{"product_id":"beak-feather-bone","title":"Beak, Feather, \u0026 Bone","description":"\u003cp\u003e“Best Tabletop RPGs With No GM” – Dicebreaker.com\u003cbr\u003e“Most Innovative RPGs of 2020” – Indie Game Developers Network\u003cbr\u003e“Best Games of 2020” – Tabletop Gaming Magazine\u003cbr\u003e\u003cbr\u003eBeak, Feather, \u0026amp; Bone is a collaborative worldbuilding tool as well as a competitive map-labeling RPG. Starting with an unlabeled city map, players are assigned community roles before taking turns claiming and describing locations. Players draw from a standard 52-card deck to determine a building's purpose and then describe its beak (reputation), feather (appearance), and bone (interior). As buildings are claimed, a narrative for the town and its inhabitants emerges, including major NPCs and shifting power-dynamics.\u003cbr\u003e\u003cbr\u003eInspired by map-making games like Avery Alder's The Quiet Year and archetype-focused RPG systems like Meguey \u0026amp; Vincent Baker's Powered by the Apocalypse, Beak, Feather, \u0026amp; Bone is a zine-length game including rules of play, 11 community roles illustrated by Austin Breed, a map by Jonathan Yee, and optional lore \u0026amp; GM tips for running games in a city populated entirely by ravenfolk (or kenku, tengu, etc.).\u003cbr\u003e\u003cbr\u003eWhile default play is lightly competitive, rules variants for solo, cooperative, and character-focused play are included as well. Similarly, while the illustrations and GM notes provided will help inspire a ravenfolk city, the beak\/feather\/bone labeling system can be used with any map, game genre, or populace.\u003c\/p\u003e","brand":"Possible Worlds Games","offers":[{"title":"Default Title","offer_id":40252245540943,"sku":"PWG01","price":12.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/beak.png?v=1665754464","url":"https:\/\/zodiakhairteam.se\/products\/beak-feather-bone","provider":"Flexsoft solutions","version":"1.0","type":"link"}