{"title":"World War One Games","description":"","products":[{"product_id":"flying-circus-aerial-combat-in-wwi","title":"Flying Circus: Aerial Combat in WWI","description":"\u003cp\u003eWorld War 1 Aerial Wargame by Decision Games\u003c\/p\u003e\n\u003cp\u003eFlying Circus: Aerial Combat in WWI depicts the fun and flavor of World War I aerial dogfighting. You fly the colorful and agile aircraft of WWI as you make history in the world's first use of aircraft in a military role. This is the basic game. You have everything you need to play single aircraft duels to multi-aircraft dogfights. Each aircraft has its own unique characteristics reflected in its ratings and special abilities. The basic game rules cover all the maneuvers that made WWI aerial combat: barrel rolls, stall turns, Immelmans, vertical rolls and Candelles. Outmaneuver your opponent to line up your guns and watch his planes go down in flames! Gamers who have played the Down in Flames game series will find many similarities in game play, however, previous experience is not necessary. The basic game rules can be read in less than 20 minutes and you can play your first game immediately.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597339018,"sku":"DCG1509","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/lightning_flying_circus_14f3571a-007c-4656-b3fd-eac3a287bebf.jpg?v=1569058210"},{"product_id":"flying-circus-deluxe-bombers-campaigns-down-in-flames-wwi","title":"Flying Circus Deluxe: Bombers \u0026 Campaigns (Down in Flames WWI)","description":"\u003cp\u003eWW1 Aerial Wargame\u003c\/p\u003e\n\u003cp\u003eThis game opens up the skies of WWI for a new flying adventure. Fans of the WWII Down in Flames games will quickly learn the new rules and enjoy the new decisions and options offered by the new game. New fans will be up and flying within 15 minutes of reading the rules.\u003cbr\u003e Players customize every mission by selecting the leader and number of wingmen they lead into combat. The WWI aircraft feature a new level of detail with traits that give bonuses and penalties for climbing, diving, turning, and structure. All the famous aircraft are included: Nieuport 17, SPAD XIII, Sopwith Camel, Albatros DIII, Fokker Dr. I, and Fokker DVII. Action cards such as the Chandelle, Stall Turn, and Side Slip re-create the feel of WWI dog-fighting. Game supports two or more players.\u003cbr\u003e Contents: 220 cards, rules booklet, 6 campaign cards.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597340170,"sku":"DCG1510","price":37.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/flying-circus-deluxe_2236e2da-5adf-40e3-9869-dfec213ebca1.jpg?v=1569058187"},{"product_id":"nine-navies-war","title":"Nine Navies War","description":"\u003cp\u003eWorld War 1 Naval Game\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e Nine Navies War begins at the start of 1915, after a victorious Germany has overrun France the year before. (Perhaps the BEF didn't land on time or at all, or they got bottled up in Mons, or the Germans kept to their full-blown, keep the right super -strong and pull back on the left Schlieffen Plan scheme, thereby bagging two French armies in the Rhineland, etc.) Italy, seeing the German victory train leaving the station, joins the Central Powers, as do Spain and Greece. All of which makes for a dreadnought showdown in the Mediterranean, Atlantic Ocean and North Seas, as the avidly Mahanist Kaiser Wilhelm seeks to finally defeat the Royal Navy and thus make Germany into a true global power.\u003c\/p\u003e\n\u003cp\u003eIt will be the battleships of Britain, Russia and 'Free France' versus those of Germany, Italy, Turkey, Austria-Hungary and the captured portion of the divided French fleet. (Each French ship is rolled for at the start of every game. Each can be scuttled, go over to the British, or be captured by the Germans.) There will also be the possibility of later US entry when\/if the Japanese switch sides in the Pacific and launch a dastardly surprise attack that finally draws in the Yanks.\u003cbr\u003e Victory is determined on victory points awarded for controlling the various sea zones around Europe. The geography thereby creates a kind of 'two front war,' one in the Mediterranean and one in the Atlantic. The Central Powers player is also able to win a 'sudden death' victory by controlling the waters immediately surrounding the British Isles for one full year (three turns). If he does so, the British have just been starved into submission.\u003cbr\u003e All the battleships and battle cruisers afloat during that era, along with three late-game British aircraft carriers, are represented in the various nations' orders of battle, as well as ships that were scheduled to be completed during 1919 if the war had gone on that long.\u003cbr\u003e Random events account for the larger developments taking place in the ground war still going on in Russia, the Middle East and colonial Africa, as well as accounting for capital ship losses due to mines, unexplained internal explosions, as well as submarine, coastal artillery and land based aircraft attack.\u003cbr\u003e A top of the line German battleship like the Baden has factors (attack-defense-maximum speed) of 6-8-5, while the British battle cruiser Tiger is a 4-4-7. Top -down, full-color, historic ship icons identify every ship.\u003cbr\u003e The game uses a derivation of the classic Avalon Hill War at Sea. 9NW is simple two-player game with a short three-turn '1915' scenario, which can easily be finished in one sitting, as well as a 12-turn 'campaign game' that will require about eight hours to play.\u003cbr\u003e Contents:\u003cbr\u003e * Rules booklet\u003cbr\u003e * 352 large ship die cut counters\u003cbr\u003e * 140 small informational die cut markers\u003cbr\u003e * 1 34' x 22' Map\u003cbr\u003e * 1 Die\u003cbr\u003e * Storage bags\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597345994,"sku":null,"price":42.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/nine_navies_war_889b5c93-c203-4790-ae13-a220d5bc6036.jpg?v=1569058211"},{"product_id":"dreadnoughts-battlecruisers-classic-edition","title":"Dreadnoughts \u0026 Battlecruisers - Classic Edition","description":"\u003cp\u003eWorld War I tactical naval game; 2 players. 16-page rules, 68 1\/4200 scale B\u0026amp;W ship counters (British\/ German\/French\/Italian\/ Austrian\/ Russian, BB, BC, B, AC classes), Reference Card, 63 color game markers, various scenarios; 2011.\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":30597397706,"sku":null,"price":13.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/dreadnoughts-and-battlecruisers-classic_79c08421-ac3d-4ae3-8182-66fd6053b0bc.jpg?v=1569058246"},{"product_id":"italian-front-1915-1918","title":"Italian Front: 1915-1918","description":"\u003cp\u003eDecision Games\/SPW (Schroeder Publishing \u0026amp; Wargames)Wargame by SPW\u003c\/p\u003e\n\u003cp\u003eThis wargame contains five separate scenarios (can be linked with East Front and later West Front): May 1915 (1st Isonzo); May 1916 (Strafexpedition); May 1917 (10th Isonzo); October 1917 (Caporreto); June 1918 (Albrecht and Radetzky). Components: (1) 22' x 34' mapsheet, 560 diecut counters, standard and scenario books, player aid cards.\u003c\/p\u003e","brand":"Schroeder","offers":[{"title":"Default Title","offer_id":30597430538,"sku":"DCGSPW105","price":59.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/italian-front-spw_a8d40fcd-983e-43a0-bafd-aedb9dc721b8.png?v=1569058268"},{"product_id":"osmanli-harbi-the-ottoman-fronts","title":"Osmanli Harbi - The Ottoman Fronts","description":"\u003cp\u003eFive separate scenarios:\u003c\/p\u003e\n\u003cp\u003eKalfas Cephesi - Caucasus: 1914-17 The Ottoman Empire joins the Central Powers in the World War. The Turks stop a premature Russian offensive and then launch a disastrous counter invasion. Thus begin three years of fighting in the desolate Trans-Caucasus mountains.\u003c\/p\u003e\n\u003cp\u003eSina-Filistin Cephesi: 1915-18 The Ottomans attempt to seize the Suez Canal. The British advance across the Sinai wastes to invade Palestine. Both the desert and determined Ottoman resistance impede British efforts to seize the Holy Land and threaten Turkey from the south.\u003c\/p\u003e\n\u003cp\u003eIrak Cephesi - Mesopotamia: 1914-18 The British move quickly to secure the Abadan oil fields with the Indian Army. The Indian colonial government lobbies to push further into Mesopotamia, with Baghdad as the objective. The British led forces move deep inland and encounter serious difficulty.\u003c\/p\u003e\n\u003cp\u003eCanakkale Cephesi- Gallipoli: 1915 The plan was as brilliant as it was simple. Rapidly seize the Dardenelles and place Istanbul under the guns of the Entente fleet. This simple plan proved difficult to execute. Poor planning, difficult terrain, and dogged Turkish resistance bring the amphibious invasion to a standstill. Gallipoli becomes the birthplace of Australian and New Zealand national identities, as well as that of modern Turkey.\u003c\/p\u003e\n\u003cp\u003eMakadoya Cephesi - Greece: 1915-18 Serbia's imminent collapse causes the Entente to occupy the Greek port of Salonika. Combined British, French, Serbian, and finally Greek forces fight against Bulgarians and their German and Austro-Hungarian allies on this strategically important front.\u003c\/p\u003e\n\u003cp\u003eEasy to Learn System - Only 22 pages of Standard Rules. So you get to playing faster. And these rules apply to ALL of the games. So learn one and you can play them All!\u003c\/p\u003e","brand":"Schroeder","offers":[{"title":"Default Title","offer_id":30597430730,"sku":"","price":75.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/osmanli_harbi_75821cd1-8b5a-426c-a066-3243b9a3bb82.jpg?v=1569058319"},{"product_id":"gorlice-tarnow-breakthrough-the-brusilov-offensive","title":"Gorlice-Tarnow Breakthrough - The Brusilov Offensive","description":"\u003cp\u003eWargame Expansion by SPW\u003c\/p\u003e\n\n\u003cp\u003eAn add-on module to Tannenberg \u0026amp; Galicia or Serbia \u0026amp; Romania by Schroeder\nComponents: 2 11 x 17 inch mapsheets, rules \u0026amp; scenario booklets, player aid cards, 560 die cut counters and 1 die. \nThis is an add-on module and requires ownership of Tannenberg \u0026amp; Galicia and Serbia \u0026amp; Romania. The two games can be linked with the other East Front titles of the Der Weltkrieg series using the rules provided with this set to simulate the entire duration of World War I on the Eastern Front.\u003c\/p\u003e\n\n\u003cp\u003eMay 1915: To help the Austro-Hungarians, a new German army is formed under the capable von Mackensen, and placed in the line east of Crackow. He attacks and completely pierces the Russian lines. A Russian retreat ensues that enables the Central Powers forces to recapture most of Galicia. After being pressured by the Kaiser, von Falkenhayn gave into the insistence of Hindenburg and Ludendorff which resulted in a widening of the offensive.\nThe Central Powers offensive wound down as they struggled to supply troops hundreds of miles past the supply heads. The offensive has saved Austria-Hungary from immediate peril, but it does not knock Russia out of the war. And instead of enabling von Falkenhayn to focus on the west, most of the newly created German forces are fed into the increasing vastness of the eastern front.\nBrusilov Offensive-1916\nJune 1916: In response to French pleas for help to relieve the pressure at Verdun, the Russian STAVKA authorizes a major offensive. General Brusilov plans attacks all along the front of his Southwest Army Group aiming primarily at Austro-Hungarian positions.\nThe Austro-Hungarians are caught off-guard as their focus is a new offensive of their own in Italy. The Russian attacks achieves numerous breakthroughs and they advance tens of miles. The Brusilov Offensive did relieve the pressure on the French and came very close to knocking Austria-Hungary out of the war. Had Brusilov been supported by his peers to the north, and by the Russian Allies the war might well have been won by the Entente in 1916.\u003c\/p\u003e","brand":"Schroeder","offers":[{"title":"Default Title","offer_id":30597431306,"sku":null,"price":32.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/gorlice_tarnow_breakthrough_9fd2db50-2bd5-4aa8-a071-304b85aa9c89.jpg?v=1569058209"},{"product_id":"folio-series-loos-1915-the-big-push","title":"Folio Series: Loos 1915 - The Big Push","description":"\u003cp\u003eThe French town of Loos was the British contribution to a massive Allied offensive on the Western Front in the Fall of 1915. Masterminded by the French General-in-Chief Joffre, the offensive was intended both to draw German strength away from the reeling Russians and to pinch out the German salient ('the Noyon Bulge') aimed at Paris. Launched with limited artillery support and using several raw New Army divisions, the ostensible aim of the British attack was to seize the German rail lines behind the front, but in reality was a diversion for the main French offensive in Champagne. The British player, with a massive numerical superiority and heavy artillery support, must progress quickly. Powerful German reserves are nearby,and the battle becomes a race between the British advance and the German reaction.\u003c\/p\u003e\n\u003cp\u003eLoos uses a modification of the popular Fire \u0026amp; Movement game system. Developed to portray the mechanized battlefields of a later generation, F\u0026amp;M stresses the use of fire support to generate breakthroughs, followed by a rapid penetration by mobile reserves. At Loos, no one moved faster than a man on foot, and fire support was clumsy, unreliable, and inflexible. Thus the strength of that support is variable and serves as a precursor to combat rather than an enhancement of it. Exploitation is made only by units set aside for the purpose; they must be deployed behind (under) fighting units, and their subsequent movement is randomized.\u003c\/p\u003e\n\u003cp\u003eThe fighting is attritional. The only way to avoid a stalemate is to mass troops and hammer away at an enemy sector until it breaks. Neither side has the forces to attack all along the line, so the location and direction of the attacks must be selected carefully. The player who makes the better choices will emerge the victor.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e17 x 22\" map\u003cbr\u003e 100 die-cut counters\u003cbr\u003e One Standard Rules booklet for this series\u003cbr\u003e One Exclusive Rules booklet for this title\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602229898,"sku":"DCG1625","price":25.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/folio-loos-the-big-push_7249770d-0747-4a11-89ca-f4aa5cfd2002.jpg?v=1569058207"},{"product_id":"the-grand-campaign-der-weltkrieg","title":"The Grand Campaign: Der Weltkrieg","description":"\u003cp\u003eLinks All Twelve Games of the Series PLUS adds Diplomatic, Economic, and Naval Dimensions.\u003c\/p\u003e\n\u003cp\u003eJuly 28, 1914: The peace of Europe is shattered. Rapid fire cannons and machine guns usher in a new and deadlier form of warfare. The major powers have prepared for years, building up massive armies and navies. It was supposed to end quickly. War was now too expensive, too deadly. But they would fight to the death.\u003c\/p\u003e\n\u003cp\u003eThe war begins with sweeping invasions. Great armies marching to the largest battles yet seen. Murderous fire produces unimaginable casualties. Exhausted, they dig in.\u003c\/p\u003e\n\u003cp\u003eThe armies develop Siege Howitzers, Poison Gas, Tanks, and Combat Aircraft. New tactics attempt to overcome the deadlock of trench warfare. Mass Tank Attacks, Storm Troopers, Drumfire Barrages...\u003c\/p\u003e\n\u003cp\u003eThe war is on multiple fronts -Belgium, France, Italy, Austria, Serbia, Greece, Turkey, Poland, Russia, Romania, Palestine, Mesopotamia...\u003c\/p\u003e\n\u003cp\u003eThe conflict is much broader than just the battlefields. Factories must be supplied and people fed. Produce the guns, shells, and bullets the armies need -or face disaster.\u003c\/p\u003e\n\u003cp\u003eCombines All Series Titles\u003c\/p\u003e\n\u003cp\u003eThe Grand Campaign all of Der Weltkrieg series titles. Link all of the campaigns together to simulate the entire war from start to finish. All options are now on the table, as you control everything. Simulate the entire war from tart to bloody finish. You control the entire war efforts of the combatants.\u003c\/p\u003e\n\u003cp\u003eIndustrial and Economic Warfare\u003c\/p\u003e\n\u003cp\u003eYou have control over national war economies. Import coal, iron, and special metals to feed your war machine. Lose control of the raw materials for your industry, and your armies will quickly whither away.\u003c\/p\u003e\n\u003cp\u003ePotential Longer War Duration\u003c\/p\u003e\n\u003cp\u003eWorld War One could easily have lasted into 1919. Both sides were planning on it.\u003c\/p\u003e\n\u003cp\u003eThe game allows you to simulate the war into the next year. Additional units, including new tank models, are now included. Players can now fight to the bitter end, whenever that might be.\u003c\/p\u003e\n\u003cp\u003eAdditional Neutrals \u0026amp; Options\u003c\/p\u003e\n\u003cp\u003eThe Grand Campaign includes the territory and forces of the Netherlands, and Switzerland. Players can investigate the possibilities of attacks through these wartime neutrals. These options continually worried the general staffs of both sides.\u003c\/p\u003e\n\u003cp\u003eControl new Air and Sea assets that provide strategic options. Move forces between theaters. Set priorities then put your Grand Strategy into motion.\u003c\/p\u003e\n\u003cp\u003eProve yourself against the test of history!\u003c\/p\u003e","brand":"Schroeder","offers":[{"title":"Default Title","offer_id":30602490698,"sku":null,"price":67.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/der-weltkrieg-grand-campaign-inside_1b99810e-2327-4ff3-81d6-b829f420034a.jpg?v=1569058407"},{"product_id":"the-eastern-front-1914-1917","title":"The Eastern Front 1914-1917","description":"\u003cb\u003eTannenberg: Eagles in the East\u003c\/b\u003e Covering the initial stages of World War I in East Prussia and Northern Poland. The vast majority of the German Army is arrayed against France and Belgium. Only a small force is left to hold off the Russian hordes in the east. German plans are to conduct a fighting withdrawal from East Prussia. The Russian invasion causes ,Prittwitz, the German commander to panic. Hindenburg replaces him, and bold plans are formed. The Germans take desperate gambles as they counterattack against two separate Russian armies. Russian command's infighting and ineptitude lead to one of the greatest victories in German military history. \u003cb\u003eGalicia: The Forgotten Cauldron\u003c\/b\u003e Covering the initial stages of WW I in what today is Southern Poland. The main bodies of the Austro-Hungarian and Russian Armies face each other across the fields of southern Poland. Each side moves to attack and drive the other back. The Austro-Hungarian vacillation between different war plans creates confusion, but the fighting spirit of their professional army produces initial success. Additional Russian Armies join the fray and attack the weak Austrian right flank. A see-saw fight ensues, ending with an Austro-Hungarian retreat to the mountain passes protecting their heartland. Both sides now steel themselves for a protracted struggle that could mean the end of either empire. \u003cb\u003eSerbia the Defiant\u003c\/b\u003e Austria-Hungary invades Serbia as punishment for her role in the assassination of Archduke Franz Ferdinand at Sarajevo. Since most of the Austrian Army must confront the Russians, the forces facing each other in Serbia are rather evenly matched. The Serbian Army, battled hardened by years od fighting in the Balkans, aggressively counters Austrian incursions. The Serbs fight for their national existence in one of the greatest �David vs Goliath� campaigns of modern history. \u003cb\u003eGorlice-Tarnow Breakthrough\u003c\/b\u003e With the front in France stalemated across no-man's land, the Germans redeploy powerful forces to the east. Their objective is to save Austria-Hungary from Russian pressure. Initial penetrations at the towns of Gorlice and Tarnow soon unravel the Russian defenses. A dramatic pursuit of the Russian Army across Poland ensues. \u003cb\u003eThe 1916 Brusilov Offensive\u003c\/b\u003e The brilliant Russian general Aleksei Brusilov develops tactics to crush the Austro-Hungarian front lines. His bold plans call for wide-front assaults that prevent the concentration of Austrian reserves against any single thrust. The Russians destroy an entire Austro-Hungarian army and create a crisis that the Austrians and their German allies will have extreme difficulty containing. The Russians have the opportunity to win the war on the Eastern Front. \u003cb\u003eRomania: Trannsylvanian Gambit\u003c\/b\u003e Russian successes bring the Austro-Hungarian Empire to the breaking point. The Romanians seize the moment to grab Transylvania from their once powerful northern neighbor. The Austrians have little left to hold off the Romanian invasion. And ad-hoc formation of Germans and Bulgarians counter-invade Romania from the south. Russia sends reinforcements to their new ally. Each side moves to seize and retain the initiative in an epic campaign. \u003cb\u003eComponents:\u003c\/b\u003e Scale: 20 km per hex 4 days per turn Unit Sizes: Division \/ Brigade 1680 Backprinted Counters Four 34 x 22 inch Maps Two 17 x 11 inch Maps","brand":"Schroeder","offers":[{"title":"Default Title","offer_id":30602490826,"sku":"DCGSPW109","price":115.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/eastern-front-1914-17-spw_0352415e-7d4b-40fc-afb7-a84054468c2a.jpg?v=1569058283"},{"product_id":"folio-series-ww1-meuse-argonne","title":"Folio Series: WW1 Meuse Argonne, the Final Offensive","description":"\u003cp\u003eAfter successful offensives in August 1918, Marshal Foch ordered an all-new offensive into the Meuse-Argonne with no less an objective than the encirclement of the entire German Army. The US First Army commenced the new offensive on 26 September, but formidable German defenses stalled the operation within four days. The drive resumed after a few days of reorganization, this time supported by over 300 tanks and 500 aircraft. Steady progress was made until the attackers encountered the depth of the Argonne, one of the densest forests in France. It would be a tough slog until the Americans broke into the open.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003cbr\u003e• 17 x 22” map\u003cbr\u003e• 100 die-cut counters\u003cbr\u003e• One Standard Rules booklet for this series\u003cbr\u003e• One Exclusive Rules booklet for this title\u003c\/p\u003e\n\u003cp\u003eSkills:\u003cbr\u003e• Level: Division\u003cbr\u003e• Hex: .25 miles (.402 km)\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602681034,"sku":null,"price":22.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/folio-meuse-argonne_fa563b73-7db3-447b-9c27-8281ea5c3109.jpg?v=1569058203"},{"product_id":"folio-series-vimy-ridge-arras-diversion","title":"Folio Series: Vimy Ridge - Arras Diversion","description":"\u003cp\u003eFor 1-2 players, ages 12+, playing time around 60 minutes.\u003c\/p\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eVimy Ridge was a keystone of German defenses on the northern flank of the western front. Numerous assaults had been made against, all failures. In 1917, the tasked of taking the ridge was given to the newly-created Canadian Corps. Backed up by a huge concentration of artillery and aircraft, and benefiting from rehearsals down to company level, the Canadians pulled off one of the most successful attacks of the year. However, determined German defenders checked the Canadians to prevent any significant advance beyond the ridge.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003cbr\u003e• 17 x 22” map\u003cbr\u003e• 100 die-cut counters\u003cbr\u003e• One Standard Rules booklet for this series\u003cbr\u003e• One Exclusive Rules booklet for this title\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e• Level: Regiment\u003cbr\u003e• Hex: .25 miles (.402 km)\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30602804298,"sku":"DCG1627","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/folio-vimy-ridge_2edd1612-e337-4f3d-91e5-3f80b27811e1.jpg?v=1569058397"},{"product_id":"navtac-pacific","title":"NavTac: Pacific","description":"\u003cp\u003eMinden GamesNavTac: Pacific is Expansion #1 to the NavTac series, and focuses on the Pacfic theater in early WWI, primarily the exploits of Von Spee's East Asia Squadron. As an Expansion, NavTac: Pacific does not include the standard game rules; to use this game, you must either have NavTac: Med, or NavTac: Standard Rules. Includes: 20-page illustrated rule booklet including additional advanced rules; two sheets of 1\/3000 scale ship counters (47 fully rated ships, from the British, German, Australian, and Japanese navies); several scenarios; campaign game; two Reference Cards; and map for Von Spee's Adventure scenario.\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":30602952330,"sku":null,"price":12.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/navtac-pac_544ab84d-dcc2-4c72-8126-2d84b63ecb42.jpg?v=1569058251"},{"product_id":"navtac-standard-rules","title":"NavTac: Standard Rules","description":"\u003cp\u003eNavTac: Standard contains the standard and optional rules as contained in NavTac: Med. Includes: 12-page illustrated rule booklet, and six 1\/3000 scale ship counters (to enable you to play the included introductory scenario). With this rule booklet, you may fully play NavTac: Pacific. (If you have NavTac: Med, it is not necessary to own NavTac: Standard, as it only contains the rule system as contained in that game.)\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":30602952458,"sku":null,"price":11.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/navtac-standard-rules_dc76a5fe-be45-43ca-a8e2-bd0572f6c118.jpg?v=1569058312"},{"product_id":"storm-of-steel-revised-edition","title":"Storm of Steel Revised Edition","description":"\u003cp\u003e2 player historical wargame, ages 12+. Playing time around 4 hours.\u003c\/p\u003e\n\n\u003cp\u003eSTORM OF STEEL (SoS) is a complete simulation of World War I. Three maps cover Europe from the Pyrenees to the Urals along with the Middle East. Fighting rages from St. Petersburg to Verdun to Baghdad and beyond. The maps can be combined for one grand campaign game, or they can be used separately for theater-level campaigns of the Eastern front, Western front and Middle East fronts. Nearly two dozen scenarios allow players to focus on one year and one front, one year on all fronts, start a campaign game from the beginning of any year, play the Eastern front for the entire war, play an alternative history 1919 scenario, or play a Grand Campaign of the entire war. Turns are quarterly, with all units able to move and fight in at least one impulse per turn. Campaign Cards simulate the designation of objectives and logistical preparations, and provide additional impulses and potential combat bonuses to recreate the intense offensives of the war. Units represent land, naval and air forces. Ground forces are portrayed at corps level. Each corps is rated for the number of divisions it includes; so players can concentrate for the offensive or disperse for the defense. Corps types include infantry, shock troops, mountain infantry and cavalry.\u003c\/p\u003e\n\n\u003cp\u003eThere are also specialized armored car and tank brigades, as well as tank corps for 1919, plus the planned-for American airborne division. Each country has its own unique order of battle. For example, the Austro-Hungarians have mountain corps, and there are also additional units representing Bolshevik and independent nationalist forces. Naval units are at the squadron level for capital ships, and flotillas for cruisers and destroyers. Surface engagements, naval bombardment, even amphibious assaults are possible. Naval combat requires opposing fleets to acquire each other and then engage in gunnery. Light fleet units are invaluable for recon and screening, while battleship and battlecruiser squadrons provide killing power. The British Royal Navy is able to impose a blockade that Germany may try to break.\u003c\/p\u003e\n\n\u003cp\u003eThere is also commerce raiding, including unrestricted submarine warfare, for attacks on merchant shipping, as well as convoy escorts for defense. Air warfare is represented by strategic and tactical wings. A unique feature of the game allows for improving aerial warfare capabilities by increasing air doctrine levels. As air doctrine improves, players can employ increasingly sophisticated aerial missions including interception, aerial supply and para-drops. Psychological warfare is an important element in trying to maintain the morale of friendly forces while undermining the enemy�s morale. Land combat uses three different combat results tables to model variable tactics. Assault combat is bloody and often results in exchanges. Probes are used to try to push the enemy back while minimizing losses. Tank and shock troop units can use infiltration to attempt breakthroughs.\u003c\/p\u003e\n\n\u003cp\u003eMobilization and production give players the capability to produce different forces. Several types of infantry, as well as other unit types and enhancements, allow players to trade quantity for quality or build specialized forces for particular objectives. Industrial output varies as the home front reacts to the need for greater force, but eventually collapses if morale and other factors overtake efforts to sustain the economy. SoS uses cards to generate major operations. Campaign cards give players the opportunity to recreate the major campaigns of the war or refocus those efforts in different ways in an attempt to change the course of the war. Players plan their campaigns, then mobilize and deploy their forces to maximize their campaign card advantages to achieve their objectives. While players can potentially play a campaign card on every front, they will more likely focus their efforts on one front, trying to obtain a knock-out against one country while holding back other countries on other fronts. Other cards provide for improvements in weapons and tactics, such as Air Doctrine, Poison Gas and Tank Brigades. Yet other cards provide for other events and contingencies such as conducting military campaigns in the colonies, reacting to the enemy efforts on otherwise quiet fronts, influencing neutrals to join the war, and attempting to convince enemy countries to quit the war. Some of the cards bring influential personalities into the conflict, such as Hindenburg, Brusilov, Lawrence of Arabia, Foch and Pershing.\u003c\/p\u003e\n\n\u003cp\u003eSoS is the comprehensive simulation of World War I. All the elements of the war are simulated, yet the rules are straight-forward and easy to understand. The main rule book is only 32 pages, including optional rules. A supplemental scenario book explains set-ups and special rules. A campaign game lasts 18 turns. It can be played by two players and also makes a great weekend game for four to six. No matter the number of players or the time available, SoS provides an opportunity to study individual fronts and years as well as the big picture. It allows players to examine the interaction of military, economic and political elements and events. You can recreate the sweeping campaigns in the east and the Middle East. You can try alternative strategies to break the trench deadlock in the west. Victory can be yours in Storm of Steel.\u003c\/p\u003e \n\n\u003cp\u003eContents: Rules \u0026amp; Scenario booklet, 1,400 Die cut counters, 100 Color playing cards, 3 34� x 22� Map, 11 x 17 World Display, Assorted Player Aid Cards, 1 Die, Storage bags, 11x17x2� box.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30603023498,"sku":null,"price":150.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/storm_of_steel_DEC_4b26934c-2fb4-4d31-9386-587b1b7b36bd.jpg?v=1569058406"},{"product_id":"tannenberg-the-introductory-game","title":"Tannenberg: The Introductory Game","description":"\u003cp\u003eHistorical Wargame for 2 Players\u003c\/p\u003e\n\u003cp\u003eTannenberg: The Introductory Game is a perfect game for learning basic wargaming concepts. The game uses the same basic rules used in an entire series on the battles and campaigns of the World Wars. Learning this simple game prepares you for playing games on almost every battle and every campaign of the Der Weltkrieg series.\u003c\/p\u003e\n\u003cp\u003eThe Historical Background\u003cbr\u003e Tannenberg - The Introductory Game covers the Russian invasion of German East Prussia in 1914, and the subsequent German counter thrusts.\u003c\/p\u003e\n\u003cp\u003eThe Russians plan to invade Germany from two directions at once, trapping the Germans in the middle. The Russians vastly outnumbered their foes, as the bulk of the German army is invading France at the onset of war. The Germans plan to conduct a fighting withdraw from East Prussia, but their commanding General panics.\u003c\/p\u003e\n\u003cp\u003eIt's up to you to determine the outcome. Will your decisions produce Victory or Defeat?\u003c\/p\u003e","brand":"Schroeder","offers":[{"title":"Default Title","offer_id":30603613450,"sku":"DCGSPW110","price":25.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Tannenberg_b4fa0739-6047-4a78-98bf-d9a686c8a040.jpg?v=1569058286"},{"product_id":"folio-series-masuria","title":"Folio Series: Masuria","description":"\u003cp\u003eHistorical Wargame\u003c\/p\u003e\n\u003cp\u003eAfter the Tannenberg campaign of August-September 1914, East Prussia became a strategic backwater as both sides focused their efforts in Poland. But the Russian threat remained, and the following winter the Germans set about cleaning up their northern flank. A massive attack on the open right flank of the Russian Tenth Army sent it reeling; only the sacrifice of an entire corps in the Augustowo Forest enabled it to escape.\u003c\/p\u003e\n\u003cp\u003eMasuria uses a modification of the Fire \u0026amp; Movement game system. Developed to portray the mechanized battlefields of a later generation, F\u0026amp;M stresses the use of rapidly-concentrated fire support to generate breakthroughs, followed by a rapid penetration by mobile reserves. In 1915, although railroads allowed the rapid shifting of forces on a large scale, no one moved faster than a man on foot on the battlefield, making exploitation ineffective. However, here both players have hidden movement, allowing them to concentrate in unexpected locations to surround and destroy isolated enemy units. The clumsy and inflexible fire support is represented by the artillery brigades available to division and corps commanders. It must be brought to the point of decision, then supplied to give it the firepower to affect the fighting.\u003c\/p\u003e\n\u003cp\u003eThe historical outcome at Masuria was the clearing of the East Prussian border. It might have gone differently; Russian reserves were available, and the German forces were a hodge-podge of units of widely varying quality. Both sides have a number of options to turn the fortunes of the campaign. The player who makes the better choices, and backs his strategy to the hilt, will emerge the victor.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30603706058,"sku":"","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Series_Masuria_b5a94ad5-47bd-4b7c-9a48-a34037677816.jpg?v=1569058397"},{"product_id":"folio-series-suez-1916","title":"Folio Series: Suez 1916","description":"\u003cp\u003eDecision GamesHistorical Wargame\u003c\/p\u003e\n\n\u003cp\u003eThe Suez Canal was essential to British strategic communications and trade in the Great War, as well as being an important political symbol. In August of 1916, the Ottoman Empire sent an expeditionary force, which included contingents of Germans and Austro-Hungarians, against the canal. While the British were expecting an attack, the Ottomans gained tactical surprise by attacking at night. If the Ottoman attack had succeeded, Britain�s prestige and warmaking capacity would be severely damaged.\u003c\/p\u003e \n\n\u003cp\u003eSuez 1916 uses the Fire \u0026amp; Movement system. The movement and combat systems are designed around the realities of mechanized warfare, giving motorized and\/or specially-trained units clear advantages. Players can augment units at the instant of combat with support fire, provided by weapons ranging from mortars through cannon and light ground attack aircraft to heavy bombers. A seemingly predictable assault can be overturned at the last minute by heavy defending fires, while even small units may develop tremendous offensive punch with the assistance of a heavy bombardment. Winning the battle is a matter of maneuver, firepower and asset management.\u003c\/p\u003e\n\n\u003cp\u003eThe historical battle was a touch-and-go affair, ending with the British pushing the Turks just far enough to keep the canal safe. The British have the stronger force, but the Central Powers has the advantages of surprise, initiative, and strong artillery support. The player who best utilizes his strengths and is prepared to capitalize on opportunities will prevail.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30603706186,"sku":"","price":25.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Series_Suez_1916_c104754a-97d7-405b-882e-a2b9ce5512d8.jpg?v=1569058397"},{"product_id":"folio-series-gaza-1917","title":"Folio Series: Gaza 1917","description":"\u003cp\u003eHistorical Wargame\u003c\/p\u003e\n\u003cp\u003eBy early 1917 British Empire forces had pushed the Ottoman Turks out of the Sinai to a line near Gaza. If the British could break that line, it would open the road to Jerusalem, and after that Damascus. A hastily prepared attack in March was repulsed. After a month spent bringing forward artillery and supplies, the British were ready to try again, going 'over the top' on 17 April.\u003c\/p\u003e\n\u003cp\u003eGaza 1917 uses the Fire \u0026amp; Movement system. The movement and combat systems are designed around the realities of mechanized warfare, giving motorized and\/or specially-trained units clear advantages. Players can augment units at the instant of combat with support fire, provided by weapons ranging from mortars through cannon and light ground attack aircraft to heavy bombers. A seemingly predictable assault can be overturned at the last minute by heavy defending fires, while even small units may develop tremendous offensive punch with the assistance of a heavy bombardment. Winning the battle is a matter of maneuver, firepower and asset management.\u003c\/p\u003e\n\u003cp\u003eHistorically, the Turks eked out a victory, but it was a close call. In this game, the British have numbers, quality, and firepower on their side, while the Ottomans have excellent defensive positions, superior leadership, and time. The player who best utilizes his strengths and is prepared to capitalize on opportunities will prevail.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30603706250,"sku":"","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Series_Gaza_1917_64a88d69-89a3-4cb5-9112-5febc303af32.jpg?v=1569058211"},{"product_id":"the-battle-of-tanga-1914","title":"The Battle of Tanga, 1914","description":"\u003cp\u003eLegion WargamesInvasion of German East Africa \u003cbr\u003e by Dennis L. Bishop - Andrew Preziosi - George Pearson\u003c\/p\u003e\n\u003cp\u003eOften referred to as 'The Battle of the Bees', the Battle of Tanga, an amphibious attack launched by British and Indian forces, established the burgeoning reputation of Colonel (later General) Paul von Lettow-Vorbeck by the manner in which he successfully defeated the British-led attempt to capture German East Africa.\u003c\/p\u003e\n\u003cp\u003eSome 80km from the border of British East Africa, Tanga was sited on a high plateau in German East Africa, and was its busiest sea port as well as being the site of the crucial Usambara railway. Already the subject of gunboat diplomacy resulting from a British warship on 17 August, Tanga had been spared from bombardment by an agreement extracted from the town's population to refrain from initiating local aggression. However the British subsequently changed their minds and ordered General Aitken to capture the German colony via a landing at Tanga in November 1914; it was to be the first major action of the war in German East Africa. Something of a fiasco from the start, Aitken's force of 8,000 insufficiently trained Indian reserves (from Indian Expeditionary Force 'B') were preceded by the inopportune arrival, on 2 November, of a British cruise, Fox, announcing the termination of the August agreement.\u003c\/p\u003e\n\u003cp\u003eAlerted by this and Aitken's openness in his intentions - no attempt at concealment was considered - Lettow-Vorbeck was able to rapidly and substantially reinforce the town's local defence contingent (initially a single company of men). Believing (incorrectly) that the harbour had been mined, Aitken's force gingerly landed approximately 3km south of Tanga harbour on 3 November, and without having performed standard reconnaissance of the area. Next morning Aitken began to march upon the town, again without advance reconnaissance. Arriving German forces quickly and effectively broke up the ill-formed advancing Indian parties; by early afternoon the fighting had taken upon the nature of jungle skirmishing, occasionally interrupted by swarms of angry bees prevalent in the East African bush (hence the action's nick-name). One British soldier commented afterwards, �what with a bunch of Germans firing into our backs and bees stinging our backsides, things were a bit 'ard...�.\u003c\/p\u003e\n\u003cp\u003eAlthough numerically outgunned eight to one, Lettow-Vorbeck launched his own counter-attack on the evening of 4 November, backed by around 1,000 troops trained in the Prussian tradition. Rapidly overrunning the hastily (and badly) prepared British positions, Lettow-Vorbeck's forces obliged the British force to retreat back to their boats, an exercise that took much of the following day, 5 November. A costly defeat, the attack at Tanga had cost the British 847 casualties (including 360 fatalities). In turn the Germans had suffered 67 deaths (from a total of 148 casualties), but Lettow-Vorbeck gained much booty from the supplies left behind by the British in their hasty retreat, including machine guns, rifles and 600,000 rounds of ammunition.\u003c\/p\u003e\n\u003cp\u003eGame scale:\u003cbr\u003e Units: Each combat unit represents a company or platoon, an individual officer, 2 artillery guns or a machine gun section.\u003cbr\u003e Map: Each hex equals 200 yards. \u003cbr\u003e Turn: Each game turn represents 1 hour\u003c\/p\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":30604057162,"sku":null,"price":56.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/tanga_7a5d6a64-2b5c-4373-98b3-4af00f187c01.jpg?v=1569058253"},{"product_id":"diplomacy","title":"Diplomacy (2022 refresh)","description":"\u003cp\u003e\u003cem\u003eFor 2-7 players, ages 12+, playing time around 6 hours.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan width=\"0\"\u003e\u003cspan\u003eThe Avalon Hill Diplomacy cooperative board game is a game of negotiation, cunning, and deceit. Through making deals and forming alliances, you'll expand your empire over pre-World War I Europe. You'll have to watch your back as you make and break deals, un-hatch traitorous plots, negotiate, and outwit others to gain dominance of the continent. It's a strategy game in which players must rely on their own cunning and cleverness, not the luck of the dice, to determine the outcome. It's a great choice for those who love multi-player strategy games, European political games, and cooperative board games. \u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan width=\"0\"\u003e\u003cspan\u003eCOOPERATIVE TABLE TOP BOARD GAME: A strategy board game of international intrigue, trust, and treachery, set at the turn of the twentieth century, prior to World War I \u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan width=\"0\"\u003e\u003cspan\u003eNEGOTIATE AND OUTWIT: Through negotiations, alliances, and intrigue, you'll seek to expand your empire over pre-World War I Europe. Success hinges not on the luck of the dice, but cunning and cleverness \u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan width=\"0\"\u003e\u003cspan\u003eA STRUGGLE FOR SUPREMECY: Play as one of the great powers of Europe prior to World War I: Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey \u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan width=\"0\"\u003e\u003cspan\u003eOVER 300 PLAYING PIECES: The Avalon Hill Diplomacy strategy game includes 315 playing pieces including 84 fleets, 84 armies, and 147 control markers \u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan width=\"0\"\u003e\u003cspan\u003eIMMERSIVE NARRATIVE: Experience an exciting night of tabletop gameplay! \u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan width=\"0\"\u003e\u003cspan\u003eThis strategy board game with a European political theme is for 2-7 players, ages 12 and up, and takes about 6 hours to play\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan width=\"0\"\u003e\u003cspan\u003eIncludes 315 playing pieces including 84 fleets, 84 armies, 147 control markers, gameboard, map pad, and rulebook.\u003c\/span\u003e\u003cspan\u003e\u003ca href=\"https:\/\/www.avalonhill.com\/en-us\/product\/avalon-hill-diplomacy-cooperative-strategy-board-game-ages-12-and-up-2-7-players:09A402C7-4CA2-4E9D-9449-4592B2066011\" class=\"ProductDesc_anchor__2--Us\"\u003e\u003cspan class=\"ProductDesc_more__1TtEx\"\u003e\u003c\/span\u003e\u003c\/a\u003e\u003c\/span\u003e\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/p\u003e","brand":"Hasbro","offers":[{"title":"Default Title","offer_id":30604058122,"sku":"HASF3155UU0","price":37.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/A13QYxYiVCL._AC_SL1500.jpg?v=1647608439"},{"product_id":"mini-game-series-lettow-vorbeck","title":"Mini Game Series: Lettow-Vorbeck","description":"\u003cp\u003eLettow-Vorbeck is a game covering the East African campaign of 1914-18. One player controls the Allied units and tries to clear German East Africa. The other player controls the Germans and tries to prevent it, or failing that, to grab a source of supply in one of the surrounding Allied colonies. The Germans historically eked out a win by grabbing a supply source in the British colony of Northern Rhodesia even though they had been chased out of their home colony.\u003c\/p\u003e\n\u003cp\u003eLettow-Vorbeck uses the Hand of Destiny series rules. Each player has a unique set of campaign cards generating movement, combat bonuses, historical events, and reinforcements. Playing the right card at the right time lets one side concentrate the forces needed to win that great victory against all odds, or perhaps go down to inglorious defeat. Combat is resolved using a quasi-tactical procedure in which units take turns firing at one another.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30604676554,"sku":"DCG1713","price":14.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Mini_Lettow-Vorbeck_fa2bc4af-cea6-41c2-a235-92f7142448c6.jpg?v=1569058400"},{"product_id":"the-western-front-1914-to-1918-including-the-schlieffen-plan","title":"The Western Front: 1914 to 1918, including The Schlieffen Plan","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThis games from David Schroeder's \"Der Weltkrieg\" series covers the main battles of the western front during the Great War. It includes a second edition of the previously published \"The Schlieffen Plan.\" The other scenarios are\u003c\/p\u003e\n\u003cp\u003e- Ypres and Artois 1915\u003cbr\u003e- Verdun 1916\u003cbr\u003e- The Somme Offensive. July 1916\u003cbr\u003e- The Nivelle Offensive\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e- The kaiserschlacht. March 1918\u003c\/p\u003e\n\u003cp\u003e20km\/hex\u003cbr\u003e4 days\/turn\u003cbr\u003eUnit Sizes : Division \/ Brigade\u003cbr\u003e1680 counters in six countersheets: Two for \"The Schlieffen Plan\" and four more to complete \"The Western Front\"\u003cbr\u003e1 34\"x22\" map\u003cbr\u003eComplexity = medium\u003cbr\u003eSolitaire suitability = very high\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"Schroeder","offers":[{"title":"Default Title","offer_id":30604686346,"sku":"DCGSPW106","price":76.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/western-front-spw_f617ba00-3cac-4c40-9406-3aae75eb24fc.png?v=1569058579"},{"product_id":"fatal-alliances-the-great-war-1914-1918","title":"Fatal Alliances: The Great War 1914 - 1918","description":"\u003cp\u003e\u003cem\u003eFor 2-6 players, ages 12+, playing time around 240-1200 minutes.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eFatal Alliances: The Great War is a World War I version of World in Flames. Like its predecessor, Fatal Alliances is all encompassing and represents every theater and aspect of the First World War. Fatal Alliances expands upon the military system of World in Flames to highlight the diplomatic and civilian fronts.\u003c\/p\u003e\n\u003cp\u003eWhen we think of the First World War, we often think of miles of static trenches stretching along the Western Front. Indeed trench warfare was a huge component of the war, but many theaters in the Middle East, Russia, the Balkans, and even Africa were very dynamic - as even the Western Front was at times. Moreover, Fatal Alliances focuses on the major technological changes the war brought on, on land, at sea, and in the air. In order to prevail on the battlefield, you must coordinate artillery, elite ace-led air forces, gas units, shock troops, engineering units, infantry, cavalry, and early tanks.\u003c\/p\u003e\n\u003cp\u003eThe First World War was truly global, and in Fatal Alliances, the Eastern Front, the Middle East, the Caucasus, Africa, and even Asia and the Americas play a major role. German forces are loose in Africa, and South Africa's loyalty is uncertain. Italy will go to the highest bidder. The Ottomans face Russians in the Caucasus and British Forces along the Suez Canal. China is in turmoil, and could potentially join either side. Japan is nominally an Ally, but Japanese expansionism is already at odds with the interests of other Allied powers. Russia is primed for revolution, with Bolsheviks facing Tsarist forces in a battle for control of the largest swath of land in Eurasia.\u003c\/p\u003e\n\u003cp\u003eTo guide your nation to victory, you must navigate the world of international politics, swaying both minor and major powers to your side. Can you survive civil unrest or military revolution at home, while instigating it abroad? Can you prevent your troops from refusing to fight, and maintain control of your far-flung colonies? Strategic warfare on the seas and in the air must form a vital part of your strategy, preserving your nation's own will to fight while degrading the enemy's. Whatever your strategy, Fatal Alliances: The Great War is a truly dynamic and all-encompassing simulation of every theater of the First World War.\u003c\/p\u003e\n\u003cp\u003e1680 counters represent the armies, navies, and air forces, which fought in the Great War. Two to five players make the strategic decisions that decide the fate of nations. What forces to produce, where to commit them, when, and how? No two games of Fatal Alliances play the same, no strategy is foolproof, and any decision may have unforeseen consequences.\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":30605372554,"sku":null,"price":106.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/fatal-alliances-great-war_1d85c71e-8111-4563-85a2-0e71b77fb3a0.jpg?v=1569058191"},{"product_id":"poor-bloody-infantry-campaign-expansion","title":"Poor Bloody Infantry: Campaign Expansion","description":"\u003cp\u003eMinden GamesPoor Bloody Infantry: Campaign Expansion provides more scenarios, more rules, more counters, and more ways to enjoy the standard PBI system. Fully compatible with PBI: Somme. In fact, you must own PBI: Somme to use this expansion. Here's what's included...\u003c\/p\u003e\n\u003cp\u003eYou get an eight-page illustrated rule booklet that contains seven additional historical scenarios; two new counter sheets with more men, more markers, and two new counter types (Captains and Shell Holes); a Reference Card; and additional optional rules (such as Heavy Mud, Variable Reshuffling, and new rules for shell holes, among others). There is also a grand campaign game, utilizing 14 of the scenarios linked together, as well as a Company Game (play a single scenario four times, one per platoon in your company). There are enough individual soldiers--using men from this expansion, along with those from PBI: Somme--to form an entire company of 180 individual soldiers (with men left to spare). Finally, notes about British Army organization in 1916, and a section devoted to Battle Plans and Combat Details provide you with background information to help bring the game (and history) alive.\u003c\/p\u003e\n\u003cp\u003eWith this expansion, you will have scenarios covering each of the fourteen British divisions involved on the first day of the Big Push. To quote from the Designer's Notes: �After years of contemplating this offensive, I still cannot come to grips with this, largely, citizen army making such a frontal assault into the face of an entrenched defender possessing modern weaponry. 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On your turn, you have the opportunity to both play and prepare a card. You can also spend cards to draft more troops, or use cards to attrition your opponents. However, your deck represents your overall resources, so moving too quickly through your deck early might result in your unsupported armies being swept away in the final rounds of the game. 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Blocks remain hidden even when enemies occupy the same hex and stay hidden until one player decides to allocate an air squadron for reconnaissance or sends his men across no man’s land.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":42016242196,"sku":null,"price":89.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/fields-of-despair_0472b5c0-5c35-4c73-9ccc-fdd53c24b6d9.jpg?v=1569058213"},{"product_id":"hindenburgs-hour-the-tannenberg-campaign-1914","title":"Hindenburg's Hour: The Tannenberg Campaign 1914","description":"\u003cp\u003e\u003cem\u003eFor one player, playing time 30-90 minutes.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\"You are assigned a new and difficult task… I know no other man in which I have such limitless faith as I have in you. 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First came\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePaths of Glory\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eby Ted Raicer, which simulates the entire war in Europe and the Middle East. It was followed by\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePursuit of Glory\u003c\/em\u003e, designed by Brad and Brian Stock, which focuses on the war in the Near East.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eIllusions of Glory\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003etakes this game system to a new and exciting level by applying its focus to the Eastern Front.\u003c\/p\u003e\n\u003cp\u003eThe Allied Powers bring massive forces to bear against Germany, Austria-Hungary, Bulgaria, and Turkey while trying to prevent a game-changing revolution in Russia. The Central Powers must defeat Russia, hold off Italy, and win the upper hand in the Balkans or face demoralization and rebellion at home. 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(See below for jpeg of sample GSW! ship counters (actual size is 18mm x 43mm, at 1\/6000 scale), or click on the rule booklet to visit the GWS page, with more sample counters.)\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":12119450189897,"sku":null,"price":18.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/great-war-salvo_a39fed0f-f557-48c0-95f0-a29ae6d7475e.jpg?v=1569106099"},{"product_id":"gallipoli-1915-churchills-greatest-gamble","title":"Gallipoli, 1915: Churchill's Greatest Gamble","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThe game system emphasizes command and control. Players command by Brigade and Regiment. To be successful, a player must plan for the eventual exhaustion of their troops, rotating them out of line to rest and recover stragglers. The result is an accurate modeling of the tempo of these battles.\u003c\/p\u003e\n\u003cp\u003eInfantry combat is ranged rifle and MG fire, culminating in close assault. Artillery is powerful but ultimately limited. Shrapnel from the standard field guns is deadly against troops in the open, but only the rare howitzers firing high-angle HE can deal with trenches.\u003c\/p\u003e\n\u003cp\u003eThe map scale is 400 metres per hex. Tha map covers the entire southern section of the peninsula from the Sari Bair range to Cape Helles (i.e. from Anzac to Helles, including all the forts in between). Daylight turns are two hours, night turns are four hours.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eInformation from publisher's website:\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eOn 25th April 1915, Winston Churchill, First Lord of the Admiralty, launched a hastily assembled force of British, Australian, New Zealand and French troops against the Turkish defenses on the Gallipoli peninsula. Their goal was to capture the forts that guarded the Dardanelles. With that achieved, the British and French Fleets would sail to Constantinople, topple the Ottoman government, and open up a supply line to Russia.\u003c\/p\u003e\n\u003cp\u003eHowever, defending the beaches was an equal number of Turkish divisions, hardened in the recent Balkan Wars, led by well-trained Turkish officers, supported by advisors from the German General Staff.\u003c\/p\u003e\n\u003cp\u003eAn hour before dawn, in complete silence, the Anzacs rowed ashore at Ari Burnu, a place later to be famous as Anzac Cove. 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With a different plan, they might have thrown the invaders back into the sea.\u003c\/p\u003e\n\u003cp\u003eGallipoli 1915: Churchill's Greatest Gamble realistically covers the first three days of the campaign, a time of wild maneuver, of decisive attacks parried by the timely arrival of reinforcements, and the onset of trench warfare. Speed - but not reckless haste - is the key to success.\u003c\/p\u003e\n\u003cp\u003eThe map covers the entire peninsula from north of Anzac Cove to Cape Helles, based on the 1922 British Ordnance Survey. Players can choose to land at the historical beaches, or create their own plans.\u003c\/p\u003e\n\u003cp\u003eThe game system emphasizes command and control. Players command by Brigade and Regiment. To be successful, a player must plan for the eventual exhaustion of their troops, rotating them out of line to rest and recover stragglers. The result is an accurate modeling of the tempo of these battles.\u003c\/p\u003e\n\u003cp\u003eInfantry combat is ranged rifle and MG fire, culminating in close assault. Artillery is powerful but ultimately limited. Shrapnel from the standard field guns is deadly against troops in the open, but only the rare howitzers firing high-angle HE can deal with trenches.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":40383501631567,"sku":"GMT1806","price":74.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/gallipoli-1915.jpg?v=1569113223"},{"product_id":"folio-series-coronel-the-falkland-islands","title":"Folio Series: Coronel \u0026 the Falkland Islands","description":"\u003ctable width=\"100%\" border=\"0\" cellspacing=\"0\" cellpadding=\"0\" class=\"colors_descriptionbox\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd width=\"100%\" valign=\"top\"\u003e\n\u003ctable width=\"100%\" cellpadding=\"0\" cellspacing=\"0\" border=\"0\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cdiv id=\"ProductDetail_ProductDetails_div\"\u003e\n\u003cdiv\u003e\n\u003cinline\u003e\u003cspan\u003e\u003ci\u003eDreadnoughts \u0026amp; Battlewagons\u003c\/i\u003e provides a low complexity ship-to-ship combat system allowing players to explore historical and hypothetical encounters during the age of the super dreadnought.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eEach counter depicts a single ship or the information markers required to denote a ship’s damage, special ship movement, or configuration. Ships are rated for weight of fire, range, structural integrity, maneuver, speed, and special capabilities.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eThe \u003cb\u003eBattle of Coronel\u003c\/b\u003e simulates the 1 November 1914 meeting engagement off the coast of Chile between the German East Asia Squadron of Vice Admiral von Spee and the British 4th Cruiser Squadron under Rear Admiral Cradock. The historical outcome was the loss of Cradock’s largest ships.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eThe \u003cb\u003eBattle of Falkland\u003c\/b\u003e Islands simulates the encounter between von Spee’s squadron and a much more powerful British naval force on 8 December 1914. This time the British exacted a heavy revenge, virtually obliterating the German squadron.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eContents: 17\"x22\" terrain map, 98 die-cut counters, one \u003c\/span\u003e\u003cinline\u003e\u003cspan\u003eEight page system rule booklet \u003c\/span\u003e\u003cspan\u003eplus exclusive scenario rules\u003c\/span\u003e\u003c\/inline\u003e\u003c\/inline\u003e\u003cspan\u003e\u003cinline\u003e.\u003c\/inline\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":17154257125449,"sku":"DCG1640","price":23.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/coronel.jpg?v=1569138118"},{"product_id":"paths-of-glory-deluxe-edition-sixth-printing","title":"Paths of Glory Deluxe Edition Sixth Printing","description":"\u003cp\u003eThey called it the Great War. In over four years of titanic struggle, the ancient Europe of Kings and Emperors tore itself to pieces, giving birth to our own violent modern age. The bloody battles fought in the trenches of the Western Front, the icy plains of Poland, the mountains of the Balkans, and the deserts of Arabia, shaped the world we know today. We are all orphans of the Great War.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePaths of Glory: The First World War\u003c\/strong\u003e, designed by six-time\u003cspan\u003e \u003c\/span\u003e\u003ca class=\"\" href=\"https:\/\/boardgamegeek.com\/wiki\/page\/Charles_S._Roberts_awards#\"\u003eCharles S. Roberts awards\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003ewinner,\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/484\/ted-raicer\"\u003eTed Raicer\u003c\/a\u003e, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful 'place in the sun.' As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is the war 'to end all wars.' Both players will find their generalship and strategic abilities put to the test as\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePaths of Glory's\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003einnovative game systems let you recreate all the dramatic events of World War I.\u003c\/p\u003e\n\u003cp\u003eComponents:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e316 full-color die-cut counters:\n\u003cul\u003e\n\u003cli\u003e176 5\/8” die cut counters\u003c\/li\u003e\n\u003cli\u003e140 1\/2” die cut counters\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003eOne 22x34\" full-color mapsheet showing most of Europe and the Near East\u003c\/li\u003e\n\u003cli\u003e110 Strategy Cards\u003c\/li\u003e\n\u003cli\u003e32-page Rule Book including sample game replay (21 pages of actual rules)\u003c\/li\u003e\n\u003cli\u003eTwo Player Reference Cards\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eDESIGNER: Ted Raicer\u003cbr\u003eDEVELOPER: Andy Lewis\u003cbr\u003eART DIRECTOR: Rodger B. MacGowan\u003cbr\u003eMAP ART: Mark Simonitch\u003cbr\u003eCARDS \u0026amp; COUNTER ART: Mark Simonitch\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":21701360091215,"sku":"GMT1813","price":69.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4490515.jpg?v=1569173346"},{"product_id":"dreadnoughts-battlecruisers-intro-rules","title":"Dreadnoughts \u0026 Battlecruisers - Intro Rules","description":"\u003cp\u003eWorld War I tactical naval game; 2 players\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":21957668175951,"sku":"","price":11.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/intro.png?v=1569188883"},{"product_id":"mini-game-series-lawrence-of-arabia-the-arab-revolt-1917-18","title":"Mini Game Series: Lawrence of Arabia: The Arab Revolt 1917-18","description":"\u003cp\u003eArabia had simmered for centuries under the heavy hand of Ottoman occupation. With the Turks distracted by World War I, the Arabs erupted in revolt. The British sent encouragement, weapons, and liaison officers. One of these was T. E. Lawrence.\u003c\/p\u003e\n\u003cp\u003eThis solitaire game in the Raider series puts you in command of Arab and British forces. The game system runs the opposing Ottomans. Cards generate four different campaigns, such as crossing the desert to seize the critical port of Aqaba. Combat is fast and furious as raiders sweep into towns or sometimes run into ambushes.\u003c\/p\u003e\n\u003cp\u003eSpecial game units include aircraft, armored cars, a German expeditionary corps, and Lawrence’s elite mercenary bodyguard. The map covers the Hejaz and Palestine, where the campaign was fought. You can also travel to Cairo to plead for additional resources that you may need to accomplish your mission.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003cbr\u003eOne 11x17 inch Map\u003cbr\u003e40 die cut counters\u003cbr\u003e18 Campaign Cards\u003cbr\u003eFour page system rule booklet plus exclusive scenario rules\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":32149405990991,"sku":"DCG1731","price":14.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/lawrence.jpg?v=1588832909"},{"product_id":"1918-19-storm-in-the-west","title":"1918\/19 Storm in the West","description":"\u003cp\u003eThis new GMT boxed version of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003e1918\/1919: Storm in the West\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a two-player system that also works fine for solo play. Units are mostly corps (divisions for the USA, whose oversized units were nearly the size of Allied corps), and include infantry, tanks, cavalry and air support. The Germans start the 1918 campaign with large numbers of Stosstruppen, trained to overcome the trench stalemate of the previous three years. This gives the German player a strong offensive capability in the first half of the game. But these “shock troops” are a wasting asset, and if the Allies survive the initial blows, growing numbers of US troops and Allied tanks will see the Germans forced into a desperate defense in the game's second half.\u003c\/p\u003e\n\u003cp\u003eIn the Plan 1919 campaign, the Germans are assumed to have used the collapse of Russia to stabilize the Balkan and Italian fronts, forgoing the historical 1918 Kaiser's Battles in the West. The Allies are thus faced with a strong German defense, but with a fully mobilized American army and backed by masses of tanks and planes. This hypothetical campaign challenges the Allies to leverage these arms into the world's first blitzkrieg, while the Germans fight to force a stalemate that will leave them dominant in Europe.\u003c\/p\u003e\n\u003cp\u003eThe large-hex map, scaled at 8 miles to the hex, covers the active area of the Western Front, from Epinal in the south to Antwerp and the Channel Coast in the north. Terrain includes Forts, Allied trenches, German Secondary and Primary Trenches, Forts, Forest, Marsh, Flood Plain, Mountain, and the Devastated Zone created by the German withdrawal in the Somme sector in 1917. The map is back-printed with separate versions for the 1918 and 1919 Campaigns.\u003c\/p\u003e\n\u003cp\u003eSimple but not simplistic, this new GMT version of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e1918\/1919: Storm in the West\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ecan be played in a single session and offers players a wide range of strategic and operational choices in bloody but dynamic campaigns to decide the outcome of the First World War. With updated artwork by Mark Simonitch and Charlie Kibler, this new combined edition is a must for lovers of classic wargaming.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":32778137043023,"sku":"","price":47.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic5526638.jpg?v=1607706914"},{"product_id":"decisive-victory-1918-volume-1-soissons","title":"Decisive Victory 1918: Volume 1 - Soissons","description":"\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eDecisive Victory 1918 - Vol. I Soissons\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eGame scale\u003cbr data-mce-fragment=\"1\"\u003eUnit size: Regiment\/Division\u003cbr data-mce-fragment=\"1\"\u003eGame Turn: 6 Hour Day\/ 12 Hour Night\u003cbr data-mce-fragment=\"1\"\u003eMap Scale: 1 Kilometer per hex\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWhatever you do, you lose a lot of men – General Mangin, commander French 10 Army.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Battle of Soissons, 18 July to 28 July, 1918, is little known today, particularly in the English-speaking world. It is significant for a number of reasons; it was the first time that the French army used a large-scale attack with tanks supported by a surprise (i.e. not pre-registered) artillery bombardment, similar to the British attack the previous year at Cambrai, and it was the first time that full-size US divisions went on the offensive incorporated in the French army. But most importantly, it was the opening of the Second Battle of the Marne. It not known at the time, although suspected by many, that this battle was the death-knell of the German army.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eFrench 10 Army, reinforced by US troops, had been assembled to strike the over-stretched German forces on one side of the Soissons – Château Thierry – Reims salient. The French had sixteen infantry divisions, including two US corps-sized divisions, as well as over three hundred tanks. The Germans facing them consisted of ten divisions, the quality of which varied widely although all had taken a battering during the Spring Offensive fighting. The German positions had been reached a few weeks previously during the final thrust of the offensives and therefore there had been no time to extensively fortify it; thus the battle was far more mobile than most of those previously on the Western Front. In addition, German artillery was sparse at the start of the battle because all of the heavy \u0026amp; super-heavy artillery in the area had been sent north for the planned Hagen Offensive in Flanders, giving the French a roughly 2.5:1 advantage in artillery. Although the battle continued beyond when the game ends, it was largely over by the 23 July, progress after that day being very slow, which is why the simulation terminates on that day. The German defence at Soissons was skilfully executed, particularly as the attack had been a complete surprise.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eDecisive Victory 1918 is a series of three games that when combined will cover the entire Allied offensive in July of 1918 know as the Second Battle of the Marne.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis simulation illustrates the main features of late WWI combat. If the campaigns of 1918 were a far cry from the static trench warfare which had characterized the previous years, defense still retained absolute tactical advantage over the offense. Even with the element of complete surprise and greater numbers of troops and equipment facing a tired enemy, the French army was unable to maintain the pace of the advance attained on the first two days. This was not through any lack of competent commanders: not only could the defender always bring in reinforcements in men and equipment faster than the attacker, but the attacker’s speed, maneuverability, and ability to operate autonomously were still limited. It was very difficult, after the enemy's frontline was breached, to maintain any prolonged advance once the troops had progressed beyond friendly artillery cover and outpaced their logistical services. In addition, a few resolute defenders huddled around a handful of machine guns could inflict grievous casualties and delay vastly superior numbers. To adequately reflect these key aspects of late WWI warfare, the design incorporates elements and mechanisms that depart from the more standard hex \u0026amp; counter systems.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game features mandatory attacks into multiple hexes, very rigid ZOC, and severe restrictions on disengagement and advance after combat. “Threat zones” extend beyond the standard 1-hex ZOCs and represent limited knowledge of the enemy’s positions, thus preventing unrealistic infiltration through narrow gaps in the frontline.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Combat system is highly attritional, in terms of casualties and cohesion disruption. Reorganization is a slow process, conducted under the cover of the night. Attacking units rapidly deplete their offensive power. Defending units, on the other hand, are never completely eliminated, and retain (as “remnants”) indefinite residual defensive power. Defensive initiative superiority also translates into special “fall back” movement, which allows defenders to extricate themselves from dangerously outflanked positions and avoid encirclement.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMoreover, the system emphasizes the need for proper coordination and preparation in order to launch a successful assault: Artillery support, effective command control, and a fundamental factor, most neglected in the vast majority of wargames, time, to draw battle plans, register artillery coordinates, conduct adequate reconnaissance and rest and resupply the troops. Accordingly, the system requires assaults to be prepared one turn in advance. Improvised, “on the move”, attacks are also possible, but are likely to be ineffectual unless facing negligible resistance.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Entente player will have to make the best out of his initial breakthrough, and be careful not to exhaust its offensive power too soon in order to retain some impetus for when German reinforcements move in to consolidate the frontline. Judicious use of his unwieldy and short-lived, but powerful armored assets is critical to the success of the offensive. The German player will have to conduct a methodical retreat, knowing when and where to give ground to preserve his forces and when and where to make a dogged stand.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game, playable in one sitting, has a low counter density and is highly suitable for solitaire play.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eVolume One: Soissons - is a stand alone game that covers the French 10th army sector.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eVolume Two: Chateau Thierry- is a stand alone game that covers the French 6th army sector.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eVolume Three: TBD - is an add-on game (with the previous two) that covers the Eastern half of the offensive.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\" data-mce-fragment=\"1\"\u003e\u003c\/div\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":39331465199695,"sku":"","price":63.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/decisive-victory.jpg?v=1619547227"},{"product_id":"1914-nach-paris","title":"1914: Nach Paris","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable full\" data-mce-fragment=\"1\" expandable-height=\"300px\" gk-expandable-geekitem=\"description\" ng-if=\"geekitemctrl.expandabledescription\"\u003e\n\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003c\/p\u003e\n\u003cp\u003eIn August 1914 many French people were proud to fight for Freedom, against autocracy and pangermanism. Germans and French were confident of victory, the former would soon see themselves in Paris and the latter in Berlin, all of them knew the price of duty.\u003c\/p\u003e\n\u003cp\u003eThe vast majority of soldiers mobilized in August 1914 thought that the conflict would be swift and that they would return home for the harvest at the latest. It was with fervor and conviction that all of them took the \"flower with the gun\" to the battlefield. During the battles of the borders and the Marne, the losses amounted to more than 1,128,000 men of all nationalities, with about 293,000 killed.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eWere there any strategic errors?\u003c\/li\u003e\n\u003cli\u003eWas there a bad evaluation of the forces involved?\u003c\/li\u003e\n\u003cli\u003eWas there serious military incompetence on both sides?\u003c\/li\u003e\n\u003cli\u003eOr was it the macabre result of a brutal confrontation between two heavily armed military blocs?\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eWith\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003e1914 - Nach Paris\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eyou can try to find the answer to questions like these.\u003c\/p\u003e\n\u003cp\u003eFinely modeled units of the belligerents, an accurate and representative topography of the theater of operations and the various fortified obstacles, the accuracy of the chronology of the disposition of troops and highly detailed logistical networks are modeled to faithfully simulate the first big confrontations of the Great War.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e1914 - Nach Paris\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eoffers small to medium sized scenarios to play only a specific part of the campaign as well as the option to play the great campaign scenario \"En rase campagne\" to simulate the first six weeks of World War I in the West. The belligerents need to obtain a decisive victory or face the slow descent into trench warfare.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"VUCA Simulations","offers":[{"title":"Default Title","offer_id":40476650831951,"sku":"","price":149.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/1914-nach-paris.webp?v=1670347577"},{"product_id":"great-war-commander-battle-pack-nr-1","title":"Great War Commander: Battle Pack Nr 1","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eGreat War Commander Battle Pack Nr1\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis the first of what will be many themed scenario packs for use with the Great War Commander series of games.\u003c\/p\u003e\n\u003cp\u003eThis first Battle Pack is focused on the western front with actions opposing the German forces to the US, British, French and even Portuguese troops.\u003c\/p\u003e\n\u003cp\u003eThis Battle Pack features 12 new scenarios - one of which is an amphibious assault - as well as a thrilling Verdun campaign.\u003cbr\u003eIt also includes 2 stunning new maps and 113 new counters with new units (French Foreign Legion), new tanks (mark I), and new weapons (37mm infantry gun).\u003c\/p\u003e","brand":"Hexasim","offers":[{"title":"Default Title","offer_id":40587679727695,"sku":"HXS-GWCBP1","price":41.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/gteat-war-commander-battlepack-1.webp?v=1678792314"},{"product_id":"aces-of-valor","title":"Aces of Valor","description":"\u003cp\u003e\u003cspan data-mce-fragment=\"1\"\u003e\u003c\/span\u003e\u003cspan data-mce-fragment=\"1\"\u003eA Solitaire Game of WWI Aerial Combat\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eWelcome to France!\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eAces of Valor\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a solitaire game where you command a fighter squadron on the Western Front during World War I through a campaign of multiple missions to score as many victory points as possible to assist the war effort. You can play as the Germans, or one the Entente powers (British, French, or Americans). Each aircraft counter represents the pilot and the aircraft combined, and your squadron will have up to eight at any given time.\u003c\/p\u003e\n\u003cp\u003eThe player chooses the campaign’s duration (8, 12 or 16 missions), and draws a card to determine the objective of each mission, which includes patrols, trench strafing, photo recon, artillery spotting, balloon busting, and bomber escort. The player’s flight moves across a gridded map that is a semi-historical representation of the Western front. Anti-aircraft fire is heaviest near the trenches but can happen anywhere over enemy territory. When combat occurs, aircraft are moved to an “Initiative Track” for up to three rounds of combat, where pilot skill, aircraft performance, and luck all come into play to determine the outcome.\u003c\/p\u003e\n\u003cp\u003eThe player earns mission points by destroying enemy aircraft and ground targets, and also by escorting bomber and 2-seater aircraft on successful bombing, photo reconnaissance and artillery support missions. When the flight lands, mission points are converted to victory points or used to repair and replace aircraft as well as upgrade aircraft to newer, better models. The goal is to earn enough victory points to achieve a minor, major or strategic victory.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eAircraft drawings by Vincent Bourguignon\u003cbr\u003eCounter and Map Design by Mark Mahaffey\u003cbr\u003eCover Painting and Layout by Ivan Berryman and Randy Lein\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":40607460556879,"sku":"","price":70.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/aces-of-valor.webp?v=1680186934"},{"product_id":"great-war-commander-british-expeditionary-force","title":"Great War Commander: British Expeditionary Force - DAMAGED COPY","description":"\u003cp\u003e\u003cstrong\u003eOur last copy of this game has a bad bash on the back of the box - see image.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eGreat War Commander: British Expeditionary Force is the sequel to Great War Commander. Great War Commander: BEF's main theme is the addition of a new faction: Great Britain and their Dominions.\u003cbr\u003eThis second game in the Great War Commander game series includes units, cards and scenarios depicting the fighting forces of this great nation.\u003c\/p\u003e\n\u003cp\u003eHighlights found in Great War Commander: BEF include:\u003cbr\u003e• Great Britain's own 72-card Fate Deck and 9-cards Strategy Deck highlighting its historical strengths and weaknesses\u003cbr\u003e• More than 200 counters depicting the British forces, weapons and tanks!\u003cbr\u003e• 12 new stunning maps\u003cbr\u003e• 16 new scenarios\u003cbr\u003e• 1 campaign\u003cbr\u003e• An updated Random Scenario Generator incorporating the new nationality and new battles. This Random Scenario Generator system provides an almost unending variety of map configurations, force structures and combat situations. Replayability for Great War Commander gets even better with this new addition to the family.\u003cbr\u003e• New German weapons and of course….German tanks!\u003cbr\u003eLike its mother game Combat Commander, Great War Commander is one of those rare, exceptional values in board wargaming – a game that can be revisited time and time again, each time with a new story to tell.\u003c\/p\u003e\n\u003cp\u003eGreat War Commander: British Expeditionary Force also includes an updated Rulebook (version 1.1) incorporating all known errata and clarifications.\u003c\/p\u003e\n\u003cp\u003ePlease note: Great War Commander: British Expeditionary Force is not a stand-alone game. You will need to own Great War Commander in order to play it.\u003c\/p\u003e","brand":"Hexasim","offers":[{"title":"Default Title","offer_id":40613309546575,"sku":"HXS-GWBEF","price":69.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/great-war-commander-BEF.jpg?v=1680645111"},{"product_id":"axis-allies-wwi-1914","title":"Axis \u0026 Allies: WWI 1914","description":"\u003cp\u003eThis is not World War II. Progress during \"The War to End All Wars\" was measured by yards, not miles. The Italians were on the side of the Allies, while Turkey – then at the center of the Ottoman Empire – was one of the members of what was known as the Central Powers. Imperial Germany and the Austro-Hungarian Empire were the two other main Central Powers.\u003c\/p\u003e\n\u003cp\u003eThe major Allies, sometimes referred to as the Entente, consisted of the British Empire, France, Italy, the United States, and Imperial Russia. The alliance included other historical members, but they more or less fell under the command and control of one of these great powers. In fact, had General Pershing not insisted that its integrity be maintained, even the American army would have found itself as simply being replacements for French and British.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eAxis \u0026amp; Allies: WWI 1914\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eputs players in charge of one of the major powers, each with its own infantry sculpt; other sculpts represent the artillery, tanks, aircraft, and naval line-up of either the Allies or the Central Powers.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAs designer Larry Harris notes, \"While playing this game, you will quickly realize that this is not World War II. There are no massive sweeps across continents with blitzing armored divisions and aircraft. Instead, there are a series of determined offensives resisted by equally determined armies dedicated to holding the line. You will find that your depleting resources of men and artillery must be deployed with great thought and efficiency. You will be fighting pretty much the way man has been fighting with each other for thousands of years – only this time the ability to kill your enemy, and for him to kill you, has become intolerably efficient.\"\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eDespite what the back of the box says about the playing time (1-3 hours) the Avalon Hill website correctly states 8 playing hours for this game!\u003c\/p\u003e","brand":"Renegade Game Studio","offers":[{"title":"Default Title","offer_id":40764403843151,"sku":"RGS02568","price":89.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/pic7350689.png?v=1692370246"},{"product_id":"western-front-ace","title":"Western Front Ace","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable full\" expandable-height=\"300px\" gk-expandable-geekitem=\"description\" ng-if=\"geekitemctrl.expandabledescription\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eWestern Front Ace\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a solitaire, tactical air war game covering air operations in the Western and Italian fronts during WWI. Players control an aircraft from one of seven different nations represented, with options to upgrade to better aircraft as the war progresses.\u003c\/p\u003e\n\u003cp\u003eYou will manage individual aircraft, weapons systems, specific crew members, and ammunition over missions representing 3-4 days per turn.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-condensed ng-scope\" ng-if=\"geekitemctrl.geekitem.loaded\"\u003e\n\u003cdiv class=\"panel-header panel-header-condensed panel-header-sm\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":40764435726415,"sku":"CPS1142A","price":104.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/pic6039435.jpg?v=1692372729"},{"product_id":"pursuit-of-glory-2nd-edition","title":"Pursuit of Glory 2nd Edition","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003ePursuit of Glory: The Great War in the Near East\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a sequel to the award-winning\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/zodiakhairteam.se\/products\/paths-of-glory-deluxe-edition-sixth-printing\"\u003ePaths of Glory\u003c\/a\u003e. This game puts you in the driver's seat of the British\/Russian alliance or the Ottoman Empire during World War One. Gallipoli, holy war, mutiny, and the Russian Revolution await. Walk in the shoes of men such as Churchill, Lawrence of Arabia, Enver, and Falkenhayn.\u003c\/p\u003e\n\u003cp\u003eThe action stretches from India to the Balkans, from the Black Sea to Suez. Can the Germans inspire a Persian uprising or forge an alliance with Afghanistan? Can the Russians capture a warm water port? Can the British guard the oil that fuels the Royal Navy? Can the Turks capture the Suez Canal and spark a revolt in Egypt?\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ePursuit of Glory\u003c\/strong\u003e, your hand of 7 cards presents you with an array of strategic and operational opportunities. You must decide whether to use each card for its historic event, command points, or resources. You must then commit your forces to a variety of objectives: the Turkish-Russian frontier in Caucasia, the violation of neutral Persia, oil-rich Mesopotamia, the Suez Canal, the Balkans and its vital railroads. You must judge when it is right to invade Serbia or launch a new naval invasion (perhaps on the inset map representing Gallipoli).\u003c\/p\u003e\n\u003cp\u003eAs the British, you must hold on while your Russian allies break through the Turkish lines in Caucasia and you bring your forces to bear through invasion and a gradual build-up of imperial might. As the Turks, your objective is to gain complete victory early, uniting your strength with Germany and crippling the British Empire in Egypt and India or to persevere.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e(from GMT website)\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePursuit of Glory\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a stand alone sequel to\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/zodiakhairteam.se\/products\/paths-of-glory-deluxe-edition-sixth-printing\"\u003ePaths of Glory\u003c\/a\u003e, a card-driven strategy game covering the first World War. Unlike the original game, which focused on the European theater of World War I,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ePursuit of Glory\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efocuses entirely on the Great War in the Middle East.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ePursuit of Glory\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003euses the same card-driven mechanics and point-to-point of the first game, but with some rules changes and modifications to better simulate the conditions of the war in the Middle East.\u003c\/p\u003e\n\u003cp\u003eIt was developed by Brad and Brian Stock with the permission of Ted Raicer, the designer of the original\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/zodiakhairteam.se\/products\/paths-of-glory-deluxe-edition-sixth-printing\"\u003ePaths of Glory\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e(BGG description)\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eGame Features\u003cbr\u003eTIME SCALE Approx. 1 year per hand of cards\u003cbr\u003eMAP SCALE Point-to-Point\u003cbr\u003eNUMBER OF PLAYERS One or Two\u003c\/p\u003e\n\u003cp\u003eDESIGNER: Brad Stock \u0026amp; Brian Stock\u003cbr\u003eDEVELOPER: Tony Curtis \u0026amp; Neil Randall\u003cbr\u003eMAP, CARD, \u0026amp; COUNTER ART: Mark Simonitch\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":40868156014671,"sku":"GMT23P11","price":59.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/pic394801.jpg?v=1698409331"},{"product_id":"hapsburg-eclipse","title":"Hapsburg Eclipse","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable full\" data-mce-fragment=\"1\" ng-if=\"geekitemctrl.expandabledescription\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 1 player, ages 13+, playing time is around 30 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eDarin A. Leviloff's\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eHapsburg Eclipse\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a solitaire States of Siege game on World War One in Eastern Europe from 1914-1918. The player controls the leadership of the Austro-Hungarian Empire and, peripherally, the German Central Staff who assumes greater and greater control over their ally. The Austro-Hungarians have unique challenges as they try to survive the onslaught of the “Russian Steamroller” and try to conquer the Serbs in the South. The mission will be complicated by the perseverance of those enemies; the difficulties with new fronts in Romania, the Balkans, and the Italian border; and the difficulty of keeping the Empire's restive nationalities from revolting from Hapsburg Rule.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe war started poorly for the Austro-Hungarians, with major Russian advances in the East and no progress against the Serbians. As time went on and the Austro-Hungarians bounced from one crisis to another, the Germans started to take more control as the price for their aid. In the end, the war was too much for the disparate nationalities of Austria-Hungary to take, and when it became clear that the Central Powers could not win the war, the Austro-Hungarian Empire disintegrated.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eCan you succeed in keeping the Hapsburg Monarchy intact? Play\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eHapsburg Eclipse\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eand find out!\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eHapsburg Eclipse\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ehas a sister game titled\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/84465\/ottoman-sunset-great-war-near-east\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/boardgamegeek.com\/boardgame\/84465\/ottoman-sunset-great-war-near-east\"\u003eOttoman Sunset\u003c\/a\u003e\u003c\/em\u003e, depicting the struggle of their Central Powers ally, the Ottoman Empire. If in possession of both games, a Combined Game is playable, either as a two player co-op game or as a large two-front solitaire game. The rules for the Combined Game are included with\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eHapsburg Eclipse\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eand modify the rules for each individual game.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Victory Point Games","offers":[{"title":"Default Title","offer_id":41005357006927,"sku":"VPG4006","price":50.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/hapsburg-eclipse.webp?v=1702959350"}],"url":"https:\/\/zodiakhairteam.se\/collections\/world-war-one-games.oembed","provider":"Flexsoft solutions","version":"1.0","type":"link"}