{"product_id":"2-minutes-to-midnight","title":"2 Minutes to Midnight","description":"\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 1-2 players, ages 14+, playing time is around 60-420 minutes.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e2 Minutes to Midnight is a fresh design exploring the cold war in 5-year turns starting in 1946 and running for 9 turns to 1990.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eLiving clarifications \/ errata here:\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003ca rel=\"nofollow\" href=\"https:\/\/boardgamegeek.com\/thread\/2780535\/errata-clarifications-living-post\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/boardgamegeek.com\/thread\/2780535\/errata-clarifications-living-post\" onclick=\"window.open(this.href, '_blank'); return false;\"\u003ehttps:\/\/boardgamegeek.com\/thread\/2780535\/errata-clarifications-living-post\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe scale and depth of the game is unmatched by any other game on the market for this historical period – this is a detailed simulation of the cold war covering military, economics, politics, and trade, all in a playable package that hides the complexity and lets you focus on the strategy.\u003cbr data-mce-fragment=\"1\"\u003eA scenario runs 1-3 hours up to 6-7 hours for the full campaign game.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game is highly asymmetrical - the US has presidential elections \u0026amp; national debt to worry about, while the Soviets must try to achieve their 5-year plan and navigate freedom (or lack thereof) within the Soviet Union itself, with the risk of the whole Communist system coming crashing down if you reform too quickly.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe primary resource is money, which can be used to:\u003cbr data-mce-fragment=\"1\"\u003e• Influence a country, marking it as pro-US or pro-USSR or changing its government type (Communist, Democratic or Authoritarian).\u003cbr data-mce-fragment=\"1\"\u003e• Invest and create trade opportunities, improving the economy.\u003cbr data-mce-fragment=\"1\"\u003e• Recruit spies\u003cbr data-mce-fragment=\"1\"\u003e• Research technology\u003cbr data-mce-fragment=\"1\"\u003e• Strengthen strategic forces (ICBM, SLBM, Stealth bombers)\u003cbr data-mce-fragment=\"1\"\u003e• Deploy armies into civil wars or proxy wars or send arms \u0026amp; advisors..\u003cbr data-mce-fragment=\"1\"\u003e• Calm down an angry populace (and the Russians can apply the KGB for this purpose as well)\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe deck also contains around a dozen events per turn which, when pulled, may trigger - or may not - some of those that do not trigger go back into the deck for next turn and some are gone forever. This means that you aren't quite sure what's going to happen in each game – you can’t load a particular country because you know something is going to happen, because there are very few fixed events. The point of the events is to add friction - you’re never in complete control and will have to react to changing events.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eTechnology is represented by a technology tree including nuclear weapons, the space race, armed forces, computing and industry and for the Soviets agricultural progress.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMilitary is covered in three areas - nuclear, which prevents aggression against your nation; Conventional - which gives options to be more aggressive; Navy - boosting intelligence gathering and ability to invade from the sea, as well as hunting enemy strategic missile submarines.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSpies are deployed by players to try and instigate coups or stamp them out, and for the Soviets to infiltrate and steal western technology. CIA will be busy security those secrets and keeping advanced trade items away from the Soviets.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eLastly, there is an intelligence track - a high intel capability from U2 spy planes, satellites or submarines gives more ability to influence the events as they come out and react quicker than your opponent.\u003c\/p\u003e","brand":"Draco Ideas","offers":[{"title":"Default Title","offer_id":40091548352591,"sku":"PID01001","price":58.33,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/2-minutes-to-midnight.webp?v=1656764072","url":"https:\/\/zodiakhairteam.se\/products\/2-minutes-to-midnight","provider":"Flexsoft solutions","version":"1.0","type":"link"}