{"title":"World War Two Games","description":"The Second World War is a very popular topic for board games and vary enormously in terms of complexity.","products":[{"product_id":"folio-series-cauldron-battle-for-gazala","title":"Folio Series: Cauldron - Battle for Gazala","description":"\u003cp\u003e'Folio series' game\u003c\/p\u003e\n\u003cp\u003eThe Battle of Gazala, in May 1942, was arguably Rommel's most daring feat of generalship: British 8th Army had reached the limit of its supply line, but had heavily fortified the front from the Libyan coastal village of Gazala to the desolate outpost of Bir Hacheim, nearly 50 windswept miles to the south. The ever-resourceful Rommel, however, simply led the Afrikakorps still deeper into the desert, going around Bir Hacheim. Once behind the Allied defenses, the panzers became a threat to the overall Allied position. British tank units were immediately ordered to counterattack Rommel's panzers, resulting in one of the largest tank engagements of the desert war on a barren tract of desert that became known as the \"cauldron.\"\u003c\/p\u003e\n\u003cp\u003eCauldron utilizes the new Fire \u0026amp; Movement combat system that's designed so players can augment their units with \"support fire\" during the course of the battle. From mortars to howitzers, units can receive support assets to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example — perhaps supported by heavy mortars — could be tasked to assault a lone enemy infantry regiment defending an outpost. As that attack gets underway, the recon battalion may find itself under the guns of enemy artillery. So more support fire will be necessary to take the outpost, but assets are limited.\u003c\/p\u003e\n\u003cp\u003eIn Cauldron, the attritional design of the new Combat Results Table simulates the true nature of battles in North Africa. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting around the cauldron. Winning the battle is thus a matter of maneuver, firepower and asset management.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30596225866,"sku":"","price":24.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Cauldron_016b972f-efc5-46ae-bcfa-552aad8d7be8.jpg?v=1569058303"},{"product_id":"the-greatest-day-sword-juno-and-gold-restock","title":"The Greatest Day: Sword, Juno, and Gold","description":"\u003cp\u003eFor 2-8 Players, Playing Time Up To 6000 Minutes\u003c\/p\u003e\n\u003cp\u003e\"The Greatest Day: Sword, Juno, and Gold\" is the first volume in a three volume series covering the battle of Normandy in June of 1944. It not only introduces a new theater but also provides version 2.0 updates for the GTS rules. Assaults have been streamlined, the artillery rules have been improved, and various other changes have been made to make this version of GTS an even better gaming experience.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30596250122,"sku":"","price":289.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/The_Greatest_Day_041fc2e6-c0f1-4765-863c-91150687697d.jpg?v=1569058441"},{"product_id":"gato-leader","title":"Gato Leader","description":"\u003cp\u003eFor 1 player, ages 12+, playing time around 60 minutes.\u003c\/p\u003e\n\u003cp\u003eA solitaire board game that places the player in command of US submarines patroling the waters of the WWII Pacific Ocean. The goal is to sink enemy shipping, perform special missions, accumulate experience, and manage crew stress.\u003c\/p\u003e\n\u003cp\u003eThe American submarine campaign in the Pacific during World War II was a major contributor to the ultimate defeat of Japan. During the war, American submarines comprised less than two percent of the U.S. Navy, but sank almost 60 percent of the Japanese merchant marine and more than 30 percent of Japan's navy, including eight aircraft carriers. Gato Leader moves the Leader series to Pacific waters, letting players lead a group of American submarines against the Empire of Japan. The core system of the game is built on U-Boat Leader and will be familiar to players of other Leader games, allowing them to get into the game quickly. A major portion of the game is determining where to send your submarines. Do you send your boats to the distant, better-defended, merchant-rich Japanese Home Waters, or do you hit the convoys supplying the far-flung Japanese bases? You can spend Special Operations Points to upgrade your submarines, concentrate intelligence resources, and send your submarines on special missions, such as mine-laying and hunting the Imperial Japanese Navy.\u003c\/p\u003e\n\u003cp\u003eWhen a patrolling submarine encounters an enemy force the action then shifts to the tactical display where the submarine tries to close with and attack merchants while avoiding the escorting warships. When an attack starts you will have an idea of the number and general type of ships in the group, but you have to close with the ships to identify the ships and decide which ones are worth firing torpedoes or guns at. In addition to fighting the enemy, your submarines also have to deal with your own torpedo problems, including dud torpedoes and ones that turn on your submarine.\u003c\/p\u003e\n\u003cp\u003eGato Leader includes the following U.S. Navy submarine types: \u003cbr\u003e S Class\u003cbr\u003e Narwhal Class\u003cbr\u003e Permit Class\u003cbr\u003e Salmon Class\u003cbr\u003e Tambor\/Gar Class\u003cbr\u003e Gato\/Balao\/Tench Class\u003c\/p\u003e\n\u003cp\u003eGato Leader includes four campaigns covering different stages of the Pacific submarine war:\u003c\/p\u003e\n\u003cp\u003eHolding the Line: Submarine operations from Australia during 1942\u003c\/p\u003e\n\u003cp\u003eAgainst the Sun: Submarine operations from Pearl Harbor during 1942\u003c\/p\u003e\n\u003cp\u003eTurning the Tide: Submarine operations from Australia and Pearl Harbor during 1943\u003c\/p\u003e\n\u003cp\u003eSetting Sun: Submarine operations from Pearl Harbor during 1944 and 1945\u003c\/p\u003e\n\u003cp\u003eComponent List:\u003cbr\u003e 110 Full Color Cards\u003cbr\u003e 176 Full Color Counters\u003cbr\u003e Tactical Display Sheet\u003cbr\u003e Ship Display Sheet\u003cbr\u003e Player Aid Sheet\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30596514954,"sku":"","price":83.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/gato-leader_27f9a459-98a9-4665-b0f7-77bdfaf5239b.jpg?v=1569058399"},{"product_id":"check-your-6","title":"Check Your 6!","description":"\u003cp\u003eWW2 Air Combat Rules by SkirmishCampaigns!\u003c\/p\u003e","brand":"Skirmish Campaign","offers":[{"title":"Default Title","offer_id":30597102090,"sku":"","price":24.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Check_Your_6_726b6267-eb3b-48a1-b781-ed22e42fdd2b.jpg?v=1569058251"},{"product_id":"check-your-6-guadalcanal","title":"Check Your 6!: Guadalcanal","description":"\u003cp\u003eGuadalcanal Scenarios for Check Your 6! by SkirmishCampaigns\u003c\/p\u003e","brand":"Skirmish Campaign","offers":[{"title":"Default Title","offer_id":30597110346,"sku":"","price":17.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Guadalcanal_rules_3b42b36e-cde0-4f52-b39a-7ba825a43858.jpg?v=1569058393"},{"product_id":"panzer-grenadier-march-on-leningrad","title":"Panzer Grenadier: March on Leningrad","description":"\u003cp\u003eIn the summer of 1941, German panzer spearheads pushed towards Leningrad, Cradle of the Revolution. Adolf Hitler declared the city's capture to be the leading objective of Operation Barbarossa, the June 1941 sneak attack on the Soviet Union. Desperate to stop them and preserve the city of Peter the Great, the Red Army repeatedly made valiant efforts to stop them, and just as often, the Germans rolled over and around them.\u003cbr\u003e\nBy August the city had been isolated from the rest of the Soviet Union, but its defenders refused to yield. For 900 days they held against savage Nazi bombardments, writing an epic chapter in the story of the Great Patriotic War.\u003cbr\u003e\nMarch on Leningrad is a supplement based on the German drive to capture Leningrad, and the Soviet defense of the approaches. \u003cbr\u003e\nMike Perryman has designed ten scenarios, or separate game situations, based on battles that took place south of Leningrad between June and September 1941.\u003cbr\u003e\nThis module is not playable by itself, but requires ownership of our Eastern Front and Road to Berlin games and Red Warriors and Sinister Forces supplements.\u003cbr\u003e\nEach scenario has its own card in a spiral-bound booklet, just like the popular North Wind and Alaska's War.\u003c\/p\u003e","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":30597212618,"sku":null,"price":5.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pg_march_on_leningrad_76c13631-01df-4441-99f5-ff5c606816e4.jpg?v=1569058402"},{"product_id":"panzer-grenadier-north-of-elsenborn","title":"Panzer Grenadier: North of Elsenborn","description":"\u003cp\u003eScenario Pack from Avalanche Press\u003cbr\u003e\nIn September 1944, American troops rolled up to the German border having driven the fleeing Wehrmacht across France and Belgium. With the German Army crumbling, it appeared that the war might soon be over. But with a line of well-built fortifications and rapidly-deployed if raw reinforcements, the Germans stabilized their positions and would extend the war for another nine months. Just south of the city of Aachen and just north of what would become the Elsenborn Ridge battlefield, the U.S. VII Corps attacked the German fortified line. Tanks of the 3rd Armored 'Spearhead' Division steadily fought their way forward, backed by the veteran foot soldiers of the 1st and 9th Infantry Divisions. But fierce counterattacks finally blunted the advance; a full-scale invasion of German territory would have to wait until spring.\u003c\/p\u003e\n\n\u003cp\u003eNorth of Elsenborn is a supplement for the Panzer Grenadier series. There are ten scenarios, or separate game situations, based on the battles of September 1944 between VII Corps and the German Seventh Army. This module is not playable by itself, but requires ownership of our Elsenborn Ridge and Battle of the Bulge games.\u003c\/p\u003e","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":30597213002,"sku":null,"price":6.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/north_of_elseborn_07755b46-7626-44ea-ab3a-6aa2f62d9c8c.jpg?v=1569058402"},{"product_id":"panzer-grenadier-romanian-soil","title":"Panzer Grenadier: Romanian Soil","description":"\u003cp\u003ePanzer Grenadier scenarios, by Avalanche Press.\u003cbr\u003e\nBattles for Targu Frumos, 1944\u003cbr\u003e\nAxis forces make a mobile defense against powerful Soviet armored forces. Ten scenarios from the battle still used as a training example by modern military academies.\u003c\/p\u003e\n\n\u003cp\u003eIn April 1944, the shattered remains of the German Army staggered out of Ukraine into Romania. Second Ukrainian Front deployed the awesome new Stalin tanks in an effort to outflank the well-built Romanian Strunga Line of fortifications to the south and east. The Germans had been badly defeated while the Romanian Army had spent the last year and a half recovering from its devastating defeats around Stalingrad. Neither seemed likely to put up serious resistance, but the Soviets had been weakened themselves by constant fighting and the Axis stand ended their offensive.\u003cbr\u003e\nRomanian Soil: Battles for Targu Frumos 1944 is a supplement for the Panzer Grenadier series. There are ten scenarios, or separate game situations, based on the battles of April 1944 between the Soviet 2nd Tank and 27th Armies and the German 8th and Romanian 4th Armies. This module is not playable by itself, but requires ownership of our Eastern Front, Road to Berlin, Battle of the Bulge and Elsenborn Ridge games and our Red Warriors supplement.\u003c\/p\u003e","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":30597213258,"sku":null,"price":7.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Image_NA_924ec729-6919-44e3-9c13-8da6d5a801e6.jpg?v=1569058403"},{"product_id":"panzer-grenadier-siege-of-leningrad","title":"Panzer Grenadier: Siege of Leningrad","description":"\u003cp\u003ePanzer Grenadier Supplement by Avalanche Press\nFor 900 days, German troops ringed the city of Leningrad, trying to capture the Cradle of the Revolution while Soviet soldiers and militiamen fought just as desperately to keep them out. Nazi savagery caused the deaths of well over a million civilians.\nRepeated assaults failed, as did Soviet attempts to break the siege. 'St. Petersburg,' raged Adolf Hitler, 'must be erased from the face of the Earth.' Not until January 1944 did the Red Army finally drive the Germans back from the city's outskirts.\nSiege on Leningrad is a supplement based on the German assaults on Leningrad's defenses, and the Soviet attempts to re-open communications.\nMike Perryman has designed ten scenarios, or separate game situations, based on battles that took place along Leningrad's defensive perimeter.\nThis module is not playable by itself, but requires ownership of our Eastern Front and Road to Berlin games and Red Warriors and Sinister Forces supplements.\nEach scenario has its own card in a spiral-bound booklet, just like the popular North Wind and Alaska's War.\u003c\/p\u003e","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":30597213706,"sku":null,"price":17.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pg-siege-of-leningrad_088ae709-26b6-4906-a391-8a3ca23faa2d.jpg?v=1569058402"},{"product_id":"war-without-mercy","title":"War Without Mercy","description":"\u003cp\u003eFor some, it was a romantic crusade to rid the world of Bolshevism. For others it was simply fighting in Hell. But for both sides it went without saying\u003c\/p\u003e\n\u003cp\u003eWar Without Mercy\u003c\/p\u003e\n\u003cp\u003eAt 3:30 a.m., on Sunday, June 22, 1941, three million German soldiers lashed out across the border. Their goal was to destroy the ill-prepared colossus that was the Soviet Union. Enormous gains were made at first; countless Soviet formations lay shattered or were simply made prisoners, and the war booty captured would forever keep the Reich supplied. But the finest army in the world was up against the largest army in the world in what both sides knew would be a fight to the death. The end result, after four years of war, was a Reich in ruins. Here lay the decisive front of WWII and it was here that War without Mercy was waged.\u003c\/p\u003e\n\u003cp\u003eWar Without Mercy showcases the true nature of fighting in the East Front from 1939-44. Crush Poland in a month in the training scenario. Against Russia, decide how many Panzer Korps and how much air support to allocate to each German ArmeeGruppe.\u003c\/p\u003e\n\u003cp\u003eWar Without Mercy provides many opportunites for player decisions within the framework of a good strategic simulation and a playable game. Determine whether Leningrad, Moscow, or Kiev (or all three) will be the primary strategic objective for 1941. Choose where and when to counterattack the advancing Germans and where to unleash the Siberians. Ponder where to launch a 1942 German offensive. Plan on whether to hold back the Russian reserve in 1942 or attack the weak German sectors of the front. Discover whether you have what it takes to conquer Russia or the skill to stop the Germans and drive them back.\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003c\/p\u003e\n\u003cp\u003eUnits: Corps, Divisions, and Brigades\u003cbr\u003e Ground: One Hex = 30 Miles\u003cbr\u003e Time: One Turn = 2 Weeks\u003cbr\u003e Players: 2 to 6; suitable for the novice or expert, and good for solitaire\u003cbr\u003e Contents:\u003c\/p\u003e\n\u003cp\u003e840 Die-cut Counters\u003cbr\u003e Two stunning 34' x 22' Eastern Front Game Maps\u003cbr\u003e Two Rulebooks with Scenarios and Designer's Notes\u003cbr\u003e Three Scenarios plus a 1941-1-44 Grand Campaign Scenario\u003cbr\u003e Charts and Tables, plus Two Replacement Organization Displays\u003cbr\u003e Two Dice\u003c\/p\u003e","brand":"Clash of Arms","offers":[{"title":"Default Title","offer_id":30597245386,"sku":null,"price":53.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/war-without-mercy_bfa60863-149d-4cef-a42e-c92413af31ca.jpg?v=1569058187"},{"product_id":"atlantic-navies-book-3-home-fleet-british-commonwealth-navies-in-wwii","title":"Command at Sea Volume 7 - Home Fleet: The Royal Navy in World War II","description":"\u003cp\u003eFor Command at Sea, from Clash of Arms. Home Fleet: British \u0026amp; Commonwealth Navies in WWII. While some of this data has appeared before in other Admiralty Trilogy publications, it has now been collected in a single volume. New units and equipment have been added, and all values updated to the new unified standard.\u003c\/p\u003e","brand":"Clash of Arms","offers":[{"title":"Default Title","offer_id":30597277642,"sku":null,"price":16.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/atlantic-navies-3-home-fleet_8f8486a6-bc50-4f72-83e6-3ba20118c0e9.jpg?v=1569058451"},{"product_id":"down-in-flames-guns-blazing-extra-card-set","title":"Down in Flames - Guns Blazing Extra Card Set","description":"\u003cp\u003eDown in Flames expansion from Dan Verssen Games The card decks contained in the Down In Flames � Guns Blazing game will accommodate up to 6 players. However, if you want to play monster air battles, this is the item for you!\u003c\/p\u003e\n\u003cp\u003eThis item includes: An extra set of the Guns Blazing cards: 110 Full color Action Cards 122 Full Color Aircraft Cards\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30597329226,"sku":null,"price":25.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/DiF_GunsBlazing_xtraCards_3c8027be-b12b-4fbf-b8bd-d4272c734b9d.jpg?v=1569058397"},{"product_id":"folio-series-kasserine","title":"Folio Series: Kasserine, Baptism of Fire","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eBy February 1943, much of the inexperienced US II Corps had been deployed along the trails leading through a small canyon known as Kasserine Pass. The US commander, Gen. Lloyd Fredendall, had overextended his lead units, dividing them into individual, unsupported packets while disregarded his flanks. Rommel was quick to recognize the opportunity to inflict a defeat on the untested Americans, and he soon mounted an offensive with two panzer divisions.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eKasserine\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eutilizes the new Fire \u0026amp; Movement combat system that's designed so players can augment their units with \"support fire\" during the course of the turn. From artillery to dive bombers, units can receive support to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example — perhaps supported by mortars — could be tasked to assault a lone enemy infantry regiment defending a ridge. As that attack gets underway, however, the recon battalion may find itself advancing through a minefield. More support will be necessary to take the ridge, but assets are limited.\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eKasserine\u003c\/strong\u003e, the attritional design of the new Combat Results Table simulates the true nature of the battles in North Africa. Units are typically two-sided formations that can suffer casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting at Kasserine Pass. Winning is thus a matter of maneuver, firepower and asset management.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597331914,"sku":"","price":22.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Kasserine_1598c949-cb6f-4cbf-9f67-fa2d52c6c80a.jpg?v=1569058265"},{"product_id":"war-in-the-pacific","title":"War in the Pacific","description":"\u003cp\u003eOn Sunday, 7 December 1941, the US naval base at Pearl Harbor, Hawaii, was attacked by Japanese aircraft. For the next four years, Allied task forces engaged elements of the Imperial Japanese fleet throughout the ocean. Marines and army units began their program of island-hopping, wresting from the Japanese the empire that they had expanded in every direction.\u003cbr\u003e War in the Pacific is a multi-level simulation of the Pacific theater of operations during World War II. The game enables players to recreate the entire course of the war, form the opening Japanese attack on 7 December, 1941 to the climatic Allied assaults in the closing days of 1945. Representing some 30% of the globe, the strategic maps let players move and engage in combat on all levels: air, ground and naval. War in the Pacific is not a simple game; there are a number of rules and concepts that will, at first, be unfamiliar to a majority of players. But playing through smaller map sections and scenarios enables the player to become familiar with the mechanics of the game.\u003cbr\u003e Components: 7 full size (22 x 34') strategic maps in full color, new tactical maps with nearly 338 individual islands for new ground units to fight over, 32 die-cut counter sheets, nearly 9,000 counters showing all types of units from the Pacific Theater, rule books, chart books and assorted displays and player aid charts\u003cbr\u003e This is a revamped version of the original game, transforming it (finally, at long last, and deservedly so) from 'valiant-failure' status into a truly impressive monster game. Emphasis is now more balanced between the supply and command sides of the operational aspects of the war; though supply management and planning (now headquarters-based) remain vitally important, detailed and challenging tasks during each Strategic Cycle. \u003cbr\u003e Operational aspects are modeled much more accurately from a historic standpoint, as is the order of battle. Leaders on many levels (and whose combat performance may be unpredictable), often serve to limit players' ability to affect the outcome of every battle to the Nth degree. A player's assignment of the right task force commander (for the right force at the right time), may spell the difference between a tactical victory and defeat. \u003cbr\u003e The ground combat system has been completely revised, substituting a step-loss system adapted from VG's 'Pacific War.' Pitched battles on islands and atolls are now resolved, including maneuver, on expanded tactical maps, rather than simply being abstractly imagined in a single hex.\u003cbr\u003e War in the Pacific's original air and naval systems are retained, in their essences, albeit with substantial modifications. Thus the game still feels like the original in those two chief aspects. Most importantly, extensive play testing has been an integral and indispensable part of this game's development (unlike the original). On the same scale as the original, War in the Pacific remains a monster game, and is not for the faint of heart. But for devotees of the original game, or those who have always had a desire to explore the campaign in the pacific theater on a scale they've never before attempted, neither your money nor your time will have gone to waste.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597350730,"sku":"","price":359.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/war_in_the_pacific_6819177d-c476-4474-bbed-e94fe991491d.jpg?v=1569058407"},{"product_id":"war-in-the-pacific-expansion-kit","title":"War in the Pacific Expansion Kit","description":"\u003cp\u003eThis extension kit is just that,­ a kit to extend \u003ca href=\"http:\/\/boardgamegeek.com\/boardgame\/22843\/war-pacific-second-edition\"\u003eWar in the Pacific (second edition)\u003c\/a\u003e into late 1945 and 1946 making it possible to explore the possibilities of the war continuing without atomic intervention. The kit includes a new counter sheet for planes, ships, and other units scheduled to appear after August 1945. It also includes an additional set of the aircraft counter sheets for a total of five counter sheets, plus two more tactical island maps. The rules and charts booklet covers the additional rules needed to continue the war.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eContents:\u003c\/em\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cem\u003e32 Pages booklet\u003c\/em\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cem\u003erule 74 \"War extension: 1946\"\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003eoptional rule 69 \"Free Japanese Sub doctrine\"\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003eoptional rule \u003ca rel=\"nofollow\" href=\"http:\/\/6.4.0.9\/\" onclick=\"window.open(this.href, '_blank'); return false;\"\u003e6.4.9\u003c\/a\u003e \"Supplemental Fighter Pilot Aces\"\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003e1946 charts\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003eIJN Subron chart \u0026amp; tables\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003ecampaign reinforcement (9\/45 to 12\/46)\u003c\/em\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003eAdonard \u0026amp; Marcus maps (both on a letter size cardboard)\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003e5 countersheets (\"extension\", 17, 18, 19, 20 sheets)\u003c\/em\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30597351114,"sku":"","price":35.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/war-in-the-pacific-extension_efc5a862-220e-43c6-a682-d515cb514a80.jpg?v=1569058407"},{"product_id":"combat-commander-2-mediterranean","title":"Combat Commander 2: Mediterranean","description":"\u003cp\u003eCombat Commander: Volume II - Mediterranean (or 'CC:M') is the sequel to Combat Commander: Volume I - Europe ('CC:E'). CC:M's main theme is the addition of three new 'nationalities' to the Combat Commander family: * Britain \u0026amp; the Commonwealth * France \u0026amp; the Allied Minors * Italy \u0026amp; the Axis Minors This second game in the Combat Commander series includes units, cards, and scenarios depicting the fighting forces of these nations.\u003c\/p\u003e\n\u003cp\u003eFATE CARDS: As for Germany, Russia and America in CC:E, each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelyhood of surrender for broken Italian units; quality Orders, Actions, and Events for the French but saddled with only a '1' discard capability; etc.). CC:M's Playbook will include the following: * 12 new historical scenarios, each one including at least one of the three new nationalities. * An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Replayability value for Combat Commander gets even better with this new addition to the family. * A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice! * Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle. * Additional designer's notes and play hints. * And more... Combat Commander is one of those rare exceptional values in wargaming - one that can be revisited time and time again, each with a new tale to tell. NOTE: Combat Commander: Mediterranean is not a stand-alone game. You will need to own Combat Commander: Europe in order to play it.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30597361354,"sku":null,"price":70.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/combat_commander_mediterranean_1c8872c5-f165-48bd-935d-a22714fc8454.jpg?v=1569058395"},{"product_id":"down-in-flames-squadron-pack-1-fighters","title":"Down In Flames Squadron Pack 1: Fighters","description":"\u003cp\u003eExpansion Pack for the 'Down in Flames' Series by GMT A pack of 64 fighter aircraft cards, printed 8 per sheet, for the popular Down in Flames series. Most of the aircraft cards are new aircraft types, although there are a few reprints (with corrected ratings) of aircraft that have appeared previously.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30597369418,"sku":null,"price":7.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/down_in_flames_squadron_pack_35f68127-9714-4c26-8457-dddadb045b08.jpg?v=1569058395"},{"product_id":"b-29-superfortress-bombers-over-japan-1944-45","title":"B-29 Superfortress: Bombers Over Japan 1944-45","description":"\u003cp\u003eSolitaire Wargame by Legion Wargames\u003c\/p\u003e\n\u003cp\u003eB-29 Superfortress is a solitaire game featuring the technologically most advanced bomber of the Second World War - the B-29 - flying as part of the Twentieth Air Force from the Marianas Islands against targets in and around Japan in late 1944 and 1945.\u003c\/p\u003e\n\u003cp\u003eThe briefing officer finally stopped his pacing. He had been going over mission particulars for the last 30 minutes. 'Ok, gentlemen, here it is in a nutshell. Your target for today is Tokyo, the heart of the Japanese Empire. You'll be striking the target at night, dropping your payload from 9,000 feet. Flak and enemy resistance is expected to be heavy. Navy subs will be stationed along the path of the target to aid in rescue should any of you feel the need to ditch your $ 1.1 million aircraft. Any questions?'\u003c\/p\u003e\n\u003cp\u003e'None? Alright then. To the hardstands. Dismissed.'\u003c\/p\u003e\n\u003cp\u003eThe game puts you in the cockpit of a B-29 Superfortress as you fly your missions over Japan. Your goal: sucessfully complete a tour of 35 missions and return home a hero for bringing the war with Japan to a close without a bloody hard-fought invasion of the homeland.\u003c\/p\u003e\n\u003cp\u003eYour missions will be varied: high level, low level, day and night. You will face fighter attacks, flak, searchlight spotting, and bad weather; not to mention damage to your aircraft to include a shattered windshiled and compromised cabin pressure, loss of oxygen supply, damaged landing gear, knocked out navigation or communication equipment, ruptured fuel tanks, inoperable machine gun armament, and just about anything else that can go wrong with a 100 ton aircraft flying 1,500 miles to it's target only to be met with fierce resistance from a determined enemy.\u003c\/p\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":30597384522,"sku":"","price":53.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/b-29_superfortress_d866d28c-b0a9-48b6-80a1-d34b2a0a785a.jpg?v=1569058446"},{"product_id":"advanced-squad-leader-rulebook-2nd-edition","title":"Advanced Squad Leader Rulebook 2nd Edition (2020 printing)","description":"\u003cp\u003e\u003cstrong\u003eADVANCED SQUAD LEADER RULES 2nd Edition:\u003c\/strong\u003e World War II Tactical Level Combat\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eASL The premier game system of tactical-level World War II combat uniquely combines soundness of design with attention to detail and ease of play. Built on the popular Squad Leader system, ASL has long been the ultimate in tactical wargaming. Now, ASL has just gotten better with the introduction of the \u003cstrong\u003eASL RULES 2nd Edition\u003c\/strong\u003e. Not only are the Rules back in full color, but the 2nd Edition also benefits from all the fine-tuning accumulated over the past 15 years. The 2nd Edition also contains material not previously included in the basic Rules, such as: more examples of play throughout, the advanced rules of Chapter E (night, weather, boats, planes, skis, convoys, etc.), the beginner's Training Manual in Chapter K, an expanded Index, and widely-acclaimed playing aids such as the Offboard Artillery Player's Aid and the Overrun Flowchart.Each chapter is in a larger font for ease of reading.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eAnd all without changing how this great game is played. The fruits of 15 years of \"playtesting\" can be seen here in the \u003cstrong\u003eASL RULES 2nd Edition\u003c\/strong\u003e which incorporates all previous errata and questions \u0026amp; answers. Great care has been taken to clear up ambiguities in the rules while keeping the game the same.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eAlthough the \u003cstrong\u003eASL RULES 2nd Edition\u003c\/strong\u003e is not a complete game by itself, when combined with its add-on modules it allows the armchair warrior to simulate practically any small-unit action from 1935-1945, opening the gateway to hundreds of unique battles spanning the globe. Combined with the \u003cstrong\u003eBeyond Valor\u003c\/strong\u003e game module, for instance, the Rules allow you to simulate battles between Finns, Germans, Russians, and partisans from 1939 to the capture of Berlin. Furthermore, ASL's \"Design Your Own\" system helps you create \"what-if\" battles with forces and terrain of your own choosing.  The Chapter H notes on vehicles and ordnance (German and Russian notes are included) are one of the best single sources of information on the armor, vehicles, and guns actually used in battle in World War II. Other game modules separately available bring you the complete orders of battle for U.S. Army and Marines, British, Italian, Japanese, Chinese, and French forces, as well as the Minor nations that fought with the Allies or the Axis. Hand-painted mounted geomorphic mapboards are available, providing innumerable terrain configurations. Historical modules use the Rules to simulate battles and special Campaign Games on map sheets depicting the actual terrain fought over.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eIncluded in \u003cstrong\u003eASL RULES 2nd Edition\u003c\/strong\u003e are separate full-color chapters for Infantry, Terrain, Ordnance and Offboard Artillery, Vehicles, a miscellaneous chapter with advanced rules (night, weather, boats, planes, skis, convoys, etc.), rules for playing on Deluxe-sized boards, “Design Your Own” rules and German and Russian Vehicle and Ordnance Notes, an expanded Training Manual, an expanded Index, and numerous, full-color, hard-stock dividers with useful charts and player aids.\u003c\/span\u003e\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cu\u003e\u003cstrong\u003e2020 Reprint Update\u003c\/strong\u003e\u003c\/u\u003e\u003cstrong\u003e:\u003c\/strong\u003e This 2020 reprint of the \u003cstrong\u003eASL RULES 2nd Edition\u003c\/strong\u003e contains all the replacement rules pages provided in \u003cstrong\u003eAction Pack 4\u003c\/strong\u003e, \u003cstrong\u003eARMIES OF OBLIVION\u003c\/strong\u003e, and \u003cstrong\u003eHAKKAA PÄÄLLE!\u003c\/strong\u003e, all the updated dividers provided through \u003cstrong\u003eHAKKAA PÄÄLLE!\u003c\/strong\u003e, as well as a list of all the official errata published through \u003cem\u003eASL Journal 12\u003c\/em\u003e.\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003cspan\u003e\u003cstrong\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eContents\u003c\/span\u003e\u003c\/strong\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003e:\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eBinder\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eIntroduction\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eTOC\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eChapters A, B, C, D, E, H (German\/Russian), J, K (Days 1-8)\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eExpanded Index\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eChapter Dividers A, B, C, D, E, H, National Capabilities Chart\/OBA Flowchart, Advanced Sequence of Play, Overrun Flowchart\/IIFT, \u0026amp; the ASL Scenario Aid Card\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003eQRDC\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan face=\"Arial\" style=\"font-family: Arial;\"\u003e\u003cbr\u003e\u003cstrong\u003eTime Scale:   \u003c\/strong\u003e  2 minutes per Game Turn\u003cbr\u003e\u003cstrong\u003eUnit Scale:   \u003c\/strong\u003e  5 to 10 men, plus individual leaders, vehicles, guns\u003cbr\u003e\u003cstrong\u003eMap Scale  \u003c\/strong\u003e   40 meters per hex\u003cbr\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e:     2 (also suitable for solitaire or team play)\u003cbr\u003e\u003cstrong\u003ePlaying Time:  \u003c\/strong\u003e   Varies with scenario played; on average, three hours\u003cbr\u003e\u003cstrong\u003eComplexity\u003c\/strong\u003e:     High\u003cbr\u003e\u003cstrong\u003eSolitaire Suitability: \u003c\/strong\u003e    Low\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eCircular Soldier Profile artwork ©Rodger B. MacGowan, All Rights Reserved.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30597407754,"sku":"","price":75.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl-rulebook-2nd-ed_158a9d86-ae25-4f07-8984-88b2b2567448.jpg?v=1569058217"},{"product_id":"asl-starter-kit-1","title":"ASL Starter Kit #1 (2019 improved reprint)","description":"\u003cp\u003eASL Starter Kit #1 is a self-contained module that will let players start playing Advanced Squad Leader almost immediately. A liberally illustrated rules tutorial teaches gamers ASL using a conversational style making this a highly accessible product for all levels of ability. How Starter Kit #1 differs from full ASL: Concentrates on German, Russian, and American infantry. \/ The only terrain types on ASLSK#1 boards y and z are: Open ground, Roads, Woods, Woods-roads, Grain (no ploughed fields), Orchards and Single level buildings. \/ There is no rubble, no entrenching, no fortifications, no flames or blazes, no wind, and no weather. \/ Cut down rules ignoring non-pertinent infantry info.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30597408714,"sku":"MMPASLSK1","price":35.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl_starter1_b3bcb598-55da-4ece-814a-60ad32c3c1ea.jpg?v=1569058207"},{"product_id":"asl-starter-kit-3","title":"ASL Starter Kit #3 - Tanks","description":"\u003cp\u003e\u003cstrong\u003eASL Starter Kit #3\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a self-contained ASL module which will give players the opportunity to start playing\u003cspan\u003e \u003c\/span\u003eAdvanced Squad Leader\u003cspan\u003e \u003c\/span\u003ealmost immediately. A liberally-illustrated rulebook teaches gamers\u003cspan\u003e \u003c\/span\u003eASL\u003cspan\u003e \u003c\/span\u003eusing a conversational style to teach the concepts of ASL. If you own and play\u003cspan\u003e \u003c\/span\u003eASL Starter Kit #2\u003cspan\u003e \u003c\/span\u003eyou will be pleasantly surprised to find how easy it is to spot the new rules in\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#3\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- we've highlighted the new rules so that you can skip rereading what you've learned in\u003cspan\u003e \u003c\/span\u003eASLSK#2\u003cspan\u003e \u003c\/span\u003eand get right to the new rules!\u003c\/p\u003e\n\u003cp\u003eWhat does\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#3\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eadd? TANKS! The famous and deadly German \"Tiger\". The reliable \"Sherman\". The tank which won the east - the T-34.\u003c\/p\u003e\n\u003cp\u003eWe know we'll get the inevitable question \"Do I have to buy\u003cspan\u003e \u003c\/span\u003eASLSK#1\u003cspan\u003e \u003c\/span\u003eand\/or\u003cspan\u003e \u003c\/span\u003eASLSK#2\u003cspan\u003e \u003c\/span\u003eto get\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#3\u003c\/strong\u003e?\" The Starter Kits are self contained. Each has everything you need to play what's in the box, with the higher numbers adding to the ASL knowledge you'll have from playing previous Starter Kits. We do not anticipate changing what you've learned from prior Starter Kits (for example,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#3\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eadds about 6 pages of rules to the base built by\u003cspan\u003e \u003c\/span\u003eASLSK#1\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003eASLSK#2). A better question would be \"Do I need\u003cspan\u003e \u003c\/span\u003eASLSK#2\u003cspan\u003e \u003c\/span\u003eif I buy ASLSK#3?\". The short answer is a resounding no! You can dive right in with\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASLSK#3\u003c\/strong\u003e. But if you do, and you like the game,\u003cspan\u003e \u003c\/span\u003eASLSK#1\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003eASLSK#2\u003cspan\u003e \u003c\/span\u003eboth add more boards and scenarios for you to enjoy. We know it's a little confusing, we hope this clears it up a bit.\u003c\/p\u003e\n\u003cp\u003eContents:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e3 8x22 Geomorphic Maps (t, u, and v) for the\u003cspan\u003e \u003c\/span\u003eASL\u003cspan\u003e \u003c\/span\u003eSystem\u003c\/li\u003e\n\u003cli\u003e1 full Countersheet of 1\/2\" counters\u003c\/li\u003e\n\u003cli\u003e1 full Countersheet of 1\/2\" and 5\/8\" counters\u003c\/li\u003e\n\u003cli\u003e1 half Countersheet of 5\/8\" counters\u003c\/li\u003e\n\u003cli\u003e8 scenarios printed on 4 individual cardstock sheets\u003c\/li\u003e\n\u003cli\u003e2 quick reference charts printed on cardstock sheet\u003c\/li\u003e\n\u003cli\u003e1 28-page rules booklet (about 17 pages are rules) with plentiful color illustrations\u003c\/li\u003e\n\u003cli\u003e1 12-page vehicle and ordnance notes booklet\u003c\/li\u003e\n\u003cli\u003e2 dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eScenario List:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eS20 Joseph 351 Pointe de Corsen, France, 28 August 1944\u003c\/li\u003e\n\u003cli\u003eS21 Clash at Borisovka Borisovka, Russia, 14 March 1943\u003c\/li\u003e\n\u003cli\u003eS22 Another Summer's Day Niscemi, Sicily, 10 July 1943\u003c\/li\u003e\n\u003cli\u003eS23 Monty's Gamble Oosterbeek, Holland, 20 September 1944\u003c\/li\u003e\n\u003cli\u003eS24 Sherman Marches West Krupki, Byelorussia, 28 June 1944\u003c\/li\u003e\n\u003cli\u003eS25 Early Battles Kaunas, Lithuania, 26 June 1941\u003c\/li\u003e\n\u003cli\u003eS26 Last Ally, Last Victory Puspokladany, Hungary, 10 October 1944\u003c\/li\u003e\n\u003cli\u003eS27 Stand For New Zealand Galatas, Crete 25 May 1941\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eTime Scale: 2 minutes per Game Turn\u003cbr\u003eUnit Scale: 5 to 10 men, plus individual leaders, vehicles, guns\u003cbr\u003eMap Scale 40 meters per hex\u003cbr\u003ePlayers: 2 (also suitable for solitaire or team play)\u003cbr\u003eComplexity: Medium\u003cbr\u003eSolitaire Suitability: Medium\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30597409930,"sku":"","price":42.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl_starter_kit_3_47ce9189-3210-4c74-91f8-fb65188aa6a0.jpg?v=1569058568"},{"product_id":"beyond-valor-revised-expanded","title":"Advanced Squad Leader: Beyond Valor (Revised \u0026 Expanded)","description":"\u003cdiv class=\"panel panel-condensed panel-expandable expandable open\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp class=\"productText\"\u003e\u003cstrong\u003eBeyond Valor\u003c\/strong\u003e is the first, and most important, of the Advanced Squad Leader modules. BV contains the German and Russian orders of battle from 1939-1945 as well as three different squad-types of Finnish troops. Additionally, the module contains the necessary markers and fortifications required by the ASL Series.\u003c\/p\u003e\n\u003cp class=\"productText\"\u003eThe newest printing of Beyond Valor has 10 ASL Starter Kit-style maps and 24 scenarios which use just those maps and the counters in the module. Paired with the ASL Rulebook, Beyond Valor is quite a lot of ASL in a single box. DYO possibilities are endless, and additional scenarios using only the components in BV can be found on the MMP website.\u003c\/p\u003e\n\u003cp class=\"productText\"\u003e\u003cstrong\u003eContents\u003c\/strong\u003e:\u003c\/p\u003e\n\u003cul class=\"silverText\"\u003e\n\u003cli\u003eBoards 1-5, 8, 20-23\u003c\/li\u003e\n\u003cli\u003e14 Counter sheets\u003c\/li\u003e\n\u003cli\u003eASL Scenarios 1-10, 123-136 4 six-sided dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"productText\"\u003eScenario List\u003c\/p\u003e\n\u003cul class=\"silverText\"\u003e\n\u003cli\u003e1 Fighting Withdrawal, Terijoki, Finland 1941\u003c\/li\u003e\n\u003cli\u003e2 Mila 18, Warsaw, Poland 1943\u003c\/li\u003e\n\u003cli\u003e3 The Czerniakow Bridgehead, Warsaw, Poland 1944\u003c\/li\u003e\n\u003cli\u003e4 The Commissar's House, Stalingrad, Russia 1942\u003c\/li\u003e\n\u003cli\u003e5 In Sight of the Volga, Stalingrad, Russia 1942\u003c\/li\u003e\n\u003cli\u003e6 Red Packets, Zhabinki, Russia 1942\u003c\/li\u003e\n\u003cli\u003e7 Dash for the Bridge, Warsaw, Poland 1944\u003c\/li\u003e\n\u003cli\u003e8 The Fugitives, Berlin, Germany 1945\u003c\/li\u003e\n\u003cli\u003e9 To The Square, Warsaw, Poland 1945\u003c\/li\u003e\n\u003cli\u003e10 The Citadel, Brest-Litovsk, Russia, 1941\u003c\/li\u003e\n\u003cli\u003e123 The Borders are Burning, Kuhmo, Finland, 1939\u003c\/li\u003e\n\u003cli\u003e124 On The Borderline, Artahuhta, Finland, 1939\u003c\/li\u003e\n\u003cli\u003e125 First Crisis at Army Group North, Raseiniai, Lithuania, 1941\u003c\/li\u003e\n\u003cli\u003e126 Commando Schenke, Liepaja, Latvia, 1941\u003c\/li\u003e\n\u003cli\u003e127 Land Leviathans, Lipki, Russia 1941\u003c\/li\u003e\n\u003cli\u003e128 The Defense of Luga, Leningrad, Russia 1941\u003c\/li\u003e\n\u003cli\u003e129 Slamming of the Door, Panikovo Forest, Russia, 1941\u003c\/li\u003e\n\u003cli\u003e130 Debacle at Korosten, Korosten, Russia, 1941\u003c\/li\u003e\n\u003cli\u003e131 The Penetration of Rostov, Rostov, Russia, 1942\u003c\/li\u003e\n\u003cli\u003e132 Hill 253.5, Ponyri, Russia, 1943\u003c\/li\u003e\n\u003cli\u003e133 Block Busting in Bokruisk, Bokruisk, Russia, 1944\u003c\/li\u003e\n\u003cli\u003e134 Counterattack on the Vistula, Wola Chodkowska, Poland, 1944\u003c\/li\u003e\n\u003cli\u003e135 Acts of Defiance, Breslau, Germany, 1945\u003c\/li\u003e\n\u003cli\u003e136 The Agony of Doom, Muncheberg, Germany, 1945\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30597416202,"sku":"MMPBV","price":139.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/beyond-valor_bb77d8b6-84c5-440e-b7a8-8c045cd85b5d.jpg?v=1569058207"},{"product_id":"triumph-fall-of-the-desert-fox","title":"Triumph \u0026 Fall of the Desert Fox","description":"\u003cp\u003eEmpires of the Apocalypse 2 Wargame by UGG\u003c\/p\u003e","brand":"UGG","offers":[{"title":"Default Title","offer_id":30597431754,"sku":null,"price":16.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Image_NA_3fa00ed9-0646-4a43-9ebe-da893df9dab0.jpg?v=1569058440"},{"product_id":"memoir-44","title":"Memoir '44","description":"\u003cp\u003e\u003ca href=\"https:\/\/www.shutupandsitdown.com\/games\/memoir-44\/\" target=\"_blank\"\u003e\u003cimg src=\"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/susd_recommends_alt_clear_720_small.png?v=1485779305\" alt=\"\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eBoard Game, 2 Players or Teams, ages 8+\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMemoir '44 \u003c\/strong\u003eis a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMemoir '44\u003c\/strong\u003e includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength.\u003c\/p\u003e\n\u003cp\u003e\"By design, the game is not overly complex\", says \u003cstrong\u003eMemoir '44\u003c\/strong\u003e designer, \u003ca href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/25\/richard-borg\"\u003eRichard Borg\u003c\/a\u003e. \"The game mechanics, although simple, still require strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory.\" In addition to the large, double-sided gameboard, \u003cstrong\u003eMemoir '44\u003c\/strong\u003e includes 144 amazingly detailed army miniatures - including historically accurate infantry, tanks and artillery; 36 Obstacle pieces, 60 illustrated Command cards, 44 Special Terrain tiles, and 8 Custom Wooden dice.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMemoir '44\u003c\/strong\u003e is designed for 2 players but easily accommodates team play. And with \u003cstrong\u003eMemoir '44\u003c\/strong\u003e Overlord scenarios, players can use multiple boards and up to 8 players to conduct large scale operations, experiencing the challenges of troop coordination and military chain of command on a large scale battlefield. Average game length is between 30 and 60 minutes, encouraging match play where players can command first one side and then the other.\u003c\/p\u003e\n\u003cp\u003eThe \u003ca class=\"\" href=\"https:\/\/boardgamegeek.com\/wiki\/page\/Memoir_44_series#\"\u003eMemoir '44 series\u003c\/a\u003e consists of the base game and a number of expansions.\u003c\/p\u003e\n\u003cp\u003eThis game is based upon \u003ca href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/25\/richard-borg\"\u003eRichard Borg\u003c\/a\u003e's \u003ca class=\"\" href=\"https:\/\/boardgamegeek.com\/wiki\/page\/Command_and_Colors_system#\"\u003eCommand and Colors system\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e+++++++++++++ Counter review\u003c\/p\u003e\n\u003cp\u003e2 players, 30 minutes per scenario designed by Richard Borg reviewed by Greg Schloesser\u003c\/p\u003e\n\u003cp\u003eEver since Battle Cry was released by the Avalon Hill division of Hasbro back in 2000, the scuttlebutt was rampant that the same system would be adapted for other time periods. The possibilities seemed limitless: Napoleonic era, American Revolution, Middle Ages, World Wars I \u0026amp; II, Vietnam and more. Rumors swirled, deals were consummated, but other than an Italian rip-off, none were forthcoming - until now. Days of Wonder has filled the void with a wonderful production of Memoir '44, adapting the simple yet fun-filled game system pioneered in Battle Cry to World War II, with emphasis on the Allied invasion of Normandy.\u003c\/p\u003e\n\u003cp\u003eIt is worth mentioning that the subject matter - World War II - may be sensitive to some folks. I fully understand that some individuals refuse on principle to play games dealing with warfare. If you are one of those individuals, then you are best advised to move on. Memoir '44 is a game based on the various battles that raged in connection with the Allied invasion of Normandy in June 1944. While no attempt is made to glorify warfare, the game does involve the simulation of military conflict and the resulting casualties. If you find such a subject distasteful, give this game a pass. If, however, you can separate a game from the brutality of historic conflict, then Memoir '44 is definitely worth your time and investment.\u003c\/p\u003e\n\u003cp\u003eMemoir '44 contains sixteen separate scenarios, ranging from the various beach invasions conducted on D-Day, to the inland battles of St. Mre-Eglise, Pegasus Bridge, Mont Mouchet and others. Two players lead the Axis and Allied forces into battle, maneuvering their infantry, artillery and armored forces across various terrain, hoping to achieve set objectives and capture the day. Each scenario has specific victory conditions (called ``Victory Medals'' in game parlance), from capturing specific objectives to eliminating enemy units.\u003c\/p\u003e\n\u003cp\u003eLest one think this is a complicated war game designed for the true grognard, let me assure you that it is not. Indeed, it is quite simple, serving as an excellent introduction to the war gaming field. However, it has shown much wider appeal that that, as the simple mechanisms, easy-to-learn rules and brilliant production values has made it appealing to dedicated gamers, casual gamers and families. It is also the type of game you can have hours of fun playing with your child, be it a boy or a girl.\u003c\/p\u003e\n\u003cp\u003eFolks familiar with Battle Cry (not the 1960's Milton Bradley American Heritage version) will be in familiar territory here. The large, double-sided board is divided into three sectors - left, center and right - and has a hex grid superimposed upon it to regulate the movement of the pieces. The terrain depicted on the board is modified by the placement of separate terrain hexes appropriate to the scenario being played. Terrain includes forests, hedgerows, hills, towns \u0026amp; villages, rivers \u0026amp; waterways, oceans, and beaches. There are also separate miniatures and counters representing bunkers, hedgehogs, sandbags and wire. This abundance of terrain and obstacles not only provides quite a bit of variety and strategic challenges, but it also allows for players to devise their own scenarios and adapt the board as needed.\u003c\/p\u003e\n\u003cp\u003ePlayers set-up the terrain their forces as prescribed in the appropriate scenario. Activation and movement of units is dictated by a deck of ``Command'' cards. These cards generally allow players to activate, move and\/or fire various units in various battlefield sectors. For instance, the ``Probe'' card allows the player to activate two units in the specified sector (right, left or center), while the ``Armor Assault'' card allows the player to activate up to four armor units, wherever they may be located on the battlefield. Players alternate playing cards, moving and firing the appropriate units, and drawing a card to replace the one played. Depending upon the scenario, the number of cards held by each player may vary. This is done in an effort to reflect the actual command situation that existed in the historical encounter, and sometimes to help balance the scenario a bit better.\u003c\/p\u003e\n\u003cp\u003eEach type of unit has its own movement and fire capabilities. These capabilities can be further modified by the terrain and scenario restrictions. For instance, infantry can normally move one space and still fire, or two spaces and not fire. However, if they enter a forest or town, they must end their movement and may not fire. Armor is much more mobile, while artillery is slower. One of the challenges is to coordinate these three types of units for maximum effect.\u003c\/p\u003e\n\u003cp\u003eFiring is a simple matter of rolling dice, hoping to roll symbols matching the targeted unit. The number of dice rolled depends upon several factors:\u003c\/p\u003e\n\u003cp\u003e1) The type of unit attacking; 2) The distance the firing unit is from the target unit; and 3) The terrain occupied by the targeted unit.\u003c\/p\u003e\n\u003cp\u003eFor example, an attacking infantry unit located adjacent to the targeted unit rolls three dice. If the target is located two hexes away, the attacker rolls two dice. If the target is three hexes away - the maximum distance in order for an infantry unit to fire - the attacker only rolls one die. If the target is located in a forest, town or behind certain obstacles, the number of dice rolled is further reduced. Artillery suffers similar reductions, while attacking armor always rolls three dice, reduced only by terrain.\u003c\/p\u003e\n\u003cp\u003eEach ``hit'' results in the removal of a unit from the targeted group. Most groups contain multiple units, meaning they can suffer several casualties before being completely eliminated. An eliminated group results in a ``Victory Medal'' for the attacker, with the accumulation of a prescribed number of victory medals resulting in victory.\u003c\/p\u003e\n\u003cp\u003eAs with most military simulation games, there are other rules pertaining to line-of-sight, retreats, terrain, special units, and or peculiar situations. These rules are very straightforward and easy to grasp. There truly is nothing complicated here. There is little doubt that ``playability'' was stressed over historical accuracy. For many, many people - myself included - that is just fine. Don't get me wrong, I enjoy the occasional detailed, historically accurate war game. I still adore Squad Leader and Paths of Glory. However, Memoir '44 doesn't pretend to play in that league. Rather, it is clearly designed to be an easy, fast-playing game that can be played by all age groups. The emphasis here is squarely on ``fast fun'' as opposed to detailed simulation. In this regard, Memoir '44 accomplishes its goal quite splendidly.\u003c\/p\u003e\n\u003cp\u003eAdding to the fun are the outstanding production values of the game. The game contains 180 detailed miniatures representing the Axis \u0026amp; Allied forces, as well as various obstacles. The graphic illustrations on the Command cards are clear and pleasing, as are the board and terrain graphics. The rules are lavishly illustrated in full color, and are easy to read and understand. I can't imagine many people having trouble quickly learning the game straight from the box. Everything here screams ``quality'', and the extra touches - including the plastic holders on which players display their cards - are a true mark of excellence.\u003c\/p\u003e\n\u003cp\u003eDays of Wonder seems committed to supporting Memoir '44, and have already released several new scenarios. Further, they have made available a program on their website wherein players can devise their own scenarios. I don't think it will be too long before we see expansion packs, or even further games using the same system.\u003c\/p\u003e\n\u003cp\u003eSo what's not to like? Well, taken for what it is meant to be - a light, easy-to-learn ``war'' game - not much. However, some folks may well quibble with a few issues. First and probably foremost will be the ``luck of the draw'' issue regarding the Command cards. Like many games utilizing cards, some of the cards are more powerful than others. It is possible for one player to simply get lucky and draw more powerful cards than his opponent. It is also possible for a player to go many turns without drawing cards which allow him to activate units in a particular sector. These situations can be frustrating and may well be enough to tarnish the opinion of some. Over the course of a game or two, such issues should generally level-out - but they can be disturbing when they surface.\u003c\/p\u003e\n\u003cp\u003eAnother factor to consider is that the scenarios are not very balanced. The Axis have clear advantages in some, while the Allies have the upper-hand in others. The designer has been very up-front in stating that it was not his intent to ``balance'' the scenarios. Rather, he attempted to make them as close to historical accuracy as the simplicity of the game system allows. That is the main reason the rules call for player to play a scenario twice, switching sides between games.\u003c\/p\u003e\n\u003cp\u003eCould the game be improved? Sure - few games couldn't benefit from some tinkering. However, I really don't see much need here. As mentioned, for what it is attempting to do, Memoir '44 easily achieves its goal. It is simple, yet there are decisions to be made regarding which units to activate, where to move them, when to launch an assault, when to hunker down in defense, etc. Managing one's cards and planning one's maneuvers are critical elements in the game. Rolling well also doesn't hurt! Memoir' 44 is a very good game, filled with fun and exciting moments. It is a game that should have wide appeal - and deserves to reach a wide audience.\u003c\/p\u003e","brand":"Days of Wonder","offers":[{"title":"Default Title","offer_id":30597458698,"sku":"DOW7301","price":59.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/memoir-44_959d98ee-7a7b-46e9-8d60-2a4f7a634c14.jpg?v=1569058282"},{"product_id":"folio-series-crusader-battle-for-tobruk","title":"Folio Series: Crusader - Battle for Tobruk","description":"\u003cp\u003e'Folio series' game.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThe port-town of Tobruk was the key to Libya. The Axis had been besieging it since April 1941, threatening to push the Allies back into Egypt. The Afrikakorps, commanded by Irwin Rommel, had already defeated the Allies' previous attempt to relieve Tobruk, Operation Battleaxe, but a new, surprise Allied offensive in November 1941, Operation Crusader, would evolve into one of the most chaotic and near-run battles of the entire North African campaign.\u003c\/p\u003e\n\u003cp\u003eCrusader utilizes the new Fire \u0026amp; Movement combat system that's designed so players can augment their units with \"support fire\" during the course of the battle. From mortars to tanks, units can receive support assets to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example — perhaps supported by air cover — could be tasked to assault a lone enemy infantry regiment defending a key hilltop. As that attack gets underway, the recon battalion may find itself under the guns of enemy artillery. So more support fire will be necessary to take the hill, but assets are limited.\u003c\/p\u003e\n\u003cp\u003eIn Crusader, the attritional design of the new Combat Results Table simulates the true nature of battles in North Africa. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting around Tobruk. Winning the battle is thus a matter of maneuver, firepower and asset management.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30599950858,"sku":"DCG1614","price":24.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Folio_Crusader_9da215c5-4161-4141-8117-875886d8e5ae.jpg?v=1569058396"},{"product_id":"u-boat-leader","title":"U-Boat Leader","description":"\u003cp\u003e\u003cem\u003e'The only thing that ever frightened me during the war was the U-Boat peril.'\u003c\/em\u003e - Winston Churchill\u003c\/p\u003e\n\u003cp\u003eDVG welcomes U-Boat Leader, the latest game in our series of solitaire strategy games!\u003c\/p\u003e\n\u003cp\u003eThe Battle of the Atlantic was the longest continuous campaign of World War II running from 1939 through to the defeat of Germany in 1945. It involved thousands of ships, stretched over hundreds of miles of ocean, and involved hundreds of convoy battles and single-ship encounters. During the struggle advantage switched back and forth between the U-boats and Allies as new weapons, tactics, and countermeasures were developed and implemented.\u003c\/p\u003e\n\u003cp\u003eU-Boat Leader takes the Leader series to new depths, letting players control a group of U-boats on missions in the Atlantic. The core system of the game will be familiar to players of other Leader games, allowing them to quickly get into the game.\u003c\/p\u003e\n\u003cp\u003eA major portion of the game is determining where to send your submarines. Do you concentrate your submarines in one or two areas to form wolfpacks or spread them out in the shipping lanes to increase the chances of finding contacts, or do you send them on special missions (such as mine-laying)? You can also spend Special Operations Points to support your submarines by adding search planes to help find enemy ships or by sending supply ships and subs (Milk Cows) to extend the endurance of the submarines. During longer campaigns you need to manage the U-boat patrol rotation to keep subs on station.\u003c\/p\u003e\n\u003cp\u003eWhen a patrolling U-boat comes into contact with an enemy force it can call other boats in the same patrol zone to form a wolfpack or attack alone. The action then shifts to the tactical display where the U-boats try to close with and attack merchants while avoiding the escorting warships. When an attack starts you will have an idea of the number and general type of ships in the group, but you have to close with the ships to actually identify the ships.\u003c\/p\u003e\n\u003cp\u003eU-Boat Leader includes the following type of U-boats: \u003cbr\u003e Type IIB\/C coastal submarines \u003cbr\u003e Type VII A\/B\/C Atlantic submarines\u003cbr\u003e Type IX A\/B\/C long-range submarines\u003cbr\u003e Type XXI Elektro-boat\u003c\/p\u003e\n\u003cp\u003eU-Boat Leader includes four campaigns covering different stages of the Battle of the Atlantic:\u003c\/p\u003e\n\u003cp\u003eThe Battle Begins: covering operations at the start of World War II to about mid-1940.\u003c\/p\u003e\n\u003cp\u003eThe Happy Time: covering the period from mid-1940 to mid-1941 when the U-boats and wolfpacks dominated the seas.\u003c\/p\u003e\n\u003cp\u003eOperation Drumbeat: covering operations off the American coast and in the Caribbean in early 1942.\u003c\/p\u003e\n\u003cp\u003eThe Hunted: covering the time period when the tide starts to turn against the U-boats.\u003c\/p\u003e\n\u003cp\u003eComponent List:\u003cbr\u003e 165 Full Color Cards\u003cbr\u003e 264 Full Color Counters\u003cbr\u003e 4 Campaign Sheets\u003cbr\u003e Tactical Display Map\u003cbr\u003e Player Aid Sheet\u003c\/p\u003e\n\u003cp\u003eTarget Audience: \u003cbr\u003e U-Boat Leader is the perfect game for fans of WWII, submarine games, Leader games, and solitaire games.\u003c\/p\u003e","brand":"Dan Verssen Games","offers":[{"title":"Default Title","offer_id":30601621194,"sku":null,"price":75.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/u-boat-leader_09a09c77-7685-4321-9ce2-fdf7a92c96f9.jpg?v=1569058216"},{"product_id":"panzer-grenadier-dak-44","title":"Panzer Grenadier: Dak '44","description":"\u003cp\u003eShattered in the Battle of Alamein in late 1942, Germany's once-formidable Deutsches Afrika Korps, or DAK, stumbled back from Egypt across Libya, to meet its end in Tunisia. Axis and Allied armies had surged back and forth across the Western Desert for just over two years, each time managing to recover from defeat and eventually stage a counter-offensive.\u003c\/p\u003e\n\n\u003cp\u003ePanzer Grenadier fan Brian McCue asked, could the stalemate have continued? And now Panzer Grenadier Developer Doug McNair has answered with this 10-scenario supplement for the Panzer Grenadier series, complete with 88 new playing pieces. Certainly each side had difficulty bringing sufficient force to bear, and both German and Italian leaders thought they could continue the war in the western desert after Alamein. Significant events would have to place in other theaters of war to allow the Italian Navy to maintain supply lines across the Mediterranean and prevent the United States from bringing its massive resources to bear. But now you can answer Brian McCue's question yourself.\u003c\/p\u003e\n\n\u003cp\u003eDAK '44 is a supplement for the Panzer Grenadier system based on the potential battles of such a campaign. This module is not playable by itself, but requires ownership of our Afrika Korps, Beyond Normandy, Cassino '44 and Desert Rats games. There are 10 scenarios included.\u003c\/p\u003e\n\n\u003cp\u003eThere are 88 new German pieces in the desert scheme first introduced in Afrika Korps. They include Tiger, Tiger II and Panther tanks, Hetzer tank destroyers, Wespe self-propelled artillery plus the anti-tank guns, mortars and rocket launchers of Germany's 1944 arsenal.\u003c\/p\u003e","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":30601625354,"sku":null,"price":13.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/panzer-grenadier-dak-44_7a6e70ff-7b94-43ba-9567-2595673f6cc5.jpg?v=1569058402"},{"product_id":"panzer-grenadier-little-saturn","title":"Panzer Grenadier: Little Saturn","description":"\u003cp\u003eAvalanche Press\u003cbr\u003e\nIn July 1942, Benito Mussolini scaled up the Italian participation on the Eastern Front as a show of Fascist solidarity. Seven new divisions departed for Russia, bringing the total deployed there to 10. By late autumn 1942, the Armata Italiana in Russia (ARMIR, also known as the Italian Eighth Army) was operating on a 250-kilometer front along the Don River, covering the left flank of the German 6th Army between Hungarian and Romanian forces. Heavy snow and severe frost were hampering troop movements, and defenses were minimal.\u003c\/p\u003e\n\n\u003cp\u003eThe Soviets launched 'Operation Uranus' on 19 November 1942, aiming to encircle and isolate the German 6th Army with a double envelopment. To exploit this victory, the Soviet general staff planned a winter campaign of continuous and highly ambitious offensive operations, codenamed 'Saturn.' When the Germans attempted to relieve the trapped armies at Stalingrad, the Soviets moved up their Saturn timetable (renaming it Little Saturn) and launched a counteroffensive. They encircled the 200,000 soldiers of the Italian 8th Army on the Don. In February 1943, the surviving remnants of the Italian 8th Army were disbanded by Il Duce; a quiet end for the brave men of the ARMIR.\u003c\/p\u003e","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":30601626442,"sku":null,"price":6.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/panzer-grenadier-little-saturn_580c6d03-d590-4e97-b73a-568b82981409.jpg?v=1569058402"},{"product_id":"panzer-grenadier-airborne","title":"Panzer Grenadier: Airborne","description":"\u003cp\u003ePanzer Grenadier Supplement from Avalanche Press.\u003c\/p\u003e\n\n\u003cp\u003eFloating down from the dark early-morning skies of Normandy, American soldiers taught the world a new synonym for courage: Airborne. Landing on 6 June 1944, these paratroopers would fight for the next 33 days and go on to represent their country in the victory parade through the ruins of Berlin.\u003c\/p\u003e\n\n\u003cp\u003eAirborne is a book supplement for the Panzer Grenadier series. It contains 35 scenarios set in the Normandy countryside: 20 of them from the long-out-of-print boxed game, 14 new ones by Mike Perryman, and one mega-scenario by Patrick Callahan. Plus the usual background material.\u003c\/p\u003e\n\n\u003cp\u003eAirborne includes a mapboard, but no playing pieces. Players will need p laying pieces and some maps from Elsenborn Ridge and Battle of the Bulge; a few scenarios also use boards or pieces from 1940: The Fall of France and Edelweiss.\u003c\/p\u003e","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":30601632586,"sku":null,"price":15.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/PG_Airborne_ceb438c1-33f7-48a4-a190-817c3f346cd5.jpg?v=1569058402"},{"product_id":"axis-empires-dai-senso","title":"Axis Empires: Dai Senso","description":"\u003cp\u003eWargame for 2-3 players\u003c\/p\u003e\n\u003cp\u003eFace the grim struggle of total war! From the border clashes at Marco Polo Bridge and Nomonhan to the titanic battles of Midway, Guadalcanal, and Leyte, to the firestorms of Tokyo, Hiroshima, and Nagasaki and everything in between - no game tells the story of World War II in Asia and the Pacific like Dai Senso! Beginning in 1937, Dai Senso! takes the playable, unpredictable, and enjoyable Krieg! system used for World War II in Europe and adapts it to tell the story of Japan's struggle from a unique perspective. As the leader of imperial Japan, and seeking complete domination ('hakko ichiu'), will you strike at China or Russia or the British Empire or the United States?\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":30601633802,"sku":"","price":99.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Axis_Empires_Dai_Senso_af50d54d-02bb-4e75-a367-4a878b150405.jpg?v=1569058191"},{"product_id":"panzer-gmt","title":"Panzer (GMT)","description":"\u003cp\u003e\u003cem\u003eHistorical war game for 2-4 players, ages 10+\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eGame system designed for small unit actions from platoon to battalion-sized formations: Vehicles, towed guns and aircraft are scaled at 1:1 with each 7\/8\" double-sided counter representing a single unit The 5\/8\" double-sided leg unit counters are scaled at squads, half-squads and sections, including their attached weapons Ground scale is 100 meters per hex Comprehensive yet quick to play Basic set includes a 22\" x 34\" mapboard Full color illustrated manual with various player aids and reference cards Modular rules system with Basic, Advanced and Optional rules section. Players may keep it simple or as complex as desired. Includes rules for: Vehicle include 11 unique hit locations, armor angles and penetration charts for level, rising and falling fire Various ammunition type, e.g., AP, HVAP, APCR, HEAT, HE Sighting Effects Overwatch fire Rate-of-fire Indirect fire, both on gameboard and off gameboard All of the unit data is included on the full-color data cards. The streamlined chit-based command system moves the action along at a brisk pace.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30602056778,"sku":"GMT1207","price":76.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/panzer-gmt_a6321661-9e34-40a6-a71f-71eb010fe9f4.jpg?v=1569058209"},{"product_id":"locknload-in-defeat-defiance","title":"Lock'n'Load: In Defeat, Defiance","description":"\u003cp\u003eFor 1 -2 players, ages 12+, playing time around 90 minutes.\u003c\/p\u003e\n\n\u003cp\u003eLock �n Load: In Defeat, Defiance brings the British Expeditionary Force to the battlefield of France 1940. An expansion to the hugely popular Lock �n Load: Heroes of the Blitzkrieg, In Defeat, Defiance is the biggest British Lock �n Load expansion ever. Included are over 170 counters, and fourteen intriguing scenarios.\u003c\/p\u003e\n\n\u003cp\u003eThe 170 counters include Vickers, Cruiser, and Matilda tanks, Bren carriers, 2pdr and 25mm Anti-tank guns, 51mm mortars, Leaders, heroes, snipers, Squads, Bren guns, Boys Anti-tank rifles, and much more. The fourteen scenarios, all designed by Dale Holmstrom (The Swift and the Bold) and Mark Walker, cover everything from British and SS fighting near Arras to Rommel crossing the Brasse Canal.\u003c\/p\u003e","brand":"Lock n Load","offers":[{"title":"Default Title","offer_id":30602189066,"sku":null,"price":25.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/lnl-in-defeat-defiance_4c8fc457-8641-4cb3-810a-d5a815e4cd8b.jpg?v=1569058400"},{"product_id":"world-war-2-bolt-action-armies-of-the-united-states","title":"Bolt Action: Armies of the United States","description":"\u003cp\u003eWarlord GamesBolt Action Supplement\u003c\/p\u003e\n\u003cp\u003eWith this latest supplement for Bolt Action, players now have all the information they need to field the varied military forces of the United States of America. Entering the war after the attack on Pearl Harbor, the United States immediately went to war on several fronts. In Europe and Africa, the Americans battled against the Germans and Italians, while in the Pacific the men of the Army and Marines faced the forces of Imperial Japan. This book allows players to choose from dozens of different troop types including Sherman tanks, Marine raiders, and paratroopers, and build a US force to fight in any theatre of the war.\u003c\/p\u003e","brand":"Warlord Games","offers":[{"title":"Default Title","offer_id":30602205130,"sku":"","price":14.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Armies_of_the_US_fcdaf727-a44a-44f6-b9fa-7bb1b34f9ee6.jpg?v=1569058440"},{"product_id":"best-of-friends-asl-scenario-bundle","title":"Best of Friends ASL Scenario Bundle","description":"\u003cp\u003eThis is a game expansion, NOT a complete game.\u003c\/p\u003e\n\u003cp\u003eThe Best Of Friends is a scenario pack for Advanced Squad Leader which has 12 scenarios from the Swedish Friendly Fire ASL Tournament. Best Of Friends is a further installment in the series that began with Out Of The Bunker.\u003c\/p\u003e\n\u003cp\u003eBest of Friends features 12 battle-tested scenarios, several of which have received balance adjustments from their designers.\u003c\/p\u003e\n\u003cp\u003eScenario list:\u003cbr\u003e BoF1 The Marco Polo Bridge Incident (Japanese vs Chinese, China, 1937)\u003cbr\u003e BoF2 A Polish Requiem (German vs Pole, Poland, 1939)\u003cbr\u003e BoF3 The Abbeville Bridgehead (French vs German, France, 1940)\u003cbr\u003e BoF4 About His Shadowy Sides (Russian vs German , Lithuania, 1941)\u003cbr\u003e BoF5 Adolf's Amateurs (German vs Russian, Finland, 1941)\u003cbr\u003e BoF6 Cavalry Brigade Model (German vs Russian, Russia, 1942)\u003cbr\u003e BoF7 The Fields Of Black Gold (German vs Russian, Russia, 1942)\u003cbr\u003e BoF8 Sting Of The Italian Hornet (Canadian vs Italian, Sicily, 1943)\u003cbr\u003e BoF9 Pursuing Frank (Russian vs German Poland, 1944)\u003cbr\u003e BoF10 To Have And To Hold (American vs German, France, 1944)\u003cbr\u003e BoF11 Second Thoughts (German vs American France, 1945)\u003cbr\u003e BoF12 Forging Spetsnaz (Russian vs Japanese, Korea, 1945)\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30602260362,"sku":"","price":17.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/best-of-friends_16fa9d1b-14ec-4948-a77b-0bacf76588cd.jpg?v=1569058206"},{"product_id":"bolt-action-armies-of-the-soviet-union","title":"Bolt Action: Armies of the Soviet Union","description":"\u003cp\u003eWarlord Games\u003cbr\u003e Miniature Wargames Supplement\u003c\/p\u003e\n\u003cp\u003eThis book provides Bolt Action players with all of the information they need to field the military forces of the Soviet Union. From the bitter urban warfare of Stalingrad, through the Winter War against Finland and the final drive to Berlin, the detailed army lists provided in this supplement allow players to construct Soviet armies for any theatre and any year of the war.\u003c\/p\u003e","brand":"Warlord Games","offers":[{"title":"Default Title","offer_id":30602503050,"sku":"","price":14.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/Armies_of_the_Soviet_Union_3ecb16e5-b513-4322-adc5-9f9448d1b3cd.jpg?v=1569058393"},{"product_id":"steel-wolves-german-fleet-boats","title":"Steel Wolves: German Fleet Boats","description":"\u003cp\u003eSteel Wolves Expansion Game 1: German Fleet Boats assumes that Germany never entered into the 1935 Naval agreement, instead following OKM�s original view that aircraft and hydrophone technology will dramatically impact concentrated submarine operations around the British Isles and that the fleet boat concept of long range submarines are needed to operate outside areas of dense ASW coverage.\u003c\/p\u003e\n\n\u003cp\u003eGerman Fleet Boats assumes significant changes to the historic design strategy: instead of focusing on medium Type VII boats, the Germans turn to the larger U-cruiser with which they experimented with in World War I. German Fleet Boats assumes that early Type I, II, and VII submarines are built as historically occurred, but prior to starting a more extensive building program, OKM makes the decision to build cruiser\/fleet type submarines starting with more Type Is and four of the even larger (projected) Type III, the designs for which were based on the IA, then followed by the VIII, XI, and XII.\u003c\/p\u003e\n\n\u003cp\u003eGerman Fleet Boats alters the opening of the campaign allowing players to play through to the end of the England Imperiled scenario which ends at the start of Operation Barbarossa. Modifications include changes to allied task forces and the availability of additional allied units. Also included are three additional Italian Cagni class submarines.\u003c\/p\u003e\n\n\u003cp\u003eComplexity: Moderate - Requires a copy of Steel Wolves\nPlaying Time: Play time is based on Steel Wolves and varies depending on scenario\nSolitaire Suitability: This is a Solitaire game??\u003c\/p\u003e\n\n\u003cp\u003eDesigner: Brien Miller \u0026amp; Stephen Jackson\nDeveloper: Stephen Jackson\nArtist: Brien Miller\u003c\/p\u003e\n\n\u003cp\u003eComponents:\n1 full sheets of 1.30� x 0.65� submarine counters\n1 rules booklet\n1 full color box and lid set\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":30602548362,"sku":null,"price":22.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/german-fleet-boats_51d4e6e0-9d92-48cd-9b09-bcc1ff24b04f.jpg?v=1569058277"},{"product_id":"advanced-squad-leader-rising-sun","title":"Advanced Squad Leader: Rising Sun","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eRising Sun\u003c\/strong\u003e is \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/243\/advanced-squad-leader\"\u003eAdvanced Squad Leader\u003c\/a\u003e’s long-awaited return to the jungles, islands, and atolls of the southwest Pacific.\u003c\/p\u003e\n\u003cp\u003eMulti-Man Publishing has combined the original \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/243\/advanced-squad-leader\"\u003eASL\u003c\/a\u003e modules \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/8607\/code-bushido-asl-module-8\"\u003eCode of Bushido\u003c\/a\u003e and \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/8609\/gung-ho-asl-module-9\"\u003eGung Ho!\u003c\/a\u003einto one package. \u003cstrong\u003eRising Sun\u003c\/strong\u003e includes the entire Japanese, Chinese, and United States Marine Corps orders of battle; a 2nd edition of Chapter G, which covers the unique rules needed to play ASL in the Pacific Theater of Operations and incorporates all the current errata; and an updated Chapter H for the Japanese and Chinese vehicles and ordnance and for landing craft.\u003c\/p\u003e\n\u003cp\u003eAlso included are 32 updated scenarios, combining the original \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/8607\/code-bushido-asl-module-8\"\u003eCode of Bushido\u003c\/a\u003e and \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/8609\/gung-ho-asl-module-9\"\u003eGung Ho!\u003c\/a\u003escenarios with 16 out-of-print PTO scenarios that originally appeared in the pages of the \u003ca href=\"https:\/\/boardgamegeek.com\/wiki\/page\/The_General_index#\" class=\"\"\u003eGENERAL\u003c\/a\u003e, the ASL Annual, and the ASL Journal. From the \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/38496\/asl-annual-93b\"\u003eASL ‘93b Annual\u003c\/a\u003e comes the Gavutu-Tanambogo campaign game (Sand and Blood), a new 17˝×22˝ Gavutu-Tanambogo map, and Chapter Z pages. Scenario errata have been incorporated, and new errata has been issued for the older scenarios to reflect the balancing changes made to the updated scenarios.\u003c\/p\u003e\n\u003cp\u003eThe package is rounded out by seven 8˝×22˝ geomorphic mapboards (boards 34-39 and 47) and dozens of overlays, all updated to match the latest style of boards. Both the rules and the counters benefit from a larger, more readable font.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRising Sun\u003c\/strong\u003e is not a complete game; ownership of the \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/243\/advanced-squad-leader\"\u003eAdvanced Squad Leader\u003c\/a\u003e game system is required to play the scenarios herein.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRising Sun\u003c\/strong\u003e contains:\u003c\/p\u003e\n\u003cp\u003e- Revised Chapter G; Chapter H for Japanese, Chinese, and Landing Craft; and Chapter Z (Gavutu-Tanambogo Campaign Game)\u003cbr\u003e- 1,300 ½” counters and 592 5\/8” counters (1,892 total)\u003cbr\u003e- boards 34-39, 47, Gavutu-Tanambogo HASL map\u003cbr\u003e- overlays 1-5, B1-B5, Be1-7, Ef1-3, G1-5, M1-5, O1-5, OC1-4, OG1-5, P1-5, RP1-5, Wd1-5, X6, X11, X25-X29\u003cbr\u003e- 32 scenarios:\u003c\/p\u003e\n\u003ctable cellpadding=\"50\" cellspacing=\"50\" border=\"2\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cem\u003e[from \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/8607\/code-bushido-asl-module-8\"\u003eCode of Bushido\u003c\/a\u003e]\u003c\/em\u003e\u003cbr\u003e59 Smertniki\u003cbr\u003e60 On The Kokoda Trail\u003cbr\u003e61 Shoestring RidgeBungle \u003cbr\u003e62 In The Jungle\u003cbr\u003e63 The Eastern Gate\u003cbr\u003e64 Hazardous Occupation\u003cbr\u003e65 Red Star, Red Sun\u003cbr\u003e66 The Bushmasters\u003c\/td\u003e\n\u003ctd\u003e\n\u003cem\u003e[from \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/8609\/gung-ho-asl-module-9\"\u003eGung Ho!\u003c\/a\u003e]\u003c\/em\u003e\u003cbr\u003e67 Cibik's Ridge\u003cbr\u003e68 The Rock\u003cbr\u003e69 Today We Attack\u003cbr\u003e70 KP 167\u003cbr\u003e71 Jungle Citadel\u003cbr\u003e72 Sea Of Tranquility\u003cbr\u003e73 Hell Or High Water\u003cbr\u003e74 Bloody Red Beach\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eThe Drive For Taierzhuang\u003cbr\u003eShanghai In Flames\u003cbr\u003eA Stiff Fight\u003cbr\u003eRamsey's Charge\u003cbr\u003eGrabbing Gavutu\u003cbr\u003eTanambogo Nightmare\u003cbr\u003eTake Two\u003cbr\u003eMunda Mash\u003c\/td\u003e\n\u003ctd\u003eTotsugeki!\u003cbr\u003eOrange At Walawbum\u003cbr\u003eSmith \u0026amp; Weston\u003cbr\u003eBroken Bamboo\u003cbr\u003eOP Hill\u003cbr\u003eLast Of Their Strength\u003cbr\u003eWhite Tigers\u003cbr\u003eBattlin' Buckeyes\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30602691594,"sku":"","price":215.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl-rising-sun_fb4267d2-e5be-4e1d-b64c-628f87115417.jpg?v=1569058335"},{"product_id":"a-world-at-war-reprint","title":"A World At War (2018, third printing)","description":"\u003cp\u003e\u003cem\u003e\u003cspan\u003eThis 3rd Printing is a straight reprint of the 2nd Printing maps and counters, and includes the most current version of the rulebook and other components.\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFor 1-8 players, ages 14+\u003c\/em\u003e\u003c\/p\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003e\u003cstrong\u003eA World at War\u003c\/strong\u003e, a game that brings you everything in one meaty box: marines and paratroopers battling infantry and armor; submarines and carriers ambushing cruisers and battlewagons; army planes and carrier planes dogfighting bombers and interceptors and ultra-fast jets. Yet unlike in other games, in \u003cstrong\u003eA World at War\u003c\/strong\u003e \u003cem\u003eyou\u003c\/em\u003e decide which units to build the most of, and you decide where to deploy them. Will this corps march across Europe, or sail the Pacific? Will these planes strafe the eastern front, or hunt the waters of the Med? Whatever you decide, decide carefully--for in \u003cstrong\u003eA World at War\u003c\/strong\u003e, the deployment of arms is crucial. But don't think they constitute the only battlefield. The struggle extends into foreign parliaments, through diplomacy; into your own skunk works, through research; and even behind enemy lines, through partisans. So seize every advantage you can get--not just in drop tanks and detonators, but also in oil fields and wool parkas. Most of all, stay flexible. For when the worst happens and you find yourself outwitted and outgunned, you may need to adjust your strategy. Facing that storm, do you surge-research the atomic bomb, or do you take the exigency--less glitzy and less risky--of barricading your beaches and erecting flak near your factories? (Self-recriminations can come later, like how you cracked too few encryptions, or gobbled too many islands, or skimped too much on Murmansk.) For all of these things are possible, and more!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eA World at War\u003c\/strong\u003e, a game of warfare not only on land, under sea, and in the air--but also on trucks and in treasuries, on the lab bench and in the diplomatic pouch. With so many elements in play, winning strategies will always be interwoven and winning decisions always anguished. But if you hang on long enough and unleash the latest weapons in the boldest assaults, then you just may earn the chance to crush armies and rule empires . . . even if they're only cardboard.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/image\/1178807\"\u003e\u003cimg border=\"0\" src=\"https:\/\/cf.geekdo-images.com\/images\/pic1178807_md.jpg\"\u003e\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv class=\"clear\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003eContents of the Second Edition:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e2800 full-color single-sided die-cut counters, in ten countersheets.\u003c\/li\u003e\n\u003cli\u003eFour 22-inch x 30-inch full-color mapsheets, forming two large maps of the European and Pacific theaters.\u003c\/li\u003e\n\u003cli\u003eA 236-page rulebook.\u003c\/li\u003e\n\u003cli\u003eA 104-page status-sheet booklet.\u003c\/li\u003e\n\u003cli\u003eA 24-page research \u0026amp; diplomacy booklet.\u003c\/li\u003e\n\u003cli\u003eA 20-page scenario booklet.\u003c\/li\u003e\n\u003cli\u003eFifteen player aid cards.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable class=\"wikitable\" border=\"1\" cellspacing=\"0\" cellpadding=\"5\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003cth\u003eNumber\u003c\/th\u003e\n\u003cth\u003eColor\u003c\/th\u003e\n\u003cth\u003eTables\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003eolive\u003c\/td\u003e\n\u003ctd\u003ecombat--attrition, CRT, air defense and combat, naval attack, nationality DRMs\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003elt blue\u003c\/td\u003e\n\u003ctd\u003enaval--interception, search, surprise, construction, raider, sub attack, air range\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003eblue\u003c\/td\u003e\n\u003ctd\u003estrategic warfare--modifiers and combat, Pearl Harbor surprise, harbor attack\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003egreen\u003c\/td\u003e\n\u003ctd\u003emisc--winter, BRP costs, Commonwealth and minor country forces, naval activities\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003eyellow\u003c\/td\u003e\n\u003ctd\u003esurrender--resistance modifiers, British concessions, U.S. elections\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003ewhite\u003c\/td\u003e\n\u003ctd\u003eSoP, research results summary\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003ewhite\u003c\/td\u003e\n\u003ctd\u003ehistorical charts--events, shipbuilding\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e4\u003c\/td\u003e\n\u003ctd\u003emany\u003c\/td\u003e\n\u003ctd\u003enaval status charts--TF displays\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003ewhite\u003c\/td\u003e\n\u003ctd\u003enaval combat charts--CG tracking\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003ewhite\u003c\/td\u003e\n\u003ctd\u003econference\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cul\u003e\n\u003cli\u003eEight six-sided dice.\u003c\/li\u003e\n\u003cli\u003eOne deck of oil effect cards.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ctable border=\"1\" cellspacing=\"0\" cellpadding=\"5\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003cth\u003eAir\u003c\/th\u003e\n\u003cth\u003eNaval\u003c\/th\u003e\n\u003cth\u003eArmy\u003c\/th\u003e\n\u003cth\u003eEconomy\u003c\/th\u003e\n\u003cth\u003eConstruction\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003ctr align=\"center\"\u003e\n\u003ctd\u003e4\u003c\/td\u003e\n\u003ctd\u003e4\u003c\/td\u003e\n\u003ctd\u003e4\u003c\/td\u003e\n\u003ctd\u003e3\u003c\/td\u003e\n\u003ctd\u003e3\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cul\u003e\n\u003cli\u003eFour decks of Magic and Ultra cards.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ctable border=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003cth\u003eNation\u003c\/th\u003e\n\u003cth\u003eSubmarine\u003c\/th\u003e\n\u003cth\u003eASW\u003c\/th\u003e\n\u003cth\u003eTactical\u003c\/th\u003e\n\u003cth\u003eStrategic\u003c\/th\u003e\n\u003cth\u003eCombined\u003c\/th\u003e\n\u003cth\u003eBlank\u003c\/th\u003e\n\u003cth\u003eWild\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003ctr align=\"center\"\u003e\n\u003ctd\u003eGerman\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e0\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003e5\u003c\/td\u003e\n\u003ctd\u003e0\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr align=\"center\"\u003e\n\u003ctd\u003eBritish\u003c\/td\u003e\n\u003ctd\u003e0\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003e5\u003c\/td\u003e\n\u003ctd\u003e0\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr align=\"center\"\u003e\n\u003ctd\u003eJapanese\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003e6\u003c\/td\u003e\n\u003ctd\u003e0\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr align=\"center\"\u003e\n\u003ctd\u003eAmerican\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003e3\u003c\/td\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cul\u003e\n\u003cli\u003eOne GMT counter tray.\u003c\/li\u003e\n\u003cli\u003eOne pack of ziplocking bags.\u003c\/li\u003e\n\u003cli\u003eOne promo sheet.\u003c\/li\u003e\n\u003cli\u003eOne box.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/image\/3455736\"\u003e\u003cimg border=\"0\" src=\"https:\/\/cf.geekdo-images.com\/images\/pic3455736_md.jpg\"\u003e\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv class=\"clear\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/image\/34306\"\u003e\u003cimg border=\"0\" src=\"https:\/\/cf.geekdo-images.com\/images\/pic34306_md.jpg\"\u003e\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv class=\"clear\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30602692490,"sku":"GMT0303-18","price":169.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/a-world-at-war-gmt_281c8d72-1eaf-494c-81c5-7c473797f4aa.jpg?v=1569058306"},{"product_id":"picket-duty","title":"Picket Duty","description":"\u003cp\u003eSolitaire Wargame.\u003c\/p\u003e\n\u003cp\u003eKamikaze Attacks Against U.S. Destroyers - Okinawa 1945\u003cbr\u003e Solitaire game by Steve Dixon\u003c\/p\u003e\n\u003cp\u003eBy the time of the invasion of Okinawa in April 1945, the US Navy devised a plan to help ward off the expected kamikaze attacks during the battle for the island. In order to provide an early warning system for impending kamikaze attacks, the US Navy established 16 radar picket stations around the island Picket Duty is a solitaire game where you - as the captain of a Fletcher Class destroyer - fend off kamikaze attacks while performing picket duty off Okinawa. The game covers the time period from late March 1945 to late June 1945. Your goal is simple - survive.\u003cbr\u003e The game comes with a basic game, advanced game, six historical scenarios, two hypothetical scenarios, a mini-campaign and a full campaign. Optional rules are also included. Each game turn is divided into three phases, each depicting an eight hour period. Key crew members are depicted with certain functions, as well as damage control teams. 35 types of Japanese planes are depicted on whopping 1.2\" square counters .\u003c\/p\u003e\n\u003cp\u003eGame features include: Weather - Damage Control - Ammo and Fuel Consumption - Ship Trim and Listing - Land and Ship Radar - Air and Surface Fire Support - Ohka attacks, and more.\u003c\/p\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":39931900985423,"sku":"","price":66.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/picket-duty_b0b1868d-9a5d-4c4f-93fc-43d2786e2741.jpg?v=1569058403"},{"product_id":"combat-commander-battle-pack-6-sea-lion","title":"Combat Commander Battle Pack 6: Sea Lion","description":"\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eCombat Commander: Battle Pack #6 – Sea Lion is the sixth themed collection of scenarios for use with the Combat Commander series of games. The theme of this Battle Pack carries forward from BP #5 and presents a what if situation of a successful invasion of Great Britain. The early and successful conclusion to the Battle of Britain allows the Luftwaffe to dominate the skies over southern England and the Channel Ports of Southampton and Portsmouth. The actions represented in the battle pack cover the period of late September thru December 1940 and showcase the initial invasion, the Axis advance towards Legnica, its eventual capture, the early entry of the United States into the war, and finally the British counter offensive, Operation Tremor, to drive the hated enemy from its shores. 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Beginning with the December 1941 invasion of Thailand and ending with the disaster at the Sittang bridge in February 1942,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eTO THE BRIDGE!\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis the first of three planned Action Packs covering the campaign from the Japanese invasion to the Allied liberation.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eTO THE BRIDGE!\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efeatures Japanese infantry forces against Commonwealth infantry supported by light armored cars and carriers: Burma Rifles, Gurkha Rifles, Indian Brigade, and various frontier forces. 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Featuring a number of tournament length scenarios,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eTO THE BRIDGE!\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis the perfect companion to the recently released\u003cspan\u003e \u003c\/span\u003eRISING SUN.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAction Pack #9: To The Bridge!\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003econtains three 11˝ × 16˝ double-sided geomorphic mapboards (7a\/b, 8a\/b, 9a\/b) and ten\u003cspan\u003e \u003c\/span\u003eASL\u003cspan\u003e \u003c\/span\u003escenarios featuring the new maps:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAP83 Thai Hot – 7 turns, 8 December 1941, Pattani Province, Thailand\u003c\/li\u003e\n\u003cli\u003eAP84 Double Trouble – 5 1⁄2 turns, 28 December 1941, Bokpyin, Burma\u003c\/li\u003e\n\u003cli\u003eAP85 Slicing The Throat – 6 1⁄2 turns, 19 January 1942, Tavoy, Burma\u003c\/li\u003e\n\u003cli\u003eAP86 Milling About – 5 1⁄2 turns, 20 January 1942, Miyawadi, Burma\u003c\/li\u003e\n\u003cli\u003eAP87 Empire’s Fall – 9 1⁄2 turns, 31 January 1942, Moulmein, Burma\u003c\/li\u003e\n\u003cli\u003eAP88 Full Moon Madness – 5 1⁄2 turns, 11 February 1942, near Kuziek, Burma\u003c\/li\u003e\n\u003cli\u003eAP89 To The Pain – 6 1⁄2 turns, 17 February 1942, Danyingon, Burma\u003c\/li\u003e\n\u003cli\u003eAP90 Smashing The Hook – 5 1⁄2 turns, 18 February 1942, near Danyingon, Burma,\u003c\/li\u003e\n\u003cli\u003eAP91 Parting Shots – 6 1⁄2 turns, 21 February 1942, Thebyuchuang, Burma\u003c\/li\u003e\n\u003cli\u003eAP92 End Of The Beginning – 8 1⁄2 turns, 22 February 1942, Sittang, Burma\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eDesigned for the aficionado,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAction Pack #9\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis not a complete product and assumes the buyer owns the core\u003cspan\u003e \u003c\/span\u003eAdvanced Squad Leader\u003cspan\u003e \u003c\/span\u003egame system.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":30602947850,"sku":"","price":37.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/asl-action-pack-9_460198b9-e09f-49bf-93ca-ac6154b0c2bd.jpg?v=1569058237"},{"product_id":"panzerschiff-expansion","title":"Panzerschiff Expansion","description":"\u003cp\u003eMinden Games\u003c\/p\u003e","brand":"Minden Games","offers":[{"title":"Default Title","offer_id":30602954122,"sku":null,"price":5.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/panzerschiff-expansion_6b67c29a-51a0-4656-ba35-2048ee151444.jpg?v=1569058270"},{"product_id":"check-your-6-days-of-glory","title":"Check Your 6!: Days of Glory","description":"\u003cp\u003eScenario Supplement for 'Check Your Six!' from SkirmishCampaigns!\u003cbr\u003e DAYS OF GLORY is a scenario and campaign book for the popular CHECK YOUR 6! 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