorporated. (New errata have been issued for the old scenarios to reflect the balancing changes made in these updates.)\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eYANKS Components:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAmerican Chapter H\u003c\/li\u003e\n\u003cli\u003eeight mapboards (16-19, 24, 40-41, and 46)\u003c\/li\u003e\n\u003cli\u003e41 scenarios\u003c\/li\u003e\n\u003cli\u003esix countersheets (1\/2” and 5\/8”)\u003c\/li\u003e\n\u003cli\u003eone box \u0026amp; lid\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eYANKS is not a complete game. Ownership of the Advanced Squad Leader Game System is required for play.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eScenario List:\u003c\/strong\u003e\u003c\/p\u003e\n\u003ctable cellspacing=\"1\" cellpadding=\"1\" border=\"0\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003eDefiance On Hill 30\u003c\/td\u003e\n\u003ctd\u003eGavin's Gamble\u003c\/td\u003e\n\u003ctd\u003eScouts Out\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eConfusion Reigns\u003c\/td\u003e\n\u003ctd\u003eTanks In The Street\u003c\/td\u003e\n\u003ctd\u003eBuchholz Station\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eLe Manoir\u003c\/td\u003e\n\u003ctd\u003eThe Niscemi-Biscari Highway\u003c\/td\u003e\n\u003ctd\u003eShoot-N-Scoot\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eSilence That Gun\u003c\/td\u003e\n\u003ctd\u003eRanger Stronghold\u003c\/td\u003e\n\u003ctd\u003eAbandon Ship!\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eTrapped!\u003c\/td\u003e\n\u003ctd\u003eThe T-Patchers\u003c\/td\u003e\n\u003ctd\u003eThe Attempt To Relieve Peiper\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eNo Better Spot To Die\u003c\/td\u003e\n\u003ctd\u003eGavin Take\u003c\/td\u003e\n\u003ctd\u003eRocket's Red Glare\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eLost Opportunities\u003c\/td\u003e\n\u003ctd\u003eStrayer's Strays\u003c\/td\u003e\n\u003ctd\u003ePatton's Prayers\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eThe Roadblock\u003c\/td\u003e\n\u003ctd\u003eThe Pouppeville Exit\u003c\/td\u003e\n\u003ctd\u003eParker's Crossroads\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eBacks To The Sea\u003c\/td\u003e\n\u003ctd\u003eDeath At Carentan\u003c\/td\u003e\n\u003ctd\u003eA Breezeless Day\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eTaking The Left Tit\u003c\/td\u003e\n\u003ctd\u003eNot Out Of The Woods Yet\u003c\/td\u003e\n\u003ctd\u003eAce In The Hole\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eAmong The Ruins\u003c\/td\u003e\n\u003ctd\u003eL'Abbaye Blanche\u003c\/td\u003e\n\u003ctd\u003eBroich Bash\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eKurhaus Clash\u003c\/td\u003e\n\u003ctd\u003eMorgan's Stand\u003c\/td\u003e\n\u003ctd\u003eHunters From The Sky\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eUnder The Noel Trees\u003c\/td\u003e\n\u003ctd\u003eZon With The Wind\u003c\/td\u003e\n\u003ctd\u003eHitdorf On The Rhine\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eThe Mad Minute\u003c\/td\u003e\n\u003ctd\u003eDevil's Hill\u003c\/td\u003e\n\u003ctd\u003e \u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eASL Journal 11 lists the balancing updates incorporated in these scenarios.\u003cbr\u003eASL Journal 12 lists some errata to that list (the updated scenarios are OK).\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/dd\u003e\n\u003c\/dl\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"centerBoxWrapper alsoPurchased\"\u003e\n\u003cdiv class=\"row\"\u003e\n\u003cdiv class=\"cHJvZHVjdC0=slider-area cHJvZHVjdC0=area col-lg-12\"\u003e\n\u003cdiv class=\"col-lg-12\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":39927242555471,"sku":"MMPASLYANKS","price":145.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/products-asl-yanks2jpg.image.1176x1500.jpg?v=1649347087"},{"product_id":"midway-solitaire-deluxe-edition","title":"Midway Solitaire (Deluxe Edition)","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eMidway Solitaire\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a wargame of the Campaign in the Pacific Theater of Operations (PTO) in April-June 1942. This period saw the Japanese take the offensive in two major campaigns which resulted in the battles of the Coral Sea and Midway, both of which were decided by aircraft carrier actions. In the game, the player takes command of United States Navy and Allied (USN) forces. The game system takes command of Imperial Japanese Navy (IJN) forces. You, as the USN commander, must defeat multiple IJN naval offensives while your foe has superior numbers. What is at stake is the entire course of the war in the Pacific Theater.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eComponents: 22x34 inch map, 176 die-cut counters.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":39936442368079,"sku":"DCG1028","price":66.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/midway-solitaire-dl.webp?v=1649675287"},{"product_id":"pacific-war-the-struggle-against-japan-1941-1945","title":"Pacific War: The Struggle Against Japan, 1941-1945","description":"\u003cdiv\u003e\u003cstrong\u003eFrom Designer Mark Herman:\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cdiv\u003eIn 1985, Victory Games published\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePacific War\u003c\/em\u003e. Reviewers at the time (for example, Fred Hellferich in his \u003cem\u003eFire and Movement\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ereview) felt this design set the standard for an operational\/ strategic simulation of this globe spanning conflict. Over the last 35 years this game’s reputation has grown, with several failed efforts to get it back into print. Now that this design has finally come home (to GMT Games), I am here to tell you that this is the end of that publishing journey.\n\u003cp\u003e \u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cem\u003ePacific War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a Strategic wargame that takes you from the attack on Pearl Harbor to the climatic summer of 1945… from Australia to China… from Burma to Hawaii… from the defense of Wake Island through the invasion of Guadalcanal culminating in the desperate battles to defend the Japanese Home Islands.\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv\u003eFor the first time in a Pacific Theater game, size, subtlety, and ease of play has come together in a game of sharp action and historical accuracy.\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv\u003ePlayers can become familiar with the layered\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePacific War\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003esystems in the solitaire Engagement scenarios, then fight their way through increasingly panoramic Battle, Campaign, and Strategic two player and multi-player Scenarios. As they learn the game's basic maneuver and combat systems, they will then layer on more advanced systems for Strategic bombing, submarine attacks on merchant shipping, search and detection, amphibious assaults, and extensive Operations driven by their command decisions.\n\u003cdiv\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv\u003e\n\u003cem\u003ePacific War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a source of limitless challenge and excitement for anyone ever fascinated with the fury and vastness of the Pacific War.\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv\u003e\n\u003cem\u003ePacific War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis also a time machine back to the halcyon days of the monster game. However, despite what you may have heard,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePacific War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis NOT a monster game, but rather an operational World War II air-land-sea game system that lets you fight EVERY Pacific battle and campaign of significance. The original game came with 21 scenarios. This new edition will add at least half a dozen more. The game gains its monster game reputation from the fact that in order to fight all of these campaigns, you need a large number of counters (over 2000) that represent individual capital ships, cruiser divisions, destroyer squadrons, aircraft groups, and land units ranging from battalions to divisions to corps, with all units individually rated based on their historic performance.\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv\u003eThe game map is an equal area map (two mounted maps) which is the grandfather of the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eEmpire of the Sun\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003emap. Each hex is 100 miles and covers the entire Pacific from Hawaii to India and Alaska to Australia. The game will also come with a separate map focused on the Solomon Islands where many of the interesting and balanced scenarios occur. What made Victory Games' \u003cem\u003ePacific War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eunique in 1985 remains true in GMT’s 2022 edition. The design integrates strategic\/operational intelligence into a telescoping time mechanic that allows campaigns to progress in a logical asymmetric flow, accompanied by tense game play.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePacific War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a deep historical simulation, so if this is not what you are looking for in a new purchase, please read no further. So, how is this level of simulation achieved?\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv\u003eDuring each monthly turn you bid command points (logistics) to determine initiative (offensive player), with the high bid then activating and launching their forces toward their objectives. Secretly,  your opponent (reaction player) determines the operational intelligence level and their potential to intercept the offensive. As the offensive develops, it comes within range of enemy air and submarine forces that tactically attempt to detect the oncoming attack. The reaction player decides how to defeat the attack based on the intersection of tactical and operational intelligence coupled with available forces and logistics.\n\u003cp\u003e \u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003eThis entire sequence is set within a telescoping time scale (days to hours) that has naval units seamlessly accelerate (from 12 to 30+ knots), searches seek out the enemy, carriers launch air strikes, combat air patrols defend, culminating with torpedo and dive bomber attacks on individual naval targets. At its core,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePacific War\u003c\/em\u003e’s game systems allows you to fight detailed carrier strikes (sequential and simultaneous) with night surface naval actions (float planes, gunfire and torpedo salvos) integrated with large scale ground offensives on the Asian mainland (e.g., Malaya, Burma, and China) and of course amphibious invasions (e.g., Java, Guadalcanal, and Leyte). If you are looking for a detailed and interactive operational simulation of the War in the Pacific, this is the game for you!\n\u003cp\u003e \u003c\/p\u003e\nBack in 1985\u003cem\u003e, Pacific War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewas designed by a 31-year-old creating his most ambitious effort to date. I was a full-time game designer (like now) with my 2-year-old daughter (now 37) sitting on my lap (now reserved for granddaughters). Over the last 35 years I have continued to study and research this topic, culminating in 2005 with the design of \u003cem\u003eEmpire of the Sun\u003c\/em\u003e for GMT Games. I am now applying this lifetime of research and experience back into this final edition of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePacific War.\u003c\/em\u003e\n\u003cdiv\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv\u003eSo, what will change in the new version? The structure and feel of the design will be unchanged, so if you played it in your youth, you already know how to play. That said, a devoted number of players have been playing this game for 35 years and I have incorporated the best of their feedback into this new and final edition for this title. I am going over each scenario and updating them with information that I did not have available back in 1985. For example, I now have several Japanese translations of their official records that were only published in the last few years. Toward this end, I am adding at least six new campaign and strategic scenarios, so you can experience the entire panorama of the war in a long afternoon .\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv\u003eThe key question that I consider when buying a new game is will it hit the table? The owners and reviewers who created the game's reputation were excited that\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePacific War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ehad a layered set of scenarios that incorporated fifteen-minute solitaire learning engagements, two hour battles (such as Coral Sea and Santa Cruz that were used in a decade of tournaments), two to eight hour Campaigns (such as Malaya, Guadalcanal and Breaking the Bismarck barrier), and of course the Strategic scenarios that cover the entire war from a single year to the entire war. Will you ever play the entire war? It's unlikely (to date I have only done it three times). However,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePacific War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis an operational level game and the Campaign scenarios are the heart and soul of this game system. Most play in an afternoon to completion. So, will it hit the table? Only you can answer that question, but from a time and learning perspective this game will support any time commitment you wish to make, to include the 100+ hour Strategic Scenario.\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv\u003eThe other question that was not asked back in 1985, but to many is important in 2022 is \"does Pacific War have a solitaire ‘Bot system?\" The answer is no, with an explanation. The only game decision that cannot reasonably be made is the Operations bidding mechanic and the original game included a solitaire bidding mechanic which will be retained. I will look to see if there are any other similar decisions, such as surface action range bids that I have already added. Thereafter, you will need to play both sides. Due to the history and the game system you will likely not notice as you experience the war’s narrative unfold before you. So, although \u003cem\u003ePacific War\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewill not have a ‘Bot (not even sure how to do that with over 25 scenarios), the game will handle all the interactive bids decisions. If you want a full-blown solitaire opponent, this is not the game for you. \n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv\u003eWith all of this hype I want to be straight with all perspective buyers of this new edition. If you are looking for a light and airy historically-themed game, please do not buy this game. I do not want to disappoint anyone, so read my lips: if you want a light wargame, do not buy this game.\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv\u003eI am very excited that I am finally going to get this game back into print. But, like Admiral Picard in the new series, this is my last try to \"make it so.\" Also, understand that this is likely a one and done print run - my final word on this design. I do not expect to walk this path again, so if enough of you are interested in owning\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePacific War\u003c\/em\u003e, I'll give you my best effort to make it a purchase that rewards you with hours of enjoyable and challenging game play. As you might imagine, as I prepare a game this big for the publication process, I have no doubt about  what I will be doing for the remainder of my shelter in place phase. Feel free to reach out to me online if you have any questions. -\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eMark Herman, April 2020.\u003c\/em\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv class=\"ExtData2\"\u003e\n\u003cb\u003eCOMPONENTS\u003c\/b\u003e\n\u003cul\u003e\n\u003cli\u003e2 22 x 34 inch mounted maps\u003c\/li\u003e\n\u003cli\u003e1 cardboard scenario map\u003c\/li\u003e\n\u003cli\u003e10 counter sheets\u003c\/li\u003e\n\u003cli\u003eRules booklet\u003c\/li\u003e\n\u003cli\u003eBackground booklet\u003c\/li\u003e\n\u003cli\u003e3 Scenario booklets\u003c\/li\u003e\n\u003cli\u003e2 Player screens\u003c\/li\u003e\n\u003cli\u003e2 Force Displays\u003c\/li\u003e\n\u003cli\u003e1 Operation Display\u003c\/li\u003e\n\u003cli\u003e1 pad of Record Sheets\u003c\/li\u003e\n\u003cli\u003e2 10-sided dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"misctext\"\u003ePUBLISHED 2022\u003cbr\u003eDESIGNER Mark Herman\u003cbr\u003eDEVELOPERS Robert Ryer, Gary Gonzalez, and Markus Stumptner\u003cbr\u003eMAP ART Olivier Revenu GRPAHIC ARTIST Charlie Kibler, Justin Martinez, and Mark Simonitch PRODUCERS Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":39944307408975,"sku":"GMT2114","price":114.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/865.jpg?v=1649937409"},{"product_id":"bonaparte-in-the-quadrilateral","title":"Bonaparte in the Quadrilateral","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eMay 1796 – Having crushed Piedmont in a lightening campaign the young revolutionary General Bonaparte prepared to attack the key Austrian fortress of Mantova, the only one of the four fortress of the quadrilateral still in Austrian control. Little did he know that it would take nine months of desperate fighting before the fortress fell.\u003cbr\u003e\u003cbr\u003eLodi, 10 May; The Force of Destiny –A desperate battle to cross the bridge across the Po and continue the pursuit of the Austrian forces.\u003c\/p\u003e\n\u003cp\u003eCastiglione, 5 August; Wurmser’s Relief of Mantova - A veteran Austria army prepares to sweep away the French gains of the last few months.\u003c\/p\u003e\n\u003cp\u003eMantova, Queen of the Quadrilateral, 1796-97 – Three Austrian attempts to relive the siege of this key city.\u003c\/p\u003e\n\u003cp\u003eArcole, 15-17 November; Crossing the Adige — A French attempt to outflank the Austrians runs in to trouble.\u003c\/p\u003e\n\u003cp\u003eRivoli, 14-15 January; Battle of the Osteria Gorge – The final Austrian relief effort is being stopped by Joubert, when Austrian reinforcements cut off the French. Bonaparte must act to relive the and defeat the Austrians.\u003c\/p\u003e\n\u003cp\u003eThe Library of Napoleonic Battles TLNB-series, evolved from the very successful Napoleon´s Last Battles, combining a high level of historical detail and beautiful and accurate maps with excellent playability, is covering, at Brigade level, (almost) every major Napoleonic battle.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"OSG","offers":[{"title":"Default Title","offer_id":39958498345039,"sku":"OSGBPQL","price":84.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic6787034.jpg?v=1650626048"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/collections\/war.jpg?v=1707915564","url":"https:\/\/zodiakhairteam.se\/collections\/war-games.oembed","provider":"Flexsoft solutions","version":"1.0","type":"link"}